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470 commits

Author SHA1 Message Date
Anghelo Carvajal
a4c606c522
Add struct LegacyLimb and rename AnimationHeader2 for object_human (#849)
* Add LegacyLimb and rename AnimationHeader2

* Simplify SkelAnime_GetFrameDataLegacy

* Minor fixes

* Move LegacyLimb with the rest of the limbs
2021-06-14 14:12:34 -04:00
Roman971
2efeeff7c7
Match Jpeg_Decode (z_jpeg.c OK) (#839) 2021-06-01 15:27:07 -04:00
Roman971
2c4dac2884
Match ViMode_Configure (z_vimode.c OK) (#830) 2021-05-29 09:41:39 -04:00
Vijfhoek
36fead60a0
Improve z_jpeg documentation (#825)
* Improve z_jpeg documentation

* JpegWork::data is probably better than address

* Rename Jpeg_SendTask to Jpeg_ScheduleDecoderTask

* Rename njpegUCode to gJpegUCode

* Rename GetU16 to GetUnalignedU16 and improve docs
2021-05-26 20:46:07 +02:00
mzxrules
5c4fdb706b
Small bgcheck documentation pass (#816)
* implement some documentation

* remove unnecessary comments related to decomp

* eliminate comment function prototypes
2021-05-22 23:50:05 +02:00
Zach Banks
7c77253eca
ViMode progress (#802)
* ViMode OK

* Fix variable name in regconvert tool

* ViMode: fix formatting

* Add nonmatching impl for ViMode_Configure, respond to PR

- Fixed struct field naming (unkXX -> unk_XX)
- ViMode_Configure args are not flags for top/left etc; seem to be for
    video mode
- Used @Random06457's implementation of `ViMode_LogPrint`

* Use plain LOG_ADDRESS in ViMode_LogPrint

* Incorporate PR feedback from Roman971
2021-05-03 21:49:09 -04:00
Roman971
a53e084cd2
Decompile the pause menu aka. ovl_kaleido_scope (+ minor changes) (#803)
* Decompile ovl_kaleido_scope + minor cleanups

* Add a common header for ovl_kaleido_scope

* Start cleaning up and documenting kaleido_scope (+ some interface docs)

* Improve and fix some kaleido_scope non matchings

* Match KaleidoSetup_Init

* Extract icon_item_fra/ger_static files

* Add more documentation and matches to kaleido_scope

* Improve the z_kaleido_collect.c non matching

* Rename z_kaleido_8081EFF0.c to z_kaleido_prompt.c

* Update most kaleido variables to be static

* Improve GS flag macros

* Improve z_lmap_mark.c and extract z_lmap_mark_data.c with a script

* Various minor fixes and improvements

* Minor fixes and review changes

* Review changes part 2

* Rename gSetTileCustom to gDPSetTileCustom

* Review changes part 3
2021-05-02 19:15:16 -04:00
Anghelo Carvajal
722017814d
Decompile object_zo 🐬 (#794)
* Initial xml

* most of in-code references

* Add limbs and evrything else

* Functions used by EnRiverSound

* Fix forearm and use void* for textures

* Run formatter
2021-05-01 01:55:52 +02:00
fig02
3fbdccbdba
Document BodyBreak (en_part, body part spawner) (#797)
* done

* status defines

* whoops

* comment wording

* size calc change

* elseif
2021-04-27 21:32:15 -04:00
glankk
e73681ce74
ovl_En_River_Sound 1 non-matching (#786)
* ovl_En_River_Sound

* Implement review suggestions, run through clang-format

* Responding to PR comments

* Use CHECK_QUEST_ITEM, run through clang-tidy.
2021-04-21 19:51:44 +02:00
petrie911
7b2b88d552
Volvagia (ovl_Boss_Fd) and related actors (#352)
* Darkmeiro decompilation

Bg_Gnd_Darkmeiro decompiled, matched, and documented.

* Lots of functions matched. Some big ones are close.

* Five left unmatched, one close.

* Merged data and decompiled the giant function into something readable. Its branch structure has yet to be matched.

* Three unmatched, one essentially matched, the rest matched.

* More fixes.

* Documented more of the structure and cleaned up a bit.

* BossFd2, BgVbSima, and EnVbBall matched and documented

* Also removed unneeded .s files

* And need to name EnVbBall's functions

* give this a shot

* fix conflict

* one more try

* removing darkmeiro changes

* and again

* now OK from make clean

* minor cleanup

* One more matching function for BossFd

* which means it doesn't need its .s

* splitting

* splitting

* splitting

* forgot some .s

* fancy new names

* fancy new names

* trying again

* sneaky .s files

* sound effects and some hex to decimal conversions

* Sound effects and static variable cleanup

* format.sh and clean up static variables

* sfx and formatting

* ZAP and cleanup

* small cleanup

* cleanup and ZAP

* ZAP

* looking at the giant function again

* looking at the giant function again

* Only the big function left.

* Those .s files aren't mine, officer

* float literals might be fixed. regalloc still a nightmare

* almost done with the big function

* should make now

* not much of a change

* all functions match. rodata somehow doesn't.

* forgot some things

* lots of cleanup

* and a little more

* small error

* large cleanup. Also BossFd has function names and inlined variable declarations

* still more cleanup

* the quest for 0.1f continues

* forgot to put NON_MATCHING back in

* Data structures fully documented. Still more cleanup.

