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430 commits

Author SHA1 Message Date
louist103
0b18419489
Scene cleanups (#1002)
* remove fake match

* u32 segment -> void* and add symbols to sEntranceCutsceneTable

* rename some symbols

* remove if1

* add the last missing symbol

* add symbols for almost all extrence textures

* finish adding the symbols

* Remove comment

* spelling fix

* Fig's and Dragorn's fixes

* add symbols to unkknown array

* format

* romans fixes
2021-11-08 21:15:37 -05:00
louist103
781d497264
Extract the assets from most of the overlays (#985)
* remove fake match

* Fire and Ice arrows

* Light arrows

* Ganon otyuka and end title

* Oceff_Spot

* Add missing Vtx to arrows

* Update assets/xml/overlays/ovl_Arrow_Ice.xml

Co-authored-by: Anghelo Carvajal <angheloalf95@gmail.com>

* Update assets/xml/overlays/ovl_Arrow_Light.xml

Co-authored-by: Anghelo Carvajal <angheloalf95@gmail.com>

* Fix fire arrows

* Update assets/xml/overlays/ovl_Arrow_Fire.xml

Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com>

* Update ovl_Bg_Ganon_Otyuka.xml

* Update src/overlays/actors/ovl_Bg_Ganon_Otyuka/z_bg_ganon_otyuka.c

Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com>

* Change a comment and rename a DList

* rename DList

* Jya cobra

* shd and elf_msg

* elf msg 2

* En Bili

* Remove extern form ice piece

* remove some externs

* en holl

* kanban

* make

* sda

* ssh and some cleanup

* replace undefined sym in en_kusa

* st

* oceff wipe 3

* oceff wipe

* oceff spot

* oceff spot

* oceff wipe 4

* Update VTXDIS

* update VTXDIS again

* fix sun song

* magic dark

* magic wind and oceff wipe 2

* magic fire and oceff storm

* Update src/overlays/actors/ovl_Eff_Dust/z_eff_dust.c

Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com>

* Update assets/xml/overlays/ovl_En_Sth.xml.ignore

Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com>

* Update assets/xml/overlays/ovl_Elf_Msg.xml

Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com>

* Update assets/xml/overlays/ovl_Magic_Wind.xml

Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com>

* fix emptyDL, run formatter on en_ssh

* run formatter

* Update format.sh

* update to VTXDIS

* small change

* textureDL -> materialDL, vtxDL -> modelDL

* upper CASE

* setupDL -> materialDL

* GeometryDL->ModelDL and VisualDL->MaterialDL

* revert rcp.c

* revert holl.c

* another revert in rcp.c

* some u32 DL -> Gfx* DL

* the rest of dragorns comments

* git subrepo pull --force tools/ZAPD

subrepo:
  subdir:   "tools/ZAPD"
  merged:   "3e9ed72e2"
upstream:
  origin:   "https://github.com/zeldaret/ZAPD.git"
  branch:   "master"
  commit:   "3e9ed72e2"
git-subrepo:
  version:  "0.4.3"
  origin:   "https://github.com/ingydotnet/git-subrepo.git"
  commit:   "2f68596"

* start updating overlays with static

* en sth OK

* git subrepo pull --force tools/ZAPD

subrepo:
  subdir:   "tools/ZAPD"
  merged:   "d0cd6b397"
upstream:
  origin:   "https://github.com/zeldaret/ZAPD.git"
  branch:   "master"
  commit:   "d0cd6b397"
git-subrepo:
  version:  "0.4.3"
  origin:   "https://github.com/ingydotnet/git-subrepo.git"
  commit:   "2f68596"

* fix names of the overlays

* remove segment 128, add gameplay keep to global config file

* Fix end title and remove hex mode from VTXdis.c

* add code assets

Co-authored-by: Anghelo Carvajal <angheloalf95@gmail.com>
Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com>
2021-11-08 20:51:45 -05:00
zelda2774
5ad7cf9dbb
Document parts of audio (#1000)
* Minor labelling

