mracsys
bdc774058d
More descriptive names for CS_BEGIN_CUTSCENE and CS_END ( #2311 )
...
* rename CS_BEGIN_CUTSCENE and CS_END
* matching
* naming consistency for END command, improved comments
* remove CS_CMD_NONE
Co-authored-by: mzxrules <mzxrules@gmail.com>
* remove comma from end of enum
* git subrepo pull --force tools/ZAPD
subrepo:
subdir: "tools/ZAPD"
merged: "c04562d30"
upstream:
origin: "https://github.com/zeldaret/ZAPD.git "
branch: "master"
commit: "c04562d30"
git-subrepo:
version: "0.4.9"
origin: "https://github.com/ingydotnet/git-subrepo.git "
commit: "cce3d93"
---------
Co-authored-by: mzxrules <mzxrules@gmail.com>
Co-authored-by: fig02 <fig02srl@gmail.com>
2024-12-02 16:50:58 -05:00
Tharo
3f703a39d9
Fix some more GCC warnings, mark some bugs based on GCC warnings ( #2309 )
...
* Fix some more GCC warnings, mark some bugs based on GCC warnings
* Weird formatting
* Suggested changes
* More weird indentation I guess
* UNREACHABLE() macro, add missing NORETURNs to fault_n64.c
* AVOID_UB for PAL path in z_file_nameset.c
* Remove comments about return types
* Remove temp no longer needed
2024-12-02 04:40:49 -05:00
engineer124
6199634ffb
Minor Cleanup ( #2308 )
...
* cleanup
* more
* fix floats
2024-12-01 07:55:50 -05:00
mracsys
e0bd123312
Document time-specific textures for Deku Tree and Gerudo Fortress similar to other scenes ( #2310 )
...
* rename time-specific scene file textures
* linter fixes
2024-11-30 13:56:59 -05:00
feacur
bdf44ffc97
Merge branch 'main' into doc/actor_goron
2024-11-28 09:30:28 +01:00
fig02
cddca30442
Player Docs: Document Some Start Mode Actions ( #2305 )
...
* document blue warp arrive
* document warp song, door, and time travel
* document grotto and farores wind
* move animsfx
* review
* unname appear
2024-11-27 21:19:53 -05:00
Leonid Kapitonov
53962a2cd8
Document Actor "Fidget Tables" ( #2287 )
...
* Document `func_80034F54` and related data
new name: `UpdateLimbOverrides`
reason:
- `0x814` and `0x940` constants
- `*_OverrideLimbDraw` functions
additionally:
- move constants into `z64animation.h`
- use these constant for existing formulas
- properly name corresponding actors' fields
- add occasional explicit limbs limit constants
* port over the MM "fidget" naming
* remove redundant comments
* move and rename `FIDGET_*` constants
* introduce a `FIDGET_SCALE` constant, as no other value is applied
* remove generally unrelated changes
* apply PR suggestion
Co-authored-by: mzxrules <mzxrules@gmail.com>
* fix (?) fidgetTable size
following the https://github.com/zeldaret/oot/pull/2287#discussion_r1832371833 suggestion
* remove an unused `struct EnMu` field @ `0x024A`
a continuation to the 211263295c
automatic padding commpensates its absence
* remove MM mention as "it would get unruly fast"
https://github.com/zeldaret/oot/pull/2287#discussion_r1833470468
* rename `overridePerLimb` -> `fidgetFrequency`
https://github.com/zeldaret/oot/pull/2287#discussion_r1837211873
* give better names to the constants
https://github.com/zeldaret/oot/pull/2287#discussion_r1837211873
* remove unnecesasry braces from a comment
https://github.com/zeldaret/oot/pull/2287#discussion_r1842642196
* make the comment multiline "officially"
* restore `limbIndex` naming for this PR
43afb7b7cb (r1842644602)
* apply a PR suggestion
https://github.com/zeldaret/oot/pull/2287#discussion_r1842787653
---------
Co-authored-by: mzxrules <mzxrules@gmail.com>
2024-11-27 13:50:44 -05:00
fig02
33391c0a5b
Name Remaining Hookshot Actor Flags ( #2306 )
...
