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libc
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tables
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ultra64
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alignment.h
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attributes.h
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libc cleanup (#1568)
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2023-10-27 16:06:44 +02:00 |
audiomgr.h
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Documentation for audio_thread_manager.c (#1562)
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2023-11-30 16:22:30 -05:00 |
audiothread_cmd.h
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boot.h
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color.h
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Fix all headers to comply with C standard (#957)
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2021-09-15 19:24:19 -04:00 |
command_macros_base.h
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fault.h
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libc cleanup (#1568)
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2023-10-27 16:06:44 +02:00 |
functions.h
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gfx.h
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gfxprint.h
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global.h
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Fix all headers to comply with C standard (#957)
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2021-09-15 19:24:19 -04:00 |
ichain.h
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irqmgr.h
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More documentation for padmgr.c (#1336)
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2022-09-03 02:52:13 +02:00 |
jpeg.h
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Split z64.h: move various things, state, sram, gfx, jpeg, prerender, speedmeter (#1487)
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2023-08-15 12:21:19 -04:00 |
macro.inc
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macros.h
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Fixup permuter_settings (#1746)
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2024-02-20 07:38:58 -05:00 |
mempak.h
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Mempak doc (#1382)
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2022-11-16 02:32:07 -05:00 |
message_data_fmt.h
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libc cleanup (#1568)
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2023-10-27 16:06:44 +02:00 |
message_data_static.h
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padmgr.h
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prerender.h
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quake.h
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Quake Documentation Pass (#1402)
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2022-10-15 02:16:37 -04:00 |
regs.h
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rumble.h
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Rumble doc (#1375)
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2022-09-27 12:40:26 -04:00 |
sched.h
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Improvements to Video Interface related functions and data (#1332)
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2022-11-13 18:07:27 -05:00 |
segment_symbols.h
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Generate gamestate overlay table with an include/tables/ header (#1504)
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2023-07-04 12:36:55 -04:00 |
seqcmd.h
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sequence.h
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Document code_800F9280.c -> audio_seqcmd.c i.e. (Audio_QueueSeqCmd) (#1234)
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2022-10-07 13:29:33 +02:00 |
sfx.h
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speedmeter.h
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Speedmeter Small cleanup (#1554)
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2023-09-25 06:29:15 -04:00 |
terminal.h
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Rename vt.h to terminal.h (#1339)
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2022-11-01 19:17:11 -04:00 |
tha.h
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thga.h
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TwoHeadArena and TwoHeadGfxArena docs (#1349)
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2022-11-13 18:29:50 -05:00 |
ultra64.h
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unk.h
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Fix all headers to comply with C standard (#957)
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2021-09-15 19:24:19 -04:00 |
variables.h
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z64.h
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z64actor.h
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z64animation.h
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z64animation_legacy.h
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Update ZAPD (#1569)
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2023-10-24 21:36:10 -04:00 |
z64audio.h
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z64bgcheck.h
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Update ZAPD (#1569)
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2023-10-24 21:36:10 -04:00 |
z64camera.h
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z64collision_check.h
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z64curve.h
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z64cutscene.h
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Update ZAPD (#1569)
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2023-10-24 21:36:10 -04:00 |
z64cutscene_commands.h
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Update ZAPD (#1569)
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2023-10-24 21:36:10 -04:00 |
z64dma.h
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Match retail z_std_dma.c (#1665)
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2024-01-30 19:53:16 -05:00 |
z64effect.h
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z64environment.h
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Update ZAPD (#1569)
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2023-10-24 21:36:10 -04:00 |
z64game.h
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Split z64.h: move various things, state, sram, gfx, jpeg, prerender, speedmeter (#1487)
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2023-08-15 12:21:19 -04:00 |
z64interface.h
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z64item.h
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Rename "ITEM_LAST_USED" (#1572)
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2023-11-07 14:11:59 -05:00 |
z64light.h
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Some doc on env light settings (#1307)
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2022-11-01 19:00:38 -04:00 |
z64map_mark.h
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z64math.h
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z64message.h
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z64object.h
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Doc/Cleanup pass on object handling (#1227)
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2023-09-19 14:10:12 -04:00 |
z64ocarina.h
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z64pause.h
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Name the main pause state and add placeholder enum for main (sub)states (#1551)
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2023-09-22 14:48:09 -04:00 |
z64player.h
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name shock and burn functions (#1594)
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2023-12-15 08:53:51 -05:00 |
z64quest_hint_commands.h
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z64save.h
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z_demo retail code matched (#1655)
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2024-01-30 18:52:04 -05:00 |
z64scene.h
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Match compression for gc-eu-mq (#1704)
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2024-02-03 23:59:19 +01:00 |
z64skin.h
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z64skybox.h
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Split z64.h: move various things, state, sram, gfx, jpeg, prerender, speedmeter (#1487)
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2023-08-15 12:21:19 -04:00 |
z64sram.h
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Split z64.h: move various things, state, sram, gfx, jpeg, prerender, speedmeter (#1487)
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2023-08-15 12:21:19 -04:00 |
z64transition.h
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z64transition_instances.h
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z64view.h
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z64vis.h
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