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oot/include
2024-10-06 20:03:57 +02:00
..
audio [Audio 8/?] Check-in handwritten sequences, build sequences, automate various sfx arrays (#2137) 2024-09-15 18:26:27 -04:00
libc [headers 14] libc64 headers (#2177) 2024-09-11 18:02:42 +09:00
libc64 [headers 14] libc64 headers (#2177) 2024-09-11 18:02:42 +09:00
tables [Audio 8/?] Check-in handwritten sequences, build sequences, automate various sfx arrays (#2137) 2024-09-15 18:26:27 -04:00
ultra64 Fix size of leoDiskStack (#2143) 2024-09-06 19:32:29 +02:00
alignment.h Remove gSystemHeap and use _buffersSegmentEnd instead, make buffer alignments explicit for gcc (#1901) 2024-02-27 19:01:47 -05:00
attributes.h [Audio 6/?] Build Soundfonts and the Soundfont Table (#2056) 2024-08-27 21:09:59 -04:00
audiomgr.h Add names to all typedef'd structs, unions, and enums (#2028) 2024-08-12 03:07:48 -04:00
audiothread_cmd.h Add names to all typedef'd structs, unions, and enums (#2028) 2024-08-12 03:07:48 -04:00
boot.h Improve the state of handwritten assembly files (#865) 2022-05-01 01:03:22 +02:00
cic6105.h [ntsc-1.2] Organize n64dd declarations and convert to 1.0 addresses (#2127) 2024-09-05 03:56:24 +09:00
color.h [headers 5] Misc small headers untangling (#2147) 2024-09-07 17:23:25 -04:00
command_macros_base.h Misc. doc/cleanup 5 (#1096) 2022-01-12 15:48:04 -05:00
controller.h Move button macros to include/controller.h (#2138) 2024-09-06 10:24:19 +02:00
face_change.h Add names to all typedef'd structs, unions, and enums (#2028) 2024-08-12 03:07:48 -04:00
fault.h [ntsc-1.2] Match ntsc-1.2 BSS and add to CI (#2187) 2024-09-12 14:10:43 -04:00
functions.h [headers] Create one_point_cutscene.h, z64olib.h and move stuff to z64{object,player,scene}.h (#2250) 2024-10-01 13:14:54 -04:00
gfx.h [ntsc-1.0/1.1] Match PAL 1.0 viconfig changes (#2231) 2024-09-27 16:44:35 -04:00
gfx_setupdl.h [PAL N64] Match file select language selection (#2240) 2024-09-28 13:12:57 -04:00
gfxalloc.h [headers] Create gfxalloc.h, map.h, move protos to gfx.h, z64{player,view}.h (#2233) 2024-09-27 14:51:00 -04:00
gfxprint.h [headers 12] Add kaleido_manager.h, move various protos to headers (#2174) 2024-09-11 10:17:47 +02:00
global.h [ntsc-1.2] Match z_game_over.c, PAL 1.1 fixes (#2099) 2024-08-28 21:00:06 -04:00
ichain.h Add names to all typedef'd structs, unions, and enums (#2028) 2024-08-12 03:07:48 -04:00
irqmgr.h Add names to all typedef'd structs, unions, and enums (#2028) 2024-08-12 03:07:48 -04:00
jpeg.h [headers 11] stackcheck.h, jpeg functions (#2171) 2024-09-08 12:02:38 -04:00
kaleido_manager.h [headers 12] Add kaleido_manager.h, move various protos to headers (#2174) 2024-09-11 10:17:47 +02:00
letterbox.h [headers] Create letterbox.h, move more protos from functions.h (#2225) 2024-09-25 13:45:06 -04:00
macro.inc Rework disassembly: out of makefile, separate sections, relocs (#1728) 2024-02-12 20:20:25 -05:00
macros.h [headers] Create zelda_arena.h, move protos to z64effect.h, and misc fixups (#2248) 2024-10-01 08:46:56 +02:00
main.h [headers 8] Add main.h, segmented_address.h, and changes for main.c symbols (#2151) 2024-09-07 16:55:06 -04:00
map.h [headers] Create gfxalloc.h, map.h, move protos to gfx.h, z64{player,view}.h (#2233) 2024-09-27 14:51:00 -04:00
mempak.h Mempak doc (#1382) 2022-11-16 02:32:07 -05:00
message_data_fmt.h Add names to all typedef'd structs, unions, and enums (#2028) 2024-08-12 03:07:48 -04:00
message_data_static.h Add OOT_PAL_N64 and move other shorthands to versions.h (#2188) 2024-09-12 05:24:31 -04:00
n64dd.h [PAL N64] Match z_message.c (#2202) 2024-09-25 17:41:08 -04:00
one_point_cutscene.h [headers] Create one_point_cutscene.h, z64olib.h and move stuff to z64{object,player,scene}.h (#2250) 2024-10-01 13:14:54 -04:00
