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145 commits

Author SHA1 Message Date
Tharo
092f602638
Fix gamestate overlay table size declaration (#1555) 2023-09-26 08:40:55 -04:00
engineer124
1149530c92
DbCamera to DebugCamera (#1482)
* better dbCam prefix

* missed some

* PR Suggestions

* alignment

* more debug

* cleanup
2023-01-12 16:06:31 -05:00
Derek Hensley
bd317dbb9d
Fbdemo Docs: TransitionTile (#1471)
* TransitionTile'

* Final clean up

* PR

* Header comment

* vtx_tn

* Name background DL

* row <-> col

* Rename update functions

* Update header

* Enum

* Done -> Ready + cleanups

* Update include/z64transition.h

Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com>

Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com>
2022-12-28 22:29:59 +01:00
fig02
7927e7b330
z_demo documentation (#1327)
* commit old stuff

* progress

* progress

* progress

* progress

* more progress, renaming cues next

* small changes

* enum values added for all actions

* hardcoded values removed when possible

* commands renamed

* first pass of action -> cue

* fix some matches

* some more cleanup

* scriptPtr

* forgot one

* remove cue rot union

* more changes

* some more stuff

* more stuff

* fix matching issues

* some more things

* progress, starting to rename destinations

* small changes

* name some destinations

* more names

* need to switch branch

* progress

* first pass of destination names

* usages fixed

* use destination enum

* fix csdis

* format

* command descriptions

* revert accidental zap changes

* forgot some things

* use a single macro for CutsceneCameraPoint (idk why i didnt think of this sooner)

* typo

* review1

* clarify ruby/sapphire comment

* remove endframe for commands that dont use it

* some more review

* most review, but not all

* scriptPtr -> script, and another small change

* ocarina action

* remove +1 from light settings command, change comment

* actionIndex -> cueIdTemp (i guess)

* _SetCueX -> _SetXFromCue

* format

* tweak fade out seq arg names

* use spline terminology

* more dragorn and engineer review

* misc start/end frame note

* cleanup StartPosRotFromCue vs PosRotFromCue

* cleanup spline terminology

* sPrevCamId -> sReturnToCamId

* comment on debug cs data address

* Cutscene_Init -> Cutscene_InitContext

* single point types are not a list

* remove todo comment

* some more review

* rumble struct names

* some review

* more review

* missed one

* reword pointer comment

* even more review

* match transition terminology with z_play

* change condition and format

* frame count

* command specific structs with alignment

* anon review

* remove unneeded arg from time macro

* yeet `CsCmdGeneric`

* remove unused from single point types

* typo

* compromise attempt -- name endFrame everywhere

* fixes

* fix again

* copied the wrong note

* cutscene data note

* review, format

* compat defines

* idk whats going on man

Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com>
2022-12-24 13:55:17 -05:00
Dragorn421
92f081d7f3
Add skybox .h and cleanup, SkyboxDraw_ -> Skybox_ (#1435)
* Add skybox .h and cleanup

* move forward declared structs to top of file

* `SkyboxDraw_` -> `Skybox_`

* format

* move more forward declared structs to top of file
2022-11-26 17:53:41 -05:00
Tharo
7ecafcfe7d
More documentation for z_std_dma.c (#1415)
* More documentation for z_std_dma

* uintptr casts for rom symbols in z64animation.h and z_kanfont.c

* Format

* Suggested changes, more defines for static texture sizes

* PI Interface -> PI

* Further suggested changes

* Format

* Comments about item_name and map_name texture assumptions
2022-11-16 21:57:02 -05:00
Tharo
c165ed015c
Improvements to Video Interface related functions and data (#1332)
* Improvements to VI related functions

* Fix

* Suggested changes

* Comment enum values

Co-authored-by: engineer124 <47598039+engineer124@users.noreply.github.com>

* Suggested changes, plus comments in visetspecial.c

* Name gViConfigModeType

* Further suggested changes

* Format

* Fix comment on modeLPN2

Co-authored-by: engineer124 <47598039+engineer124@users.noreply.github.com>
2022-11-13 18:07:27 -05:00
Dragorn421
7453709cc1
Doc speed_meter timers and misc. low-ish level stuff (#1364)
* Misc docs (somewhat lower level)

