fig02
28cc9d68cf
Remove "z64" prefix from all headers ( #2518 )
...
* z64 - a
* z64 - b
* z64 - c
* z64 - d
* z64 - e
* z64 - f
* z64 - g
* z64 - h
* z64 - i
* z64 - l
* z64 - m
* z64 - o
* z64 - p
* z64 - q
* z64 - r
* z64 - s
* z64 - t
* z64 - v
* restore file
* fix merge
* fix merge
---------
Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com>
2025-06-04 14:38:33 -04:00
Dragorn421
c903555e83
Commit some assets/overlays/ ( #2582 )
...
* Commit (inline) some assets/overlays/
* rm padding
* ovl_file_choose
2025-06-04 07:44:10 -04:00
Dragorn421
1eaae98ed3
T() macro in overlays 4 ( #2533 )
...
* T() macro in various overlays
* revert problematic T() in mir_ray
2025-05-27 18:00:25 +02:00
fig02
bed76a3bf3
add array_count.h ( #2514 )
2025-04-26 18:17:02 -04:00
fig02
2341c44a6c
Use official macros for Physical Address conversion ( #2511 )
2025-04-24 14:53:18 -04:00
fig02
de59ad3db7
macros.h 1/?: PRINTF
and T
( #2509 )
...
* create printf and translation headers
* non-overlays complete
* printf finished
* move T macro
* edit comment
* fix error
* fix bss
* remove is_64
* fix bss
2025-04-23 19:31:49 -04:00
mzxrules
652478c338
Reduce overlay dependencies on global.h (7) ( #2472 )
...
* z64env_flags, z64quest_hint_commands
* z64cutscene_spline, z64save.h moved from z64.h
* bss
* pr suggestion
* bss
* suggestions
2025-02-16 15:33:55 -05:00
mzxrules
4639914583
Reduce overlay dependencies on global.h (6) ( #2468 )
...
* add some headers, split some of z64.h
* MtxClear -> IdentityMtx
* more misc cleanups
* move D_80116280 to header, fix build issue
* remove z64.h
* Revert "MtxClear -> IdentityMtx"
This reverts commit 8fc74c0672
.
* split z64path.h and z64skin.h functions
* z64face_reaction.h
* cleanup overlay global references
* trim padding
* bss
2025-02-13 18:15:14 -05:00
mzxrules
494aecc9fc
Reduce overlay dependencies on global.h (5) ( #2466 )
...
* remove global.h dependency from all actors
* fix compiler error
* fix another build issue
* fix bss
2025-02-12 21:50:46 +01:00
mzxrules
130ac11458
Reduce overlay dependencies on global.h (4) ( #2456 )
...
* remove more global.h references
* .bss
2025-02-08 19:30:24 -05:00
mzxrules
03a2612246
Rename gMtx(F)Clear to gIdentityMtx(F) ( #2458 )
2025-02-08 19:00:32 -05:00
mzxrules
7dd3a83313
Reduce overlay dependencies on global.h (2) ( #2442 )
...
* reduce overlay dependencies on global.h
* merge cleanup
* more missed headers
2025-01-27 12:17:50 -05:00
mzxrules
ab37332793
Reduce overlay dependencies on global.h (1) ( #2438 )
...
* Reduce actor dependencies on global.h
* move dependency on z64play.h into the .c files
* add some missing dependencies
2025-01-23 14:39:23 -05:00
fig02
ff78b1263b
Add macros for line number differences ( #2365 )
...
* initial work, think I got all of them
* cleanup line_numbers.h
* fix gc-eu-mq-dbg
* fix matching problems
* remove old lines
* format
* missed some stuff
* comment fixes
* other
* review changes
2024-12-15 11:07:21 -05:00
fig02
17edb82c0d
Decouple Debug Features From gc-eu-mq-dbg ( #2296 )
...
* rename OOT_DEBUG to DEBUG_FEATURES
* makefile changes
* add DEBUG_ASSETS
* fix DEBUG_FEATURES usages
* format
* fix errors
* review
* fix problem and review2
* review
* add DEBUG_FEATURES to DEBUG_ASSETS check
* review
* whoops
* format
2024-11-17 17:02:07 -05:00
cadmic
d886ebe711
[ntsc-1.0/1.1] Match audio and loose ends ( #2293 )
...
