..
audio
[ntsc-1.0/1.1] Match audio library ( #2243 )
2024-10-09 10:53:16 -04:00
libc
[headers 14] libc64 headers ( #2177 )
2024-09-11 18:02:42 +09:00
libc64
[headers 14] libc64 headers ( #2177 )
2024-09-11 18:02:42 +09:00
tables
[ntsc-1.0/1.1] Match audio library ( #2243 )
2024-10-09 10:53:16 -04:00
ultra64
Fix size of leoDiskStack ( #2143 )
2024-09-06 19:32:29 +02:00
alignment.h
Remove gSystemHeap and use _buffersSegmentEnd instead, make buffer alignments explicit for gcc ( #1901 )
2024-02-27 19:01:47 -05:00
attributes.h
[Audio 6/?] Build Soundfonts and the Soundfont Table ( #2056 )
2024-08-27 21:09:59 -04:00
audiomgr.h
Add names to all typedef'd structs, unions, and enums ( #2028 )
2024-08-12 03:07:48 -04:00
audiothread_cmd.h
Add names to all typedef'd structs, unions, and enums ( #2028 )
2024-08-12 03:07:48 -04:00
boot.h
cic6105.h
[ntsc-1.2] Organize n64dd declarations and convert to 1.0 addresses ( #2127 )
2024-09-05 03:56:24 +09:00
color.h
[headers 5] Misc small headers untangling ( #2147 )
2024-09-07 17:23:25 -04:00
command_macros_base.h
controller.h
Move button macros to include/controller.h ( #2138 )
2024-09-06 10:24:19 +02:00
face_change.h
Add names to all typedef'd structs, unions, and enums ( #2028 )
2024-08-12 03:07:48 -04:00
fault.h
[ntsc-1.2] Match ntsc-1.2 BSS and add to CI ( #2187 )
2024-09-12 14:10:43 -04:00
functions.h
[headers] Create one_point_cutscene.h
, z64olib.h
and move stuff to z64{object,player,scene}.h
( #2250 )
2024-10-01 13:14:54 -04:00
gfx.h
[ntsc-1.0/1.1] Match PAL 1.0 viconfig changes ( #2231 )
2024-09-27 16:44:35 -04:00
gfx_setupdl.h
[PAL N64] Match file select language selection ( #2240 )
2024-09-28 13:12:57 -04:00
gfxalloc.h
[headers] Create gfxalloc.h
, map.h
, move protos to gfx.h
, z64{player,view}.h
( #2233 )
2024-09-27 14:51:00 -04:00
gfxprint.h
[headers 12] Add kaleido_manager.h, move various protos to headers ( #2174 )
2024-09-11 10:17:47 +02:00
global.h
[ntsc-1.2] Match z_game_over.c, PAL 1.1 fixes ( #2099 )
2024-08-28 21:00:06 -04:00
ichain.h
Add names to all typedef'd structs, unions, and enums ( #2028 )
2024-08-12 03:07:48 -04:00
irqmgr.h
Add names to all typedef'd structs, unions, and enums ( #2028 )
2024-08-12 03:07:48 -04:00
jpeg.h
[headers 11] stackcheck.h, jpeg functions ( #2171 )
2024-09-08 12:02:38 -04:00
kaleido_manager.h
[headers 12] Add kaleido_manager.h, move various protos to headers ( #2174 )
2024-09-11 10:17:47 +02:00
letterbox.h
[headers] Create letterbox.h, move more protos from functions.h ( #2225 )
2024-09-25 13:45:06 -04:00
macro.inc
Rework disassembly: out of makefile, separate sections, relocs ( #1728 )
2024-02-12 20:20:25 -05:00
macros.h
Document Player_ChooseNextIdleAnim
( #2262 )
2024-10-08 00:19:10 -04:00
main.h
[headers 8] Add main.h
, segmented_address.h
, and changes for main.c
symbols ( #2151 )
2024-09-07 16:55:06 -04:00
map.h
[headers] Create gfxalloc.h
, map.h
, move protos to gfx.h
, z64{player,view}.h
( #2233 )
2024-09-27 14:51:00 -04:00
mempak.h
Mempak doc ( #1382 )
2022-11-16 02:32:07 -05:00
message_data_fmt.h
Add names to all typedef'd structs, unions, and enums ( #2028 )
2024-08-12 03:07:48 -04:00
message_data_static.h
Add OOT_PAL_N64 and move other shorthands to versions.h ( #2188 )
2024-09-12 05:24:31 -04:00
n64dd.h
[PAL N64] Match z_message.c ( #2202 )
2024-09-25 17:41:08 -04:00
one_point_cutscene.h
[headers] Create one_point_cutscene.h
, z64olib.h
and move stuff to z64{object,player,scene}.h
( #2250 )
2024-10-01 13:14:54 -04:00
padmgr.h
Fix typos found by codespell ( #2229 )
2024-09-26 00:21:00 -04:00
