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Commit Graph

183 Commits

Author SHA1 Message Date
MegaMech
aab5bc9211
Define gMorphaAndPoolWaterTex to remove unknown bytes. (#1174)
* Update object_mo.xml

* Update object_mo.xml
2022-03-12 23:54:42 -05:00
MegaMech
ff8a055b3d
Renamed gLinkTunic1Tex to gDekuStickTex (#1169)
* Renamed gLinkTunic1Tex to gDekuStickTex

* Update gameplay_keep.xml
2022-03-12 23:31:17 -05:00
Dragorn421
054bac7583
Doc player drawing (#1098)
* Introduce and use more enums and defines for equips and data involved in player drawing

* `EQUIP_TYPE_`, `EQUIP_INV_`, `EQUIP_VALUE_`

* Improve doc on ItemEquips/Inventory's `equipment` field

* Run formatter

* Add `PLAYER_MODELGROUPENTRY_*` for second index of `gPlayerModelTypes`

* Name `PLAYER_MODELGROUPENTRY_*` from existing documentation

* Partial doc on `PLAYER_MODELTYPE_*`

* Some doc on `PLAYER_MODELGROUP_*`

* Run formatter

* Name and some doc/cleanup on the various player draw functions

* Name symbols used for player position in pause menu

* Name player override/post limb draw callbacks

* `BOOTS_NORMAL` -> `BOOTS_KOKIRI`

* `EQUIP_INV_SWORD_GIANTKNIFE` -> `EQUIP_INV_SWORD_BROKENGIANTKNIFE`

* `currentSword` -> `currentSwordItem` to avoid confusion with `PlayerSword` enum

* Make one constant more explicit

* Document severe bug (not an issue by luck)

* Some doc on `PLAYER_MODELTYPE_RH_FF`

* Actually name most of `PlayerModelType`

* Actually name most of `PlayerModelGroup` and improve comments

* Make equipment in debug save data use equip enums

* Name symbol for computing player's `bodyPartsPos` and fix struct access

* Name right/left `HandType` symbols

* Add `PlayerBodyPart` enum

* Run formatter

* Introduce defines for pause player render dimensions and cleanup viewport usage in pause drawing

* Document `playerSegment` related usage

* Run formatter

* Revert player bodypart changes

* Revert equips doc changes

* Revert player model and anim data changes

* Revert drawing-unrelated changes

* Move `sTunicColors` tunic comments to after data
2022-03-12 19:06:43 -05:00
Dragorn421
ed6ec5bceb
Doc misc 1 (#1160)
* Misc documentation 1

* Add parentheses

Co-authored-by: EllipticEllipsis <73679967+EllipticEllipsis@users.noreply.github.com>

* Move the parentheses to the right place

* `curByte`(2) -> `curChar`(2)

Co-authored-by: Tharo <17233964+Thar0@users.noreply.github.com>

* Revert `isMaterialSet` boolean usage

* Fix misplaced line (how did that happen)

* Fixup

Co-authored-by: EllipticEllipsis <73679967+EllipticEllipsis@users.noreply.github.com>
Co-authored-by: Tharo <17233964+Thar0@users.noreply.github.com>
2022-02-27 16:32:05 -05:00
Dragorn421
e51fd73704
Fix misc 7 (#1149)
* Fixup `Math3D_LineClosestToPoint`

* `gDodongosCavernBossLavaFloorTex` is 32x64

* Name empty-dlist-making functions `_EmptyDList`

* Fix typos

* transitionRate -> morphFrames

* Compare `xyzDistToPlayerSq` to squared values

* Fix hookshot target/post collision header names being swapped

* Fix description of `z_bg_mizu_movebg.c`

* Add scene command comment to `func_80098508` to match other scene command handlers

* Some fixup in `Camera_Demo5`

* `1` -> `ALLOCTYPE_ABSOLUTE` in comment on `ActorContext.absoluteSpace`
2022-02-20 08:31:31 -05:00
Dragorn421
a9526a3354
Fix misc 6 (#1148)
* Fix typo `vertexs` -> `vertices`

* Fix typo `limbMatricies` -> `limbMatrices`

* Fix some `gSPTextureRectangle` usage of fixed point constants

* Run formatter

* `ALIGN8` macro

* `object_skj` cleanup

* sholder -> shoulder

* cleanup `stdbool.h`

* Some function prototypes cleanup

* Use macros in `osVirtualToPhysical`
2022-02-20 14:22:29 +01:00
playerskel
f4a72303cb
Whitespace (#1112)
* remove trailing whitespaces

* minor docs tweaks

* some more trailing whitespaces

* few more tweaks
2022-01-23 18:09:02 -05:00
Dragorn421
2a4fb604fb
Cleanup symbols 7 (#1073)
* Cleanup symbols, mostly from non-matching objects

* ZAPD supports unaligned textures!

* Uncomment `object_oF1s`
2022-01-17 18:50:18 -05:00
louist103
0a48548da7
Extract z_select_static (#1074)
* merge master

* z_select_static OK

* remove jenkins file

* missed a DL

* Update z_select_static.xml

* new ZAPD
2022-01-17 18:42:33 -05:00
louist103
71be03da7c
Asset header split (#1023)
* merge master

* gi objects

* Some more and fix dungeon keep and field keep

* the rest of them

* fix field keep

* Remove extra underscore
2022-01-17 17:38:32 -05:00
Tom Overton
9e5a9d7dc9
Change all instances of "palette" in object symbols/OutNames to "tlut" (#1099) 2022-01-10 20:41:47 -05:00
engineer124
59e212c197
Document code_8006BA00 (Audio Sound Sources) (#997)
* Document SoundSources

* PR Suggestions

* Duration timers to dec

* `PlaySfxByPosAndId` -> `PlaySoundByPosition`

* Improve names

* `PlaySfxAtStationaryPosition` -> `PlaySfxAtFixedWorldPos` and `originWorldPos` -> `worldPos`

* format
2022-01-10 20:31:53 -05:00
louist103
a862411f00
Objects4 (#1057)
* remove fake match

* merge master

* animations

* dog limbs

* textures

* KZ limbs and DL

* a few KZ textures and make a file for link_boy

* the rest of KZ

* Far Limb DLs

* near DLs and limbs

* small fix to child

* boots and some sword and more child clean ups

* a bunch of DLs

* fix boy

* fix link child for real this time

* adult should be good now

* progress

* all undefined symbols done

* progress

* done (for now)

* restore makefile

* child -> adult

* child -> adult

* dog fixes

* KZ fixes

* more player fixes

* remove unneeded enum in dog

* rename hookshot stuff

* Update z_player_lib.c

* revert model group stuff

* move comment

* fix mirror shield upper

* remove useless 2

* OOT -> Oot

* gauntlet plate 2 fix

* fix

Co-authored-by: Louis <louist103@pop-os.localdomain>
2021-12-27 08:08:26 -05:00
Dragorn421
05b2cbfc60
Doc dodongo's cavern stuff (#1019)
* Document `func_80033480` more

* More doc in `BgDdanKd`

* WIP Document BgDodoago

The dodongo skull light-eyes-with-bomb puzzle
Some TODOs, jank/legacy code which I'm unsure if it achieves something significant

* Finish documenting BgDodoago

* `BgDodoago_WaitExplosives_` -> `BgDodoago_WaitExplosives`

* Run formatter

* `dlistBuffer` -> `displayListHead`
2021-12-10 20:21:19 -05:00
Dragorn421
15d3796574
Replace more constants with proper asset symbols (#1071) 2021-12-07 20:10:44 +01:00
fig02
4390dd74b6
boss_ganon (Ganondorf) OK (#1037)
* data migrated and OK

* some functions ported

* everything ported and updated

* merge message

* plenty of functions matched

* remove unwanted file

* 5 more, progress on update

* update matched

* fix proto

* fix

* func_808E06FC

* asm

* 2 left

* 1 more

* last function inital decomp

* Dbg MQ OK

* docs progress

* revert limb stuff

* some more docs

* docs progress

* more docs

* done with docs for now i think

* revert unwanted change

* some symbols

* anime2

* format

* small changes

* some more changes

* merge master and fix matrices

* reviews 1 and 2

* remove continue

* review 3 and 4

* un-name bodyPartsPos for now
2021-12-02 17:31:39 -05:00
Dragorn421
8ff1f242fa
Replace some more constants with proper asset symbols (#1053) 2021-12-02 16:19:19 -05:00
Dragorn421
ff49ace524
Symbol cleanup 4 (#1050)
* Replace some hardcoded constants with proper asset symbols

* Remove Blob which turned out to be a texture
2021-12-01 19:21:32 -05:00
Dragorn421
4a3809d4d2
Cleanup asset xmls (#1044)
* Consistent order for attributes of `Texture` nodes in asset xmls

* Consistent order for attributes of `Blob` nodes in asset xmls

* Use `LimbType` instead of `Type` in `Limb` nodes in asset xmls

* Remove space before closing `/>` in asset xmls tags
2021-12-01 15:28:23 -05:00
Dragorn421
669732abbe
Misc Cleanup 2 (#1007)
* Cleanup `UNK_TYPE`, `UNK_PTR` usage

* Add some missing empty lines after declarations

* Remove some legacy comments from non-matching times

* Fix some grammar (mostly "it's"/"its")

* Use proper names for two symbols after ZAPD bugfix

* Cleanup `place_title_cards.xml`

* Use `NULL` to check against `D_8012D260` pointer

* Parentheses around some macro arguments

* wip proofread headers up to z64animation.h
2021-11-30 18:40:42 -05:00
Roman971
09f0dc84b8
Fix the format of some overlay textures (#1030) 2021-11-28 06:27:59 -05:00
Anghelo Carvajal
c36decaf50
Texture alignment macro and a bit of cleaning (#927)
* Add ALIGNED8

* Add designated initializers for cutscene macros

* Fix typo in ovl_Boss_Sst XML

* Fix extraction of ovlMagicDark

* names suggestions

* Remove braces

* fix
2021-11-24 21:41:23 -05:00
louist103
665283432b
Even more objects (#913)
* malon adult limbs and enum

* malon adult animations

* Malon Adult textures

* Object_ma2 OK

* Cleanup undefined syms file

* more cleanup

* object_in OK

* change

* Object_TA limbs and Limb DLs ok

* Textures in DLs OK

* Object TA animations OK

* Object TA OK

* clean up the xml

* almost done with impa textures

* name impa draw funcs

* fix globalCtx2 in talon_init

* more progress in impa

* eye texture stuff

* impa OK

* remove files

* fix messed up merge

* Switch MA2 blink timer from hex

* Name a function

* Fix skelanime fixer

* Missing malon adult TLUT

* add some missing symbols in DemoEc

* Fix conflicts, part2

* Clean up TLUT related stuff and some minor things

* Remove unused externs from z_demo_ec

* Remove unused symbols from undefined_syms.txt

* PR fixes (Dragorn)

* Dragorn fixes

* Fix various texture-related issues in object_link_child

* Update assets/xml/objects/object_in.xml

Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com>

* Update assets/xml/objects/object_ta.xml

Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com>

* Update assets/xml/objects/object_ta.xml

Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com>

* Update assets/xml/objects/object_ta.xml

Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com>

* Update assets/xml/objects/object_ta.xml

Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com>

* Update assets/xml/objects/object_in.xml

Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com>

* Update assets/xml/objects/object_in.xml

Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com>

* Update assets/xml/objects/object_in.xml

Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com>

* Update assets/xml/objects/object_in.xml

Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com>

* Update assets/xml/objects/object_in.xml

Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com>

* fix ingo and the rest of Dragorns fix

* impa fixes

* fix ingo again

* fix windmill man missing TLUT

* Fix impa in viewer

* Roman's fixes

* Add limb

* Missed an animation

Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com>
2021-11-24 19:37:36 +01:00
Tharo
a497f33bda
z_message_PAL, message_data_static and surrounding doc (#996)
* Initial progress on z_message_PAL, very messy

* Fix merge

* Some more progress

* Fix merge

* More z_message_PAL

* Small progress

* More small progress

* message_data_static files OK

* Prepare z_message_tables

* Matched another function, small updates

* Attempt to use asm-processor static-symbols branch

* Refactor text id declarations

* Begin large text codes parser function

* Fix merge

* Refactor done

* Build OK, add color and highscore names

* Remove encoded text headers and automatically encode during build

* Fix kanfont

* Various cleanups

* DISP macros

* Another match aside data

* Further progress

* Small improvements

* Deduplicate magic values for text control codes, small improvements

* Tiny progress

* Minor cleanups

* Clean up z_message_PAL comment

* Progress on large functions

* Further progress on large functions

* Changes to mkldscript to link .data in the .rodata section

* data OK

* Few improvements

* Use gDPLoadTextureBlock macros where appropriate

* rm z_message_tables, progress on large functions

* 2 more matches

* Improvements

* Small progress

* More progress on big function

* progress

* match func_80107980

* match Message_Update

* match func_8010BED8

* done

* Progress on remaining large functions

* Small progress on largest function

* Another match, extract text and move to assets, improve text build system

* Small nonmatchings improvements

* docs wip

* Largest function maybe equivalent

* Fix merge

* Document do_action values, largest function is almost instruction-matching

* Rename NAVI do_action to NONE, as that appears to be how that value is used in practice

* Fix merge

* one match

* Last function is instruction-matching

* Fix

* Improvements thanks to engineer124

* Stack matched thanks to petrie911, now just a/v/low t regalloc issues, some cleanup

* More variables labeled, use text state enum everywhere

* More labels and names

* Fix

* Actor_IsTalking -> Actor_TalkRequested

* Match func_8010C39C and remove unused asm

* More docs

* Mostly ocarina related docs

* All msgModes named

* Fix assetclean

* Cleanup

* Extraction fixes and headers

* Suggestions

* Review suggestions

* Change text extraction again, only extract if the headers do not already exist

* Fix

* Use ast for charmap, fix assetclean for real this time

* Review suggestions

* BGM ids and ran formatter

* Review comments

* rename include_readonly to include_data_with_rodata

* Remove leading 0s in number directives

* Review suggestions for message_data_static

* textbox pos enum comments, rename several enum names from Message to TextBox

Co-authored-by: Thar0 <maximilianc64@gmail.com>
Co-authored-by: Zelllll <56516451+Zelllll@users.noreply.github.com>
Co-authored-by: petrie911 <pmontag@DESKTOP-LG8A167.localdomain>
Co-authored-by: Roman971 <romanlasnier@hotmail.com>
2021-11-22 20:20:30 -05:00
fig02
a3b4dcf388
File Select (z_file_choose) OK (#1012)
* matching split

* migrate progress

* split done and rodata migrated

* all data migrated to c

* start init

* progress

* progress

* progress

* progress

* progress

* progress

* copy done

* progress

* erase and settings done

* progress

* progress

* progress

* start keyboard

* progress

* progress

* progress

* progress

* Minor progress

* fix z_magic_dark issue

* func_80806F34 decomp'd

* verified equivalence

* one fix

* format

* merge petries work

* reorganizing

* lots of reorganizing and wraning fixing

* rename file

* remove language enum

* unwanted changes

* some symbol replacement, organization, and some names

* all symbols replaced, some organization

* some more cleanup

* continue docs

* Match the remaining functions in file_choose

* merge master

* select mode documented, all functions in file_choose.c named

* nameset functions named, some other cleaning

* some more general cleanup

* stub comments for cm, name a few things

* fix data and sizeof

* copy/erase functions and modes named

* rename assets, format

* change some struct members

* fixes

* review1

* fix maching error

* extract VTX data

* re add werror to ZAPD

* review 2

* fix

* remove file boundary padding

* remove zeroes

* review3

* change skybox stuff

* changes to  vs  etc

Co-authored-by: KrimtonZ <krimtonz@gmail.com>
Co-authored-by: Thar0 <17233964+Thar0@users.noreply.github.com>
Co-authored-by: mzxrules <mzxrules@gmail.com>
Co-authored-by: petrie911 <pmontag@DESKTOP-LG8A167.localdomain>
Co-authored-by: Roman971 <romanlasnier@hotmail.com>
Co-authored-by: Louis <louist103@gmail.com>
2021-11-15 22:33:44 +01:00
Tharo
d7d74a1e1f
Fix ovl_Oceff_Spot xml (#1021) 2021-11-14 15:01:11 -05:00
louist103
0b18419489
Scene cleanups (#1002)
* remove fake match

