.. |
audio
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[Audio 10/10] Loose ends (#2337)
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2024-12-13 19:26:36 -05:00 |
libc
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[iQue] Define EGCS macro instead of relying on __GNUC__ (#2423)
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2025-01-13 08:32:25 -05:00 |
libc64
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[iQue] Use CPP includes in spec and update for iQue (#2399)
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2025-01-11 22:44:14 -05:00 |
tables
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Decouple Debug Features From gc-eu-mq-dbg (#2296)
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2024-11-17 17:02:07 -05:00 |
ultra64
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[iQue] Import libultra audio library files (#2433)
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2025-01-21 15:21:48 -05:00 |
alignment.h
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attributes.h
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[iQue] Build some C files with EGCS (#2396)
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2025-01-02 03:35:22 -05:00 |
audiomgr.h
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audiothread_cmd.h
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boot.h
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cic6105.h
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Fix some more GCC warnings, mark some bugs based on GCC warnings (#2309)
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2024-12-02 04:40:49 -05:00 |
color.h
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[headers 5] Misc small headers untangling (#2147)
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2024-09-07 17:23:25 -04:00 |
command_macros_base.h
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controller.h
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face_change.h
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fault.h
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Set up build system for ique-cn (#2382)
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2024-12-21 14:13:56 -05:00 |
functions.h
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[iQue] Match z_kanfont (#2428)
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2025-01-19 19:41:14 -05:00 |
gfx.h
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Decouple Debug Features From gc-eu-mq-dbg (#2296)
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2024-11-17 17:02:07 -05:00 |
gfx_setupdl.h
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[PAL N64] Match file select language selection (#2240)
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2024-09-28 13:12:57 -04:00 |
gfxalloc.h
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[headers] Create gfxalloc.h , map.h , move protos to gfx.h , z64{player,view}.h (#2233)
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2024-09-27 14:51:00 -04:00 |
gfxprint.h
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[headers 12] Add kaleido_manager.h, move various protos to headers (#2174)
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2024-09-11 10:17:47 +02:00 |
global.h
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ichain.h
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irqmgr.h
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jpeg.h
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[headers 11] stackcheck.h, jpeg functions (#2171)
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2024-09-08 12:02:38 -04:00 |
kaleido_manager.h
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[headers 12] Add kaleido_manager.h, move various protos to headers (#2174)
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2024-09-11 10:17:47 +02:00 |
letterbox.h
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[headers] Create letterbox.h, move more protos from functions.h (#2225)
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2024-09-25 13:45:06 -04:00 |
line_numbers.h
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[iQue] Match remaining src/boot files (#2417)
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2025-01-10 18:47:55 +01:00 |
macro.inc
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macros.h
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[iQue] Match z_end_title, z_construct, z_common_data, z_parameter, z_title, z_opening (#2424)
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2025-01-14 11:55:47 -05:00 |
main.h
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[headers 8] Add main.h , segmented_address.h , and changes for main.c symbols (#2151)
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2024-09-07 16:55:06 -04:00 |
map.h
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[headers] Create gfxalloc.h , map.h , move protos to gfx.h , z64{player,view}.h (#2233)
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2024-09-27 14:51:00 -04:00 |
mempak.h
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message_data_fmt.h
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message_data_static.h
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[iQue] Match z_kanfont (#2428)
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2025-01-19 19:41:14 -05:00 |
n64dd.h
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[PAL N64] Match z_message.c (#2202)
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2024-09-25 17:41:08 -04:00 |
one_point_cutscene.h
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[headers] Create one_point_cutscene.h , z64olib.h and move stuff to z64{object,player,scene}.h (#2250)
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2024-10-01 13:14:54 -04:00 |
padmgr.h
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Fix typos found by codespell (#2229)
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2024-09-26 00:21:00 -04:00 |
prerender.h
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quake.h
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rand.h
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[headers 9] Add src/libc64/ and new "z64" rand.h (#2164)
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2024-09-08 17:11:41 -04:00 |
region.h
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regs.h
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Document z_horse.c and related actors (#2278)
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2024-12-17 10:51:56 -05:00 |
romfile.h
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rumble.h
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sched.h
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[ntsc-1.0/1.1] Match PAL 1.0 viconfig changes (#2231)
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2024-09-27 16:44:35 -04:00 |
segment_symbols.h
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Decouple Debug Features From gc-eu-mq-dbg (#2296)
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2024-11-17 17:02:07 -05:00 |
segmented_address.h
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[headers 8] Add main.h , segmented_address.h , and changes for main.c symbols (#2151)
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2024-09-07 16:55:06 -04:00 |
seqcmd.h
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[headers 5] Misc small headers untangling (#2147)
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2024-09-07 17:23:25 -04:00 |
sequence.h
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[ntsc-1.0/1.1] Match audio library (#2243)
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2024-10-09 10:53:16 -04:00 |
sfx.h
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[Audio 10/10] Loose ends (#2337)
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2024-12-13 19:26:36 -05:00 |
speedmeter.h
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stack.h
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[headers 11] stackcheck.h, jpeg functions (#2171)
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2024-09-08 12:02:38 -04:00 |
stackcheck.h
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[headers 11] stackcheck.h, jpeg functions (#2171)
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2024-09-08 12:02:38 -04:00 |
sys_math.h
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sys_math3d.h
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[headers] Create zelda_arena.h, move protos to z64effect.h, and misc fixups (#2248)
