2021-09-15 23:24:19 +00:00
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#ifndef VARIABLES_H
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#define VARIABLES_H
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2020-03-17 04:31:30 +00:00
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2020-10-03 15:22:44 +00:00
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#include "z64.h"
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2024-09-08 21:47:25 +00:00
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#include "libc64/os_malloc.h"
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2020-10-03 15:22:44 +00:00
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#include "segment_symbols.h"
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2020-03-17 04:31:30 +00:00
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2021-09-20 16:51:35 +00:00
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extern Mtx D_01000000;
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2020-03-17 04:31:30 +00:00
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2024-09-06 12:46:44 +00:00
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extern void* osRomBase;
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extern s32 osTvType;
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extern s32 osResetType;
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extern s32 osCicId;
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2020-03-17 04:31:30 +00:00
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extern u32 osMemSize;
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2022-04-30 23:03:22 +00:00
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extern u8 osAppNMIBuffer[0x40];
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2020-03-17 04:31:30 +00:00
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2020-07-18 09:55:35 +00:00
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extern s8 D_80009430;
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2022-06-03 19:43:30 +00:00
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extern vu8 gViConfigBlack;
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2020-03-17 04:31:30 +00:00
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extern u8 gViConfigAdditionalScanLines;
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extern u32 gViConfigFeatures;
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extern f32 gViConfigXScale;
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extern f32 gViConfigYScale;
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extern OSPiHandle* gCartHandle;
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2024-08-10 00:58:46 +00:00
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extern s32 gCurrentRegion;
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2020-03-17 04:31:30 +00:00
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extern u32 __osPiAccessQueueEnabled;
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extern OSViMode osViModePalLan1;
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2020-05-25 21:18:14 +00:00
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extern s32 osViClock;
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2020-03-17 04:31:30 +00:00
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extern u32 __osShutdown;
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2021-12-01 00:08:57 +00:00
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extern OSHWIntr __OSGlobalIntMask;
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2022-04-09 00:20:23 +00:00
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extern __OSThreadTail __osThreadTail;
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2020-10-03 15:22:44 +00:00
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extern OSThread* __osRunQueue;
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extern OSThread* __osActiveQueue;
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extern OSThread* __osRunningThread;
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2020-03-17 04:31:30 +00:00
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extern OSThread* __osFaultedThread;
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extern OSPiHandle* __osPiTable;
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extern OSPiHandle* __osCurrentHandle[];
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extern OSTimer* __osTimerList;
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extern OSViMode osViModeNtscLan1;
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extern OSViMode osViModeMpalLan1;
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extern OSViContext* __osViCurr;
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extern OSViContext* __osViNext;
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extern OSViMode osViModeFpalLan1;
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extern u32 __additional_scanline;
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2024-09-07 20:02:01 +00:00
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extern const char gBuildCreator[];
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2024-08-25 14:00:10 +00:00
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extern const char gBuildDate[];
