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oot/assets/xml/objects
fig02 bd0941405d
Document Player's Face and z_actor FaceChange functions (#1928)
* create some enums

* gonna try struct instead of array

* struct works. add docs too

* inline function comments

* fix function comment

* name faces, move enums

* rename textures

* outnames

* remove comments

* change comment slightly

* fixup face comments

* review

* offset comments

* add and use PLAYER_FACE_MAX

* typo

* more comment on blinkDuration

* another change to the comment
2024-03-23 12:21:45 -04:00
..
gameplay_dangeon_keep.xml Document object_bdoor (boss doors) (#1403) 2022-10-12 13:12:26 -04:00
gameplay_field_keep.xml Doc pass on EnDoor and transition actors (#1243) 2022-07-30 20:57:44 -04:00
gameplay_keep.xml Replace player animation names with original names derived from OoT3D (#1369) 2022-09-12 20:43:06 +02:00
object_ahg.xml Some TlutOffset cleanup (#1342) 2022-08-02 19:00:17 +02:00
object_am.xml Armos and object_am OK (#652) 2021-02-15 19:41:55 +01:00
object_ane.xml Cleanup asset xmls (#1044) 2021-12-01 15:28:23 -05:00
object_ani.xml Fixup asset XMLs (#1363) 2022-08-28 16:34:49 +02:00
object_anubice.xml Extract the assets from most of the overlays (#985) 2021-11-08 20:51:45 -05:00
object_aob.xml Whitespace (#1112) 2022-01-23 18:09:02 -05:00
object_b_heart.xml Add every unreserved object in an automated way (#805) 2021-05-16 12:36:40 -04:00
object_Bb.xml ZAPD update: Gotta go fast! (#877) 2021-07-27 22:16:03 -04:00
object_bba.xml Even more objects (#913) 2021-11-24 19:37:36 +01:00
object_bdan_objects.xml Decompiled A LOT of objects (#815) 2021-08-05 11:53:58 -04:00
object_bdoor.xml Document object_bdoor (boss doors) (#1403) 2022-10-12 13:12:26 -04:00
object_bg.xml ZAPD update: Gotta go fast! (#877) 2021-07-27 22:16:03 -04:00
object_bigokuta.xml ZAPD update: Gotta go fast! (#877) 2021-07-27 22:16:03 -04:00
object_bird.xml Whitespace (#1112) 2022-01-23 18:09:02 -05:00
object_bji.xml Some TlutOffset cleanup (#1342) 2022-08-02 19:00:17 +02:00
object_bl.xml Cleanup asset xmls (#1044) 2021-12-01 15:28:23 -05:00
object_blkobj.xml Whitespace (#1112) 2022-01-23 18:09:02 -05:00
object_bob.xml Replace more constants with proper asset symbols (#1071) 2021-12-07 20:10:44 +01:00
object_boj.xml Some TlutOffset cleanup (#1342) 2022-08-02 19:00:17 +02:00
object_bombf.xml Decompiled A LOT of objects (#815) 2021-08-05 11:53:58 -04:00
object_bombiwa.xml Even more objects (#913) 2021-11-24 19:37:36 +01:00
object_bowl.xml Decompiled A LOT of objects (#815) 2021-08-05 11:53:58 -04:00
object_box.xml Whitespace (#1112) 2022-01-23 18:09:02 -05:00
object_brob.xml Doc Actor: En_Brob (Jabu Jabu Wobble Flesh Block) (#1581) 2023-11-19 05:11:52 -05:00
object_bubble.xml Decompiled A LOT of objects (#815) 2021-08-05 11:53:58 -04:00
object_bv.xml Ensure all boss title cards are extracted as IA8 (#1512) 2023-07-03 13:12:51 -04:00
object_bw.xml Document object_bw (Torch Slug) (#1390) 2022-10-06 22:10:49 -04:00
object_bwall.xml Symbol cleanup 4 (#1050) 2021-12-01 19:21:32 -05:00
object_bxa.xml Replace more constants with proper asset symbols (#1071) 2021-12-07 20:10:44 +01:00
object_cne.xml Some TlutOffset cleanup (#1342) 2022-08-02 19:00:17 +02:00
object_cob.xml Even more objects (#913) 2021-11-24 19:37:36 +01:00
object_cow.xml En_Cow Doc (#1492) 2023-08-19 11:34:48 -04:00
object_crow.xml Whitespace (#1112) 2022-01-23 18:09:02 -05:00
object_cs.xml Even more objects (#913) 2021-11-24 19:37:36 +01:00
object_d_elevator.xml Symbol cleanup (#897) 2021-08-22 11:52:02 -04:00
object_d_hsblock.xml Fix misc 7 (#1149) 2022-02-20 08:31:31 -05:00
object_d_lift.xml Decompiled A LOT of objects (#815) 2021-08-05 11:53:58 -04:00
object_daiku.xml Even more objects (#913) 2021-11-24 19:37:36 +01:00
object_ddan_objects.xml Whitespace (#1112) 2022-01-23 18:09:02 -05:00
object_dekubaba.xml ZAPD update: Gotta go fast! (#877) 2021-07-27 22:16:03 -04:00
object_dekujr.xml Symbol cleanup (#897) 2021-08-22 11:52:02 -04:00
object_dekunuts.xml Whitespace (#1112) 2022-01-23 18:09:02 -05:00
object_demo_6k.xml Fix asset file includes to always start with assets/ (#1260) 2022-06-06 15:37:25 -04:00
