* Audio Cleanup
* more
* missed one
* Audio docs imported from MM
* Suggestions from Discord
* Small fix
* Fix sizes in z64audio.h
* numSamples
* Cleanup comments
* Revert overlap with soundFont PR
* revert Audio_AdsrUpdate cleanup (move to different PR)
* PR Suggestion
* Mainly typos
* PR suggestion, vol -> volume
* Better description
* Name sampling frequency
* A good number of PR suggestions
* Missed a suggestion
* More PR Suggestions
Co-authored-by: fig02 <fig02srl@gmail.com>
* Use `DMG_` defines for `dmgFlags` when single bits are used
* Pass on several (in code, no colliders)
* Conditional cleanup
* Remove wip comment, just use the flags 4head
* Magic docs WIP
* More docs, first round finished
* Better docs
* More renaming
* Simpler name
* Another small adjustment
* rm if(1)
* Better names again after in-game testing
* Change comments
* change comment
* Big rename based on all the suggestions
* Small touch-up
* More PR Suggestions
* RESTORE_IDLE -> RESET
* More docs
* Capitalization
* PR suggestions
* Make declaration consistent
* Health_ChangeBy (amount)
* PR Suggestions
* Missed one
* More PR Suggestions
* Change comment
* Add another clarity comment
* Discord discussions on `magicFillTarget`
* Comments
* grammar
* More comment clarity
* Another bad comment
* PR suggestions, improved comments
* One more comment
* one more thing
* bar -> meter
* some docs, start introducing time macro
* most usages of CLOCK_TIME
* finish up clock time defines, format
* saving incase i need to revert
* more docs
* more docs progress
* some more docs
* format with 11
* change sos to storm
* update functions.h
* some depth stuff
* review 1 and 2
* whoops
* update zbuf stuff
* most of review 3
* enum name
* storm state enum
* review 4
* fix enum
* add comment to skyboxischanging
* review
* things dont match, committing so i can change branches
* revert struct changes
* define for override_full_control
* new clock_time macro
* fill alpha -> glare strength
* update comment
* remove indoor/outdoor, new name for underwater light variable
* remove copy pasted comment
* fix comments
* remove whitespave
* review
* Rename and document SkelCurve
* AVOID_UB in DemoTreLgt_OverrideLimbDraw
* Rename code_8006C510
* Objdump flags in the makefile
* Move CC_CHECK above compilation
* Review 1
* Review 2
* Review 3
* Review
Add doxygen comments to file head
use angle macro,
improve bug comment,
make arguments of SkelCurve_Draw more consistent,
Change this temp to pad in MagicWind
* Annotate global equip and upgrade masks data
* Trivial respawn doc stuff
Move the respawn mode enum up to use the _MAX enum value in the save context struct
* Comment on the `sceneFlags[127]` debug-strings-suggested out-of-bounds access
* Reword `room_inf[127]` comments (attempt)
* Copying SubCam Changes from PR 908, made it to the end of bosses
* Finish copying over PR
* format
* More cleanup
* clean-up
* PR Suggestions, Clean-Up, Improvement in CS
* Remove substructs from fd/fd2
* format
* Improve fishing
* minor fix
* Make CutsceneCameraDir more general
* `sActiveCamMove` -> `sCamMove`
* Fix conflict with object kankyo
* Add CAM_ID_MAIN to object_kankyo
* Improve cam cutscenes further
* Revert cutscene cmd names (better for a separate PR)
* At -> LookAt in the context of Cutscenes
* Missed naming in diving game
* Format
* Fill in Ganon2 Names (now that it's matching)
* format
* `sActiveCamId` -> `sReturnToCamId`
* activeCamId -> returnToCamId
* Discord Discussions
* FIRST
* Move macro to bottom, comments
* More suggestions
* PR suggestion, cleanup comment
* Oops
* add comments
* Adjust comment
* Change edge-case
* whoops
Co-authored-by: fig02 <fig02srl@gmail.com>
* Fix assert in z_en_horse.c
* Fix UB sceneFlags access in z_en_elf.c
* Add Object_Spawn to public object functions
This function is used externally in MM and works as a standalone, so it most likely belongs to the public interface
* Fix float literals to always use lowercase e for the exponent
* Remove "mininap" in one of the map data variables