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extern const char gBuildMakeOption[];
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2022-04-09 00:20:23 +00:00
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extern OSMesgQueue gPiMgrCmdQueue;
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2020-03-17 04:31:30 +00:00
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extern OSViMode gViConfigMode;
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2022-11-13 23:07:27 +00:00
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extern u8 gViConfigModeType;
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2020-03-17 04:31:30 +00:00
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extern OSMesgQueue __osPiAccessQueue;
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extern OSPiHandle __Dom1SpeedParam;
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extern OSPiHandle __Dom2SpeedParam;
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extern OSTime __osCurrentTime;
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extern u32 __osBaseCounter;
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extern u32 __osViIntrCount;
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extern u32 __osTimerCounter;
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2021-01-20 18:15:17 +00:00
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extern EffectSsOverlay gEffectSsOverlayTable[EFFECT_SS_TYPE_MAX];
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2020-03-25 22:39:51 +00:00
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extern Gfx D_80116280[];
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2021-01-20 18:15:17 +00:00
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extern ActorOverlay gActorOverlayTable[ACTOR_ID_MAX]; // original name: "actor_dlftbls" 801162A0
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2020-05-18 18:24:00 +00:00
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extern s32 gMaxActorId; // original name: "MaxProfile"
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2023-01-12 21:06:31 +00:00
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extern s32 gDebugCamEnabled;
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2023-09-26 12:40:55 +00:00
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extern GameStateOverlay gGameStateOverlayTable[GAMESTATE_ID_MAX];
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2020-03-17 04:31:30 +00:00
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extern s32 gZeldaArenaLogSeverity;
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2020-05-01 15:09:20 +00:00
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extern MapData gMapDataTable;
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2020-03-17 04:31:30 +00:00
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extern s16 gSpoilingItems[3];
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extern s16 gSpoilingItemReverts[3];
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2024-10-01 17:14:54 +00:00
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2020-03-29 16:43:45 +00:00
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extern Gfx gEmptyDL[];
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2024-09-18 19:40:59 +00:00
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2021-06-01 17:31:29 +00:00
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extern u16 gSramSlotOffsets[];
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2021-11-01 16:23:49 +00:00
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// 4 16-colors palettes
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extern u64 gMojiFontTLUTs[4][4]; // original name: "moji_tlut"
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extern u64 gMojiFontTex[]; // original name: "font_ff"
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2021-05-02 23:15:16 +00:00
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extern u8 gBossMarkState;
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2024-06-25 19:13:31 +00:00
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2024-11-17 22:02:07 +00:00
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#if DEBUG_FEATURES
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2021-12-07 14:17:48 +00:00
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extern u32 gIsCtrlr2Valid;
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2024-02-02 18:33:00 +00:00
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#endif
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2021-07-27 23:44:58 +00:00
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extern s16* gWaveSamples[9];
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2021-11-12 15:52:17 +00:00
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extern f32 gBendPitchOneOctaveFrequencies[256];
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extern f32 gBendPitchTwoSemitonesFrequencies[256];
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2022-05-09 16:59:23 +00:00
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extern f32 gPitchFrequencies[];
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2020-09-01 21:23:30 +00:00
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extern u8 gDefaultShortNoteVelocityTable[16];
