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Author SHA1 Message Date
fig02
b35f2007ad
Match EnFhgFire_Draw (#291)
* fix colliderinit typo

* match fhgfire draw

* format

* remove macro block
2020-07-28 22:44:35 -04:00
fig02
19c990b852
Bomb Related Effect Overlays (#283)
* fix colliderinit typo

* dead sound done

* deadsound documentation

* blast done

* progress

* spk init

* progress

* spark done

* ss bomb ok

* bomb done

* cleanup

* progress

* progress

* almost done with bomb2

* clean up gossip stone

* more

* cleanup and format

* remove unused asm file

* nonmatching reloc

* done i think

* mistakes

* fix headers

* idk how that got in here

* match bomb2

* asm file

* pr review
2020-07-28 15:49:00 -04:00
Ethan Roseman
56156d5577
Decompiled ovl_Obj_Makeoshihiki (#285)
* Decompiled ovl_Obj_Makeoshihiki

* typo

* PR comments

* oops

* Update src/overlays/actors/ovl_Obj_Makeoshihiki/z_obj_makeoshihiki.c

Co-authored-by: Roman971 <32455037+Roman971@users.noreply.github.com>

* Update src/overlays/actors/ovl_Obj_Makeoshihiki/z_obj_makeoshihiki.c

Co-authored-by: Roman971 <32455037+Roman971@users.noreply.github.com>

* Update src/overlays/actors/ovl_Obj_Makeoshihiki/z_obj_makeoshihiki.c

Co-authored-by: Roman971 <32455037+Roman971@users.noreply.github.com>

* Update src/overlays/actors/ovl_Obj_Makeoshihiki/z_obj_makeoshihiki.c

Co-authored-by: Roman971 <32455037+Roman971@users.noreply.github.com>

* Update src/overlays/actors/ovl_Obj_Makeoshihiki/z_obj_makeoshihiki.c

Co-authored-by: Roman971 <32455037+Roman971@users.noreply.github.com>

* Update src/overlays/actors/ovl_Obj_Makeoshihiki/z_obj_makeoshihiki.c

Co-authored-by: Roman971 <32455037+Roman971@users.noreply.github.com>

* Update src/overlays/actors/ovl_Obj_Makeoshihiki/z_obj_makeoshihiki.c

Co-authored-by: Roman971 <32455037+Roman971@users.noreply.github.com>

* Fixing dumb thing

* oops

Co-authored-by: Roman971 <32455037+Roman971@users.noreply.github.com>
2020-07-24 17:37:44 -04:00
fig02
c94aaa327a
Fix EnBombf_Update (#290)
* fix colliderinit typo

* EnBombf_Update OK

* fix thisx to effect call
2020-07-23 18:29:24 -04:00
Lucas Shaw
e3afc9ab5c
ovl_Bg_Mori_Hineri OK (#279)
* bg_mori_hineri OK

* added description and removed reloc

* made suggested changes from fig

* made suggested changes

* Named a few functions in ovl_Bg_Mori_Hineri
2020-07-23 06:51:02 -04:00
Ethan Roseman
5f3f065aa7
Decompiled ovl_Bg_Jya_Block (#286)
* Decompiled ovl_Bg_Jya_Block

* PR comments
2020-07-22 23:44:18 -04:00
Ethan Roseman
8a309a4e19
Finished ovl_Demo_Go (#287)
* Finished ovl_Demo_Go

* renaming arg
2020-07-22 20:15:56 -04:00
Nick
3c3cfa6751
z_en_bg_hidan_rsekizou (#282)
* RSekizou 4/5

* func_8088C70C on its way.

* ROM got shifted?

* RSekizou is OK

* Cleanup

* Removed unused ASM. Jenkins!

* Update src/overlays/actors/ovl_Bg_Hidan_Rsekizou/z_bg_hidan_rsekizou.c

Co-authored-by: Roman971 <32455037+Roman971@users.noreply.github.com>

* Update src/overlays/actors/ovl_Bg_Hidan_Rsekizou/z_bg_hidan_rsekizou.h

Co-authored-by: Roman971 <32455037+Roman971@users.noreply.github.com>

* Update src/overlays/actors/ovl_Bg_Hidan_Rsekizou/z_bg_hidan_rsekizou.c

Co-authored-by: Roman971 <32455037+Roman971@users.noreply.github.com>

* Update src/overlays/actors/ovl_Bg_Hidan_Rsekizou/z_bg_hidan_rsekizou.c

Co-authored-by: Roman971 <32455037+Roman971@users.noreply.github.com>

* Update src/overlays/actors/ovl_Bg_Hidan_Rsekizou/z_bg_hidan_rsekizou.c

Co-authored-by: Roman971 <32455037+Roman971@users.noreply.github.com>

* Update src/overlays/actors/ovl_Bg_Hidan_Rsekizou/z_bg_hidan_rsekizou.c

Co-authored-by: Roman971 <32455037+Roman971@users.noreply.github.com>

* Update src/overlays/actors/ovl_Bg_Hidan_Rsekizou/z_bg_hidan_rsekizou.c

Co-authored-by: Roman971 <32455037+Roman971@users.noreply.github.com>

* Update src/overlays/actors/ovl_Bg_Hidan_Rsekizou/z_bg_hidan_rsekizou.c

Co-authored-by: Roman971 <32455037+Roman971@users.noreply.github.com>

* Update src/overlays/actors/ovl_Bg_Hidan_Rsekizou/z_bg_hidan_rsekizou.c

Co-authored-by: Roman971 <32455037+Roman971@users.noreply.github.com>

* Update src/overlays/actors/ovl_Bg_Hidan_Rsekizou/z_bg_hidan_rsekizou.c

Co-authored-by: Roman971 <32455037+Roman971@users.noreply.github.com>

* Tidy Roman-ization. ;)

* UNK_TYPE array instead of illegal UNK_PTR array.

* Update src/overlays/actors/ovl_Bg_Hidan_Rsekizou/z_bg_hidan_rsekizou.c

Co-authored-by: Roman971 <32455037+Roman971@users.noreply.github.com>

Co-authored-by: Roman971 <32455037+Roman971@users.noreply.github.com>
2020-07-22 17:12:47 -04:00
louist103
4c8ed0e328
Bg jya1flift (#269)
* Update ZAP2

* BgJya1flift progress

* BgJya1flift Progress

* Rename unknown variables

* BgJya1flift Progress

* Finish Decomp for BgJya1flift

FInished decomp and added missing functions to functions.h

* Fix struct padding

* PR fixes

* PR fixes

* Pr Fixes
2020-07-22 03:48:31 -04:00
Kelebek1
9ddc6b5d6d
EnGirlA (#233)
* EnGirlA all matching but 2

* Fix warnings, remove files

* PR 1

* Fix

* aaa

* Put this asm file back

* Revert "Put this asm file back"

This reverts commit 7e8e1080d7.