prerender.h
Add names to all typedef'd structs, unions, and enums ( #2028 )
2024-08-12 03:07:48 -04:00
quake.h
Add names to all typedef'd structs, unions, and enums ( #2028 )
2024-08-12 03:07:48 -04:00
rand.h
[headers 9] Add src/libc64/ and new "z64" rand.h ( #2164 )
2024-09-08 17:11:41 -04:00
region.h
Introduce OOT_VERSION and OOT_REGION defines for build info and ROM header ( #2003 )
2024-07-28 00:46:55 -04:00
regs.h
Document Player_Action_Idle
( #2266 )
2024-10-10 12:56:39 -04:00
romfile.h
Add names to all typedef'd structs, unions, and enums ( #2028 )
2024-08-12 03:07:48 -04:00
rumble.h
Add names to all typedef'd structs, unions, and enums ( #2028 )
2024-08-12 03:07:48 -04:00
sched.h
[ntsc-1.0/1.1] Match PAL 1.0 viconfig changes ( #2231 )
2024-09-27 16:44:35 -04:00
segment_symbols.h
Add OOT_PAL_N64 and move other shorthands to versions.h ( #2188 )
2024-09-12 05:24:31 -04:00
segmented_address.h
[headers 8] Add main.h
, segmented_address.h
, and changes for main.c
symbols ( #2151 )
2024-09-07 16:55:06 -04:00
seqcmd.h
[headers 5] Misc small headers untangling ( #2147 )
2024-09-07 17:23:25 -04:00
sequence.h
[ntsc-1.0/1.1] Match audio library ( #2243 )
2024-10-09 10:53:16 -04:00
sfx.h
[ntsc-1.0/1.1] Match audio library ( #2243 )
2024-10-09 10:53:16 -04:00
speedmeter.h
Add names to all typedef'd structs, unions, and enums ( #2028 )
2024-08-12 03:07:48 -04:00
stack.h
[headers 11] stackcheck.h, jpeg functions ( #2171 )
2024-09-08 12:02:38 -04:00
stackcheck.h
[headers 11] stackcheck.h, jpeg functions ( #2171 )
2024-09-08 12:02:38 -04:00
sys_math.h
Experiment: remove global.h dependency from sys_math, sys_math3d, z_lib ( #1956 )
2024-06-19 00:00:23 -04:00
sys_math3d.h
[headers] Create zelda_arena.h, move protos to z64effect.h, and misc fixups ( #2248 )
2024-10-01 08:46:56 +02:00
sys_matrix.h
Cleanup gSPMatrix, rename Matrix_New
-> Matrix_Finalize
, add MATRIX_FINALIZE_AND_LOAD
( #1983 )
2024-09-11 16:59:23 +09:00
terminal.h
Restore terminal colors in retail, except in __osMalloc.c ( #1899 )
2024-02-27 14:08:20 -05:00
tha.h
Add names to all typedef'd structs, unions, and enums ( #2028 )
2024-08-12 03:07:48 -04:00
thga.h
Add names to all typedef'd structs, unions, and enums ( #2028 )
2024-08-12 03:07:48 -04:00
ucode_disas.h
create ucode_disas.h ( #2222 )
2024-09-24 13:45:53 -04:00
ultra64.h
[headers] Move libultra protos to ultra64.h (as a temporary measure) ( #2234 )
2024-09-26 23:58:43 -04:00
unk.h
variables.h
[headers] Create one_point_cutscene.h
, z64olib.h
and move stuff to z64{object,player,scene}.h
( #2250 )
2024-10-01 13:14:54 -04:00
versions.h
[PAL N64] Match handwritten audio sequences ( #2210 )
2024-09-21 07:30:52 -04:00
z64.h
[ntsc-1.0/1.1] Match audio and loose ends ( #2293 )
2024-11-11 17:50:56 -05:00
z64actor.h
Document Arrow Related Actor Flags ( #2284 )
2024-11-05 07:31:28 -05:00
z64animation.h
Player: AnimMovement ( #2245 )
2024-10-04 13:52:03 -04:00
z64animation_legacy.h
Add names to all typedef'd structs, unions, and enums ( #2028 )
2024-08-12 03:07:48 -04:00
z64audio.h
[headers] audio functions to z64audio.h and z64ocarina.h ( #2223 )
2024-09-25 10:25:49 +02:00
z64bgcheck.h
Document ACTOR_FLAG_CAN_PRESS_SWITCHES
( #2275 )
2024-10-20 23:19:14 -04:00
z64camera.h
Fix typos found by codespell ( #2229 )
2024-09-26 00:21:00 -04:00
z64collision_check.h
Colliders: elemType -> elemMaterial ( #2189 )
2024-09-16 18:11:01 -04:00
z64curve.h
Add names to all typedef'd structs, unions, and enums ( #2028 )
2024-08-12 03:07:48 -04:00
z64cutscene.h