* Run formatter

* Simplify comment

* `a = a +` -> `a +=` with pad removal

Co-authored-by: Roman971 <32455037+Roman971@users.noreply.github.com>

* `isPreNMIStateRunning` -> `inPreNMIState`

* line breaks

Co-authored-by: Roman971 <32455037+Roman971@users.noreply.github.com>
Co-authored-by: fig02 <fig02srl@gmail.com>
2022-10-29 16:44:27 -04:00
Dragorn421
d1d946a197
GameInfo -> RegEditor (#1354)
* -> `RegsContext* gRegsContext`

* Name regs-related functions

* Revert naming `GameState_UpdateRegs`

* -> `gRegEditor`

* `Regs_InitContext` -> `Regs_Init`

* remove mistakenly added file
2022-10-15 01:40:00 -04:00
engineer124
2fb27e6605
rename audio context (#1388) 2022-10-07 13:43:17 -04:00
engineer124
062f4d8e15
Document code_800F9280.c -> audio_seqcmd.c i.e. (Audio_QueueSeqCmd) (#1234)
* Document SoundSources

* PR Suggestions

* Duration timers to dec

* `PlaySfxByPosAndId` -> `PlaySoundByPosition`

* Begin importing docs from MM

* Finish cleanup using code from MM

* Start documenting commands

* First attempt at thorough AudioSeqCmd wrappers

* Improve names

* Merge branch 'master' into audio_seqCmd

fix name to minimize conflicts

* Combine macros, implement them through repo

* Improve docs

* More progress, begin sequence command docs

* seqcmd.h

* More documentation of seqcmd.h

* More docs

* cleanup

* More cleanup

* More docs

* VOL_SCALE_INDEX enum

* missed enums

* More Cleanup

* docs

* More docs

* Add comments about sfxChannelLayout

* More cleanup

* Even better docs

* Add a file description

* small touchups

* More cleanup of comments

* more

* More cleanup

* More cleanup

* Missing space

* typos

* Audio_SetVolumeScaleNow

* More cleanup

* Fill in enum

* one more cleanup

* Capitalize macros

* remove AUDIO_

* cleanup

* more cleanup

* Small Fix

* Add a lot of backticks for docs

* Restructuring docs

* More cleanup

* swap channel args, cleanup

* Typos

* Many suggestions, revert filename

* pr suggestions

* even more PR

* more pr suggestions

* pr suggestion
2022-10-07 13:29:33 +02:00
Roman971
f5a7c5612b
Use intptr types in more code files (#1385)
* Use intptr types for segments and a few system files

* Use intptr types for more dma rom addresses

* Use intptr types in data referring to rom files

* Update and cleanup a few message casts

* Change sys_cfb functions and debugHeapStart to use pointers

* Update graph.c for the sys_cfb return type change
2022-10-02 11:38:09 -04:00
Tharo
6b77ddba5a
More documentation for padmgr.c (#1336)
* More documentation for padmgr.c

* Update comments

* Further suggested changes

* Suggested changes

* LOG_SEVERITY_INFO -> LOG_SEVERITY_CRITICAL

* Adjust PadMgr_RequestPadData comment

* Avoid array notation for args, adjust comment, rename the FaultMgr padInput field to inputs to better reflect it's an array
2022-09-03 02:52:13 +02:00
Dragorn421
2e18eb334b
Fix misc 16 (#1371)
* Replace tabs in exceptasm.s source

* Replace tabs with \t in strings

* Fix grammar in various comments

* Fix "initalize" typos in code

* (fix typo) `__osMallocIsInitalized` -> `__osMallocIsInitialized`

* Some Link -> Player

* Use `EXCH_ITEM_` more

* "bgm music" -> "background music"

* Fix typos in `place_title_cards.xml`

* `SkelAnime_Update` returns a boolean

* Run formatter
2022-08-30 17:35:00 -04:00
engineer124
e25bb1485a
Document the Haas Effect (#1302)
* Document Haas Effect

* More docs

* cleanup

* add comments

* Adjust comment

* More cleanup

* Fix

* Add description of the Haas Effect

* roman suggestion
2022-08-28 17:33:38 +02:00
Tharo
97e795fc0e
Cleanup libultra controller routines (#1312)
* Cleanup libultra controller routines

* Correct structure name

* Fixes + Suggestions

* Move READFORMAT macro to controller.h
2022-07-30 15:41:32 -04:00
engineer124
1d19f37b26
Rename "Sound" to "Sfx" (#1292)
* First attempt

* More

* rename

* more sound -> sfx / sound effect (#7)

