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Author SHA1 Message Date
fig02
0c5282ba66
variables.h cleaning: migrate audio variables (#2504)
* migrate audio variables, fix libultra thing

* remove extra newlines

* fix

* add required pragmas

* fix bss

* audio table fixes

* fix bss
2025-04-11 02:10:19 -04:00
fig02
80564bf40b
variables.h cleaning: migrate libultra variables (#2503)
* variables.h cleaning: migrate libultra variables

* another increment_block_number

* fix bss
2025-04-06 22:32:40 -04:00
fig02
7416f413db
SoundMode -> SoundOutputMode (#2475)
* SoundOutputMode, and move SoundSetting

* missed a couple

* format

* move SoundSetting
2025-03-27 01:47:44 -04:00
fig02
ecf65e797e
Some functions.h and variables.h work (#2491)
* sort fuctions and variables

* bss
2025-03-26 16:08:10 -04:00
mzxrules
cf1a39c26f
Reduce dependencies on global.h (10) (#2490)
* reduce z64.h size

* fix z_cheap_proc.inc.c

* ,bss

* remove temp delcaration
2025-02-26 17:18:30 -05:00
mzxrules
2e4c42719b
Reduce dependencies on global.h (9) (#2488)
* split game states

* split all GameState headers

* match fig names

* deduplicate headers from bad merge

* split z64actor.h into z64actor_profile.h, z_actor_dlftbls.h

* fix compile error

* .bss
2025-02-24 20:55:55 -05:00
fig02
5ddb3e68b6
Clean out z64.h (#2484)
* Clean out z64.h

* fix version include

* overlay.h

* pr suggestion

* try fixing main.c

* add back forward declare

* fix bss

* header guard

* prefix
2025-02-22 14:01:09 -05:00
mzxrules
981af4b6af
Reduce overlay dependencies on global.h (8) (#2478)
* move variables into z64environment.h

* z_room.h

* z64sram.h, z64ss_sram.h, z64font.h, kanread.h

* z64lifemeter.h, z64debug.h, debug_arena.h

* buffers.h

* remove z_bgcheck global

* gamealloc.h

* suggestions

* .bdd
2025-02-19 05:54:39 -05:00
mzxrules
652478c338
Reduce overlay dependencies on global.h (7) (#2472)
* z64env_flags, z64quest_hint_commands

* z64cutscene_spline, z64save.h moved from z64.h

* bss

* pr suggestion

* bss

* suggestions
2025-02-16 15:33:55 -05:00
mzxrules
4639914583
Reduce overlay dependencies on global.h (6) (#2468)
* add some headers, split some of z64.h

* MtxClear -> IdentityMtx

* more misc cleanups

* move D_80116280 to header, fix build issue

* remove z64.h

* Revert "MtxClear -> IdentityMtx"

This reverts commit 8fc74c0672.

* split z64path.h and z64skin.h functions

* z64face_reaction.h

* cleanup overlay global references

* trim padding

* bss
2025-02-13 18:15:14 -05:00
Tharo
b19b06a531
[iQue] Match remaining libultra/os files (#2414)
* Match remaining libultra/os files

* Align box id macros

* Fix bss, format

* Fix BSS

* Clarify some comments

* More bug comment

* Comment

* Fix BSS
2025-01-10 18:54:02 -05:00
Tharo
a57d449196
[iQue] Match remaining libultra/io files (#2411)
* [iQue] Match remaining libultra/io files

* Match osSpTaskYielded

* Fix bss, remove double space in controller.h

* Fix BSS
2025-01-09 19:31:11 -05:00
Tharo
aaf9c939a4
[iQue] Match osViSetMode (#2404) 2025-01-07 00:21:25 -05:00
Tharo
81df2d4ba3
Move const-qualified data from session_config.c to session_init.c, no longer qualify them as const and incrementally link instead (#2381) 2024-12-20 20:41:14 -05:00
fig02
17edb82c0d
Decouple Debug Features From gc-eu-mq-dbg (#2296)
* rename OOT_DEBUG to DEBUG_FEATURES