[headers] Create letterbox.h, move more protos from functions.h ( #2225 )
2024-09-25 13:45:06 -04:00
z64cutscene_commands.h
Extract unused scene headers ( #1930 )
2024-03-23 12:38:05 -04:00
z64dma.h
Add names to all typedef'd structs, unions, and enums ( #2028 )
2024-08-12 03:07:48 -04:00
z64effect.h
[headers] Create zelda_arena.h, move protos to z64effect.h, and misc fixups ( #2248 )
2024-10-01 08:46:56 +02:00
z64environment.h
[headers] Create letterbox.h, move more protos from functions.h ( #2225 )
2024-09-25 13:45:06 -04:00
z64frame_advance.h
Add names to all typedef'd structs, unions, and enums ( #2028 )
2024-08-12 03:07:48 -04:00
z64game.h
Add names to all typedef'd structs, unions, and enums ( #2028 )
2024-08-12 03:07:48 -04:00
z64game_over.h
Move PlayState
to a new z64play.h
( #1966 )
2024-06-25 15:13:31 -04:00
z64interface.h
[headers 12] Add kaleido_manager.h, move various protos to headers ( #2174 )
2024-09-11 10:17:47 +02:00
z64inventory.h
[headers] z64inventory.h, move savectx/inventory macros to z64save.h ( #2209 )
2024-09-18 15:40:59 -04:00
z64item.h
Pause docs: Quest quads ( #2224 )
2024-09-25 22:45:19 -04:00
z64light.h
Move some function declarations to z64{interface,light,message}.h
( #2166 )
2024-09-07 21:00:05 -04:00
z64map_mark.h
Add names to all typedef'd structs, unions, and enums ( #2028 )
2024-08-12 03:07:48 -04:00
z64math.h
Miscellaneous libultra header fixes ( #2139 )
2024-09-06 14:46:44 +02:00
z64message.h
EnHy + objects docs ( #1499 )
2024-10-15 05:20:46 -04:00
z64object.h
[headers] Create one_point_cutscene.h
, z64olib.h
and move stuff to z64{object,player,scene}.h
( #2250 )
2024-10-01 13:14:54 -04:00
z64ocarina.h
[headers] audio functions to z64audio.h and z64ocarina.h ( #2223 )
2024-09-25 10:25:49 +02:00
z64olib.h
[headers] Create one_point_cutscene.h
, z64olib.h
and move stuff to z64{object,player,scene}.h
( #2250 )
2024-10-01 13:14:54 -04:00
z64pause.h
Document enum PauseState
game over parts ( #2283 )
2024-11-15 03:37:10 -05:00
z64play.h
[headers 5] Misc small headers untangling ( #2147 )
2024-09-07 17:23:25 -04:00
z64player.h
Document PLAYER_STATE1_SHIELDING
( #2279 )
2024-10-24 22:14:34 -04:00
z64quest_hint_commands.h
z64save.h
[headers] z64inventory.h, move savectx/inventory macros to z64save.h ( #2209 )
2024-09-18 15:40:59 -04:00
z64scene.h
Rename RoomBehaviorType1 to RoomType ( #2271 )
2024-10-14 15:23:50 -04:00
z64sfx_source.h
Move PlayState
to a new z64play.h
( #1966 )
2024-06-25 15:13:31 -04:00
z64skin.h
Add names to all typedef'd structs, unions, and enums ( #2028 )
2024-08-12 03:07:48 -04:00
z64skin_matrix.h
[headers] gfx_setupdl.h and z64skin_matrix.h ( #2221 )
2024-09-24 18:18:01 -04:00
z64skybox.h
Add names to all typedef'd structs, unions, and enums ( #2028 )
2024-08-12 03:07:48 -04:00
z64sram.h
Add names to all typedef'd structs, unions, and enums ( #2028 )
2024-08-12 03:07:48 -04:00
z64transition.h
Add names to all typedef'd structs, unions, and enums ( #2028 )
2024-08-12 03:07:48 -04:00
z64transition_instances.h
Add names to all typedef'd structs, unions, and enums ( #2028 )
2024-08-12 03:07:48 -04:00
z64view.h
[headers] Create gfxalloc.h
, map.h
, move protos to gfx.h
, z64{player,view}.h
( #2233 )
2024-09-27 14:51:00 -04:00
z64vis.h
Add names to all typedef'd structs, unions, and enums ( #2028 )
2024-08-12 03:07:48 -04:00
z_lib.h
Experiment: remove global.h dependency from sys_math, sys_math3d, z_lib ( #1956 )
2024-06-19 00:00:23 -04:00
zelda_arena.h
[headers] Create zelda_arena.h, move protos to z64effect.h, and misc fixups ( #2248 )
2024-10-01 08:46:56 +02:00