* u32 segment -> void* and add symbols to sEntranceCutsceneTable

* rename some symbols

* remove if1

* add the last missing symbol

* add symbols for almost all extrence textures

* finish adding the symbols

* Remove comment

* spelling fix

* Fig's and Dragorn's fixes

* add symbols to unkknown array

* format

* romans fixes
2021-11-08 21:15:37 -05:00
louist103
781d497264
Extract the assets from most of the overlays (#985)
* remove fake match

* Fire and Ice arrows

* Light arrows

* Ganon otyuka and end title

* Oceff_Spot

* Add missing Vtx to arrows

* Update assets/xml/overlays/ovl_Arrow_Ice.xml

Co-authored-by: Anghelo Carvajal <angheloalf95@gmail.com>

* Update assets/xml/overlays/ovl_Arrow_Light.xml

Co-authored-by: Anghelo Carvajal <angheloalf95@gmail.com>

* Fix fire arrows

* Update assets/xml/overlays/ovl_Arrow_Fire.xml

Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com>

* Update ovl_Bg_Ganon_Otyuka.xml

* Update src/overlays/actors/ovl_Bg_Ganon_Otyuka/z_bg_ganon_otyuka.c

Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com>

* Change a comment and rename a DList

* rename DList

* Jya cobra

* shd and elf_msg

* elf msg 2

* En Bili

* Remove extern form ice piece

* remove some externs

* en holl

* kanban

* make

* sda

* ssh and some cleanup

* replace undefined sym in en_kusa

* st

* oceff wipe 3

* oceff wipe

* oceff spot

* oceff spot

* oceff wipe 4

* Update VTXDIS

* update VTXDIS again

* fix sun song

* magic dark

* magic wind and oceff wipe 2

* magic fire and oceff storm

* Update src/overlays/actors/ovl_Eff_Dust/z_eff_dust.c

Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com>

* Update assets/xml/overlays/ovl_En_Sth.xml.ignore

Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com>

* Update assets/xml/overlays/ovl_Elf_Msg.xml

Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com>

* Update assets/xml/overlays/ovl_Magic_Wind.xml

Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com>

* fix emptyDL, run formatter on en_ssh

* run formatter

* Update format.sh

* update to VTXDIS

* small change

* textureDL -> materialDL, vtxDL -> modelDL

* upper CASE

* setupDL -> materialDL

* GeometryDL->ModelDL and VisualDL->MaterialDL

* revert rcp.c

* revert holl.c

* another revert in rcp.c

* some u32 DL -> Gfx* DL

* the rest of dragorns comments

* git subrepo pull --force tools/ZAPD

subrepo:
  subdir:   "tools/ZAPD"
  merged:   "3e9ed72e2"
upstream:
  origin:   "https://github.com/zeldaret/ZAPD.git"
  branch:   "master"
  commit:   "3e9ed72e2"
git-subrepo:
  version:  "0.4.3"
  origin:   "https://github.com/ingydotnet/git-subrepo.git"
  commit:   "2f68596"

* start updating overlays with static

* en sth OK

* git subrepo pull --force tools/ZAPD

subrepo:
  subdir:   "tools/ZAPD"
  merged:   "d0cd6b397"
upstream:
  origin:   "https://github.com/zeldaret/ZAPD.git"
  branch:   "master"
  commit:   "d0cd6b397"
git-subrepo:
  version:  "0.4.3"
  origin:   "https://github.com/ingydotnet/git-subrepo.git"
  commit:   "2f68596"

* fix names of the overlays

* remove segment 128, add gameplay keep to global config file

* Fix end title and remove hex mode from VTXdis.c

* add code assets

Co-authored-by: Anghelo Carvajal <angheloalf95@gmail.com>
Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com>
2021-11-08 20:51:45 -05:00
EllipticEllipsis
fd512f02e9
link_animetion xml, and ExternalFile config (#1011)
* Automatic XML for link_animetion

* Make sure tutorial images are not gitignored

* OK

* Correct ovl_Boss_Sst RangeEnd

* ExternalFiles

* Remove Segment="128"

* Remove segments from place_title_cards

* format, newlines, remove previous xml
2021-11-07 18:13:44 +01:00
EllipticEllipsis
823a3c0754
EnZf OK and partially documented (#988)
* Match Destroy

* Matched Init

* 3 more matched

* 15 functions matched, data imported

* 16 matched

* 17 matched

* 18 matched

* formatting

* 19 matched

* Fix unk_404

* Draw matched, 20 in total

* 21 matched

* 22 matched

* 23 matched

* 24 matched

* 25 matched

* 26 matched

* 27 matched

* 28 matched

* 29 matched

* 30 matched

* 31 matched

* 33 matched

* 34 matched

* 35 matched

* 36 matched

* 17 left

* 16 left

* 15 left

* 14 left

* 13 left

* 12 left

* 11 left

* 10 left

* spec

* bss

* 9 left

* 8 left

* 7 left

* 6 left

* 5 left

* 4 left

* 1 up to regalloc, 3 left

* 2 left (+ 1 regalloc)

* More naming

* 1 + regalloc left

* Some naming

* matches but for 2 words of stack in func_80B45748

* Delete some padding in header

* Merge remote-tracking branch 'upstream/master' into Zf

* func_8003426C rename

* more failed matching attempts

* Update to new function names

* OK at last

* Actually OK this time, removed pragmas, spec

* Begin documentation

* Few more names

* Some more naming, added description to z_en_geldb.c

* Confirm platform categories

* (Badly) named floor check functions

* Make fighter actors playSpeed animation frame checks consistent (up to names)

* Action enum, lot of work on the skeleton stuff in the object

* Lot of function and animation naming

* More naming, last of the hardcoded symbols

* Some name cleanup

* Remove asm

* Format

* Bit more cleanup

* Dragorn review I

* undefined syms

* Correct limb names

* Non-control flow review suggestions

* Easy review stuff

* Some more review
2021-11-05 23:47:04 -04:00
Dragorn421
4b10b22baa
Document object_pu_box and related actors (#918)
* object_pu_box-related doc

* Cleanup undefined_syms.txt
2021-10-22 21:28:16 -04:00
Dragorn421
d539c259af
z_en_a_keep documentation and cleanup (#900) 2021-10-22 21:54:30 +02:00
Dragorn421
f1d27bf653
Fix/cleanup/rephrase miscellaneous stuff (#983)
* Add parens around params usage in VEC_SET macro

* Remove unnecessary space character in a xml

* Use defines instead of magic values in head/tail magic comments

* Use `OS_USEC_TO_CYCLES` to make a time look better in `Graph_TaskSet00`

* `0x25800` -> `sizeof(u16[SCREEN_HEIGHT][SCREEN_WIDTH])`

* `0x803DA800` -> `0x80400000 - frame buffer size`

* Use `OS_VI_` defines instead of hex

* Add empty line after some variable declarations

* Remove unused `extern CutsceneData` in `z_bg_dy_yoseizo.c`

* `Matrix_MtxFToYXZRotS` does not use `MTXMODE_`

* Use `MTXMODE_` more

* Remove `ASCII_TO_U32`, use `'IS64'`

* Add explicit `!= NULL` in some ternaries

* Use `INV_CONTENT`, `AMMO` macros more

* Use `PLAYER_AP_` enum more to compare to `Player#heldItemActionParam`

* Get rid of lowercase hex (outside libultra)

* `gWindMill*` -> `gWindmill*`

* Format and small fix enums in `z_boss_mo.h`

* Use `CHECK_BTN_ANY` more

* Fix xz/xy mistake in comment in tektite

* Rephrase comments mentioning "the devs" in a more neutral way

* Clean-up some objectively useless parens

* Fix some negative values written as u16 instead of s16 in ichains

* `SKJ_ACTON_` -> `SKJ_ACTION_`

* Run formatter

* Fix unk_ offset of `TransformUpdateIndex#unk_10` -> `unk_0E`

* Remove comments using in-game text

* Remove `U` suffix from integer literals

* Revert "Remove `ASCII_TO_U32`, use `'IS64'`"

This reverts commit c801337dde.

* Use `PLAYER_STR_*` to compare to `CUR_UPG_VALUE(UPG_STRENGTH)`

* Add empty line after decl x2

* Revert "Use `PLAYER_STR_*` to compare to `CUR_UPG_VALUE(UPG_STRENGTH)`"

This reverts commit d80bdb32da.

* Make `CUR_UPG_VALUE(UPG_STRENGTH)` compare to integers (eventually needs its own enum)

* Only use `PLAYER_SHIELD_` enum with `Player#currentShield`

* Only use `PLAYER_TUNIC_` enum with `Player#currentTunic`
2021-10-02 23:17:09 -04:00
Dragorn421
063b4aed0c
Cleanup symbols from undefined_syms.txt (3rd round) (#938)
* Cleanup symbols from undefined_syms.txt (3rd round)

* Add comments in xmls near symbols that cause ZAPD issues

* Group `D_01000000` symbol definitions
2021-09-28 17:17:04 -04:00
Synray
52f93d135f
Decompile Object Kankyo (#960)
* Decompile Object Kankyo

* Remove asm, format

* Start documenting object kankyo

* Document object kankyo

* Remove reloc

* Review changes

and formatted again :(

* WIP

* Review changes
2021-09-26 15:35:01 +02:00
EllipticEllipsis
16471bb68d
EnWf OK and documented (#967)
* a ton of progress, 14 functions remain

* cleanup

* a few more functions done, 11 remain

* finally all updated

* another function matched

* another action finished

* damage table

* death action done

* started very large action func

* more progress on long action funcs

* large action func matched

* 5 functions remain

* another large action finished

* start another action, doesn't match yet

* a few new functions, neither match

* done working on this for now

* Correct one nonmatching, fix compiler warnings

* Two functions left

* one left

* remove remaining gotos

* OK

* Delete outdated comment

* namefixer

* Flag macros

* audio, dmgeff, some colour

* Import symbols from object, reloc, name a few things

* Rest of object done

* Named a few more things, add action enum

* Name body parts and another couple of actions

* Last few names

* Delete asm

* Format

* undefined_syms, mods where possible

* Correct parent to EnEncount1

* Review

* Last newline

* louis and Dragorn's reviews

* Format

* More review

* Put back to isInvisible and or, as in EnGeldB

* Remove if (0)s in func_8009728C and change pointer arithmetic cast

* More review

* Unname headRot, make "fallthrough" case clearer, other review

* Format

* Even more review

* Rephrase

Co-authored-by: Zelllll <56516451+Zelllll@users.noreply.github.com>
2021-09-24 18:35:42 -04:00
petrie911
8e318d257e
Decomp BgHidanSekizou (#970)
* mostly matching

* OK!

* relocs

* I fix

* fix some floats

* fixes

* array counts

Co-authored-by: petrie911 <pmontag@DESKTOP-LG8A167.localdomain>
2021-09-24 18:26:19 -04:00
petrie911
b18227e6ad
Decomp the remaining functions in vr_box and import its data (#917)
* stuff

* not quite there

* data imported

* fixed some things and adjusted sSetupDLs

* remove setup dls

* remove alloc casts

* format

* palette swap

* Update src/code/z_vr_box_draw.c

Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com>

* improved loop matches

* fixed some comments

* format and adjustments

* palettes

Co-authored-by: petrie911 <pmontag@DESKTOP-LG8A167.localdomain>
Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com>
2021-09-21 04:48:43 -04:00
petrie911
e51f50f0ff
Decompile z_kankyo (#956)
* working

* start color switch

* progress

* progress

* progress on bgm func

* progress

* game over matched (except the rodata meme)

* start update

* progress

* lightning docs done

* progress

* progress

* progress

* progress

* progress

* can compile at least

* suns state, progress on kankyo_update

* some new names

* progress

* progress

* progress

* new functions

* cleanup

* more matches

* another match

* now functional

* format

* better match

* hugely improved update

* cleanup/review

* remove old changes

* review2

* review3

* missed one

* review4

* change asm filenames

* update doorwarp1

* review5

* Kankyo_ -> Environment_

* format

* merge master and format functions.h

Co-authored-by: Jacob Young <jacobly0@users.noreply.github.com>
Co-authored-by: fig <fig02srl@gmail.com>
Co-authored-by: petrie911 <pmontag@DESKTOP-LG8A167.localdomain>
2021-09-20 12:51:35 -04:00
Anghelo Carvajal
7f19430dc2
Make a XML for ganon_mant (#961)
* Make a XML for ganon_mant

* cleanup

* Apply suggestions from code review

Co-authored-by: Tharo <17233964+Thar0@users.noreply.github.com>

* sForceAlignment

Co-authored-by: Tharo <17233964+Thar0@users.noreply.github.com>
2021-09-18 12:54:45 -04:00
louist103
b3814ddc1b
Fix ganon organ reloc data and extract its assets (#965)
* fix ganon organ reloc data and extract its assets

* Named all textures

* RangeEnd

* static

* Remove D_ comments from XML

* Rename pad to sForceAlignment

Co-authored-by: Elliptic Ellipsis <elliptic.ellipsis@gmail.com>
2021-09-18 11:40:40 -04:00
Tharo
eccfd2efbf
Decompile ovl_Door_Warp1 (#949)
* Initial progress on Door_Warp1

* Fix merge

* More work on Door_Warp1

* Decompile most of Door_Warp1

* 2 more functions OK

* All decompiled, 3 nonmatching

* Tiny improvements, fix several warnings

* Remove commented GLOBAL_ASM lines

* Fix

* Fix merge

* Two more matches

* Some docs

* More docs

* Use generated reloc under NON_MATCHING

* Fix accesses in ru1

* Add break and add limbs and dlists for the skeleton to the object xml

* Comment values for enums

Co-authored-by: Anghelo Carvajal <angheloalf95@gmail.com>

* boolean returns for flag checking functions

Co-authored-by: louist103 <35883445+louist103@users.noreply.github.com>

* Named more loop variables i and named DoorWarp1_FloatPlayer

* Last function matched thanks to Roman

* Some further suggestions

* Fix

Co-authored-by: Thar0 <maximilianc64@gmail.com>
Co-authored-by: Anghelo Carvajal <angheloalf95@gmail.com>
Co-authored-by: louist103 <35883445+louist103@users.noreply.github.com>
2021-09-12 11:10:10 -04:00
Dragorn421
89634377c6
Cleanup symbols from undefined_syms.txt (2nd round) (#934) 2021-08-31 19:00:55 -04:00
Dragorn421
5e071a014d
Symbol cleanup (#897)
* symbol cleanup

* run formatter

* run formatter

* remove duplicate z_demo_ik symbols

* run formatter
2021-08-22 11:52:02 -04:00
EllipticEllipsis
8e19b91e80
Fix ovl_Boss_Ganon2 xml (#911) 2021-08-18 20:27:13 -04:00
Dragorn421
1b1487a504
Decompile object_gol (gohma actor) (#871)
* Decompile object_gol

* Update src/overlays/actors/ovl_En_Goma/z_en_goma.h

Co-authored-by: Roman971 <32455037+Roman971@users.noreply.github.com>

Co-authored-by: fig02 <fig02srl@gmail.com>
Co-authored-by: Roman971 <32455037+Roman971@users.noreply.github.com>
2021-08-11 19:29:57 +02:00
Dragorn421
d95639b993
Fully document object_goma (#872) 2021-08-11 19:17:00 +02:00
petrie911
6ce382bc8d
Morpha (ovl_Boss_Mo) (#438)
* Darkmeiro decompilation

Bg_Gnd_Darkmeiro decompiled, matched, and documented.

