fig02
bed76a3bf3
add array_count.h ( #2514 )
2025-04-26 18:17:02 -04:00
fig02
25b2fa4bca
macros.h 3/5: Split various macros ( #2512 )
...
* split out various macros
* fix
* fix2
* fix dw
* libc path
* fix macro
* does this fix bss
* fix bss
2025-04-25 21:12:35 -04:00
fig02
2341c44a6c
Use official macros for Physical Address conversion ( #2511 )
2025-04-24 14:53:18 -04:00
fig02
de59ad3db7
macros.h 1/?: PRINTF
and T
( #2509 )
...
* create printf and translation headers
* non-overlays complete
* printf finished
* move T macro
* edit comment
* fix error
* fix bss
* remove is_64
* fix bss
2025-04-23 19:31:49 -04:00
fig02
655ec77138
variables.h: migrate all remaining varaibles, remove other dependencies except z64.h ( #2505 )
...
* move remaining variables from variables.h
* fix other dependencies
* extra newline
* fix and adjust comment
* is this the problem
* fix bss
2025-04-16 08:22:42 -04:00
fig02
0c5282ba66
variables.h cleaning: migrate audio variables ( #2504 )
...
* migrate audio variables, fix libultra thing
* remove extra newlines
* fix
* add required pragmas
* fix bss
* audio table fixes
* fix bss
2025-04-11 02:10:19 -04:00
fig02
80564bf40b
variables.h cleaning: migrate libultra variables ( #2503 )
...
* variables.h cleaning: migrate libultra variables
* another increment_block_number
* fix bss
2025-04-06 22:32:40 -04:00
fig02
7416f413db
SoundMode -> SoundOutputMode ( #2475 )
...
* SoundOutputMode, and move SoundSetting
* missed a couple
* format
* move SoundSetting
2025-03-27 01:47:44 -04:00
Dragorn421
919b78ecbe
T() macro in overlays 2 ( #2487 )
...
* T() "Warning : move BG"
* more T() up to (incl.) z_bg_spot09
* T() done up to (including) z_bg_*
* bulk T() "main/draw mode is wrong"
* -> "the main mode is wrong"
* "Lon Lon"
2025-03-27 01:24:59 -04:00
Tharo
65b317abc3
Fix some hardcoded sfx ids ( #2496 )
2025-03-26 17:58:29 -04:00
Dragorn421
05faab33f1
T() macro in overlays 1 ( #2486 )
...
* More T()
* More T(), up to (including) z_bg_mori*
* home pos~~e~~
2025-03-26 14:15:06 -04:00
mzxrules
cf1a39c26f
Reduce dependencies on global.h (10) ( #2490 )
...
* reduce z64.h size
* fix z_cheap_proc.inc.c
* ,bss
* remove temp delcaration
2025-02-26 17:18:30 -05:00
mzxrules
2e4c42719b
Reduce dependencies on global.h (9) ( #2488 )
...
* split game states
* split all GameState headers
* match fig names
* deduplicate headers from bad merge
* split z64actor.h into z64actor_profile.h, z_actor_dlftbls.h
* fix compile error
* .bss
2025-02-24 20:55:55 -05:00
fig02
2e4d7a1101
Create headers for Game States ( #2482 )
...
* make headers for gamestates
* fixes
* fixes 2
* bss
2025-02-20 07:50:13 -05:00
mzxrules
981af4b6af
Reduce overlay dependencies on global.h (8) ( #2478 )
...
* move variables into z64environment.h
* z_room.h
* z64sram.h, z64ss_sram.h, z64font.h, kanread.h
* z64lifemeter.h, z64debug.h, debug_arena.h
* buffers.h
* remove z_bgcheck global
* gamealloc.h
* suggestions
* .bdd
2025-02-19 05:54:39 -05:00
mzxrules
652478c338
Reduce overlay dependencies on global.h (7) ( #2472 )
...
* z64env_flags, z64quest_hint_commands
* z64cutscene_spline, z64save.h moved from z64.h
* bss
* pr suggestion
* bss
* suggestions
2025-02-16 15:33:55 -05:00
cadmic
aba3720d62
Use enums for settings in SRAM header ( #2429 )
...
* Use enums for settings in SRAM header
* Fix bss
* Uglify z_en_mag to match ique
2025-02-15 19:36:19 -05:00
Dragorn421
6f8b4d82d5
Cleanup colliders 3 ( #2467 )
...
* standardize s[Name][Collider]JntSphElementsInit[Name]
* standardize ColliderCylinder struct members names on `[name]collider[s][Cylinder]`
* format
* fix
* fix2
* fix3
* collidersCylinder -> colliderCylinders
2025-02-14 22:41:32 -05:00
cadmic
bbcdf22647
Identify some unaccounted and blob asset data ( #1953 )
...