object_demo_kekkai.xml Fix asset file includes to always start with assets/ (#1260) 2022-06-06 15:37:25 -04:00
object_demo_tre_lgt.xml Add every unreserved object in an automated way (#805) 2021-05-16 12:36:40 -04:00
object_dh.xml ZAPD update: Gotta go fast! (#877) 2021-07-27 22:16:03 -04:00
object_dnk.xml Whitespace (#1112) 2022-01-23 18:09:02 -05:00
object_dns.xml Whitespace (#1112) 2022-01-23 18:09:02 -05:00
object_dodojr.xml ZAPD update: Gotta go fast! (#877) 2021-07-27 22:16:03 -04:00
object_dodongo.xml ZAPD update: Gotta go fast! (#877) 2021-07-27 22:16:03 -04:00
object_dog.xml Objects4 (#1057) 2021-12-27 08:08:26 -05:00
object_door_gerudo.xml Decompiled A LOT of objects (#815) 2021-08-05 11:53:58 -04:00
object_door_killer.xml Cleanup asset xmls (#1044) 2021-12-01 15:28:23 -05:00
object_ds.xml Whitespace (#1112) 2022-01-23 18:09:02 -05:00
object_ds2.xml Even more objects (#913) 2021-11-24 19:37:36 +01:00
object_du.xml Even more objects (#913) 2021-11-24 19:37:36 +01:00
object_dy_obj.xml Doc misc 1 (#1160) 2022-02-27 16:32:05 -05:00
object_ec.xml Whitespace (#1112) 2022-01-23 18:09:02 -05:00
object_efc_crystal_light.xml Objects used in DemoEffect OK (#731) 2021-03-23 20:40:36 -04:00
object_efc_doughnut.xml Decompiled A LOT of objects (#815) 2021-08-05 11:53:58 -04:00
object_efc_erupc.xml Fix asset file includes to always start with assets/ (#1260) 2022-06-06 15:37:25 -04:00
object_efc_fire_ball.xml Objects used in DemoEffect OK (#731) 2021-03-23 20:40:36 -04:00
object_efc_flash.xml Add every unreserved object in an automated way (#805) 2021-05-16 12:36:40 -04:00
object_efc_lgt_shower.xml Objects used in DemoEffect OK (#731) 2021-03-23 20:40:36 -04:00
object_efc_star_field.xml Cleanup symbols from undefined_syms.txt (3rd round) (#938) 2021-09-28 17:17:04 -04:00
object_efc_tw.xml Objects used in DemoEffect OK (#731) 2021-03-23 20:40:36 -04:00
object_ei.xml Whitespace (#1112) 2022-01-23 18:09:02 -05:00
object_fa.xml Cleanup asset xmls (#1044) 2021-12-01 15:28:23 -05:00
object_fd.xml Ensure all boss title cards are extracted as IA8 (#1512) 2023-07-03 13:12:51 -04:00
object_fd2.xml Whitespace (#1112) 2022-01-23 18:09:02 -05:00
object_fhg.xml Ensure all boss title cards are extracted as IA8 (#1512) 2023-07-03 13:12:51 -04:00
object_fire.xml Various objects (#677) 2021-03-17 17:06:56 -04:00
object_firefly.xml ZAPD update: Gotta go fast! (#877) 2021-07-27 22:16:03 -04:00
object_fish.xml Fix asset file includes to always start with assets/ (#1260) 2022-06-06 15:37:25 -04:00
object_fr.xml Replace more constants with proper asset symbols (#1071) 2021-12-07 20:10:44 +01:00
object_fu.xml Whitespace (#1112) 2022-01-23 18:09:02 -05:00
object_fw.xml Whitespace (#1112) 2022-01-23 18:09:02 -05:00
object_fz.xml Fix asset file includes to always start with assets/ (#1260) 2022-06-06 15:37:25 -04:00
object_ganon.xml Ensure all boss title cards are extracted as IA8 (#1512) 2023-07-03 13:12:51 -04:00
object_ganon2.xml Document Ganon objects (#1345) 2022-08-29 19:44:17 -04:00
object_ganon_anime1.xml Document Ganon objects (#1345) 2022-08-29 19:44:17 -04:00
object_ganon_anime2.xml Document Ganon objects (#1345) 2022-08-29 19:44:17 -04:00
object_ganon_anime3.xml Document Ganon objects (#1345) 2022-08-29 19:44:17 -04:00
object_ganon_objects.xml ZAPD update: Gotta go fast! (#877) 2021-07-27 22:16:03 -04:00
object_ge1.xml Whitespace (#1112) 2022-01-23 18:09:02 -05:00
object_geff.xml Decompiled A LOT of objects (#815) 2021-08-05 11:53:58 -04:00
object_geldb.xml Even more objects (#913) 2021-11-24 19:37:36 +01:00
object_gi_arrow.xml Fix asset file includes to always start with assets/ (#1260) 2022-06-06 15:37:25 -04:00
object_gi_arrowcase.xml Fix asset file includes to always start with assets/ (#1260) 2022-06-06 15:37:25 -04:00
object_gi_bean.xml Fix asset file includes to always start with assets/ (#1260) 2022-06-06 15:37:25 -04:00
object_gi_bomb_1.xml Fix asset file includes to always start with assets/ (#1260) 2022-06-06 15:37:25 -04:00
object_gi_bomb_2.xml Fix asset file includes to always start with assets/ (#1260) 2022-06-06 15:37:25 -04:00
object_gi_bombpouch.xml Fix asset file includes to always start with assets/ (#1260) 2022-06-06 15:37:25 -04:00