* DECR now works with BossFd2

* should match now

* cleanup

* small cleanup

* cleanup and names

* tiny thing

* particles and headers and stuff

* now with more enums

* merge

* test

* end test

* update

* cleanup

* object 2

* object 1

* doc object_fd2

* git subrepo pull --force tools/ZAPD

subrepo:
  subdir:   "tools/ZAPD"
  merged:   "6f874af4a"
upstream:
  origin:   "https://github.com/zeldaret/ZAPD.git"
  branch:   "master"
  commit:   "6f874af4a"
git-subrepo:
  version:  "0.4.3"
  origin:   "https://github.com/ingydotnet/git-subrepo.git"
  commit:   "2f68596"

* formatting

* .s

* merge actor

* vertex arrays

* a little more

* formatting

* merge opd

* fixed damage check

* cleanup

* fixes

* effect struct

* review

Co-authored-by: petrie911 <pmontag@DESKTOP-LG8A167.localdomain>
Co-authored-by: fig02 <fig02srl@gmail.com>
2021-04-17 19:12:46 +02:00
MNGoldenEagle
c952fd4490
Add near-matching decomped functions for SeqPlayer (#729)
* Add nearmatching decomped functions

* improved match

* greatly improved match

* small thing

* almost matching

* small cleanup

* remove commented array

* pad -> unk

Co-authored-by: petrie911 <pmontag@DESKTOP-LG8A167.localdomain>
Co-authored-by: Fig02 <fig02srl@gmail.com>
2021-04-12 12:20:46 +02:00
Synray
7f94088a3b
En_Horse OK (#554)
* En_Horse OK

* Remove reloc

* WIP

* Use EnIn

* Documentation

* Documentation

* Remove debug prints

* Warnings

* Cleanup

* Unused asm

* Review comment

* Review comments and reformat

* More review comments

* Rename flags

* Review changes

Co-authored-by: Fig02 <fig02srl@gmail.com>
2021-04-11 21:23:40 -04:00
louist103
d22b746128
Decompile King Dodongo and his fire effect (#744)
* Fixed upstream

* move .data

* match init

* mathc func_808C1D00

* match func_808C32F4, func_808C2B38, func_808C3224, func_808C2AB0

* match func_808C30F4, func_808C2A40, func_808C3704, func_808C3704

* func_808C18B0

* match another chain of functions

* Match func_808C29B0, Draw, and most of OverrideLimbDraw

* start update

* Really close

* Almost match update, match Override Limb Draw

* start the big switch

* Make a little progress on the big switch function

* Test

* chip away at the big one some more

* test

* progress

* More progress

* Add

* Finished another chain of functions

* Decomp effect functions

* Get the whole file in C

* Move data to its own C file

* Start the effect file en_bdfire.c

* Messed up expected

* Finish EnBdfire.c

* A little clean up

* done as far as I can get it

* Delete scenes directory

* Delete graphs directory

* Delete graphovl.py

* match and such

* Delete BossDodongo_Update.s

* PR fixes

* restore old IDO

* Color Filter

* PR fixes (Roman)

* Fixed added assets

* remove asm

* PR fixes (Roman)

* quick format change

* remove unwanted files

Co-authored-by: Louis <5883445+louist103@users.noreply.github.com>
Co-authored-by: petrie911 <pmontag@DESKTOP-LG8A167.localdomain>
Co-authored-by: Fig02 <fig02srl@gmail.com>
2021-04-11 18:38:22 +02:00
louist103
25dd8e54dc
Decompile and mostly document EnSkj, EnSkjNeedle, and OBJECT_SKJ. One NON_MATCHING (#750)
* match a few

* delete ASM

* Almost done

* One reg swap left

* GlobalCtx2 YEP

* Start object SKJ

* Start some documentation

* Big doc pass

* Name the first batch of functions

* Done

* fix some issues real quick

* lets try this again

* remove left over doc tools and add 3 textures

* Finish object_skj docs

* PR fixes

* PR fixes

* Delete BuildInfo.ha

* PR fixes (Roman)

* PR fixes (Roman)
2021-04-10 17:39:25 +02:00
petrie911
d47528ee59
Bongo Bongo (ovl_Boss_Sst) (#458)
* First pass

* Darkmeiro decompilation

Bg_Gnd_Darkmeiro decompiled, matched, and documented.

* give this a shot

* fix conflict

* one more try

* more matching fun

* fun with bongo

* clean this up later

* found the matching versions

* diff.py has escaped?

* now with more docs

* Now with floor and more docs

* one more thing

* incremental progress

* It's Bongo time

* one little thing

* merge ZAP

* update

* camera

* gfx now in their own file

* now with more object decomp

* name animations

* now shiftable

* missed some. also DECR

* opd merge

* start xml

* now with xml asset extraction

* format

* cleanup

* removed union

Co-authored-by: Kelebek1 <eeeedddccc@hotmail.co.uk>
Co-authored-by: petrie911 <pmontag@DESKTOP-LG8A167.localdomain>
2021-04-06 01:08:45 +02:00
gamestabled
03b81c71c2
named members of TitleCardContext (#749)
* named members of TitleCardContext

* changed screenX/Y to just x/y

* added clarifying comments and renamed timer -> duration because i think its better

* changed names to delayTimer and durationTimer

* made texture a void*

Co-authored-by: gamestabled <chandler2016@yahoo.com>
2021-04-05 13:37:46 -04:00
Dragorn421
288320317c
Gohma (ovl_Boss_Goma) (#397)
* ovl_Boss_Goma OK, except func_80917D98

* ovl_Boss_Goma OK and documented

* Minor cleanup: shorten enums, use named constants...

* Floats with .0f, less useless static usage, details on oversight about spawning child gohmas, cleanup...

* More documentation, hopefully less weird about documenting setups and actions

* fix fhg_fire

* remove warnings

* formatting things

* newlines

* review

Co-authored-by: Fig02 <fig02srl@gmail.com>
2021-04-03 16:58:33 -04:00
Anghelo Carvajal
9834f5517e
EnDivingGame OK (#745)
* update