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2021-11-07 16:58:50 +00:00
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extern u8 gDefaultShortNoteGateTimeTable[16];
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2022-06-19 14:31:08 +00:00
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extern EnvelopePoint gDefaultEnvelope[4];
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2020-04-21 08:19:33 +00:00
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extern NoteSubEu gZeroNoteSub;
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extern NoteSubEu gDefaultNoteSub;
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2022-08-28 15:33:38 +00:00
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extern u16 gHaasEffectDelaySizes[64];
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2021-11-12 15:52:17 +00:00
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extern s16 D_8012FBA8[];
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2020-04-21 08:19:33 +00:00
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extern f32 gHeadsetPanVolume[128];
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extern f32 gStereoPanVolume[128];
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extern f32 gDefaultPanVolume[128];
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2022-06-03 19:59:02 +00:00
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extern s16 gLowPassFilterData[16 * 8];
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extern s16 gHighPassFilterData[15 * 8];
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2022-08-30 21:35:00 +00:00
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extern s32 gAudioContextInitialized;
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2022-07-30 13:05:27 +00:00
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extern u8 gIsLargeSfxBank[7];
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2021-11-07 16:58:50 +00:00
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extern u8 gChannelsPerBank[4][7];
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extern u8 gUsedChannelsPerBank[4][7];
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2021-08-30 00:08:41 +00:00
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extern u8 gMorphaTransposeTable[16];
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2021-09-01 22:33:37 +00:00
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extern u8* gFrogsSongPtr;
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2022-05-09 16:59:23 +00:00
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extern OcarinaNote* gScarecrowLongSongPtr;
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2020-10-11 17:45:08 +00:00
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extern u8* gScarecrowSpawnSongPtr;
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2022-05-09 16:59:23 +00:00
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extern OcarinaSongButtons gOcarinaSongButtons[];
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2022-07-30 13:05:27 +00:00
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extern SfxParams* gSfxParams[7];
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2021-08-12 19:37:37 +00:00
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extern char D_80133390[];
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extern char D_80133398[];
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2022-07-30 13:05:27 +00:00
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extern u8 gSfxRequestWriteIndex;
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extern u8 gSfxRequestReadIndex;
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extern SfxBankEntry* gSfxBanks[7];
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extern u8 gSfxBankSizes[];
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2021-11-07 16:58:50 +00:00
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extern u8 gSfxChannelLayout;
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2022-07-30 00:35:09 +00:00
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extern u16 D_801333D0;
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2022-04-23 14:55:18 +00:00
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extern Vec3f gSfxDefaultPos;
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extern f32 gSfxDefaultFreqAndVolScale;
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extern s8 gSfxDefaultReverb;
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2024-11-17 22:02:07 +00:00
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#if DEBUG_FEATURES
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2020-10-26 11:58:56 +00:00
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extern u8 D_801333F0;
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2021-11-07 16:58:50 +00:00
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extern u8 gAudioSfxSwapOff;
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2022-07-30 00:35:09 +00:00
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extern u8 D_801333F8;
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2024-02-27 07:23:19 +00:00
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#endif