object_gi_boomerang.xml Fix asset file includes to always start with assets/ (#1260) 2022-06-06 15:37:25 -04:00
object_gi_boots_2.xml Fix asset file includes to always start with assets/ (#1260) 2022-06-06 15:37:25 -04:00
object_gi_bosskey.xml Fix asset file includes to always start with assets/ (#1260) 2022-06-06 15:37:25 -04:00
object_gi_bottle.xml Fix asset file includes to always start with assets/ (#1260) 2022-06-06 15:37:25 -04:00
object_gi_bottle_letter.xml Fix asset file includes to always start with assets/ (#1260) 2022-06-06 15:37:25 -04:00
object_gi_bow.xml Fix asset file includes to always start with assets/ (#1260) 2022-06-06 15:37:25 -04:00
object_gi_bracelet.xml Fix asset file includes to always start with assets/ (#1260) 2022-06-06 15:37:25 -04:00
object_gi_brokensword.xml Fix asset file includes to always start with assets/ (#1260) 2022-06-06 15:37:25 -04:00
object_gi_butterfly.xml Fix asset file includes to always start with assets/ (#1260) 2022-06-06 15:37:25 -04:00
object_gi_clothes.xml All* Get Item objects decompiled (#668) 2021-02-12 22:57:06 +01:00
object_gi_coin.xml Fix asset file includes to always start with assets/ (#1260) 2022-06-06 15:37:25 -04:00
object_gi_compass.xml Fix asset file includes to always start with assets/ (#1260) 2022-06-06 15:37:25 -04:00
object_gi_dekupouch.xml Fix asset file includes to always start with assets/ (#1260) 2022-06-06 15:37:25 -04:00
object_gi_egg.xml Fix asset file includes to always start with assets/ (#1260) 2022-06-06 15:37:25 -04:00
object_gi_eye_lotion.xml Fix asset file includes to always start with assets/ (#1260) 2022-06-06 15:37:25 -04:00
object_gi_fire.xml Fix asset file includes to always start with assets/ (#1260) 2022-06-06 15:37:25 -04:00
object_gi_fish.xml Fix asset file includes to always start with assets/ (#1260) 2022-06-06 15:37:25 -04:00
object_gi_frog.xml Fix asset file includes to always start with assets/ (#1260) 2022-06-06 15:37:25 -04:00
object_gi_gerudo.xml Fix asset file includes to always start with assets/ (#1260) 2022-06-06 15:37:25 -04:00
object_gi_gerudomask.xml Fix asset file includes to always start with assets/ (#1260) 2022-06-06 15:37:25 -04:00
object_gi_ghost.xml Fix asset file includes to always start with assets/ (#1260) 2022-06-06 15:37:25 -04:00
object_gi_glasses.xml Fix asset file includes to always start with assets/ (#1260) 2022-06-06 15:37:25 -04:00
object_gi_gloves.xml Fix asset file includes to always start with assets/ (#1260) 2022-06-06 15:37:25 -04:00
object_gi_goddess.xml Fix asset file includes to always start with assets/ (#1260) 2022-06-06 15:37:25 -04:00
object_gi_golonmask.xml All* Get Item objects decompiled (#668) 2021-02-12 22:57:06 +01:00
object_gi_grass.xml Fix asset file includes to always start with assets/ (#1260) 2022-06-06 15:37:25 -04:00
object_gi_hammer.xml Fix asset file includes to always start with assets/ (#1260) 2022-06-06 15:37:25 -04:00
object_gi_heart.xml Fix asset file includes to always start with assets/ (#1260) 2022-06-06 15:37:25 -04:00
object_gi_hearts.xml Fix asset file includes to always start with assets/ (#1260) 2022-06-06 15:37:25 -04:00
object_gi_hookshot.xml Fix asset file includes to always start with assets/ (#1260) 2022-06-06 15:37:25 -04:00
object_gi_hoverboots.xml Fix asset file includes to always start with assets/ (#1260) 2022-06-06 15:37:25 -04:00
object_gi_insect.xml Fix asset file includes to always start with assets/ (#1260) 2022-06-06 15:37:25 -04:00
object_gi_jewel.xml Fix asset file includes to always start with assets/ (#1260) 2022-06-06 15:37:25 -04:00
object_gi_key.xml Fix asset file includes to always start with assets/ (#1260) 2022-06-06 15:37:25 -04:00
object_gi_ki_tan_mask.xml Fix asset file includes to always start with assets/ (#1260) 2022-06-06 15:37:25 -04:00
object_gi_letter.xml All* Get Item objects decompiled (#668) 2021-02-12 22:57:06 +01:00
object_gi_liquid.xml Fix asset file includes to always start with assets/ (#1260) 2022-06-06 15:37:25 -04:00
object_gi_longsword.xml Fix asset file includes to always start with assets/ (#1260) 2022-06-06 15:37:25 -04:00
object_gi_m_arrow.xml Fix asset file includes to always start with assets/ (#1260) 2022-06-06 15:37:25 -04:00
