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379 commits

Author SHA1 Message Date
fgenesis
03c698320a Merge branch 'experimental' into controllerfixup
# Conflicts:
#	Aquaria/AnimationEditor.cpp
#	Aquaria/AquariaComboBox.cpp
#	Aquaria/AquariaMenuItem.h
#	Aquaria/Avatar.cpp
#	Aquaria/BitBlotLogo.cpp
#	Aquaria/Continuity.cpp
#	Aquaria/DSQ.cpp
#	Aquaria/DSQ.h
#	Aquaria/Game.cpp
#	Aquaria/Game.h
#	Aquaria/Intro.cpp
#	Aquaria/RecipeMenuEntry.cpp
#	Aquaria/SceneEditor.cpp
#	Aquaria/States.h
#	Aquaria/UserSettings.cpp
#	BBGE/ActionMapper.cpp
#	BBGE/Base.cpp
#	BBGE/BitmapFont.h
#	BBGE/Core.cpp
#	BBGE/Core.h
#	BBGE/ParticleManager.cpp
#	BBGE/Particles.h
#	BBGE/RenderObject.h
#	BBGE/Shader.cpp
#	BBGE/Shader.h
#	BBGE/SkeletalSprite.h
#	BBGE/Texture.cpp
#	BBGE/Vector.h
2021-01-12 00:26:44 +01:00
fgenesis
25696c4436 Enable msvc signed/unsigned mismatch warnings and fix remaining cases 2021-01-11 19:27:54 +01:00
Valentin Ochs
c3f1058ff2 Change some stuff for butt-endian architectures 2021-01-11 12:28:27 +01:00
Valentin Ochs
4c7c4c240e Fix some more warnings 2021-01-11 12:28:27 +01:00
Valentin Ochs
b9d402199c Get rid of a lot of gcc warnings
Mostly signed/unsigned comparisons. Also some bugs, but I don't remember
where :D
2021-01-11 12:28:27 +01:00
Dmitry Grigoryev
9596e7eac8 fix static FrameBuffer/Shader build 2021-01-02 02:14:15 +01:00
Dmitry Grigoryev
c6968454e6 Merge branch 'master' of https://github.com/dimag0g/Aquaria 2021-01-02 01:50:48 +01:00
fgenesis
c80176d20a preliminary support for joystick POV-hats 2020-07-07 22:30:25 +02:00
fgenesis
53b027067a improvements to key config menu
- hide actionset selection if only 1 set is present
- show keys pressed
- highlight "tabs" a bit more visually
- rumble selected controller on device select change
2020-07-07 16:24:03 +02:00
fgenesis
021512337e fix build on RPi4 (and probably newer gcc), thx pelupessy
Close #62
2020-07-04 18:13:48 +02:00
Yaroslav Isakov
74e196daa5 Force desktop OpenGL 2020-07-01 18:46:13 +02:00
fgenesis
1de786efc6 Fix bug that a bone's rq="0" attribute would disappear when skel was saved while visible 2019-09-06 02:56:53 +02:00
fgenesis
61f1e87180 fix uninitialized ptr. ooopsie 2019-04-15 02:26:48 +02:00
fgenesis
6704fd1ac6 fix SDL 1.2 window focus handling 2019-03-24 21:15:27 +01:00
fgenesis
0abe0f821c hard-wire Escape key to always trigger ACTION_ESC.
Additional config for more keys/button to trigger the same action
is still possible.
2019-03-18 01:07:14 +01:00
fgenesis
77709a2d85 Display errors when loading XML fails 2019-03-18 00:50:56 +01:00
fgenesis
b7a6b52fe5 SDL window backend cleanup 2019-03-18 00:50:36 +01:00
fgenesis
04c557f5e8 Refactor Window functionality out of Core. Minor cleanups.
SDL2 impl seems to work, SDL1 impl finalization pending.
2019-01-29 00:36:48 +01:00
fgenesis
3fe9b1590c SDL 1.2 backend compiles again, but window stays black 2018-04-17 01:28:23 +02:00
fgenesis
5f2eafad7c temp commit 2018-01-21 12:47:32 +01:00
fgenesis
8f565c6171 Include stringbank.txt into binary in case stringbank.txt is out of date
This makes sure engine-internal strings are always present.