* PR Suggestions

* PR Suggestions

* Small fix

Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com>
Co-authored-by: fig02 <fig02srl@gmail.com>
2022-07-30 09:05:27 -04:00
Roman971
1652b7e5d7
Fix audio strings with -use_readwrite_const and -signed (#1324)
* Fix audio strings with -use_readwrite_const and -signed

* Add comments for audio flags in makefile
2022-07-29 20:35:09 -04:00
engineer124
38de9405e6
Restructuring SoundFont Structs (#1277)
* Document fontData relocation

* Fix

* More cleanup

* typo

* sample -> sampleHeader

* Revert name

* Just a little more

* Another comment change

* Fix Drum

* fix

* K0BASE

* Update relocs

* consistency

* clearer phrasing

* Fix

* PR/Discord Suggestions

* typo

* Revert Sound Font Sample Struct for another PR

* Missed a function

* Organize structs, tuned samples

* New sound effects struct

* fix func name

* wave samples

* consistency

* Fix

* More suggestions

* PR Suggestions

* sample bank reloc

* Revert header description

* better text

* SoundFount Relocation: some cleanup (#6)

* `fontDataStartAddr` for relocation, `fontData` for reading data (`AudioLoad_RelocateFont`)

* Comment "cleanup" in `AudioLoad_RelocateFont`

* Comment "cleanup" in `AudioLoad_RelocateSample`

* Cleanup cast and compares to 0 (offsets) / NULL (pointers)

* Cleanup

* soundFont info

* Revert waveSamples

* cleanup

* Plural

* PR suggestions

* A few name changes and suggestions

* small changes

* Drop Info on SoundFont

* Missed some

* One more function change

Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com>
2022-06-19 16:31:08 +02:00
engineer124
93a6a1eb9a
Audio_Init_Params.c Cleanup (#1273)
* Document Audio Heap Init Sizes

* Swap order

* Another small change

* Another

* Plural

* swap order

* Reverb Settings

* Return comment

* more cleanup

* Fix data names
2022-06-12 19:47:53 -04:00
Roman971
b28ad659e3
More minor isolated fixes (#1258)
* Fix reversed array access in z_boss_dodongo.c

* Remove useless return in z_en_encount2.c

* Remove some redundant externs or declarations

* Move some undefs to be performed as early as possible

* AudioOcarina_ResetStaffs -> AudioOcarina_ResetStaves

The plural appears to be staves for the music term

* Remove some uses of UNK_PTR

* Use NULL for pointers set to 0 in z_game_dlftbls.c

* Remove useless !! in z_en_tk.c

* Revert "AudioOcarina_ResetStaffs -> AudioOcarina_ResetStaves"

This reverts commit 1b7fe62408.

* Remove more redundant externs from PR suggestion
2022-06-05 12:48:44 -04:00
engineer124
e989cb7ace
Audio Misc Docs and Cleanup (#1221)
* Audio Cleanup

* more

* missed one

* Audio docs imported from MM

* Suggestions from Discord

* Small fix

* Fix sizes in z64audio.h

* numSamples

* Cleanup comments

* Revert overlap with soundFont PR

* revert Audio_AdsrUpdate cleanup (move to different PR)

* PR Suggestion

* Mainly typos

* PR suggestion, vol -> volume

* Better description

* Name sampling frequency

* A good number of PR suggestions

* Missed a suggestion

* More PR Suggestions

Co-authored-by: fig02 <fig02srl@gmail.com>
2022-06-03 15:59:02 -04:00
Tharo
1738b19d63
More documentation for sched.c (#1219)
* More documentation for sched.c

* VI retrace -> vertical retrace, attempt to clarify comment in viconfig

* Further review changes, fix inconsistent capitalization of PreNMI (PRENMI -> PreNMI)

* Fix typo

Co-authored-by: engineer124 <47598039+engineer124@users.noreply.github.com>

* Change TaskSwapBuffer, change comment on OS_SC_DRAM_DLIST to unimplemented

* Rename SchedContext/gSchedContext to Scheduler/gScheduler

* Comments fixes

Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com>

* Format

Co-authored-by: engineer124 <47598039+engineer124@users.noreply.github.com>
Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com>
2022-06-03 15:43:30 -04:00
Dragorn421
d39ce02458
Documentation pass centered on z_player_lib (#1230) 2022-05-29 07:52:15 -04:00
fig02
2e6279bc8e
PlayState Rename (#1231)
* global context -> play