object_gi_magicpot.xml Fix asset file includes to always start with assets/ (#1260) 2022-06-06 15:37:25 -04:00
object_gi_map.xml Fix asset file includes to always start with assets/ (#1260) 2022-06-06 15:37:25 -04:00
object_gi_medal.xml Fix asset file includes to always start with assets/ (#1260) 2022-06-06 15:37:25 -04:00
object_gi_melody.xml Fix asset file includes to always start with assets/ (#1260) 2022-06-06 15:37:25 -04:00
object_gi_milk.xml Fix asset file includes to always start with assets/ (#1260) 2022-06-06 15:37:25 -04:00
object_gi_mushroom.xml Fix asset file includes to always start with assets/ (#1260) 2022-06-06 15:37:25 -04:00
object_gi_niwatori.xml Fix asset file includes to always start with assets/ (#1260) 2022-06-06 15:37:25 -04:00
object_gi_nuts.xml Fix asset file includes to always start with assets/ (#1260) 2022-06-06 15:37:25 -04:00
object_gi_ocarina.xml Fix asset file includes to always start with assets/ (#1260) 2022-06-06 15:37:25 -04:00
object_gi_ocarina_0.xml Fix asset file includes to always start with assets/ (#1260) 2022-06-06 15:37:25 -04:00
object_gi_pachinko.xml Fix asset file includes to always start with assets/ (#1260) 2022-06-06 15:37:25 -04:00
object_gi_powder.xml Fix asset file includes to always start with assets/ (#1260) 2022-06-06 15:37:25 -04:00
object_gi_prescription.xml Fix asset file includes to always start with assets/ (#1260) 2022-06-06 15:37:25 -04:00
object_gi_purse.xml All* Get Item objects decompiled (#668) 2021-02-12 22:57:06 +01:00
object_gi_rabit_mask.xml Fix asset file includes to always start with assets/ (#1260) 2022-06-06 15:37:25 -04:00
object_gi_redead_mask.xml Fix asset file includes to always start with assets/ (#1260) 2022-06-06 15:37:25 -04:00
object_gi_rupy.xml Fix asset file includes to always start with assets/ (#1260) 2022-06-06 15:37:25 -04:00
object_gi_saw.xml Fix asset file includes to always start with assets/ (#1260) 2022-06-06 15:37:25 -04:00
object_gi_scale.xml Fix asset file includes to always start with assets/ (#1260) 2022-06-06 15:37:25 -04:00
object_gi_seed.xml Fix asset file includes to always start with assets/ (#1260) 2022-06-06 15:37:25 -04:00
object_gi_shield_1.xml Fix asset file includes to always start with assets/ (#1260) 2022-06-06 15:37:25 -04:00
object_gi_shield_2.xml Fix asset file includes to always start with assets/ (#1260) 2022-06-06 15:37:25 -04:00
object_gi_shield_3.xml Fix asset file includes to always start with assets/ (#1260) 2022-06-06 15:37:25 -04:00
object_gi_skj_mask.xml Fix asset file includes to always start with assets/ (#1260) 2022-06-06 15:37:25 -04:00
object_gi_soldout.xml All* Get Item objects decompiled (#668) 2021-02-12 22:57:06 +01:00
object_gi_soul.xml Fix asset file includes to always start with assets/ (#1260) 2022-06-06 15:37:25 -04:00
object_gi_stick.xml Fix asset file includes to always start with assets/ (#1260) 2022-06-06 15:37:25 -04:00
object_gi_sutaru.xml Fix asset file includes to always start with assets/ (#1260) 2022-06-06 15:37:25 -04:00
object_gi_sword_1.xml Fix asset file includes to always start with assets/ (#1260) 2022-06-06 15:37:25 -04:00
object_gi_ticketstone.xml Fix asset file includes to always start with assets/ (#1260) 2022-06-06 15:37:25 -04:00
object_gi_truth_mask.xml Fix asset file includes to always start with assets/ (#1260) 2022-06-06 15:37:25 -04:00
object_gi_zoramask.xml All* Get Item objects decompiled (#668) 2021-02-12 22:57:06 +01:00
object_gj.xml ZAPD update: Gotta go fast! (#877) 2021-07-27 22:16:03 -04:00
object_gjyo_objects.xml Decompiled A LOT of objects (#815) 2021-08-05 11:53:58 -04:00
object_gla.xml Whitespace (#1112) 2022-01-23 18:09:02 -05:00
object_gm.xml Add every unreserved object in an automated way (#805) 2021-05-16 12:36:40 -04:00
object_gnd.xml Whitespace (#1112) 2022-01-23 18:09:02 -05:00
object_gnd_magic.xml Add every unreserved object in an automated way (#805) 2021-05-16 12:36:40 -04:00
object_gndd.xml Document object_gndd (Young Ganondorf) (#1353) 2022-08-29 20:03:29 -04:00
object_god_lgt.xml Fix asset file includes to always start with assets/ (#1260) 2022-06-06 15:37:25 -04:00
object_gol.xml Decompile object_gol (gohma actor) (#871) 2021-08-11 19:29:57 +02:00