* makefile changes

* add DEBUG_ASSETS

* fix DEBUG_FEATURES usages

* format

* fix errors

* review

* fix problem and review2

* review

* add DEBUG_FEATURES to DEBUG_ASSETS check

* review

* whoops

* format
2024-11-17 17:02:07 -05:00
Dragorn421
ed77e143b6
[headers] Create one_point_cutscene.h, z64olib.h and move stuff to z64{object,player,scene}.h (#2250)
* [headers] Create `one_point_cutscene.h`, `z64olib.h` and move stuff to `z64{object,player,scene}.h`

* bss

* sSceneCmdHandlers

* bss

* bss
2024-10-01 13:14:54 -04:00
Dragorn421
a1a192b1a2
[headers] z64inventory.h, move savectx/inventory macros to z64save.h (#2209)
* [headers] z64inventory.h

* move savectx/inventory macros to z64save.h

* commit the file

* bss
2024-09-18 15:40:59 -04:00
Dragorn421
76d97ac18a
[headers 14] libc64 headers (#2177)
* [headers 14] libc64 headers

* bss

* bss
2024-09-11 18:02:42 +09:00
Dragorn421
cbf9eacf42
[headers 12] Add kaleido_manager.h, move various protos to headers (#2174)
* [headers 12] add kaleido_manager.h, move various protos to headers

* BSS

* bss
2024-09-11 10:17:47 +02:00
Dragorn421
fb37d7c6cd
[headers 13] osMalloc.h -> include/libc64/os_malloc.h (#2175)
* [headers 13] osMalloc.h -> include/libc64/os_malloc.h

* also update the #includes :)
2024-09-08 17:47:25 -04:00
Dragorn421
a039aeffb7
[headers 5] Misc small headers untangling (#2147)
* Misc small headers untangling

* mv gSaveContext to where it is in MM in the header

* newline police

* move rand functions back to functions.h
2024-09-07 17:23:25 -04:00
Dragorn421
277ce1c0d3
[headers 8] Add main.h, segmented_address.h, and changes for main.c symbols (#2151)
* [headers 8] Add main.h and changes for main.c symbols

* fix gSystemHeapSize is size_t only in MM

* segmented_address.h

* rm now useless include

* actually commit segmented_address.h, oops

* rm gGraphThread (faulty copypaste from MM)

* bss
2024-09-07 16:55:06 -04:00
fig02
27533a1507
rename gBuildTeam to gBuildCreator (#2160) 2024-09-07 16:02:01 -04:00
cadmic
e52d135e15
[ntsc-1.2] Import n64dd code from Decompollaborate/n64dd (#2136)
* Import n64dd code from Decompollaborate/n64dd

Co-authored-by: Anghelo Carvajal <angheloalf95@gmail.com>
Co-authored-by: Elliptic Ellipsis <elliptic.ellipsis@gmail.com>

* Don't stub out missing textures

* Remove @brief

* Add low-effort file comments

* Match OoT if style

* Fix n64dd matching due to int vs long

* Fix English n64dd error textures

* Compress n64dd segment

* Align n64dd to 0x40

---------

Co-authored-by: Anghelo Carvajal <angheloalf95@gmail.com>
Co-authored-by: Elliptic Ellipsis <elliptic.ellipsis@gmail.com>
2024-09-08 03:37:15 +09:00
Dragorn421
e7b0daa2ec
[headers 7] Add sys_matrix.h (#2150)
* add sys_matrix.h, based on MM's

* move matrix debug macros to sys_matrix.h

* bss
2024-09-07 00:26:47 -04:00
cadmic
2ce648a7c6
Miscellaneous libultra header fixes (#2139)
* Miscellaneous libultra header fixes

* Fix bss?

* Reword RCP timeout
2024-09-06 14:46:44 +02:00
cadmic
c6d7cc7697
[ntsc-1.2] Match __osMalloc.c and code_800FC620.c (new/delete) (#2106)
* Match __osMalloc

* Match src/code/code_800FC620.c (new/delete)

* Wrap versions-specific files in ifdefs to fix compilation

* Fix bss

* Remove {FAULT,RAND,OSMALLOC}_VERSION in favor of PLATFORM_N64

* Fix __osMalloc data splits, add unused strings

* __osMalloc.h -> osMalloc.h

* Fix merge
2024-09-04 11:10:14 +02:00
Dragorn421
68818044db
[ntsc-1.2] Decompile fault.c (#2046)
* wip decomp ntsc-1.2 fault.c

