* Move non-libultra libc functions to src/libc/
* Add explicit nops in delay slots
* Don't rely on CPP expanding undefined macros to 0
* Delete old Makefile rules
* Fix type of memset()
* Decompile N64 anti-piracy checks in overlays
* Fix BSS splits (I think)
* Use physical address and comment on meaning
Co-authored-by: Tharo <17233964+Thar0@users.noreply.github.com>
---------
Co-authored-by: Tharo <17233964+Thar0@users.noreply.github.com>
* func_80033C30
* Interface_Init
* z_draw.c
* KaleidoSetup_Destroy , n64dd.h
* z_kaleido_setup.c
* add n64dd files to spec
according to tools/disasm/ntsc-1.2/files_code.csv , they're between irqmgr.o and fault.o
putting them before or after malloc_debug.o in the spec is an arbitrary choice
* Set up build system for ntsc-1.2
* Set up disassembly for ntsc-1.2
* Add all unnamed functions to functions.txt
* Update docs/retail_versions.md for ntsc-1.2
* Format
* Update docs/retail_versions.md
Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com>
* Remove mention of US
* OOT_N64 -> PLATFORM_N64, OOT_GC -> PLATFORM_GC
* Move mtxutil to libultra/gu
* Fix libultra/io bss splits
* Fix merge
---------
Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com>
* Match NTSC file select
Co-authored-by: inspectredc <inspectredc@gmail.com>
* nes -> eng in macros
* Duplicate more code but use less #ifs
* Format
---------
Co-authored-by: inspectredc <inspectredc@gmail.com>
* make format.py clean up extra whitespace, also in .h files
* fixup
* cleanup whitespace msg
* Update check_format.py to also check non-src files touched by format.py
* format
* Create FILENAME_ macros for NTSC filename encoding
* Add defines/comments for all filename characters
* FILENAME_EXCLAMATION_POINT -> FILENAME_EXCLAMATION_MARK to match kanji file
* hirigana -> hiragana
* rename and add comments
* format
* override movement
* format
* rework comments
* Remove whitespace at end of lines
---------
Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com>
* remove trailing whitespace
* fix/docbug about dright for next page of fault menu
* // size = ...; -> // size = ...
* access `ColliderJntSph.elements` as an array
* fixup doc in PreRender.c
* empty line after decl
* gdSPDefLights1 xyz arguments for direction are signed 8bit values
* doc bug of bad use of free in EffDust actor
* decimal for Actor.colorFilterTimer
* shopItemEntries -> sShopItemEntries
* HEISHI4_AT_KAKRIKO_ENTRANCE -> HEISHI4_AT_KAKARIKO_ENTRANCE
* format
* start using task terminology
* more docs
* format
* cleanups
* MoveActor -> ActorMove
* missed a couple
* hopefully the last changes
* comment explaining the group change
* some review
* dragorn review
* remove accidental file
* fix matching issue, now use while loop
* Document pause page switching
* document initial scroll left setup, when opening the pause menu
* `PAUSE_MAIN_STATE_1` -> `PAUSE_MAIN_STATE_SWITCHING_PAGE`
* try a diagram of the pages layout in world space as a comment
* expand `nextPageMode` comment
* touch up pause camera header comments
* expand comment on irrelevant init `mainState = PAUSE_MAIN_STATE_SWITCHING_PAGE`
* expand doc on `sKaleidoSetup*` data
* expand docs on `gPageSwitchNextButtonStatus`
* add some doc on `sPageSwitch*` arrays
* SwitchPage -> PageSwitch
* add `PAGE_SWITCH_NSTEPS`
* `SWITCH_PAGE_*_PT` -> `PAGE_SWITCH_PT_*`
* peepoArtist
---------
Co-authored-by: fig02 <fig02srl@gmail.com>
* document put away delay
* functions.txt
* add a note on delaying indefinitely
* format
* typo
* delay -> wait for put away
* revert unintended formatting change
* add comment to struct member
* format
* fix functions.txt
* Match retail BSS ordering
* Revert moving some global variables to headers
* Adjust block numbers after header changes
* Fix debug build
* Overlay bss ordering
* Fix BSS ordering after header changes
* gc-eu-mq OK
* Implement preprocessor for #pragma increment_block_number
* Transfer usage comment from reencode.sh
* Use temporary directory instead of temporary file
* Move ColChkMassType back
* create some enums
* gonna try struct instead of array
* struct works. add docs too
* inline function comments
* fix function comment
* name faces, move enums
* rename textures
* outnames
* remove comments
* change comment slightly
* fixup face comments
* review
* offset comments
* add and use PLAYER_FACE_MAX
* typo
* more comment on blinkDuration
* another change to the comment