* give this a shot

* fix conflict

* one more try

* it begins

* more functions

* another match

* starting documentation

* the big function works. also two more matches

* small fix

* data cleanup

* removed .s

* match with player

* inching closer to matching

* two more matches. almost there

* OH MY GOD IT MATCHES

* cleanup: part 1 of infinity

* named a bunch of stuff

* Naming particle fields

* terminal commas

* terminal commas

* small enum fix

* added description of droplet widths

* merge

* updating

* Gfx

* vt

* xml

* bgcheck

* more on objects

* unused stuff

* git subrepo pull --force tools/ZAPD

subrepo:
  subdir:   "tools/ZAPD"
  merged:   "44f5d7cb9"
upstream:
  origin:   "https://github.com/zeldaret/ZAPD.git"
  branch:   "master"
  commit:   "44f5d7cb9"
git-subrepo:
  version:  "0.4.3"
  origin:   "https://github.com/ingydotnet/git-subrepo.git"
  commit:   "2f68596"

* git subrepo pull --force tools/ZAPD

subrepo:
  subdir:   "tools/ZAPD"
  merged:   "6f874af4a"
upstream:
  origin:   "https://github.com/zeldaret/ZAPD.git"
  branch:   "master"
  commit:   "6f874af4a"
git-subrepo:
  version:  "0.4.3"
  origin:   "https://github.com/ingydotnet/git-subrepo.git"
  commit:   "2f68596"

* object names

* fixes

* git subrepo pull --force tools/ZAPD

subrepo:
  subdir:   "tools/ZAPD"
  merged:   "6f874af4a"
upstream:
  origin:   "https://github.com/zeldaret/ZAPD.git"
  branch:   "master"
  commit:   "6f874af4a"
git-subrepo:
  version:  "0.4.3"
  origin:   "https://github.com/ingydotnet/git-subrepo.git"
  commit:   "2f68596"

* git subrepo pull --force tools/ZAPD

subrepo:
  subdir:   "tools/ZAPD"
  merged:   "0305ec2c2"
upstream:
  origin:   "https://github.com/zeldaret/ZAPD.git"
  branch:   "master"
  commit:   "0305ec2c2"
git-subrepo:
  version:  "0.4.3"
  origin:   "https://github.com/ingydotnet/git-subrepo.git"
  commit:   "2f68596"

* ZAPD works

* .s

* merge

* starting work

* more stuff

* builds OK

* first pass

* PR fixes (Louis)

* Bg_toki_hikari all functions matching (#781)

* starting toki_hikari

* func_808BA018 matched and some work on other func

* init and draw matched, one to go

* matched final function, removed ASM, updated spec

* adding suggested changes

* Volvagia (ovl_Boss_Fd) and related actors (#352)

* Darkmeiro decompilation

Bg_Gnd_Darkmeiro decompiled, matched, and documented.

* Lots of functions matched. Some big ones are close.

* Five left unmatched, one close.

* Merged data and decompiled the giant function into something readable. Its branch structure has yet to be matched.

* Three unmatched, one essentially matched, the rest matched.

* More fixes.

* Documented more of the structure and cleaned up a bit.

* BossFd2, BgVbSima, and EnVbBall matched and documented

* Also removed unneeded .s files

* And need to name EnVbBall's functions

* give this a shot

* fix conflict

* one more try

* removing darkmeiro changes

* and again

* now OK from make clean

* minor cleanup

* One more matching function for BossFd

* which means it doesn't need its .s

* splitting

* splitting

* splitting

* forgot some .s

* fancy new names

* fancy new names

* trying again

* sneaky .s files

* sound effects and some hex to decimal conversions

* Sound effects and static variable cleanup

* format.sh and clean up static variables

* sfx and formatting

* ZAP and cleanup

* small cleanup

* cleanup and ZAP

* ZAP

* looking at the giant function again

* looking at the giant function again

* Only the big function left.

* Those .s files aren't mine, officer

* float literals might be fixed. regalloc still a nightmare

* almost done with the big function

* should make now

* not much of a change

* all functions match. rodata somehow doesn't.

* forgot some things

* lots of cleanup

* and a little more

* small error

* large cleanup. Also BossFd has function names and inlined variable declarations

* still more cleanup

* the quest for 0.1f continues

* forgot to put NON_MATCHING back in

* Data structures fully documented. Still more cleanup.

* DECR now works with BossFd2

* should match now

* cleanup

* small cleanup

* cleanup and names

* tiny thing

* particles and headers and stuff

* now with more enums

* merge

* test

* end test

* update

* cleanup

* object 2

* object 1

* doc object_fd2

* git subrepo pull --force tools/ZAPD

subrepo:
  subdir:   "tools/ZAPD"
  merged:   "6f874af4a"
upstream:
  origin:   "https://github.com/zeldaret/ZAPD.git"
  branch:   "master"
  commit:   "6f874af4a"
git-subrepo:
  version:  "0.4.3"
  origin:   "https://github.com/ingydotnet/git-subrepo.git"
  commit:   "2f68596"

* formatting

* .s

* merge actor

* vertex arrays

* a little more

* formatting

* merge opd

* fixed damage check

* cleanup

* fixes

* effect struct

* review

Co-authored-by: petrie911 <pmontag@DESKTOP-LG8A167.localdomain>
Co-authored-by: fig02 <fig02srl@gmail.com>

* fix mistake in z_bg_hidan_hamstep (#771)

if you're just going to close this pr just wait a week and review it then.

* ovl_En_River_Sound 1 non-matching (#786)

* ovl_En_River_Sound

* Implement review suggestions, run through clang-format

* Responding to PR comments

* Use CHECK_QUEST_ITEM, run through clang-tidy.

* EnTp, 1 nonmatching, and object_tp (#782)

* Data imported, 8 easy functions matched

* Init only remaining nonmatching, data in

* some renaming & fiddling with Init, still nonmatching

* fix colours

* Init still not matching

* Decompile object_tp

* renames

* Rename func_80B20DE0

* Horrible new idea

* Known equivalent, docs next

* Another attempt

* Finished naming in object_tp

* Named functions, more enums

* DrawBridge -> Drawbridge

* skulltulla -> Skulltula

* Name almost all struct variables

* Named most of the temps

* delete asm

* spec

* Missed data file, whoops

* Review

* More review changes

* cleanup en_dha (#787)

* Set __FILE__ in asm_processor (#793)

* Set __FILE__ in asm_processor

* bss fix

* Update to upstream version

Co-authored-by: zelda2774 <zelda2774@invalid>

* ovl_Efc_Erupc OK (#773)

* a few good dead Gfx_TwoTexScrolls

* EfcErupc OK, mostly documented

* review

* remove fake match

Co-authored-by: Fig02 <fig02srl@gmail.com>

* z_bg_mizu_movebg and object_mizu_objects (#747)

* OK a few functions

* BgMizuMovebg_Draw OK, make tweaks to bg_mizu_bwall

* migrate data

* create mizu_objects, defines for water temple water level

* clean up some code

* implement most suggestions

* review

* review2

* formatting

Co-authored-by: Fig02 <fig02srl@gmail.com>

* Document BodyBreak (en_part, body part spawner) (#797)

* done

* status defines

* whoops

* comment wording

* size calc change

* elseif

* Improve the format in z_map_mark_data.c and cleanup mapmark.py (#798)

* Cleanup mapmark.py script

* Rename map mark defines

* Remove unused entries from map_mark_data

* `assert` macro OK (#755)

* create assert macro and replace a bunch of __assert

Signed-off-by: angie <angheloalf95@gmail.com>

* Another bunch of assert

Signed-off-by: angie <angheloalf95@gmail.com>

* more assert

Signed-off-by: angie <angheloalf95@gmail.com>

* assert(false)

Signed-off-by: angie <angheloalf95@gmail.com>

* last assert used in matching code

Signed-off-by: angie <angheloalf95@gmail.com>

* the non-matchings

Signed-off-by: angie <angheloalf95@gmail.com>

* typo

Signed-off-by: angie <angheloalf95@gmail.com>

* format

Signed-off-by: angie <angheloalf95@gmail.com>

* change macro to uppercase

Signed-off-by: angie <angheloalf95@gmail.com>

* Apply suggestions from code review

Co-authored-by: Roman971 <32455037+Roman971@users.noreply.github.com>

* Change ASSERT(false) to ASSERT(0)

Co-authored-by: Roman971 <32455037+Roman971@users.noreply.github.com>

* General object cleanup (#799)

* Object cleanup

* Fix running man

* fix mm symbols

* Updated to use latest version of ZAPD (#777)

* Updated config file

* Added missing files

* Temporarily removed asm_processor changes.

* git subrepo pull --force tools/ZAPD

subrepo:
  subdir:   "tools/ZAPD"
  merged:   "96ffc1e62"
upstream:
  origin:   "https://github.com/zeldaret/ZAPD.git"
  branch:   "master"
  commit:   "96ffc1e62"
git-subrepo:
  version:  "0.4.3"
  origin:   "???"
  commit:   "???"

* git subrepo pull --force tools/ZAPD

subrepo:
  subdir:   "tools/ZAPD"
  merged:   "179af7d11"
upstream:
  origin:   "https://github.com/zeldaret/ZAPD.git"
  branch:   "master"
  commit:   "179af7d11"
git-subrepo:
  version:  "0.4.3"
  origin:   "???"
  commit:   "???"

* Cleanup and fixes.

* git subrepo pull --force tools/ZAPD

subrepo:
  subdir:   "tools/ZAPD"
  merged:   "50ad2fe78"
upstream:
  origin:   "https://github.com/zeldaret/ZAPD.git"
  branch:   "master"
  commit:   "50ad2fe78"
git-subrepo:
  version:  "0.4.3"
  origin:   "???"
  commit:   "???"

* Makefile fix

* git subrepo pull --force tools/ZAPD

subrepo:
  subdir:   "tools/ZAPD"
  merged:   "b9120803e"
upstream:
  origin:   "https://github.com/zeldaret/ZAPD.git"
  branch:   "master"
  commit:   "b9120803e"
git-subrepo:
  version:  "0.4.3"
  origin:   "???"
  commit:   "???"

Co-authored-by: Jack Walker <7463599+Jack-Walker@users.noreply.github.com>

* Decompile `object_zo` 🐬 (#794)

* Initial xml

* most of in-code references

* Add limbs and evrything else

* Functions used by EnRiverSound

* Fix forearm and use void* for textures

* Run formatter

* Change Hints in scene's XMLs (#800)

* Remove blobhint

* Add segments and offsets, and remove most hints

* Change PathHint to Path

* Add missing final new lines in scenes xmls

* finished object_skb (#790)

* finished object_skb

* neglected the limbs and dlists, so I added them

* adding the textures

* fixing some names

* ....forgot to change the c file....

* hopefully fixed formatting issue

* EnFish, OK and documented (#795)

* Matching

* Some naming

* spec

* Name another function

* Name animations, clarify use of GI_MAX and GI_NONE

* Documented bottle range functions

* Simplify squared distance function in EnIceHono, actor descriptions

* Functions for dropped fish

* More naming

* Change 65535.5f to (0xFFFF + 0.5f)

* Change 65535.5f to (0xFFFF + 0.5f)

* name phases

* Named other types, Docile functions

* Naming complete

* delete asm

* format, remove outdated comment

* Fix a few DrawFlexOpa arguments

* Review changes

* Change back to original playSound

* Function comments per review

* Update asm-processor and add make dependencies for global asm and early includes (#801)

* Update asm-processor to latest master

* Add make dependencies for global asm and early includes

* Update asm-processor to latest master

* Decompile the pause menu aka. ovl_kaleido_scope (+ minor changes) (#803)

* Decompile ovl_kaleido_scope + minor cleanups

* Add a common header for ovl_kaleido_scope

* Start cleaning up and documenting kaleido_scope (+ some interface docs)

* Improve and fix some kaleido_scope non matchings

* Match KaleidoSetup_Init

* Extract icon_item_fra/ger_static files

* Add more documentation and matches to kaleido_scope

* Improve the z_kaleido_collect.c non matching

* Rename z_kaleido_8081EFF0.c to z_kaleido_prompt.c

* Update most kaleido variables to be static

* Improve GS flag macros

* Improve z_lmap_mark.c and extract z_lmap_mark_data.c with a script

* Various minor fixes and improvements

* Minor fixes and review changes

* Review changes part 2

* Rename gSetTileCustom to gDPSetTileCustom

* Review changes part 3

* Delete `-j` from `make setup` and document use of `-jN` and `-j` in readme (#804)

* Add nproc to make setup

* Add cross-platform nproc equivalents

* Scrap that, just ditch -j in makefile altogether

* Clarified thread advice

* ViMode progress (#802)

* ViMode OK

* Fix variable name in regconvert tool

* ViMode: fix formatting

* Add nonmatching impl for ViMode_Configure, respond to PR

- Fixed struct field naming (unkXX -> unk_XX)
- ViMode_Configure args are not flags for top/left etc; seem to be for
    video mode
- Used @Random06457's implementation of `ViMode_LogPrint`

* Use plain LOG_ADDRESS in ViMode_LogPrint

* Incorporate PR feedback from Roman971

* Add scene macros (#792)

* add scene macros

* SCENECMD -> SCENE_CMD

* light renaming

* SCENE_CMD_ROOM_BEHAVIOR

* update params names

* Remove extra spaces

* More review changes by fig

* remove MM cmd ids

* more review changes

* last minute edit

* I keep confusing both lights commands

* Review changes

* Yet another cutscene change

* Unused02 is unused

* Add UNK_09 macro and other minor fixes (#813)

(cherry picked from commit d3a6d4d2e1)

* Match BossFd_Fly (ovl_Boss_Fd OK) (#807)

* Simplify PNGs rules in the makefile (#814)

* simplify rules

* update `-eh`

* Add every unreserved object in an automated way (#805)

* it's crashing

* fix stuff

* fix xmls

* problematic objects

* fix tabs

* Fix suffixes

* add missing new lines

* Add comments to the problematic objects

* Find and replace fixes

* Add Fig's objects

* I forgot to add a Name in a cutscene, so I'm adding it here

* Update object decomp tutorial a little bit

* Update problematic objects

* Update docs/tutorial/object_decomp.md

Co-authored-by: EllipticEllipsis <73679967+EllipticEllipsis@users.noreply.github.com>

* Change comments

* comment out a few blobs

* dammit tluts

* Change a bunch of objects

* update the last bunch

* update comments on  oA11 and oB2

* Ninja-edit to fix compatibility with ZAPD's PR 142

Co-authored-by: EllipticEllipsis <73679967+EllipticEllipsis@users.noreply.github.com>

* Add clean assets (#785)

* makefile change

* also delete

* Add cleantools

* rename cleanassets and assetclean

* add rules to PHONY in makefile

* Remove toolsclean

* object_hata OK (#806)

* everything except limbs

* spec

* object_hata OK

* Replace symbols, unused data, enums, some cleanup

* Fix compiler warnings in EnRiverSound

* Address Roman's review

* Correct limbs name

* Changed unk_192 to timer, as well as add missing trailing comma for formating (#817)

* Remove some unused duplicated C files (#818)

* Removes qemu from the README.md (#819)

* Removes qemu from the README.md

* Increments the step references in other parts of the README.md

* Update README.md

Co-authored-by: Anghelo Carvajal <anghelo.carvajal.14@sansano.usm.cl>

* Update README.md

Co-authored-by: Anghelo Carvajal <anghelo.carvajal.14@sansano.usm.cl>

* Update README.md

Co-authored-by: Anghelo Carvajal <anghelo.carvajal.14@sansano.usm.cl>

* Update README.md

Co-authored-by: Anghelo Carvajal <anghelo.carvajal.14@sansano.usm.cl>

Co-authored-by: Anghelo Carvajal <anghelo.carvajal.14@sansano.usm.cl>

* Match EnSkb_PostLimbDraw (obl_en_skb OK) (#821)

* Small bgcheck documentation pass (#816)

* implement some documentation

* remove unnecessary comments related to decomp

* eliminate comment function prototypes

* Add `actorfixer.py` ~~and `graphovl.py`~~; and a few improvements to `extract_assets.py` (#783)

* Only process touched files and abort the extraction if one file wasn't extracted properly

Signed-off-by: angie <angheloalf95@gmail.com>

* add actorfixer and graphovl

Signed-off-by: angie <angheloalf95@gmail.com>

* Re set execution permisions to diff.py

Signed-off-by: angie <angheloalf95@gmail.com>

* Add graphs/ to gitignore

Signed-off-by: angie <angheloalf95@gmail.com>

* Add looners flag to graphovl

Signed-off-by: angie <angheloalf95@gmail.com>

* Parse macros

Signed-off-by: angie <angheloalf95@gmail.com>

* cleanup

Signed-off-by: angie <angheloalf95@gmail.com>

* Add enum parser to graphovl

Signed-off-by: angie <angheloalf95@gmail.com>

* Remove redundant code

Signed-off-by: angie <angheloalf95@gmail.com>

* cleanup

Signed-off-by: angie <angheloalf95@gmail.com>

* Custom colors to graphovl!

