* Use intptr types for segments and a few system files
* Use intptr types for more dma rom addresses
* Use intptr types in data referring to rom files
* Update and cleanup a few message casts
* Change sys_cfb functions and debugHeapStart to use pointers
* Update graph.c for the sys_cfb return type change
* More documentation for padmgr.c
* Update comments
* Further suggested changes
* Suggested changes
* LOG_SEVERITY_INFO -> LOG_SEVERITY_CRITICAL
* Adjust PadMgr_RequestPadData comment
* Avoid array notation for args, adjust comment, rename the FaultMgr padInput field to inputs to better reflect it's an array
* Replace tabs in exceptasm.s source
* Replace tabs with \t in strings
* Fix grammar in various comments
* Fix "initalize" typos in code
* (fix typo) `__osMallocIsInitalized` -> `__osMallocIsInitialized`
* Some Link -> Player
* Use `EXCH_ITEM_` more
* "bgm music" -> "background music"
* Fix typos in `place_title_cards.xml`
* `SkelAnime_Update` returns a boolean
* Run formatter
* Doc `func_80044ADC` (draft)
* Replace `OREG` accesses with existing macros
* Small `Camera_GetPitchAdjFromFloorHeightDiffs` cleanup
* Simplify names with near/far
* Name regs used in `Camera_GetPitchAdjFromFloorHeightDiffs`
* Parentheses/misc cleanup
* update OREG names, except `R_CAM_YOFFSET_NORM` which looks too sketchy for this PR's scope
* More documentation for PreRender.c
* Comment fix
* Suggested changes
* More on coverage reading functions
* Further comment changes
* Further suggestions
* Update Dockerfile to Ubuntu 22.04
* Fix git directory ownership check with docker build
* Add .dockerignore that ignores everything
Building the Docker image requires no files from the
repo. To avoid slow Docker context copying when building
the image, ignore all files.
* Doc pass on EnDoor and transition actors
* (re)Name things
* Forgot to change gameplay_keep.xml
* "actor transition index" -> "transition actor index"
* Run formatter
* Better names for `DOOR_DL_` enum
* `TRANSITION_ACTOR_INDEX` -> `GET_TRANSITION_ACTOR_INDEX`
* name endoor params macros with get/is, _mask to _flag for the doubledoor flag
* Move last ; from `DOOR_ACTOR_BASE` expansion to usage
* Fix various small gfx issues
* Use 0xFFFF instead of -1 for max prim depth
* More fixed point numbers
* scale -> texCoordScale, better cycle 2 render mode in z_title
* GFXP_CHAR_* defines renamed to SPACING
* Fix some gDPLoadMultiBlock uses
* en_skb stalchild actor doc
* missed a sneaky one
* rename Main to DecideNextAction
* action state rename and become enum
* tweak bodybreak comment
* rename SPAWNING to BURIED
* rename to headlessWalkYawOffset
* rename hitboxActive to enableATCollision
* use bools for enableATCollision
* formatting
* move EnSkbActionState out of header
* rename enableATCollision -> setColliderAT
* remove unnecessary prototypes
* renaming per review, settle on breakFlags
* Clean up bytes, samples, frames
* Improve macro usage
* More missed macros
* rename macro now that it crosses files
* redefine macros in terms of frames
* Another use of macro
* Fix, it's number of samples, not size
* Partial PR Suggestions
* Small change
* size to length
* Correct/Clarify comments
* remove comment
* More PR suggestions, cleanup
* Bad formatting, fixed
* Cleanup z_debug
* misc
* pad reg names column to """allow""" 40 characters because why not
* safety parentheses in regs.h
* More safety parentheses, in named regs defines
* sort named regs in order, except for message system regs (?)
* put all regs in order (message system ones too)
* Add stdint.h with intptr_t and uinptr_t
* Use intptr types in dmamgr and yaz0
* Use intptr types in stackcheck
* Use intptr types in idle
* Run formatter
* Use pointers for StackEntry (+ minor type fix)