* Identify some unaccounted and blob asset data
* Add bug comments for flex skeleton weirdness
* Use (SkeletonHeader*) cast instead of .sh
* Fix vtx counts
2025-02-14 08:06:49 +01:00
mzxrules
4639914583
Reduce overlay dependencies on global.h (6) ( #2468 )
...
* add some headers, split some of z64.h
* MtxClear -> IdentityMtx
* more misc cleanups
* move D_80116280 to header, fix build issue
* remove z64.h
* Revert "MtxClear -> IdentityMtx"
This reverts commit 8fc74c0672
.
* split z64path.h and z64skin.h functions
* z64face_reaction.h
* cleanup overlay global references
* trim padding
* bss
2025-02-13 18:15:14 -05:00
mzxrules
494aecc9fc
Reduce overlay dependencies on global.h (5) ( #2466 )
...
* remove global.h dependency from all actors
* fix compiler error
* fix another build issue
* fix bss
2025-02-12 21:50:46 +01:00
Dragorn421
1d2c912fbb
Cleanup colliders struct members 2 ( #2465 )
...
* Cleanup colliders 2
* format
* fixes & review
2025-02-12 13:37:05 -05:00
Dragorn421
ae89a8e47b
Polish up docs on EnDaiku and EnDaikuKakariko ( #2463 )
2025-02-11 09:02:05 -05:00
Dragorn421
3dd893c210
Cleanup colliders struct members 1 ( #2462 )
...
* Standardize some ColliderJntSphElement buffer members on `colliderElements`
* Standardize some ColliderTrisElement buffer members on `colliderElements`
* format
2025-02-10 20:02:56 -05:00
mzxrules
130ac11458
Reduce overlay dependencies on global.h (4) ( #2456 )
...
* remove more global.h references
* .bss
2025-02-08 19:30:24 -05:00
mzxrules
03a2612246
Rename gMtx(F)Clear to gIdentityMtx(F) ( #2458 )
2025-02-08 19:00:32 -05:00
mzxrules
54939bac3a
Reduce overlay dependencies on global.h (3) ( #2449 )
...
* kill more global.h references
* .format.py
* bss
* ique
2025-02-05 21:07:19 +01:00
Tharo
c028db03b4
Finish matching ique-cn ( #2451 )
...
* git subrepo clone git@github.com:Thar0/com-plugin.git tools/com-plugin
subrepo:
subdir: "tools/com-plugin"
merged: "e8543312d"
upstream:
origin: "git@github.com:Thar0/com-plugin.git"
branch: "main"
commit: "e8543312d"
git-subrepo:
version: "0.4.6"
origin: "https://github.com/ingydotnet/git-subrepo "
commit: "110b9eb"
* ique-cn OK
* Review suggestions
* Most suggestions
* git subrepo pull tools/com-plugin
subrepo:
subdir: "tools/com-plugin"
merged: "81595ed1c"
upstream:
origin: "git@github.com:Thar0/com-plugin.git"
branch: "main"
commit: "81595ed1c"
git-subrepo:
version: "0.4.6"
origin: "https://github.com/ingydotnet/git-subrepo "
commit: "110b9eb"
* Fix other versions
2025-02-04 06:55:04 -05:00
cadmic
748859595a
[iQue] Match z_fishing ( #2445 )
2025-01-28 02:36:07 -05:00
mzxrules
d855f2bfd8
Split z64debug_display.h, z64draw.h, z_en_item00.h ( #2443 )
...
* z64debug_display.h
* z64draw.h
* z_en_item00.h
* bss
2025-01-27 13:01:54 -05:00
mzxrules
7dd3a83313
Reduce overlay dependencies on global.h (2) ( #2442 )
...
* reduce overlay dependencies on global.h
* merge cleanup
* more missed headers
2025-01-27 12:17:50 -05:00
cadmic
cd21783a44
[iQue] Match z_en_mag ( #2439 )
...
* [iQue] Match z_en_mag
* Add comment for iQue "PRESS"
* Format
2025-01-24 23:41:32 -05:00
mzxrules
f448a48cd6
Create headers for some libu64 files ( #2440 )
...
* Create headers for some libu64 files
* apply bss patch
2025-01-24 13:25:05 -05:00
mzxrules
ab37332793
Reduce overlay dependencies on global.h (1) ( #2438 )
...
* Reduce actor dependencies on global.h
* move dependency on z64play.h into the .c files
* add some missing dependencies
2025-01-23 14:39:23 -05:00
Tharo
afa0842de4
[iQue] Import libultra audio library files ( #2433 )
...