object_goma.xml Ensure all boss title cards are extracted as IA8 (#1512) 2023-07-03 13:12:51 -04:00
object_goroiwa.xml Decompiled A LOT of objects (#815) 2021-08-05 11:53:58 -04:00
object_gr.xml ZAPD update: Gotta go fast! (#877) 2021-07-27 22:16:03 -04:00
object_gs.xml Extract the assets from most of the overlays (#985) 2021-11-08 20:51:45 -05:00
object_gt.xml Whitespace (#1112) 2022-01-23 18:09:02 -05:00
object_haka.xml Decompiled A LOT of objects (#815) 2021-08-05 11:53:58 -04:00
object_haka_door.xml Doc pass on EnDoor and transition actors (#1243) 2022-07-30 20:57:44 -04:00
object_haka_objects.xml Symbol cleanup 4 (#1050) 2021-12-01 19:21:32 -05:00
object_hakach_objects.xml ZAPD update: Gotta go fast! (#877) 2021-07-27 22:16:03 -04:00
object_hata.xml ZAPD update: Gotta go fast! (#877) 2021-07-27 22:16:03 -04:00
object_heavy_object.xml Decompiled A LOT of objects (#815) 2021-08-05 11:53:58 -04:00
object_hidan_objects.xml Doc pass on EnDoor and transition actors (#1243) 2022-07-30 20:57:44 -04:00
object_hintnuts.xml Whitespace (#1112) 2022-01-23 18:09:02 -05:00
object_hni.xml Cleanup asset xmls (#1044) 2021-12-01 15:28:23 -05:00
object_horse.xml Cleanup asset xmls (#1044) 2021-12-01 15:28:23 -05:00
object_horse_ganon.xml Cleanup asset xmls (#1044) 2021-12-01 15:28:23 -05:00
object_horse_link_child.xml Change all instances of "palette" in object symbols/OutNames to "tlut" (#1099) 2022-01-10 20:41:47 -05:00
object_horse_normal.xml ZAPD update: Gotta go fast! (#877) 2021-07-27 22:16:03 -04:00
object_horse_zelda.xml Cleanup asset xmls (#1044) 2021-12-01 15:28:23 -05:00
object_hs.xml Even more objects (#913) 2021-11-24 19:37:36 +01:00
object_human.xml object_human OK (#1004) 2022-03-19 20:43:33 -04:00
object_ice_objects.xml Document Bg_Ice_Shelter (Red Ice) (#1358) 2022-10-06 21:57:26 -04:00
object_ik.xml Documentation For En_Ik (#1190) 2022-12-08 13:57:17 -05:00
object_im.xml Even more objects (#913) 2021-11-24 19:37:36 +01:00
object_in.xml Whitespace (#1112) 2022-01-23 18:09:02 -05:00
object_ingate.xml Decompiled A LOT of objects (#815) 2021-08-05 11:53:58 -04:00
object_jj.xml Whitespace (#1112) 2022-01-23 18:09:02 -05:00
object_js.xml Cleanup asset xmls (#1044) 2021-12-01 15:28:23 -05:00
object_jya_door.xml ZAPD update: Gotta go fast! (#877) 2021-07-27 22:16:03 -04:00
object_jya_iron.xml ZAPD update: Gotta go fast! (#877) 2021-07-27 22:16:03 -04:00
object_jya_obj.xml Change all instances of "palette" in object symbols/OutNames to "tlut" (#1099) 2022-01-10 20:41:47 -05:00
object_ka.xml ZAPD update: Gotta go fast! (#877) 2021-07-27 22:16:03 -04:00
object_kanban.xml Fix asset file includes to always start with assets/ (#1260) 2022-06-06 15:37:25 -04:00
object_kibako2.xml Decompiled A LOT of objects (#815) 2021-08-05 11:53:58 -04:00
object_kingdodongo.xml Ensure all boss title cards are extracted as IA8 (#1512) 2023-07-03 13:12:51 -04:00
object_km1.xml Whitespace (#1112) 2022-01-23 18:09:02 -05:00
object_kusa.xml Fix asset file includes to always start with assets/ (#1260) 2022-06-06 15:37:25 -04:00
object_kw1.xml Whitespace (#1112) 2022-01-23 18:09:02 -05:00
object_kz.xml Fix misc 15 (#1298) 2022-06-24 19:45:05 -04:00
object_light_ring.xml Objects used in DemoEffect OK (#731) 2021-03-23 20:40:36 -04:00
object_lightbox.xml Symbol cleanup (#897) 2021-08-22 11:52:02 -04:00
object_lightswitch.xml Symbol cleanup (#897) 2021-08-22 11:52:02 -04:00
object_link_boy.xml Document Player's Face and z_actor FaceChange functions (#1928) 2024-03-23 12:21:45 -04:00
object_link_child.xml Document Player's Face and z_actor FaceChange functions (#1928) 2024-03-23 12:21:45 -04:00
object_ma1.xml Doc Actor: En_Ma1 (Child Malon) (#1584) 2023-12-10 14:36:12 -05:00
object_ma2.xml Whitespace (#1112) 2022-01-23 18:09:02 -05:00
object_mag.xml Decompiled A LOT of objects (#815) 2021-08-05 11:53:58 -04:00
object_mamenoki.xml Decompiled A LOT of objects (#815) 2021-08-05 11:53:58 -04:00
object_mastergolon.xml Decompiled A LOT of objects (#815) 2021-08-05 11:53:58 -04:00
object_masterkokiri.xml Add every unreserved object in an automated way (#805) 2021-05-16 12:36:40 -04:00
object_masterkokirihead.xml Decompiled A LOT of objects (#815) 2021-08-05 11:53:58 -04:00
object_masterzoora.xml Decompiled A LOT of objects (#815) 2021-08-05 11:53:58 -04:00