* Select multiples styles for graphovl

* Add solarized light style

* Add renames of #796

* Add unaccounted warning flag

* remove graphovl

* git subrepo clone https://github.com/AngheloAlf/graphovl.git tools/graphovl

subrepo:
  subdir:   "tools/graphovl"
  merged:   "577e71592"
upstream:
  origin:   "https://github.com/AngheloAlf/graphovl.git"
  branch:   "master"
  commit:   "577e71592"
git-subrepo:
  version:  "0.4.3"
  origin:   "???"
  commit:   "???"

* remove graphovl

* Add `graphovl/` to gitignore

* Label a bug in Door_Shutter (#810)

* comment

* Update src/overlays/actors/ovl_Door_Shutter/z_door_shutter.c

Co-authored-by: EllipticEllipsis <73679967+EllipticEllipsis@users.noreply.github.com>

* Update src/overlays/actors/ovl_Door_Shutter/z_door_shutter.c

Co-authored-by: EllipticEllipsis <73679967+EllipticEllipsis@users.noreply.github.com>

* Update src/overlays/actors/ovl_Door_Shutter/z_door_shutter.c

Co-authored-by: pixel-stuck <mathmcclintic@gmail.com>

* change message

* typo

* repeated myself

* extra space lmao

* change wording again

* Update src/overlays/actors/ovl_Door_Shutter/z_door_shutter.c

* indent

Co-authored-by: EllipticEllipsis <73679967+EllipticEllipsis@users.noreply.github.com>
Co-authored-by: pixel-stuck <mathmcclintic@gmail.com>

* en_weather_tag Quick documentation pass (#808)

* Quick documentation pass

* Fill out the En_Weather_Tag enum

* move the enum into the header

* implement roman's suggestion

* object_sa OK (#789)

* object_sa OK

* PR fixes (AngheloAlf)

* PR fixes (Roman)

* Improve z_jpeg documentation (#825)

* Improve z_jpeg documentation

* JpegWork::data is probably better than address

* Rename Jpeg_SendTask to Jpeg_ScheduleDecoderTask

* Rename njpegUCode to gJpegUCode

* Rename GetU16 to GetUnalignedU16 and improve docs

* Decompile a bunch of objects (#603)

* Mostly done but shifted

* still messed up

* Almost OK

* OBJECT_JYA_OBJ OK, OBJECT_GR OK

* Done

* Merge master and format

* Cleanup

* Cleanup 2

* Start object MB dont merge yet

* Object_MB OK

* Object_ydan_objects OK

* General 'ydan' actor cleanup

* Forgot some small things

* Object_EC OK

* add .gitkeep and run format

* Object_sd OK but no textures cause of a zap issue

* PR fixes

* Fix object_sd

* fix ydan

* delete .gitkeep files

* OBJECT_BOX as far as it can go with current ZAP

* Fix undefined_syms

* Start child link object

* Push progress, dont merge yet

* Object_mori_objects OK

* Fixed?

* Fix conflicts again

* Seems like i missed some textures

* Extract data for BgBombwall

* More field

* ZAP YEP 2.0

* Object_Box OK

* Object_SD ok.  Ready to merge

* remove ASM and merge master

* remove ASM

* remove files wrongfully added to docs/

* Almost done

* Change comment in z_player_lib.c

* forgot some DLists in player_lib.c

* Fix conflict, run format

* Same as before but this time with Tex and TLUT

* Last few things

* fix object_GR and add limbs to object_sd

* Nane -> Name

* gChildDekuShieldMtx is now a matrix and not a blob

* PR fixes (Fig)

* add a space for comment in z_player_lib.c

* re push and new lines

* PR fixes (AngheloAlf)

* PR fixes (Roman)

* Fix Heishi2

* PR fixes (Fig)

* Replace spacing in a file

* PR fixes (Roman)

* Track XML extraction time (#826)

* extracted-assets.json

* delete `.extracted-assets.json` in distclean

* Move `rm .extracted-assets.json` to `assetclean`

* Outname -> OutName for OBJECT_LINK_CHILD (#827)

* Outname -> OutName

* ANother child fix

* TLUT -> tlut

* Change nanoseconds to seconds in extract_assets.py (#829)

* Match 2 more functions in z_eff_blure.c (#831)

* Match ViMode_Configure (z_vimode.c OK) (#830)

* warnings fixed (#835)

* ZAPD update: libpng, zroom improvements and others (#811)

* git subrepo pull --force tools/ZAPD

subrepo:
  subdir:   "tools/ZAPD"
  merged:   "769f5702a"
upstream:
  origin:   "https://github.com/zeldaret/ZAPD.git"
  branch:   "master"
  commit:   "769f5702a"
git-subrepo:
  version:  "0.4.3"
  origin:   "???"
  commit:   "???"

* Add `libpng` to readme

* Remove `-ifp` since it doesn't exists anymore in ZAPD

* Remove extra print I added

* Add UNK_09 macro and other minor fixes

* Simplify PNG rules

* simplify gitignore

* Update README.md

Co-authored-by: Roman971 <32455037+Roman971@users.noreply.github.com>

* Update dockerfile

* basic instructions for cygwin and mac

* git subrepo pull --force tools/ZAPD

subrepo:
  subdir:   "tools/ZAPD"
  merged:   "86160be69"
upstream:
  origin:   "https://github.com/zeldaret/ZAPD.git"
  branch:   "master"
  commit:   "86160be69"
git-subrepo:
  version:  "0.4.3"
  origin:   "???"
  commit:   "???"

* Change nanoseconds to seconds in extract_assets.py

Co-authored-by: Roman971 <32455037+Roman971@users.noreply.github.com>

* "Decompile" more objects. (#784)

* Object_hakach_objects OK and fix a warning in z_play.c

* Object Warp1 OK

* Object_spot16_obj OK

* object_cs Skeleton and limbs OK

* Limbs are broken

* Limbs OK

* Object_CS OK

* Object_jya_door OK

* fix errors and add new lines

* PR fixes (AngheloAlf)

* PR fixes (EllipticEllipsis)

* PR fixes (Fig)

* Rename Spot16 and Jya

* GraveYard -> Graveyard

* PR fixes

* -s

* PR fixes

* Object_RU1, Object_MA1, and warp pad objects Decompiled (#828)

* Ruto limbs

* RutoLimb enum

* the enum doesn't go in en_door

* Limb DLists

* Name almost all textures and clean up EnRu1.c

* remove padding

* Name all but 1 animation and remove undefined syms

* Object MA limbs OK

* (MA1)Most textures

* Small renames in EnMa1.c

* Object MA1 OK

* add base object for Mjin

* Mjin OK

* Update object_ma1.xml

* PR fixes (Fig)

* PR fixes

* Missed one

* Update assets/xml/objects/object_ru1.xml

Co-authored-by: Roman971 <32455037+Roman971@users.noreply.github.com>

Co-authored-by: Roman971 <32455037+Roman971@users.noreply.github.com>

* En_River_Sound OK (#833)

* match en_river_sound

* remove asm

* some docs

* more docs

* saria song

* review stuff

* z_sram OK (#834)

* match z_sram

* format and remove unused asm, also make some data static

* review comments

* another change

* Match Jpeg_Decode (z_jpeg.c OK) (#839)

* Match EnDaiku_UpdateText (En_Daiku OK) (#841)

* Match 1 of the 2 remaining functions in Bg_Mizu_Movebg (#840)

* Improve Audio_SequencePlayerProcessSequence (#844)

Co-authored-by: zelda2774 <zelda2774@invalid>

* Fix and rename nes_font_static (#753)

* renames

* change digits and control pad names

* Add codepoints, rename blank char 0x7F

* BgGndFiremeiro OK and documented (#850)

* OK, data imported

* Name everything

* Delete asm

* Add struct `LegacyLimb` and rename `AnimationHeader2` for `object_human` (#849)

* Add LegacyLimb and rename AnimationHeader2

* Simplify SkelAnime_GetFrameDataLegacy

* Minor fixes

* Move LegacyLimb with the rest of the limbs

* EnVali OK and documented, object_vali and object_bl completely analysed and documented (#845)

* OK

* Some naming

* Name more, correct typo in Biri, extract skel

* just Draws need names, fix typos in bili and warp1

* Decompile object_vali and add symbols

* Few more names

* Bari naming done

* object_bl completed, symbols added

* Label object_bl

* Formatter

* delete asm

* review changes

* review changes

* review

* Interface improvements (#822)

* Add symbols, does NOT build OK

* parameter OK with syms

* Use `static` more and inline arrays

* wip docs

* Start on Interface_Draw, NOT OK yet

* rename variables since interface dev is weird

* nonmatching for now

* kaleido

* Update src/code/z_parameter.c

Co-authored-by: louist103 <35883445+louist103@users.noreply.github.com>

* Make most texture rectangles use shifts

* fix symbols for all interface things

* done with interface_draw for now

* Update z_parameter.c

* format files

* fix wrong function calls

* fix bss

* improvements in matching

* remove button enum for now

* (void)0 to fix warning

* make conditional look nicer

* fix

* fix wrong combiner

* Update src/overlays/actors/ovl_kaleido_scope/z_lmap_mark.c

Co-authored-by: Roman971 <32455037+Roman971@users.noreply.github.com>

* format

* remove "HUD" naming

* review suggestions

Co-authored-by: louist103 <35883445+louist103@users.noreply.github.com>
Co-authored-by: Roman971 <32455037+Roman971@users.noreply.github.com>

* Migrate .bss for fault drawer and .data for item00 (#823)

* Item00 and fault drawer

* Test

* Test2

* test3

* test4

* remove .data file for item00

* revert hex

* WHY

* PLEASE

* PR fixes (Roman) and run clang-format version 10

* Fault_drawer was swapped ...again)

* Decompile and label EnEiyer (#852)

* En_Eiyer OK

* Label EnEiyer

* Style fixes

* Rename colCyl -> collider

* Use CLAMP_MIN

* Format

* Review changes

* Match Camera_PrintSettings (z_camera OK) (#853)

* Match Camera_PrintSettings

* rm asm

* Match Math3D_LineSegMakePerpLineSeg (#854)

* Match Math3D_LineSegMakePerpLineSeg

Also renamed to Math3D_LineVsLineClosestTwoPoints

* Fix UB

* Some actor.c docs (in preparation for en_test) (#820)

* renames

* format

* format functions.h

* clean

* arg name

* remove asm

* Decompile obj_bean (magic bean and soft soil).  2 NON_MATCHINGs (#846)

* did a bunch

* Do a bunch more

* all functions in C

* Macros for draw and collision part of state flags

* Done for now

* remove ASM

* PR fixes (Elliptic)

* all angles are hex and take away bad names

* PR fixes (Roman)

* PR fixes

* PR fixes (Fig)

* restore map mark

* Fix the other messed with files

* Decompile some more objects (#848)

* Object_FU limbs and skel OK

* limbs OK

* Object_FU textures OK

* Object_FU face textures OK

* Symbols in en_fu.c

* en_fu.c limb enum

* Remove Object_fu from undefined_syms, move textures to draw, and small cleanup

* Object_bird OK

* Object_Bird OK, added cutscene for shot sun, and song of storms

* Rainbow Bridge CS

* Great fairy CS

* Cutscene -> Cs

* remove '&' from Cutscenes

* Cleanup object_bird

* Update z_en_fu.c

* Update z_en_fu.h

* Update z_en_fu.c

* Update z_en_fu.h

* Update z_en_fu.h

* DC intro CS

* Zeldas lullaby CS

* Nabooru Knuckle CS

* Owl Lake Hylia CS

* Sun song CS

* Undefined sym in Boss Dodongo

* Missed a few more

* DC tex name

* Windmill man limbs

* z_En_Ossan and dependencies (#824)

* fix colliderinit typo

* fix initchain

* reloc

* progress

* progress

* Pick off a few easy functions, reduce number of warnings

* more tough OKs

* Getting closer to all OK, fix en_girla header

* some hard OKs, 7 to go

* two funcs remaining

* func_80AC7094 OK!

* Fix warnings, begin documentation

* get most of object_ossan documented, document some of en_ossan

* improve en_girla function names

* more EnOssan documentation

* more documentation

* en_tana basically complete, en_girla vars all named, en_ossan documentation improvements

* delete TIME ITSELF

* object_oF1d_map OK

* more names, fixed a poition typo

* Nearly all en_ossan functions named, all variables named

* format.sh

* forgot to delete data

* implement pr changes

* EnOssan OK! implement most of Roman's suggestions

* ugh

* implement figs suggestions

* implement roman's suggestion

* Can't tell my left from my other left

Co-authored-by: fig02 <fig02srl@gmail.com>

* Some progress on z_vr_box.c (#838)

* z_vr_box.c progress

* Rename dpList to dlistBuf and SKYBOX_CLEAR_SKY to SKYBOX_NORMAL_SKY

* Fix

* renamed dlistBuf to dListBuf and split large string further

* Change PreRenderContext to just be PreRender (#862)

* Decompile Fishing and document object_fish (#856)

* Start decompiling Fishing

* Decompile more functions in Fishing

* Decompile a few more functions in Fishing

* Decompile func_80B6E9E0 and func_80B7825C (non matching)

* Minor Fishing cleanups

* Migrate fishing bss to C and match 3 functions

* Decompile and match Fishing_Update

* Migrate fishing data to C and minor cleanups

* Fix the object_fish xml and use its symbols in Fishing

* Partially document Fishing and object_fish

* Add more documentation/cleanups to Fishing and object_fish

* Use object_fish symbols in Demo_Ec and fix naming

* Minor fixes to Fishing docs

* Apply review suggestions for Fishing

* Apply 2 more review suggestions for Fishing

* Apply some review suggestions for Fishing

* Extract all "place name" title cards (#858)

* Forest and shadow temple

* fire temple

* Water temple

* Spirit temple

* Deku tree

* jabu jabu

* DC

* Inside Ganons castle

* GTG

* Castle courtyard

* great fairy's fountain

* chamber of sages

* shooting gallery

* Temple of time

* market

* back alley

* kokir shop

* goron shop

* zora shop

* House of skulltula

* bazarr

* potion shop

* gravekeepers hut

* lakeside lab

* hyrule field

* kak

* graveyard

* zoras river

* kokiri forest

* lake hylia

* zoras domain

* zoras fountain

* gerudo valley

* lost woods

* the rest of them

* cleanup

* final cleanup

* PR fixes (Zel)

* (Re) fix case

* segment 0

* Fix map name static conflict

* Comment about ZAPD

* number 0

* Update place_title_cards.xml

* Update spec

* Fix all xmls to explicitly use offsets (#859)

* Forest and shadow temple

* fire temple

* Water temple

* Spirit temple

* Deku tree

* jabu jabu

* DC

* Inside Ganons castle

* GTG

* Castle courtyard

* great fairy's fountain

* chamber of sages

* shooting gallery

* Temple of time

* market

* back alley

* kokir shop

* goron shop

* zora shop

* House of skulltula

* bazarr

* potion shop

* gravekeepers hut

* lakeside lab

* hyrule field

* kak

* graveyard

* zoras river

* kokiri forest

* lake hylia

* zoras domain

* zoras fountain

* gerudo valley

* lost woods

* the rest of them

* cleanup

* final cleanup

* PR fixes (Zel)

* Fra -> FRA and cleanup map_name_static

* map_name_static

* DONE

* SHould be it

* Done done done done

* vector

* remove another pr

* ?