* more ntsc-1.2 fault.c

* decompiled fault_v1.c

* name fault_v1 functions, wip

* try to clean up build system (two versions of the fault system coexisting)

* cleanup

* cleanup2

* fix build gc-eu-mq-dbg

* match 2 more, ty anon

* matched

* review

* more review

* fixup spec

* `(uintptr_t)ptr op int` instead of `ptr op (type*)int`

* move fault.h out of global headers, properly include fault.h and versions.h

* compile all fault_*.c files regardless of version by overriding FAULT_VERSION

* n64 FaultMgr.framebuffer s32 -> u16*

* FaultMgr.framebuffer -> FaultMgr.fb

* make gc FaultMgr.fb u16* (yes, thats everything)

* bss

* fix Fault_Printf return type

* noop FaultDrawer_SetFontColor, FaultDrawer_SetCharPad in fault_n64

* fault_color_ stuff is only for fault_gc

* rm empty line in makefile

* I guess `D_80105A90_unknown` is `[sg]TotalAllocFailures`

* bss

* `Fault_WaitInput` -> `Fault_WaitForInput`

* use named fault funcs in pointers array

* FAULT_OOT{N64,GC} -> FAULT_{N64,GC}

* Apply suggestions from code review

Co-authored-by: Derek Hensley <hensley.derek58@gmail.com>
Co-authored-by: Anghelo Carvajal <angheloalf95@gmail.com>

* review, sync fault_{gc,n64}

* Apply `FPCSR_CE` suggestions from code review

Co-authored-by: Derek Hensley <hensley.derek58@gmail.com>

---------

Co-authored-by: Derek Hensley <hensley.derek58@gmail.com>
Co-authored-by: Anghelo Carvajal <angheloalf95@gmail.com>
2024-08-28 09:38:42 +02:00
Tharo
aa97586659
[Audio 6/?] Build Soundfonts and the Soundfont Table (#2056)
* [Audio 6/?] Build Soundfonts and the Soundfont Table

* Improve lots of error messages

* First suggested changes

* Make audio build debugging more friendly

Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com>

* Some fixes from MM review

* Make soundfont_table.h generation depend on the samplebank xmls since they are read, report from which soundfont the invalid pointer indirect warning originates from

---------

Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com>
2024-08-27 21:09:59 -04:00
Dragorn421
7056423e5b
[ntsc-1.2] Decompile cic6105.c, main.c (#2068)
* decompile-OK Main, cic6105.c

* names cleanup / minimal doc

* match versions

* fix bad disasm metadata format

* bss

* bss

* review 1

* review 2

* review 3

* review 4

* cleanup

* bss

* add some sizes to disasm metadata symbols
2024-08-25 16:00:10 +02:00
Tharo
ba5574be6d
[Audio 5/?] Build the Samplebank Table (#2044) 2024-08-17 17:42:15 -04:00
cadmic
b82f54bb95
Decompile N64 anti-piracy checks in overlays (#2042)
* Decompile N64 anti-piracy checks in overlays

* Fix BSS splits (I think)

* Use physical address and comment on meaning

Co-authored-by: Tharo <17233964+Thar0@users.noreply.github.com>

---------

Co-authored-by: Tharo <17233964+Thar0@users.noreply.github.com>
2024-08-15 23:44:05 -04:00
cadmic
d495436190
Match remaining GC retail versions (#2019)
* Match the remaining GC retail versions

* Fix BSS ordering for existing versions

* Disable clang-format for #pragma increment_block_number

* sramResetCode -> sSramResetCode

* Replace 0xFF3F with or-ing all buttons together

* Revert "Disable clang-format for #pragma increment_block_number"

This reverts commit 406b6d26c9.