* PR

* Fix

* GirlA matched

* Unused asm
2020-07-21 00:06:50 -04:00
Tharo
e6cee80a7b
Decompile ovl_Bg_Haka_Tubo (#280)
* Bg_Haka_Tubo OK

* Ran formatter

* Review suggestions

* Fix commented field offsets in header

Co-authored-by: Roman971 <32455037+Roman971@users.noreply.github.com>

* Fix other field offset

Co-authored-by: Roman971 <32455037+Roman971@users.noreply.github.com>

* Named data and made static

Co-authored-by: Roman971 <32455037+Roman971@users.noreply.github.com>
2020-07-20 19:57:02 -04:00
Lucas Shaw
b39cddd576
ovl_Obj_Dekujr OK (#276)
* started dekujr

* ovl_Obj_Dekujr OK

* cleanup

* Made suggested changes
2020-07-20 18:06:04 -04:00
Kelebek1
00836ddebc
EnBx (#266)
* EnBx

* Memes

* PR

* PR
2020-07-20 02:49:42 -04:00
Ethan Roseman
e672778b0e
Fx bootstrap (#278)
* script

* update

* dun?
2020-07-19 19:42:59 -04:00
Lucas Shaw
3dd521eef5
ovl_En_Okarina_Tag OK (#273)
* started okarinatag

* did more

* z_en_okarina_tag OK

* finished okarinatag

* Made suggested changes
2020-07-19 17:41:59 -04:00
Ethan Roseman
71e65af9b7
Decompiled ovl_Door_Gerudo (#274)
* Decompiled ovl_Door_Gerudo

* Update include/z64actor.h

Co-authored-by: Roman971 <32455037+Roman971@users.noreply.github.com>

* Update src/overlays/actors/ovl_Door_Gerudo/z_door_gerudo.c

Co-authored-by: Roman971 <32455037+Roman971@users.noreply.github.com>

* Update src/overlays/actors/ovl_Door_Gerudo/z_door_gerudo.c

Co-authored-by: Roman971 <32455037+Roman971@users.noreply.github.com>

* Update include/z64actor.h

Co-authored-by: Roman971 <32455037+Roman971@users.noreply.github.com>

Co-authored-by: Roman971 <32455037+Roman971@users.noreply.github.com>
2020-07-19 16:36:18 -04:00
fig02
15038468ac
En_Bom and En_Bombf (#264)
* data migrated

* progress

* progress

* enbom ok

* cleanup

* progress

* still have stack issues

* bombf done

* done i think

* review comments 1

* add type enums

* move enums and use -1

* remove unwanted file
2020-07-19 14:04:30 -04:00
Ethan Roseman
15f75b0ddd
Decompiled ovl_Item_B_Heart <3 (#271)
* Decompiled ovl_Item_B_Heart <3

* Update src/overlays/actors/ovl_Item_B_Heart/z_item_b_heart.c

Co-authored-by: Roman971 <32455037+Roman971@users.noreply.github.com>

Co-authored-by: Roman971 <32455037+Roman971@users.noreply.github.com>
2020-07-19 12:54:30 -04:00
fig02
5f7bce6e2e
Bg_Heavy_Block and Eff_Ss_Dust (#258)
* heavy_rock progress

* heavy block progress, 2 functions left

* progress

* progress

* heavy_block OK

* comments

* heavy block done

* eff ss dust ok

* naming

* done i think

* comment

* clean up dust usages

* remove docs

* remove reloc

* move enum and rename flag

* effect enum
2020-07-19 09:54:24 -04:00
louist103
66e9475b25
Decomp BgYdanHasi (#263)
* Decomp BgYdanHasi

* PR fixes.

* More PR fixes

* FIx issue with missing Extern
2020-07-18 23:06:26 -04:00
Kelebek1
83d08078c3
Gossip Stone, 1 nonmatching (#251)
* Gossip Stone, 1 nonmatching

* Appease the Fig

* spec

* Fix last function ordering

* Ethan Review 1

* a

* Hidden PR notes QQ

* a

* Fixed now??

* a
2020-07-18 20:35:12 -04:00
Nathan Faltermeier
a982d40480
Decompile ovl_En_Insect (#244)
* Start decompiling bugs

* Decomp func_80A7BFA0

* Match 4 functions

* Match a few functions, really close on another

* Consolidate if statements

* Progress on func_80A7C86C

* Decompile a few small functions

* func_80A7CEC0 still needs stack and regalloc work

* Finish up func_80A7CEC0, do a couple functions

* Start on func_80A7D460

* func_80A7D460 is mostly down to regalloc

* Match update and draw, more work on func_80A7D460

* func_80A7D460 is really close to matching

* func_80A7D460 matches

* Cleanup

* Run formatter

* Missed reversing a couple flout comparisons

* Apply suggestions from code review

Co-authored-by: Roman971 <32455037+Roman971@users.noreply.github.com>

* PR Comments

* PR Comments #2

* Missed one

Co-authored-by: Roman971 <32455037+Roman971@users.noreply.github.com>
2020-07-18 17:40:27 -04:00
fig02
24ab14f748
Change Colors To Decimal (#260)
* fix colliderinit typo

* convert as many colors i can find to decimal

* fix GPACK_RGBA5551, merge fhgFire

* fix remaining colors

* remove unwanted file

* alpha as 1
2020-07-16 21:37:53 -04:00
Léo Peltier
bc14f6d93e
Decompile ovl_En_Fhg_Fire (#248)
* Decomp EnFhgFire_Init and EnFhgFire_SetActorFunc

* Decomp EnFhgFire_Destroy

* Decomp func_80A0F6F8

* Run format

* Decomp func_80A0FA90

* Decomp func_80A0FC48

* Decomp func_80A0FD8C

* Decomp EffectSsFhgFlash_Spawn

ex func_80029CF0

* Decomp EffectSsFhgFlash_Spawn2

ex func_80029D5C

* Decomp EnFhgFire_Update

* Decomp EnFhgFire_Draw, not matching

* Decomp func_80A10F18

* Move InitVars

* PR fixes

Co-authored-by: Roman971 <32455037+Roman971@users.noreply.github.com>

Co-authored-by: Roman971 <32455037+Roman971@users.noreply.github.com>
2020-07-16 06:02:27 -04:00
Roman971
106f7a3f6a
Match and improve some non matchings (#254) 2020-07-15 11:23:57 -04:00
snablu
4e1fc875c3
Decompiled z_en_md.c (#246)
* Decompile z_bg_haka_trap.c

* Update spec

delete old .reloc.s file

Co-authored-by: Random <28494085+Random06457@users.noreply.github.com>

* Deleted reloc.s and made style changes to function pointers and local vars

* Renamed timer field, added more useful temp names

* Implemented Roman's suggestions, including moving enum to header file, moving some static variables inside functions, removing unnecessary casts, removing unnecessary temps, and fixing a few style issues

* Commented dual purpose of unk_16A and formatted file again

* Decompiled z_en_md.c

decompiled EnMd_Init

Decompiled EnMd_Draw

Decompiled EnMd_Destroy and EnMd_Update

Decompiled func_80AAC104

Decompiled func_80AAA92C

Decompiled func_80AAA93C

Decompiled func_80AAA274

Decompiled func_80AAA308

Decompiled func_80AAA39C

Decompiled func_80AAA474

Decompiled func_80AAA508

Decompiled func_80AAA5A4

Decompiled func_80AAA638

Decompiled func_80AAA6D4

Decompiled func_80AAA768

Decompiled func_80AAA7FC

Decompiled func_80AAA890

Decompiled func_80AAA93C

Decompiled func_80AAA250

Decompiled func_80AAB874

Decompile func_80AAAA24

Decompiled func_80AABD0C

Decompiled func_80AAB8F8

Decompiled func_80AAAE94

Decompiled func_80AAACF8

Decompiled func_80AAADE0

Decompiled func_80AAAE14

Decompiled func_80AAB03C

Decompiled func_80AAB0E0

Decompiled func_80AAB370

Decompiled func_80AAB4DC

Decompiled func_80AAB5A4

Decompiled func_80AABC10

Decompiled func_80AAAC78

Decompiled func_80AABEF0

Decompiled func_80AAB158

Decompiled func_80AAAF04

Decompiled func_80AAB948

Migrated data into C file

Commented out data file (migrated data)

Removed data file from spec

about to try changing alpha type

cleaned up functions except for last two

fixed player and player2 issue

Decompiled z_en_md.c

* updated actor field names to match upstream changes

* deleted old asm nonmatchings (whoops)

* Update src/overlays/actors/ovl_En_Md/z_en_md.h

Co-authored-by: Roman971 <32455037+Roman971@users.noreply.github.com>

* Update src/overlays/actors/ovl_En_Md/z_en_md.c

Co-authored-by: Roman971 <32455037+Roman971@users.noreply.github.com>

* Update src/overlays/actors/ovl_En_Md/z_en_md.c

Co-authored-by: Roman971 <32455037+Roman971@users.noreply.github.com>

* Update src/overlays/actors/ovl_En_Md/z_en_md.c

Co-authored-by: Roman971 <32455037+Roman971@users.noreply.github.com>

* Update src/overlays/actors/ovl_En_Md/z_en_md.c

Co-authored-by: Roman971 <32455037+Roman971@users.noreply.github.com>

* Update src/overlays/actors/ovl_En_Md/z_en_md.c

Co-authored-by: Roman971 <32455037+Roman971@users.noreply.github.com>

* removed unnecessary forward declarations

* got rid of unnecessary temps in path functions, added names based on strong copy paste similarity with en_kz, minor formatting changes