* EnDivingGame_Draw OK

* dont feel like working on this function today

* fixed build errors

* fixing some merge conflicts

Signed-off-by: Angie <angheloalf95@gmail.com>

* more conflict fixing

Signed-off-by: Angie <angheloalf95@gmail.com>

* all merge conflicts fixed

Signed-off-by: Angie <angheloalf95@gmail.com>

* EnDivingGame_Update OK

Signed-off-by: Angie <angheloalf95@gmail.com>

* remove DECR

Signed-off-by: Angie <angheloalf95@gmail.com>

* format and unused_asm

Signed-off-by: Angie <angheloalf95@gmail.com>

* change reloc in spec

Signed-off-by: Angie <angheloalf95@gmail.com>

* damn reloc

Signed-off-by: Angie <angheloalf95@gmail.com>

* Apply suggestions from code review

Co-authored-by: louist103 <35883445+louist103@users.noreply.github.com>

* use OPEN_DISPS macro

Signed-off-by: Angie <angheloalf95@gmail.com>

* batch of suggestions

Signed-off-by: Angie <angheloalf95@gmail.com>

* more suggestions

Signed-off-by: Angie <angheloalf95@gmail.com>

* more changes, but this isn't ready yet

Signed-off-by: Angie <angheloalf95@gmail.com>

* rename two timers

Signed-off-by: angie <angheloalf95@gmail.com>

* Update src/overlays/actors/ovl_En_Diving_Game/z_en_diving_game.c

Co-authored-by: louist103 <35883445+louist103@users.noreply.github.com>

* grabbedRuppiesCounter

Signed-off-by: angie <angheloalf95@gmail.com>

* a lot of vec

Signed-off-by: angie <angheloalf95@gmail.com>

* Apply suggestions from code review

Co-authored-by: Roman971 <32455037+Roman971@users.noreply.github.com>
Co-authored-by: petrie911 <69443847+petrie911@users.noreply.github.com>

* fix some typos

Signed-off-by: angie <angheloalf95@gmail.com>

* allRupeesThrowed

Signed-off-by: angie <angheloalf95@gmail.com>

* rupeesLeftToThrow

Signed-off-by: Angie <angheloalf95@gmail.com>

* boolean changes and minor comments

Signed-off-by: Angie <angheloalf95@gmail.com>

* and more renaming

Signed-off-by: Angie <angheloalf95@gmail.com>

* renaiming and chained assign

Signed-off-by: Angie <angheloalf95@gmail.com>

* rename 3 functions

Signed-off-by: Angie <angheloalf95@gmail.com>

* final rename and add two enums

Signed-off-by: angie <angheloalf95@gmail.com>

* format

Signed-off-by: angie <angheloalf95@gmail.com>

* enum naming

Signed-off-by: angie <angheloalf95@gmail.com>

Co-authored-by: Lucas Shaw <lgs84@cornell.edu>
Co-authored-by: louist103 <35883445+louist103@users.noreply.github.com>
Co-authored-by: Roman971 <32455037+Roman971@users.noreply.github.com>
Co-authored-by: petrie911 <69443847+petrie911@users.noreply.github.com>
2021-04-03 12:15:16 -04:00
petrie911
9b4482314a
OnePointDemo OK (#719)
* matches

* more matches

* progress?

* it's time

* so close

* organize declarations

* docs

* more fixes

* more fixes

* fix stage 1

* more fixes

* first try

* demo ids in decimal

* final cleanup

* one more thing

* fixes

* more cleanup

* onepointcs

* OnePointCutscene

Co-authored-by: petrie911 <pmontag@DESKTOP-LG8A167.localdomain>
2021-03-31 12:18:31 -04:00
Kenix3
f4499a8de2
En_Clear_Tag OK and documented (#689)
* Decompile and document En_Clear_Tag

* Adds a define for setting the total count of ClearTag particles.

* Fixes swap in particle effect struct member names.

Additionally, implements the DECR macro where available.
Additionally, implements the CLAMP_MIN macro.
Additionally, adds more comments inside of functions explaining how the Arwing works.

* Reformats z_en_clear_tag.c after recent fixes.

* Removes not OK DECR and CLAMP_MIN macros.

I don't know why they built locally OK for me. May have had a stale build.

* Added static to data declarations.

Additionally added white spacing between data definitions.

* Various syling fixes in EnClearTag

Fixes inconsistent usage of particle/effect. They're Effect is the better name, so I went with that.

Fixed a naming issue in CalculateFloorTangent.

Adds s prefix to all the static variables.

Renames clearTagParticlesBuffer to sClearTagEffects

Consistent capitalization in comments.

Adds more descriptive comments to function level comments that didn't say a lot already.

Renamed gameplay.particleEffects to gameplay.specialEffects.

Renames cameraNumber to cameraId.

Fixed capitalization in display list variable names.

* Always capitalize the A in arwing.

* Fixes issue with overzealous replacement of arwing -> Arwing

* Renames arwing display lists to include the g prefix.

* Renames effect seed -> random

* Removes unnecessary decrement timer comments.

* Updates Arwing comments to detail why it's important that the roll is updated to zero.

* Updates stack variable names in EnClearTag_Update to be more consistent with each other.

* Updates Arwing crashing documentation.

* Further update documentation on arwing crashing.

* Even further updates to Arwing crashing docs.

* Fixes issue of missing newline in En_Clear_Tag.xml

* targetDirection reset now has a chained assignment

* Rotation angle to hex

* Fixes rotation hex and identifies float.

* Updates arwing fire check.

* Arwing cutscene timer is multiplied by 128 rather than shifting 7

* Updates scaledCrashingTimer assignment to be more consistent.

* Updates max scale to multiply by 2

* Gives name to the work buffer indices.

Additionally, makes enum names more consistent.

* Removes unnecessary globalCtx2 in EnClearTag_CreateFlashEffect

* Runs format.sh after recent changes.

* Updated path of ClearTag assets.

* Clear tag now uses Arwing in the display list name for all effects.

* Updates work buffer to expand and contract as new enums are added.

* Uses c99 defines in my c89

* Updates the unknown 8 bytes in en_clear_tag

* review

Co-authored-by: fig02 <fig02srl@gmail.com>
2021-03-29 19:14:08 +02:00
fig02
1639417327
code_80110450 (game over) OK* (#739)
* OK (sort of)

* remove hack

* clean up comments
2021-03-28 19:50:46 -04:00
fig02
187d2d1500
document code_8008E6A0 (frame advance) (#737)
* OK

* fixes

* format

* remove gotos, thanks petrie
2021-03-28 19:35:16 -04:00
Roman971
d30ef91417
Rename Matrix_Pull to Matrix_Pop (#703) 2021-02-24 14:28:04 -05:00
AdamKiddle
56e94e1e34
En_Ba OK (#700)
* init done

* Everything done except for draw

* matching

* Tidied for pr

* merge master into en_ba

* run format.sh

* fixing merge mistakes

* how many different ways can I screw up a merge challenge

* some pr comments
2021-02-15 17:59:59 -05:00
fig02
982c645167
Armos and object_am OK (#652)
* started