* Match ntsc-1.0/1.1 loose ends
* Revert audioseq_padding
* Fix spelling
2024-11-11 17:50:56 -05:00
Dragorn421
93f22fcc42
[includes] z_collision_check.c ( #2252 )
...
* [includes] z_collision_check.c
* bss
2024-10-07 11:16:04 +02:00
Dragorn421
ca70ba14a2
[includes] Explicit global.h includes for z_player ( #2235 )
2024-09-27 00:35:40 -04:00
Dragorn421
5441559b30
Cleanup gSPMatrix, rename Matrix_New
-> Matrix_Finalize
, add MATRIX_FINALIZE_AND_LOAD
( #1983 )
...
* clean up gSPMatrix usage
* add weird hybrid macro gSPMATRIX_SET_NEW
* Matrix_NewMtx, MATRIX_NEW -> Matrix_Finalize, MATRIX_FINALIZE
* gSPMATRIX_SET_NEW -> MATRIX_FINALIZE_AND_LOAD
* format
2024-09-11 16:59:23 +09:00
cadmic
3e516f48f3
Match more ntsc-1.2 overlay draw functions ( #2061 )
...
* Match more overlay draw functions
* Review
2024-08-20 16:22:05 -04:00
cadmic
755604d5ff
Match a bunch of overlay draw functions ( #2034 )
...
* Match a bunch of actor draw functions
* Change z_demo_gt.c draw functions to take Actor* thisx
2024-08-12 13:42:53 -04:00
cadmic
e6bc4bd8cb
Add names to all typedef'd structs, unions, and enums ( #2028 )
...
* Add names to all typedef'd structs, unions, and enums
* wtf vs code
* Use a better regex
2024-08-12 03:07:48 -04:00
cadmic
9eec8af498
Add "do {} while (0);" to CLOSE_DISPS ( #2025 )
2024-08-10 18:48:27 -04:00
fig02
078e21f6c6
InitVars
-> Profile
(#2011 )
...
* rename ActorInit
* rename actorInit
* rename initInfo
* EffectSs Profile
* _InitVars -> _Profile
* format, loose ends
* revert tutorial
2024-08-02 17:50:02 -04:00
Derek Hensley
f3df4d13b8
Overlay Effects Retail OK ( #1717 )
...
* Effect_Ss_Bomb Retail OK
* Effect_Ss_Bomb2 Retail OK
* Effect_Ss_Stone1 Retail OK
2024-02-05 02:12:28 -05:00
cadmic
0cbcebfded
Match some overlay effects files ( #1705 )
2024-02-03 17:36:35 -05:00
cadmic
324db1d578
Replace most osSyncPrintf calls with PRINTF macro ( #1598 )
...
* Replace most osSyncPrintf calls with PRINTF macro
* DEBUG -> OOT_DEBUG
2024-01-12 10:38:13 -05:00
cadmic
cd917b0cb8
Create debug macros for common functions ( #1597 )
...
* Create debug macros for common functions
* Revert NDEBUG change
* MALLOCR -> MALLOC_R
* DEBUG -> OOT_DEBUG
* Use the same name for debug and non-debug matrix functions
* Fix file/line argument order
* Revert g[s]DPNoOp[Tag]
* Use SystemArena_MallocDebug directly in GameAlloc_MallocDebug
* MTXF_TO_MTX -> MATRIX_TO_MTX
2024-01-09 07:59:03 -05:00
engineer124
f2c06ce441
Misc Cleanup ( #1585 )
...
* misc cleanup
* more fake matches
* revert for sym
2023-11-22 04:19:31 -05:00
Dragorn421
57ce0cf8d9
Doc/Cleanup pass on object handling ( #1227 )
...
