1
0
Fork 0
mirror of https://github.com/zeldaret/oot.git synced 2024-11-13 04:39:36 +00:00
oot/include
cadmic 8ea4cb87e5
Match retail z_std_dma.c (#1665)
* Match z_std_dma.c

* Fix DmaMgr_Error doc comment

* Unindent
2024-01-30 19:53:16 -05:00
..
libc
tables Generate gamestate overlay table with an include/tables/ header (#1504) 2023-07-04 12:36:55 -04:00
ultra64 Overlay_Relocate and Overlay_Load retail OK (#1662) 2024-01-30 19:30:27 -05:00
alignment.h
attributes.h
audiomgr.h Documentation for audio_thread_manager.c (#1562) 2023-11-30 16:22:30 -05:00
boot.h Improve the state of handwritten assembly files (#865) 2022-05-01 01:03:22 +02:00
color.h Fix all headers to comply with C standard (#957) 2021-09-15 19:24:19 -04:00
command_macros_base.h
fault.h libc cleanup (#1568) 2023-10-27 16:06:44 +02:00
functions.h z_collision_check.c OK (#1642) 2024-01-30 19:43:10 -05:00
gfx.h Split z64.h: move various things, state, sram, gfx, jpeg, prerender, speedmeter (#1487) 2023-08-15 12:21:19 -04:00
gfxprint.h Split z64.h: gfxprint, message, pause, view (as new headers), +misc (#1475) 2022-12-30 14:55:31 +01:00
global.h Fix all headers to comply with C standard (#957) 2021-09-15 19:24:19 -04:00
ichain.h Use __builtin_offsetof for non IDO builds (#1140) 2022-02-13 00:05:11 -05:00
irqmgr.h More documentation for padmgr.c (#1336) 2022-09-03 02:52:13 +02:00
jpeg.h Split z64.h: move various things, state, sram, gfx, jpeg, prerender, speedmeter (#1487) 2023-08-15 12:21:19 -04:00
macro.inc
macros.h
mempak.h Mempak doc (#1382) 2022-11-16 02:32:07 -05:00
message_data_fmt.h libc cleanup (#1568) 2023-10-27 16:06:44 +02:00
message_data_static.h
padmgr.h Rumble doc (#1375) 2022-09-27 12:40:26 -04:00
prerender.h Split z64.h: move various things, state, sram, gfx, jpeg, prerender, speedmeter (#1487) 2023-08-15 12:21:19 -04:00
quake.h Quake Documentation Pass (#1402) 2022-10-15 02:16:37 -04:00
regs.h Documentation for audio_thread_manager.c (#1562) 2023-11-30 16:22:30 -05:00
rumble.h Rumble doc (#1375) 2022-09-27 12:40:26 -04:00
sched.h
segment_symbols.h
seqcmd.h
sequence.h
sfx.h Audio retail OK (#1650) 2024-01-30 18:24:13 -05:00
speedmeter.h Speedmeter Small cleanup (#1554) 2023-09-25 06:29:15 -04:00
terminal.h
tha.h TwoHeadArena and TwoHeadGfxArena docs (#1349) 2022-11-13 18:29:50 -05:00
thga.h
ultra64.h libc cleanup (#1568) 2023-10-27 16:06:44 +02:00
unk.h
variables.h Fix gamestate overlay table size declaration (#1555) 2023-09-26 08:40:55 -04:00
z64.h
z64actor.h Define OOT_DEBUG=0 in retail builds (#1658) 2024-01-30 13:54:38 -05:00
z64animation.h Placeholder names for skelanime moveflags (#1489) 2023-08-15 22:23:53 +02:00
z64animation_legacy.h
z64audio.h
z64bgcheck.h
z64camera.h
z64collision_check.h Cleanup z_collision_check 1 (#1427) 2024-01-11 10:30:47 -05:00
z64curve.h Update ZAPD (#1569) 2023-10-24 21:36:10 -04:00
z64cutscene.h Update ZAPD (#1569) 2023-10-24 21:36:10 -04:00
z64cutscene_commands.h Update ZAPD (#1569) 2023-10-24 21:36:10 -04:00
z64dma.h
z64effect.h
z64environment.h
z64game.h Split z64.h: move various things, state, sram, gfx, jpeg, prerender, speedmeter (#1487) 2023-08-15 12:21:19 -04:00
z64interface.h
z64item.h
z64light.h Some doc on env light settings (#1307) 2022-11-01 19:00:38 -04:00
z64map_mark.h
z64math.h
z64message.h
z64object.h
z64ocarina.h
z64pause.h Name the main pause state and add placeholder enum for main (sub)states (#1551) 2023-09-22 14:48:09 -04:00
z64player.h
z64quest_hint_commands.h Document elf_message scripting system (#1398) 2022-10-15 13:24:13 -04:00
z64save.h
z64scene.h Update ZAPD (#1569) 2023-10-24 21:36:10 -04:00
z64skin.h
z64skybox.h
z64sram.h
z64transition.h Split z64.h: move various things, state, sram, gfx, jpeg, prerender, speedmeter (#1487) 2023-08-15 12:21:19 -04:00
z64transition_instances.h
z64view.h
z64vis.h Document Framebuffer Filters, VisCvg and VisZbuf (#1534) 2023-09-16 17:16:58 -04:00