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oot/include
cadmic 06904e1ee7
[iQue] Match z_message (#2435)
* [iQue] z_message: work around EGCS bug

* [iQue] z_message: finish matching

* Yabusame -> Horseback archery

* Add missing PRINTF parameter

* Collapse for loops

* Better-looking macros

* gold stars -> gold skulls
2025-01-21 21:16:39 -05:00
..
audio [Audio 10/10] Loose ends (#2337) 2024-12-13 19:26:36 -05:00
libc [iQue] Define EGCS macro instead of relying on __GNUC__ (#2423) 2025-01-13 08:32:25 -05:00
libc64 [iQue] Use CPP includes in spec and update for iQue (#2399) 2025-01-11 22:44:14 -05:00
tables Decouple Debug Features From gc-eu-mq-dbg (#2296) 2024-11-17 17:02:07 -05:00
ultra64 [iQue] Import libultra audio library files (#2433) 2025-01-21 15:21:48 -05:00
alignment.h
attributes.h [iQue] Build some C files with EGCS (#2396) 2025-01-02 03:35:22 -05:00
audiomgr.h
audiothread_cmd.h
boot.h
cic6105.h Fix some more GCC warnings, mark some bugs based on GCC warnings (#2309) 2024-12-02 04:40:49 -05:00
color.h [headers 5] Misc small headers untangling (#2147) 2024-09-07 17:23:25 -04:00
command_macros_base.h
controller.h
face_change.h
fault.h Set up build system for ique-cn (#2382) 2024-12-21 14:13:56 -05:00
functions.h [iQue] Match z_kanfont (#2428) 2025-01-19 19:41:14 -05:00
gfx.h Decouple Debug Features From gc-eu-mq-dbg (#2296) 2024-11-17 17:02:07 -05:00
gfx_setupdl.h [PAL N64] Match file select language selection (#2240) 2024-09-28 13:12:57 -04:00
gfxalloc.h [headers] Create gfxalloc.h, map.h, move protos to gfx.h, z64{player,view}.h (#2233) 2024-09-27 14:51:00 -04:00
gfxprint.h [headers 12] Add kaleido_manager.h, move various protos to headers (#2174) 2024-09-11 10:17:47 +02:00
global.h
ichain.h
irqmgr.h
jpeg.h [headers 11] stackcheck.h, jpeg functions (#2171) 2024-09-08 12:02:38 -04:00
kaleido_manager.h [headers 12] Add kaleido_manager.h, move various protos to headers (#2174) 2024-09-11 10:17:47 +02:00
letterbox.h [headers] Create letterbox.h, move more protos from functions.h (#2225) 2024-09-25 13:45:06 -04:00
line_numbers.h [iQue] Match remaining src/boot files (#2417) 2025-01-10 18:47:55 +01:00
macro.inc
macros.h [iQue] Match z_end_title, z_construct, z_common_data, z_parameter, z_title, z_opening (#2424) 2025-01-14 11:55:47 -05:00
main.h [headers 8] Add main.h, segmented_address.h, and changes for main.c symbols (#2151) 2024-09-07 16:55:06 -04:00
map.h [headers] Create gfxalloc.h, map.h, move protos to gfx.h, z64{player,view}.h (#2233) 2024-09-27 14:51:00 -04:00
mempak.h
message_data_fmt.h
message_data_static.h [iQue] Match z_kanfont (#2428) 2025-01-19 19:41:14 -05:00
n64dd.h [PAL N64] Match z_message.c (#2202) 2024-09-25 17:41:08 -04:00
one_point_cutscene.h [headers] Create one_point_cutscene.h, z64olib.h and move stuff to z64{object,player,scene}.h (#2250) 2024-10-01 13:14:54 -04:00
padmgr.h Fix typos found by codespell (#2229) 2024-09-26 00:21:00 -04:00
prerender.h
quake.h
rand.h [headers 9] Add src/libc64/ and new "z64" rand.h (#2164) 2024-09-08 17:11:41 -04:00
region.h
regs.h Document z_horse.c and related actors (#2278) 2024-12-17 10:51:56 -05:00
romfile.h
rumble.h
sched.h [ntsc-1.0/1.1] Match PAL 1.0 viconfig changes (#2231) 2024-09-27 16:44:35 -04:00
segment_symbols.h Decouple Debug Features From gc-eu-mq-dbg (#2296) 2024-11-17 17:02:07 -05:00
segmented_address.h [headers 8] Add main.h, segmented_address.h, and changes for main.c symbols (#2151) 2024-09-07 16:55:06 -04:00
seqcmd.h [headers 5] Misc small headers untangling (#2147) 2024-09-07 17:23:25 -04:00
sequence.h [ntsc-1.0/1.1] Match audio library (#2243) 2024-10-09 10:53:16 -04:00
sfx.h [Audio 10/10] Loose ends (#2337) 2024-12-13 19:26:36 -05:00
speedmeter.h
stack.h [headers 11] stackcheck.h, jpeg functions (#2171) 2024-09-08 12:02:38 -04:00