* `Object_InitBank` -> `Object_InitContext`
* Add and use `OBJECT_SPACE_SIZE_BASE`
* Remove `OBJECT_EXCHANGE_BANK_MAX` -> use `ARRAY_COUNT()` instead
* "object status" -> "object load entry"
* Misc. cleanup/renames
* Partial docs and way too much batch renaming and cleanup for a single commit
* ctrl shift h
* format
* format clang-11.1
* fix regressions
* Improve a `@bug` comment
* Move `OBJECT_SPACE_SIZE_BASE` from header to near `Object_InitContext`
* "objectID" -> "objectId"
* Revert iterator index to `i` in `Actor_KillActorsWithUnloadedObject`
* "object load entry index" -> "object entry"
* `Object_UpdateLoadEntries` -> `Object_UpdateEntries`
* Run format.sh
* "object entry" -> "object slot" (except internal usage)
* Proper `Object_SpawnPersistent` doc
Co-authored-by: fig02 <fig02srl@gmail.com>
* fixup one comment "object bank index" -> "object slot"
* Amend `Object_SpawnPersistent` comment to mention running out of free slots
* `Actor_KillActorsWithUnloadedObject` -> `Actor_KillAllWithMissingObject`
* Remove useless mention of what uses `Object_SpawnPersistent`
* Fix mistake on `Object_SpawnPersistent` doing sync dma, not async
* run formatter
* `Object_InitContext` -> `Object_Init`
* `waitObjectSlot` -> `requiredObjectSlot`
* `Object_Init` -> `func_80097DD8`
* one objectIndex -> objectSlot
* Remove `OBJECT_SPACE_SIZE_BASE`
* light fix on the merge (rm OBJECT_EXCHANGE_BANK_MAX)
* `func_80097DD8` -> `Object_InitContext`
---------
Co-authored-by: fig02 <fig02srl@gmail.com>
2023-09-19 14:10:12 -04:00
Dragorn421
d6207b17c2
Doc/cleanup pass on effects 1 ( #1421 )
...
* Some doc/cleanup on `Effect_Ss_Fhg_Flash`
* Some doc/cleanup on `Effect_Ss_Blast`
* 11DA0 -> Billboard
* doc three lerp funcs in effectss
* Some doc/cleanup on `Effect_Ss_Bomb`
* `rTexIdx` -> `rTexIndex`
* lifespan
* `LIFESPAN` -> `EFFSSBOMB_LIFESPAN`
* --parentheses
* Add todo about "having zapd forward declare static variables"
* try rework comments on effects scale
* lightning -> "a ball of electrical arcs" ?
2023-08-15 20:28:12 -04:00
Dragorn421
6e7a6d4181
Split SaveContext
into sub-structs ( #1393 )
...
* Split SaveContext struct
* run formatter
* Remove temporary-until-split stuff in z_sram
* .
* run formatter
2023-08-13 15:24:26 -04:00
engineer124
35887e25ee
Minor Misc Cleanup 2 ( #1422 )
...
* misc cleanup
* more cleanup
* more cleanup
* PR Suggestions
* cleanup cond
2023-02-26 21:48:42 +01:00
fig02
e37b993483
Name movement related functions in z_actor ( #1476 )
...
* rename functions
* dragorns name suggestions
* Revert "dragorns name suggestions"
This reverts commit dd4626ce5e
.
* lets try that again
* reword comment
* comments
* projectile speed
* arg name
* more comments
* minVelY comment
* merge master and format
2022-12-30 13:55:14 -05:00
fig02
3f4e4f25d4
document bug in eff_ss_d_fire ( #1481 )
2022-12-30 07:47:54 -05:00
fig02
92e03cf747
speedXZ -> speed ( #1477 )
...
* speedXZ -> speed
* +=
* revert arg in player function
* anon review
* engineer review
* forgot one
* last review
* revert decimal
2022-12-24 12:18:57 -05:00
Derek Hensley
4a9873775c
TransitionFade docs and clean up other transitions ( #1459 )
...
* TransitionFade docs
* PR suggestions
* Fix
* Fill
* Other transitions + enums
* Prefix transition assests with trans
* Fix end_title
* format
* OutNames
* nitpicks PR
* cleaner
2022-12-24 03:46:56 +01:00
Dragorn421
abb4201e57
Fix misc 18 ( #1423 )
...