* all but 2

* OK

* docs progress

* lots of docs

* add gitkeep back

* all funcs named

* small fix

* git subrepo pull --force tools/ZAPD

subrepo:
  subdir:   "tools/ZAPD"
  merged:   "0305ec2c2"
upstream:
  origin:   "https://github.com/zeldaret/ZAPD.git"
  branch:   "master"
  commit:   "0305ec2c2"
git-subrepo:
  version:  "0.4.3"
  origin:   "https://github.com/ingydotnet/git-subrepo.git"
  commit:   "2f68596"

* object_am

* change

* ready i think

* last thing

* asm

* progress
2021-02-15 19:41:55 +01:00
Synray
79c8accfab
z_play.c OK (#701)
* z_play.c OK

* Change ~0x13 -> -20

* Back to hex
2021-02-15 18:29:06 +01:00
Tharo
f9d96d9f73
Fix most compiler warnings in the boot and code segments (#674)
* Less warnings in boot & code segments

* few more warnings gone

* Ran formatter

* z_view warning gone

* -> 1

* f31 -> 31

* Remove function casts

* Few more small improvements

* Separate declaration and assignment in func_80091738 and Item_Give

Co-authored-by: Thar0 <maximilianc64@gmail.com>
2021-02-13 19:49:40 -05:00
petrie911
b8c2ec1f60
Forest Stage and related actors and objects (#618)
* starting out

* match demo

* full match

* cleanup

* more names

* more names

* headers

* dist from link

* docs

* objects

* format

* organization of xmls

* merge actor

* Update src/overlays/actors/ovl_En_Dnt_Nomal/z_en_dnt_nomal.c

Co-authored-by: Roman971 <32455037+Roman971@users.noreply.github.com>

* Update src/overlays/actors/ovl_En_Dnt_Jiji/z_en_dnt_jiji.c

Co-authored-by: Roman971 <32455037+Roman971@users.noreply.github.com>

* format

Co-authored-by: petrie911 <pmontag@DESKTOP-LG8A167.localdomain>
Co-authored-by: Fig02 <fig02srl@gmail.com>
Co-authored-by: Roman971 <32455037+Roman971@users.noreply.github.com>
2021-02-12 17:25:02 -05:00
Tharo
7ee8c8011c
All* Get Item objects decompiled (#668)
* All get item objects OK

* Name z_draw functions

* fix skulltula tokens draw ids

* Review suggestions, merge extract_single_asset into extract_assets as an optional argument

Co-authored-by: Thar0 <maximilianc64@gmail.com>
2021-02-12 22:57:06 +01:00
petrie911
5f552a369c
z_skin OK and z_skin_awb decomped (one barely nonmatching) (#632)
* skin_awb some functions done

* more matches

* stuff

* matching skins

* closer?

* less skin

* skin

* format

* one thing

* merge actor

Co-authored-by: gns <adamkiddle23@gmail.com>
Co-authored-by: petrie911 <pmontag@DESKTOP-LG8A167.localdomain>
2021-02-12 20:41:34 +01:00
EllipticEllipsis
02b3640bde
Fix most actor compiler warnings (#656)
* functions.h

* Bg_Hidan_Kowarerukabe

* Demo_Geff

* Arrow_Fire

* Demo_Sa

* Arms_Hook

* En_Okarina_Effect

* Demo_Im

* Bg_Menkuri_Kaiten

* Bg_Spot09_Obj (minus CollisionHeader)

* Obj_Hsblock

* Obj_Elevator

* En_Anubice_Tag

* Bg_Ydan_Hasi
(minus BgYdanHasi_MoveWater return shenanigans)

* En_Heishi4

* Demo_Go

* Bg_Spot00_Break

* Bg_Hidan_Kousi

* Bg_Spot17_Bakudankabe

* Bg_Spot18_Basket

* En_Dha

* Bg_Jya_Goroiwa

* En_Js

* Bg_Mori_Hineri

* Bg_Spot18_Shutter

* Bg_Jya_Bombchuiwa

* Bg_Bdan_Objects

* Bg_Jya_Amishutter

* Bg_Toki_Swd

* En_Heishi2

* En_Fu

* Bg_Jya_Kanaami

* Bg_Pushbox

* Bg_Spot12_Saku

* En_Ani

* En_Zl1

* En_Vase

* Bg_Spot05_Soko

* En_Crow (and a rename in En_Firefly)

* Bg_Hidan_Fslift

* En_Dog

* Bg_Heavy_Block

* En_Boom

* Bg_Ddan_Kd

* Bg_Spot16_Bombstone

* Demo_Effect

* Bg_Hidan_Syoku

* En_Firefly

* En_Fw

* Bg_Jya_Bombiwa

* En_Fd

* ovl_Bg_Spot15_Saku

* En_Mb

* Bg_Spot18_Obj

* Bg_Zg

* Bg_Bdan_Switch

* En_Md

* En_Box

* En_Bw

* En_Viewer

* En_Hs2

* Bg_Ydan_Maruta

* En_St

* En_Ru1

* Bg_Ddan_Jd

* En_Sb

* Bg_Jya_Cobra

* Bg_Spot12_Gate

* Bg_Haka_Trap

* En_Ms

* En_Kakasi2

* En_Horse_Link_Child

* Obj_Bombiwa

* En_Ds

* En_Kz

* Bg_Umajump

* Bg_Spot03_Taki

* Door_Toki

* Item_Etcetera

* En_Ru2

* En_Niw

* Bg_Spot15_Rrbox

* Demo_Tre_Lgt

* Obj_Oshihiki

* Bg_Mjin

* Bg_Spot18_Futa

* Bg_Spot01_Idosoko

* En_Arow_Trap

* Bg_Mizu_Uzu

* En_Horse_Zelda

* Player

* fix func_800358DC to work in functions.h

* fix fix to functions.h

* enum fixes

* Some review comments addressed

* DynaPoly_GetActor standardisation

* ovl_Daiku_Kakariko

* ovl_En_Vase

* ovl_En_Mk

* ovl_Bg_Spot00_Hanebasi

* ovl_Bg_Spot06_Objects

* ovl_En_Go

* ovl_En_Go2

* ovl_Bg_Jya_Bombiwa

* ovl_En_Cs

* ovl_En_Dodojr

* ovl_En_Ny

* ovl_En_Mm2

* Apply review suggestion
2021-02-02 18:44:24 -05:00
EllipticEllipsis
ea60ad6017
Gerudo1 OK and mostly documented (#607)
* all functions matched, data imported