---------

Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com>
2024-08-09 20:58:46 -04:00
Anghelo Carvajal
d8f2e9abc6
Move PlayState to a new z64play.h (#1966)
* ActorContext

* frameadvance

* SfxSource

* GameOverContext

* RoomContext

* TransitionActorContext

* fix bss

* Move PlayState

* Move play functions to new header

* SAC_ENABLE

* no longer needed

* SAC_ENABLE again

* z_demo being silly

* comment

* format headers

* fix retail bss

* actually fix bss

* Cutscene_ProcessScript comment

* bss again

* Update src/code/z_demo.c

Co-authored-by: cadmic <cadmic24@gmail.com>

* rename to frame_advance and remove it from z64.h

* move macros too

* review

* Rename SequenceContext to SceneSequences

---------

Co-authored-by: cadmic <cadmic24@gmail.com>
2024-06-25 15:13:31 -04:00
mzxrules
8d83727429
Experiment: remove global.h dependency from sys_math, sys_math3d, z_lib (#1956)
* split sys_math, sys_math3d, z_lib from global.h

* suggestions

* forgot this

* more math stuff

* nit fix

* re-add ichain.h

* resolve tharo's comments
2024-06-19 00:00:23 -04:00
cadmic
f643499462
Match retail BSS ordering (#1927)
* Match retail BSS ordering

* Revert moving some global variables to headers

* Adjust block numbers after header changes

* Fix debug build

* Overlay bss ordering

* Fix BSS ordering after header changes

* gc-eu-mq OK

* Implement preprocessor for #pragma increment_block_number

* Transfer usage comment from reencode.sh

* Use temporary directory instead of temporary file

* Move ColChkMassType back
2024-04-14 23:51:32 +02:00
Tharo
c521f1f8ae
Remove gSystemHeap and use _buffersSegmentEnd instead, make buffer alignments explicit for gcc (#1901)
* Remove gSystemHeap and use _buffersSegmentEnd instead, make buffer alignments explicit for gcc

* ALIGNEDn -> ALIGNED(n), reposition alignment attribute for PreNmiBuff

* Correct positioning of ALIGNED for filter data in audio/lib/data.c

* Add ALIGNED to TypenameMacros

* ALIGNED(4) on same line for PreNmiBuff

* Revert audio load.c change, to be submitted separately
2024-02-27 19:01:47 -05:00
cadmic
c6e3ef4570
Match retail code data sizes (#1741)
* Match retail audio data

* Fix various small code data problems

* Disable terminal colors in debug builds

* Match z_actor_dlftbls.c .rodata

* Use _3 for unused nameString macro parameter

* Move sDebugCutsceneScriptBuf to be in-function static

* Comment on actor name being NULL

* Split out padding the fault_drawer.bss.s
2024-02-27 02:23:19 -05:00
cadmic
a337416530
Match retail code_800D31A0.c (#1698) 2024-02-02 13:33:00 -05:00
fig02
593a86014c
Retail z_scene matching (#1677)
* one left

* cursed match for Scene_CommandObjectList

* format

* revert printf modification for permuter

* more bad-returns

* format

* typedef scene command func
2024-02-01 09:29:02 +01:00
engineer124
a0d31dba68
Document Audio Thread Commands (#1399)
* begin docs

* cleanup

* copy over progress

* cleanup

* small cleanup

* more docs, fill out cmds

* small touchup

* pan weight ganon comment

* fix specId

* seqcmd cleanup

* format

* small cleanup

* one more thing

* small feedback from MM

* partial PR

* some PR Suggestions

* small adjustments

* ticks, seqticks, frames, updates: term cleanup

* small fix

* PR Review

* PR Review

* PR Review

* rm param

* adjust comment

* update renamed functions

* format

---------

Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com>
2024-01-31 18:25:23 -05:00
Tharo
092f602638
Fix gamestate overlay table size declaration (#1555) 2023-09-26 08:40:55 -04:00
engineer124
1149530c92
DbCamera to DebugCamera (#1482)
* better dbCam prefix

* missed some

* PR Suggestions

* alignment

* more debug

* cleanup
2023-01-12 16:06:31 -05:00
Derek Hensley
bd317dbb9d
Fbdemo Docs: TransitionTile (#1471)
* TransitionTile'

* Final clean up

* PR

* Header comment

* vtx_tn

* Name background DL

* row <-> col

* Rename update functions

* Update header

* Enum

* Done -> Ready + cleanups

* Update include/z64transition.h

Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com>

Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com>
2022-12-28 22:29:59 +01:00
fig02
7927e7b330
z_demo documentation (#1327)
* commit old stuff