* Update src/overlays/actors/ovl_En_Md/z_en_md.c

Co-authored-by: Roman971 <32455037+Roman971@users.noreply.github.com>

* Update src/overlays/actors/ovl_En_Md/z_en_md.c

Co-authored-by: Roman971 <32455037+Roman971@users.noreply.github.com>

* pass EnMd* to appropriate functions instead of Actor*

* Update src/overlays/actors/ovl_En_Md/z_en_md.c

Co-authored-by: Roman971 <32455037+Roman971@users.noreply.github.com>

* Update src/overlays/actors/ovl_En_Md/z_en_md.c

Co-authored-by: Roman971 <32455037+Roman971@users.noreply.github.com>

* finish renaming limb draw funcs

* inlined vector data and moved static data

* Update src/overlays/actors/ovl_En_Md/z_en_md.c

Co-authored-by: Roman971 <32455037+Roman971@users.noreply.github.com>

* ran formatter and completed name change in PostLimbDraw

* removed address-of array for sAnimations

Co-authored-by: Random <28494085+Random06457@users.noreply.github.com>
Co-authored-by: Roman971 <32455037+Roman971@users.noreply.github.com>
2020-07-14 15:59:45 -04:00
Ethan Roseman
eb10acb8ed
Decompiled ovl_En_Blkobj (#242)
* Decompiled ovl_En_Blkobj

* PR suggestions

* gfx commands
2020-07-14 01:15:43 -04:00
Sirius902
8c72e1dea6
Decompiled ovl_Shot_Sun (#236)
* match ShotSun_Init

* match ShotSun_Destroy

* match func_80BADDCC

* break up unk_19C to add spawnTimer

* ShotSun_Update

* func_80BADE74

* work on func_80BAE05C

* make func_80BAE05C closer

* use proper macros for osSyncPrintf

* format if statement better and add temp player pointer func_80BAE05C

* Reorder spawnPos to match stack args later

* match func_80BAE05C

* almost match func_80BADF0C

* Remove temporary and add parenthesis

* change part of comment and move last unk_1A4 assignment to be similar to decompiler

* Change do while(false) to if (1)

* func_80BADF0C

* change comment

* update spec

* fix vt macro

* cleanup and name

* remove asm

* remove data

* remove extern

Co-authored-by: Random <28494085+Random06457@users.noreply.github.com>

* remove & for function pointers

* rename and retype D_02007020

* format

* remove tiny whitespace

* reorder if statement

* finish renaming

* replace cast with bitwise operation

* move globally used functions to functions.h

* reorder description

* move headers for EnItem00 and EnAObj to z64actor.h

* retype Item_DropCollectible and Item_DropCollectible2 to return EnItem00*

* rename ShotSun_StartFairyCountdown to ShotSun_TriggerFairy

* rename ShotSun_FairyCountdown to ShotSun_SpawnFairy

* add unk_E3EC field to MessageContext

* rename to ShotSun_UpdateHyliaSun for now

* remove != 0 on flag check

* remove unsigned suffix and use enum constant for Item_DropCollectible call

* add unk_95C field to Player

* add ub comment

* retype unk_1A4 and remove explicit struct padding

* Update src/overlays/actors/ovl_Shot_Sun/z_shot_sun.c

Co-authored-by: Roman971 <32455037+Roman971@users.noreply.github.com>

Co-authored-by: Random <28494085+Random06457@users.noreply.github.com>
Co-authored-by: Roman971 <32455037+Roman971@users.noreply.github.com>
2020-07-12 19:03:38 -04:00
Tharo
a00015a1ac
Disassemble more cutscenes (#241)
* Add cutscene disassembler script

* Add more debug info

* Use addresses instead of already disassembled data, emit array declaration

* Disassemble more cutscene data, fix csdis bug where BGM commands would output too many args

* Fix similar bug for LIGHTING command, fix line ending from previous commit

* Remove CS_PAD

* Update ZAP2

* Disassemble ovl_Demo_Sa cutscene data
2020-07-12 11:38:38 -04:00
fig02
c589285826
Clean up SkelAnime_GetFrameCount usage (#245)
* fix colliderinit typo

* clean up SkelAnime_GetFrameCount usage

* line breaks
2020-07-11 22:39:34 -04:00
fig02
8b6e86649d
En_Heishi1 and Eff_Ss_Solder_Srch_Ball OK (#234)
* progress

* init ok and merge master

* enheishi1 and srchball OK

* cleanup

* cleanup

* cleanup

* more cleanup

* done

* more comments

* add file headers

* some review comments

* move vectors

* more review comments

* angle in decimal

* add prototype

* semicolon would be good

* fix

* make unset actor ids 0

* reword comment

* no &
2020-07-09 15:12:03 -04:00
Random
b4a7ac9d71
Decompile shrink_window.c (#232) 2020-07-08 21:54:39 -04:00
Ethan Roseman
7f6e9d55fe
Decompiled ovl_Demo_Sa (#231)
* Decompiled ovl_Demo_Sa

* PR suggestions

* ff -> alpha

* PR suggestions

* Reverting cutscene data
2020-07-08 19:40:09 -04:00
Ethan Roseman
f3edd3ee77
Decompiled ovl_En_Si (#239)
* Decompiled ovl_En_Si

* Description

* Update src/overlays/actors/ovl_En_Si/z_en_si.c

Co-authored-by: Roman971 <32455037+Roman971@users.noreply.github.com>

* Update src/overlays/actors/ovl_En_Si/z_en_si.c

Co-authored-by: Roman971 <32455037+Roman971@users.noreply.github.com>

* Update src/overlays/actors/ovl_En_Si/z_en_si.c

Co-authored-by: Roman971 <32455037+Roman971@users.noreply.github.com>

Co-authored-by: Roman971 <32455037+Roman971@users.noreply.github.com>
2020-07-07 06:39:06 -04:00
Lucas Shaw
7e195a3562
Matched most remaining libultra files (#221)
* osPfsIsPlug.c and osContSetCh.c OK

* update

* __osPfsGetStatus.c OK

* removed unused asm

* Updated all libultra controller files to use new structs instead of the temporary structs. Added os_pfs.h

* controller updates

* fixed header guard

* Made suggested changes

* guLookAt.c OK

* commit

* __osPfsSelectBank.c OK

* osPfsDeleteFile.c OK

* pfsreadwritefile.c OK

* osPfsFreeBlocks.c OK

* cleaned up ospfsfreeblocks

* started pfsinitpak.c

* pfsallocatefile.c OK

* contpfs.c decompiled with 1 non matching

* osPfsFindFile.c OK

* pfsinitpak.c decompiled. one non-matching

* Actually fixed merge conflict

* sins.c OK

* cosf.c sinf.c and sins.c OK

* moved osAfterPreNMI to its own file. Renamed code_801031F0 to contquery.c

* pfschecker.c OK

* final update and rename

* Removed makefile testing thing that i accidentally added

* Made suggested changes
2020-07-06 20:15:01 -04:00
Roman971
61544b873d
Various SFX fixes (#237)
* Various SFX fixes

* Fix sfx references in z_en_zl2.c
2020-07-04 23:30:21 -04:00
Ethan Roseman
a5aee3d691
Decompiled ovl_En_Zl2 (2 nonmatchings) (#223)
* Almost dun

* 3 more, progress...