* EnDekubaba OK and documented, object_dekubaba documented (#864)

* 13 functions left, data imported

* 2 left

* 1 left

* OK

* Begin naming

* sfx rename

* spec

* Begin naming, add LINK_IS_CHILD to EnDu

* Fix spelling of its/it's

* Document most of object_dekubaba, import symbols

* Document draw functions, begin on actionfuncs

* New actor function names, some float constants

* Name almost everything

* Delete asm

* Name size, format

* Review changes

* Review changes

* Brackets, format

* Fix Sheik typo (#867)

* db_camera (#842)

* Decompile shrink_window.c

* progress

* progress

* makefile

* progress

* match 8 functions

* 1 more match

* match 2 functions

* decompile func_800B9638

* fix flow

* migrate .bss

* doc

* name some stuff

* fixes

* comment fix

* remove scene .c files

* old z_camera .s files

* revert z_camera change

* revert unwanted z_camera change

* fixes

* remove unused files, run clang-format and fix non-matching

* fix clang-format causing non-matching

* remove newline + old comment in func_800B3BD4

* make db_camera global variables static

* add s prefix to startic variables

* change magic constants

* rename "unk_50"

* Match func_800B3BD4 and Match DbCamera_UpdateDemoControl (-bss)

* Lots of progress on update

* Mainly cleanup

* run format.sh + remove unused asm

* replace chevrons with add quotes

* remove useless cast + use correct empty argument function declaration

Co-authored-by: engineer124 <engineer124engineer124@gmail.com>

* Match Interface_Draw (z_parameter OK) (#876)

* Interface_Draw down to permuter score = 175

* Fix typo

* Matched Interface_Draw!

* clean-up

* Another touch-up

* a little more cleanup

* No more direct gGameInfo->data access

* Audio WIP (#836)

* being code_800EC960

* wip

* wip

* more audio progress

* migrate data in code_800E11F0

* wip

* make ok

* remove asm

* wip

* move some variables outside of gAudioContext to the AudioContext structure due to the size used in func_800E3094

* more progress

* wip

* wip

* split code_800E11F0

* migrate rodata in code_800E11F0

* match functions that couldn't because of data issues

* move code_800E4FE0 asm files

* wip

* more wip

* fix global functions, and forward declarations

* wip

* wip

* wip

* ocarina wip

* match a couple functions

* some progress

* separate some bss

* match func_800EDA3C

* some matching

* more matches

* migrate audio rodata

* some matches

* more matchess

* start on synthesis

* work on synthesis

* fix function declaration

* Merge branch 'master' into audio

* match a few more functions

* wip

* wip

* more matching, rename Audio_SetBGM to Audio_QueueSeqCmd

* name several audio functions, and audiocontext members

* more naming, rename code_800E11F0 to audio_load, code_800DAAC0 to audio_synthesis

* audio wip

* match a few more functions.

* wip

* add missing NON_MATCHING directive

* wip

* some matching, data reogranization

* match cursed function

* wip

* wip

* formatting

* remove prefix from struct memebers

* missed function rename

* review

Co-authored-by: fig02 <fig02srl@gmail.com>

* ZAPD update: Gotta go fast! (#877)

* copy over the xml

* Rename anims

* A bunch of renames

* minor extract_assets fixes

* git subrepo pull --force tools/ZAPD

subrepo:
  subdir:   "tools/ZAPD"
  merged:   "820678b4e"
upstream:
  origin:   "https://github.com/zeldaret/ZAPD.git"
  branch:   "master"
  commit:   "820678b4e"
git-subrepo:
  version:  "0.4.3"
  origin:   "???"
  commit:   "???"

* Change rgb5a1 to rgba16

* eye and eyebrows

* some dlists

* git subrepo pull --force tools/ZAPD

subrepo:
  subdir:   "tools/ZAPD"
  merged:   "6be9af65d"
upstream:
  origin:   "https://github.com/zeldaret/ZAPD.git"
  branch:   "master"
  commit:   "6be9af65d"
git-subrepo:
  version:  "0.4.3"
  origin:   "???"
  commit:   "???"

* Dancing Couple (ovl_En_Tg) (#866)

* Match EnTg_Destroy

* Match EnTg_Init

* Matching EnTg_Update

* Match func_80B18360

Moving both 'return phi;'s into a single return at the end of the function causes the assembly to not match.

* Probably equivalent, non-matching func_80B183F8

* Matching EnTg_Draw

* Matching update function

* Matching func_80B18778

* All functions decompiled

* Move data to C code

* All functions matched excepted weird switch/case

* Last matching function

* Remove unused ASM

* Name obvious symbols

* Clang format

* Name text-related functions and variables

* Describe actor as Dancing Couple

See https://github.com/zeldaret/oot/pull/866#discussion_r664726581

* Use named constants

* Name drawing constants

* Use THIS macro for void*

* Name the function that sets environment color

* Add comments to parts of code that aren't clear

* Rename timesSpokenTo to nextDialogue, treat isTalking as boolean

* z_en_ko OK (#869)

* .data OK

* Progress

* push some old stuff

* Finish a chain

* Progress

* Progress

* Run mathfixer.py

* Progress

* match one more

* Up to date

* Match func_80A97610

* func_80A96FD0

* most of the way through the mega switch

* small formatting thing. still stuck on the switch

* start a big switch function

* a little closer

* done with matching for now starting objects

* func_80A97738 OK!

* func_80A995CC OK!

* func_80A99864 OK!

* en_ko OK!

* Code clean-up pass

* more EnKo cleanups, object_fa and object_kw1 textures documented

* complete object_km1, more EnKo documentation

* More documentation

* delete asm

* Clean-up rebase issues

* bleh

* Implement Dragorn's suggestions

* fix spec, implement fig's suggestions

* whoops (ill leave it for the docs tho lol)

* whoops again

* i made an ouchie

* smile

* last one for real

Co-authored-by: Louis <35883445+louist103@users.noreply.github.com>
Co-authored-by: fig02 <fig02srl@gmail.com>

* z_en_bigokuta OK (#878)

* start

* Did some more

* Progress

* More

* IDK

* Chip away a little

* im done

* func_809BEBBC OK!

* get rid of graphovl

* revert random changes

* Big Okuta OK!

* more clean-ups

* implement dragorn's suggestions

* implement fig and louist's suggestions

Co-authored-by: Louis <35883445+louist103@users.noreply.github.com>

* z_obj_mure OK (#875)

* almost matching init, matching data

* more matchings, some non-matching progress

* finishing up SpawnActor, fixing .data types

* first decompile pass done, few non matchings

* cleanup/update matchings and remove asm

* format code

* pick up some OKs

* 1 non_matching left, some documentation

* z_obj_mure OK... but at what cost?

* implement suggested changes, some more documentation

* Implement Fig's suggestions

* review

Co-authored-by: Sam Lyon <sam.c.lyon@gmail.com>
Co-authored-by: fig02 <fig02srl@gmail.com>

* convert remaining RGB5a1 to RGBA16 (#879)

* Stalfos (en_test) OK and object_sk2 documented (#868)

* fix colliderinit typo

* migrate data

* init has 1 problem

* progress

* progress

* builds now

* progress

* progress

* lots of funcs matched

* many functions, fix warnings

* 1 left

* done

* docs progress

* remove graphovl

* missed some

* change some funcs

* some more

* another

* format

* more docs

* cleanups1

* limbs, DLs, textures

* limbs named (thanks elliptic)

* more docs

* Name animations, import symbols

* Named sections of xml

* more docs

* rename limbs and use flag macros

* name

* review1 and use limb enum

* review2

* agro -> aggro

* review3

* review4

* review5

Co-authored-by: Elliptic Ellipsis <elliptic.ellipsis@gmail.com>

* Use a temp symbol for RomStart/RomEnd symbols, makes the map show the right value for actual RomStart/RomEnd symbols (#880)

* builds OK

* first pass

* PR fixes (Louis)

* fixes

* a little more

* format

* dragorn's stuff

* more cleanup, merge, and format

* now with work buffers

* forgot sfx

* update and draw

Co-authored-by: petrie911 <pmontag@DESKTOP-LG8A167.localdomain>
Co-authored-by: Louis <35883445+louist103@users.noreply.github.com>
Co-authored-by: Parker Burnett <burnettparker@gmail.com>
Co-authored-by: fig02 <fig02srl@gmail.com>
Co-authored-by: Zelllll <56516451+Zelllll@users.noreply.github.com>
Co-authored-by: glankk <glankk@users.noreply.github.com>
Co-authored-by: EllipticEllipsis <73679967+EllipticEllipsis@users.noreply.github.com>
Co-authored-by: zelda2774 <69368340+zelda2774@users.noreply.github.com>
Co-authored-by: zelda2774 <zelda2774@invalid>
Co-authored-by: mzxrules <mzxrules@gmail.com>
Co-authored-by: Roman971 <32455037+Roman971@users.noreply.github.com>
Co-authored-by: Anghelo Carvajal <angheloalf95@gmail.com>
Co-authored-by: Nicholas Estelami <NEstelami@users.noreply.github.com>
Co-authored-by: Jack Walker <7463599+Jack-Walker@users.noreply.github.com>
Co-authored-by: Zach Banks <zjbanks@gmail.com>
Co-authored-by: Derek Hensley <hensley.derek58@gmail.com>
Co-authored-by: Kenix3 <kenixwhisperwind@gmail.com>
Co-authored-by: Anghelo Carvajal <anghelo.carvajal.14@sansano.usm.cl>
Co-authored-by: pixel-stuck <mathmcclintic@gmail.com>
Co-authored-by: Vijfhoek <me@vijf.life>
Co-authored-by: Synray <31429825+Synray@users.noreply.github.com>
Co-authored-by: engineer124 <47598039+engineer124@users.noreply.github.com>
Co-authored-by: Tharo <17233964+Thar0@users.noreply.github.com>
Co-authored-by: Random <28494085+Random06457@users.noreply.github.com>
Co-authored-by: engineer124 <engineer124engineer124@gmail.com>
Co-authored-by: krimtonz <33664508+krimtonz@users.noreply.github.com>
Co-authored-by: Aly Cerruti <aprime2003@gmail.com>
Co-authored-by: Sam Lyon <sam.c.lyon@gmail.com>
Co-authored-by: Elliptic Ellipsis <elliptic.ellipsis@gmail.com>
Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com>
2021-08-08 15:26:56 -04:00
petrie911
65f65870a1
Barinade (Boss_Va) (#529)
* Darkmeiro decompilation

Bg_Gnd_Darkmeiro decompiled, matched, and documented.

* give this a shot

* fix conflict

* one more try

* could be useful

* whoops

* ZAP2 stuff

* ZAP why

* ZAP again

* When life gives you Bari, make Barinade

* Now with more names

* merge

* enums everywhere

* just one left

* OK

* more docs

* a little more

* I don't even remember what I changed

* small cleanup

* maybe it's time

* weird

* not sure what's up with sys_matrix

* camera functions

* it's no object

* unused

* back to being unused

* git subrepo pull --force tools/ZAPD

subrepo:
  subdir:   "tools/ZAPD"
  merged:   "6f874af4a"
upstream:
  origin:   "https://github.com/zeldaret/ZAPD.git"
  branch:   "master"
  commit:   "6f874af4a"
git-subrepo:
  version:  "0.4.3"
  origin:   "https://github.com/ingydotnet/git-subrepo.git"
  commit:   "2f68596"

* hope this works

* git subrepo pull --force tools/ZAPD

subrepo:
  subdir:   "tools/ZAPD"
  merged:   "6f874af4a"
upstream:
  origin:   "https://github.com/zeldaret/ZAPD.git"
  branch:   "master"
  commit:   "6f874af4a"
git-subrepo:
  version:  "0.4.3"
  origin:   "https://github.com/ingydotnet/git-subrepo.git"
  commit:   "2f68596"

* object fix

* stuff

* test merge

* merge colchk

* merge colchk

* one more thing

* naming things

* naming things

* implement most suggestions, and format

* fixes

* format

* more fixes

* more fixes and format

* body -> get_body

Co-authored-by: petrie911 <pmontag@DESKTOP-LG8A167.localdomain>
Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com>
Co-authored-by: Fig02 <fig02srl@gmail.com>
2021-08-08 13:57:07 -04:00
Dragorn421
9455c885f8
EnMb documented (Moblins) (#861)
* Document Moblins (EnMb)

* Use actual decomp-style function names

* Add renamed functions to actorfixer.py

* Add general documentation and add EnMbType enum to check moblin subtype

* Add fig's doc comment on Actor_TestFloorInDirection

* Revert documentation on z_eff_ss_dead.c

* remove `gSPFogPosition(?,?)` comments on `gSPFogFactor` uses in z_rcp.c

* run formatter
2021-08-08 07:28:28 -04:00
Anghelo Carvajal
ca2ea1ce2d
Automatic objects 2 (#889)
* adding missing objects

* update rgba16 format

* comment blobs

* Fix blobs

* add another missing one

* add newlines to XMLs

* remove objects from other PRs

* add TlutOffset

Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com>
2021-08-06 15:18:29 -04:00
Sirius902
bc9ca97086
ovl_Boss_Ganon2 (2 nonmatching) (#874)
* Match a few