stackcheck.h [headers 11] stackcheck.h, jpeg functions (#2171) 2024-09-08 12:02:38 -04:00
sys_math.h
sys_math3d.h [headers] Create zelda_arena.h, move protos to z64effect.h, and misc fixups (#2248) 2024-10-01 08:46:56 +02:00
sys_matrix.h Decouple Debug Features From gc-eu-mq-dbg (#2296) 2024-11-17 17:02:07 -05:00
terminal.h
tha.h
thga.h
ucode_disas.h create ucode_disas.h (#2222) 2024-09-24 13:45:53 -04:00
ultra64.h [iQue] Import libultra audio library files (#2433) 2025-01-21 15:21:48 -05:00
unk.h Use debug macros even in N64-only code (#2298) 2024-11-15 13:18:05 -05:00
variables.h [iQue] Match remaining libultra/os files (#2414) 2025-01-10 18:54:02 -05:00
versions.h Set up build system for ique-cn (#2382) 2024-12-21 14:13:56 -05:00
z64.h [ntsc-1.0/1.1] Match audio and loose ends (#2293) 2024-11-11 17:50:56 -05:00
z64actor.h [iQue] Match z_actor (#2431) 2025-01-19 22:29:35 -05:00
z64animation.h Player: AnimMovement (#2245) 2024-10-04 13:52:03 -04:00
z64animation_legacy.h
z64audio.h [iQue] Build some C files with EGCS (#2396) 2025-01-02 03:35:22 -05:00
z64bgcheck.h Decouple Debug Features From gc-eu-mq-dbg (#2296) 2024-11-17 17:02:07 -05:00
z64camera.h Fix typos found by codespell (#2229) 2024-09-26 00:21:00 -04:00
z64collision_check.h Decouple Debug Features From gc-eu-mq-dbg (#2296) 2024-11-17 17:02:07 -05:00
z64curve.h
z64cutscene.h Naming cutscenes from Lon-Lon Ranch (#2359) 2024-12-13 18:28:48 -05:00
z64cutscene_commands.h More descriptive names for CS_BEGIN_CUTSCENE and CS_END (#2311) 2024-12-02 16:50:58 -05:00
z64dma.h Decouple Debug Features From gc-eu-mq-dbg (#2296) 2024-11-17 17:02:07 -05:00
z64effect.h [headers] Create zelda_arena.h, move protos to z64effect.h, and misc fixups (#2248) 2024-10-01 08:46:56 +02:00
z64environment.h [headers] Create letterbox.h, move more protos from functions.h (#2225) 2024-09-25 13:45:06 -04:00
z64frame_advance.h
z64game.h
z64game_over.h
z64horse.h Document z_horse.c and related actors (#2278) 2024-12-17 10:51:56 -05:00
z64interface.h [iQue] Match z_message (#2435) 2025-01-21 21:16:39 -05:00
z64inventory.h [headers] z64inventory.h, move savectx/inventory macros to z64save.h (#2209) 2024-09-18 15:40:59 -04:00
z64item.h Pause docs: Quest quads (#2224) 2024-09-25 22:45:19 -04:00
z64light.h Move some function declarations to z64{interface,light,message}.h (#2166) 2024-09-07 21:00:05 -04:00
z64map_mark.h
z64math.h
z64message.h [iQue] Match z_message (#2435) 2025-01-21 21:16:39 -05:00
z64object.h [headers] Create one_point_cutscene.h, z64olib.h and move stuff to z64{object,player,scene}.h (#2250) 2024-10-01 13:14:54 -04:00
z64ocarina.h [headers] audio functions to z64audio.h and z64ocarina.h (#2223) 2024-09-25 10:25:49 +02:00
z64olib.h [headers] Create one_point_cutscene.h, z64olib.h and move stuff to z64{object,player,scene}.h (#2250) 2024-10-01 13:14:54 -04:00
z64pause.h Document enum PauseState game over parts (#2283) 2024-11-15 03:37:10 -05:00
z64play.h [iQue] Match z_actor (#2431) 2025-01-19 22:29:35 -05:00
z64player.h Document Player Params (#2307) 2024-12-08 14:56:01 -05:00
z64quest_hint_commands.h
z64save.h [iQue] Match z_message (#2435) 2025-01-21 21:16:39 -05:00
z64scene.h Decouple Debug Features From gc-eu-mq-dbg (#2296) 2024-11-17 17:02:07 -05:00
z64sfx_source.h
z64skin.h
z64skin_matrix.h [headers] gfx_setupdl.h and z64skin_matrix.h (#2221) 2024-09-24 18:18:01 -04:00
z64skybox.h
z64sram.h [iQue] Match z_sram (#2426) 2025-01-17 06:56:22 -05:00
z64transition.h
z64transition_instances.h
z64view.h [iQue] Match z_end_title, z_construct, z_common_data, z_parameter, z_title, z_opening (#2424) 2025-01-14 11:55:47 -05:00
z64vis.h
z_lib.h
zelda_arena.h Decouple Debug Features From gc-eu-mq-dbg (#2296) 2024-11-17 17:02:07 -05:00