* 2 more

* Fixing field rename

* improvement

* 1 more

* progress

* more

* work

* Preparing for PR

* Comments

* tidbits

* more tidbits

* fixes

* PR comments

* Nonmatching reloc

* PR suggestions

* PR suggestions
2020-07-04 14:34:51 +02:00
Roman971
4a64c556b0
Fix and improve some non matchings (#229) 2020-06-30 14:44:07 -04:00
Roman971
b55fc9a4e0
Replace unnecessary Vtx_t uses by Vtx (#228) 2020-06-28 18:28:12 -04:00
fig02
d77dbe0465
Rename culling related variables (#225)
* rename some things

* reword one comment

* rename vars

* fix bgjyalift
2020-06-24 21:20:31 -04:00
louist103
7946d6698c
Decomp BgJyaLift (#216)
* Re upload

* Decomp BgJyaLift

* Fixed issues

Fixed issues from review

* Edits after review

* Review Fixes

Made some fixes and also changed an unknown variable name

* Fixes to file

Fixed some styling things and renamed the last function

* Added fixes

Added roman's fixes

* Delete filemap.pyc

* Fixes

Removed ctx.c and replaced tabs with spaces spec.
2020-06-24 18:34:31 -04:00
Ethan Roseman
5f61c105b4
Decompiled ovl_Bg_Spot01_Idohashira (1 non-matching) (#213)
* Almost done

* one non-matching

* PR suggestions

* Further suggestions

* minor correction
2020-06-21 17:50:01 -04:00
fig02
67d13fe190
Arms_Hook OK (#210)
* Arms_Hook OK

* cleanup

* decr

* remove redundant include

* missed some things

* rename things

Co-authored-by: dark-samus <mathmcclintic@gmail.com>
2020-06-17 15:44:22 -04:00
Random
4940621679
Decompile pausemgr.c (#211)
* Decompile pausemgr.c

* rename pausemgr to z_kaleido_setup

* replace 0x4b with SCENE_BOWLING

* fix conflict
2020-06-17 15:23:42 -04:00
Ethan Roseman
dcdaf850b6
Decompiled ovl_Bg_Spot18_Obj (#204)
* Decompiled ovl_Bg_Spot18_Obj

* quick fix

* Added description to c file

* Update z_bg_spot18_obj.c

* PR suggestions

* PR suggestion
2020-06-17 08:02:28 -04:00
fig02
1c98ac27eb
Actor struct cleanup (#208)
* cleanup a few things

* fix mistake

* yawTowardsLink

* run format

* pr suggestion
2020-06-14 00:09:51 -04:00
fig02
031d946db7
z_select decompiled, 1 non matching left (#202)
* First pass z_select

* lots of progress. 2 non matchings and data stuff needed

* match Select_LoadGame

* z_select almost ok, 1 func left

* remove comments

* remove comments and add description

* remove unused flg_set asm

* set_next_gamestate macro

* pr suggestions 1

* pr suggestions 2

* map -> scene

* pr suggestions 3

Co-authored-by: Kelebek1 <eeeedddccc@hotmail.co.uk>
2020-06-13 22:59:58 -04:00
snablu
4e70a24274
Decompile z_bg_haka_trap.c (#201)
* Decompile z_bg_haka_trap.c

* Update spec

delete old .reloc.s file

Co-authored-by: Random <28494085+Random06457@users.noreply.github.com>

* Deleted reloc.s and made style changes to function pointers and local vars

* Renamed timer field, added more useful temp names

* Implemented Roman's suggestions, including moving enum to header file, moving some static variables inside functions, removing unnecessary casts, removing unnecessary temps, and fixing a few style issues

* Commented dual purpose of unk_16A and formatted file again

Co-authored-by: Random <28494085+Random06457@users.noreply.github.com>
2020-06-11 17:39:47 -04:00
Random
a76356090b
Decompile flg_set.c (#200)
* Decompile flg_set.c

* Use a for loop and rename func_8002AAB0

* move the flag set array inside the function
2020-06-09 18:14:18 -04:00
Lucas Shaw
a0ef48e987
Migrated rodata (#199) 2020-06-09 12:06:23 -04:00
Random
8705d40e54
Split ovl_file_choose and ovl_kaleido_scope (#167)
* Split ovl_file_choose and ovl_kaleido_scope

* Split ovl_kaleido_scope's rodata/data/bss

* fix

* fix spec

* spec fix

* hopefully last spec fix

* hopefully last spec fix 2

* fix

* Add comments on file boundaries

* fix
2020-06-07 13:52:43 -04:00
Robin Allen
09d8cc529a
Decompile KaleidoScope_Draw (#189)
* Decompile KaleidoScope_Draw

* Naming

* Simplify (casts)

* Cleanup (comments)

* Delete the .s file
2020-06-07 13:02:27 -04:00
Roman971
93e8dbcc9e
Decompile the last function in z_en_heishi2.c (#195) 2020-06-07 12:37:44 -04:00
Tharo
b2df45ae06
Decompile ovl_Bg_Spot16_Doughnut (#187)
* Decompile ovl_Bg_Spot16_Doughnut

* Ran formatter

* Shorten float values

Co-authored-by: Roman971 <32455037+Roman971@users.noreply.github.com>

* Fix last float values

* Rename Update2 and Draw2

Co-authored-by: Roman971 <32455037+Roman971@users.noreply.github.com>
2020-06-07 10:54:44 -04:00
Random
94d810193a
ucode_disas.c progress (#188)
* ucode_disas.c progress

* fix

* minor fixes

* minor comment changes
2020-06-05 13:18:39 -04:00
Robin Allen
e67c51b155
Give names to KaleidoScope_Update & KaleidoScope_Draw (#185) 2020-06-04 17:54:50 -04:00
krimtonz
77137f5a04
Decompile z_camera data, and some camera WIP (#173)
* cleanup

* name camera action functions

* decompile a few small functions, name a few Camera struct members

* decompile camera data, decompile a few camera functions

* Split ASM for code_800BB0A0

* removing code_800BB0A0.s

* PR Requests, Camera WIP

* remove #define NON_MATCHING from db_camera
2020-06-01 17:54:47 -04:00
fig02
78d0883f04
Actor Cleanups (#177)
* rename init chains, colchkinfo, colider inits, damage tables

* actor cleanups

* fix collider init script names

* small fixes

* ichain arg name

* change dynapoly types and names

* revert enru1 data name

* and the type

* pr suggestions
2020-05-31 05:55:48 -04:00
Ethan Roseman
13a94482e5
Decompiled ovl_En_Zl1 (#169)
* Some progress

* progs

* More

* 1 more

* Init

* Slightly better score on one function

* 1 down!

* some progress

* Prep for PR

* PR suggestions

* OK!

* Formatting

* formatting again

* PR comments

* updating ZAP2
2020-05-30 09:33:29 -04:00
fig02
ac97807762
En_Kz OK (#176)
* start kz

* remove irrelevant file

* kz progress

* en_kz progress

* match kz switch

* progress

* kz OK

* kz OK

* sync

* kz done

* delete asm files

* pr suggestions 1
2020-05-29 17:20:00 -04:00
Ethan Roseman
038ab888f6
Decompiled ovl_Bg_Treemouth (#168)
* Almost done

* header

* Decompiled ovl_Bg_Treemouth

* fixing undefined sims

* PR suggestions

* PR suggestions
2020-05-29 17:08:40 -04:00
Lucas Shaw
248c0587d6
ovl_End_Title OK (#161)
* One non matching left in ovl_End_Title

* ovl_End_Title OK

* formatting

* removed unused asm files

* changed 0xFF to 255

* updated dlist

* made suggested changes
2020-05-27 11:51:11 -04:00
gamestabled
c68d752813
EnHata OK (#155)
* EnHata OK

* made/attempted suggested changes. still havent been able to fix the THIS in Update
2020-05-26 20:05:09 -04:00
fig02
442b15c79f
en_sb OK (#159)
* en_sb OK

* en_sb done

* remove asm

* remove diff.txt

* pr changes

* pr changes 2

* merge master and add description
2020-05-26 11:57:54 -04:00
krimtonz
d48792870c
Decompiles sched.c (#145)
* decompile sched.c

* rename Game_AllocEnd to Game_Alloc in z_effect_soft_sprite.c

* pr updates
2020-05-26 11:39:27 -04:00
Half-asian
3175f5c988
En_Skjneedle OK (#162)
* En_Skjneedle OK

