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393 commits

Author SHA1 Message Date
Sirius902
bc9ca97086
ovl_Boss_Ganon2 (2 nonmatching) (#874)
* Match a few

* Remove cast

* BossGanon2_Destroy

* Some struct layout

* Missed one

* Work on BossGanon2_Update

* Oops missed another

* Work on update more

* Get it to compile

* Work a bit on update

* func_808FD27C

* Cleanup a bit

* Fix incompatible pointer type

* Work more on update

* Multiply

* Fix janky cast regalloc

* Remove some casts

* Move switch case to right spot

* Tiny regalloc

* Fix stack

* Try to fix jump table

* Migrate bss

* Make data match

* Fix minor formatting

* Another minor formatting

* Replace hex with symbols

* Do display lists

* Vertices

* jnt items init

* Split gfx into separate file

* func_808FCF40

* func_808FCF5C

* func_808FD080

* func_808FD4D4

* func_808FF898

* func_808FFA24

* func_808FFAC8

* func_808FFBBC

* func_808FFC84

* use unk_313 as a bool

* func_808FFCFC

* func_808FFDB0

* Add commented static

* func_808FFEBC

* func_808FFFE0

* func_809000A0

* Remove useless cast in func_809000A0

* Remove useless temp

* Fix wrong branch

* BossGanon2_Update

* Fix implicit function declarations

* Type D_8090EB2C to zelda pointer

* Reorder include because why not

* Deduplicate undefined syms

* Add more to struct

* Work on func_808FD5F4

* Major work on func_808FD5F4

* Get func_808FD5F4 to compile

* Make unk_398 unsigned

* Work on func_808FD5F4

* Progress

* func_808FD210

* BossGanon2_Draw

* Make it compile

* Fix compiler warnings

* Fix branches func_808FD5F4

* re-nonmatching func_808FD5F4

* stuff

* fix math functions

* clang format

* more progress

* Replace bit stuff with type

* Merge master

* Add possibly janky things and fix while loop

* Why does this help

* Chained assignment

* Remove dubious thing

* Reorder thing

* Add possibly fake notices

* Use true and false

* Make func_808FD5F4 equivalent

* Massage stack a little

* func_80906AB0

* Correct texture params

* Whitespace is good

* Use decimal line numbers

* func_809069F8

* Work on func_809060E8

* Make funny loop less funny

* Float stuff

* Remove useless cast

* Merge upstream

* Fix compiler error in nonmatchings

* func_809060E8

* Change tex alloc to be full integer

* Add unk_234

* Correct size of unk_2F4

* Make textures u64[]

* Type textures to u64[]

* func_80905DA8

* func_80905674

* Replace some pi

* BossGanon2_PostLimbDraw2

* func_8090523C

* func_80904FC8

* func_80904D88

* BossGanon2_PostLimbDraw

* BossGanon2_OverrideLimbDraw

* func_8090464C

* func_80903F38

* Match func_80900890

* Move func_80906538 prototype

* Work on func_80902348

* Match func_80902348

* Add fake warning to array thing

* Work on func_8090120C

* Remove useless var from func_8090120C

* Work more on func_8090120C

* Move case probably into place func_8090120C

* Work on func_8090120C until 4914

* Add break to switch

* Pass player to startPlayerCutscene

* Work more on func_8090120C

* Work on func_80902524

* Move function prototype

* Match func_80902524

* Clean up sfx ids in func_808FD5F4

* Correct SFX_FLAG in func_8090120C

* Match func_8090120C

* Match func_80904340

* Change tex to u8[]

* Cleanup func_808FD5F4 a bit

* Clean up another inequality func_808FD5F4

* Match func_80904108

* Cleanup for PR

* Cleanup for PR part 2

* Cleanup data a bit and start on func_80906538

* Basically match func_80906538

* Match func_80906538

* Rename tex to shadowTexture

* Work on func_809034E4 a bit

* replace 255 with 0xFF for texture

* Correct NON_MATCHING guard

* Make func_809034E4 equivalent and not ugly!

