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oot/include
engineer124 1e21f69b37
z_play retail OK (#1688)
* z_play OK

* cleanup spacing

* PR
2024-02-01 17:00:27 -05:00
..
libc libc cleanup (#1568) 2023-10-27 16:06:44 +02:00
tables
ultra64 Overlay_Relocate and Overlay_Load retail OK (#1662) 2024-01-30 19:30:27 -05:00
alignment.h TwoHeadArena and TwoHeadGfxArena docs (#1349) 2022-11-13 18:29:50 -05:00
attributes.h
audiomgr.h Documentation for audio_thread_manager.c (#1562) 2023-11-30 16:22:30 -05:00
audiothread_cmd.h
boot.h Improve the state of handwritten assembly files (#865) 2022-05-01 01:03:22 +02:00
color.h Fix all headers to comply with C standard (#957) 2021-09-15 19:24:19 -04:00
command_macros_base.h Misc. doc/cleanup 5 (#1096) 2022-01-12 15:48:04 -05:00
fault.h
functions.h Match sys_matrix.c (#1682) 2024-02-01 09:13:24 -05:00
gfx.h Split z64.h: move various things, state, sram, gfx, jpeg, prerender, speedmeter (#1487) 2023-08-15 12:21:19 -04:00
gfxprint.h
global.h
ichain.h Use __builtin_offsetof for non IDO builds (#1140) 2022-02-13 00:05:11 -05:00
irqmgr.h
jpeg.h
macro.inc Set up disassembly for gc-eu-mq (#1613) 2024-01-28 18:09:03 +01:00
macros.h
mempak.h Mempak doc (#1382) 2022-11-16 02:32:07 -05:00
message_data_fmt.h libc cleanup (#1568) 2023-10-27 16:06:44 +02:00
message_data_static.h
padmgr.h
prerender.h
quake.h
regs.h z_actor retail OK (#1670) 2024-01-30 21:07:34 -05:00
rumble.h Rumble doc (#1375) 2022-09-27 12:40:26 -04:00
sched.h Improvements to Video Interface related functions and data (#1332) 2022-11-13 18:07:27 -05:00
segment_symbols.h Generate gamestate overlay table with an include/tables/ header (#1504) 2023-07-04 12:36:55 -04:00
seqcmd.h Document Audio Thread Commands (#1399) 2024-01-31 18:25:23 -05:00
sequence.h
sfx.h
speedmeter.h Speedmeter Small cleanup (#1554) 2023-09-25 06:29:15 -04:00
terminal.h
tha.h TwoHeadArena and TwoHeadGfxArena docs (#1349) 2022-11-13 18:29:50 -05:00
thga.h TwoHeadArena and TwoHeadGfxArena docs (#1349) 2022-11-13 18:29:50 -05:00
ultra64.h libc cleanup (#1568) 2023-10-27 16:06:44 +02:00
unk.h
variables.h Retail z_scene matching (#1677) 2024-02-01 09:29:02 +01:00
z64.h
z64actor.h
z64animation.h
z64animation_legacy.h
z64audio.h
z64bgcheck.h
z64camera.h
z64collision_check.h
z64curve.h
z64cutscene.h Update ZAPD (#1569) 2023-10-24 21:36:10 -04:00
z64cutscene_commands.h
z64dma.h
z64effect.h
z64environment.h Update ZAPD (#1569) 2023-10-24 21:36:10 -04:00
z64game.h
z64interface.h Split z64.h: move various things, state, sram, gfx, jpeg, prerender, speedmeter (#1487) 2023-08-15 12:21:19 -04:00
z64item.h Rename "ITEM_LAST_USED" (#1572) 2023-11-07 14:11:59 -05:00
z64light.h
z64map_mark.h
z64math.h
z64message.h Introduce Face Reaction Enum (#1586) 2024-01-08 17:17:22 -05:00
z64object.h
z64ocarina.h Split z64.h: gfxprint, message, pause, view (as new headers), +misc (#1475) 2022-12-30 14:55:31 +01:00
z64pause.h
z64player.h
z64quest_hint_commands.h
z64save.h
z64scene.h Retail z_scene matching (#1677) 2024-02-01 09:29:02 +01:00
z64skin.h Update ZAPD (#1569) 2023-10-24 21:36:10 -04:00
z64skybox.h Split z64.h: move various things, state, sram, gfx, jpeg, prerender, speedmeter (#1487) 2023-08-15 12:21:19 -04:00
z64sram.h
z64transition.h
z64transition_instances.h Split z64.h: move various things, state, sram, gfx, jpeg, prerender, speedmeter (#1487) 2023-08-15 12:21:19 -04:00
z64view.h
z64vis.h Document Framebuffer Filters, VisCvg and VisZbuf (#1534) 2023-09-16 17:16:58 -04:00