* fix

* file deletions

* file deletions 2

* fix extern

* fix

* cleanup
2020-05-26 10:53:27 -04:00
Random
3d050f2861
Decompile a bunch of small files (#160)
* Decompile a bunch of small files

* Rename dacrate to dacRate

* Run format.sh

* Minor fixes in PR #160
2020-05-25 23:18:14 +02:00
gamestabled
13b1dc03bb
EnHintnuts OK (#154)
* merged from upstream

* matching

* named functions

* made suggested changes
2020-05-24 04:30:24 -04:00
Blackop778
e6b00f03bf
Decompile en_guest (#151)
* Start work on ovl_En_Guest

* Match func_80A5046C and func_80A50518

* Everything but func_80A509D4 matches

* Match last function, cleanup, rename stuff

* Run formatter

* Temp didn't need to be used

* I should have ran the formatter again

* Use tcrf translation for debug string

* Apply suggestions from code review

Co-authored-by: krimtonz <33664508+krimtonz@users.noreply.github.com>

* Rename  references to function  and fix semicolon

* Apply suggestions from code review

Co-authored-by: Roman971 <32455037+Roman971@users.noreply.github.com>
Co-authored-by: fig02 <fig02srl@gmail.com>

* PR Suggestions

* More comments

Co-authored-by: krimtonz <33664508+krimtonz@users.noreply.github.com>
Co-authored-by: Roman971 <32455037+Roman971@users.noreply.github.com>
Co-authored-by: fig02 <fig02srl@gmail.com>
2020-05-23 04:21:36 +02:00
krimtonz
9a478a96ec
Decompiles Overlay_DoRelocation (#149)
* decompile Overlay_DoRelocation

* add non-matching comments
2020-05-20 08:53:42 -04:00
Tharo
43dfaa7518
Create Macros for Cutscene Data (#63)
* Added additional (potentially unused) fields to macros, now builds OK

* Ran formatter, attempted better macro formatting

* Formatted unknown fields as hex, further cleanups

* Rename and prefix macros, use command base macros, format cutscenes with indents

* Move command macros into a new file and include it globally

* Generate cutscene command macros for Bg_Toki_Swd, Cleanups

* Rename CS_TEXTBOX commands to CS_TEXT, fix typo ic command_macros_base.h

* Introduce CS_CMD_CONTINUE and CS_CMD_STOP

* Remove apparently redundant arguments in certain commands, include the values in the macros directly

* Re-add cutscene terminator destination enum values to example cutscene data

* Format what should be floats as hex, Change actorAnim to actorAction

* Allow floating-point representation of values in cutscene data (asm-processor hack)

* Include cutscene commands only where necessary, documentation fixes

* Rename actor actions to npc actions, separate player action from npc actions

* Remove PlayerActionIDs for now as relevant information on it is not yet decompiled

* Generate cutscene data for en_ru1, remove apparent redundancies in CS_LIGHTING and CS_PLAY/STOP/FADE_BGM commands, relax static requirement in asm-processor CutsceneData float conversion
2020-05-20 07:37:28 -04:00
Roman971
2bccbe7679
Remove unused asm files (#150) 2020-05-20 07:01:23 -04:00
Tharo
5df0e9b6f8
Decompile some more of z_player_lib (#137)
* Progress on z_player_lib, Named fields in Player struct

* More functions decompiled

* Matched another function

* A few more functions

* Ran formatter

* Rename some variables and add comments where appropriate, change types of unknowns

* Create PlayerActionFunc type

* Fix uncaught syntax error and issues from effects merge

* Rename invincible to invincibilityTimer, refactor long comments in Player struct

* Properly rename all occurences of invincibilityTimer
2020-05-19 20:15:48 -04:00
krimtonz
b8b334f90a
Decompiles fcurve_skelanime, code_8006C510, and actor MagicWind (#135)
* decompile z_fcurve_skelanime and code_8006C510

* format

* Decomp Magic_Wind

* PR Updates

* add space between ActorFunc and MagicWindFunc

* missing pr updates
2020-05-19 16:27:25 -04:00
Roman971
c599318a17
Improve and fix some non matchings (#148) 2020-05-19 15:55:49 -04:00
Roman971
e29b77919b
Decompile most effect files in "code" (#144)
- `z_effect`: Matched and essentially all documented.
- `z_eff_spark.c`: Decompiled (1 non matching left) and mostly documented.
- `z_eff_shield_particle.c`: Matched and mostly documented.
- `z_eff_blure.c`: Decompiled (5 non matchings left) and partially documented.
- `z_effect_soft_sprite.c`: Matched and mostly documented.
- `z_eff_ss_dead.c`: Matched but not documented.
- `z_effect_soft_sprite_dlftbls.c`: "Matched" (only data, contains the effect ss overlay table).
- `z_effect_soft_sprite_old_init.c`: Not decompiled, but functions are categorized by effect ss overlay. And they should be decompiled at the same time as their corresponding effect ss in the future.

Other changes:
- Added a lot of types/enums to `z64effect.h`and moved+renamed some structs from `z64.h` to this header
- Added effect ss overlay segments to `segment_symbols.h` and effect ss init vars to `initvars.h`
- Added a macro called `VTX_T` to generate a `Vtx_t` in the same style as `VTX`
- Fixed `flg_set.c` .bss to be in the right file
- Removed `tools/overlayhelpers/batchdisasm` since it's no longer relevant
- Removed unused leftover asm from recent PRs
2020-05-18 14:24:00 -04:00
Zelllll
785011c33c
Decompile En_Dha (#130)
* Decompile En_Dha

* Removed original reloc data and fixed actor struct

* Update z_en_dha.c

- Removed unnecessary line breaks
- Changed `colliderSphere` to `collider` and `colliderSphereItem` to `colliderItem`
- Removed unnecessary & pointers
- Renamed various functions

* Update z_en_dha.h

Changed collider names

* Fixed all issues with `En_Dha`

* Update src/overlays/actors/ovl_En_Dha/z_en_dha.c

Co-authored-by: Roman971 <32455037+Roman971@users.noreply.github.com>

* Update src/overlays/actors/ovl_En_Dha/z_en_dha.c

Co-authored-by: Roman971 <32455037+Roman971@users.noreply.github.com>

* Update src/overlays/actors/ovl_En_Dha/z_en_dha.c

Co-authored-by: Roman971 <32455037+Roman971@users.noreply.github.com>

* Update src/overlays/actors/ovl_En_Dha/z_en_dha.c

Co-authored-by: Roman971 <32455037+Roman971@users.noreply.github.com>

* Update src/overlays/actors/ovl_En_Dha/z_en_dha.c

Co-authored-by: Roman971 <32455037+Roman971@users.noreply.github.com>

* Update src/overlays/actors/ovl_En_Dha/z_en_dha.c

Co-authored-by: Roman971 <32455037+Roman971@users.noreply.github.com>

* All suggested changes applied

* Update z_en_dha.c

Fixed unresolved changes that were marked as resolved. Whoops!