* Remove cast

* BossGanon2_Destroy

* Some struct layout

* Missed one

* Work on BossGanon2_Update

* Oops missed another

* Work on update more

* Get it to compile

* Work a bit on update

* func_808FD27C

* Cleanup a bit

* Fix incompatible pointer type

* Work more on update

* Multiply

* Fix janky cast regalloc

* Remove some casts

* Move switch case to right spot

* Tiny regalloc

* Fix stack

* Try to fix jump table

* Migrate bss

* Make data match

* Fix minor formatting

* Another minor formatting

* Replace hex with symbols

* Do display lists

* Vertices

* jnt items init

* Split gfx into separate file

* func_808FCF40

* func_808FCF5C

* func_808FD080

* func_808FD4D4

* func_808FF898

* func_808FFA24

* func_808FFAC8

* func_808FFBBC

* func_808FFC84

* use unk_313 as a bool

* func_808FFCFC

* func_808FFDB0

* Add commented static

* func_808FFEBC

* func_808FFFE0

* func_809000A0

* Remove useless cast in func_809000A0

* Remove useless temp

* Fix wrong branch

* BossGanon2_Update

* Fix implicit function declarations

* Type D_8090EB2C to zelda pointer

* Reorder include because why not

* Deduplicate undefined syms

* Add more to struct

* Work on func_808FD5F4

* Major work on func_808FD5F4

* Get func_808FD5F4 to compile

* Make unk_398 unsigned

* Work on func_808FD5F4

* Progress

* func_808FD210

* BossGanon2_Draw

* Make it compile

* Fix compiler warnings

* Fix branches func_808FD5F4

* re-nonmatching func_808FD5F4

* stuff

* fix math functions

* clang format

* more progress

* Replace bit stuff with type

* Merge master

* Add possibly janky things and fix while loop

* Why does this help

* Chained assignment

* Remove dubious thing

* Reorder thing

* Add possibly fake notices

* Use true and false

* Make func_808FD5F4 equivalent

* Massage stack a little

* func_80906AB0

* Correct texture params

* Whitespace is good

* Use decimal line numbers

* func_809069F8

* Work on func_809060E8

* Make funny loop less funny

* Float stuff

* Remove useless cast

* Merge upstream

* Fix compiler error in nonmatchings

* func_809060E8

* Change tex alloc to be full integer

* Add unk_234

* Correct size of unk_2F4

* Make textures u64[]

* Type textures to u64[]

* func_80905DA8

* func_80905674

* Replace some pi

* BossGanon2_PostLimbDraw2

* func_8090523C

* func_80904FC8

* func_80904D88

* BossGanon2_PostLimbDraw

* BossGanon2_OverrideLimbDraw

* func_8090464C

* func_80903F38

* Match func_80900890

* Move func_80906538 prototype

* Work on func_80902348

* Match func_80902348

* Add fake warning to array thing

* Work on func_8090120C

* Remove useless var from func_8090120C

* Work more on func_8090120C

* Move case probably into place func_8090120C

* Work on func_8090120C until 4914

* Add break to switch

* Pass player to startPlayerCutscene

* Work more on func_8090120C

* Work on func_80902524

* Move function prototype

* Match func_80902524

* Clean up sfx ids in func_808FD5F4

* Correct SFX_FLAG in func_8090120C

* Match func_8090120C

* Match func_80904340

* Change tex to u8[]

* Cleanup func_808FD5F4 a bit

* Clean up another inequality func_808FD5F4

* Match func_80904108

* Cleanup for PR

* Cleanup for PR part 2

* Cleanup data a bit and start on func_80906538

* Basically match func_80906538

* Match func_80906538

* Rename tex to shadowTexture

* Work on func_809034E4 a bit

* replace 255 with 0xFF for texture

* Correct NON_MATCHING guard

* Make func_809034E4 equivalent and not ugly!

* Reuse i in func_809034E4

* Minor cleanup in func_809034E4

* Remove unused asm

* Static all the data

* Switch to using assets xml for overlay graphics :)

* Remove now unused undefined syms

* Rename pad to D_809071FC

* Some cleanup

* Cleanup and name more stuff

* Name BossGanon2_DrawShadowTexture

* Rename to sZelda

* Correct array in func_809034E4.s

* Start using proper symbols for assets

* Add morre undefined syms comments

* Cleanup a bit

* Cleanup a bit more

* Use THIS in limb functions

* Update comments

* Use define for actor id

* Remove unnecessary padding in struct

* Rename rand_float to randFloat

* Update src/overlays/actors/ovl_Boss_Ganon2/z_boss_ganon2.c

Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com>

* Various minor suggestions

* Replace shadowTexture with void* wherever possible

* Update src/overlays/actors/ovl_Boss_Ganon2/z_boss_ganon2.c

Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com>

* Do multiply

* Name some variables from debug prints

* Update src/overlays/actors/ovl_Boss_Ganon2/z_boss_ganon2.c

Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com>

* Use ARRAY_COUNT(sParticles) everywhere

* Put data and bss in _data.c

* Remove unecessary @bug s

* Minor suggestions

* Why are there so many timers

Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com>
2021-08-06 20:30:31 +02:00
Lucas Shaw
0f644b7545
Decompiled A LOT of objects (#815)
* .

* remove tools/ZAP2 from origin master

* object_spot04_objects

* remove accidentally added xml

* object_spot00_objects

* object_bombf ok

* object_dy_obj

* object_masterzoora

* object_mastergolon and object_masterkokirihead

* object_aob

* object_gt

* object_gt

* object_geff

* object_mag kinda

* object_gjyo_objects OK

* object_ani OK

* object_door_gerudo

* object_md and object_trap

* object_js OK

* object_goroiwa

* object_gs

* object_nwc

* object_niw

* object_ane

* object_os_anime OK

* object_d_hsblock OK

* object_fz OK

* object_ru2 OK

* fixed object_mag

* object_cow OK

* object_spot01_objects OK

* object_spot15_obj

* object_umajump OK

* object_spot18_obj

* object_spot12_obj

* fix symbols in z_item_b_heart

* object_bdan_objects & object_bowl

* object_ddan_objects

* object_owl OK

* object_spot01_matoyab.xml OK

* object_haka OK

* object_heavy_object

* object_ingate and objet_menkuri_objects

* objet_spot00_break & object_relay_objects OK

* object_spot01_matoya OK

* object_spot06_objects OK

* undefined_syms

* object_spot08_obj OK

* object_efc_doughnut & object_zg

* object_ik OK

* object_vm

* object_ei OK

* object_ds OK

* updated spec

* map_48x85_static OK

* object_zl1 & object_peehat ok

* some z_parameter naming and other undefined symbol stuff, object_yukabyun OK

* object_bubble & object_fw ok

* object_shopnuts

* restore delete file

* object_timeblock OK

* object_d_lift OK

* object_kibako2 OK

* object_mamenoki OK

* matches

* remove unused asm

* object_mag ok now

* fixed object_ani

* done for now, im tired

* object_bdan_objects fixed up

* fix bdan

* object_bombf fixed

* object_bowl fixed up

* object_cow fixed

* did more, im tired

* fixed some stuff in object_ddan_objects

* fix object_ddan_object

* object_door_gerudo fixed

* object_ds fix

* object_dy progress

* fixed great fairy

* some more

* more

* object_haka fix

* progress

* ingo_gate fixed

* object_js

* forgot collision

* object_relay_objects fixed

* object_kibako2

* object_mag fixed

* u64* to void*

* more u64* to void*

* object_mamenoki fix

* object_mastergolon & object_masterkokirihead fix

* mido is weird

* fixed build

* fix object_menkuri_objects

* add missing textures in object_menkuri_objects

* object_ms

* fixed object_peehat

* some cleanup stuff

* object_zg fix

* object_spot00_break fix

* object_niw fix

* object_nwc fixed

* object_ru2 object_rr and some of object_owl fix

* object_spot15_obj fix

* business scrub

* object_spot01_matoya fixed

* object_spot18_obj fix

* object_spot01_objects fix

* object_spot04_objects fix

* object_spot04_objects actually fixed

* object_spot12_obj fix

* object_timeblock fix

* object_spot06_objects fixed

* object_spot08_obj fix

* spot01_matoyab fix

* object_trap fix

* object_umajump fix

* object_vm fix

* z_en_niw_lady fix

* object_yukabyun fix

* object_zl1 fixed

* added offsets to object_os_anime

* object_md fix

* object_ane fix

* object_aob fix

* add palette comment

* object_spot00_objects fix

* spot00 fix

* remove unused asm

* updates

* Add TlutOffset to objects added in https://github.com/zeldaret/oot/pull/815

* Updated object_bdan_objects, ran format.sh

* Change rgb5a1 to rgba16 in my object xmls

* Addressed Anghelo's comments

* review

Co-authored-by: Lucas Shaw <lucas.shaw1123@gmail.com>
Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com>
Co-authored-by: Fig02 <fig02srl@gmail.com>
2021-08-05 11:53:58 -04:00
fig02
d816ac6122
Stalfos (en_test) OK and object_sk2 documented (#868)
* fix colliderinit typo

* migrate data

* init has 1 problem

* progress

* progress

* builds now

* progress

* progress

* lots of funcs matched

* many functions, fix warnings

* 1 left

* done

* docs progress

* remove graphovl

* missed some

* change some funcs

* some more

* another

* format

* more docs

* cleanups1

* limbs, DLs, textures

* limbs named (thanks elliptic)

* more docs

* Name animations, import symbols

* Named sections of xml

* more docs

* rename limbs and use flag macros

* name

* review1 and use limb enum

* review2

* agro -> aggro

* review3

* review4

* review5

Co-authored-by: Elliptic Ellipsis <elliptic.ellipsis@gmail.com>
2021-08-01 15:44:16 -04:00
mzxrules
df5e1c63c0
z_en_ko OK (#869)
* .data OK

* Progress

* push some old stuff

* Finish a chain

* Progress

* Progress

* Run mathfixer.py

* Progress

* match one more

* Up to date

* Match func_80A97610

* func_80A96FD0

* most of the way through the mega switch

* small formatting thing. still stuck on the switch

* start a big switch function

* a little closer

* done with matching for now starting objects

* func_80A97738 OK!

* func_80A995CC OK!

* func_80A99864 OK!

* en_ko OK!

* Code clean-up pass

* more EnKo cleanups, object_fa and object_kw1 textures documented

* complete object_km1, more EnKo documentation

* More documentation

* delete asm

* Clean-up rebase issues

* bleh

* Implement Dragorn's suggestions

* fix spec, implement fig's suggestions

* whoops (ill leave it for the docs tho lol)

* whoops again

* i made an ouchie

* smile

* last one for real

Co-authored-by: Louis <35883445+louist103@users.noreply.github.com>
Co-authored-by: fig02 <fig02srl@gmail.com>
2021-07-28 23:59:52 +02:00
Aly Cerruti
6f7312a348
Dancing Couple (ovl_En_Tg) (#866)
* Match EnTg_Destroy

* Match EnTg_Init

* Matching EnTg_Update

* Match func_80B18360

Moving both 'return phi;'s into a single return at the end of the function causes the assembly to not match.

* Probably equivalent, non-matching func_80B183F8

* Matching EnTg_Draw

* Matching update function

* Matching func_80B18778

* All functions decompiled

* Move data to C code

* All functions matched excepted weird switch/case

* Last matching function

* Remove unused ASM

* Name obvious symbols

* Clang format

* Name text-related functions and variables

* Describe actor as Dancing Couple

See https://github.com/zeldaret/oot/pull/866#discussion_r664726581

* Use named constants

* Name drawing constants

* Use THIS macro for void*

* Name the function that sets environment color

* Add comments to parts of code that aren't clear

* Rename timesSpokenTo to nextDialogue, treat isTalking as boolean
2021-07-28 12:51:12 -04:00
Anghelo Carvajal
5c147e5e03
ZAPD update: Gotta go fast! (#877)
* copy over the xml

* Rename anims

* A bunch of renames

* minor extract_assets fixes

* git subrepo pull --force tools/ZAPD

subrepo:
  subdir:   "tools/ZAPD"
  merged:   "820678b4e"
upstream:
  origin:   "https://github.com/zeldaret/ZAPD.git"
  branch:   "master"
  commit:   "820678b4e"
git-subrepo:
  version:  "0.4.3"
  origin:   "???"
  commit:   "???"

* Change rgb5a1 to rgba16

* eye and eyebrows

* some dlists

* git subrepo pull --force tools/ZAPD

subrepo:
  subdir:   "tools/ZAPD"
  merged:   "6be9af65d"
upstream:
  origin:   "https://github.com/zeldaret/ZAPD.git"
  branch:   "master"
  commit:   "6be9af65d"
git-subrepo:
  version:  "0.4.3"
  origin:   "???"
  commit:   "???"
2021-07-27 22:16:03 -04:00
mzxrules
ed54be7cf6
Fix Sheik typo (#867) 2021-07-25 16:44:24 -04:00
EllipticEllipsis
e632b9a120
EnDekubaba OK and documented, object_dekubaba documented (#864)
* 13 functions left, data imported

* 2 left

* 1 left

* OK

* Begin naming

* sfx rename

* spec

* Begin naming, add LINK_IS_CHILD to EnDu

* Fix spelling of its/it's

* Document most of object_dekubaba, import symbols

* Document draw functions, begin on actionfuncs

* New actor function names, some float constants

* Name almost everything

* Delete asm

* Name size, format

* Review changes

* Review changes

* Brackets, format
2021-07-07 19:26:09 +02:00
louist103
8e4d1ccd3f
Fix all xmls to explicitly use offsets (#859)
* Forest and shadow temple

* fire temple

* Water temple

* Spirit temple

* Deku tree

* jabu jabu

* DC

* Inside Ganons castle

* GTG

* Castle courtyard

* great fairy's fountain

* chamber of sages

* shooting gallery

* Temple of time

* market

* back alley

* kokir shop

* goron shop

* zora shop

* House of skulltula

* bazarr

* potion shop

* gravekeepers hut

* lakeside lab

* hyrule field

* kak

* graveyard

* zoras river

* kokiri forest

* lake hylia

* zoras domain

* zoras fountain

* gerudo valley

* lost woods

* the rest of them

* cleanup

* final cleanup

* PR fixes (Zel)

* Fra -> FRA and cleanup map_name_static

* map_name_static

* DONE

* SHould be it

* Done done done done

* vector

* remove another pr

* ?
2021-07-06 19:18:13 +02:00
louist103
0e7c023747
Extract all "place name" title cards (#858)
* Forest and shadow temple

* fire temple

* Water temple

* Spirit temple

* Deku tree

* jabu jabu

* DC

* Inside Ganons castle

* GTG

* Castle courtyard

* great fairy's fountain

* chamber of sages

* shooting gallery

* Temple of time

* market

* back alley

* kokir shop

* goron shop

* zora shop

* House of skulltula

* bazarr

* potion shop

* gravekeepers hut

* lakeside lab

* hyrule field

* kak

* graveyard

* zoras river

* kokiri forest

* lake hylia

* zoras domain

* zoras fountain

* gerudo valley

* lost woods

* the rest of them

* cleanup

* final cleanup

* PR fixes (Zel)

* (Re) fix case

* segment 0

* Fix map name static conflict

* Comment about ZAPD

* number 0

* Update place_title_cards.xml

* Update spec
2021-07-04 18:20:08 -04:00
Roman971
fa0a0fe81b
Decompile Fishing and document object_fish (#856)
* Start decompiling Fishing

* Decompile more functions in Fishing

* Decompile a few more functions in Fishing

* Decompile func_80B6E9E0 and func_80B7825C (non matching)

* Minor Fishing cleanups

* Migrate fishing bss to C and match 3 functions

* Decompile and match Fishing_Update

* Migrate fishing data to C and minor cleanups

* Fix the object_fish xml and use its symbols in Fishing

* Partially document Fishing and object_fish

* Add more documentation/cleanups to Fishing and object_fish

* Use object_fish symbols in Demo_Ec and fix naming

* Minor fixes to Fishing docs

* Apply review suggestions for Fishing

* Apply 2 more review suggestions for Fishing

* Apply some review suggestions for Fishing
2021-07-04 13:42:17 -04:00
mzxrules
3fd05c9147
z_En_Ossan and dependencies (#824)
* fix colliderinit typo

* fix initchain

* reloc

* progress

* progress

* Pick off a few easy functions, reduce number of warnings

* more tough OKs

* Getting closer to all OK, fix en_girla header

* some hard OKs, 7 to go

* two funcs remaining

* func_80AC7094 OK!