* some function names

* more naming

* corrections, naming

* some state flags named

* naming completed (some may be inaccurate)

* spec

* delete asm

* Review changes

* review

* review

Co-authored-by: Fig02 <fig02srl@gmail.com>
2021-02-01 15:20:16 -05:00
EllipticEllipsis
45deae6357
Gerudo2 OK and mostly documented (#610)
* OK, inlined small data, began naming

* spec

* more naming

* finished naming

* remove ASM

* hex to dec

* review

Co-authored-by: Fig02 <fig02srl@gmail.com>
2021-02-01 15:12:24 -05:00
petrie911
6615d212eb
Demo_Kekkai, its object, and its cutscenes (#627)
* first pass

* scene

* object

* name

* git subrepo pull --force tools/ZAPD

subrepo:
  subdir:   "tools/ZAPD"
  merged:   "44f5d7cb9"
upstream:
  origin:   "https://github.com/zeldaret/ZAPD.git"
  branch:   "master"
  commit:   "44f5d7cb9"
git-subrepo:
  version:  "0.4.3"
  origin:   "https://github.com/ingydotnet/git-subrepo.git"
  commit:   "2f68596"

* now with cutscenes

* one last name

* git subrepo pull --force tools/ZAPD

subrepo:
  subdir:   "tools/ZAPD"
  merged:   "0305ec2c2"
upstream:
  origin:   "https://github.com/zeldaret/ZAPD.git"
  branch:   "master"
  commit:   "0305ec2c2"
git-subrepo:
  version:  "0.4.3"
  origin:   "https://github.com/ingydotnet/git-subrepo.git"
  commit:   "2f68596"

* ZAPD works

* git subrepo pull --force tools/ZAPD

subrepo:
  subdir:   "tools/ZAPD"
  merged:   "2e1174063"
upstream:
  origin:   "https://github.com/zeldaret/ZAPD.git"
  branch:   "master"
  commit:   "2e1174063"
git-subrepo:
  version:  "0.4.3"
  origin:   "https://github.com/ingydotnet/git-subrepo.git"
  commit:   "2f68596"

* now with vtx arrays

* revert zap changes

* review

Co-authored-by: petrie911 <pmontag@DESKTOP-LG8A167.localdomain>
Co-authored-by: Fig02 <fig02srl@gmail.com>
2021-02-01 14:52:23 -05:00
Tharo
3e322f5d35
ovl_En_Sa (#625)
* Decompiled

* Add missing sfx id name

Co-authored-by: Roman971 <32455037+Roman971@users.noreply.github.com>

Co-authored-by: Thar0 <maximilianc64@gmail.com>
Co-authored-by: Roman971 <32455037+Roman971@users.noreply.github.com>
Co-authored-by: Fig02 <fig02srl@gmail.com>
2021-01-31 14:35:58 -05:00
Tharo
31b0ea2db8
ovl_En_Du (#630)
* Decompiled

* asm

Co-authored-by: Thar0 <maximilianc64@gmail.com>
Co-authored-by: Fig02 <fig02srl@gmail.com>
2021-01-31 14:01:16 -05:00
EllipticEllipsis
0e76c84c45
EnMThunder, 1 nonmatching (#604)
* Data migrated, all but Draw matched

* Draw likely equivalent
but serious regalloc issues,
and that last Gfx_TwoTexScroll is being very stubborn

* Merge remote-tracking branch 'upstream/master' into Thunder

* some improvements, set up to PR as nonmatching

* spec

* corrected header

* added function to functions.h

* delete asm

* Added new collider init

Co-authored-by: fig02 <fig02srl@gmail.com>
2021-01-21 00:47:38 -05:00
fig02
04ea6b1395
Quick type fix (#644)
* quick fix

* functions.h
2021-01-18 16:36:41 -05:00
fig02
00a5edea71
Actor Struct Changes (and a few related things) (#617)
* reformat header

* type -> category

* done for now i think

* some more stuff

* first -> head

* focus

* flag comment

* ground -> floor

* remove asm, name wrapper funcs

* name func, format

* review

* targetPriority, format

* git subrepo pull --force tools/ZAPD

subrepo:
  subdir:   "tools/ZAPD"
  merged:   "0305ec2c2"
upstream:
  origin:   "https://github.com/zeldaret/ZAPD.git"
  branch:   "master"
  commit:   "0305ec2c2"
git-subrepo:
  version:  "0.4.3"
  origin:   "https://github.com/ingydotnet/git-subrepo.git"
  commit:   "2f68596"

* comment

* review

* feet flags

* horse shadow
2021-01-18 16:04:04 -05:00
petrie911
02994f5339
Document Collision_Check (#468)
* Darkmeiro decompilation

Bg_Gnd_Darkmeiro decompiled, matched, and documented.

* give this a shot

* fix conflict

* one more try

* could be useful

* whoops

* some decomp

* still playing around with this

* rename functions

* ZAP again

* ZAP again

* the renaming begins

* more renaming. hopefully didn't break anything

* change all the things

* this and then merge

* and done

* one little thing

* small docs, small rename

* changed mind on cylinder and quad elements

* something

* more stuff

* more docs

* more adjustments

* Fixed some types

* more fixes

* all sorts of cleanup

* now with flags

* match!