* progress

* play percentage -> delay

* duration -> gatetime

* more

* more

* more

* seqIdx -> playerIdx

* more

* more

* more

* more

* format

* fix comment

* filters

* more

* media

* confusion

* Sync load is actually slow load

* AudioHeap prefix

* more

* more

* reformat

* more

* more

* AudioLoad

* more

* more

* seq banks

* more consistent

* more

* name last function in audio_load

* More audio_synthesis

* clean up audio tables

* minor

* slow/fast load ramAddr

* format

* remove unused

* Remove union

* remove padding

* audio bank -> sound font

* seqLayer -> layer

* stuff

* seqChannel -> channel

* ChannelLayer -> Layer

* remove define, add bug comment

* format

* more

* cache enum

* more

* AudioSeq function prefix

* naming

* bankIdx -> bankId

* more

* format

* review

* more

* fixes

* avoid hardcoded sfxid's

* SE -> Sfx

Co-authored-by: zelda2774 <zelda2774@invalid>
2021-11-07 17:58:50 +01:00
petrie911
cb43f256f3
Clean up some float literals (#972)
* floats are fun

* more cleanup

* one more bit

* format

* merge kankyo

* Update src/overlays/actors/ovl_En_Horse/z_en_horse.c

Co-authored-by: engineer124 <47598039+engineer124@users.noreply.github.com>

* Update src/overlays/actors/ovl_En_Mm/z_en_mm.c

Co-authored-by: engineer124 <47598039+engineer124@users.noreply.github.com>

Co-authored-by: petrie911 <pmontag@DESKTOP-LG8A167.localdomain>
Co-authored-by: engineer124 <47598039+engineer124@users.noreply.github.com>
2021-11-01 19:29:47 -04:00
engineer124
970513253b
Introducing Macros for BGM (Background Music) (#979)
* Import bgm Ids

* Small correction

* Fix kaleido

* Add defines for 0, 1, 0xFFFF. Fill in missing macros

* Improve names, move to bgm.h, add in macros to kankyo.c

* format

* Swap order of bgm macros and flags
2021-11-01 13:54:19 -04:00
Dragorn421
fa7007d73b
Document z_moji.c (#926)
* Document `z_moji.c`

* Run formatter

* Use `CHAR_HEIGHT` instead of `CHAR_WIDTH` for y pos

* `> X - 1` -> `>= X`

* `const char*` for string argument

* Type palettes and textures with `u64`

* Remove unused variable

* Use `CHAR_WIDTH` and `CHAR_HEIGHT` more

* Explicit documentation on `gMojiFontTex`
2021-11-01 12:23:49 -04:00
engineer124
7e09accf0e
Document Camera Settings (#994)
* Document Settings

* Clean Up z64Camera.h

* Add comment
2021-11-01 16:10:03 +01:00
Random
dcb8357f72
UCodeDisas_Disassemble (#981)
* ucode_disas_disassemble

* run formatter script

* fix types

* fix matrix print

* get rid of Gdma2

* add padding in Gline3DFix
2021-10-31 16:39:29 -04:00
Synray
188690c602
Match vr_box functions (#1014) 2021-10-27 23:12:16 +02:00
Anghelo Carvajal
9b89ec5fac
Document ovl_select (#966)
* Some renames

* Some renames

* Some more renames

* pageDown

* Last name update

* Translate scene entries

* formatter

* Review

* A bunch of suggestions

* Run formatter

* Roman's suggestions
2021-10-23 20:44:45 -04:00
Dragorn421
d539c259af
z_en_a_keep documentation and cleanup (#900) 2021-10-22 21:54:30 +02:00
Dragorn421
ed487b4bb8
Fix a few warnings (#998)
* Fix some warnings

* Revert warning fixes in audio code
2021-10-11 16:16:43 -04:00
louist103
a6554b4f84
Use void* instead of u32 for segmented addresses in debug display (#995)
* remove fake match

* change u32 to void*

* formatter

* Update src/code/z_debug_display.c

Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com>

Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com>
2021-10-11 13:41:44 -04:00
Dragorn421
f1d27bf653
Fix/cleanup/rephrase miscellaneous stuff (#983)
* Add parens around params usage in VEC_SET macro

