Andrei Pana
e4119a8618
Update main.cpp
2021-08-30 23:28:16 -04:00
Fire-Head
4b747e567a
replace ugly else if with switch
2021-08-30 23:34:06 +03:00
Sergeanur
320624edc8
Audio: ps2 code ifdef
...
# Conflicts:
# src/audio/AudioManager.h
2021-08-30 11:26:19 +03:00
Sergeanur
355c260bf2
Fix Squalo render out poly
2021-08-29 13:29:06 +03:00
Sergeanur
9a7b469f4e
Audio: fixing bugs, fixing types, making code more accurate to original
2021-08-29 09:42:32 +03:00
Nikolay
8ef1e29a5c
fix
2021-08-28 14:19:51 +03:00
Nikolay Korolev
7a80acf6a1
fix debug teleport
2021-08-26 21:56:31 +03:00
Nikolay Korolev
b2daa0e502
Merge remote-tracking branch 'upstream/miami' into miami
2021-08-26 21:14:38 +03:00
Nikolay Korolev
915888d275
fixed debug teleport
2021-08-26 21:14:26 +03:00
Sergeanur
a94812b28d
Fix acceleration sound on exiting the vehicle
2021-08-26 08:15:18 +03:00
Sergeanur
8de1ffb84d
Fix reflections with audio time scale
2021-08-26 07:53:07 +03:00
Nikolay Korolev
b7db2a12d4
keep noinline only for broken vs versions
2021-08-26 01:47:17 +03:00
Sergeanur
f87f14b432
Refactor cPedComments
2021-08-25 13:41:53 +03:00
Sergeanur
c8492ab5e0
Audio: refactoring, type fixes, renaming cAudioManager fields
2021-08-25 08:49:58 +03:00
Sergeanur
d4a2113a8a
Audio: fix PS2 ifdefs
2021-08-24 15:25:51 +03:00
Sergeanur
a5ec7a45db
Merge branch 'master' into miami
...
# Conflicts:
# .github/workflows/build-switch.yml
# .vscode/settings.json
# CMakeLists.txt
# README.md
# cmake/nx/NXFunctions.cmake
# gamefiles/TEXT/american.gxt
# gamefiles/TEXT/french.gxt
# gamefiles/TEXT/german.gxt
# gamefiles/TEXT/italian.gxt
# gamefiles/TEXT/polish.gxt
# gamefiles/TEXT/russian.gxt
# gamefiles/TEXT/spanish.gxt
# gamefiles/models/frontend_nsw.txd
# gamefiles/models/nswbtns.txd
# res/images/logo.svg
# res/images/logo_1024.png
# res/images/logo_256.jpg
# src/CMakeLists.txt
# src/audio/AudioCollision.cpp
# src/audio/AudioLogic.cpp
# src/audio/AudioManager.cpp
# src/audio/AudioManager.h
# src/audio/MusicManager.cpp
# src/audio/PolRadio.cpp
# src/audio/PolRadio.h
# src/audio/sampman_miles.cpp
# src/audio/sampman_oal.cpp
# src/control/CarCtrl.cpp
# src/core/ControllerConfig.cpp
# src/core/Frontend.cpp
# src/core/Frontend.h
# src/core/MenuScreens.cpp
# src/core/MenuScreensCustom.cpp
# src/core/common.h
# src/core/config.h
# src/peds/Ped.cpp
# src/peds/PedAI.cpp
# src/peds/PedFight.cpp
# src/peds/PlayerPed.cpp
# src/peds/PlayerPed.h
# src/skel/crossplatform.cpp
# src/skel/glfw/glfw.cpp
# src/weapons/Weapon.cpp
# utils/gxt/polish.txt
# utils/gxt/russian.txt
2021-08-24 15:19:35 +03:00
Sergeanur
abbfb09a64
Audio enhancements:
...
* redo high fps fix
* make releasing vehicle sounds attach to entities
* fix bug with reusing audio entity that is still being used
* use time scale to modify sound speed
2021-08-24 14:58:41 +03:00
Sergeanur
38f4ea7aa3
Audio enhancements:
...