2018-01-02 20:59:38 +01:00
fgenesis
ce4f6a7d3e move StringBank to BBGE 2018-01-02 17:00:27 +01:00
fgenesis
3a96c775db work around dev warning message; fix compiler warning 2018-01-02 16:18:50 +01:00
fgenesis
64406419c1 Some fixes for msys2/mingw build 2017-09-02 22:13:46 +02:00
fgenesis
bd0e16774f Remove some old/unused cruft 2017-08-09 21:01:56 +02:00
fgenesis
78352d4402 Multi-display fixes
- Enumerate display modes to show in the resolution selector based on the
  screen we're on
- Correct graphics init code to use the display index specified in
  user settings
2017-06-26 08:34:30 +02:00
fgenesis
6f170de929 Proper ~Joystick() dtor. Make haptics optional. Hopefully fixes #50. 2017-06-25 15:56:45 +02:00
fgenesis
2bbcfa2284 Fix some ANimationEditor crashes when loading not-existing or empty anim XML 2017-04-19 02:06:34 +02:00
fgenesis
acb515b738 Unstick highlight in input config 2017-04-04 19:27:53 +02:00
fgenesis
19e967c7dd Fix crash in static initializer (how did this ever work?) 2017-02-27 02:03:46 +01:00
fgenesis
f75f81854a Check input strings in config for overflow 2017-02-27 02:03:19 +01:00
fgenesis
7f20f79d97 Display designated "empty" symbol on key config menu for unbound slots 2017-02-19 03:47:21 +01:00
fgenesis
dd4739e9a0 Now runs with both SDL 1.2 and SDL2 again 2017-02-19 01:45:55 +01:00
fgenesis
eccadf5bd7 Turns out using IDs was a bad idea, reverting to KEY_* strings 2017-02-18 22:09:43 +01:00
fgenesis
3dda97d32a Hopefully fix build against SDL 1.2. Does not yet run!
Also: Recently introduced key names in usersettings.xml will no longer work.
But this should automatically detect key names as they used to be,
and convert automatically. Needs testing.
2017-02-15 04:41:52 +01:00
fgenesis
4095fde219 Move GL headers to ExternalLibs 2017-02-15 01:03:43 +01:00
James Le Cuirot
0dd19f9cb3
Add option to use system copy of GLPNG 2017-02-10 10:01:35 +00:00
James Le Cuirot
4d1fa75545
Put tinyxml2 in subdir so that system header is respected 2017-02-10 10:01:24 +00:00
James Le Cuirot
f19011e3dd
Delete duplicate GL headers
Nothing was pointing at BBGE/glext.

Only the VS project was pointing at ExternalLibs/GL. I have pointed it
at the headers under BBGE/GL instead.

I have also adjusted the includes to use the GL prefix as is standard
practise. These will still work as BBGE is in the include path. This
allows users to build against their system GL headers simply by
deleting the BBGE/GL directory.
2017-02-09 21:08:57 +00:00
fgenesis
89c1987693 Fix crash on shutdown
GL symbols were already unloaded in ~DarkLayer().
Why did this never crash before?!