Note about comments in these files:
The libultra audio library was originally available to developers in
source code form, unlike most of libultra. These files are based on
these source code forms, adapted to meet the style of this project.
The comments in the files as of this commit are, apart from the style,
comments from the original SGI authors.
2025-01-21 15:21:48 -05:00
mzxrules
161c789886
Restructure event flags in z64save.h (4/?): Haggling Townsfolk ( #2395 )
...
* Haggling Townsfolk flags
* suggestion
* so there's not going to be a We U?
2025-01-17 22:23:23 -05:00
cadmic
d066586872
[iQue] Match z_sram ( #2426 )
...
* [iQue] z_sram: Use iQue-specific read/write macros
* [iQue] z_sram: Make checksum a struct
* [iQue] z_sram: Finish matching
* Call the trigraph usage a bug
* Fix bss
* Sram_iQueReadWrite -> Sram_ReadWriteIQue
* Use SRAM_HEADER_MAGIC for loop bound
* Rename sZeldaMagic -> sSramDefaultHeader and use less char literals
2025-01-17 06:56:22 -05:00
cadmic
2b9b7a40b0
[iQue] Match z_end_title, z_construct, z_common_data, z_parameter, z_title, z_opening ( #2424 )
...
* [iQue] Match z_end_title
* [iQue] Match z_construct
* [iQue] Match z_common_data
* [iQue] Match z_parameter
* [iQue] Match z_title, z_opening
* Actually match z_parameter
* Give up on stack issues
* this->exit = true
2025-01-14 11:55:47 -05:00
Ben Villalobos
dbfa95fd01
Descriptions for Gohma Larva vs Boss Gohma ( #2420 )
...
* Add descriptions for gohma vs boss gohma
* Fix capitalization
2025-01-12 14:22:18 -05:00
Tharo
b19b06a531
[iQue] Match remaining libultra/os files ( #2414 )
...
* Match remaining libultra/os files
* Align box id macros
* Fix bss, format
* Fix BSS
* Clarify some comments
* More bug comment
* Comment
* Fix BSS
2025-01-10 18:54:02 -05:00
Tharo
a57d449196
[iQue] Match remaining libultra/io files ( #2411 )
...
* [iQue] Match remaining libultra/io files
* Match osSpTaskYielded
* Fix bss, remove double space in controller.h
* Fix BSS
2025-01-09 19:31:11 -05:00
cadmic
f329507f97
[iQue] Create/update macros for printing debug strings ( #2398 )
2025-01-08 10:33:49 -05:00
cadmic
9dafc2f2e4
[iQue] Build some C files with EGCS ( #2396 )
2025-01-02 03:35:22 -05:00
mzxrules
95d5f5b18d
Restructure event flags in z64save.h (3/?): Cursed Family Rewards ( #2392 )
...
* Cursed Family reward event flags
* tunic -> shirt
2024-12-28 21:29:10 -05:00
mzxrules
ba6a83533a
Restructure event flags in z64save.h (2/?): Carpenters ( #2385 )
...
* Clean up EVENTCHKINF for Carpenters
* hardcode EVENTCHKINF_INDEX_CARPENTERS_RESCUED
2024-12-27 18:48:56 -05:00
cadmic
8a48c17cc8
Move D_80134488 from system_heap.c to fp.s ( #2387 )
...
* Move D_80134488 from system_heap.c to fp.s
* Add declarations
* Fix bss
2024-12-24 12:49:31 -05:00
mzxrules
ee4b3474a5
Restructure event flags in z64save.h (1/?) ( #2380 )
...
* Simplify most event flags
* EVENTINF_HORSES_INDEX -> EVENTINF_INDEX_HORSES
* Add missing index numbers
* pr suggestions
* Clean up INGO_RACE flags
2024-12-21 16:03:10 -05:00
cadmic
471fe51c82
Set up build system for ique-cn ( #2382 )
...
* Set up build system for ique-cn
* Fix size of fbdemo_circle assets
* Treat iQue as NTSC and Use "NES" for Chinese text
* Revert z_kanfont
2024-12-21 14:13:56 -05:00
mzxrules
1adf696588
Document z_horse.c and related actors ( #2278 )
...
* document z_horse.h
* .bss
* suggestions and more comments
* bss
* INGORACE -> INGO_RACE
* format header macros
* FIx incorrect type comparision
* EnInMode -> EnInStartMode
* R_EXITED_SCENE_RIDING_HORSE
2024-12-17 10:51:56 -05:00
Jordan Longstaff
fdcfe49b44
Rename event check flags for boss battles ( #2376 )
2024-12-16 18:08:25 -05:00