object_mb.xml EnMb documented (Moblins) (#861) 2021-08-08 07:28:28 -04:00
object_md.xml Fixup asset XMLs (#1363) 2022-08-28 16:34:49 +02:00
object_medal.xml Fix asset file includes to always start with assets/ (#1260) 2022-06-06 15:37:25 -04:00
object_menkuri_objects.xml Decompiled A LOT of objects (#815) 2021-08-05 11:53:58 -04:00
object_mir_ray.xml object_bg and object_mir_ray OK (#714) 2021-03-18 03:46:42 -04:00
object_mizu_objects.xml Document `z_bg_mizu_movebg.c` (#1565) 2023-12-15 15:33:50 -05:00
object_mjin.xml ZAPD update: Gotta go fast! (#877) 2021-07-27 22:16:03 -04:00
object_mjin_dark.xml Object_RU1, Object_MA1, and warp pad objects Decompiled (#828) 2021-05-30 19:10:17 +02:00
object_mjin_flame.xml Object_RU1, Object_MA1, and warp pad objects Decompiled (#828) 2021-05-30 19:10:17 +02:00
object_mjin_flash.xml Object_RU1, Object_MA1, and warp pad objects Decompiled (#828) 2021-05-30 19:10:17 +02:00
object_mjin_ice.xml Object_RU1, Object_MA1, and warp pad objects Decompiled (#828) 2021-05-30 19:10:17 +02:00
object_mjin_oka.xml ZAPD update: Gotta go fast! (#877) 2021-07-27 22:16:03 -04:00
object_mjin_soul.xml Object_RU1, Object_MA1, and warp pad objects Decompiled (#828) 2021-05-30 19:10:17 +02:00
object_mjin_wind.xml Object_RU1, Object_MA1, and warp pad objects Decompiled (#828) 2021-05-30 19:10:17 +02:00
object_mk.xml Even more objects (#913) 2021-11-24 19:37:36 +01:00
object_mm.xml Even more objects (#913) 2021-11-24 19:37:36 +01:00
object_mo.xml Ensure all boss title cards are extracted as IA8 (#1512) 2023-07-03 13:12:51 -04:00
object_mori_hineri1.xml Fix mori_tex object (#1380) 2022-10-07 13:57:32 -04:00
object_mori_hineri1a.xml Fix mori_tex object (#1380) 2022-10-07 13:57:32 -04:00
object_mori_hineri2.xml Fix mori_tex object (#1380) 2022-10-07 13:57:32 -04:00
object_mori_hineri2a.xml Fix mori_tex object (#1380) 2022-10-07 13:57:32 -04:00
object_mori_objects.xml Fix mori_tex object (#1380) 2022-10-07 13:57:32 -04:00
object_mori_tex.xml Fix issues with texture sizes in object_mori_tex (#1505) 2023-06-20 23:34:57 -04:00
object_ms.xml Whitespace (#1112) 2022-01-23 18:09:02 -05:00
object_mu.xml Even more objects (#913) 2021-11-24 19:37:36 +01:00
object_nb.xml Cleanup asset xmls (#1044) 2021-12-01 15:28:23 -05:00
object_niw.xml Cleanup pass on in-actor effects systems (#1167) 2022-04-08 20:29:26 -04:00
object_nwc.xml Fix asset file includes to always start with assets/ (#1260) 2022-06-06 15:37:25 -04:00
object_ny.xml Fix asset file includes to always start with assets/ (#1260) 2022-06-06 15:37:25 -04:00
object_o_anime.xml Add every unreserved object in an automated way (#805) 2021-05-16 12:36:40 -04:00
object_oA1.xml Even more objects (#913) 2021-11-24 19:37:36 +01:00
object_oA2.xml Add every unreserved object in an automated way (#805) 2021-05-16 12:36:40 -04:00
object_oA3.xml ZAPD update: Gotta go fast! (#877) 2021-07-27 22:16:03 -04:00
object_oA4.xml ZAPD update: Gotta go fast! (#877) 2021-07-27 22:16:03 -04:00
object_oA5.xml ZAPD update: Gotta go fast! (#877) 2021-07-27 22:16:03 -04:00
object_oA6.xml ZAPD update: Gotta go fast! (#877) 2021-07-27 22:16:03 -04:00
object_oA7.xml ZAPD update: Gotta go fast! (#877) 2021-07-27 22:16:03 -04:00
object_oA8.xml ZAPD update: Gotta go fast! (#877) 2021-07-27 22:16:03 -04:00
object_oA9.xml ZAPD update: Gotta go fast! (#877) 2021-07-27 22:16:03 -04:00
object_oA10.xml ZAPD update: Gotta go fast! (#877) 2021-07-27 22:16:03 -04:00
object_oA11.xml Cleanup asset xmls (#1044) 2021-12-01 15:28:23 -05:00
object_oB1.xml ZAPD update: Gotta go fast! (#877) 2021-07-27 22:16:03 -04:00
object_oB2.xml Cleanup asset xmls (#1044) 2021-12-01 15:28:23 -05:00
object_oB3.xml ZAPD update: Gotta go fast! (#877) 2021-07-27 22:16:03 -04:00
object_oB4.xml ZAPD update: Gotta go fast! (#877) 2021-07-27 22:16:03 -04:00
object_oE1.xml Even more objects (#913) 2021-11-24 19:37:36 +01:00
object_oE1s.xml Cleanup asset xmls (#1044) 2021-12-01 15:28:23 -05:00
object_oE2.xml Even more objects (#913) 2021-11-24 19:37:36 +01:00
object_oE3.xml Even more objects (#913) 2021-11-24 19:37:36 +01:00
object_oE4.xml Even more objects (#913) 2021-11-24 19:37:36 +01:00