* Remove unnecessary space character in a xml

* Use defines instead of magic values in head/tail magic comments

* Use `OS_USEC_TO_CYCLES` to make a time look better in `Graph_TaskSet00`

* `0x25800` -> `sizeof(u16[SCREEN_HEIGHT][SCREEN_WIDTH])`

* `0x803DA800` -> `0x80400000 - frame buffer size`

* Use `OS_VI_` defines instead of hex

* Add empty line after some variable declarations

* Remove unused `extern CutsceneData` in `z_bg_dy_yoseizo.c`

* `Matrix_MtxFToYXZRotS` does not use `MTXMODE_`

* Use `MTXMODE_` more

* Remove `ASCII_TO_U32`, use `'IS64'`

* Add explicit `!= NULL` in some ternaries

* Use `INV_CONTENT`, `AMMO` macros more

* Use `PLAYER_AP_` enum more to compare to `Player#heldItemActionParam`

* Get rid of lowercase hex (outside libultra)

* `gWindMill*` -> `gWindmill*`

* Format and small fix enums in `z_boss_mo.h`

* Use `CHECK_BTN_ANY` more

* Fix xz/xy mistake in comment in tektite

* Rephrase comments mentioning "the devs" in a more neutral way

* Clean-up some objectively useless parens

* Fix some negative values written as u16 instead of s16 in ichains

* `SKJ_ACTON_` -> `SKJ_ACTION_`

* Run formatter

* Fix unk_ offset of `TransformUpdateIndex#unk_10` -> `unk_0E`

* Remove comments using in-game text

* Remove `U` suffix from integer literals

* Revert "Remove `ASCII_TO_U32`, use `'IS64'`"

This reverts commit c801337dde.

* Use `PLAYER_STR_*` to compare to `CUR_UPG_VALUE(UPG_STRENGTH)`

* Add empty line after decl x2

* Revert "Use `PLAYER_STR_*` to compare to `CUR_UPG_VALUE(UPG_STRENGTH)`"

This reverts commit d80bdb32da.

* Make `CUR_UPG_VALUE(UPG_STRENGTH)` compare to integers (eventually needs its own enum)

* Only use `PLAYER_SHIELD_` enum with `Player#currentShield`

* Only use `PLAYER_TUNIC_` enum with `Player#currentTunic`
2021-10-02 23:17:09 -04:00
Roman971
5c95f70d59
Match the remaining functions in db_camera.c (#991) 2021-10-01 22:48:40 -04:00
Dragorn421
c57c0f13fc
Format all translation comments like // "..." (hopefully all of them) (#986)
* Format all translation comments like `// "..."` (hopefully all of them)

* Move translation comments to before on long lines

Located them with `grep -r src -e '^[^(]*);[ ]*//'`
Regex `osSyncPrintf\([^;]*\n.*//` didn't find more

* Format two more
2021-09-28 19:53:56 -04:00
Synray
52f93d135f
Decompile Object Kankyo (#960)
* Decompile Object Kankyo

* Remove asm, format

* Start documenting object kankyo

* Document object kankyo

* Remove reloc

* Review changes

and formatted again :(

* WIP

* Review changes
2021-09-26 15:35:01 +02:00
EllipticEllipsis
16471bb68d
EnWf OK and documented (#967)
* a ton of progress, 14 functions remain

* cleanup

* a few more functions done, 11 remain

* finally all updated

* another function matched

* another action finished

* damage table

* death action done

* started very large action func

* more progress on long action funcs

* large action func matched

* 5 functions remain

* another large action finished

* start another action, doesn't match yet

* a few new functions, neither match

* done working on this for now

* Correct one nonmatching, fix compiler warnings

* Two functions left

* one left

* remove remaining gotos

* OK

* Delete outdated comment

* namefixer

* Flag macros

* audio, dmgeff, some colour

* Import symbols from object, reloc, name a few things

* Rest of object done

* Named a few more things, add action enum

* Name body parts and another couple of actions

* Last few names

* Delete asm

* Format

* undefined_syms, mods where possible

* Correct parent to EnEncount1

* Review

* Last newline

* louis and Dragorn's reviews

* Format

* More review

* Put back to isInvisible and or, as in EnGeldB

* Remove if (0)s in func_8009728C and change pointer arithmetic cast

* More review

* Unname headRot, make "fallthrough" case clearer, other review

* Format

* Even more review

* Rephrase

Co-authored-by: Zelllll <56516451+Zelllll@users.noreply.github.com>
2021-09-24 18:35:42 -04:00
Roman971
f8015f4cd5
Match the last function in z_kankyo.c (#984) 2021-09-21 16:19:04 -04:00
Synray
3b7ed8d943
Match Environment_Update and EnMThunder_Draw (#982)
* Match Environment_Update