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2022-10-07 11:29:33 +00:00
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extern u8 gSeqCmdWritePos;
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extern u8 gSeqCmdReadPos;
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extern u8 gStartSeqDisabled;
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2024-11-17 22:02:07 +00:00
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#if DEBUG_FEATURES
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2022-10-07 11:29:33 +00:00
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extern u8 gAudioDebugPrintSeqCmd;
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2024-02-27 07:23:19 +00:00
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#endif
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2022-07-30 00:35:09 +00:00
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extern u8 gSoundModeList[];
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2021-08-30 00:08:41 +00:00
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extern u8 gAudioSpecId;
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z_message_PAL, message_data_static and surrounding doc (#996)
* Initial progress on z_message_PAL, very messy
* Fix merge
* Some more progress
* Fix merge
* More z_message_PAL
* Small progress
* More small progress
* message_data_static files OK
* Prepare z_message_tables
* Matched another function, small updates
* Attempt to use asm-processor static-symbols branch
* Refactor text id declarations
* Begin large text codes parser function
* Fix merge
* Refactor done
* Build OK, add color and highscore names
* Remove encoded text headers and automatically encode during build
* Fix kanfont
* Various cleanups
* DISP macros
* Another match aside data
* Further progress
* Small improvements
* Deduplicate magic values for text control codes, small improvements
* Tiny progress
* Minor cleanups
* Clean up z_message_PAL comment
* Progress on large functions
* Further progress on large functions
* Changes to mkldscript to link .data in the .rodata section
* data OK
* Few improvements
* Use gDPLoadTextureBlock macros where appropriate
* rm z_message_tables, progress on large functions
* 2 more matches
* Improvements
* Small progress
* More progress on big function
* progress
* match func_80107980
* match Message_Update
* match func_8010BED8
* done
* Progress on remaining large functions
* Small progress on largest function
* Another match, extract text and move to assets, improve text build system
* Small nonmatchings improvements
* docs wip
* Largest function maybe equivalent
* Fix merge
* Document do_action values, largest function is almost instruction-matching
* Rename NAVI do_action to NONE, as that appears to be how that value is used in practice
* Fix merge
* one match
* Last function is instruction-matching
* Fix
* Improvements thanks to engineer124
* Stack matched thanks to petrie911, now just a/v/low t regalloc issues, some cleanup
* More variables labeled, use text state enum everywhere
* More labels and names
* Fix
* Actor_IsTalking -> Actor_TalkRequested
* Match func_8010C39C and remove unused asm
* More docs
* Mostly ocarina related docs
* All msgModes named
* Fix assetclean
* Cleanup
* Extraction fixes and headers
* Suggestions
* Review suggestions
* Change text extraction again, only extract if the headers do not already exist
* Fix
* Use ast for charmap, fix assetclean for real this time
* Review suggestions
* BGM ids and ran formatter
* Review comments
* rename include_readonly to include_data_with_rodata
* Remove leading 0s in number directives
* Review suggestions for message_data_static
* textbox pos enum comments, rename several enum names from Message to TextBox
Co-authored-by: Thar0 <maximilianc64@gmail.com>
Co-authored-by: Zelllll <56516451+Zelllll@users.noreply.github.com>
Co-authored-by: petrie911 <pmontag@DESKTOP-LG8A167.localdomain>
Co-authored-by: Roman971 <romanlasnier@hotmail.com>
2021-11-23 01:20:30 +00:00
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extern u8 D_80133418;
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2021-08-30 00:08:41 +00:00
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extern AudioSpec gAudioSpecs[18];
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2020-03-17 04:31:30 +00:00
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extern s32 gOverlayLogSeverity;
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extern s32 gSystemArenaLogSeverity;
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2020-06-17 11:16:30 +00:00
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extern u8 __osPfsInodeCacheBank;
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extern s32 __osPfsLastChannel;
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z_message_PAL, message_data_static and surrounding doc (#996)
* Initial progress on z_message_PAL, very messy
* Fix merge
* Some more progress
* Fix merge
* More z_message_PAL
* Small progress
* More small progress
* message_data_static files OK
* Prepare z_message_tables
* Matched another function, small updates
* Attempt to use asm-processor static-symbols branch
* Refactor text id declarations
* Begin large text codes parser function
* Fix merge
* Refactor done
* Build OK, add color and highscore names
