Sergeanur
145af411ab
Fix yet another DirectlyEnqueueSample
2021-08-30 09:33:19 +03:00
Sergeanur
07a1339704
Ferry sounds done
2021-08-30 09:01:10 +03:00
Sergeanur
0df6fbb30a
Add new tSound field
2021-08-30 08:23:10 +03:00
Sergeanur
47c23ba917
Fix bugs in cAudioManager::DirectlyEnqueueSample
2021-08-29 18:57:01 +03:00
Sergeanur
a404689e50
cAudioManager::DirectlyEnqueueSample
2021-08-29 17:32:36 +03:00
Sergeanur
c6f9bbce8e
Fix tabs after merge
2021-08-29 13:52:14 +03:00
Sergeanur
07778c81bc
Merge branch 'miami' into lcs
2021-08-29 13:49:21 +03:00
Sergeanur
5b0c8fb3e2
More original indices
2021-08-29 13:36:42 +03:00
Sergeanur
355c260bf2
Fix Squalo render out poly
2021-08-29 13:29:06 +03:00
Sergeanur
764762f236
Get original MI_SKIMMER
2021-08-29 13:11:52 +03:00
Sergeanur
eeacbfeb6a
Merge branch 'miami' into lcs
2021-08-29 10:31:13 +03:00
Sergeanur
9a7b469f4e
Audio: fixing bugs, fixing types, making code more accurate to original
2021-08-29 09:42:32 +03:00
Sergeanur
2be8fcfa64
Merge remote-tracking branch 'origin/miami' into lcs
...
# Conflicts:
# src/audio/AudioManager.cpp
# src/core/Radar.cpp
2021-08-29 08:58:54 +03:00
Nikolay
8ef1e29a5c
fix
2021-08-28 14:19:51 +03:00
Nikolay
2a69f34f93
fix
2021-08-27 19:53:51 +03:00
Nikolay
6d1d60f699
Merge pull request #1318 from Nick007J/lcs
...
Onscreen Timer
2021-08-27 17:11:56 +03:00
Nikolay Korolev
7a80acf6a1
fix debug teleport
2021-08-26 21:56:31 +03:00
Nikolay Korolev
b2daa0e502
Merge remote-tracking branch 'upstream/miami' into miami
2021-08-26 21:14:38 +03:00
Nikolay Korolev
915888d275
fixed debug teleport
2021-08-26 21:14:26 +03:00
Sergeanur
a94812b28d
Fix acceleration sound on exiting the vehicle
2021-08-26 08:15:18 +03:00
Sergeanur
8de1ffb84d
Fix reflections with audio time scale
2021-08-26 07:53:07 +03:00
Nikolay Korolev
b7db2a12d4
keep noinline only for broken vs versions
2021-08-26 01:47:17 +03:00
Nikolay Korolev
cc9398df14
cleanup
2021-08-26 00:38:00 +03:00
Nikolay Korolev
9187873396
Onscreen timer
2021-08-26 00:34:31 +03:00
Nikolay Korolev
d750a1101b
fix
2021-08-25 14:44:47 +03:00
Sergeanur
f87f14b432
Refactor cPedComments
2021-08-25 13:41:53 +03:00
Sergeanur
e1286fcb04
Fix clock
2021-08-25 09:18:24 +03:00
Sergeanur
800ab92960
Merge branch 'miami' into lcs
...
# Conflicts:
# premake5.lua
# src/audio/AudioLogic.cpp
# src/audio/AudioManager.cpp
2021-08-25 09:07:41 +03:00
Sergeanur
c8492ab5e0
Audio: refactoring, type fixes, renaming cAudioManager fields
2021-08-25 08:49:58 +03:00
aap
5f7de20cde
modelinfo bits
2021-08-24 19:16:17 +02:00
Sergeanur
d4a2113a8a
Audio: fix PS2 ifdefs
2021-08-24 15:25:51 +03:00
Sergeanur
a5ec7a45db
Merge branch 'master' into miami
...