Co-authored-by: Zelllll <elijah@DESKTOP-QDIECM7.localdomain>
Co-authored-by: Roman971 <32455037+Roman971@users.noreply.github.com>
2020-05-18 04:34:34 -04:00
Ethan Roseman
461525b40c
Resolve last NON_MATCHING in Oceff_Storm (#139) 2020-05-15 04:59:09 -04:00
Ethan Roseman
d35a47e044
Decompiled ovl_Bg_Hidan_Kousi (#136) 2020-05-14 19:42:26 -04:00
krimtonz
44ffb7ec62
Decomp game.c (#129)
* decomp most of game.c

* improve GameState_DrawInputDisplay matching

* fix merge conflicts

* pr suggestions

* remove builtin math functions
2020-05-14 19:11:33 -04:00
fig02
2a7bdc5c28
en_fu OK (#126)
* 1 function left

* 1 function left

* en_fu OK, still need to document

* en_fu OK

* spec comment

* remove asm files

* clang and final fixes

* fix floormas formatting things

* pr suggestions

* pr suggestions 2
2020-05-13 21:18:45 -04:00
Lucas Shaw
8e7ca2d497
35/37 Functions Decompiled in ovl_En_Heishi2 (#117)
* started

* did more work

* did some more

* Update

* Merged master

* EnHeishi2_Update OK

* func_80A549E8 OK

* func_80A54954 OK

* EnHeishi2_Draw OK

* Removed unused asm

* func_80A543A0 OK

* func_80A53638 OK. Fixed type of func_8008F08C

* done for rn, will work on it later

* func_80A53850 OK

* func_80A53F30 OK

* func_80A53D0C OK

* Made cylinderInit in En_Ma3 static

* Made suggested changes. Removed return from functions by adding else

* Made suggested changes. Removed a.out file that accidentally got added

* Made suggested changes

* moved #include <vt.h> from header to c file

* fixed formatting

* added line break

* Made suggested changes

* ran format

* Fixed unk_2F2
2020-05-10 19:44:04 -04:00
Lucas Shaw
7d7c851289
ovl_En_Heishi3 OK (#121)
* almost done with heishi3

* heishi3 ok

* Added function names to heishi3

* EnHeishi3 OK

* Made some suggested changes. Still have questions about others

* Made suggsted changes

* fixed formatting

* fixed formatting
2020-05-10 19:19:27 -04:00
Random
3e5ed389b9
Decompile the remaining Oceff actors + Add ichaindis.py (#125)
* Decompile the remaining Oceff actors + Add ichaindis.py

- z_oceff_spot.c: OK
- z_oceff_storm.c : 1 non-matching left
- Add ichaindis.py

* Rename SetActionFunc to SetupAction + Add Actor descriptions

* Minor fixes in PR #125
2020-05-10 13:09:26 -04:00
Random
40836f5d82
Decompile z_oceff_wipe (#122)
* Decompile z_oceff_wipe

- z_oceff_wipe: OK
- z_oceff_wipe2: OK
- z_oceff_wipe3: OK
- z_oceff_wipe4: OK
- Add patched libmalloc to ido 7 to prevent segfaults
- Add CUR_CAM macro

* Rename CUR_CAM to ACTIVE_CAM

* Fixes in PR #122
2020-05-09 16:58:02 -04:00
krimtonz
0ebe904d0c
En_Floormas OK (#97)
* EnFloorMas wip

* floormaster formatting

* floormaster wip

* ovl_En_Floormas OK

* pr recommendations

* pr updates
2020-05-07 19:18:09 -04:00
Roman971
5acc4e2f66
Fix some jump table labels being treated as separate functions (#120) 2020-05-06 14:56:35 -04:00
Roman971
1425678d8a
More actor cleanup Part 3 (#118)
* Add custom types for actor specific functions (like actions)

* Add a forward struct declaration for all other actors
2020-05-05 18:53:15 -04:00
Roman971
f114df8929
More actor cleanup Part 2 (#116)
* Change all main actor functions to take a 'Actor* thisx' argument

* Change all actor callbacks to also take a 'Actor* thisx' argument
2020-05-04 15:02:51 -04:00
zelda2773
8efddb0fe0
Decompiled ovl_Bg_Ddan_Kd (#110)
* Decompiled ovl_Bg_Ddan_Kd

* ovl_Bg_Ddan_Kd renamed arguments
2020-05-04 14:29:53 -04:00
Ethan Roseman
713de9b942
Decompiled ovl_En_Cow (#113)
* Beginning the Cow

* Decompiled ovl_En_Cow

* Giving the cow milk
2020-05-04 12:11:37 -04:00
Ethan Roseman
ca20f56c09
Decompiled ovl_En_Ma3 (re-created) (#114)
* Decompiled ovl_En_Ma3

* PR suggestions
2020-05-04 12:03:12 -04:00
Nathan Faltermeier
a65554d586
Decompile most of ovl_En_Horse_Ganon (#108)
* Work on horse ganon

* Match destroy, init matches but need mv data -> .c

* Match EnHorseGanon_Draw and func_80A68E14

* Move some data to .c

* Decomp func_80A68870

* EnHorseGanon_Update nearly matches

* func_80A68FA8 and func_80A686A8 match

* Fix EnHorseGanon_Init, start on func_80A68B20

* match func_80A68B20

* Migrate data but something doesn't match

* Matches with migrated data, fix most warnings

* Rename some variables, some clean up

* A little more cleanup before PR

* Move commented out code to NON_MATCHING blocks

* Run formatter and delete unused line, char -> u8

* Update function was matched
Also imports another type from z_skin.Seeing as they are somewhat
tentative I decided not to put them in any global file.

* Update src/overlays/actors/ovl_En_Horse_Ganon/z_en_horse_ganon.c

Co-authored-by: Random <28494085+Random06457@users.noreply.github.com>

* PR Changes

* Apply suggestions from code review

Co-authored-by: Roman971 <32455037+Roman971@users.noreply.github.com>

* PR Changes round 2

Co-authored-by: Random <28494085+Random06457@users.noreply.github.com>
Co-authored-by: Roman971 <32455037+Roman971@users.noreply.github.com>
2020-05-04 11:43:04 -04:00
Roman971
e36015837b
Rename effects ss C files to z_eff_ss_* instead of z_effect_ss_* (#109)
Just rectifying effect files to their correct original names, which was planned for a while.
2020-05-02 00:05:44 -04:00
Roman971
3ca6082084
More actor cleanup Part 1 (#107)
* Fix naming and structs in z_en_item00.c and z_en_a_keep.c

* Decompile init vars in z_en_item00.c and z_en_a_keep.c

* Create missing .h files for the last few actors

* Fix some collider member names in actor structs

* Fix old actors not properly using "actionFunc" / "SetupAction"

* Remove some local temporary actor structs

* Fix some actor header includes to be absolute instead of relative
2020-05-01 14:26:16 -04:00
Ethan Roseman
363d5d4194
Decompiled ovl_En_Ma2 (#93)
* first steps

* some more

* fixing merge

* more progress

* progs

* Decompiled ovl_En_Ma1

* newline

* Pr suggestion

* 2 to go

* Makefile machinery work

* Updating Jenkinsfile

* Initial setup for OSX repo support

* Adding ido7 to repo

* Makefile reversion

* Iniital Dockerfile

* iconv fix

* Docker stuff

* Dun

* Fixing stuff

* Updating Dockerfile

* Update README-OSX.md

* Restore functions.h

* Formatting

* Defining some funcs

* Renaming funcs

* Removing unnecessary README-OSX

* Addressing PR comments
2020-05-01 06:08:39 -04:00
Roman971
4932e93ba2
Decompile 2 small files (code_8006BA00.c and code_8006C3A0.c) (#101)
* Decompile code_8006C3A0.c (handling "env" flags)

* Decompile code_8006BA00.c (handling sound sources)
2020-04-30 22:00:39 -04:00
krimtonz
5525365f7f
Decompiles most FBDemo and transition functions (#92)
* Decompile fbdemo (transition) files

* run format.sh

* reformat vtx array, fill in a couple unk

* match TransitionTriforce_IsDone

* add VTX macro, add DW_ wrapping around triangle macros

* use new VTX macro, name graphic assets

* Naming updates

* pr updates

* naming updates

* remove symbols for COLOR_BUFFER, D_08000000, and D_09000000
2020-04-30 14:41:09 -04:00
krimtonz
16b304d548
Split remaining z_camera files (#98)
* split func_800473A0.s

* split func_80051B3C.s

* split func_80054478

* split func_8004B5A0, match a few functions

* rename Matrix_TranslateThenRotateZYX to Matrix_RotateRPYf (#96)

* rename Matrix_TranslateThenRotateZYX to Matrix_RotateRPYf

* rename Matrix_RotateRPYf to Matrix_JointPosition

* rename Matrix_RotateZYX to Matrix_RotateRPY

* extract camera floats, and jump tables

* decompile baby functions

priv_wip

wip

* rename struct_80045714 to VecSph
2020-04-30 10:49:11 -04:00
krimtonz
58e38276c6
rename Matrix_TranslateThenRotateZYX to Matrix_RotateRPYf (#96)
* rename Matrix_TranslateThenRotateZYX to Matrix_RotateRPYf