* fix PlayState* PlayState
2022-05-21 14:23:43 -04:00
fig02
4f0018bf36
Environment documentation pass (#1115)
* some docs, start introducing time macro

* most usages of CLOCK_TIME

* finish up clock time defines, format

* saving incase i need to revert

* more docs

* more docs progress

* some more docs

* format with 11

* change sos to storm

* update functions.h

* some depth stuff

* review 1 and 2

* whoops

* update zbuf stuff

* most of review 3

* enum name

* storm state enum

* review 4

* fix enum

* add comment to skyboxischanging

* review

* things dont match, committing so i can change branches

* revert struct changes

* define for override_full_control

* new clock_time macro

* fill alpha -> glare strength

* update comment

* remove indoor/outdoor, new name for underwater light variable

* remove copy pasted comment

* fix comments

* remove whitespave

* review
2022-05-20 14:40:13 -04:00
Dragorn421
f6c472ae5e
Doc misc 5 (#1223)
* Annotate global equip and upgrade masks data

* Trivial respawn doc stuff

Move the respawn mode enum up to use the _MAX enum value in the save context struct

* Comment on the `sceneFlags[127]` debug-strings-suggested out-of-bounds access

* Reword `room_inf[127]` comments (attempt)
2022-05-17 00:14:08 +02:00
fig02
2efd00863a
Introduce DEFINE_ENTRANCE for entrance table and create entrance enum (#1213)
* entrance table OK

* entrance enum fixed

* most entrances using enum, still need to do conditionals

* more entrances

* entrance_table.h cleanups

* some review

* remove _0 from first entrance in a group of setups

* change table description

* typo

* wens spellcheck in vscode

* remove extra line
2022-05-09 13:45:53 -04:00
engineer124
95b4317931
Audio Ocarina Documentation (#1026)
* Begin ocarina documentation

* Many ocarina-related docs

* More ocarina docs

* Introduce Ocarina Fonts Enum

* Fix ocarina font enum

* Fix incorrect documentation, more documentation

* Ocarina recording documentation

* cleanup

* Small touch-ups

* Fix font -> instrument

* format

* Better docs on playback, memory game

* more cleanup

* Add z64ocarina.h

* Clean up names

* final cleanup

* typo

* Fix description

* better docs

* Fix channel -> channelIdx

* Fix old "font" name to correct "instrument" name, add io port docs

* Add comments to clarify certain lines/functions

* format

* Rename noteIdx to pitch

* Missed a name

* Add comment on pitch

* `reset` -> `SetInstrument` and `displayed` -> `playback`

* Clarify audio_update and windmill comment

* Minor PR fixes

* Revert Audio_Update because there are 2 different Audio_Update functions

* PR Feedback

* Ocarina Idx -> Index

* Introduce OCARINA_BTN_C_RIGHT_OR_C_LEFT

* PR Suggestions

* Next PR Suggestions

* Next PR Feedback

* consistency

* Better docs (PR)

* Better comment
2022-05-09 18:59:23 +02:00
Tharo
765cfd63e9
Name rsp ucodes and surrounding cleanup (#1166)
* Name rsp ucodes and surrounding cleanup

* Fix comments alignment and remove unnecessary & in sys_ucode

* Change capitalization of sys_ucode variables

* Remove unnecessary externs for aspMain

* Improvements to Jpeg_ScheduleDecoderTask

* Split unknown rsp code into a separate file, spacing
2022-05-04 00:43:09 +02:00
Tharo
7334ffa373
Improve the state of handwritten assembly files (#865)
* Format all handwritten asm and document some

* Use c preprocessor for constants

* Fix

* Fix PI_STATUS_ERROR, some label improvements

* Avoid hi/lo for constants

* Some more comments

* Properly mark functions as functions and their sizes

* Fix merge

* Improvements

* Review suggestions, rework procedure start/end macros to be more like libreultra

* Move IPL3 symbol definitions into ipl3.s

* Fix undefined_syms, add include and language guards to asm.h and fix the comment in gbi.h

* Consistent hex capitalization, add some MIPS builtin defines to CC_CHECK to behave properly

* Add -no-pad-sections assembler option and clean up alignment in gu files and bzero