* names and such

* update tools

* damage tables

* ColChkInfo

* one more thing

* formatting

* more formatting

* anime merge

* some stuff

* damage table

* again

* changes

* .s

* changes

* oc2 type

* a couple things

* format

* un-name magic arrows, not enough proof yet

* fix damage table script and remove old one

* EnAObj

* changes

Co-authored-by: petrie911 <pmontag@DESKTOP-LG8A167.localdomain>
Co-authored-by: Fig02 <fig02srl@gmail.com>
2021-01-17 21:13:36 -05:00
krimtonz
2810aa2b9c
ovl_En_Owl (#573)
* begin En_Owl

* EnOwl wip

* fix conflicts

* owl wip

* wip

* cleanup

* more cleanup

* remove unused asm

* run formatter

* match EnOwl_Init

* formatting

* pr updates

* forgot the enum values in WaitZoraRiver

* merge fixes

* Fix merge issues

* review changes + more

* name

Co-authored-by: fig <fig02srl@gmail.com>
2021-01-14 15:17:03 -05:00
Zelllll
a0e2ce7211
Cleanup z_lifemeter (#552)
* z_lifemeter cleanup finished, one non-matching

* made Health_UpdateData a bit better, nowhere near matching still

* lifemeter done for now

* fixed define issue

* improve z_lifemeter, still doesn't match

* z_lifemeter done

* Rename functions

* Add files via upload

* Update Health_Update.s

* fix missing symbols in asm file

* Update Health_Update.s

* Update Health_Update.s

* fixed stuff

* Add files via upload

* Delete Health_Update.s

* Rename things according to Roman's suggestions

* lifemeter done hopefully

* fix unused asm that for some reason didn't merge

* fix feedback

* compiles right now

Co-authored-by: Zelllll <elijah@DESKTOP-NMP1I89.localdomain>
2021-01-10 16:33:58 -05:00
petrie911
115c152b03
Some cleanup and docs for z_skelanime (#601)
* docs and enums

* bgcheck merge

Co-authored-by: petrie911 <pmontag@DESKTOP-LG8A167.localdomain>
2021-01-09 17:07:17 -05:00
mzxrules
3cef03f5ff
z_bgcheck.c, 800430A0.c, 80043480.c (#256)
* beginning of migrating changes

* got matching

* changed order a bit

* clean up bgcheck

* fix conflict

* fix conflict again

* first stab at identifying types, some oks

* Clean up most bad structs/pointer math, move relevant structs to z64bgcheck.h, get some OKs

* more OKs, z_bgcheck.bss migration, update some sys_math3d.c args

* couple more OKs

* pushing some OKs

* fix compilation issues

* code_800430A0.c OK, more files decomp'd

* 8003A3E0 big OK :)

* Decomp most of func_8003C614, decomp helper funcs

* Decomp SurfaceType, CamData, and WaterBox property related functions

* more OKs, big OK in 8003C078

* more OKs, more progress, move a function definition in z_collision_check to functions.h

* more clean-ups, more OKs, dyn_vtx is now defined as u8*

* 8003A5B8, 8003A7D8, 8003C614, 8003DD6C OK, document function args better

* data migrated, more OKs

* 80041240 OK, func_8003B3C8 and func_8003BB18 disassembled

* func_80040284, 800409A8 non_matching, add IS_ZERO macro

* All asm files have C representations, some big OKs, lots of minor tweaks

* More OKs, non-matching code cleanup

* 8003FBF4 and 80040BE4 OK, improve codegen for most functions

* format z_bgcheck.c

* fix warnings, compile errors on NON_MATCHING

* func_8003EE80 is now NON_MATCHING

* begin documenting some functions

* formatting

* more documentation, func_8003A95C OK

* fix PHYSICAL_TO_VIRTUAL changes

* fix var rename

* More documentation, functions 80040E40, 80041648 OK, change types to not be compatible with ZAP

* func_8004239C ok, more NON_MATCHING improvements, more documentation

* Implement most suggested changes

* Convert comments to slower comments

* /**

* Implement ZAP2 changes

* my anti-virus ate my format.sh results

* Rename a couple hundred functions, fix minor stuff

* rename var so that clang formats correctly

* run format.sh

* implement Petrie's matches/suggestions

* format

* matches

* and the asm

* slight error

* Add SSList

* two more matches

* stuff

* implement code changes

* clean up Petrie's matchings

Co-authored-by: Arthur <arthurtilly413@gmail.com>
Co-authored-by: fig02 <fig02srl@gmail.com>
Co-authored-by: petrie911 <pmontag@DESKTOP-LG8A167.localdomain>
2021-01-08 06:12:58 -05:00
petrie911
7daadc5ea1
En_Ex_Item (#567)
* first go

* match

* vt

* docs

* one last thing

* formatted

* bowling, why not

* header

* Update src/overlays/actors/ovl_En_Ex_Item/z_en_ex_item.h

Co-authored-by: Roman971 <32455037+Roman971@users.noreply.github.com>

* Update src/overlays/actors/ovl_En_Ex_Item/z_en_ex_item.c

Co-authored-by: Roman971 <32455037+Roman971@users.noreply.github.com>

* press FFFF

Co-authored-by: petrie911 <pmontag@DESKTOP-LG8A167.localdomain>
Co-authored-by: Roman971 <32455037+Roman971@users.noreply.github.com>
2020-12-31 19:56:02 -05:00
petrie911
2dfa188706
Docs for the Anime part of SkelAnime (#517)
* Darkmeiro decompilation

Bg_Gnd_Darkmeiro decompiled, matched, and documented.

* give this a shot

* fix conflict

* one more try

* could be useful

* whoops

* ZAP2 stuff

* ZAP why

* ZAP again

* more names

* so many names

* we got subsystems now

* slight cleanup

* merge part 2

* new naming scheme

* slight adjustment

* no limit

* syms maybe

* step one

* OK, it's fixed

* table

* some names and such

* comments**

* update zap

* gitkeep to please jenkins

* ZAP

* fixer

* fixer2

* fixer3

* zap

Co-authored-by: petrie911 <pmontag@DESKTOP-LG8A167.localdomain>
Co-authored-by: fig <fig02srl@gmail.com>
2020-12-29 17:46:46 -05:00
petrie911
9fcf8a4430
En_Bw (Torch Slug) (#537)
* Darkmeiro decompilation

Bg_Gnd_Darkmeiro decompiled, matched, and documented.