* rename Matrix_RotateRPYf to Matrix_JointPosition

* rename Matrix_RotateZYX to Matrix_RotateRPY
2020-04-28 00:14:27 -04:00
Ethan Roseman
d58983494c
Decompiled ovl_En_Ma1 (#83)
* first steps

* some more

* fixing merge

* more progress

* progs

* Decompiled ovl_En_Ma1

* newline

* Pr suggestion

* Fixing some small things

* Update src/overlays/actors/ovl_En_Ma1/z_en_ma1.c

Co-Authored-By: Roman971 <32455037+Roman971@users.noreply.github.com>

* Removing padding

* Fixing script

* Fixing some things

Co-authored-by: Roman971 <32455037+Roman971@users.noreply.github.com>
2020-04-27 01:47:35 -04:00
mzxrules
aa91a7ee32
z_collision_check.c (#73)
* func_8005B280 ok

* func_8005B65C OK

* split out func_8005BD50

* func_8005B7C0 OK

* func_8005B7F4 OK

* func_8005B824 OK

* func_8005B860 ok

* improve sanity

* func_8005B6B0 ok, ColliderInit_Actor structs added

* func_8005B884 ok

* func_8005BBF8 ok, split out func_8005BF50

* split more stuff out of func_8005C050.s

* func_8005C050 OK

* func_8005BA30 fakish OK, func_8005BAD8 real OK

* func_8005BB48 OK, func_8005BA84 almost decomp'd, but type issues

* func_8005BB10 Ok

* func_8005BF50 OK

* func_8005BE50 OK

* func_8005BD50 OK

* func_8005BCC8 Ok

* func_8005BC28

* func_8005BB8C func_8005BBB0 func_8005BBD4 Ok

* save my work commit

* func_8005C2BC fake OK

* func_8005C5B0 ok

* func_8005C608 ok

* func_8005C6C0 ok

* func_8005C6F8 ok

* func_8005C730 ok

* func_8005C774 func_8005C798 func_8005C7BC OK

* func_8005C7E0 ok, func_8005C810 split

* func_8005C810 OK

* func_8005C8C8 ok

* func_8005C964 OK

* func_8005CA88 ok

* func_8005CBAC ok

* func_8005C124 func_8005C1AC func_8005C234 func_8005CC98 OK

* func_8005CD34 func_8005CDD0 Ok

* func_8005CE6C ok

* func_8005CEC4 ok

* func_8005CEDC ok

* func_8005CF90 Ok

* standardize type names/vars more

* func_8005D3BC ok

* func_8005D40C OK, z64.h CollisionCheckContext

* func_8005D4B4 func_8005D4C8 ok

* partial data section migration

* improve function documentation, OT->OC

* Actor_CollisionCheck_SetOC ok

* Actor_CollisionCheck_SetAT Actor_CollisionCheck_SetAC Ok

* func_8005BA84 ok

* func_800611A0 ok

* func_80061274 ok

* clean up func_80061274

* func_8006139C ok

* func_8005E9C0 and dependencies OK

* minor cleanup to func_8005E9C0

* func_8005EC6C OK!

* func_8005E81C ok

* func_8005E604 ok

* func_8005E2EC func_8005E4F8 OK

* func_8005DE9C OK func_8005D8AC disassembled

* func_8006146C func_8006268C ok

* func_8005EEE0 ok

* func_8005F17C

* func_8005F39C ok

* func_8005F5B0 decompiled, not matching

* func_8005F7D0 decomp, func_8005D218 and func_8005D324 OK

* func_8005FA30 ok, split more functions

* func_8005FC04 ok

* func_8005FDCC k

* func_8005FF90 OK OK OK

* func_80060204 dead

* func_800604B0 ok

* func_80060704 func_80060994 ok, func_80060C2C somewhat disassembled. AT to AC matrix doneish

* func_800635D0 ok, func_80062ECC not so much

* OcLine oks

* D_8011DF28 functions disassembled

* D_8011DF5C functions OK

* setAT_SAC. setAC_SAC, setOC_SAC OK

* func_80061C98 decompiled, func_80061BF4, func_80061C18 OK

* func_800617D4 ok, func_800614A4 disassembled

* CollisionCheck_OC D_8011DFAC functions OK

* func_80062530 ok

* CollisionCheck_generalLineOcCheck subfunctions OK

* func_800622E4 ok

* after a long fought battle, func_80061F64 has fallen.

* func_800628A4 disassembled

* func_800627A0 func_8006285C OK

* ActorCollider_Cylinder_Update, func_80062718, func_80062734 ok

* func_80062CD4 decompiled, import EffShield/EffSpark types from MM

* various SubActor98 struct functions OK

* func_8005D4DC func_8005D62C ok

* .data section migrated, more OKs, fix NON_MATCHINGs to use effect structs

* func_80060C2C ok

* minor code tweaks

* func_80061C98 ok somehow

* Attempt to fix some unknowns, move types out of z64actor, add set3 ColliderInit types

* Apply changes

* formatting

* tweak a couple function names

* krim changes, func naming

* missed some things

* function renames

* Implement GenColliderInit.py utility

* Implement pr changes, GenColliderInit.py, DamageTable.py, z_collision_btltbls.c fully matching

* func_800614A4 ok

* Implement Roman's fixes, name Collider unknowns, rename COLTYPE -> COLSHAPE and define new COLTYPE

* collisionCheckCtx -> colChkCtx, fix small things
2020-04-25 22:43:35 -04:00
krimtonz
4961eb0a90
SkelAnime Updates (#78)
* update naming, minor updates

* rename postLimbUpdate to postLimbDraw

* recently decompiled actor naming update
2020-04-18 14:08:12 -04:00
Ethan Roseman
cb5a604ea7
Decompiled ovl_En_Ru1 (#72)
* Decompiled ovl_En_Ru1

* Formatting

* Actor/TransitionDrawTable struct fixes

* addressing PR comments

* addressing PR comments (2)
2020-04-18 04:50:41 -04:00
Roman971
262f6c507c
Decompile z_play.c and Match/Document some of z_view.c (#74)
* Decompile z_play.c and Match/Document some of z_view.c

Also fix the last non matching in z_sample.c and update some game state functions.

* Suggestions from PR #74

* Fix undefined reference to Gameplay_DrawOverlay

* Suggestion from PR #74 (2)

* Fix a fake argument in func_800BC450
2020-04-16 17:36:12 -04:00
Lucas Shaw
045a92d7c3
Big actor cleanup (fixed) (#69)
* Started doing cleanup

* did more work

* did more migration

* migrated more rodata and worked on some structs

* did more work

* Removal of ROOM field from initvars, some rodata migration, some string decompilation

* General update

* Decompiled vt strings

* Tool work

* Tool improvements

* 270 overlay rodata files remaining

* better float handling

* floats

* Many more floats

* migrated boss_mo

* assorted fixes

* Migrated 10

* tool improvements

* migrated 10

* 10 more

* 1 more

* did a few more

* fixes

* 10 more

* more floats

* Did some more, updated migrate-rodata.py to 'modify' the C file after processing in order to make to compiler process it as if it was changed.

* removed changes made to script by accident

* migrated largest rodata - ovl_fishing

* Did some more

* 114 remaining

* 99 left !