* Further suggestions and improvements

* Matrix conversion function clarifications

* Fix passing AVOID_UB to gcc

* Suggestions

* Suggestions, global interrupt mask improvements

* Further suggestions, interrupt mask comments

* Comments fixes, rdb.h

* Switch from # comments to // comments, remove unnecesary .set gp=64 directives

* Further review suggestions

* Missed one
2022-05-01 01:03:22 +02:00
engineer124
ef870bdd11
Name variables for Audio_PlaySoundGeneral (#1198)
* Rename variables and function

* Improve comment

* PR Suggestion

* PR Suggestions

* Revert back to `Audio_PlaySoundGeneral`, make a separate PR `Sound` -> `Sfx`

* Oops, fixed that
2022-04-23 10:55:18 -04:00
Tharo
7068ad3703
Message Queues, Threads, and surroundings cleanup (#1178)
* message queues, threads, and surroundings cleanup

* Format, make the formatter prefer clang-format-11 if found

* Fix __osThreadTail type

* Q -> Queue, thread defines renamed

* Reformat, add missing NULL

* Suggested changes and further casting cleanup

* Reformat

* padmgr name fixes
2022-04-08 20:20:23 -04:00
Dragorn421
8f9e309452
Doc (partially) player model and anim code data (#1143)
* Doc (partially) player model and anim data

* `Player_OverrideLimbDrawPause` -> `func_80091880`

* Enum comments: use hex

* Change `D_80853914` to 1D array, change accesses to use new macro `PLAYER_ANIM_BY_GROUP_AND_TYPE`

* `PLAYER_ANIM_BY_GROUP_AND_TYPE` -> `GET_PLAYER_ANIM`
2022-03-20 23:42:01 +01:00
Dragorn421
b2a3fb2f7f
Fix misc 8 (#1150)
* Use `s32` as type instead of `StackStatus` enum type

* `bossLimbDl` -> `bossLimbDL`

* Fixup comment refering to `Actor.velocity` by struct offset

* Fixup `feetFloorFlags` doc and -> `feetFloorFlag`

* Fixup `xyzDistToPlayerSq` comment

* Make `SkelAnime.mode` comment refer to `AnimationMode` (<- `AnimationModes`)

* Use enum names to refer to anim modes and break long lines in z64animation.h

* `EnDha_OverridePostDraw` -> `EnDha_PostLimbDraw`

* ichains cleanup

* Scene command ids usage cleanup

* Properly name unkXXX members as unk_XXX

* change `gSceneCmdHandlers` length in variables.h too

* Revert Unknown flags to unk0 & unk1

* Remove "current scene" mention from `Flags_*Unknown` as they aren't saved or loaded so not scene-specific

* `Struct_8011FAF0`: unk_00, unk_04

* Run formatter

* Do not break long lines in headers

* Revert "Fixup `feetFloorFlags` doc and -> `feetFloorFlag`"

This reverts commit c45b3611e7.
2022-03-16 22:14:56 +01:00
playerskel
a160fb96c8
Naming1 (#1113)
* typo

* rename 800636C0 to gameinfo_init

* fix incorrect casing in cup button

* some constants

* add item00_none enum value

* rename 80009460 to gdmaverbose

* fix typos

* Revert "some constants"

This reverts commit 27a07204d7.

* rename gdmaverbose to gdmamgrverbose

* Revert "rename 800636C0 to gameinfo_init"

This reverts commit c74e255929.

* Revert "fix incorrect casing in cup button"

This reverts commit ac313b3965.

* a couple of typos

* minor changes based on clang-format
2022-03-10 21:21:46 +01:00
Tharo
c8f4d66b00
Documentation for fault.c and fault_drawer.c (#1106)
* Mostly document fault and fault_drawer

* FaultDrawer printf functions return s32

* Review Suggestions for comments

Co-authored-by: EllipticEllipsis <73679967+EllipticEllipsis@users.noreply.github.com>

* Some further review suggestions

* Further changes from suggestions

* Fix Fault_AddClient doc comment

* Bug comment for memdump overrun, add more to Fault_PadCallback bug comment

* mb -> MB, comment about bss above externs

* Fix color codes

Co-authored-by: EllipticEllipsis <73679967+EllipticEllipsis@users.noreply.github.com>
2022-02-02 16:43:34 -05:00
engineer124
d3a8ade6ba
Migrate Remaining Audio Data & Cleanup some Audio Data externs (#1097)
* Import code_800F7260.bss.s

* Import code_800F9280.data.s

* format

* cleanup externs

* Move bss to next file

* Move struct_8016E320 (BgmRequests) back to file

* Move data to init_params, remove data pad (can't remove bss pad), ReverbSettings