* name remaining hookshot flags
* tweak comments
* period
2024-11-23 23:19:27 -05:00
Tharo
e10c64a0b4
Add a PARAMS_PACK macro for building actor params setters ( #2304 )
2024-11-23 22:19:12 -05:00
fig02
6239f8e0b3
Document Hookshot Attachment ( #2300 )
...
* document hookshot attachment
* change comment
* swap hookshot function comment
* remove comments
2024-11-21 19:46:49 -05:00
feacur
771570aaa6
give better names to rolling checks
2024-11-20 15:37:25 +01:00
fig02
e0e0e93644
Player: Name all Start Modes ( #2302 )
...
* name some start modes
* document blue warp mode
* Revert "document blue warp mode"
This reverts commit d4071a8123
.
* name movement modes
* fix door mode comment, it is not broken
* Player_PutSwordInHand
* typo
* how the hell did that happen
* add sword clarification
2024-11-20 03:22:55 -05:00
fig02
ae1a1adcf1
Player Docs: Begin "Start Mode" Documentation ( #2301 )
...
* set up start mode
* note unused modes
* fix bss
2024-11-18 18:47:41 -05:00
feacur
5d1bf7727f
follow the bugs documentation style guide
2024-11-18 21:09:13 +01:00
feacur
5ba85a3f7e
name animation reversing func as such
2024-11-18 13:32:57 +01:00
feacur
fe53732127
give a function a better name
2024-11-18 13:19:39 +01:00
cadmic
5881164453
Fix VROM address handling in sym_info.py ( #2292 )
2024-11-17 17:34:23 -05:00
fig02
17edb82c0d
Decouple Debug Features From gc-eu-mq-dbg ( #2296 )
...
* rename OOT_DEBUG to DEBUG_FEATURES
* makefile changes
* add DEBUG_ASSETS
* fix DEBUG_FEATURES usages
* format
* fix errors
* review
* fix problem and review2
* review
* add DEBUG_FEATURES to DEBUG_ASSETS check
* review
* whoops
* format
2024-11-17 17:02:07 -05:00
cadmic
cf4dc98cc9
Use debug macros even in N64-only code ( #2298 )
...
* Use debug macros even in N64-only code
* Use UNK_FILE/UNK_LINE instead
2024-11-15 13:18:05 -05:00
Leonid Kapitonov
e46fcbdbc9
Document enum PauseState
game over parts ( #2283 )
...
* [document] `enum PauseState`, game over parts
* apply Jenkins fixes (automatic code formatting)
also, as previously, i've rerun the "make" to check integrity
* add `PAUSE_STATE_GAME_OVER_*` comments
in case it helps to rename them later, if the need ever arises
* improve `PAUSE_STATE_GAME_OVER_SAVE_*` comments
also i've noticed, that `z64pause.h` doesn't comply fully with the `.clang-format`
temporary changing a couple of setting to
- ColumnLimit: 0
- AlignTrailingComments: false
fixes the issue. i don't want to push unrelated formatting here
* remove redundant comments
https://github.com/zeldaret/oot/pull/2283#discussion_r1827652667
* apply PR naming suggestions
reverified with
> `check_format.py ...`
> `make ...`
2024-11-15 03:37:10 -05:00
feacur
423748a140
use BINANG
macros instead of hex values
2024-11-15 02:18:10 +01:00
feacur
768297f400
clarify "in range" of what it is
2024-11-15 00:43:56 +01:00
cadmic
c55a1dab57
fix_bss.py: Fix infinite loop after linker errors ( #2297 )
2024-11-14 12:35:35 -05:00
feacur
d8911078a4
yeah, be less judgemental
2024-11-14 10:22:48 +01:00
feacur
406349987f
Document actor.params
bits allocation
...