* Reuse i in func_809034E4

* Minor cleanup in func_809034E4

* Remove unused asm

* Static all the data

* Switch to using assets xml for overlay graphics :)

* Remove now unused undefined syms

* Rename pad to D_809071FC

* Some cleanup

* Cleanup and name more stuff

* Name BossGanon2_DrawShadowTexture

* Rename to sZelda

* Correct array in func_809034E4.s

* Start using proper symbols for assets

* Add morre undefined syms comments

* Cleanup a bit

* Cleanup a bit more

* Use THIS in limb functions

* Update comments

* Use define for actor id

* Remove unnecessary padding in struct

* Rename rand_float to randFloat

* Update src/overlays/actors/ovl_Boss_Ganon2/z_boss_ganon2.c

Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com>

* Various minor suggestions

* Replace shadowTexture with void* wherever possible

* Update src/overlays/actors/ovl_Boss_Ganon2/z_boss_ganon2.c

Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com>

* Do multiply

* Name some variables from debug prints

* Update src/overlays/actors/ovl_Boss_Ganon2/z_boss_ganon2.c

Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com>

* Use ARRAY_COUNT(sParticles) everywhere

* Put data and bss in _data.c

* Remove unecessary @bug s

* Minor suggestions

* Why are there so many timers

Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com>
2021-08-06 20:30:31 +02:00
krimtonz
ee44798310
Decompile Twinrova (#837)
* start bosstw

* wip

* wip

* wip

* wip

* wip

* wip

* wip

* wip

* wip

* some wip

* wip

* wip

* match some functions

* match func_80948668

* match func_809477e0

* wip

* format

* migrate bss

* reorganizing, fix warnings

* BossTw_Init OK

* match BossTw_ShootBeam

* and then there were 2

* wip, start docs

* more docs

* wip

* wip

* format

* PLEASE WORK GIT

* spaces

* review done

* add dragorns matching suggestion

* reloc

* roman review

* petrie review

* dragorn review

* dargorn2

Co-authored-by: Louis <35883445+louist103@users.noreply.github.com>
Co-authored-by: fig02 <fig02srl@gmail.com>
2021-08-04 14:13:00 -04:00
louist103
75b72af8de
Item00 BSS OK (#881)
* bss OK

* Small fix

* Pr fixes (Dragorn) and some named symbols

* added the comment Fig requested

* rip jenkins box

* Update src/code/z_en_item00.c

Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com>

* Change combined if to 2 ifs

* GI enum

Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com>
2021-08-04 12:41:56 -04:00
louist103
50baf812ac
Mark func_800DC910 as NON_EQUIVALENT (#882)
* fix

* add missing function
2021-08-04 17:39:28 +02:00
louist103
d2bad8fb6a
convert remaining RGB5a1 to RGBA16 (#879) 2021-08-01 19:15:21 +02:00
krimtonz
d1a5ea5110
Audio WIP (#836)
* being code_800EC960

* wip

* wip

* more audio progress

* migrate data in code_800E11F0

* wip

* make ok

* remove asm

* wip

* move some variables outside of gAudioContext to the AudioContext structure due to the size used in func_800E3094

* more progress

* wip

* wip

* split code_800E11F0

* migrate rodata in code_800E11F0

* match functions that couldn't because of data issues

* move code_800E4FE0 asm files

* wip

* more wip

* fix global functions, and forward declarations

* wip

* wip

* wip

* ocarina wip

* match a couple functions

* some progress

* separate some bss

* match func_800EDA3C

* some matching

* more matches

* migrate audio rodata

* some matches

* more matchess

* start on synthesis

* work on synthesis

* fix function declaration

* Merge branch 'master' into audio

* match a few more functions

* wip

* wip

* more matching, rename Audio_SetBGM to Audio_QueueSeqCmd

* name several audio functions, and audiocontext members

* more naming, rename code_800E11F0 to audio_load, code_800DAAC0 to audio_synthesis

* audio wip

* match a few more functions.

* wip

* add missing NON_MATCHING directive

* wip

* some matching, data reogranization

* match cursed function

* wip

* wip

* formatting

* remove prefix from struct memebers

* missed function rename

* review

Co-authored-by: fig02 <fig02srl@gmail.com>
2021-07-27 19:44:58 -04:00
Random
d223e246c7
db_camera (#842)
* Decompile shrink_window.c

* progress

* progress

* makefile

* progress

* match 8 functions

* 1 more match

* match 2 functions

* decompile func_800B9638

* fix flow

* migrate .bss

* doc

* name some stuff

* fixes

* comment fix

* remove scene .c files

* old z_camera .s files

* revert z_camera change

* revert unwanted z_camera change

* fixes

* remove unused files, run clang-format and fix non-matching

* fix clang-format causing non-matching

* remove newline + old comment in func_800B3BD4

* make db_camera global variables static

* add s prefix to startic variables

* change magic constants

* rename "unk_50"

* Match func_800B3BD4 and Match DbCamera_UpdateDemoControl (-bss)

* Lots of progress on update

* Mainly cleanup

* run format.sh + remove unused asm

* replace chevrons with add quotes

* remove useless cast + use correct empty argument function declaration

Co-authored-by: engineer124 <engineer124engineer124@gmail.com>
2021-07-26 00:34:25 +02:00
Zelllll
89f684b026
Change PreRenderContext to just be PreRender (#862) 2021-07-04 11:58:19 -04:00
Tharo
cd9a2ed648
Some progress on z_vr_box.c (#838)
* z_vr_box.c progress