* Match EnMThunder_Draw

* Format

* Capitalize hex
2021-09-21 18:29:43 +02:00
petrie911
b18227e6ad
Decomp the remaining functions in vr_box and import its data (#917)
* stuff

* not quite there

* data imported

* fixed some things and adjusted sSetupDLs

* remove setup dls

* remove alloc casts

* format

* palette swap

* Update src/code/z_vr_box_draw.c

Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com>

* improved loop matches

* fixed some comments

* format and adjustments

* palettes

Co-authored-by: petrie911 <pmontag@DESKTOP-LG8A167.localdomain>
Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com>
2021-09-21 04:48:43 -04:00
Roman971
a9604e267f
Match Skybox_Setup and 2 functions in z_kankyo.c (#980) 2021-09-20 19:33:44 -04:00
Synray
1fcb163451
Match remaining z_room functions (#978)
* Match func_80095D04

* Match func_80096FE8

Most of the work was done by the co-authors, putting in this PR for convenience.

Co-authored-by: engineer124 <47598039+engineer124@users.noreply.github.com>
Co-authored-by: louist103 <35883445+louist103@users.noreply.github.com>
Co-authored-by: petrie911 <69443847+petrie911@users.noreply.github.com>

* Format

* Remove asm

* Caps

Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com>

Co-authored-by: engineer124 <47598039+engineer124@users.noreply.github.com>
Co-authored-by: louist103 <35883445+louist103@users.noreply.github.com>
Co-authored-by: petrie911 <69443847+petrie911@users.noreply.github.com>
Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com>
2021-09-20 15:37:47 -04:00
engineer124
9318ba1804
Match func_800E5000 (#977) 2021-09-20 15:24:24 -04:00
petrie911
e51f50f0ff
Decompile z_kankyo (#956)
* working

* start color switch

* progress

* progress

* progress on bgm func

* progress

* game over matched (except the rodata meme)

* start update

* progress

* lightning docs done

* progress

* progress

* progress

* progress

* progress

* can compile at least

* suns state, progress on kankyo_update

* some new names

* progress

* progress

* progress

* new functions

* cleanup

* more matches

* another match

* now functional

* format

* better match

* hugely improved update

* cleanup/review

* remove old changes

* review2

* review3

* missed one

* review4

* change asm filenames

* update doorwarp1

* review5

* Kankyo_ -> Environment_

* format

* merge master and format functions.h

Co-authored-by: Jacob Young <jacobly0@users.noreply.github.com>
Co-authored-by: fig <fig02srl@gmail.com>
Co-authored-by: petrie911 <pmontag@DESKTOP-LG8A167.localdomain>
2021-09-20 12:51:35 -04:00
Zelllll
50095d427c
Match z_actor (#973)
* matched first function, currently unclear why the other match doesn't appear to work anymore

* matched other function, issue was bss

* remove asm
2021-09-18 22:45:41 -04:00
petrie911
b9ad6aac52
Make sSetupDLs a Gfx[][6] (#951)
* setup[][6]

* formatting

Co-authored-by: petrie911 <pmontag@DESKTOP-LG8A167.localdomain>
2021-09-14 09:43:16 -04:00
petrie911
30939ccd28
code_800BB040 matched (#959)
* getting closer

* match!

* functions unnamed

* Update include/functions.h

Co-authored-by: Roman971 <32455037+Roman971@users.noreply.github.com>

* small changes

Co-authored-by: petrie911 <pmontag@DESKTOP-LG8A167.localdomain>
Co-authored-by: fig02 <fig02srl@gmail.com>
Co-authored-by: Roman971 <32455037+Roman971@users.noreply.github.com>
2021-09-13 15:29:11 -04:00
louist103
e31e35658d
Fix return UB (#958)
* Ydan_SP

* func_8002D7EC

* Gameplay_ChangeCameraStatus

* Graph_InitTHGA

* CollisioCheck_LineOC

* Fix more in camera and jpeg

* revert comment in player
2021-09-12 13:02:45 +02:00
engineer124
e6edb4b312
Improve non-matchings in DbCamera (#953)
* DbCamera_Update equivalent

* Very small progress

* cleanup

* More cleanup

* format

* even more cleanup

* typo
2021-09-08 20:18:50 +02:00
zelda2774
9c7d3688ac
audio_load OK (#948)
* Match func_800DDB64

* Match func_800DC910

* remove stack comments

* Move nop padding to ucode_disas

* Partially label audio_synthesis

To some extent copied from sm64.