object_oE4s.xml Even more objects (#913) 2021-11-24 19:37:36 +01:00
object_oE5.xml Cleanup asset xmls (#1044) 2021-12-01 15:28:23 -05:00
object_oE6.xml Even more objects (#913) 2021-11-24 19:37:36 +01:00
object_oE7.xml Even more objects (#913) 2021-11-24 19:37:36 +01:00
object_oE8.xml Even more objects (#913) 2021-11-24 19:37:36 +01:00
object_oE9.xml Even more objects (#913) 2021-11-24 19:37:36 +01:00
object_oE10.xml Even more objects (#913) 2021-11-24 19:37:36 +01:00
object_oE11.xml Even more objects (#913) 2021-11-24 19:37:36 +01:00
object_oE12.xml Even more objects (#913) 2021-11-24 19:37:36 +01:00
object_oE_anime.xml Add every unreserved object in an automated way (#805) 2021-05-16 12:36:40 -04:00
object_oF1d_map.xml Fixup asset XMLs (#1363) 2022-08-28 16:34:49 +02:00
object_oF1s.xml Some TlutOffset cleanup (#1342) 2022-08-02 19:00:17 +02:00
object_okuta.xml ZAPD update: Gotta go fast! (#877) 2021-07-27 22:16:03 -04:00
object_opening_demo1.xml Add every unreserved object in an automated way (#805) 2021-05-16 12:36:40 -04:00
object_os.xml Document object_os (#1414) 2022-10-21 19:57:49 -04:00
object_os_anime.xml Document En_Ko Animations (#1306) 2022-11-21 16:30:27 -05:00
object_ossan.xml Change all instances of "palette" in object symbols/OutNames to "tlut" (#1099) 2022-01-10 20:41:47 -05:00
object_ouke_haka.xml Add every unreserved object in an automated way (#805) 2021-05-16 12:36:40 -04:00
object_owl.xml Fixup asset XMLs (#1363) 2022-08-28 16:34:49 +02:00
object_peehat.xml Cleanup asset xmls (#1044) 2021-12-01 15:28:23 -05:00
object_po_composer.xml Fix asset file includes to always start with assets/ (#1260) 2022-06-06 15:37:25 -04:00
object_po_field.xml Fix asset file includes to always start with assets/ (#1260) 2022-06-06 15:37:25 -04:00
object_po_sisters.xml Whitespace (#1112) 2022-01-23 18:09:02 -05:00
object_poh.xml Fix asset file includes to always start with assets/ (#1260) 2022-06-06 15:37:25 -04:00
object_ps.xml Fix asset file includes to always start with assets/ (#1260) 2022-06-06 15:37:25 -04:00
object_pu_box.xml Document object_pu_box and related actors (#918) 2021-10-22 21:28:16 -04:00
object_rd.xml Document En_Rd (#1179) 2022-05-07 16:43:01 +02:00
object_reeba.xml Symbol cleanup (#897) 2021-08-22 11:52:02 -04:00
object_relay_objects.xml Decompiled A LOT of objects (#815) 2021-08-05 11:53:58 -04:00
object_rl.xml Fixup asset XMLs (#1363) 2022-08-28 16:34:49 +02:00
object_rr.xml Decompiled A LOT of objects (#815) 2021-08-05 11:53:58 -04:00
object_rs.xml another round of trailing whitespaces (#1495) 2023-02-26 17:26:07 +01:00
object_ru1.xml Whitespace (#1112) 2022-01-23 18:09:02 -05:00
object_ru2.xml Whitespace (#1112) 2022-01-23 18:09:02 -05:00
object_sa.xml Whitespace (#1112) 2022-01-23 18:09:02 -05:00
object_sb.xml Fix asset file includes to always start with assets/ (#1260) 2022-06-06 15:37:25 -04:00
object_sd.xml Fix misc 6 (#1148) 2022-02-20 14:22:29 +01:00
object_shop_dungen.xml Fixup asset XMLs (#1363) 2022-08-28 16:34:49 +02:00
object_shopnuts.xml Dekunut Salesman Docs (#1493) 2023-09-19 21:41:42 -04:00
object_siofuki.xml Fix asset file includes to always start with assets/ (#1260) 2022-06-06 15:37:25 -04:00
object_sk2.xml Cleanup asset xmls (#1044) 2021-12-01 15:28:23 -05:00
object_skb.xml Cleanup asset xmls (#1044) 2021-12-01 15:28:23 -05:00
object_skj.xml Fix misc 6 (#1148) 2022-02-20 14:22:29 +01:00
object_spot00_break.xml Whitespace (#1112) 2022-01-23 18:09:02 -05:00
object_spot00_objects.xml Decompiled A LOT of objects (#815) 2021-08-05 11:53:58 -04:00
object_spot01_matoya.xml Decompiled A LOT of objects (#815) 2021-08-05 11:53:58 -04:00
object_spot01_matoyab.xml Symbol cleanup (#897) 2021-08-22 11:52:02 -04:00
object_spot01_objects.xml Decompiled A LOT of objects (#815) 2021-08-05 11:53:58 -04:00
object_spot01_objects2.xml Cleanup asset xmls (#1044) 2021-12-01 15:28:23 -05:00
object_spot02_objects.xml Symbol cleanup 4 (#1050) 2021-12-01 19:21:32 -05:00
object_spot03_object.xml Symbol cleanup (#897) 2021-08-22 11:52:02 -04:00
object_spot04_objects.xml Decompiled A LOT of objects (#815) 2021-08-05 11:53:58 -04:00
object_spot05_objects.xml Symbol cleanup (#897) 2021-08-22 11:52:02 -04:00
object_spot06_objects.xml Whitespace (#1112) 2022-01-23 18:09:02 -05:00