* Fix warnings, begin documentation

* get most of object_ossan documented, document some of en_ossan

* improve en_girla function names

* more EnOssan documentation

* more documentation

* en_tana basically complete, en_girla vars all named, en_ossan documentation improvements

* delete TIME ITSELF

* object_oF1d_map OK

* more names, fixed a poition typo

* Nearly all en_ossan functions named, all variables named

* format.sh

* forgot to delete data

* implement pr changes

* EnOssan OK! implement most of Roman's suggestions

* ugh

* implement figs suggestions

* implement roman's suggestion

* Can't tell my left from my other left

Co-authored-by: fig02 <fig02srl@gmail.com>
2021-07-04 17:23:18 +02:00
louist103
7446e5eb80
Decompile some more objects (#848)
* Object_FU limbs and skel OK

* limbs OK

* Object_FU textures OK

* Object_FU face textures OK

* Symbols in en_fu.c

* en_fu.c limb enum

* Remove Object_fu from undefined_syms, move textures to draw, and small cleanup

* Object_bird OK

* Object_Bird OK, added cutscene for shot sun, and song of storms

* Rainbow Bridge CS

* Great fairy CS

* Cutscene -> Cs

* remove '&' from Cutscenes

* Cleanup object_bird

* Update z_en_fu.c

* Update z_en_fu.h

* Update z_en_fu.c

* Update z_en_fu.h

* Update z_en_fu.h

* DC intro CS

* Zeldas lullaby CS

* Nabooru Knuckle CS

* Owl Lake Hylia CS

* Sun song CS

* Undefined sym in Boss Dodongo

* Missed a few more

* DC tex name

* Windmill man limbs
2021-06-29 19:22:36 +02:00
fig02
0a35c752e7
Some actor.c docs (in preparation for en_test) (#820)
* renames

* format

* format functions.h

* clean

* arg name

* remove asm
2021-06-22 08:51:04 +09:00
Zelllll
c644aaa2ee
Interface improvements (#822)
* Add symbols, does NOT build OK

* parameter OK with syms

* Use `static` more and inline arrays

* wip docs

* Start on Interface_Draw, NOT OK yet

* rename variables since interface dev is weird

* nonmatching for now

* kaleido

* Update src/code/z_parameter.c

Co-authored-by: louist103 <35883445+louist103@users.noreply.github.com>

* Make most texture rectangles use shifts

* fix symbols for all interface things

* done with interface_draw for now

* Update z_parameter.c

* format files

* fix wrong function calls

* fix bss

* improvements in matching

* remove button enum for now

* (void)0 to fix warning

* make conditional look nicer

* fix

* fix wrong combiner

* Update src/overlays/actors/ovl_kaleido_scope/z_lmap_mark.c

Co-authored-by: Roman971 <32455037+Roman971@users.noreply.github.com>

* format

* remove "HUD" naming

* review suggestions

Co-authored-by: louist103 <35883445+louist103@users.noreply.github.com>
Co-authored-by: Roman971 <32455037+Roman971@users.noreply.github.com>
2021-06-15 13:29:10 -04:00
EllipticEllipsis
566d107e55
EnVali OK and documented, object_vali and object_bl completely analysed and documented (#845)
* OK

* Some naming

* Name more, correct typo in Biri, extract skel

* just Draws need names, fix typos in bili and warp1

* Decompile object_vali and add symbols

* Few more names

* Bari naming done

* object_bl completed, symbols added

* Label object_bl

* Formatter

* delete asm

* review changes

* review changes

* review
2021-06-14 18:11:14 -04:00
EllipticEllipsis
d3db43df00
Fix and rename nes_font_static (#753)
* renames

* change digits and control pad names

* Add codepoints, rename blank char 0x7F
2021-06-08 19:22:28 +02:00
louist103
9de0b13141
Object_RU1, Object_MA1, and warp pad objects Decompiled (#828)
* Ruto limbs

* RutoLimb enum

* the enum doesn't go in en_door

* Limb DLists

* Name almost all textures and clean up EnRu1.c

* remove padding

* Name all but 1 animation and remove undefined syms

* Object MA limbs OK

* (MA1)Most textures

* Small renames in EnMa1.c

* Object MA1 OK

* add base object for Mjin

* Mjin OK

* Update object_ma1.xml

* PR fixes (Fig)

* PR fixes

* Missed one

* Update assets/xml/objects/object_ru1.xml

Co-authored-by: Roman971 <32455037+Roman971@users.noreply.github.com>

Co-authored-by: Roman971 <32455037+Roman971@users.noreply.github.com>
2021-05-30 19:10:17 +02:00
louist103
f6470eaa08
"Decompile" more objects. (#784)
* Object_hakach_objects OK and fix a warning in z_play.c

* Object Warp1 OK

* Object_spot16_obj OK

* object_cs Skeleton and limbs OK

* Limbs are broken

* Limbs OK

* Object_CS OK

* Object_jya_door OK

* fix errors and add new lines

* PR fixes (AngheloAlf)

* PR fixes (EllipticEllipsis)

* PR fixes (Fig)

* Rename Spot16 and Jya

* GraveYard -> Graveyard

* PR fixes

* -s

* PR fixes
2021-05-30 12:30:38 -04:00
Anghelo Carvajal
515ebdce9d
ZAPD update: libpng, zroom improvements and others (#811)
* git subrepo pull --force tools/ZAPD

subrepo:
  subdir:   "tools/ZAPD"
  merged:   "769f5702a"
upstream:
  origin:   "https://github.com/zeldaret/ZAPD.git"
  branch:   "master"
  commit:   "769f5702a"
git-subrepo:
  version:  "0.4.3"
  origin:   "???"
  commit:   "???"

* Add `libpng` to readme

* Remove `-ifp` since it doesn't exists anymore in ZAPD

* Remove extra print I added

* Add UNK_09 macro and other minor fixes

* Simplify PNG rules

* simplify gitignore

* Update README.md

Co-authored-by: Roman971 <32455037+Roman971@users.noreply.github.com>

* Update dockerfile

* basic instructions for cygwin and mac

* git subrepo pull --force tools/ZAPD

subrepo:
  subdir:   "tools/ZAPD"
  merged:   "86160be69"
upstream:
  origin:   "https://github.com/zeldaret/ZAPD.git"
  branch:   "master"
  commit:   "86160be69"
git-subrepo:
  version:  "0.4.3"
  origin:   "???"
  commit:   "???"

* Change nanoseconds to seconds in extract_assets.py

Co-authored-by: Roman971 <32455037+Roman971@users.noreply.github.com>
2021-05-30 11:09:59 -04:00
louist103
676ecf06c5
warnings fixed (#835) 2021-05-30 10:21:21 -04:00
louist103
515163e6cd
Outname -> OutName for OBJECT_LINK_CHILD (#827)
* Outname -> OutName

* ANother child fix

* TLUT -> tlut
2021-05-26 22:16:01 -04:00
louist103
201c9ec1cd
Decompile a bunch of objects (#603)
* Mostly done but shifted

* still messed up

* Almost OK

* OBJECT_JYA_OBJ OK, OBJECT_GR OK

* Done

* Merge master and format

* Cleanup

* Cleanup 2

* Start object MB dont merge yet

* Object_MB OK

* Object_ydan_objects OK

* General 'ydan' actor cleanup

* Forgot some small things

* Object_EC OK

* add .gitkeep and run format

* Object_sd OK but no textures cause of a zap issue

* PR fixes

* Fix object_sd

* fix ydan

* delete .gitkeep files

* OBJECT_BOX as far as it can go with current ZAP

* Fix undefined_syms

* Start child link object

* Push progress, dont merge yet

* Object_mori_objects OK

* Fixed?

* Fix conflicts again

* Seems like i missed some textures

* Extract data for BgBombwall

* More field

* ZAP YEP 2.0

* Object_Box OK

* Object_SD ok.  Ready to merge

* remove ASM and merge master

* remove ASM

* remove files wrongfully added to docs/

* Almost done

* Change comment in z_player_lib.c

* forgot some DLists in player_lib.c

* Fix conflict, run format

* Same as before but this time with Tex and TLUT

* Last few things

* fix object_GR and add limbs to object_sd

* Nane -> Name

* gChildDekuShieldMtx is now a matrix and not a blob

* PR fixes (Fig)

* add a space for comment in z_player_lib.c

* re push and new lines

* PR fixes (AngheloAlf)

* PR fixes (Roman)

* Fix Heishi2

* PR fixes (Fig)

* Replace spacing in a file

* PR fixes (Roman)
2021-05-26 18:59:21 -04:00
louist103
aebf11b8be
object_sa OK (#789)
* object_sa OK

* PR fixes (AngheloAlf)

* PR fixes (Roman)
2021-05-23 22:02:54 +02:00
EllipticEllipsis
d9a4a2079d
object_hata OK (#806)
* everything except limbs

* spec

* object_hata OK

* Replace symbols, unused data, enums, some cleanup

* Fix compiler warnings in EnRiverSound

* Address Roman's review

* Correct limbs name
2021-05-17 14:57:59 -04:00
Anghelo Carvajal
4d5d1fd079
Add every unreserved object in an automated way (#805)
* it's crashing

* fix stuff

* fix xmls

* problematic objects

* fix tabs

* Fix suffixes

* add missing new lines

* Add comments to the problematic objects

* Find and replace fixes

* Add Fig's objects

* I forgot to add a Name in a cutscene, so I'm adding it here

* Update object decomp tutorial a little bit

* Update problematic objects

* Update docs/tutorial/object_decomp.md

Co-authored-by: EllipticEllipsis <73679967+EllipticEllipsis@users.noreply.github.com>

* Change comments

* comment out a few blobs

* dammit tluts

* Change a bunch of objects

* update the last bunch

* update comments on  oA11 and oB2

* Ninja-edit to fix compatibility with ZAPD's PR 142

Co-authored-by: EllipticEllipsis <73679967+EllipticEllipsis@users.noreply.github.com>
2021-05-16 12:36:40 -04:00
Anghelo Carvajal
8f9881ece2
Add UNK_09 macro and other minor fixes (#813)
(cherry picked from commit d3a6d4d2e1)
2021-05-14 20:11:00 -04:00
Roman971
a53e084cd2
Decompile the pause menu aka. ovl_kaleido_scope (+ minor changes) (#803)
* Decompile ovl_kaleido_scope + minor cleanups

* Add a common header for ovl_kaleido_scope

* Start cleaning up and documenting kaleido_scope (+ some interface docs)

* Improve and fix some kaleido_scope non matchings

* Match KaleidoSetup_Init

* Extract icon_item_fra/ger_static files

* Add more documentation and matches to kaleido_scope

* Improve the z_kaleido_collect.c non matching

* Rename z_kaleido_8081EFF0.c to z_kaleido_prompt.c

* Update most kaleido variables to be static

* Improve GS flag macros

* Improve z_lmap_mark.c and extract z_lmap_mark_data.c with a script

* Various minor fixes and improvements

* Minor fixes and review changes

* Review changes part 2

* Rename gSetTileCustom to gDPSetTileCustom

* Review changes part 3
2021-05-02 19:15:16 -04:00
EllipticEllipsis
ce44541d33
EnFish, OK and documented (#795)
* Matching

* Some naming

* spec

* Name another function

* Name animations, clarify use of GI_MAX and GI_NONE

* Documented bottle range functions

* Simplify squared distance function in EnIceHono, actor descriptions

* Functions for dropped fish

* More naming

* Change 65535.5f to (0xFFFF + 0.5f)

* Change 65535.5f to (0xFFFF + 0.5f)

* name phases

* Named other types, Docile functions

* Naming complete

* delete asm

* format, remove outdated comment

* Fix a few DrawFlexOpa arguments

* Review changes

* Change back to original playSound

* Function comments per review
2021-05-02 18:41:05 +02:00
Parker Burnett
2ee1fd4668
finished object_skb (#790)
* finished object_skb

* neglected the limbs and dlists, so I added them

* adding the textures

* fixing some names

* ....forgot to change the c file....

* hopefully fixed formatting issue
2021-04-30 20:31:49 -04:00
Anghelo Carvajal
9dbebfa38f
Change Hints in scene's XMLs (#800)
* Remove blobhint

* Add segments and offsets, and remove most hints

* Change PathHint to Path

* Add missing final new lines in scenes xmls
2021-04-30 20:23:50 -04:00
Anghelo Carvajal
722017814d
Decompile object_zo 🐬 (#794)
* Initial xml

* most of in-code references

* Add limbs and evrything else

* Functions used by EnRiverSound

* Fix forearm and use void* for textures

* Run formatter
2021-05-01 01:55:52 +02:00
Nicholas Estelami
0432011bd9
Updated to use latest version of ZAPD (#777)
* Updated config file

* Added missing files

* Temporarily removed asm_processor changes.

* git subrepo pull --force tools/ZAPD

subrepo:
  subdir:   "tools/ZAPD"
  merged:   "96ffc1e62"
upstream:
  origin:   "https://github.com/zeldaret/ZAPD.git"
  branch:   "master"
  commit:   "96ffc1e62"
git-subrepo:
  version:  "0.4.3"
  origin:   "???"
  commit:   "???"

* git subrepo pull --force tools/ZAPD

subrepo:
  subdir:   "tools/ZAPD"
  merged:   "179af7d11"
upstream:
  origin:   "https://github.com/zeldaret/ZAPD.git"
  branch:   "master"
  commit:   "179af7d11"
git-subrepo:
  version:  "0.4.3"
  origin:   "???"
  commit:   "???"

* Cleanup and fixes.

* git subrepo pull --force tools/ZAPD

subrepo:
  subdir:   "tools/ZAPD"
  merged:   "50ad2fe78"
upstream:
  origin:   "https://github.com/zeldaret/ZAPD.git"
  branch:   "master"
  commit:   "50ad2fe78"
git-subrepo:
  version:  "0.4.3"
  origin:   "???"
  commit:   "???"

* Makefile fix

* git subrepo pull --force tools/ZAPD

subrepo:
  subdir:   "tools/ZAPD"
  merged:   "b9120803e"
upstream:
  origin:   "https://github.com/zeldaret/ZAPD.git"
  branch:   "master"
  commit:   "b9120803e"
git-subrepo:
  version:  "0.4.3"
  origin:   "???"
  commit:   "???"

Co-authored-by: Jack Walker <7463599+Jack-Walker@users.noreply.github.com>
2021-04-30 23:23:22 +02:00
Anghelo Carvajal
6e58354c71
General object cleanup (#799)
* Object cleanup

* Fix running man

* fix mm symbols
2021-04-30 00:38:15 -04:00
mzxrules
1ac9479cae
z_bg_mizu_movebg and object_mizu_objects (#747)
* OK a few functions

* BgMizuMovebg_Draw OK, make tweaks to bg_mizu_bwall

* migrate data

* create mizu_objects, defines for water temple water level

* clean up some code

* implement most suggestions

* review

* review2

* formatting

Co-authored-by: Fig02 <fig02srl@gmail.com>
2021-04-25 19:36:43 -04:00
EllipticEllipsis
7cc67f70c1
EnTp, 1 nonmatching, and object_tp (#782)
* Data imported, 8 easy functions matched

* Init only remaining nonmatching, data in

* some renaming & fiddling with Init, still nonmatching

* fix colours

* Init still not matching

* Decompile object_tp

* renames

* Rename func_80B20DE0

* Horrible new idea

* Known equivalent, docs next

* Another attempt

* Finished naming in object_tp

* Named functions, more enums

* DrawBridge -> Drawbridge

* skulltulla -> Skulltula

* Name almost all struct variables

* Named most of the temps

* delete asm

* spec

* Missed data file, whoops

* Review

* More review changes
2021-04-21 14:26:24 -04:00
petrie911
7b2b88d552
Volvagia (ovl_Boss_Fd) and related actors (#352)
* Darkmeiro decompilation

Bg_Gnd_Darkmeiro decompiled, matched, and documented.