* Rename dpList to dlistBuf and SKYBOX_CLEAR_SKY to SKYBOX_NORMAL_SKY

* Fix

* renamed dlistBuf to dListBuf and split large string further
2021-07-04 11:43:04 -04:00
mzxrules
3fd05c9147
z_En_Ossan and dependencies (#824)
* fix colliderinit typo

* fix initchain

* reloc

* progress

* progress

* Pick off a few easy functions, reduce number of warnings

* more tough OKs

* Getting closer to all OK, fix en_girla header

* some hard OKs, 7 to go

* two funcs remaining

* func_80AC7094 OK!

* Fix warnings, begin documentation

* get most of object_ossan documented, document some of en_ossan

* improve en_girla function names

* more EnOssan documentation

* more documentation

* en_tana basically complete, en_girla vars all named, en_ossan documentation improvements

* delete TIME ITSELF

* object_oF1d_map OK

* more names, fixed a poition typo

* Nearly all en_ossan functions named, all variables named

* format.sh

* forgot to delete data

* implement pr changes

* EnOssan OK! implement most of Roman's suggestions

* ugh

* implement figs suggestions

* implement roman's suggestion

* Can't tell my left from my other left

Co-authored-by: fig02 <fig02srl@gmail.com>
2021-07-04 17:23:18 +02:00
fig02
0a35c752e7
Some actor.c docs (in preparation for en_test) (#820)
* renames

* format

* format functions.h

* clean

* arg name

* remove asm
2021-06-22 08:51:04 +09:00
Zelllll
c644aaa2ee
Interface improvements (#822)
* Add symbols, does NOT build OK

* parameter OK with syms

* Use `static` more and inline arrays

* wip docs

* Start on Interface_Draw, NOT OK yet

* rename variables since interface dev is weird

* nonmatching for now

* kaleido

* Update src/code/z_parameter.c

Co-authored-by: louist103 <35883445+louist103@users.noreply.github.com>

* Make most texture rectangles use shifts

* fix symbols for all interface things

* done with interface_draw for now

* Update z_parameter.c

* format files

* fix wrong function calls

* fix bss

* improvements in matching

* remove button enum for now

* (void)0 to fix warning

* make conditional look nicer

* fix

* fix wrong combiner

* Update src/overlays/actors/ovl_kaleido_scope/z_lmap_mark.c

Co-authored-by: Roman971 <32455037+Roman971@users.noreply.github.com>

* format

* remove "HUD" naming

* review suggestions

Co-authored-by: louist103 <35883445+louist103@users.noreply.github.com>
Co-authored-by: Roman971 <32455037+Roman971@users.noreply.github.com>
2021-06-15 13:29:10 -04:00
Anghelo Carvajal
a4c606c522
Add struct LegacyLimb and rename AnimationHeader2 for object_human (#849)
* Add LegacyLimb and rename AnimationHeader2

* Simplify SkelAnime_GetFrameDataLegacy

* Minor fixes

* Move LegacyLimb with the rest of the limbs
2021-06-14 14:12:34 -04:00
Roman971
2efeeff7c7
Match Jpeg_Decode (z_jpeg.c OK) (#839) 2021-06-01 15:27:07 -04:00
Zelllll
451f2536ae
z_sram OK (#834)
* match z_sram

* format and remove unused asm, also make some data static

* review comments

* another change
2021-06-01 13:31:29 -04:00
Roman971
2c4dac2884
Match ViMode_Configure (z_vimode.c OK) (#830) 2021-05-29 09:41:39 -04:00
louist103
201c9ec1cd
Decompile a bunch of objects (#603)
* Mostly done but shifted

* still messed up

* Almost OK

* OBJECT_JYA_OBJ OK, OBJECT_GR OK

* Done

* Merge master and format

* Cleanup

* Cleanup 2

* Start object MB dont merge yet

* Object_MB OK

* Object_ydan_objects OK

* General 'ydan' actor cleanup

* Forgot some small things

* Object_EC OK

* add .gitkeep and run format

* Object_sd OK but no textures cause of a zap issue

* PR fixes

* Fix object_sd

* fix ydan

* delete .gitkeep files

* OBJECT_BOX as far as it can go with current ZAP

* Fix undefined_syms

* Start child link object

* Push progress, dont merge yet

* Object_mori_objects OK

* Fixed?