padmgr.h Fix typos found by codespell (#2229) 2024-09-26 00:21:00 -04:00
prerender.h Add names to all typedef'd structs, unions, and enums (#2028) 2024-08-12 03:07:48 -04:00
quake.h Add names to all typedef'd structs, unions, and enums (#2028) 2024-08-12 03:07:48 -04:00
rand.h [headers 9] Add src/libc64/ and new "z64" rand.h (#2164) 2024-09-08 17:11:41 -04:00
region.h Introduce OOT_VERSION and OOT_REGION defines for build info and ROM header (#2003) 2024-07-28 00:46:55 -04:00
regs.h Fix typos found by codespell (#2229) 2024-09-26 00:21:00 -04:00
romfile.h Add names to all typedef'd structs, unions, and enums (#2028) 2024-08-12 03:07:48 -04:00
rumble.h Add names to all typedef'd structs, unions, and enums (#2028) 2024-08-12 03:07:48 -04:00
sched.h [ntsc-1.0/1.1] Match PAL 1.0 viconfig changes (#2231) 2024-09-27 16:44:35 -04:00
segment_symbols.h Add OOT_PAL_N64 and move other shorthands to versions.h (#2188) 2024-09-12 05:24:31 -04:00
segmented_address.h [headers 8] Add main.h, segmented_address.h, and changes for main.c symbols (#2151) 2024-09-07 16:55:06 -04:00
seqcmd.h [headers 5] Misc small headers untangling (#2147) 2024-09-07 17:23:25 -04:00
sequence.h [Audio 8/?] Check-in handwritten sequences, build sequences, automate various sfx arrays (#2137) 2024-09-15 18:26:27 -04:00
sfx.h [headers] Create zelda_arena.h, move protos to z64effect.h, and misc fixups (#2248) 2024-10-01 08:46:56 +02:00
speedmeter.h Add names to all typedef'd structs, unions, and enums (#2028) 2024-08-12 03:07:48 -04:00
stack.h [headers 11] stackcheck.h, jpeg functions (#2171) 2024-09-08 12:02:38 -04:00
stackcheck.h [headers 11] stackcheck.h, jpeg functions (#2171) 2024-09-08 12:02:38 -04:00
sys_math.h Experiment: remove global.h dependency from sys_math, sys_math3d, z_lib (#1956) 2024-06-19 00:00:23 -04:00
sys_math3d.h [headers] Create zelda_arena.h, move protos to z64effect.h, and misc fixups (#2248) 2024-10-01 08:46:56 +02:00
sys_matrix.h Cleanup gSPMatrix, rename Matrix_New -> Matrix_Finalize, add MATRIX_FINALIZE_AND_LOAD (#1983) 2024-09-11 16:59:23 +09:00
terminal.h Restore terminal colors in retail, except in __osMalloc.c (#1899) 2024-02-27 14:08:20 -05:00
tha.h Add names to all typedef'd structs, unions, and enums (#2028) 2024-08-12 03:07:48 -04:00
thga.h Add names to all typedef'd structs, unions, and enums (#2028) 2024-08-12 03:07:48 -04:00
ucode_disas.h create ucode_disas.h (#2222) 2024-09-24 13:45:53 -04:00
ultra64.h [headers] Move libultra protos to ultra64.h (as a temporary measure) (#2234) 2024-09-26 23:58:43 -04:00
unk.h Fix all headers to comply with C standard (#957) 2021-09-15 19:24:19 -04:00
variables.h [headers] Create one_point_cutscene.h, z64olib.h and move stuff to z64{object,player,scene}.h (#2250) 2024-10-01 13:14:54 -04:00
versions.h [PAL N64] Match handwritten audio sequences (#2210) 2024-09-21 07:30:52 -04:00
z64.h [headers] Create one_point_cutscene.h, z64olib.h and move stuff to z64{object,player,scene}.h (#2250) 2024-10-01 13:14:54 -04:00
z64actor.h Actor flag: ACTOR_FLAG_CARRY_X_ROT_INFLUENCE (#2237) 2024-10-01 18:27:29 -04:00
z64animation.h Player: AnimMovement (#2245) 2024-10-04 13:52:03 -04:00
z64animation_legacy.h Add names to all typedef'd structs, unions, and enums (#2028) 2024-08-12 03:07:48 -04:00
z64audio.h [headers] audio functions to z64audio.h and z64ocarina.h (#2223) 2024-09-25 10:25:49 +02:00
z64bgcheck.h [headers] z64bgcheck.h functions (#2239) 2024-09-27 11:29:19 +02:00
z64camera.h Fix typos found by codespell (#2229) 2024-09-26 00:21:00 -04:00
z64collision_check.h Colliders: elemType -> elemMaterial (#2189) 2024-09-16 18:11:01 -04:00