* remove extra spacing

* Remove data/bss comments
2022-01-11 20:58:26 -05:00
louist103
a862411f00
Objects4 (#1057)
* remove fake match

* merge master

* animations

* dog limbs

* textures

* KZ limbs and DL

* a few KZ textures and make a file for link_boy

* the rest of KZ

* Far Limb DLs

* near DLs and limbs

* small fix to child

* boots and some sword and more child clean ups

* a bunch of DLs

* fix boy

* fix link child for real this time

* adult should be good now

* progress

* all undefined symbols done

* progress

* done (for now)

* restore makefile

* child -> adult

* child -> adult

* dog fixes

* KZ fixes

* more player fixes

* remove unneeded enum in dog

* rename hookshot stuff

* Update z_player_lib.c

* revert model group stuff

* move comment

* fix mirror shield upper

* remove useless 2

* OOT -> Oot

* gauntlet plate 2 fix

* fix

Co-authored-by: Louis <louist103@pop-os.localdomain>
2021-12-27 08:08:26 -05:00
Dragorn421
70b858b724
Name one is-controller-valid symbol (#1060)
* Document `D_8012DBC0` as `isCtrlr2Valid`

* `isCtrlr2Valid` missing `g` prefix

* Run formatter
2021-12-07 09:17:48 -05:00
Dragorn421
5f89b8543f
Cleanup variables.h (#1061)
* Cleanup `variables.h`

* `gSpeedMeterTimeEntryPtr` -> `sSpeedMeterTimeEntryPtr`
2021-12-06 14:03:42 -05:00
fig02
4390dd74b6
boss_ganon (Ganondorf) OK (#1037)
* data migrated and OK

* some functions ported

* everything ported and updated

* merge message

* plenty of functions matched

* remove unwanted file

* 5 more, progress on update

* update matched

* fix proto

* fix

* func_808E06FC

* asm

* 2 left

* 1 more

* last function inital decomp

* Dbg MQ OK

* docs progress

* revert limb stuff

* some more docs

* docs progress

* more docs

* done with docs for now i think

* revert unwanted change

* some symbols

* anime2

* format

* small changes

* some more changes

* merge master and fix matrices

* reviews 1 and 2

* remove continue

* review 3 and 4

* un-name bodyPartsPos for now
2021-12-02 17:31:39 -05:00
Tharo
f1d183d6fe
libultra files and directories restructure (#1038)
* Restructure files, begin header restructure

* Format

* us2dex

* Fix parallel spelling

Co-authored-by: JoshDuMan <40190173+JoshDuMan@users.noreply.github.com>

* Use OS_K0_TO_PHYSICAL in place of VIRTUAL_TO_PHYSICAL in osAiSetNextBuffer

* Uppercase hex, exception vector address defines

* Interrupt flags 1

Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com>

* Interrupt flags 2

Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com>

Co-authored-by: JoshDuMan <40190173+JoshDuMan@users.noreply.github.com>
Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com>
2021-11-30 19:08:57 -05:00
Tharo
982e7be1f7
Preliminary fixes for boot/libultra (#1032)
* Preliminary fixes

* Missed a NULL
2021-11-28 07:50:35 -05:00
Roman971
6efb590699
Various minor cleanups (#1029)
* Fix some disp usage in EffectSsGMagma2

* Fix some incorrect SAC flags

* Remove some instances where bool was used

* Fix a few line numbers to be decimal

* Remove MatrixInternal and use Mtx instead

* Fix gs flag names to be plural for consistency

* Fix some hex numbers to be uppercase

* Fix instances of 0X for hex numbers
2021-11-26 17:37:33 -05:00
Roman971
0f58b15b27
Minor data/ cleanups (#1025)
* Moved code_800D2E30's data to C
* Moved some audio data from asm to C
* Made separate data files for unknown pointer arrays
* Fixed a few missing balign directives
2021-11-23 21:07:48 -05:00
Tharo
a497f33bda
z_message_PAL, message_data_static and surrounding doc (#996)
* Initial progress on z_message_PAL, very messy