2017-02-08 22:11:55 +01:00
fgenesis
58e3a247e4 Fix build on osx 2017-02-06 03:37:07 +01:00
fgenesis
7456e785fa Remove mandatory defines and their checks:
BBGE_BUILD_SHADERS
BBGE_BUILD_FRAMEBUFFER
BBGE_BUILD_OPENGL
BBGE_BUILD_OPENGL_DYNAMIC
2017-02-05 22:51:25 +01:00
fgenesis
c581ab01d8 Some preparations to compile with SDL1.2 (not yet!) 2017-02-05 21:25:06 +01:00
fgenesis
a3fb57fde9 un-recurse a thing 2017-01-21 03:34:38 +01:00
fgenesis
8411838636 Remove entity myTimer and related Lua functions. Fix warnings for now unsigned Entity::layer
- entity_resetTimer()
- entity_stopTimer()
2017-01-20 20:54:17 +01:00
Valentin Ochs
9245bee717 Fix some warnings
mostly sign-related, but also some about commas after the last item in
an enum list, usage of default in switches, implicit or old-style casts
2017-01-20 19:10:40 +01:00
fgenesis
d7cdb72143 Some more warning related stuff, but changed my mind about re-enabling the remaining ones :/ 2017-01-19 23:44:30 +01:00
fgenesis
7a60f493a5 Re-enable double->float cast warning and fix all instances where this fired 2017-01-19 23:31:56 +01:00
fgenesis
9bb3fe86f6 More signed/unsigned comparison fixes. int -> size_t. 2017-01-19 18:50:33 +01:00
Valentin Ochs
f9357e7fca Merge branch 'gccwarn' into controllerfixup 2017-01-17 11:15:47 +01:00
fgenesis
9d80077754 Preparations to get rid of DSQ::inputMode -- Pass device to action() methods. 2017-01-14 22:53:20 +01:00
Valentin Ochs
beb2216265 Change some stuff for butt-endian architectures 2017-01-14 20:10:42 +01:00
Valentin Ochs
2374c1a86b Revert ~0 to -1 2017-01-14 19:22:37 +01:00
Valentin Ochs
4dc7e27ee6 Fix some more warnings 2017-01-14 18:23:53 +01:00
Valentin Ochs
fe0ab0418b Get rid of a lot of gcc warnings
Mostly signed/unsigned comparisons. Also some bugs, but I don't remember
where :D
2017-01-14 18:10:20 +01:00
fgenesis
eb8ef1fdf7 Use refresh rate setting + attempt to improve window/fullscreen apply logic 2017-01-14 00:06:04 +01:00
fgenesis
b781b45789 Implement "Desktop" resolution (0x0, default). Also fix music slider update in options menu
This makes the window resizable in desktop mode, and fixed size otherwise.
Fullscreen desktop has always the dame resolution as the desktop.
Add config setting to specify initial display.
Add config setting for the refresh rate (not yet properly integrated)

Closes #17
2017-01-13 18:20:35 +01:00
fgenesis
385c662714 Merge branch 'experimental' into controllerfixup 2017-01-13 12:25:10 +01:00
fgenesis
0dc30e668d Merge branch 'experimental' into controllerfixup
# Conflicts:
#	Aquaria/Avatar.cpp
#	Aquaria/Continuity.cpp
#	Aquaria/DSQ.cpp
#	Aquaria/DSQ.h
#	Aquaria/Game.cpp
#	Aquaria/Game.h
#	Aquaria/Main.cpp
#	Aquaria/UserSettings.cpp
#	BBGE/Base.cpp
#	BBGE/Base.h
#	BBGE/Core.cpp
#	BBGE/Core.h
#	BBGE/DebugFont.cpp
#	BBGE/Shader.cpp
#	BBGE/SoundManager.h
2017-01-13 12:19:23 +01:00
Valentin Ochs
a317a0d273 Fix charIsUpper(). Solves issue #15. 2017-01-13 10:17:06 +01:00
fgenesis
8af953cb63 Replace spaces with tabs (future self: i'm sorry)
In most places, that is. Left some files unchanges because they are a mess.