sDgnMinimapTexIndexBase is also used for the pause menu map so naming it for the minimap turned out to be inaccurate
* entrance table OK
* entrance enum fixed
* most entrances using enum, still need to do conditionals
* more entrances
* entrance_table.h cleanups
* some review
* remove _0 from first entrance in a group of setups
* change table description
* typo
* wens spellcheck in vscode
* remove extra line
* wip: refactor flag defines for `eventInf[0]`
* Cleanup attempt
* run formatter
* remove spacing in enum indices comments
* Add line breaks
* Macros +`()` -`;`
* Proof-of-concept
* small cleanup
* static to fixed
* Update to new names
* Use full names for structs
* Update comments
* PR 1
* More macro changes
* More PR Suggestions
* Use a union for funcData
* Apply change to all cam structs
* typedef union outside of cam struct
* Add size
* typedef union, not struct
* funcData -> paramData
* Better manage doorParams
* Pass boolean for `freezeFlag` to `Actor_SetDropFlag`
* Use `else if`s in `func_80835F44`
* Cleanup `transitionCtx` usage of instance data
* `TransitionContext.setEnvColor` -> `TransitionContext.setUnkColor`
* Fixup one comment
* linebreaks (#1)
* Run formatter
Co-authored-by: fig02 <fig02srl@gmail.com>
* Name rsp ucodes and surrounding cleanup
* Fix comments alignment and remove unnecessary & in sys_ucode
* Change capitalization of sys_ucode variables
* Remove unnecessary externs for aspMain
* Improvements to Jpeg_ScheduleDecoderTask
* Split unknown rsp code into a separate file, spacing
* Un-fake a couple of matches in memory manip functions
* Document fmodf
* Un-fake a couple of matches in memory manip functions
* Document fmodf
* Rename functions and files
* Document memmove, memsets, memcpys
* Format
* Sort out some missing sizeofs
* Name fmodf
* Rename local variables
* size_t
* Use COBRA_SHADOW_TEX_SIZE
* Review
* Tweak the Doxyfile to remove @brief requirement
* Roman's review
* Fix a bug comment
* Change fmodf
* Format all handwritten asm and document some
* Use c preprocessor for constants
* Fix
* Fix PI_STATUS_ERROR, some label improvements
* Avoid hi/lo for constants
* Some more comments
* Properly mark functions as functions and their sizes
* Fix merge
* Improvements
* Review suggestions, rework procedure start/end macros to be more like libreultra
* Move IPL3 symbol definitions into ipl3.s
* Fix undefined_syms, add include and language guards to asm.h and fix the comment in gbi.h
* Consistent hex capitalization, add some MIPS builtin defines to CC_CHECK to behave properly
* Add -no-pad-sections assembler option and clean up alignment in gu files and bzero
* Further suggestions and improvements
* Matrix conversion function clarifications
* Fix passing AVOID_UB to gcc
* Suggestions
* Suggestions, global interrupt mask improvements
* Further suggestions, interrupt mask comments
* Comments fixes, rdb.h
* Switch from # comments to // comments, remove unnecesary .set gp=64 directives
* Further review suggestions
* Missed one
* Doc equips usage (inventory, current and player-specific constants)
* Improve some comments
* `currentSword`(`Item`) -> `currentSwordItemId`
* Comments on the right in `D_801261F8`
* Improve `sDebugSaveInventory.equipment` formatting with extra parentheses
* Use constants for `sNewSaveInventory.equipment`
* Run formatter
* Make comments in z64save.h header a single line even if very long
* `CHECK_OWNED_EQUIP_ALT`
* One more use of `CHECK_OWNED_EQUIP`
* `OWNED_EQUIP_FLAG`
* `OWNED_EQUIP_FLAG_ALT`
* Improve (?) giving sword by item id
* "half-byte" -> "nibble"
* Improve equips for setting kokiri sword
* Improve (?) checking boots by item id
* Improve (?) checking equips by item id
* Fixup one spot assuming `EQUIP_TYPE_SWORD == 0`
* Comments on the right in `sBootDListGroups`
* Cleanup around `Item_DropCollectible`
* Cleanup around `Math3D_Vec3fDistSq`, `Math3D_Dist2DSq`
* Material/Model naming for one dlist pair
* Minor comments fixup
* Explicit `!= NULL` check