z64curve.h Add names to all typedef'd structs, unions, and enums (#2028) 2024-08-12 03:07:48 -04:00
z64cutscene.h [headers] Create letterbox.h, move more protos from functions.h (#2225) 2024-09-25 13:45:06 -04:00
z64cutscene_commands.h Extract unused scene headers (#1930) 2024-03-23 12:38:05 -04:00
z64dma.h Add names to all typedef'd structs, unions, and enums (#2028) 2024-08-12 03:07:48 -04:00
z64effect.h [headers] Create zelda_arena.h, move protos to z64effect.h, and misc fixups (#2248) 2024-10-01 08:46:56 +02:00
z64environment.h [headers] Create letterbox.h, move more protos from functions.h (#2225) 2024-09-25 13:45:06 -04:00
z64frame_advance.h Add names to all typedef'd structs, unions, and enums (#2028) 2024-08-12 03:07:48 -04:00
z64game.h Add names to all typedef'd structs, unions, and enums (#2028) 2024-08-12 03:07:48 -04:00
z64game_over.h Move PlayState to a new z64play.h (#1966) 2024-06-25 15:13:31 -04:00
z64interface.h [headers 12] Add kaleido_manager.h, move various protos to headers (#2174) 2024-09-11 10:17:47 +02:00
z64inventory.h [headers] z64inventory.h, move savectx/inventory macros to z64save.h (#2209) 2024-09-18 15:40:59 -04:00
z64item.h Pause docs: Quest quads (#2224) 2024-09-25 22:45:19 -04:00
z64light.h Move some function declarations to z64{interface,light,message}.h (#2166) 2024-09-07 21:00:05 -04:00
z64map_mark.h Add names to all typedef'd structs, unions, and enums (#2028) 2024-08-12 03:07:48 -04:00
z64math.h Miscellaneous libultra header fixes (#2139) 2024-09-06 14:46:44 +02:00
z64message.h Add OOT_PAL_N64 and move other shorthands to versions.h (#2188) 2024-09-12 05:24:31 -04:00
z64object.h [headers] Create one_point_cutscene.h, z64olib.h and move stuff to z64{object,player,scene}.h (#2250) 2024-10-01 13:14:54 -04:00
z64ocarina.h [headers] audio functions to z64audio.h and z64ocarina.h (#2223) 2024-09-25 10:25:49 +02:00
z64olib.h [headers] Create one_point_cutscene.h, z64olib.h and move stuff to z64{object,player,scene}.h (#2250) 2024-10-01 13:14:54 -04:00
z64pause.h Pause docs: Songs playback (#2220) 2024-09-25 00:27:31 -04:00
z64play.h [headers 5] Misc small headers untangling (#2147) 2024-09-07 17:23:25 -04:00
z64player.h Document Player_Action_8084ECA4 2024-10-06 20:03:57 +02:00
z64quest_hint_commands.h Document elf_message scripting system (#1398) 2022-10-15 13:24:13 -04:00
z64save.h [headers] z64inventory.h, move savectx/inventory macros to z64save.h (#2209) 2024-09-18 15:40:59 -04:00
z64scene.h [headers] Create one_point_cutscene.h, z64olib.h and move stuff to z64{object,player,scene}.h (#2250) 2024-10-01 13:14:54 -04:00
z64sfx_source.h Move PlayState to a new z64play.h (#1966) 2024-06-25 15:13:31 -04:00
z64skin.h Add names to all typedef'd structs, unions, and enums (#2028) 2024-08-12 03:07:48 -04:00
z64skin_matrix.h [headers] gfx_setupdl.h and z64skin_matrix.h (#2221) 2024-09-24 18:18:01 -04:00
z64skybox.h Add names to all typedef'd structs, unions, and enums (#2028) 2024-08-12 03:07:48 -04:00
z64sram.h Add names to all typedef'd structs, unions, and enums (#2028) 2024-08-12 03:07:48 -04:00
z64transition.h Add names to all typedef'd structs, unions, and enums (#2028) 2024-08-12 03:07:48 -04:00
z64transition_instances.h Add names to all typedef'd structs, unions, and enums (#2028) 2024-08-12 03:07:48 -04:00
z64view.h [headers] Create gfxalloc.h, map.h, move protos to gfx.h, z64{player,view}.h (#2233) 2024-09-27 14:51:00 -04:00
z64vis.h Add names to all typedef'd structs, unions, and enums (#2028) 2024-08-12 03:07:48 -04:00
z_lib.h Experiment: remove global.h dependency from sys_math, sys_math3d, z_lib (#1956) 2024-06-19 00:00:23 -04:00
zelda_arena.h [headers] Create zelda_arena.h, move protos to z64effect.h, and misc fixups (#2248) 2024-10-01 08:46:56 +02:00