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oot/include
engineer124 e146d7bc26
Introduce Face Reaction Enum (#1586)
* face reactions

* cleanup

* cleanup fake match

* PR Review

* while I'm here

* mask reaction

* small fix

* Small cleanup

* oops
2024-01-08 17:17:22 -05:00
..
libc libc cleanup (#1568) 2023-10-27 16:06:44 +02:00
tables
ultra64
alignment.h
attributes.h
audiomgr.h Documentation for audio_thread_manager.c (#1562) 2023-11-30 16:22:30 -05:00
boot.h
color.h Fix all headers to comply with C standard (#957) 2021-09-15 19:24:19 -04:00
command_macros_base.h Misc. doc/cleanup 5 (#1096) 2022-01-12 15:48:04 -05:00
fault.h
functions.h Introduce Face Reaction Enum (#1586) 2024-01-08 17:17:22 -05:00
gfx.h Split z64.h: move various things, state, sram, gfx, jpeg, prerender, speedmeter (#1487) 2023-08-15 12:21:19 -04:00
gfxprint.h
global.h Fix all headers to comply with C standard (#957) 2021-09-15 19:24:19 -04:00
ichain.h Use __builtin_offsetof for non IDO builds (#1140) 2022-02-13 00:05:11 -05:00
irqmgr.h More documentation for padmgr.c (#1336) 2022-09-03 02:52:13 +02:00
jpeg.h
macro.inc First proper commit. 2020-03-17 00:31:30 -04:00
macros.h libc cleanup (#1568) 2023-10-27 16:06:44 +02:00
mempak.h Mempak doc (#1382) 2022-11-16 02:32:07 -05:00
message_data_fmt.h libc cleanup (#1568) 2023-10-27 16:06:44 +02:00
message_data_static.h
padmgr.h
prerender.h
quake.h
regs.h
rumble.h
sched.h
segment_symbols.h Generate gamestate overlay table with an include/tables/ header (#1504) 2023-07-04 12:36:55 -04:00
seqcmd.h Document code_800F9280.c -> audio_seqcmd.c i.e. (Audio_QueueSeqCmd) (#1234) 2022-10-07 13:29:33 +02:00
sequence.h Document code_800F9280.c -> audio_seqcmd.c i.e. (Audio_QueueSeqCmd) (#1234) 2022-10-07 13:29:33 +02:00
sfx.h
speedmeter.h Speedmeter Small cleanup (#1554) 2023-09-25 06:29:15 -04:00
terminal.h
tha.h TwoHeadArena and TwoHeadGfxArena docs (#1349) 2022-11-13 18:29:50 -05:00
thga.h TwoHeadArena and TwoHeadGfxArena docs (#1349) 2022-11-13 18:29:50 -05:00
ultra64.h libc cleanup (#1568) 2023-10-27 16:06:44 +02:00
unk.h
variables.h Fix gamestate overlay table size declaration (#1555) 2023-09-26 08:40:55 -04:00
z64.h
z64actor.h Document Actor "OfferTalk" (#1567) 2023-11-19 11:11:59 -05:00
z64animation.h
z64animation_legacy.h
z64audio.h
z64bgcheck.h Update ZAPD (#1569) 2023-10-24 21:36:10 -04:00
z64camera.h
z64collision_check.h Cleanup/add bgcheck macros (#1478) 2023-08-15 22:12:50 +02:00
z64curve.h
z64cutscene.h Update ZAPD (#1569) 2023-10-24 21:36:10 -04:00
z64cutscene_commands.h
z64dma.h Split z64.h: move various things, state, sram, gfx, jpeg, prerender, speedmeter (#1487) 2023-08-15 12:21:19 -04:00
z64effect.h Doc/Cleanup pass on object handling (#1227) 2023-09-19 14:10:12 -04:00
z64environment.h
z64game.h
z64interface.h
z64item.h
z64light.h Some doc on env light settings (#1307) 2022-11-01 19:00:38 -04:00
z64map_mark.h Fix all headers to comply with C standard (#957) 2021-09-15 19:24:19 -04:00
z64math.h
z64message.h Introduce Face Reaction Enum (#1586) 2024-01-08 17:17:22 -05:00
z64object.h Doc/Cleanup pass on object handling (#1227) 2023-09-19 14:10:12 -04:00
z64ocarina.h
z64pause.h Name the main pause state and add placeholder enum for main (sub)states (#1551) 2023-09-22 14:48:09 -04:00
z64player.h
z64quest_hint_commands.h Document elf_message scripting system (#1398) 2022-10-15 13:24:13 -04:00
z64save.h
z64scene.h Update ZAPD (#1569) 2023-10-24 21:36:10 -04:00
z64skin.h
z64skybox.h Split z64.h: move various things, state, sram, gfx, jpeg, prerender, speedmeter (#1487) 2023-08-15 12:21:19 -04:00
z64sram.h
z64transition.h
z64transition_instances.h
z64view.h Split z64.h: gfxprint, message, pause, view (as new headers), +misc (#1475) 2022-12-30 14:55:31 +01:00
z64vis.h