* two more ABS
* fixup item_name_static texs outnames
* fixup CollisionCheck_SetOCvsOC docs
* Cleanup int comments alignments
* collsion -> collision
* `SQ*` macros fixup
* use `LERP` more
* static -> `s` prefix
* grammar: dont -> don't
* 3
2022-11-13 23:47:25 +01:00
Roman971
2f4c25da53
Fix many missing NULLs ( #1389 )
...
* Fix many missing NULLs
* Fix a raw actor id in en_horse
2022-10-04 01:18:50 -04:00
Roman971
f5a7c5612b
Use intptr types in more code files ( #1385 )
...
* Use intptr types for segments and a few system files
* Use intptr types for more dma rom addresses
* Use intptr types in data referring to rom files
* Update and cleanup a few message casts
* Change sys_cfb functions and debugHeapStart to use pointers
* Update graph.c for the sys_cfb return type change
2022-10-02 11:38:09 -04:00
mzxrules
327a813b37
Fix RaycastFloor flags ( #1328 )
...
* fix raycast floor flags
* format.sh
* Name flags
* Rename RaycastFloor functions, clean up caller code, document z_bg_spot15_rrbox
* change comment to prevent format wrap
* change to "if BGCHECK_GROUND_CHECK_ON is set"
* roman suggestions
2022-08-30 17:49:51 +02:00
engineer124
9e2aee3fa3
Minor Misc Cleanup ( #1360 )
...
* misc cleanup
* missed one
* EffectSsDust_UpdateFire
* revert change, needs more testing
2022-08-23 21:13:03 -04:00
Tharo
455321d2e8
Fix various small gfx issues ( #1313 )
...
* Fix various small gfx issues
* Use 0xFFFF instead of -1 for max prim depth
* More fixed point numbers
* scale -> texCoordScale, better cycle 2 render mode in z_title
* GFXP_CHAR_* defines renamed to SPACING
* Fix some gDPLoadMultiBlock uses
2022-07-30 17:49:10 -04:00
engineer124
1d19f37b26
Rename "Sound" to "Sfx" ( #1292 )
...
* First attempt
* More
* rename
* more sound -> sfx / sound effect (#7 )
* PR Suggestions
* PR Suggestions
* Small fix
Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com>
Co-authored-by: fig02 <fig02srl@gmail.com>
2022-07-30 09:05:27 -04:00
Roman971
08c8126ba5
Enable int-conversion warnings and fix all current instances ( #1280 )
...
* Enable int-conversion warnings for gcc/clang
* Fix all current int-conversion warnings
* Run format.sh
* Apply review suggestions
2022-06-15 20:15:44 -04:00
Roman971
b0bfa9eb69
Fix asset file includes to always start with assets/ ( #1260 )
...
* Fix asset includes to consistently start with assets/
* Fix header paths in asset xmls to start with assets/
* Remove -Iassets from compiler options
2022-06-06 15:37:25 -04:00
Dragorn421
1a41694d58
Add enum for setup dls and name z_rcp.c
functions ( #1196 )
...
* Introduce `SetupDL` enum
* wip
* wip
* Remove comments on each setupdl index
* Name setup dl functions by setupdl index
* `Gfx_SetupDl` -> `Gfx_SetupDL`
* Run formatter
* globalctx -> play
* fix regressions
* `Gfx_SetupDL` -> `Gfx_SetupDL_` (add separating underscore)
* `CallSetupDL` -> `SetupDL`
2022-06-03 18:25:48 -04:00
Tharo
451b24f79b
Fix a number of warnings when compiling with GCC ( #1239 )
...
* Silence a number of GCC warnings
* Remove
* Suggested changes
* Format
* Fix comment in en_go2
2022-06-03 18:51:23 +02:00
fig02
2e6279bc8e
PlayState Rename ( #1231 )
...
* global context -> play
* fix PlayState* PlayState
2022-05-21 14:23:43 -04:00
fig02
aadb5f9c47
Gameplay_ -> Play_ and this ( #1229 )
2022-05-18 00:41:50 +02:00