* give this a shot

* fix conflict

* one more try

* could be useful

* whoops

* ZAP2 stuff

* ZAP why

* ZAP again

* slug-o-cola

* sfx macros

* Matched

* this will have to do

* well maybe a little more

* good enough
2020-12-29 13:32:32 -05:00
EllipticEllipsis
21e367a7cb
Bigmirror OK and documented (#530)
* OK

* documented (with one odd float value)

* delete asm and alter spec

* uniformise spawn data to sIsSpawned,
fix compile warnings in Bg_Jya_Lift and Bg_Mori_Elevator

* translate last printf

* re-delete modified asm

* addressed review comments

* remove outdated comment

* addressed comments, made defines

* untrack scenes dir

* remove scenes dir
2020-12-29 03:50:56 -05:00
Tharo
b50e079e1b
Decompile z_skin.c (#548)
* z_skin progress

* Some more progress

* Some real progress

* Decompiled, 1 nonmatching

* Remove unused asm

* pad -> D_80160FC0

Co-authored-by: Thar0 <maximilianc64@gmail.com>
2020-12-29 00:30:23 -05:00
Synray
fef0697063
Match 4 functions in z_player.c (#560)
* Match 4 functions z_player.c

Only Player_Init left

* Cleanup

* Review changes

* Unnecessary changes

* Remove asm again
2020-12-27 20:45:03 -05:00
petrie911
3727cc38b8
matched Math3D_CylVsLineSeg and fixed a Math_ error (#564)
* matched cylvsline

* slight name adjustment

* format

* and asm

* comment cleanup

* fixed misspelling and added mathfixer tool

* formatting

Co-authored-by: petrie911 <pmontag@DESKTOP-LG8A167.localdomain>
2020-12-27 11:13:38 -05:00
petrie911
8fa6cb6ff9
Consistent naming for Math_ functions (#542)
* Darkmeiro decompilation

Bg_Gnd_Darkmeiro decompiled, matched, and documented.

* give this a shot

* fix conflict

* one more try

* could be useful

* whoops

* ZAP2 stuff

* ZAP why

* ZAP again

* maths

* Factoriali -> Factorial

* soon, soon

* renames

* rand

* docs

* merged

* formatting

* little more cleanup

* asm crept back in

* changes to MathF

* smooth criminal

* functions.h
2020-12-26 05:44:53 -05:00
petrie911
a8ae9f48b7
z_scene_table, z_view, and z_fbdemo_fade OK (#561)
* fbdemo

* the view is clear

* more matchings

* scene table doesn't want to be nice

* small thing in view

* can do

* accidentally a value
2020-12-25 16:19:52 -05:00
petrie911
e4b84365ff
z_collision_check OK (#558)
* another match

* fix variables

* comment

* functions.h

* last match
2020-12-22 15:59:56 -05:00
EllipticEllipsis
df704a9f80
MirRay OK and documented (#528)
* init, destroy, update, couple of others decomped

* 2 functions remain

* data migrated

* 1 function left

* OK
thanks mostly to Petrie and the permuter,
and no thanks to my find/replace skills

* documented and deleted asm

* updated spec

* delete data

* address review comments

* Apply review suggestions
2020-12-21 12:28:57 -05:00
Zelllll
3369d0657d
Bg_Relay_Objects OK (#536)
* bg_relay_objects OK

* Update src/overlays/actors/ovl_Bg_Relay_Objects/z_bg_relay_objects.c

Co-authored-by: Roman971 <32455037+Roman971@users.noreply.github.com>

* Update src/overlays/actors/ovl_Bg_Relay_Objects/z_bg_relay_objects.c

Co-authored-by: Roman971 <32455037+Roman971@users.noreply.github.com>

* Update src/overlays/actors/ovl_Bg_Relay_Objects/z_bg_relay_objects.c

Co-authored-by: Roman971 <32455037+Roman971@users.noreply.github.com>

* Update src/overlays/actors/ovl_Bg_Relay_Objects/z_bg_relay_objects.c

Co-authored-by: Roman971 <32455037+Roman971@users.noreply.github.com>

* Update src/overlays/actors/ovl_Bg_Relay_Objects/z_bg_relay_objects.c

Co-authored-by: Roman971 <32455037+Roman971@users.noreply.github.com>

* Update src/overlays/actors/ovl_Bg_Relay_Objects/z_bg_relay_objects.c

Co-authored-by: Roman971 <32455037+Roman971@users.noreply.github.com>

* Update src/overlays/actors/ovl_Bg_Relay_Objects/z_bg_relay_objects.c

Co-authored-by: Roman971 <32455037+Roman971@users.noreply.github.com>

* Update src/overlays/actors/ovl_Bg_Relay_Objects/z_bg_relay_objects.c

Co-authored-by: Roman971 <32455037+Roman971@users.noreply.github.com>

* Update src/overlays/actors/ovl_Bg_Relay_Objects/z_bg_relay_objects.c

Co-authored-by: Roman971 <32455037+Roman971@users.noreply.github.com>

* Update src/overlays/actors/ovl_Bg_Relay_Objects/z_bg_relay_objects.c

Co-authored-by: Roman971 <32455037+Roman971@users.noreply.github.com>

* Update src/overlays/actors/ovl_Bg_Relay_Objects/z_bg_relay_objects.c

Co-authored-by: Roman971 <32455037+Roman971@users.noreply.github.com>

* Update src/overlays/actors/ovl_Bg_Relay_Objects/z_bg_relay_objects.c

Co-authored-by: Roman971 <32455037+Roman971@users.noreply.github.com>

* Update src/overlays/actors/ovl_Bg_Relay_Objects/z_bg_relay_objects.c

Co-authored-by: Roman971 <32455037+Roman971@users.noreply.github.com>

* Update src/overlays/actors/ovl_Bg_Relay_Objects/z_bg_relay_objects.c

Co-authored-by: Roman971 <32455037+Roman971@users.noreply.github.com>

* Update src/overlays/actors/ovl_Bg_Relay_Objects/z_bg_relay_objects.c

Co-authored-by: Roman971 <32455037+Roman971@users.noreply.github.com>

* Update z_bg_relay_objects.c

Co-authored-by: Zelllll <elijah@DESKTOP-NMP1I89.localdomain>
Co-authored-by: Roman971 <32455037+Roman971@users.noreply.github.com>
2020-12-18 23:46:52 -05:00
petrie911
f05a584dea
G_Switch, Syateki_Itm, and Syateki_Man (Shooting gallery and related actors) (#523)
* Darkmeiro decompilation

Bg_Gnd_Darkmeiro decompiled, matched, and documented.