* Fix conflicts again

* Seems like i missed some textures

* Extract data for BgBombwall

* More field

* ZAP YEP 2.0

* Object_Box OK

* Object_SD ok.  Ready to merge

* remove ASM and merge master

* remove ASM

* remove files wrongfully added to docs/

* Almost done

* Change comment in z_player_lib.c

* forgot some DLists in player_lib.c

* Fix conflict, run format

* Same as before but this time with Tex and TLUT

* Last few things

* fix object_GR and add limbs to object_sd

* Nane -> Name

* gChildDekuShieldMtx is now a matrix and not a blob

* PR fixes (Fig)

* add a space for comment in z_player_lib.c

* re push and new lines

* PR fixes (AngheloAlf)

* PR fixes (Roman)

* Fix Heishi2

* PR fixes (Fig)

* Replace spacing in a file

* PR fixes (Roman)
2021-05-26 18:59:21 -04:00
Vijfhoek
36fead60a0
Improve z_jpeg documentation (#825)
* Improve z_jpeg documentation

* JpegWork::data is probably better than address

* Rename Jpeg_SendTask to Jpeg_ScheduleDecoderTask

* Rename njpegUCode to gJpegUCode

* Rename GetU16 to GetUnalignedU16 and improve docs
2021-05-26 20:46:07 +02:00
mzxrules
5c4fdb706b
Small bgcheck documentation pass (#816)
* implement some documentation

* remove unnecessary comments related to decomp

* eliminate comment function prototypes
2021-05-22 23:50:05 +02:00
Anghelo Carvajal
8f9881ece2
Add UNK_09 macro and other minor fixes (#813)
(cherry picked from commit d3a6d4d2e1)
2021-05-14 20:11:00 -04:00
Anghelo Carvajal
58813216fc
Add scene macros (#792)
* add scene macros

* SCENECMD -> SCENE_CMD

* light renaming

* SCENE_CMD_ROOM_BEHAVIOR

* update params names

* Remove extra spaces

* More review changes by fig

* remove MM cmd ids

* more review changes

* last minute edit

* I keep confusing both lights commands

* Review changes

* Yet another cutscene change

* Unused02 is unused
2021-05-08 17:16:21 -04:00
Zach Banks
7c77253eca
ViMode progress (#802)
* ViMode OK

* Fix variable name in regconvert tool

* ViMode: fix formatting

* Add nonmatching impl for ViMode_Configure, respond to PR

- Fixed struct field naming (unkXX -> unk_XX)
- ViMode_Configure args are not flags for top/left etc; seem to be for
    video mode
- Used @Random06457's implementation of `ViMode_LogPrint`

* Use plain LOG_ADDRESS in ViMode_LogPrint

* Incorporate PR feedback from Roman971
2021-05-03 21:49:09 -04:00
Roman971
a53e084cd2
Decompile the pause menu aka. ovl_kaleido_scope (+ minor changes) (#803)
* Decompile ovl_kaleido_scope + minor cleanups

* Add a common header for ovl_kaleido_scope

* Start cleaning up and documenting kaleido_scope (+ some interface docs)

* Improve and fix some kaleido_scope non matchings

* Match KaleidoSetup_Init

* Extract icon_item_fra/ger_static files

* Add more documentation and matches to kaleido_scope

* Improve the z_kaleido_collect.c non matching

* Rename z_kaleido_8081EFF0.c to z_kaleido_prompt.c

* Update most kaleido variables to be static

* Improve GS flag macros

* Improve z_lmap_mark.c and extract z_lmap_mark_data.c with a script

* Various minor fixes and improvements

* Minor fixes and review changes

* Review changes part 2

* Rename gSetTileCustom to gDPSetTileCustom

* Review changes part 3
2021-05-02 19:15:16 -04:00
Anghelo Carvajal
722017814d
Decompile object_zo 🐬 (#794)
* Initial xml

* most of in-code references

* Add limbs and evrything else

* Functions used by EnRiverSound

* Fix forearm and use void* for textures

* Run formatter
2021-05-01 01:55:52 +02:00
Anghelo Carvajal
98aef8988a
assert macro OK (#755)
* create assert macro and replace a bunch of __assert

Signed-off-by: angie <angheloalf95@gmail.com>

* Another bunch of assert

Signed-off-by: angie <angheloalf95@gmail.com>

* more assert

Signed-off-by: angie <angheloalf95@gmail.com>

* assert(false)

Signed-off-by: angie <angheloalf95@gmail.com>

* last assert used in matching code

Signed-off-by: angie <angheloalf95@gmail.com>

* the non-matchings

Signed-off-by: angie <angheloalf95@gmail.com>

* typo

Signed-off-by: angie <angheloalf95@gmail.com>

* format

Signed-off-by: angie <angheloalf95@gmail.com>

* change macro to uppercase

Signed-off-by: angie <angheloalf95@gmail.com>

* Apply suggestions from code review

Co-authored-by: Roman971 <32455037+Roman971@users.noreply.github.com>

* Change ASSERT(false) to ASSERT(0)

