.. |
libc
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libc cleanup (#1568)
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2023-10-27 16:06:44 +02:00 |
tables
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Generate gamestate overlay table with an include/tables/ header (#1504)
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2023-07-04 12:36:55 -04:00 |
ultra64
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Overlay_Relocate and Overlay_Load retail OK (#1662)
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2024-01-30 19:30:27 -05:00 |
alignment.h
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attributes.h
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audiomgr.h
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Documentation for audio_thread_manager.c (#1562)
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2023-11-30 16:22:30 -05:00 |
audiothread_cmd.h
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boot.h
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color.h
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command_macros_base.h
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Misc. doc/cleanup 5 (#1096)
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2022-01-12 15:48:04 -05:00 |
fault.h
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libc cleanup (#1568)
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2023-10-27 16:06:44 +02:00 |
functions.h
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Match sys_matrix.c (#1682)
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2024-02-01 09:13:24 -05:00 |
gfx.h
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Split z64.h: move various things, state, sram, gfx, jpeg, prerender, speedmeter (#1487)
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2023-08-15 12:21:19 -04:00 |
gfxprint.h
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Split z64.h: gfxprint, message, pause, view (as new headers), +misc (#1475)
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2022-12-30 14:55:31 +01:00 |
global.h
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ichain.h
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irqmgr.h
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jpeg.h
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Split z64.h: move various things, state, sram, gfx, jpeg, prerender, speedmeter (#1487)
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2023-08-15 12:21:19 -04:00 |
macro.inc
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Set up disassembly for gc-eu-mq (#1613)
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2024-01-28 18:09:03 +01:00 |
macros.h
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mempak.h
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message_data_fmt.h
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libc cleanup (#1568)
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2023-10-27 16:06:44 +02:00 |
message_data_static.h
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padmgr.h
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prerender.h
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Split z64.h: move various things, state, sram, gfx, jpeg, prerender, speedmeter (#1487)
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2023-08-15 12:21:19 -04:00 |
quake.h
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regs.h
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z_actor retail OK (#1670)
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2024-01-30 21:07:34 -05:00 |
rumble.h
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sched.h
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segment_symbols.h
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Generate gamestate overlay table with an include/tables/ header (#1504)
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2023-07-04 12:36:55 -04:00 |
seqcmd.h
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sequence.h
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Document code_800F9280.c -> audio_seqcmd.c i.e. (Audio_QueueSeqCmd) (#1234)
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2022-10-07 13:29:33 +02:00 |
sfx.h
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speedmeter.h
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Speedmeter Small cleanup (#1554)
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2023-09-25 06:29:15 -04:00 |
terminal.h
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Rename vt.h to terminal.h (#1339)
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2022-11-01 19:17:11 -04:00 |
tha.h
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thga.h
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TwoHeadArena and TwoHeadGfxArena docs (#1349)
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2022-11-13 18:29:50 -05:00 |
ultra64.h
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unk.h
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Fix all headers to comply with C standard (#957)
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2021-09-15 19:24:19 -04:00 |
variables.h
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Retail z_scene matching (#1677)
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2024-02-01 09:29:02 +01:00 |
z64.h
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Document Audio Thread Commands (#1399)
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2024-01-31 18:25:23 -05:00 |
z64actor.h
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z_actor retail OK (#1670)
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2024-01-30 21:07:34 -05:00 |
z64animation.h
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Placeholder names for skelanime moveflags (#1489)
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2023-08-15 22:23:53 +02:00 |
z64animation_legacy.h
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Update ZAPD (#1569)
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2023-10-24 21:36:10 -04:00 |
z64audio.h
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Document Audio Thread Commands (#1399)
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2024-01-31 18:25:23 -05:00 |
z64bgcheck.h
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Update ZAPD (#1569)
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2023-10-24 21:36:10 -04:00 |
z64camera.h
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z64collision_check.h
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Cleanup z_collision_check 1 (#1427)
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2024-01-11 10:30:47 -05:00 |
z64curve.h
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Update ZAPD (#1569)
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2023-10-24 21:36:10 -04:00 |
z64cutscene.h
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Update ZAPD (#1569)
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2023-10-24 21:36:10 -04:00 |
z64cutscene_commands.h
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Update ZAPD (#1569)
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2023-10-24 21:36:10 -04:00 |
z64dma.h
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z64effect.h
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z64environment.h
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Update ZAPD (#1569)
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2023-10-24 21:36:10 -04:00 |
z64game.h
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z64interface.h
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z64item.h
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Rename "ITEM_LAST_USED" (#1572)
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2023-11-07 14:11:59 -05:00 |
z64light.h
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Some doc on env light settings (#1307)
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2022-11-01 19:00:38 -04:00 |
z64map_mark.h
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Fix all headers to comply with C standard (#957)
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2021-09-15 19:24:19 -04:00 |
z64math.h
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Fix misc GCC compatibility issues (#1463)
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2022-12-12 20:55:57 -05:00 |
z64message.h
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Introduce Face Reaction Enum (#1586)
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2024-01-08 17:17:22 -05:00 |
z64object.h
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z64ocarina.h
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Split z64.h: gfxprint, message, pause, view (as new headers), +misc (#1475)
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2022-12-30 14:55:31 +01:00 |
z64pause.h
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z64player.h
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z64quest_hint_commands.h
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Document elf_message scripting system (#1398)
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2022-10-15 13:24:13 -04:00 |
z64save.h
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z64scene.h
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z64skin.h
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z64skybox.h
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Split z64.h: move various things, state, sram, gfx, jpeg, prerender, speedmeter (#1487)
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2023-08-15 12:21:19 -04:00 |
z64sram.h
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z64transition.h
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Split z64.h: move various things, state, sram, gfx, jpeg, prerender, speedmeter (#1487)
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2023-08-15 12:21:19 -04:00 |
z64transition_instances.h
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z64view.h
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z_view.c gc-eu-mq OK (#1681)
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2024-01-31 20:09:16 -05:00 |
z64vis.h
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Document Framebuffer Filters, VisCvg and VisZbuf (#1534)
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2023-09-16 17:16:58 -04:00 |