* almost done migrating rodata

* did some more, done for tonight

* almost done, tried add support to the script for z_player

* All possible rodata migrated in actor overlays

* update

* removed static from all overlays, ran format.sh

* Removed unknown actor structs

* converted a few floats

* Added new lines to header files that were missing them. Removed unused asm files

* Removed unused asm files

* Formatting newlines

Further formatting

spacing

.float spacing

More space formatting

More spacing formatting

Removing .balign 4 after floats

Co-authored-by: Ethan Roseman <ethteck@gmail.com>
2020-04-14 14:16:34 -04:00
silv3rwing07
5aef81071e
padmgr and related (#71)
* In process of moving changes over from old repo

* Merged in changes

* Finished import of padmgr changes from old repo

* Adjusted some volatile

* Improving padmgr volatile situation

* Almost matched osReadMempak

* Working on osMempakDataCRC

* Explanations and equivalents but no matches for osMempakAddrCRC and osMempakDataCRC

* OK after merge

* Matched osMempakAddrCRC and osMempakDataCRC

* Matched osReadMempak

* Updated PadMgr function names to be less like original code

* Changed variable names to make them further from original code

* Changed names and it stopped matching

* Undid clang-format steamrollering whitespace memes

* Cleaned up Input names

* More formatting changes

* Moved padmgr to z64.h, deleted padmgr.h
2020-04-14 13:17:25 -04:00
Ethan Roseman
16646aa34d
Decompiled ovl_Bg_Spot17_Funen (#67)
* First steps

* Decompiled ovl_Bg_Spot17_Funen

* static functions no more
2020-04-13 19:30:01 -04:00
Ethan Roseman
f3c945cc82
Decompiled ovl_Bg_Bdan_Objects (#66)
* Decompiled ovl_Bg_Bdan_Objects

* Update src/overlays/actors/ovl_Bg_Bdan_Objects/z_bg_bdan_objects.c

Co-Authored-By: Roman971 <32455037+Roman971@users.noreply.github.com>

* Update src/overlays/actors/ovl_Bg_Bdan_Objects/z_bg_bdan_objects.c

Co-Authored-By: Roman971 <32455037+Roman971@users.noreply.github.com>

* Update src/overlays/actors/ovl_Bg_Bdan_Objects/z_bg_bdan_objects.c

Co-Authored-By: Roman971 <32455037+Roman971@users.noreply.github.com>

* Header update

* formatting

* Update include/z64.h

Co-Authored-By: Roman971 <32455037+Roman971@users.noreply.github.com>

* Fixing structs

Co-authored-by: Roman971 <32455037+Roman971@users.noreply.github.com>
2020-04-12 12:04:14 -04:00
fig02
a45e7920bc
Merge pull request #60 from gamestabled/ovl_En_Ani
ovl_En_Ani
2020-04-10 16:48:40 -04:00
chandler
4c8ff91da7 made suggested changes 2020-04-09 00:10:43 -04:00
Random
0c0c15018f Run format.sh 2020-04-08 18:45:50 +02:00
Random
d0cf6e153b Decompile sleep.c and printutils.c
- Decompile sleep.c (OK)
- Decompile printutils.c (OK)
- Fix 1 non-matching in z_room.c
- Get rid of some magic numbers
2020-04-08 18:36:15 +02:00
chandler
81cad9fe7d made limbIndex decimal 2020-04-07 23:50:08 -04:00
chandler
2b8bc8ce6d made suggested changes 2020-04-07 23:39:10 -04:00
chandler
8f9ea21511 cleaned up a bit 2020-04-07 19:42:33 -04:00
chandler
d852f291e4 merged from master 2020-04-07 18:00:34 -04:00
chandler
2bf2cef35e small change in firewall.h 2020-04-07 11:51:12 -04:00
chandler
e14b6eefec made recently suggested changes 2020-04-07 11:03:10 -04:00
chandler
fa7874137b matching 2020-04-07 10:57:04 -04:00
chandler
83caab6e68 simplified a float 2020-04-06 17:31:24 -04:00
chandler
bd23567bfd a couple more suggestions 2020-04-06 17:08:24 -04:00
chandler
9864211cdc made suggesed changes 2020-04-06 16:41:05 -04:00
chandler
0265ad21c0 merge with upstream 2020-04-06 14:38:23 -04:00
chandler
78c65878ed more fixing PR 2020-04-06 03:19:13 -04:00
chandler
553329a9e6 reverting en_ani to PR firewall (im a git noob) 2020-04-06 03:15:25 -04:00
Gamestabled
9a87ce3c04 firewall OK 2020-04-06 03:06:00 -04:00
Gamestabled
a00a8bbaeb all functions match, now learning how to do data/rodata 2020-04-06 03:05:54 -04:00
Gamestabled
dda2641082 begain work on EnAni 2020-04-06 03:05:47 -04:00
Gamestabled
e5a5f0a46d changed some names 2020-04-06 03:05:39 -04:00
Gamestabled
1eb36220e5 6 functions matching 2020-04-06 03:05:33 -04:00
glank
6b04aba0ea Tidy up known render and combine modes 2020-04-05 23:40:06 +02:00
fig02
b9ac7fdfea
Merge pull request #52 from ethteck/ovl_Bg_Spot12_Saku
Decompiled ovl_Bg_Spot12_Saku
2020-04-05 14:40:02 -04:00
Random
43acba22a9 Fixes in PR #50 (3)
- Rename Graph_OpenDisp/Graph_CloseDisp to Graph_OpenDisps/Graph_CloseDisps
- Rename gfxArr to dispRefs
2020-04-05 19:29:30 +02:00
Ethan Roseman
653f067d14
Update src/overlays/actors/ovl_Bg_Spot12_Saku/z_bg_spot12_saku.c
Co-Authored-By: Roman971 <32455037+Roman971@users.noreply.github.com>
2020-04-05 11:54:00 -04:00
Ethan Roseman
53a43cf5ed
Update src/overlays/actors/ovl_Bg_Spot12_Saku/z_bg_spot12_saku.c
Co-Authored-By: Roman971 <32455037+Roman971@users.noreply.github.com>
2020-04-05 11:53:47 -04:00
Random
02eaaa2039 Fixes in PR #50
- Rename "sGraph_UpdateTime" to "sGraphUpdateTime"
- Rename "Graph_Ct"/"Graph_Dt" to "Graph_Init"/"Graph_Destroy"
- Change the LOG_STRING macro
- Rename "LOG_VALUE" to "LOG_NUM"
- Fix brace style
- Rename "UcodeInfo"/"UcodeDisas" to "UCodeInfo"/"UCodeDisas"
- Fix field names in "UCodeDisas"
- Fix typo in "GraphicsContext"
- Change the size of unknown fields in "GraphicsContext" to hex
- Rename "game_init_func" to "gameStateInitFunc"
2020-04-05 12:32:08 +02:00
Ethan Roseman
220a1a5840 Naming the initChain 2020-04-04 22:52:54 -04:00
Ethan Roseman
546811bba8 Decompiled ovl_Bg_Spot12_Saku 2020-04-04 22:48:30 -04:00
Random
168d90b6b0 Add log macros
- Add log macros required to match `Graph_GetNextGameState`
2020-04-04 19:28:53 +02:00
Random
f818fb5299 Decompile graph.c
- decompile `graph.c` (2 non-matchings left)
- decompile `z_game_dlftbls.c`
- add noop macros in `gbi.h`
2020-04-04 18:12:59 +02:00
fig02
b96c016948
Merge pull request #49 from shawlucas/en_tana
Decompiled ovl_En_Tana and ovl_Bg_Spot05_Soko
2020-04-02 18:47:39 -04:00
KrimtonZ
7fa588f81f Merge branch 'master' into skelanimeupdates 2020-04-02 12:44:53 -05:00
KrimtonZ
3ab1af0c24 pr updates 2020-04-02 12:44:19 -05:00
shawlucas
09f430240b Made suggested changes 2020-04-02 10:11:31 -07:00
shawlucas
c218f38635 Fixed merge conflict 2020-04-02 09:40:01 -07:00
fig02
999044cdcd
Merge pull request #45 from zelda2773/master
Decompiled ovl_Obj_Comb
2020-04-02 12:15:38 -04:00
shawlucas
2a1bf81765 Removed NULL from dlist tables. Found out it was just padding 2020-04-01 17:40:56 -07:00
shawlucas
64b66029ad Merge branch 'ovl_Bg_Spot05_Soko' into en_tana 2020-04-01 17:28:25 -07:00
shawlucas
45ce20a6e0 Decompiled ovl_Bg_Spot05_Soko 2020-04-01 17:28:00 -07:00