Co-authored-by: Roman971 <32455037+Roman971@users.noreply.github.com>
2021-04-29 14:39:46 -04:00
Roman971
0b8252cfe9
Improve the format in z_map_mark_data.c and cleanup mapmark.py (#798)
* Cleanup mapmark.py script

* Rename map mark defines

* Remove unused entries from map_mark_data
2021-04-28 05:10:23 -04:00
fig02
3fbdccbdba
Document BodyBreak (en_part, body part spawner) (#797)
* done

* status defines

* whoops

* comment wording

* size calc change

* elseif
2021-04-27 21:32:15 -04:00
glankk
e73681ce74
ovl_En_River_Sound 1 non-matching (#786)
* ovl_En_River_Sound

* Implement review suggestions, run through clang-format

* Responding to PR comments

* Use CHECK_QUEST_ITEM, run through clang-tidy.
2021-04-21 19:51:44 +02:00
petrie911
7b2b88d552
Volvagia (ovl_Boss_Fd) and related actors (#352)
* Darkmeiro decompilation

Bg_Gnd_Darkmeiro decompiled, matched, and documented.

* Lots of functions matched. Some big ones are close.

* Five left unmatched, one close.

* Merged data and decompiled the giant function into something readable. Its branch structure has yet to be matched.

* Three unmatched, one essentially matched, the rest matched.

* More fixes.

* Documented more of the structure and cleaned up a bit.

* BossFd2, BgVbSima, and EnVbBall matched and documented

* Also removed unneeded .s files

* And need to name EnVbBall's functions

* give this a shot

* fix conflict

* one more try

* removing darkmeiro changes

* and again

* now OK from make clean

* minor cleanup

* One more matching function for BossFd

* which means it doesn't need its .s

* splitting

* splitting

* splitting

* forgot some .s

* fancy new names

* fancy new names

* trying again

* sneaky .s files

* sound effects and some hex to decimal conversions

* Sound effects and static variable cleanup

* format.sh and clean up static variables

* sfx and formatting

* ZAP and cleanup

* small cleanup

* cleanup and ZAP

* ZAP

* looking at the giant function again

* looking at the giant function again

* Only the big function left.

* Those .s files aren't mine, officer

* float literals might be fixed. regalloc still a nightmare

* almost done with the big function

* should make now

* not much of a change

* all functions match. rodata somehow doesn't.

* forgot some things

* lots of cleanup

* and a little more

* small error

* large cleanup. Also BossFd has function names and inlined variable declarations

* still more cleanup

* the quest for 0.1f continues

* forgot to put NON_MATCHING back in

* Data structures fully documented. Still more cleanup.

* DECR now works with BossFd2

* should match now

* cleanup

* small cleanup

* cleanup and names

* tiny thing

* particles and headers and stuff

* now with more enums

* merge

* test

* end test

* update

* cleanup

* object 2

* object 1

* doc object_fd2

* git subrepo pull --force tools/ZAPD

subrepo:
  subdir:   "tools/ZAPD"
  merged:   "6f874af4a"
upstream:
  origin:   "https://github.com/zeldaret/ZAPD.git"
  branch:   "master"
  commit:   "6f874af4a"
git-subrepo:
  version:  "0.4.3"
  origin:   "https://github.com/ingydotnet/git-subrepo.git"
  commit:   "2f68596"

* formatting

* .s

* merge actor

* vertex arrays

* a little more

* formatting

* merge opd

* fixed damage check

* cleanup

* fixes

* effect struct

* review

Co-authored-by: petrie911 <pmontag@DESKTOP-LG8A167.localdomain>
Co-authored-by: fig02 <fig02srl@gmail.com>
2021-04-17 19:12:46 +02:00
Tharo
1f6a74e636
Use gDPSetScissor more and fix a few gbi macros (#776)
* Change gDPSetScissorFrac usages to gDPSetScissor

* Wrap some macros in do-while statements to remove some matching tricks
2021-04-14 21:14:07 +02:00
MNGoldenEagle
c952fd4490
Add near-matching decomped functions for SeqPlayer (#729)
* Add nearmatching decomped functions

* improved match

* greatly improved match

* small thing

* almost matching

* small cleanup

* remove commented array

* pad -> unk

Co-authored-by: petrie911 <pmontag@DESKTOP-LG8A167.localdomain>
Co-authored-by: Fig02 <fig02srl@gmail.com>
2021-04-12 12:20:46 +02:00
Synray
7f94088a3b
En_Horse OK (#554)
* En_Horse OK

