..
libc
tables
ultra64
Remove gSystemHeap and use _buffersSegmentEnd instead, make buffer alignments explicit for gcc ( #1901 )
2024-02-27 19:01:47 -05:00
alignment.h
Remove gSystemHeap and use _buffersSegmentEnd instead, make buffer alignments explicit for gcc ( #1901 )
2024-02-27 19:01:47 -05:00
attributes.h
libc cleanup ( #1568 )
2023-10-27 16:06:44 +02:00
audiomgr.h
audiothread_cmd.h
boot.h
Improve the state of handwritten assembly files ( #865 )
2022-05-01 01:03:22 +02:00
color.h
Fix all headers to comply with C standard ( #957 )
2021-09-15 19:24:19 -04:00
command_macros_base.h
Misc. doc/cleanup 5 ( #1096 )
2022-01-12 15:48:04 -05:00
fault.h
Filename & line number args cleanup ( #1891 )
2024-02-27 02:37:33 -05:00
functions.h
gfx.h
Split z64.h: move various things, state, sram, gfx, jpeg, prerender, speedmeter ( #1487 )
2023-08-15 12:21:19 -04:00
gfxprint.h
Split z64.h: gfxprint, message, pause, view (as new headers), +misc ( #1475 )
2022-12-30 14:55:31 +01:00
global.h
ichain.h
Use __builtin_offsetof
for non IDO builds ( #1140 )
2022-02-13 00:05:11 -05:00
irqmgr.h
More documentation for padmgr.c ( #1336 )
2022-09-03 02:52:13 +02:00
jpeg.h
macro.inc
macros.h
Fixup permuter_settings ( #1746 )
2024-02-20 07:38:58 -05:00
mempak.h
Mempak doc ( #1382 )
2022-11-16 02:32:07 -05:00
message_data_fmt.h
message_data_static.h
padmgr.h
prerender.h
Split z64.h: move various things, state, sram, gfx, jpeg, prerender, speedmeter ( #1487 )
2023-08-15 12:21:19 -04:00
quake.h
regs.h
z_actor retail OK ( #1670 )
2024-01-30 21:07:34 -05:00
rumble.h
Rumble doc ( #1375 )
2022-09-27 12:40:26 -04:00
sched.h
Improvements to Video Interface related functions and data ( #1332 )
2022-11-13 18:07:27 -05:00
segment_symbols.h
seqcmd.h
sequence.h
sfx.h
Document Audio Thread Commands ( #1399 )
2024-01-31 18:25:23 -05:00
speedmeter.h
terminal.h
Restore terminal colors in retail, except in __osMalloc.c ( #1899 )
2024-02-27 14:08:20 -05:00
tha.h
thga.h
TwoHeadArena and TwoHeadGfxArena docs ( #1349 )
2022-11-13 18:29:50 -05:00
ultra64.h
unk.h
variables.h
z64.h
Remove gSystemHeap and use _buffersSegmentEnd instead, make buffer alignments explicit for gcc ( #1901 )
2024-02-27 19:01:47 -05:00
z64actor.h
z_actor retail OK ( #1670 )
2024-01-30 21:07:34 -05:00
z64animation.h
z64animation_legacy.h
z64audio.h
Document Audio Thread Commands ( #1399 )
2024-01-31 18:25:23 -05:00
z64bgcheck.h
z64camera.h
More Camera Flags ( #1453 )
2023-11-19 02:17:32 +01:00
z64collision_check.h
Cleanup z_collision_check
1 ( #1427 )
2024-01-11 10:30:47 -05:00
z64curve.h
z64cutscene.h
z64cutscene_commands.h
z64dma.h
z64effect.h
Doc/Cleanup pass on object handling ( #1227 )
2023-09-19 14:10:12 -04:00
z64environment.h
Update ZAPD ( #1569 )
2023-10-24 21:36:10 -04:00
z64game.h
Split z64.h: move various things, state, sram, gfx, jpeg, prerender, speedmeter ( #1487 )
2023-08-15 12:21:19 -04:00
z64interface.h
z64item.h
Rename "ITEM_LAST_USED" ( #1572 )
2023-11-07 14:11:59 -05:00
z64light.h
z64map_mark.h
z64math.h
z64message.h
z64object.h
Doc/Cleanup pass on object handling ( #1227 )
2023-09-19 14:10:12 -04:00
z64ocarina.h
Split z64.h: gfxprint, message, pause, view (as new headers), +misc ( #1475 )
2022-12-30 14:55:31 +01:00
z64pause.h
z64player.h
name shock and burn functions ( #1594 )
2023-12-15 08:53:51 -05:00
z64quest_hint_commands.h
Document elf_message scripting system ( #1398 )
2022-10-15 13:24:13 -04:00
z64save.h
z64scene.h
z64skin.h
Update ZAPD ( #1569 )
2023-10-24 21:36:10 -04:00
z64skybox.h
Split z64.h: move various things, state, sram, gfx, jpeg, prerender, speedmeter ( #1487 )
2023-08-15 12:21:19 -04:00
z64sram.h
z64transition.h
Split z64.h: move various things, state, sram, gfx, jpeg, prerender, speedmeter ( #1487 )
2023-08-15 12:21:19 -04:00
z64transition_instances.h
Split z64.h: move various things, state, sram, gfx, jpeg, prerender, speedmeter ( #1487 )
2023-08-15 12:21:19 -04:00
z64view.h
z64vis.h