* Remove encoded text headers and automatically encode during build
* Fix kanfont
* Various cleanups
* DISP macros
* Another match aside data
* Further progress
* Small improvements
* Deduplicate magic values for text control codes, small improvements
* Tiny progress
* Minor cleanups
* Clean up z_message_PAL comment
* Progress on large functions
* Further progress on large functions
* Changes to mkldscript to link .data in the .rodata section
* data OK
* Few improvements
* Use gDPLoadTextureBlock macros where appropriate
* rm z_message_tables, progress on large functions
* 2 more matches
* Improvements
* Small progress
* More progress on big function
* progress
* match func_80107980
* match Message_Update
* match func_8010BED8
* done
* Progress on remaining large functions
* Small progress on largest function
* Another match, extract text and move to assets, improve text build system
* Small nonmatchings improvements
* docs wip
* Largest function maybe equivalent
* Fix merge
* Document do_action values, largest function is almost instruction-matching
* Rename NAVI do_action to NONE, as that appears to be how that value is used in practice
* Fix merge
* one match
* Last function is instruction-matching
* Fix
* Improvements thanks to engineer124
* Stack matched thanks to petrie911, now just a/v/low t regalloc issues, some cleanup
* More variables labeled, use text state enum everywhere
* More labels and names
* Fix
* Actor_IsTalking -> Actor_TalkRequested
* Match func_8010C39C and remove unused asm
* More docs
* Mostly ocarina related docs
* All msgModes named
* Fix assetclean
* Cleanup
* Extraction fixes and headers
* Suggestions
* Review suggestions
* Change text extraction again, only extract if the headers do not already exist
* Fix
* Use ast for charmap, fix assetclean for real this time
* Review suggestions
* BGM ids and ran formatter
* Review comments
* rename include_readonly to include_data_with_rodata
* Remove leading 0s in number directives
* Review suggestions for message_data_static
* textbox pos enum comments, rename several enum names from Message to TextBox
Co-authored-by: Thar0 <maximilianc64@gmail.com>
Co-authored-by: Zelllll <56516451+Zelllll@users.noreply.github.com>
Co-authored-by: petrie911 <pmontag@DESKTOP-LG8A167.localdomain>
Co-authored-by: Roman971 <romanlasnier@hotmail.com>
2021-11-23 01:20:30 +00:00
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2024-01-31 23:25:23 +00:00
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extern const TempoData gTempoData;
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2022-06-12 23:47:53 +00:00
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extern const AudioHeapInitSizes gAudioHeapInitSizes;
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z_message_PAL, message_data_static and surrounding doc (#996)
* Initial progress on z_message_PAL, very messy
* Fix merge
* Some more progress
* Fix merge
* More z_message_PAL
* Small progress
* More small progress
* message_data_static files OK
* Prepare z_message_tables
* Matched another function, small updates
* Attempt to use asm-processor static-symbols branch
* Refactor text id declarations
* Begin large text codes parser function
* Fix merge
* Refactor done
* Build OK, add color and highscore names
* Remove encoded text headers and automatically encode during build
* Fix kanfont
* Various cleanups
* DISP macros
* Another match aside data
* Further progress
* Small improvements
* Deduplicate magic values for text control codes, small improvements
* Tiny progress
* Minor cleanups
* Clean up z_message_PAL comment
* Progress on large functions
* Further progress on large functions
* Changes to mkldscript to link .data in the .rodata section
* data OK
* Few improvements
* Use gDPLoadTextureBlock macros where appropriate
* rm z_message_tables, progress on large functions
* 2 more matches
* Improvements
* Small progress
* More progress on big function
* progress
* match func_80107980
* match Message_Update
* match func_8010BED8
* done
* Progress on remaining large functions
* Small progress on largest function
* Another match, extract text and move to assets, improve text build system
* Small nonmatchings improvements
* docs wip
* Largest function maybe equivalent
* Fix merge
* Document do_action values, largest function is almost instruction-matching
* Rename NAVI do_action to NONE, as that appears to be how that value is used in practice
* Fix merge
* one match
* Last function is instruction-matching
* Fix
* Improvements thanks to engineer124
* Stack matched thanks to petrie911, now just a/v/low t regalloc issues, some cleanup
* More variables labeled, use text state enum everywhere
* More labels and names
* Fix
* Actor_IsTalking -> Actor_TalkRequested
* Match func_8010C39C and remove unused asm
* More docs
* Mostly ocarina related docs
* All msgModes named
* Fix assetclean
* Cleanup
* Extraction fixes and headers
* Suggestions
* Review suggestions
* Change text extraction again, only extract if the headers do not already exist
* Fix
* Use ast for charmap, fix assetclean for real this time
* Review suggestions
* BGM ids and ran formatter
* Review comments
* rename include_readonly to include_data_with_rodata
* Remove leading 0s in number directives
* Review suggestions for message_data_static