* cleanup

* Reverb and ReverbBits have nothing to do with reverbs

* review

* naming

* Revert "reduce diff"

This reverts commit cd4ac24d8809f3f8e5b0f91788bffd72b47d15af.

* Match func_800E283C

* Audio_DmaSampleData

* Warning fixes

* func_800E4198

* func_800E4918

* Fix compiler warnings in z_camera/db_camera

* cleanup

* terminology

* tiny bit of doc

* undo permuter_settings change

* Revert "Fix compiler warnings in z_camera/db_camera"

This reverts commit dfdfac47f2.

* review

Co-authored-by: zelda2774 <zelda2774@invalid>
2021-09-07 14:14:09 -04:00
zelda2774
d63ed0c17a
code_800F9280 OK (#945)
* Match func_800F9280

* Match func_800FA3DC

* Audio_ProcessSeqCmd

* macro cleanup

* review

Co-authored-by: zelda2774 <zelda2774@invalid>
2021-09-07 13:50:50 -04:00
EllipticEllipsis
b1cd46c37c
Add va_end and returns to variadic functions (#950) 2021-09-07 18:17:19 +02:00
zelda2774
c577ed1e84
Fix compiler warnings in z_camera/db_camera (#947)
* Fix compiler warnings in z_camera/db_camera

* review

Co-authored-by: zelda2774 <zelda2774@invalid>
2021-09-07 18:13:52 +02:00
Roman971
3d57eaf019
Add do whiles to all remaining gbi macros (#946)
* Add do whiles to all remaining gbi macros

* Cleanup and remove unnecessary do whiles
2021-09-05 14:41:02 -04:00
Roman971
2862aa6d03
Various minor cleanups (#940)
* Fix includes using braces instead of quotes

* Remove some unused printf arguments

* Fix a condition in Door_Shutter

* Run the formatter

* Cleanup incorrect uses of DynaPolyMoveFlag as function arguments

* Cleanup combined Math_StepToF checks
2021-09-05 21:00:24 +09:00
Dragorn421
81830a6e8b
Cleanup translation comments (#924)
* `// Translates to:` -> `//`

* `// Translation: ([^"].*)` -> `// "$1"`

* Manual cleanup

* Manual cleanup in `src/code/`

* Use more lowercase for some all caps translations

* Move translations to end of lines where it fits under 100 bytes

* Move one translation to end of line manually

* Run formatter

* Cleanup in EnHeishi1 as suggested by Roman

* Update src/code/z_play.c

Co-authored-by: Roman971 <32455037+Roman971@users.noreply.github.com>

Co-authored-by: Roman971 <32455037+Roman971@users.noreply.github.com>
2021-09-04 15:33:19 +02:00
zelda2774
9b840ad842
code_800EC960 OK + data migrated (#937)
* Match AudioDebug_ProcessInput_SEFlagSwap

* Data migration

* Migrate in-function statics for func_800EE824

* More data migration

* Migrate in-function static for func_800F510C

* Last bit of migration

* formatting

* naming fix

* Prune variables.h

Co-authored-by: zelda2774 <zelda2774@invalid>
2021-09-01 18:33:37 -04:00
Dragorn421
89634377c6
Cleanup symbols from undefined_syms.txt (2nd round) (#934) 2021-08-31 19:00:55 -04:00
zelda2774
4444c5ea35
audio_synthesis OK + partially documented (#920)
* Match func_800DDB64

* Match func_800DC910

* remove stack comments

* Move nop padding to ucode_disas

* Partially label audio_synthesis

To some extent copied from sm64.