* progress

* progress

* progress

* progress

* more progress, renaming cues next

* small changes

* enum values added for all actions

* hardcoded values removed when possible

* commands renamed

* first pass of action -> cue

* fix some matches

* some more cleanup

* scriptPtr

* forgot one

* remove cue rot union

* more changes

* some more stuff

* more stuff

* fix matching issues

* some more things

* progress, starting to rename destinations

* small changes

* name some destinations

* more names

* need to switch branch

* progress

* first pass of destination names

* usages fixed

* use destination enum

* fix csdis

* format

* command descriptions

* revert accidental zap changes

* forgot some things

* use a single macro for CutsceneCameraPoint (idk why i didnt think of this sooner)

* typo

* review1

* clarify ruby/sapphire comment

* remove endframe for commands that dont use it

* some more review

* most review, but not all

* scriptPtr -> script, and another small change

* ocarina action

* remove +1 from light settings command, change comment

* actionIndex -> cueIdTemp (i guess)

* _SetCueX -> _SetXFromCue

* format

* tweak fade out seq arg names

* use spline terminology

* more dragorn and engineer review

* misc start/end frame note

* cleanup StartPosRotFromCue vs PosRotFromCue

* cleanup spline terminology

* sPrevCamId -> sReturnToCamId

* comment on debug cs data address

* Cutscene_Init -> Cutscene_InitContext

* single point types are not a list

* remove todo comment

* some more review

* rumble struct names

* some review

* more review

* missed one

* reword pointer comment

* even more review

* match transition terminology with z_play

* change condition and format

* frame count

* command specific structs with alignment

* anon review

* remove unneeded arg from time macro

* yeet `CsCmdGeneric`

* remove unused from single point types

* typo

* compromise attempt -- name endFrame everywhere

* fixes

* fix again

* copied the wrong note

* cutscene data note

* review, format

* compat defines

* idk whats going on man

Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com>
2022-12-24 13:55:17 -05:00
Dragorn421
92f081d7f3
Add skybox .h and cleanup, SkyboxDraw_ -> Skybox_ (#1435)
* Add skybox .h and cleanup

* move forward declared structs to top of file

* `SkyboxDraw_` -> `Skybox_`

* format

* move more forward declared structs to top of file
2022-11-26 17:53:41 -05:00
Tharo
7ecafcfe7d
More documentation for z_std_dma.c (#1415)
* More documentation for z_std_dma

* uintptr casts for rom symbols in z64animation.h and z_kanfont.c

* Format

* Suggested changes, more defines for static texture sizes

* PI Interface -> PI

* Further suggested changes

* Format

* Comments about item_name and map_name texture assumptions
2022-11-16 21:57:02 -05:00
Tharo
c165ed015c
Improvements to Video Interface related functions and data (#1332)
* Improvements to VI related functions

* Fix

* Suggested changes

* Comment enum values

Co-authored-by: engineer124 <47598039+engineer124@users.noreply.github.com>

* Suggested changes, plus comments in visetspecial.c

* Name gViConfigModeType

* Further suggested changes

* Format

* Fix comment on modeLPN2

Co-authored-by: engineer124 <47598039+engineer124@users.noreply.github.com>
2022-11-13 18:07:27 -05:00
Dragorn421
7453709cc1
Doc speed_meter timers and misc. low-ish level stuff (#1364)
* Misc docs (somewhat lower level)

* Run formatter

* Simplify comment

* `a = a +` -> `a +=` with pad removal

Co-authored-by: Roman971 <32455037+Roman971@users.noreply.github.com>

* `isPreNMIStateRunning` -> `inPreNMIState`

* line breaks

Co-authored-by: Roman971 <32455037+Roman971@users.noreply.github.com>
Co-authored-by: fig02 <fig02srl@gmail.com>
2022-10-29 16:44:27 -04:00
Dragorn421
d1d946a197
GameInfo -> RegEditor (#1354)
* -> `RegsContext* gRegsContext`

* Name regs-related functions

* Revert naming `GameState_UpdateRegs`

* -> `gRegEditor`

* `Regs_InitContext` -> `Regs_Init`

* remove mistakenly added file
2022-10-15 01:40:00 -04:00