* Remove reloc

* WIP

* Use EnIn

* Documentation

* Documentation

* Remove debug prints

* Warnings

* Cleanup

* Unused asm

* Review comment

* Review comments and reformat

* More review comments

* Rename flags

* Review changes

Co-authored-by: Fig02 <fig02srl@gmail.com>
2021-04-11 21:23:40 -04:00
louist103
d22b746128
Decompile King Dodongo and his fire effect (#744)
* Fixed upstream

* move .data

* match init

* mathc func_808C1D00

* match func_808C32F4, func_808C2B38, func_808C3224, func_808C2AB0

* match func_808C30F4, func_808C2A40, func_808C3704, func_808C3704

* func_808C18B0

* match another chain of functions

* Match func_808C29B0, Draw, and most of OverrideLimbDraw

* start update

* Really close

* Almost match update, match Override Limb Draw

* start the big switch

* Make a little progress on the big switch function

* Test

* chip away at the big one some more

* test

* progress

* More progress

* Add

* Finished another chain of functions

* Decomp effect functions

* Get the whole file in C

* Move data to its own C file

* Start the effect file en_bdfire.c

* Messed up expected

* Finish EnBdfire.c

* A little clean up

* done as far as I can get it

* Delete scenes directory

* Delete graphs directory

* Delete graphovl.py

* match and such

* Delete BossDodongo_Update.s

* PR fixes

* restore old IDO

* Color Filter

* PR fixes (Roman)

* Fixed added assets

* remove asm

* PR fixes (Roman)

* quick format change

* remove unwanted files

Co-authored-by: Louis <5883445+louist103@users.noreply.github.com>
Co-authored-by: petrie911 <pmontag@DESKTOP-LG8A167.localdomain>
Co-authored-by: Fig02 <fig02srl@gmail.com>
2021-04-11 18:38:22 +02:00
EllipticEllipsis
c04806fc66
Player animation offsets (#762)
* Changed PlayerAnimations to be named with offsets

* named hover boots timer

* update EnIshi sCylinderInits
2021-04-10 18:07:25 +02:00
louist103
25dd8e54dc
Decompile and mostly document EnSkj, EnSkjNeedle, and OBJECT_SKJ. One NON_MATCHING (#750)
* match a few

* delete ASM

* Almost done

* One reg swap left

* GlobalCtx2 YEP

* Start object SKJ

* Start some documentation

* Big doc pass

* Name the first batch of functions

* Done

* fix some issues real quick

* lets try this again

* remove left over doc tools and add 3 textures

* Finish object_skj docs

* PR fixes

* PR fixes

* Delete BuildInfo.ha

* PR fixes (Roman)

* PR fixes (Roman)
2021-04-10 17:39:25 +02:00
petrie911
d47528ee59
Bongo Bongo (ovl_Boss_Sst) (#458)
* First pass

* Darkmeiro decompilation

Bg_Gnd_Darkmeiro decompiled, matched, and documented.

* give this a shot

* fix conflict

* one more try

* more matching fun

* fun with bongo

* clean this up later

* found the matching versions

* diff.py has escaped?

* now with more docs

* Now with floor and more docs

* one more thing

* incremental progress

* It's Bongo time

* one little thing

* merge ZAP

* update

* camera

* gfx now in their own file

* now with more object decomp

* name animations

* now shiftable

* missed some. also DECR

* opd merge

* start xml

* now with xml asset extraction

* format

* cleanup

* removed union

Co-authored-by: Kelebek1 <eeeedddccc@hotmail.co.uk>
Co-authored-by: petrie911 <pmontag@DESKTOP-LG8A167.localdomain>
2021-04-06 01:08:45 +02:00
gamestabled
03b81c71c2
named members of TitleCardContext (#749)
* named members of TitleCardContext

* changed screenX/Y to just x/y

* added clarifying comments and renamed timer -> duration because i think its better

* changed names to delayTimer and durationTimer

* made texture a void*

Co-authored-by: gamestabled <chandler2016@yahoo.com>
2021-04-05 13:37:46 -04:00
Dragorn421
288320317c
Gohma (ovl_Boss_Goma) (#397)
* ovl_Boss_Goma OK, except func_80917D98

* ovl_Boss_Goma OK and documented

* Minor cleanup: shorten enums, use named constants...

* Floats with .0f, less useless static usage, details on oversight about spawning child gohmas, cleanup...