an "ammendment" for 57951edb82
somehow haven't saved the changes that time
2024-11-14 02:23:01 +01:00
feacur
57951edb82
Document actor.params
bits allocation
2024-11-14 02:14:03 +01:00
feacur
911550550f
link two if
parts with and else
...
https://github.com/zeldaret/oot/pull/2295#discussion_r1841272907
2024-11-14 02:14:03 +01:00
feacur
1fa1922a9b
tweak EnGo2_UpdateTalking
code and comments
...
https://github.com/zeldaret/oot/pull/2295#discussion_r1841205108
https://github.com/zeldaret/oot/pull/2295#discussion_r1841210644
https://github.com/zeldaret/oot/pull/2295#discussion_r1841256344
https://github.com/zeldaret/oot/pull/2295#discussion_r1841268480
2024-11-14 02:14:03 +01:00
feacur
e87bc05aff
use uniform naming between variables
...
https://github.com/zeldaret/oot/pull/2295#discussion_r1841202090
2024-11-14 02:14:03 +01:00
feacur
2ab3f6b66e
remove unnecessary comment
...
https://github.com/zeldaret/oot/pull/2295#discussion_r1841170202
2024-11-14 02:14:03 +01:00
feacur
fff6cf4b49
remove a [mis]leading zero
2024-11-14 02:14:03 +01:00
feacur
e2cda143b7
CAGED_FLAG
-> CAGED_SWITCH_FLAG
...
https://github.com/zeldaret/oot/pull/2295#discussion_r1841166305
2024-11-14 02:14:02 +01:00
feacur
a8dff36326
remove unnecessary block braces
...
https://github.com/zeldaret/oot/pull/2295#discussion_r1841154818
2024-11-14 02:09:19 +01:00
feacur
57c4c7653f
document the nature of type values
...
https://github.com/zeldaret/oot/pull/2295#discussion_r1841150757
2024-11-14 02:09:18 +01:00
feacur
9fae0fa37c
make the unused
comment a header
...
https://github.com/zeldaret/oot/pull/2295#discussion_r1841145730
2024-11-14 00:04:54 +01:00
feacur
46648b4ab7
name Hot Rodder consistently
...
https://github.com/zeldaret/oot/pull/2295#discussion_r1841188972
2024-11-14 00:02:44 +01:00
feacur
011cf6a5d1
fix a misleading comment
2024-11-13 13:51:36 +01:00
feacur
77fde2c89b
rematch EnGo2_RollingSlow
2024-11-13 13:28:59 +01:00
feacur
7f3642d522
give better enum names
2024-11-13 13:06:30 +01:00
feacur
17d5b2aaa3
give better names to the attention switching funcs
2024-11-13 12:59:42 +01:00
feacur
7c1d6f54df
rename func_80A408D8
-> EnGo_AttentionLost
2024-11-13 12:53:48 +01:00
feacur
35d0d71008
EnGo2_IsCameraModified
-> EnGo2_ShouldStay
2024-11-13 12:26:33 +01:00
feacur
1c416becd6
rematch EnGo2_UpdateTalking
a bit
2024-11-13 12:25:22 +01:00
feacur
da79fb473f
document focusOffset
variables
2024-11-13 12:13:56 +01:00
feacur
37569e2518
Document func_80A44790
as EnGo2_UpdateTalking
...
rename `.isAwake` as `.isTalkative
2024-11-13 12:13:56 +01:00
feacur
dbe0a46137
unify EnGo2 waking up naming
2024-11-13 12:12:52 +01:00
feacur
41b9cd0487
rematch EnGo2_StopRolling
2024-11-13 12:12:52 +01:00
feacur
b908614ceb
Document EnGo2 funtions based on the context
2024-11-13 12:12:51 +01:00
feacur
fc1009a0a6
Document EnGo2 known data
2024-11-13 12:12:01 +01:00
feacur
9be708d6b9
Document EnGo2 opening Goron's cage
2024-11-13 12:12:01 +01:00