# Conflicts:
# .github/workflows/build-switch.yml
# .vscode/settings.json
# CMakeLists.txt
# README.md
# cmake/nx/NXFunctions.cmake
# gamefiles/TEXT/american.gxt
# gamefiles/TEXT/french.gxt
# gamefiles/TEXT/german.gxt
# gamefiles/TEXT/italian.gxt
# gamefiles/TEXT/polish.gxt
# gamefiles/TEXT/russian.gxt
# gamefiles/TEXT/spanish.gxt
# gamefiles/models/frontend_nsw.txd
# gamefiles/models/nswbtns.txd
# res/images/logo.svg
# res/images/logo_1024.png
# res/images/logo_256.jpg
# src/CMakeLists.txt
# src/audio/AudioCollision.cpp
# src/audio/AudioLogic.cpp
# src/audio/AudioManager.cpp
# src/audio/AudioManager.h
# src/audio/MusicManager.cpp
# src/audio/PolRadio.cpp
# src/audio/PolRadio.h
# src/audio/sampman_miles.cpp
# src/audio/sampman_oal.cpp
# src/control/CarCtrl.cpp
# src/core/ControllerConfig.cpp
# src/core/Frontend.cpp
# src/core/Frontend.h
# src/core/MenuScreens.cpp
# src/core/MenuScreensCustom.cpp
# src/core/common.h
# src/core/config.h
# src/peds/Ped.cpp
# src/peds/PedAI.cpp
# src/peds/PedFight.cpp
# src/peds/PlayerPed.cpp
# src/peds/PlayerPed.h
# src/skel/crossplatform.cpp
# src/skel/glfw/glfw.cpp
# src/weapons/Weapon.cpp
# utils/gxt/polish.txt
# utils/gxt/russian.txt
2021-08-24 15:19:35 +03:00
Sergeanur
abbfb09a64
Audio enhancements:
...
* redo high fps fix
* make releasing vehicle sounds attach to entities
* fix bug with reusing audio entity that is still being used
* use time scale to modify sound speed
2021-08-24 14:58:41 +03:00
Sergeanur
38f4ea7aa3
Audio enhancements:
...
* redo high fps fix
* make releasing vehicle sounds attach to entities
* fix bug with reusing audio entity that is still being used
* use time scale to modify sound speed
2021-08-24 13:11:36 +03:00
erorcun
e9a61ca38c
Adjust plane free cam values for sparks to be visible in Dodo
2021-08-23 21:56:22 +03:00
aap
b89dd7f0e3
CModelInfo done
2021-08-23 14:13:30 +02:00
Sergeanur
ef0ba763b9
Make ped comments update position and volume + fix cPedComments::Process
2021-08-23 11:16:53 +03:00
Sergeanur
ceb65eafa5
Make ped comments update position and volume
2021-08-23 11:15:03 +03:00
Nikolay Korolev
381d0b4e3e
revision
2021-08-23 11:00:09 +03:00
Sergeanur
3cbf84f98b
Fix ClearMissionAudio crash
2021-08-22 13:40:57 +03:00
Nikolay Korolev
5cb1c8580d
activate command
2021-08-22 13:22:31 +03:00
erorcun
6110f74ad6
Add forgotten bit from X11 detection
2021-08-22 13:00:33 +03:00
erorcun
09f693b9b9
Cam: Fix can't look to right on BEHINDCAR
2021-08-22 12:25:43 +03:00
erorcun
285fee01f2
PedIK: fix fix
2021-08-22 12:23:12 +03:00
erorcun
d81890f6a8
Add forgotten bit from X11 detection
2021-08-22 01:57:01 +03:00
erorcun
c52aebe8e7
Fix an original bug about entering boat sometimes takes 2 key press
2021-08-21 19:07:26 +03:00
Sergeanur
e500b77cd3
Audio: more LCS changes
2021-08-21 18:55:11 +03:00
erorcun
f86bdb2cdb
Fix map teleport Z coordinate
2021-08-21 17:15:30 +03:00
erorcun
d4ce6bcde0
Fix a bug about switching to previous weapon unintendedly
2021-08-21 16:34:26 +03:00
erorcun
e33b56b49a
VC bits
2021-08-21 15:13:23 +03:00