2017-01-12 22:51:46 +01:00
Valentin Ochs
dcd21b57bd Merge pull request #41 2017-01-12 22:14:26 +01:00
fgenesis
0d8a5c191c More graphics init cleanup. Remove aspect ratio check. Fix screen transition effect that broke in prev. commits. 2016-11-15 13:00:30 +01:00
fgenesis
034cf6a69f Little fixup + use RGBA16f framebuffer 2016-11-15 12:58:55 +01:00
fgenesis
ce869ba55a Load GL symbols *after* creating the window, else we only get a basic GL 1.1 context 2016-11-15 04:49:53 +01:00
fgenesis
90d70c117b Clean up framebuffer code a little 2016-11-15 04:48:21 +01:00
fgenesis
0db3c8242c Remove hardcoded Intel GMA 950 check 2016-11-15 01:18:54 +01:00
fgenesis
9422e74e43 Make window resizable 2016-11-14 04:17:04 +01:00
fgenesis
6d4f1175ba Fix input grabbing logic, add related user setting, minor cleanup 2016-11-14 03:42:11 +01:00
fgenesis
e92b76cf40 Some more opengl setup cleanup and fullscreen switching improvement 2016-11-14 03:42:10 +01:00
fgenesis
fe7c6ee048 Better fullscreen switching behavior, minor cleanup 2016-11-14 03:42:10 +01:00
fgenesis
c05f2db2e4 Fix vs2015 build 2016-11-09 02:10:13 +01:00
fgenesis
1bad4d006d Avoid recreating the GL context on Alt+Tab, resolution change, or windowed/fullscreen switch 2016-11-09 01:17:23 +01:00
fgenesis
b8aaccd7a1 Attempt to repair background pausing on Linux 2016-11-09 01:17:23 +01:00
fgenesis
b9d7d3e9fe screw this 2016-10-03 23:26:21 +02:00
fgenesis
a3421c323d hopefully last fix 2016-10-03 23:11:48 +02:00
fgenesis
6658b45da6 i'll just stop writing commit messages from now on and eventually unbreak my linux install or something 2016-10-03 23:01:19 +02:00
fgenesis
2ccc751f70 more fix 2016-10-03 22:54:13 +02:00
fgenesis
80175c3df6 another gcc 4.5 breakage, delete old unused leftovers 2016-10-03 22:34:54 +02:00
fgenesis
bc77c89ad3 Fix build with gcc ~5.4. Thx thegamemaster1234 for pointing. 2016-10-03 22:28:29 +02:00
fgenesis
b5e6234269 Move glext function pointer loading to GLLoad.cpp 2016-09-26 04:13:28 +02:00
fgenesis
4751b31653 Save screenshots in PNG instead of TGA format. Closes #34. 2016-09-26 03:44:15 +02:00
fgenesis
58df545ec8 cleanup #2, no functional changes 2016-09-26 01:54:45 +02:00
fgenesis
84da02e4aa Merge branch 'vs15' into controllerfixup 2016-08-07 23:57:35 +02:00
fgenesis
7b702673fe Fix some things/typos that were overlooked 2016-08-07 05:20:04 +02:00
fgenesis
21d4b43c29 Fix more opengl linkage problems on windows 2016-08-06 21:00:48 +02:00
fgenesis
93ac73179f Support vs15 2016-08-06 19:50:07 +02:00
fgenesis
15c78dd2e4 Rix mouse button emulation that broke somewhere along the way 2016-08-04 01:55:32 +02:00
fgenesis
cd17e34094 Fix typo that broke bone lock orientation 2016-08-02 03:36:06 +02:00
fgenesis
00900a9dfb Fix bone particles broken in 8472718fb7 2016-08-02 02:44:50 +02:00
fgenesis
3de004262b Attempt to fix joystick enabled/disabled state 2016-07-19 02:45:56 +02:00
fgenesis
bff072039a Addition to prev. commit: Fix this in a better way.
This also gets rid of a 1-frame delay in DSQ action handling.
Hope this doesn't cause any problems, as i'm not sure.
2016-07-18 23:22:42 +02:00
fgenesis
335b26d1e0 Fix resuming paused cutscene 2016-07-18 23:14:20 +02:00
fgenesis
e8f1129c24 Fix startup crash and linking error in release mode 2016-07-18 03:21:24 +02:00
fgenesis
619d3d531b Remove some now unused/unneeded leftovers 2016-07-18 01:34:43 +02:00
fgenesis
ab959bc6d6 Use sentinel that captures most of the input for sourceID -1 2016-07-18 01:27:58 +02:00
fgenesis
c943759ce1 Getting closer to mutliple inputs actually working
Split logic and state from ActionMapper into another class,
of which one exists per input set.
2016-07-17 22:25:24 +02:00
fgenesis
dcf09343b5 Correctly distinguish between action sources when evaluating ActionMapper
I'm not quite happy with the hackishness of this change;
hope it doesn't incur too much runtime overhead with all these checks...
2016-07-17 17:50:27 +02:00
fgenesis
77e4bfd292 Various improvements and fixes 2016-07-17 05:54:09 +02:00
fgenesis
671d0ace1b Fix some regressions + improvements:
- ACTION_MENU* not sent
- allow using the game UI with keyboard only
- allow mapping ACTION_MENU to controller inputs
- fix joystick axis (-) not working due to typo
2016-07-17 02:34:34 +02:00