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2024-10-01 08:46:56 +02:00 |
sys_matrix.h
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Decouple Debug Features From gc-eu-mq-dbg (#2296)
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2024-11-17 17:02:07 -05:00 |
terminal.h
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tha.h
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thga.h
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ucode_disas.h
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create ucode_disas.h (#2222)
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2024-09-24 13:45:53 -04:00 |
ultra64.h
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[iQue] Import libultra audio library files (#2433)
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2025-01-21 15:21:48 -05:00 |
unk.h
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Use debug macros even in N64-only code (#2298)
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2024-11-15 13:18:05 -05:00 |
variables.h
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[iQue] Match remaining libultra/os files (#2414)
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2025-01-10 18:54:02 -05:00 |
versions.h
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Set up build system for ique-cn (#2382)
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2024-12-21 14:13:56 -05:00 |
z64.h
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[ntsc-1.0/1.1] Match audio and loose ends (#2293)
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2024-11-11 17:50:56 -05:00 |
z64actor.h
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[iQue] Match z_actor (#2431)
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2025-01-19 22:29:35 -05:00 |
z64animation.h
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Player: AnimMovement (#2245)
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2024-10-04 13:52:03 -04:00 |
z64animation_legacy.h
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z64audio.h
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[iQue] Build some C files with EGCS (#2396)
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2025-01-02 03:35:22 -05:00 |
z64bgcheck.h
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Decouple Debug Features From gc-eu-mq-dbg (#2296)
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2024-11-17 17:02:07 -05:00 |
z64camera.h
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Fix typos found by codespell (#2229)
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2024-09-26 00:21:00 -04:00 |
z64collision_check.h
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Decouple Debug Features From gc-eu-mq-dbg (#2296)
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2024-11-17 17:02:07 -05:00 |
z64curve.h
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z64cutscene.h
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Naming cutscenes from Lon-Lon Ranch (#2359)
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2024-12-13 18:28:48 -05:00 |
z64cutscene_commands.h
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More descriptive names for CS_BEGIN_CUTSCENE and CS_END (#2311)
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2024-12-02 16:50:58 -05:00 |
z64dma.h
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Decouple Debug Features From gc-eu-mq-dbg (#2296)
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2024-11-17 17:02:07 -05:00 |
z64effect.h
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[headers] Create zelda_arena.h, move protos to z64effect.h, and misc fixups (#2248)
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2024-10-01 08:46:56 +02:00 |
z64environment.h
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[headers] Create letterbox.h, move more protos from functions.h (#2225)
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2024-09-25 13:45:06 -04:00 |
z64frame_advance.h
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z64game.h
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z64game_over.h
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z64horse.h
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Document z_horse.c and related actors (#2278)
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2024-12-17 10:51:56 -05:00 |
z64interface.h
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[iQue] Match z_message (#2435)
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2025-01-21 21:16:39 -05:00 |
z64inventory.h
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[headers] z64inventory.h, move savectx/inventory macros to z64save.h (#2209)
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2024-09-18 15:40:59 -04:00 |
z64item.h
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Pause docs: Quest quads (#2224)
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2024-09-25 22:45:19 -04:00 |
z64light.h
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Move some function declarations to z64{interface,light,message}.h (#2166)
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2024-09-07 21:00:05 -04:00 |
z64map_mark.h
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z64math.h
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z64message.h
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[iQue] Match z_message (#2435)
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2025-01-21 21:16:39 -05:00 |
z64object.h
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[headers] Create one_point_cutscene.h , z64olib.h and move stuff to z64{object,player,scene}.h (#2250)
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2024-10-01 13:14:54 -04:00 |
z64ocarina.h
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[headers] audio functions to z64audio.h and z64ocarina.h (#2223)
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2024-09-25 10:25:49 +02:00 |
z64olib.h
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[headers] Create one_point_cutscene.h , z64olib.h and move stuff to z64{object,player,scene}.h (#2250)
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2024-10-01 13:14:54 -04:00 |
z64pause.h
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Document enum PauseState game over parts (#2283)
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2024-11-15 03:37:10 -05:00 |
z64play.h
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[iQue] Match z_actor (#2431)
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2025-01-19 22:29:35 -05:00 |
z64player.h
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Document Player Params (#2307)
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2024-12-08 14:56:01 -05:00 |
z64quest_hint_commands.h
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z64save.h
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[iQue] Match z_message (#2435)
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2025-01-21 21:16:39 -05:00 |
z64scene.h
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Decouple Debug Features From gc-eu-mq-dbg (#2296)
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2024-11-17 17:02:07 -05:00 |
z64sfx_source.h
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z64skin.h
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z64skin_matrix.h
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[headers] gfx_setupdl.h and z64skin_matrix.h (#2221)
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2024-09-24 18:18:01 -04:00 |
z64skybox.h
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z64sram.h
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[iQue] Match z_sram (#2426)
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2025-01-17 06:56:22 -05:00 |
z64transition.h
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z64transition_instances.h
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z64view.h
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[iQue] Match z_end_title, z_construct, z_common_data, z_parameter, z_title, z_opening (#2424)
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2025-01-14 11:55:47 -05:00 |
z64vis.h
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z_lib.h
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zelda_arena.h
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Decouple Debug Features From gc-eu-mq-dbg (#2296)
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2024-11-17 17:02:07 -05:00 |