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oot/include
fig02 23de92d2f9
Match z_debug for retail (#1694)
* match z_debug for retail

* prototype

* directive
2024-02-02 12:44:31 -05:00
..
libc libc cleanup (#1568) 2023-10-27 16:06:44 +02:00
tables Generate gamestate overlay table with an include/tables/ header (#1504) 2023-07-04 12:36:55 -04:00
ultra64 Match retail padmgr.c and sys_rumble.c (#1693) 2024-02-02 12:25:44 -05:00
alignment.h
attributes.h libc cleanup (#1568) 2023-10-27 16:06:44 +02:00
audiomgr.h
audiothread_cmd.h
boot.h
color.h
command_macros_base.h
fault.h
functions.h Match z_debug for retail (#1694) 2024-02-02 12:44:31 -05:00
gfx.h Split z64.h: move various things, state, sram, gfx, jpeg, prerender, speedmeter (#1487) 2023-08-15 12:21:19 -04:00
gfxprint.h Split z64.h: gfxprint, message, pause, view (as new headers), +misc (#1475) 2022-12-30 14:55:31 +01:00
global.h
ichain.h Use __builtin_offsetof for non IDO builds (#1140) 2022-02-13 00:05:11 -05:00
irqmgr.h More documentation for padmgr.c (#1336) 2022-09-03 02:52:13 +02:00
jpeg.h Split z64.h: move various things, state, sram, gfx, jpeg, prerender, speedmeter (#1487) 2023-08-15 12:21:19 -04:00
macro.inc
macros.h
mempak.h Mempak doc (#1382) 2022-11-16 02:32:07 -05:00
message_data_fmt.h
message_data_static.h Fix TEXTBOX_POS issue (#1329) 2022-07-27 16:24:58 -04:00
padmgr.h
prerender.h Split z64.h: move various things, state, sram, gfx, jpeg, prerender, speedmeter (#1487) 2023-08-15 12:21:19 -04:00
quake.h
regs.h z_actor retail OK (#1670) 2024-01-30 21:07:34 -05:00
rumble.h
sched.h Improvements to Video Interface related functions and data (#1332) 2022-11-13 18:07:27 -05:00
segment_symbols.h Generate gamestate overlay table with an include/tables/ header (#1504) 2023-07-04 12:36:55 -04:00
seqcmd.h Document Audio Thread Commands (#1399) 2024-01-31 18:25:23 -05:00
sequence.h
sfx.h Document Audio Thread Commands (#1399) 2024-01-31 18:25:23 -05:00
speedmeter.h Speedmeter Small cleanup (#1554) 2023-09-25 06:29:15 -04:00
terminal.h Rename vt.h to terminal.h (#1339) 2022-11-01 19:17:11 -04:00
tha.h
thga.h
ultra64.h
unk.h
variables.h Retail z_scene matching (#1677) 2024-02-01 09:29:02 +01:00
z64.h
z64actor.h
z64animation.h
z64animation_legacy.h Update ZAPD (#1569) 2023-10-24 21:36:10 -04:00
z64audio.h Document Audio Thread Commands (#1399) 2024-01-31 18:25:23 -05:00
z64bgcheck.h Update ZAPD (#1569) 2023-10-24 21:36:10 -04:00
z64camera.h
z64collision_check.h
z64curve.h Update ZAPD (#1569) 2023-10-24 21:36:10 -04:00
z64cutscene.h Update ZAPD (#1569) 2023-10-24 21:36:10 -04:00
z64cutscene_commands.h Update ZAPD (#1569) 2023-10-24 21:36:10 -04:00
z64dma.h
z64effect.h Doc/Cleanup pass on object handling (#1227) 2023-09-19 14:10:12 -04:00
z64environment.h Update ZAPD (#1569) 2023-10-24 21:36:10 -04:00
z64game.h
z64interface.h
z64item.h
z64light.h
z64map_mark.h Fix all headers to comply with C standard (#957) 2021-09-15 19:24:19 -04:00
z64math.h
z64message.h
z64object.h
z64ocarina.h
z64pause.h
z64player.h name shock and burn functions (#1594) 2023-12-15 08:53:51 -05:00
z64quest_hint_commands.h Document elf_message scripting system (#1398) 2022-10-15 13:24:13 -04:00
z64save.h z_demo retail code matched (#1655) 2024-01-30 18:52:04 -05:00
z64scene.h
z64skin.h Update ZAPD (#1569) 2023-10-24 21:36:10 -04:00
z64skybox.h
z64sram.h Split z64.h: move various things, state, sram, gfx, jpeg, prerender, speedmeter (#1487) 2023-08-15 12:21:19 -04:00
z64transition.h
z64transition_instances.h
z64view.h
z64vis.h Document Framebuffer Filters, VisCvg and VisZbuf (#1534) 2023-09-16 17:16:58 -04:00