object_spot07_object.xml Even more objects (#913) 2021-11-24 19:37:36 +01:00
object_spot08_obj.xml Whitespace (#1112) 2022-01-23 18:09:02 -05:00
object_spot09_obj.xml General object cleanup (#799) 2021-04-30 00:38:15 -04:00
object_spot11_obj.xml ZAPD update: Gotta go fast! (#877) 2021-07-27 22:16:03 -04:00
object_spot12_obj.xml Decompiled A LOT of objects (#815) 2021-08-05 11:53:58 -04:00
object_spot15_obj.xml Decompiled A LOT of objects (#815) 2021-08-05 11:53:58 -04:00
object_spot16_obj.xml Whitespace (#1112) 2022-01-23 18:09:02 -05:00
object_spot17_obj.xml Change all instances of "palette" in object symbols/OutNames to "tlut" (#1099) 2022-01-10 20:41:47 -05:00
object_spot18_obj.xml Decompiled A LOT of objects (#815) 2021-08-05 11:53:58 -04:00
object_ssh.xml Replace some more constants with proper asset symbols (#1053) 2021-12-02 16:19:19 -05:00
object_sst.xml Ensure all boss title cards are extracted as IA8 (#1512) 2023-07-03 13:12:51 -04:00
object_st.xml Misc Cleanup/Docs (#1315) 2022-07-14 16:26:10 -04:00
object_stream.xml Fix asset file includes to always start with assets/ (#1260) 2022-06-06 15:37:25 -04:00
object_syokudai.xml Fix asset file includes to always start with assets/ (#1260) 2022-06-06 15:37:25 -04:00
object_ta.xml Cleanup asset xmls (#1044) 2021-12-01 15:28:23 -05:00
object_timeblock.xml Decompiled A LOT of objects (#815) 2021-08-05 11:53:58 -04:00
object_tite.xml Symbol cleanup (#897) 2021-08-22 11:52:02 -04:00
object_tk.xml Fixup asset XMLs (#1363) 2022-08-28 16:34:49 +02:00
object_toki_objects.xml Fix asset file includes to always start with assets/ (#1260) 2022-06-06 15:37:25 -04:00
object_torch2.xml object_torch2, object_blkobj, and object_geldb (#592) 2021-01-30 14:16:18 -05:00
object_toryo.xml Even more objects (#913) 2021-11-24 19:37:36 +01:00
object_tp.xml ZAPD update: Gotta go fast! (#877) 2021-07-27 22:16:03 -04:00
object_tr.xml Objects tw and tr (#1410) 2022-11-02 00:42:16 +01:00
object_trap.xml Fix asset file includes to always start with assets/ (#1260) 2022-06-06 15:37:25 -04:00
object_triforce_spot.xml Objects used in DemoEffect OK (#731) 2021-03-23 20:40:36 -04:00
object_ts.xml Replace some more constants with proper asset symbols (#1053) 2021-12-02 16:19:19 -05:00
object_tsubo.xml ZAPD update: Gotta go fast! (#877) 2021-07-27 22:16:03 -04:00
object_tw.xml Ensure all boss title cards are extracted as IA8 (#1512) 2023-07-03 13:12:51 -04:00
object_umajump.xml Decompiled A LOT of objects (#815) 2021-08-05 11:53:58 -04:00
object_vali.xml Cleanup asset xmls (#1044) 2021-12-01 15:28:23 -05:00
object_vase.xml ZAPD update: Gotta go fast! (#877) 2021-07-27 22:16:03 -04:00
object_vm.xml Cleanup asset xmls (#1044) 2021-12-01 15:28:23 -05:00
object_wallmaster.xml ZAPD update: Gotta go fast! (#877) 2021-07-27 22:16:03 -04:00
object_warp1.xml Cleanup asset xmls (#1044) 2021-12-01 15:28:23 -05:00
object_warp2.xml Add every unreserved object in an automated way (#805) 2021-05-16 12:36:40 -04:00
object_wf.xml Whitespace (#1112) 2022-01-23 18:09:02 -05:00
object_wood02.xml Fix asset file includes to always start with assets/ (#1260) 2022-06-06 15:37:25 -04:00
object_xc.xml Fixup asset XMLs (#1363) 2022-08-28 16:34:49 +02:00
object_yabusame_point.xml Replace some more constants with proper asset symbols (#1053) 2021-12-02 16:19:19 -05:00
object_ydan_objects.xml Fix asset file includes to always start with assets/ (#1260) 2022-06-06 15:37:25 -04:00
object_yukabyun.xml Decompiled A LOT of objects (#815) 2021-08-05 11:53:58 -04:00
object_zf.xml Fix asset file includes to always start with assets/ (#1260) 2022-06-06 15:37:25 -04:00
object_zg.xml Decompiled A LOT of objects (#815) 2021-08-05 11:53:58 -04:00
object_zl1.xml Whitespace (#1112) 2022-01-23 18:09:02 -05:00
object_zl2.xml Even more objects (#913) 2021-11-24 19:37:36 +01:00
object_zl2_anime1.xml object_zl2, object_zl2_anime1 & object_zl2_anime2 OK (#694) 2021-03-27 22:24:28 -04:00
object_zl2_anime2.xml object_zl2, object_zl2_anime1 & object_zl2_anime2 OK (#694) 2021-03-27 22:24:28 -04:00
object_zl4.xml Whitespace (#1112) 2022-01-23 18:09:02 -05:00
object_zo.xml Fix asset file includes to always start with assets/ (#1260) 2022-06-06 15:37:25 -04:00