* textbox pos enum comments, rename several enum names from Message to TextBox
Co-authored-by: Thar0 <maximilianc64@gmail.com>
Co-authored-by: Zelllll <56516451+Zelllll@users.noreply.github.com>
Co-authored-by: petrie911 <pmontag@DESKTOP-LG8A167.localdomain>
Co-authored-by: Roman971 <romanlasnier@hotmail.com>
2021-11-23 01:20:30 +00:00
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extern s16 gOcarinaSongItemMap[];
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2024-08-28 01:09:59 +00:00
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extern AudioTable gSoundFontTable;
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2021-11-07 16:58:50 +00:00
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extern u8 gSequenceFontTable[];
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2021-07-27 23:44:58 +00:00
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extern u8 gSequenceTable[];
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2024-08-17 21:42:15 +00:00
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extern AudioTable gSampleBankTable;
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z_message_PAL, message_data_static and surrounding doc (#996)
* Initial progress on z_message_PAL, very messy
* Fix merge
* Some more progress
* Fix merge
* More z_message_PAL
* Small progress
* More small progress
* message_data_static files OK
* Prepare z_message_tables
* Matched another function, small updates
* Attempt to use asm-processor static-symbols branch
* Refactor text id declarations
* Begin large text codes parser function
* Fix merge
* Refactor done
* Build OK, add color and highscore names
* Remove encoded text headers and automatically encode during build
* Fix kanfont
* Various cleanups
* DISP macros
* Another match aside data
* Further progress
* Small improvements
* Deduplicate magic values for text control codes, small improvements
* Tiny progress
* Minor cleanups
* Clean up z_message_PAL comment
* Progress on large functions
* Further progress on large functions
* Changes to mkldscript to link .data in the .rodata section
* data OK
* Few improvements
* Use gDPLoadTextureBlock macros where appropriate
* rm z_message_tables, progress on large functions
* 2 more matches
* Improvements
* Small progress
* More progress on big function
* progress
* match func_80107980
* match Message_Update
* match func_8010BED8
* done
* Progress on remaining large functions
* Small progress on largest function
* Another match, extract text and move to assets, improve text build system
* Small nonmatchings improvements
* docs wip
* Largest function maybe equivalent
* Fix merge
* Document do_action values, largest function is almost instruction-matching
* Rename NAVI do_action to NONE, as that appears to be how that value is used in practice
* Fix merge
* one match
* Last function is instruction-matching
* Fix
* Improvements thanks to engineer124
* Stack matched thanks to petrie911, now just a/v/low t regalloc issues, some cleanup
* More variables labeled, use text state enum everywhere
* More labels and names
* Fix
* Actor_IsTalking -> Actor_TalkRequested
* Match func_8010C39C and remove unused asm
* More docs
* Mostly ocarina related docs
* All msgModes named
* Fix assetclean
* Cleanup
* Extraction fixes and headers
* Suggestions
* Review suggestions
* Change text extraction again, only extract if the headers do not already exist
* Fix
* Use ast for charmap, fix assetclean for real this time
* Review suggestions
* BGM ids and ran formatter
* Review comments
* rename include_readonly to include_data_with_rodata
* Remove leading 0s in number directives
* Review suggestions for message_data_static
* textbox pos enum comments, rename several enum names from Message to TextBox
Co-authored-by: Thar0 <maximilianc64@gmail.com>
Co-authored-by: Zelllll <56516451+Zelllll@users.noreply.github.com>
Co-authored-by: petrie911 <pmontag@DESKTOP-LG8A167.localdomain>
Co-authored-by: Roman971 <romanlasnier@hotmail.com>
2021-11-23 01:20:30 +00:00
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2024-04-14 21:51:32 +00:00
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extern u8 gUseCutsceneCam;
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extern u16 D_8015FCCC;
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extern char D_8015FCD0[20];
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extern u8 D_8015FCE4;
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2022-12-24 18:55:17 +00:00
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extern u16 gCamAtSplinePointsAppliedFrame;
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extern u16 gCamEyePointAppliedFrame;
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extern u16 gCamAtPointAppliedFrame;
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2024-04-14 21:51:32 +00:00
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extern LightningStrike gLightningStrike;
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// TODO: These variables are here for BSS ordering but ideally they should not
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// be extern. This could be fixed by putting more stuff (e.g. struct definitions)
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// between gLightningStrike and gCustomLensFlareOn.