* Lots of functions matched. Some big ones are close.

* Five left unmatched, one close.

* Merged data and decompiled the giant function into something readable. Its branch structure has yet to be matched.

* Three unmatched, one essentially matched, the rest matched.

* More fixes.

* Documented more of the structure and cleaned up a bit.

* BossFd2, BgVbSima, and EnVbBall matched and documented

* Also removed unneeded .s files

* And need to name EnVbBall's functions

* give this a shot

* fix conflict

* one more try

* removing darkmeiro changes

* and again

* now OK from make clean

* minor cleanup

* One more matching function for BossFd

* which means it doesn't need its .s

* splitting

* splitting

* splitting

* forgot some .s

* fancy new names

* fancy new names

* trying again

* sneaky .s files

* sound effects and some hex to decimal conversions

* Sound effects and static variable cleanup

* format.sh and clean up static variables

* sfx and formatting

* ZAP and cleanup

* small cleanup

* cleanup and ZAP

* ZAP

* looking at the giant function again

* looking at the giant function again

* Only the big function left.

* Those .s files aren't mine, officer

* float literals might be fixed. regalloc still a nightmare

* almost done with the big function

* should make now

* not much of a change

* all functions match. rodata somehow doesn't.

* forgot some things

* lots of cleanup

* and a little more

* small error

* large cleanup. Also BossFd has function names and inlined variable declarations

* still more cleanup

* the quest for 0.1f continues

* forgot to put NON_MATCHING back in

* Data structures fully documented. Still more cleanup.

* DECR now works with BossFd2

* should match now

* cleanup

* small cleanup

* cleanup and names

* tiny thing

* particles and headers and stuff

* now with more enums

* merge

* test

* end test

* update

* cleanup

* object 2

* object 1

* doc object_fd2

* git subrepo pull --force tools/ZAPD

subrepo:
  subdir:   "tools/ZAPD"
  merged:   "6f874af4a"
upstream:
  origin:   "https://github.com/zeldaret/ZAPD.git"
  branch:   "master"
  commit:   "6f874af4a"
git-subrepo:
  version:  "0.4.3"
  origin:   "https://github.com/ingydotnet/git-subrepo.git"
  commit:   "2f68596"

* formatting

* .s

* merge actor

* vertex arrays

* a little more

* formatting

* merge opd

* fixed damage check

* cleanup

* fixes

* effect struct

* review

Co-authored-by: petrie911 <pmontag@DESKTOP-LG8A167.localdomain>
Co-authored-by: fig02 <fig02srl@gmail.com>
2021-04-17 19:12:46 +02:00
Lucas Shaw
70978762b8
ovl_En_Xc and object_xc OK (#746)
* Started

* did some more

* did a few more

* update

* Fixed corrupted git repo

* did some more

* Did a few more functions

* taking a break

* fix undefined

* matched the stupid hard function

* a few more

* did some more, done for tonight

* commit in case i mess up

* 3 non matching

* .

* remove tools/ZAP2 from origin master

* idk

* i cant figure this out

* object_xc OK

* compiles now

* the evil function is now ok

* z_en_xc OK

* some documentation

* more documentation i guess

* more documentation

* more z_en_xc docs

* z_en_xc updates

* Final pass, its been nearly a year

* Remove unnecessary comment

* forgot to remove unused asm

* Merge

* Made suggested changes and fixed warnings in z_en_xc

* Remove symbols from undefined_syms.txt

* Add some missing animmode to en_Xc

* review

* review

* fix tot cutscene

* comment

Co-authored-by: Lucas Shaw <lucas.shaw1123@gmail.com>
Co-authored-by: Fig02 <fig02srl@gmail.com>
2021-04-14 18:49:56 -04:00
Anghelo Carvajal
9e956cbe3f
object_horse and object_hni (#772)
* object_horse_zelda

Signed-off-by: angie <angheloalf95@gmail.com>

* object_horse_normal

Signed-off-by: angie <angheloalf95@gmail.com>

* object_horse_link_child

Signed-off-by: angie <angheloalf95@gmail.com>

* object_horse_ganon

Signed-off-by: angie <angheloalf95@gmail.com>

* object_horse

Signed-off-by: angie <angheloalf95@gmail.com>

* object_hni

Signed-off-by: Angie <angheloalf95@gmail.com>

* ZAPD is falling to do vtx

Signed-off-by: Angie <angheloalf95@gmail.com>

* Testing

Signed-off-by: Angie <angheloalf95@gmail.com>

* Rename horse_link_child variables

Signed-off-by: angie <angheloalf95@gmail.com>

* horse_zelda with names

Signed-off-by: angie <angheloalf95@gmail.com>

* I'm suspecting that this game doesn't use z_en_horse_ganon

Signed-off-by: angie <angheloalf95@gmail.com>

* Child epona eye textures

Signed-off-by: Angie <angheloalf95@gmail.com>

* Extract eyes textures from Epona

Signed-off-by: Angie <angheloalf95@gmail.com>

* Small rename

Signed-off-by: Angie <angheloalf95@gmail.com>

* change references in EnHorseNormal

Signed-off-by: angie <angheloalf95@gmail.com>

* Rename a few HorseNormal animations

Signed-off-by: angie <angheloalf95@gmail.com>

* Add normal horse eye texture

Signed-off-by: angie <angheloalf95@gmail.com>

* Add some textures

Signed-off-by: angie <angheloalf95@gmail.com>

* change pointers in EnViewer

Signed-off-by: angie <angheloalf95@gmail.com>

* Rename some animations of HorseGanon

Signed-off-by: angie <angheloalf95@gmail.com>

* Add a few dlists in object_horse

Signed-off-by: Angie <angheloalf95@gmail.com>

* Add whinnies

Signed-off-by: Angie <angheloalf95@gmail.com>

* Rename last animations remaining in horse_normal and horse_ganon

Signed-off-by: angie <angheloalf95@gmail.com>

* remove the other horses from this branch

Signed-off-by: angie <angheloalf95@gmail.com>

* Rename Epona animations

Signed-off-by: angie <angheloalf95@gmail.com>

* rename animations of ingo's horse

Signed-off-by: angie <angheloalf95@gmail.com>

* add textures in hni

Signed-off-by: angie <angheloalf95@gmail.com>

* Give proper animation names

Signed-off-by: angie <angheloalf95@gmail.com>

* Update symbols

Signed-off-by: angie <angheloalf95@gmail.com>

* cutscenes

Signed-off-by: angie <angheloalf95@gmail.com>

* ./format.sh

Signed-off-by: angie <angheloalf95@gmail.com>

* Apply suggestions from code review

Co-authored-by: EllipticEllipsis <73679967+EllipticEllipsis@users.noreply.github.com>

* Add most of epona's textures and some limbs

Signed-off-by: angie <angheloalf95@gmail.com>

* add a bunch of textures and limbs of hni

Signed-off-by: Angie <angheloalf95@gmail.com>

* typo

Signed-off-by: Angie <angheloalf95@gmail.com>

* trailling comma memes

Signed-off-by: Angie <angheloalf95@gmail.com>

* all textures from hni

Signed-off-by: angie <angheloalf95@gmail.com>

* The remaining epona's textures

Signed-off-by: Angie <angheloalf95@gmail.com>

* Use proper names for bridge cutscene

Co-authored-by: EllipticEllipsis <73679967+EllipticEllipsis@users.noreply.github.com>
2021-04-14 17:12:00 -04:00
louist103
d22b746128
Decompile King Dodongo and his fire effect (#744)
* Fixed upstream

* move .data

* match init

* mathc func_808C1D00

* match func_808C32F4, func_808C2B38, func_808C3224, func_808C2AB0

* match func_808C30F4, func_808C2A40, func_808C3704, func_808C3704

* func_808C18B0

* match another chain of functions

* Match func_808C29B0, Draw, and most of OverrideLimbDraw

* start update

* Really close

* Almost match update, match Override Limb Draw

* start the big switch

* Make a little progress on the big switch function

* Test

* chip away at the big one some more

* test

* progress

* More progress

* Add

* Finished another chain of functions

* Decomp effect functions

* Get the whole file in C

* Move data to its own C file

* Start the effect file en_bdfire.c

* Messed up expected

* Finish EnBdfire.c

* A little clean up

* done as far as I can get it

* Delete scenes directory

* Delete graphs directory

* Delete graphovl.py

* match and such

* Delete BossDodongo_Update.s

* PR fixes

* restore old IDO

* Color Filter

* PR fixes (Roman)

* Fixed added assets

* remove asm

* PR fixes (Roman)

* quick format change

* remove unwanted files

Co-authored-by: Louis <5883445+louist103@users.noreply.github.com>
Co-authored-by: petrie911 <pmontag@DESKTOP-LG8A167.localdomain>
Co-authored-by: Fig02 <fig02srl@gmail.com>
2021-04-11 18:38:22 +02:00
EllipticEllipsis
8d2a2a8e46
Gerudo objects (#757)
* object_ge1

* more stuff named

* object_gla OK, symbols added to C

* eff fire fix in gameplay_keep

* object_nb OK, fixed gameplay_keep

* replaced symbols in EnNb, limb enums

* Change EnGeldB limb enums to hex

* Use enum in header too

* Add descriptions to EnGe2 and EnNb, rearrange xml

* Reorder xml

* review changes
2021-04-10 18:25:03 +02:00
EllipticEllipsis
c04806fc66
Player animation offsets (#762)
* Changed PlayerAnimations to be named with offsets

* named hover boots timer

* update EnIshi sCylinderInits
2021-04-10 18:07:25 +02:00
louist103
25dd8e54dc
Decompile and mostly document EnSkj, EnSkjNeedle, and OBJECT_SKJ. One NON_MATCHING (#750)
* match a few

* delete ASM

* Almost done

* One reg swap left

* GlobalCtx2 YEP

* Start object SKJ

* Start some documentation

* Big doc pass

* Name the first batch of functions

* Done

* fix some issues real quick

* lets try this again

* remove left over doc tools and add 3 textures

* Finish object_skj docs

* PR fixes

* PR fixes

* Delete BuildInfo.ha

* PR fixes (Roman)

* PR fixes (Roman)
2021-04-10 17:39:25 +02:00
petrie911
d47528ee59
Bongo Bongo (ovl_Boss_Sst) (#458)
* First pass

* Darkmeiro decompilation

Bg_Gnd_Darkmeiro decompiled, matched, and documented.

* give this a shot

* fix conflict

* one more try

* more matching fun

* fun with bongo

* clean this up later

* found the matching versions

* diff.py has escaped?

* now with more docs

* Now with floor and more docs

* one more thing

* incremental progress

* It's Bongo time

* one little thing

* merge ZAP

* update

* camera

* gfx now in their own file

* now with more object decomp

* name animations

* now shiftable

* missed some. also DECR

* opd merge

* start xml

* now with xml asset extraction

* format

* cleanup

* removed union

Co-authored-by: Kelebek1 <eeeedddccc@hotmail.co.uk>
Co-authored-by: petrie911 <pmontag@DESKTOP-LG8A167.localdomain>
2021-04-06 01:08:45 +02:00
petrie911
1398898b70
object_goma (#754)
* testing

* all named

* oh god spelling

* fixes

Co-authored-by: petrie911 <pmontag@DESKTOP-LG8A167.localdomain>
2021-04-04 17:54:56 -04:00
Tharo
208167361b
Poe Objects (#743)
* poe objects

* Last unaccounted resolved, name suffix fixes

* remove _tex

* missed 2

* format

Co-authored-by: Fig02 <fig02srl@gmail.com>
2021-04-04 23:48:12 +02:00
Anghelo Carvajal
c94e595dc1
Misc objects problems (#748)
* fix hidan door

Signed-off-by: angie <angheloalf95@gmail.com>

* doors and lens of truth in gameplaykeep

Signed-off-by: angie <angheloalf95@gmail.com>

* other minor fixes

Signed-off-by: angie <angheloalf95@gmail.com>

* Fix a typo

Signed-off-by: Angie <angheloalf95@gmail.com>
2021-04-02 19:30:26 -04:00
petrie911
28cfd82a4f
Phantom Ganon (ovl_Boss_Ganondrof) and related actors (#442)
* Darkmeiro decompilation

Bg_Gnd_Darkmeiro decompiled, matched, and documented.

* give this a shot

* fix conflict

* one more try

* It's Phantom Ganon time

* Fhg_Fire matched

* small touch up

* more documentation

* starting naming fire

* renaming

* cleanup

* hooray for new names

* merge

* first pass

* camera status

* bgcheck

* object 1

* object 2

* .s

* .s

* fig's comments

* implementing zel's suggestions and a few other things

* the work begins

* work continues

* docs, shifts, cleanup

* cleanup

* texture names

* addressing the rest of the notes

Co-authored-by: petrie911 <pmontag@DESKTOP-LG8A167.localdomain>
2021-03-29 15:35:46 -04:00
Kenix3
f4499a8de2
En_Clear_Tag OK and documented (#689)
* Decompile and document En_Clear_Tag

* Adds a define for setting the total count of ClearTag particles.

* Fixes swap in particle effect struct member names.

Additionally, implements the DECR macro where available.
Additionally, implements the CLAMP_MIN macro.
Additionally, adds more comments inside of functions explaining how the Arwing works.

* Reformats z_en_clear_tag.c after recent fixes.

* Removes not OK DECR and CLAMP_MIN macros.

I don't know why they built locally OK for me. May have had a stale build.

* Added static to data declarations.

Additionally added white spacing between data definitions.

* Various syling fixes in EnClearTag

Fixes inconsistent usage of particle/effect. They're Effect is the better name, so I went with that.

Fixed a naming issue in CalculateFloorTangent.

Adds s prefix to all the static variables.

Renames clearTagParticlesBuffer to sClearTagEffects

Consistent capitalization in comments.

Adds more descriptive comments to function level comments that didn't say a lot already.

Renamed gameplay.particleEffects to gameplay.specialEffects.

Renames cameraNumber to cameraId.

Fixed capitalization in display list variable names.

* Always capitalize the A in arwing.

* Fixes issue with overzealous replacement of arwing -> Arwing

* Renames arwing display lists to include the g prefix.

* Renames effect seed -> random

* Removes unnecessary decrement timer comments.

* Updates Arwing comments to detail why it's important that the roll is updated to zero.

* Updates stack variable names in EnClearTag_Update to be more consistent with each other.

* Updates Arwing crashing documentation.

* Further update documentation on arwing crashing.

* Even further updates to Arwing crashing docs.

* Fixes issue of missing newline in En_Clear_Tag.xml

* targetDirection reset now has a chained assignment

* Rotation angle to hex

* Fixes rotation hex and identifies float.

* Updates arwing fire check.

* Arwing cutscene timer is multiplied by 128 rather than shifting 7

* Updates scaledCrashingTimer assignment to be more consistent.

* Updates max scale to multiply by 2

* Gives name to the work buffer indices.

Additionally, makes enum names more consistent.

* Removes unnecessary globalCtx2 in EnClearTag_CreateFlashEffect

* Runs format.sh after recent changes.

* Updated path of ClearTag assets.

* Clear tag now uses Arwing in the display list name for all effects.

* Updates work buffer to expand and contract as new enums are added.

* Uses c99 defines in my c89

* Updates the unknown 8 bytes in en_clear_tag

* review

Co-authored-by: fig02 <fig02srl@gmail.com>
2021-03-29 19:14:08 +02:00