* Fix merge

* Some more progress

* Fix merge

* More z_message_PAL

* Small progress

* More small progress

* message_data_static files OK

* Prepare z_message_tables

* Matched another function, small updates

* Attempt to use asm-processor static-symbols branch

* Refactor text id declarations

* Begin large text codes parser function

* Fix merge

* Refactor done

* Build OK, add color and highscore names

* Remove encoded text headers and automatically encode during build

* Fix kanfont

* Various cleanups

* DISP macros

* Another match aside data

* Further progress

* Small improvements

* Deduplicate magic values for text control codes, small improvements

* Tiny progress

* Minor cleanups

* Clean up z_message_PAL comment

* Progress on large functions

* Further progress on large functions

* Changes to mkldscript to link .data in the .rodata section

* data OK

* Few improvements

* Use gDPLoadTextureBlock macros where appropriate

* rm z_message_tables, progress on large functions

* 2 more matches

* Improvements

* Small progress

* More progress on big function

* progress

* match func_80107980

* match Message_Update

* match func_8010BED8

* done

* Progress on remaining large functions

* Small progress on largest function

* Another match, extract text and move to assets, improve text build system

* Small nonmatchings improvements

* docs wip

* Largest function maybe equivalent

* Fix merge

* Document do_action values, largest function is almost instruction-matching

* Rename NAVI do_action to NONE, as that appears to be how that value is used in practice

* Fix merge

* one match

* Last function is instruction-matching

* Fix

* Improvements thanks to engineer124

* Stack matched thanks to petrie911, now just a/v/low t regalloc issues, some cleanup

* More variables labeled, use text state enum everywhere

* More labels and names

* Fix

* Actor_IsTalking -> Actor_TalkRequested

* Match func_8010C39C and remove unused asm

* More docs

* Mostly ocarina related docs

* All msgModes named

* Fix assetclean

* Cleanup

* Extraction fixes and headers

* Suggestions

* Review suggestions

* Change text extraction again, only extract if the headers do not already exist

* Fix

* Use ast for charmap, fix assetclean for real this time

* Review suggestions

* BGM ids and ran formatter

* Review comments

* rename include_readonly to include_data_with_rodata

* Remove leading 0s in number directives

* Review suggestions for message_data_static

* textbox pos enum comments, rename several enum names from Message to TextBox

Co-authored-by: Thar0 <maximilianc64@gmail.com>
Co-authored-by: Zelllll <56516451+Zelllll@users.noreply.github.com>
Co-authored-by: petrie911 <pmontag@DESKTOP-LG8A167.localdomain>
Co-authored-by: Roman971 <romanlasnier@hotmail.com>
2021-11-22 20:20:30 -05:00
engineer124
80edcc3801
Import Audio Synthesis Data (#1010)
* Import audio synth data, OK

* Cleanup data

* Merge data into 1 file

* naming

* format

* Fix data

* Separate audio_data into it's own file

* CleanUp, more PR suggestions

* Fix audio_effects.data.s

* Format audio_data

* rm asm, always gets me
2021-11-12 10:52:17 -05:00
louist103
0b18419489
Scene cleanups (#1002)
* remove fake match

* u32 segment -> void* and add symbols to sEntranceCutsceneTable

* rename some symbols

* remove if1

* add the last missing symbol

* add symbols for almost all extrence textures

* finish adding the symbols

* Remove comment

* spelling fix

* Fig's and Dragorn's fixes

* add symbols to unkknown array

* format

* romans fixes
2021-11-08 21:15:37 -05:00
zelda2774
5ad7cf9dbb
Document parts of audio (#1000)
* Minor labelling

* progress

* play percentage -> delay

* duration -> gatetime

* more

* more

* more

* seqIdx -> playerIdx

* more

* more

* more

* more

* format

* fix comment

* filters

* more

* media

* confusion

* Sync load is actually slow load

* AudioHeap prefix

* more

* more

* reformat

* more

* more

* AudioLoad

* more

* more

* seq banks

* more consistent

* more

* name last function in audio_load

* More audio_synthesis

* clean up audio tables

* minor

* slow/fast load ramAddr

* format

* remove unused

* Remove union

* remove padding

* audio bank -> sound font

* seqLayer -> layer

* stuff

* seqChannel -> channel

* ChannelLayer -> Layer

* remove define, add bug comment

* format

* more

* cache enum

* more

* AudioSeq function prefix

* naming

* bankIdx -> bankId

* more

* format

* review

* more

* fixes

* avoid hardcoded sfxid's

* SE -> Sfx

Co-authored-by: zelda2774 <zelda2774@invalid>
2021-11-07 17:58:50 +01:00