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audio
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libc
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libc64
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tables
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ultra64
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alignment.h
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attributes.h
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audiomgr.h
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audiothread_cmd.h
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boot.h
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cic6105.h
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[ntsc-1.2] Organize n64dd declarations and convert to 1.0 addresses (#2127)
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2024-09-05 03:56:24 +09:00 |
color.h
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[headers 5] Misc small headers untangling (#2147)
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2024-09-07 17:23:25 -04:00 |
command_macros_base.h
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controller.h
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face_change.h
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fault.h
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functions.h
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[headers] Create one_point_cutscene.h , z64olib.h and move stuff to z64{object,player,scene}.h (#2250)
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2024-10-01 13:14:54 -04:00 |
gfx.h
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gfx_setupdl.h
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[PAL N64] Match file select language selection (#2240)
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2024-09-28 13:12:57 -04:00 |
gfxalloc.h
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[headers] Create gfxalloc.h , map.h , move protos to gfx.h , z64{player,view}.h (#2233)
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2024-09-27 14:51:00 -04:00 |
gfxprint.h
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global.h
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[ntsc-1.2] Match z_game_over.c, PAL 1.1 fixes (#2099)
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2024-08-28 21:00:06 -04:00 |
ichain.h
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irqmgr.h
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jpeg.h
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kaleido_manager.h
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[headers 12] Add kaleido_manager.h, move various protos to headers (#2174)
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2024-09-11 10:17:47 +02:00 |
letterbox.h
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[headers] Create letterbox.h, move more protos from functions.h (#2225)
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2024-09-25 13:45:06 -04:00 |
macro.inc
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macros.h
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main.h
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map.h
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mempak.h
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message_data_fmt.h
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Add names to all typedef'd structs, unions, and enums (#2028)
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2024-08-12 03:07:48 -04:00 |
message_data_static.h
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n64dd.h
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[PAL N64] Match z_message.c (#2202)
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2024-09-25 17:41:08 -04:00 |
one_point_cutscene.h
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[headers] Create one_point_cutscene.h , z64olib.h and move stuff to z64{object,player,scene}.h (#2250)
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2024-10-01 13:14:54 -04:00 |
padmgr.h
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Fix typos found by codespell (#2229)
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2024-09-26 00:21:00 -04:00 |
prerender.h
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quake.h
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rand.h
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[headers 9] Add src/libc64/ and new "z64" rand.h (#2164)
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2024-09-08 17:11:41 -04:00 |
region.h
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regs.h
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romfile.h
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rumble.h
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sched.h
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segment_symbols.h
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segmented_address.h
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seqcmd.h
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sequence.h
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sfx.h
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speedmeter.h
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stack.h
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stackcheck.h
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[headers 11] stackcheck.h, jpeg functions (#2171)
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2024-09-08 12:02:38 -04:00 |
sys_math.h
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Experiment: remove global.h dependency from sys_math, sys_math3d, z_lib (#1956)
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2024-06-19 00:00:23 -04:00 |
sys_math3d.h
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sys_matrix.h
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Cleanup gSPMatrix, rename Matrix_New -> Matrix_Finalize , add MATRIX_FINALIZE_AND_LOAD (#1983)
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2024-09-11 16:59:23 +09:00 |
terminal.h
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tha.h
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Add names to all typedef'd structs, unions, and enums (#2028)
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2024-08-12 03:07:48 -04:00 |
thga.h
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Add names to all typedef'd structs, unions, and enums (#2028)
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2024-08-12 03:07:48 -04:00 |
ucode_disas.h
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ultra64.h
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[headers] Move libultra protos to ultra64.h (as a temporary measure) (#2234)
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2024-09-26 23:58:43 -04:00 |
unk.h
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variables.h
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versions.h
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z64.h
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[ntsc-1.0/1.1] Match audio and loose ends (#2293)
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2024-11-11 17:50:56 -05:00 |
z64actor.h
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z64animation.h
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z64animation_legacy.h
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Add names to all typedef'd structs, unions, and enums (#2028)
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2024-08-12 03:07:48 -04:00 |
z64audio.h
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[headers] audio functions to z64audio.h and z64ocarina.h (#2223)
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2024-09-25 10:25:49 +02:00 |
z64bgcheck.h
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z64camera.h
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Fix typos found by codespell (#2229)
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2024-09-26 00:21:00 -04:00 |
z64collision_check.h
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z64curve.h
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z64cutscene.h
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z64cutscene_commands.h
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Extract unused scene headers (#1930)
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2024-03-23 12:38:05 -04:00 |
z64dma.h
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Add names to all typedef'd structs, unions, and enums (#2028)
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2024-08-12 03:07:48 -04:00 |
z64effect.h
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[headers] Create zelda_arena.h, move protos to z64effect.h, and misc fixups (#2248)
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2024-10-01 08:46:56 +02:00 |
z64environment.h
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z64frame_advance.h
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Add names to all typedef'd structs, unions, and enums (#2028)
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2024-08-12 03:07:48 -04:00 |
z64game.h
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z64game_over.h
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z64interface.h
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z64inventory.h
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z64item.h
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Pause docs: Quest quads (#2224)
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2024-09-25 22:45:19 -04:00 |
z64light.h
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Move some function declarations to z64{interface,light,message}.h (#2166)
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2024-09-07 21:00:05 -04:00 |
z64map_mark.h
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Add names to all typedef'd structs, unions, and enums (#2028)
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2024-08-12 03:07:48 -04:00 |
z64math.h
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z64message.h
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z64object.h
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[headers] Create one_point_cutscene.h , z64olib.h and move stuff to z64{object,player,scene}.h (#2250)
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2024-10-01 13:14:54 -04:00 |
z64ocarina.h
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[headers] audio functions to z64audio.h and z64ocarina.h (#2223)
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2024-09-25 10:25:49 +02:00 |
z64olib.h
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[headers] Create one_point_cutscene.h , z64olib.h and move stuff to z64{object,player,scene}.h (#2250)
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2024-10-01 13:14:54 -04:00 |
z64pause.h
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Pause docs: Songs playback (#2220)
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2024-09-25 00:27:31 -04:00 |
z64play.h
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z64player.h
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z64quest_hint_commands.h
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z64save.h
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z64scene.h
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z64sfx_source.h
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z64skin.h
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Add names to all typedef'd structs, unions, and enums (#2028)
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2024-08-12 03:07:48 -04:00 |
z64skin_matrix.h
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z64skybox.h
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z64sram.h
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z64transition.h
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z64transition_instances.h
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z64view.h
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z64vis.h
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Add names to all typedef'd structs, unions, and enums (#2028)
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2024-08-12 03:07:48 -04:00 |
z_lib.h
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zelda_arena.h
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[headers] Create zelda_arena.h, move protos to z64effect.h, and misc fixups (#2248)
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2024-10-01 08:46:56 +02:00 |