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oot/include
2024-01-16 09:59:02 -05:00
..
libc libc cleanup (#1568) 2023-10-27 16:06:44 +02:00
tables Generate gamestate overlay table with an include/tables/ header (#1504) 2023-07-04 12:36:55 -04:00
ultra64 Create debug macros for common functions (#1597) 2024-01-09 07:59:03 -05:00
alignment.h TwoHeadArena and TwoHeadGfxArena docs (#1349) 2022-11-13 18:29:50 -05:00
attributes.h
audiomgr.h
boot.h
color.h
command_macros_base.h Misc. doc/cleanup 5 (#1096) 2022-01-12 15:48:04 -05:00
fault.h
functions.h
gfx.h Split z64.h: move various things, state, sram, gfx, jpeg, prerender, speedmeter (#1487) 2023-08-15 12:21:19 -04:00
gfxprint.h Split z64.h: gfxprint, message, pause, view (as new headers), +misc (#1475) 2022-12-30 14:55:31 +01:00
global.h
ichain.h
irqmgr.h
jpeg.h
macro.inc
macros.h
mempak.h Mempak doc (#1382) 2022-11-16 02:32:07 -05:00
message_data_fmt.h libc cleanup (#1568) 2023-10-27 16:06:44 +02:00
message_data_static.h
padmgr.h Rumble doc (#1375) 2022-09-27 12:40:26 -04:00
prerender.h Split z64.h: move various things, state, sram, gfx, jpeg, prerender, speedmeter (#1487) 2023-08-15 12:21:19 -04:00
quake.h
regs.h
rumble.h Rumble doc (#1375) 2022-09-27 12:40:26 -04:00
sched.h
segment_symbols.h Generate gamestate overlay table with an include/tables/ header (#1504) 2023-07-04 12:36:55 -04:00
seqcmd.h Document code_800F9280.c -> audio_seqcmd.c i.e. (Audio_QueueSeqCmd) (#1234) 2022-10-07 13:29:33 +02:00
sequence.h Document code_800F9280.c -> audio_seqcmd.c i.e. (Audio_QueueSeqCmd) (#1234) 2022-10-07 13:29:33 +02:00
sfx.h
speedmeter.h Speedmeter Small cleanup (#1554) 2023-09-25 06:29:15 -04:00
terminal.h
tha.h TwoHeadArena and TwoHeadGfxArena docs (#1349) 2022-11-13 18:29:50 -05:00
thga.h
ultra64.h libc cleanup (#1568) 2023-10-27 16:06:44 +02:00
unk.h Fix all headers to comply with C standard (#957) 2021-09-15 19:24:19 -04:00
variables.h Fix gamestate overlay table size declaration (#1555) 2023-09-26 08:40:55 -04:00
z64.h
z64actor.h
z64animation.h
z64animation_legacy.h
z64audio.h Documentation for audio_thread_manager.c (#1562) 2023-11-30 16:22:30 -05:00
z64bgcheck.h Update ZAPD (#1569) 2023-10-24 21:36:10 -04:00
z64camera.h More Camera Flags (#1453) 2023-11-19 02:17:32 +01:00
z64collision_check.h Cleanup z_collision_check 1 (#1427) 2024-01-11 10:30:47 -05:00
z64curve.h Update ZAPD (#1569) 2023-10-24 21:36:10 -04:00
z64cutscene.h
z64cutscene_commands.h Update ZAPD (#1569) 2023-10-24 21:36:10 -04:00
z64dma.h Create debug macros for common functions (#1597) 2024-01-09 07:59:03 -05:00
z64effect.h Doc/Cleanup pass on object handling (#1227) 2023-09-19 14:10:12 -04:00
z64environment.h
z64game.h
z64interface.h
z64item.h
z64light.h
z64map_mark.h
z64math.h Fix misc GCC compatibility issues (#1463) 2022-12-12 20:55:57 -05:00
z64message.h Introduce Face Reaction Enum (#1586) 2024-01-08 17:17:22 -05:00
z64object.h
z64ocarina.h
z64pause.h Name the main pause state and add placeholder enum for main (sub)states (#1551) 2023-09-22 14:48:09 -04:00
z64player.h name shock and burn functions (#1594) 2023-12-15 08:53:51 -05:00
z64quest_hint_commands.h
z64save.h
z64scene.h Update ZAPD (#1569) 2023-10-24 21:36:10 -04:00
z64skin.h
z64skybox.h
z64sram.h
z64transition.h
z64transition_instances.h Split z64.h: move various things, state, sram, gfx, jpeg, prerender, speedmeter (#1487) 2023-08-15 12:21:19 -04:00
z64view.h Split z64.h: gfxprint, message, pause, view (as new headers), +misc (#1475) 2022-12-30 14:55:31 +01:00
z64vis.h