* redo high fps fix
* make releasing vehicle sounds attach to entities
* fix bug with reusing audio entity that is still being used
* use time scale to modify sound speed
2021-08-24 13:11:36 +03:00
erorcun
e9a61ca38c
Adjust plane free cam values for sparks to be visible in Dodo
2021-08-23 21:56:22 +03:00
Sergeanur
ef0ba763b9
Make ped comments update position and volume + fix cPedComments::Process
2021-08-23 11:16:53 +03:00
Sergeanur
ceb65eafa5
Make ped comments update position and volume
2021-08-23 11:15:03 +03:00
erorcun
6110f74ad6
Add forgotten bit from X11 detection
2021-08-22 13:00:33 +03:00
erorcun
09f693b9b9
Cam: Fix can't look to right on BEHINDCAR
2021-08-22 12:25:43 +03:00
erorcun
285fee01f2
PedIK: fix fix
2021-08-22 12:23:12 +03:00
erorcun
d81890f6a8
Add forgotten bit from X11 detection
2021-08-22 01:57:01 +03:00
erorcun
c52aebe8e7
Fix an original bug about entering boat sometimes takes 2 key press
2021-08-21 19:07:26 +03:00
erorcun
f86bdb2cdb
Fix map teleport Z coordinate
2021-08-21 17:15:30 +03:00
erorcun
d4ce6bcde0
Fix a bug about switching to previous weapon unintendedly
2021-08-21 16:34:26 +03:00
erorcun
e33b56b49a
VC bits
2021-08-21 15:13:23 +03:00
Sergeanur
7c80093efa
Remove cMissionAudio, move cAMCrime array outside of cPoliceRadioQueue (R* vision)
2021-08-21 13:02:07 +03:00
Sergeanur
b683c047dc
Remove cMissionAudio, move cAMCrime array outside of cPoliceRadioQueue (R* vision)
2021-08-21 12:18:45 +03:00
Sergeanur
fe51abd534
Audio: bits of PS2 code
2021-08-21 08:42:00 +03:00
erorcun
80b7d52eeb
Auto switch to remote grenade after detonator
2021-08-20 21:59:50 +03:00
erorcun
0256790e1c
Fix some auto-aim problems
2021-08-20 21:26:19 +03:00
Nikolay Korolev
8b7f469ae1
fix
2021-08-20 20:39:27 +03:00
Nikolay Korolev
7d5b1e6c2e
fix
2021-08-20 20:38:24 +03:00
Nikolay Korolev
11f2d941f1
small refactoring
2021-08-20 17:54:42 +03:00
Nikolay Korolev
aa104bb0aa
small refactoring
2021-08-20 17:49:51 +03:00
Sergeanur
239367663b
Rename unknown audio field
2021-08-20 15:45:18 +03:00
Sergeanur
a401f926d3
Audio refactoring:
...
* renamed tSound fields, added descriptions for each field
* getting rid of term 'intensity' in favour of 'max distance'
* renamed two cAudioManager fields
* fix volume not being reduced for stopping sounds that are looped
2021-08-20 14:28:55 +03:00
Sergeanur
ef0b5f857d
A few small audio changes
2021-08-20 14:28:18 +03:00
Sergeanur
c168786b42
Audio refactoring:
...
* renamed tSound fields, added descriptions for each field
* getting rid of term 'intensity' in favour of 'max distance'
* renamed two cAudioManager fields
* fix volume not being reduced for stopping sounds that are looped
* reverse a few PS2 bits
2021-08-20 13:02:58 +03:00
aap
c8623cfe09
CAutomobile fixes
2021-08-20 10:30:31 +02:00
aap
0e5ffb8c34
CAutomobile fixes
2021-08-20 10:29:33 +02:00
withmorten
843b43001a
update librw
2021-08-19 17:03:38 +02:00
withmorten
d3e7ab933d
update librw
2021-08-19 17:02:26 +02:00
Sergeanur
a9798d0645
Fix police yelling from empty or destroyed boats
2021-08-19 12:03:27 +03:00
Sergeanur
71e0895dc6
Add AUDIO_REVERB define
2021-08-19 10:53:14 +03:00
Sergeanur
51ba90dd52
Audio: ifdef more things that aren't on ps2
2021-08-19 08:45:56 +03:00
Sergeanur
eda2c05448
Audio: ifdef more things that aren't on ps2
2021-08-18 21:07:33 +03:00