* More documentation, hopefully less weird about documenting setups and actions

* fix fhg_fire

* remove warnings

* formatting things

* newlines

* review

Co-authored-by: Fig02 <fig02srl@gmail.com>
2021-04-03 16:58:33 -04:00
Anghelo Carvajal
9834f5517e
EnDivingGame OK (#745)
* update

* EnDivingGame_Draw OK

* dont feel like working on this function today

* fixed build errors

* fixing some merge conflicts

Signed-off-by: Angie <angheloalf95@gmail.com>

* more conflict fixing

Signed-off-by: Angie <angheloalf95@gmail.com>

* all merge conflicts fixed

Signed-off-by: Angie <angheloalf95@gmail.com>

* EnDivingGame_Update OK

Signed-off-by: Angie <angheloalf95@gmail.com>

* remove DECR

Signed-off-by: Angie <angheloalf95@gmail.com>

* format and unused_asm

Signed-off-by: Angie <angheloalf95@gmail.com>

* change reloc in spec

Signed-off-by: Angie <angheloalf95@gmail.com>

* damn reloc

Signed-off-by: Angie <angheloalf95@gmail.com>

* Apply suggestions from code review

Co-authored-by: louist103 <35883445+louist103@users.noreply.github.com>

* use OPEN_DISPS macro

Signed-off-by: Angie <angheloalf95@gmail.com>

* batch of suggestions

Signed-off-by: Angie <angheloalf95@gmail.com>

* more suggestions

Signed-off-by: Angie <angheloalf95@gmail.com>

* more changes, but this isn't ready yet

Signed-off-by: Angie <angheloalf95@gmail.com>

* rename two timers

Signed-off-by: angie <angheloalf95@gmail.com>

* Update src/overlays/actors/ovl_En_Diving_Game/z_en_diving_game.c

Co-authored-by: louist103 <35883445+louist103@users.noreply.github.com>

* grabbedRuppiesCounter

Signed-off-by: angie <angheloalf95@gmail.com>

* a lot of vec

Signed-off-by: angie <angheloalf95@gmail.com>

* Apply suggestions from code review

Co-authored-by: Roman971 <32455037+Roman971@users.noreply.github.com>
Co-authored-by: petrie911 <69443847+petrie911@users.noreply.github.com>

* fix some typos

Signed-off-by: angie <angheloalf95@gmail.com>

* allRupeesThrowed

Signed-off-by: angie <angheloalf95@gmail.com>

* rupeesLeftToThrow

Signed-off-by: Angie <angheloalf95@gmail.com>

* boolean changes and minor comments

Signed-off-by: Angie <angheloalf95@gmail.com>

* and more renaming

Signed-off-by: Angie <angheloalf95@gmail.com>

* renaiming and chained assign

Signed-off-by: Angie <angheloalf95@gmail.com>

* rename 3 functions

Signed-off-by: Angie <angheloalf95@gmail.com>

* final rename and add two enums

Signed-off-by: angie <angheloalf95@gmail.com>

* format

Signed-off-by: angie <angheloalf95@gmail.com>

* enum naming

Signed-off-by: angie <angheloalf95@gmail.com>

Co-authored-by: Lucas Shaw <lgs84@cornell.edu>
Co-authored-by: louist103 <35883445+louist103@users.noreply.github.com>
Co-authored-by: Roman971 <32455037+Roman971@users.noreply.github.com>
Co-authored-by: petrie911 <69443847+petrie911@users.noreply.github.com>
2021-04-03 12:15:16 -04:00
petrie911
9b4482314a
OnePointDemo OK (#719)
* matches

* more matches

* progress?

* it's time

* so close

* organize declarations

* docs

* more fixes

* more fixes

* fix stage 1

* more fixes

* first try

* demo ids in decimal

* final cleanup

* one more thing

* fixes

* more cleanup

* onepointcs

* OnePointCutscene

Co-authored-by: petrie911 <pmontag@DESKTOP-LG8A167.localdomain>
2021-03-31 12:18:31 -04:00
mzxrules
86f16cf662
"decompile" ovl_map_mark_data, make minor tweaks to z_map_mark.c (#704)
* "decompile" ovl_map_mark_data, make minor tweaks to z_map_mark.c

* implement some suggestions

* eliminate wrapping braces
2021-03-29 19:24:08 +02:00
Kenix3
f4499a8de2
En_Clear_Tag OK and documented (#689)
* Decompile and document En_Clear_Tag

* Adds a define for setting the total count of ClearTag particles.

* Fixes swap in particle effect struct member names.

Additionally, implements the DECR macro where available.
Additionally, implements the CLAMP_MIN macro.
Additionally, adds more comments inside of functions explaining how the Arwing works.

* Reformats z_en_clear_tag.c after recent fixes.

* Removes not OK DECR and CLAMP_MIN macros.

I don't know why they built locally OK for me. May have had a stale build.

* Added static to data declarations.

Additionally added white spacing between data definitions.

