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oot/include
fig02 e0e0e93644
Player: Name all Start Modes (#2302)
* name some start modes

* document blue warp mode

* Revert "document blue warp mode"

This reverts commit d4071a8123.

* name movement modes

* fix door mode comment, it is not broken

* Player_PutSwordInHand

* typo

* how the hell did that happen

* add sword clarification
2024-11-20 03:22:55 -05:00
..
audio
libc
libc64 Decouple Debug Features From gc-eu-mq-dbg (#2296) 2024-11-17 17:02:07 -05:00
tables Decouple Debug Features From gc-eu-mq-dbg (#2296) 2024-11-17 17:02:07 -05:00
ultra64
alignment.h
attributes.h
audiomgr.h
audiothread_cmd.h
boot.h
cic6105.h
color.h
command_macros_base.h
controller.h
face_change.h
fault.h
functions.h Decouple Debug Features From gc-eu-mq-dbg (#2296) 2024-11-17 17:02:07 -05:00
gfx.h Decouple Debug Features From gc-eu-mq-dbg (#2296) 2024-11-17 17:02:07 -05:00
gfx_setupdl.h
gfxalloc.h
gfxprint.h
global.h
ichain.h
irqmgr.h
jpeg.h
kaleido_manager.h
letterbox.h
macro.inc
macros.h Decouple Debug Features From gc-eu-mq-dbg (#2296) 2024-11-17 17:02:07 -05:00
main.h
map.h
mempak.h
message_data_fmt.h
message_data_static.h
n64dd.h
one_point_cutscene.h
padmgr.h
prerender.h
quake.h
rand.h
region.h
regs.h
romfile.h
rumble.h
sched.h
segment_symbols.h Decouple Debug Features From gc-eu-mq-dbg (#2296) 2024-11-17 17:02:07 -05:00
segmented_address.h
seqcmd.h
sequence.h
sfx.h Decouple Debug Features From gc-eu-mq-dbg (#2296) 2024-11-17 17:02:07 -05:00
speedmeter.h
stack.h
stackcheck.h
sys_math.h
sys_math3d.h
sys_matrix.h Decouple Debug Features From gc-eu-mq-dbg (#2296) 2024-11-17 17:02:07 -05:00
terminal.h
tha.h
thga.h
ucode_disas.h
ultra64.h
unk.h Use debug macros even in N64-only code (#2298) 2024-11-15 13:18:05 -05:00
variables.h Decouple Debug Features From gc-eu-mq-dbg (#2296) 2024-11-17 17:02:07 -05:00
versions.h Decouple Debug Features From gc-eu-mq-dbg (#2296) 2024-11-17 17:02:07 -05:00
z64.h [ntsc-1.0/1.1] Match audio and loose ends (#2293) 2024-11-11 17:50:56 -05:00
z64actor.h Decouple Debug Features From gc-eu-mq-dbg (#2296) 2024-11-17 17:02:07 -05:00
z64animation.h
z64animation_legacy.h
z64audio.h
z64bgcheck.h Decouple Debug Features From gc-eu-mq-dbg (#2296) 2024-11-17 17:02:07 -05:00
z64camera.h
z64collision_check.h Decouple Debug Features From gc-eu-mq-dbg (#2296) 2024-11-17 17:02:07 -05:00
z64curve.h
z64cutscene.h
z64cutscene_commands.h
z64dma.h Decouple Debug Features From gc-eu-mq-dbg (#2296) 2024-11-17 17:02:07 -05:00
z64effect.h
z64environment.h
z64frame_advance.h
z64game.h
z64game_over.h
z64interface.h
z64inventory.h
z64item.h
z64light.h
z64map_mark.h
z64math.h
z64message.h
z64object.h
z64ocarina.h
z64olib.h
z64pause.h Document enum PauseState game over parts (#2283) 2024-11-15 03:37:10 -05:00
z64play.h Decouple Debug Features From gc-eu-mq-dbg (#2296) 2024-11-17 17:02:07 -05:00
z64player.h Player: Name all Start Modes (#2302) 2024-11-20 03:22:55 -05:00
z64quest_hint_commands.h
z64save.h
z64scene.h Decouple Debug Features From gc-eu-mq-dbg (#2296) 2024-11-17 17:02:07 -05:00
z64sfx_source.h
z64skin.h
z64skin_matrix.h
z64skybox.h
z64sram.h
z64transition.h
z64transition_instances.h
z64view.h Decouple Debug Features From gc-eu-mq-dbg (#2296) 2024-11-17 17:02:07 -05:00
z64vis.h
z_lib.h
zelda_arena.h Decouple Debug Features From gc-eu-mq-dbg (#2296) 2024-11-17 17:02:07 -05:00