* cleanup

* Reverb and ReverbBits have nothing to do with reverbs

* review

* naming

* Undo changes to permuter_settings.toml

Co-authored-by: zelda2774 <zelda2774@invalid>
2021-08-31 18:53:35 -04:00
Dragorn421
430a172183
Rename MtxF members to use the common convention (#923)
* Rename MtxF members like xy -> now_21

* Revert comments I didn't mean to commit

* Rename c*/r* temps in `SkinMatrix_MtxFMtxFMult`

* Rename MtxF members like now_21 -> yx
2021-08-31 14:19:41 -04:00
zelda2774
6ef1f3ea3e
Match Audio_ProcessSoundRequest (#935)
Co-authored-by: zelda2774 <zelda2774@invalid>
2021-08-31 09:22:56 -04:00
engineer124
1117783731
Macros: PLAYER -> GET_PLAYER(globalCtx), ACTIVE_CAM -> GET_ACTIVE_CAM(globalCtx) (#921)
* PLAYER -> GET_PLAYER(globalCtx)

* ACTIVE_CAM -> GET_ACTIVE_CAM(globalCtx)

* PR Suggestions

* formatter

* Add brackets

* remove from actorfixer.py

* Bring back actorfixer.py change
2021-08-31 12:22:03 +02:00
Roman971
f3c930917b
Implement define tables for objects, actors and effect soft sprites (#906)
* Implement a single Object Table for the enum and the segments

* Implement a single Actor Table for the enum and the overlays

* Implement a single Effect SS Table for the enum and the overlays

* Remove initvars.h and move its content to relevant files

* Update object 0 to use OBJECT_NONE and document it in the table

* Rename OBJECT_NONE to OBJECT_INVALID to avoid confusion
2021-08-29 21:24:32 -04:00
zelda2774
37871e555f
Match func_800E4590 (#922)
Co-authored-by: zelda2774 <zelda2774@invalid>
2021-08-29 20:51:57 -04:00
zelda2774
a75c70358c
Match func_800EEA50 + some surrounding doc (#916)
* Match func_800EEA50

* Document some audio debug stuff

* more doc

* more doc

* formatting

* Fix enums, and some more bits of doc

* review

* LIM -> MAX

* missed review suggestion...

* more review

* ganon comments

* more review

* 🐍☠️

* more review

* Update functions.h

* quotes

* review

Co-authored-by: zelda2774 <zelda2774@invalid>
2021-08-29 20:08:41 -04:00
Dragorn421
743f42f651
Document EnGoroiwa and BgJyaGoroiwa (#860)
* Document EnGoroiwa and BgJyaGoroiwa

* Run format.sh

* Add renamed functions to actorfixer script

* no more calling out "the devs" for bad code

* `EnGoroiwa#flags` -> `stateFlags`

* `Matrix_MtxFToRotS` -> `Matrix_MtxFToYXZRotS` (and not ZXY oops), `func_800D2264` -> `Matrix_MtxFToZYXRotS`
2021-08-22 11:25:17 -04:00
Synray
18c84b0be7
Match audio_seqplayer.c (#914)
* Match Audio_SequencePlayerProcessSequence

Round two: fight!

* Match Audio_SequenceChannelProcessScript

* Remove asm

* Whitespace

* Review changes

* Update src/code/audio_seqplayer.c

Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com>

* Whoops

Co-authored-by: fig02 <fig02srl@gmail.com>
Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com>
2021-08-21 19:37:41 -04:00
louist103
556cdad7eb
Big cleanup (#775)
* Adult and child2 macros OK

* ICHAIN cleanup

* almost all overlay data

* format.sh

* func_8002FBAC NON_EQUIVALENT

* PR fixes (MZXrules)

* fix

* change //@ bug to //! @bug

* merge master and missed a //@bug

* fix ruto

* some more cleanup (#2)

* more `! @bug` formatting cleanup

* parenthesis cleanup

* hex naviEnemyId

* run formatter

* replace `IS_NOT_` macros with `!IS_`

* run formatter

* run formatter

* PR fixes (fig)

* Missed something

Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com>
2021-08-22 01:12:57 +02:00
louist103
17c79a8f60
Remove and change some fake matches (#910)
* remove fake match

* remove another fake match

* move globalCtx temp

* remove more fake matches

* remove commented lines

* this is it I promise
2021-08-20 00:14:23 +02:00