* Various syling fixes in EnClearTag

Fixes inconsistent usage of particle/effect. They're Effect is the better name, so I went with that.

Fixed a naming issue in CalculateFloorTangent.

Adds s prefix to all the static variables.

Renames clearTagParticlesBuffer to sClearTagEffects

Consistent capitalization in comments.

Adds more descriptive comments to function level comments that didn't say a lot already.

Renamed gameplay.particleEffects to gameplay.specialEffects.

Renames cameraNumber to cameraId.

Fixed capitalization in display list variable names.

* Always capitalize the A in arwing.

* Fixes issue with overzealous replacement of arwing -> Arwing

* Renames arwing display lists to include the g prefix.

* Renames effect seed -> random

* Removes unnecessary decrement timer comments.

* Updates Arwing comments to detail why it's important that the roll is updated to zero.

* Updates stack variable names in EnClearTag_Update to be more consistent with each other.

* Updates Arwing crashing documentation.

* Further update documentation on arwing crashing.

* Even further updates to Arwing crashing docs.

* Fixes issue of missing newline in En_Clear_Tag.xml

* targetDirection reset now has a chained assignment

* Rotation angle to hex

* Fixes rotation hex and identifies float.

* Updates arwing fire check.

* Arwing cutscene timer is multiplied by 128 rather than shifting 7

* Updates scaledCrashingTimer assignment to be more consistent.

* Updates max scale to multiply by 2

* Gives name to the work buffer indices.

Additionally, makes enum names more consistent.

* Removes unnecessary globalCtx2 in EnClearTag_CreateFlashEffect

* Runs format.sh after recent changes.

* Updated path of ClearTag assets.

* Clear tag now uses Arwing in the display list name for all effects.

* Updates work buffer to expand and contract as new enums are added.

* Uses c99 defines in my c89

* Updates the unknown 8 bytes in en_clear_tag

* review

Co-authored-by: fig02 <fig02srl@gmail.com>
2021-03-29 19:14:08 +02:00
fig02
1639417327
code_80110450 (game over) OK* (#739)
* OK (sort of)

* remove hack

* clean up comments
2021-03-28 19:50:46 -04:00
fig02
187d2d1500
document code_8008E6A0 (frame advance) (#737)
* OK

* fixes

* format

* remove gotos, thanks petrie
2021-03-28 19:35:16 -04:00
petrie911
d141e39e77
Finished decomp of code_800F7260 (1 non-matching) (#733)
* improved match

* decomped

* I dunno

* matched

Co-authored-by: petrie911 <pmontag@DESKTOP-LG8A167.localdomain>
2021-03-27 21:01:50 +01:00
petrie911
8f0549cd9a
PreRender decomped and equivalent (one small non-matching) (#723)
* now equivalent

* stuff

* remove struct

Co-authored-by: petrie911 <pmontag@DESKTOP-LG8A167.localdomain>
2021-03-20 15:10:10 -04:00
AdamKiddle
8a730123b6
DoorKiller OK (#631)
* Init done

* slight tweak

* Destroy done

* func_80995020

* func_809951C4 done

* started func_80995A84

* func_80995A84, func_80995284, func_809952B8 done

* started the mess that is func_80995368

* most functions done except for 3 trouble cases

* func_80995368 done

* func_809958E4 done

* fully matching. Documentation and cleanup to come

* fixed fake matches

* documentation progress

* More documentation

* getting close on tidying up everything

* Finalised documentation and made some comments and name changes in player and other door files

* formatting and final touches to comments

* pr stuff

* merge master

* merge

* format

* remove unused asm after merge

* review

* \n

Co-authored-by: fig02 <fig02srl@gmail.com>
2021-03-14 11:21:15 -04:00
AdamKiddle
ca5a9aa7d1
EnEncount2 and EnFireRock OK (#659)
* first two funcs done

* fixing struct var name due to external use

* func_80A07CA4 done

* started EnEncount2_Update

* EnEncount2_Update done

* Encount2 done!

* EnFireRock_Init done (but will only match once initvars are uncommented

* progress

* 4 funcs left

* Fully matching

* minor formatting

* renames

* change structs back to normal

* formatting

* removing unused comments

* even more formatting stuff

* removed unused asm

* pr stuff

* pr stuff

* added newline at end of file

* some merge suggestions

* more pr stuff

* review

Co-authored-by: fig02 <fig02srl@gmail.com>
2021-03-14 10:39:41 -04:00
Zelllll
c47372d397
Update z64actor.h (#710) 2021-02-24 22:37:20 -05:00
Roman971
d30ef91417
Rename Matrix_Pull to Matrix_Pop (#703) 2021-02-24 14:28:04 -05:00