* Signed decimal for an array of coordinates
* Fixup comments some more
* script-assisted `itemGetInf` flags
* comment near non-trivial `itemGetInf` usage
* Run formatter
* Try something with the itemgetinf flags that can't use the packed value
* Add defines for `eventChkInf` (direct access)
* Add defines for `eventChkInf` (access through `Flags_GetEventChkInf`)
* Add defines for `eventChkInf` (access through `Flags_SetEventChkInf`)
* Add defines for `infTable` (direct access)
* Add defines for `infTable` (used by `Flags_GetInfTable`)
* Add defines for `infTable` (used by `Flags_SetInfTable`)
* Add defines for `eventInf`
* parenthesis cleanup near `GET_EVENTCHKINF` usage
* parenthesis cleanup near `GET_ITEMGETINF` usage
* parenthesis cleanup near `GET_INFTABLE` usage
* fixup one `eventInf` usage
* parenthesis cleanup near `GET_EVENTINF` usage
* parenthesis cleanup near `Flags_GetEventChkInf` usage
* slight `z64save.h` formatting improvement
* Improve itemGetInf flags in z_bg_dy_yoseizo
* Questionable improvement in z_en_ge2
* Questionable improvement in z_en_daiku
* Questionable improvement in z_en_mu
* Run formatter
* Parentheses around `gSaveContext` macros arguments
* Move individual flags define to the end of z64save.h, and improve comments separating the groups
* transition type enum
* mode enum, start documenting some types
* some more
* use enums for entrance table
* entrance table filled out
* sceneLoadFlag -> transitionTrigger
* sandstorm state/mode/type
* done i think
* fixes
* clean up circle weirdness
* circle use enum + fix texture names
* fix
* how did that even happen lol
* jesus
* review2
* some more review
* most review, still some more to do
* new transition trigger names
* some of review
* next type default
* Move binang utility macros out of angle conversion macros block
* `BINANG_TO_DEGF` -> `BINANG_TO_DEG_ALT` (it may even be warranted to name it _approx instead of _alt, unsure)
* Add `BINANG_TO_DEG` (unused by oot) (for completeness)
* `DEGF_TO_BINANG` -> `DEG_TO_BINANG_ALT` (again may even be _approx, or maybe _cam)
* Add `DEG_TO_BINANG` (unused by oot) (for completeness)
* `RADF_TO_BINANG` -> `RAD_TO_BINANG`
* `RADF_TO_DEGF` -> `RAD_TO_DEG`
* Cleanup argument names in angle conversion macros
* Format for angle macros changes
* Run formatter
* Move `DEG_TO_BINANG_ALT`, `BINANG_TO_DEG_ALT` to z64camera.h
* Remove `DEG_TO_BINANG`, `BINANG_TO_DEG`
* Remove `_ALT` from `DEG_TO_BINANG`, `BINANG_TO_DEG`
* Add comment about inaccuracy near `DEG_TO_BINANG`, `BINANG_TO_DEG`
* run formatter
* `CAM_` prefix on `DEG_TO_BINANG`, `BINANG_TO_DEG` macros
* Revert "Remove `DEG_TO_BINANG`, `BINANG_TO_DEG`"
This reverts commit 5321647e5b.
* Rename variables and function
* Improve comment
* PR Suggestion
* PR Suggestions
* Revert back to `Audio_PlaySoundGeneral`, make a separate PR `Sound` -> `Sfx`
* Oops, fixed that
* message queues, threads, and surroundings cleanup
* Format, make the formatter prefer clang-format-11 if found
* Fix __osThreadTail type
* Q -> Queue, thread defines renamed
* Reformat, add missing NULL
* Suggested changes and further casting cleanup
* Reformat
* padmgr name fixes
* Fix typo `tranform` -> `transform`
* (may be controversial) `indexes` (noun) -> `indices`, both are correct but `indices` prevails in the repo currently, and seems prefered in technical contexts
* Fixup one `@bug`
* Fix typo `relfect` -> `reflect`
* Rename and `@bug` `DemoTreLgt_OverrideLimbDraw`
* Fixup `PLAYER_AP_` to `ARROW_` type conversion
* `posModel` -> `modelPos`
* `effSpawnPosModel` -> `effSpawnModelPos`
* Gohma decay bug: Verified that timers do not prevent UB access
* Reorder summation in a more meaningful way
Co-authored-by: JoshDuMan <40190173+JoshDuMan@users.noreply.github.com>
* Add `BINANG_TO_RAD_ALT2`
* Few hex constants in place of decimal cardinal angles
* Use `BINANG_TO_DEGF` more
* Use `DEG_TO_RAD(int)` for angle literals
* `BINANG_TO_RAD_ALT(literal)` -> use `BINANG_TO_RAD`
* Somewhat arbitrary literal angles cleanup