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extern s16 sLightningFlashAlpha;
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extern s16 sSunDepthTestX;
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extern s16 sSunDepthTestY;
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2021-09-20 16:51:35 +00:00
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extern u8 gCustomLensFlareOn;
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extern Vec3f gCustomLensFlarePos;
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2021-12-02 22:31:39 +00:00
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extern s16 gLensFlareScale;
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extern f32 gLensFlareColorIntensity;
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2022-05-20 18:40:13 +00:00
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extern s16 gLensFlareGlareStrength;
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2020-05-01 15:09:20 +00:00
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extern MapData* gMapData;
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2021-05-02 23:15:16 +00:00
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extern f32 gBossMarkScale;
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2024-04-14 21:51:32 +00:00
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extern u32 D_8016139C;
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2021-05-02 23:15:16 +00:00
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extern PauseMapMarksData* gLoadedPauseMarkDataTable;
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2024-06-25 19:13:31 +00:00
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2020-03-20 11:43:51 +00:00
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extern PreNmiBuff* gAppNmiBufferPtr;
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2024-04-14 21:51:32 +00:00
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extern Scheduler gScheduler;
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extern PadMgr gPadMgr;
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2024-09-07 18:37:15 +00:00
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extern IrqMgr gIrqMgr;
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2022-10-29 20:44:27 +00:00
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extern volatile OSTime gAudioThreadUpdateTimeTotalPerGfxTask;
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extern volatile OSTime gGfxTaskSentToNextReadyMinusAudioThreadUpdateTime;
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extern volatile OSTime gRSPAudioTimeTotal;
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extern volatile OSTime gRSPGfxTimeTotal;
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extern volatile OSTime gRDPTimeTotal;
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extern volatile OSTime gGraphUpdatePeriod;
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extern volatile OSTime gAudioThreadUpdateTimeStart;
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extern volatile OSTime gAudioThreadUpdateTimeAcc;
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extern volatile OSTime gRSPAudioTimeAcc;
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extern volatile OSTime gRSPGfxTimeAcc;
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extern volatile OSTime gRSPOtherTimeAcc;
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2024-04-14 21:51:32 +00:00
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extern volatile OSTime D_8016A578;
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2022-10-29 20:44:27 +00:00
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extern volatile OSTime gRDPTimeAcc;
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2021-12-06 19:03:42 +00:00
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2022-07-30 13:05:27 +00:00
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extern SfxBankEntry D_8016BAD0[9];
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extern SfxBankEntry D_8016BC80[12];
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extern SfxBankEntry D_8016BEC0[22];
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extern SfxBankEntry D_8016C2E0[20];
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extern SfxBankEntry D_8016C6A0[8];
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extern SfxBankEntry D_8016C820[3];
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extern SfxBankEntry D_8016C8B0[5];
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extern ActiveSfx gActiveSfx[7][MAX_CHANNELS_PER_BANK]; // total size = 0xA8
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extern u8 gSfxBankMuted[];
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2021-11-07 16:58:50 +00:00
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extern u16 gAudioSfxSwapSource[10];
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extern u16 gAudioSfxSwapTarget[10];
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extern u8 gAudioSfxSwapMode[10];
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2022-10-07 11:29:33 +00:00
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extern ActiveSequence gActiveSeqs[4];
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2022-10-07 17:43:17 +00:00
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extern AudioContext gAudioCtx;
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2024-01-31 23:25:23 +00:00
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extern AudioCustomUpdateFunction gAudioCustomUpdateFunction;
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2021-12-06 19:03:42 +00:00
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2022-07-30 19:41:32 +00:00
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extern OSPifRam __osContPifRam;
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extern u8 __osContLastCmd;
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2020-06-17 11:16:30 +00:00
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extern u8 __osMaxControllers;
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2020-07-07 00:15:01 +00:00
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extern __OSInode __osPfsInodeCache;
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2022-07-30 19:41:32 +00:00
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extern OSPifRam __osPfsPifRam;
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2020-09-05 13:45:10 +00:00
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extern u16 gZBuffer[SCREEN_HEIGHT][SCREEN_WIDTH]; // 0x25800 bytes
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2020-03-17 04:31:30 +00:00
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extern u64 gGfxSPTaskOutputBuffer[0x3000]; // 0x18000 bytes
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2022-05-03 22:43:09 +00:00
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extern u64 gGfxSPTaskYieldBuffer[OS_YIELD_DATA_SIZE / sizeof(u64)]; // 0xC00 bytes
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extern u64 gGfxSPTaskStack[SP_DRAM_STACK_SIZE64]; // 0x400 bytes
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2020-03-17 04:31:30 +00:00
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extern GfxPool gGfxPools[2]; // 0x24820 bytes
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extern u8 gAudioHeap[0x38000]; // 0x38000 bytes
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#endif
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