* give this a shot

* fix conflict

* one more try

* could be useful

* whoops

* ZAP2 stuff

* ZAP why

* ZAP again

* rupees and, for some reason, pots

* and now an even larger man

* now for the gallery

* more progress

* naming continues

* even more docs

* another match

* match, fix, a new enum

* Update src/overlays/actors/ovl_En_Syateki_Man/z_en_syateki_man.c

* fixes except globalctx

* well one more

* and now globalCtx
2020-12-11 17:38:23 -05:00
petrie911
d4e16bbacf
En_GeldB (#516)
* Darkmeiro decompilation

Bg_Gnd_Darkmeiro decompiled, matched, and documented.

* give this a shot

* fix conflict

* one more try

* could be useful

* whoops

* ZAP2 stuff

* ZAP why

* ZAP again

* woo watch out

* data and such

* stuff

* more decomp

* another match

* match and docs

* more docs

* little more cleanup

* SFX macros

* little more

* more attempts to match

* naming things

* I give up on the match

* also spec

* changes

* hex

* Update src/overlays/actors/ovl_En_GeldB/z_en_geldb.c

Co-authored-by: Roman971 <32455037+Roman971@users.noreply.github.com>

* Update src/overlays/actors/ovl_En_GeldB/z_en_geldb.h

Co-authored-by: Roman971 <32455037+Roman971@users.noreply.github.com>

* Update src/overlays/actors/ovl_En_GeldB/z_en_geldb.c

Co-authored-by: Roman971 <32455037+Roman971@users.noreply.github.com>

Co-authored-by: Roman971 <32455037+Roman971@users.noreply.github.com>
2020-12-10 15:00:17 -05:00
Ethan Roseman
96512ee3ab
Decompiled ovl_En_Ta (#518)
* First steps

* more

* done

* format

* PR comments

* PR comments
2020-12-08 16:39:41 -05:00
Kenix3
353684c638
ovl_demo_effect 100% OK (#466)
* Fully decompiles demo_effect actor.

* Formats z_demo_effect.c

* GET_ACTOR_TYPE is renamed to GET_EFFECT_TYPE

* Implements OPEN_DISPS macros for all draw functions.

* Fixes ugly float values

* Removes unnecessary union structs in the DemoEffect actor struct

* Renames DemoEffect SkelAnimeCurve member to skelCurve

* Names initObjectBankIndex DemoEffect struct member

* Renames jewel display list holders

* Renames initialization function pointers to initUpdateFunc and initDrawFunc

* Renames primitive and environment color DemoEffect struct members.

* Fixes a couple missed floats.

* Renames most draw and update functions.

* Finishes naming all update functions.

* Adds additional SFX defines.

* Renames the rest of the functions

* Renames all external object display lists and vertex references

* Renames DemoEffect global data variables

* Renames DemoEffect Medal function to GetItem because it's used by LightArrows too

* Fixes DemoEffect Timewarp_Timeblock documentation.

* DemoEffect_TimewarpTimeblock updates shrink functions to use decimal

* Converts DemoEffect hex to decimal where appopriate

* Names the rest of DemoEffect struct members.

* Names DemoEffect triforceSpot crystalLightOpacity

* Adds DemoEffect enums for light effect color and god lgt types.

* Renames DemoEffect_UpdateBlueOrb to DemoEffect_UpdateBlueOrbGrow

* Fixes compiler warning in DemoEffect_JewelSparkle

* Renames DemoEffect_MedalSparkle argument

* Reformatting DemoEffect struct offset comments.

* Formats z_demo_effect

* Updates DemoEffect oGfxCtx to use the new macros.

* Adds comments detailing what each function in the DemoEffect system does.

* Removes z_demo_effect.data.s

* Renames DemoEffect global variables and sets them to static

* Removes pointer from DemoEffect function references

* Removes unncecessary default: break; statements in DemoEffect

* Converts rotation values to hex in DemoEffect

* DemoEffect effectFlags now uses ~1 rather than 65534

* DemoEffect_DrawGodLgt now uses a cleaner conditional statement

* eventChkInf in DemoEffect now uses 1 << 9 and 1 << 11

* DemoEffect now uses VT macros.

* Converts DemoEffect colors to hex.

* Changes M_PI / 32768.0f to M_PI / 0x8000

* Updates demo_effect enums to be all caps

* ovl_demo_effect reloc info is now included via build process rather than included from original asm

* Adds param packing macro

* DemoEffect struct unions are now typedef'd outside of the main struct

* Reformats DemoEffect sJewelSparkleColors

* Removes an if(globalCtx){} in DemoEffect_Init

* Removes ActorFunc cast in DemoEffect_Wait

* Removes unncessary comment in DemoEffect_MedalSparkle

* Timer check in DemoEffect_UpdateLightRingShrinking now uses <= 255 rather than < 256

* Removes unnecessary comment in DemoEffect_SetJewelColor

* Removes unncessary comment in DemoEffect_MoveJewelActivateDoorOfTime

* Converts an angle to hex in DemoEffect_MoveJewelActivateDoorOfTime

* Converts a while to for loop in DemoEffect_JewelSparkle

* Moves stack variables in DemoEffect_UpdateDust to a new line for each one

* Removes globalCtx2 assignment to the beginning of the function in DemoEffect_DrawJewel

* Removes unnecessary comment in DemoEffect_DrawCrystalLight

* No longer wrapping rotation reset in if(1){} in DemoEffect_DrawGodLgt

* Converts DemoEffect if statements to use != 0 and == 0 when non-boolean ints are checked.

* DemoEffect initDrawFunc now uses type ActorFunc rather than DemoEffectFunc

* review 2

Co-authored-by: fig <fig02srl@gmail.com>
2020-12-07 12:48:29 -05:00
krimtonz
321388673b
decompile z_camera (#398)
* cleanup

* name camera action functions

* decompile a few small functions, name a few Camera struct members

* decompile camera data, decompile a few camera functions

* Split ASM for code_800BB0A0

* removing code_800BB0A0.s

* PR Requests, Camera WIP

* remove #define NON_MATCHING from db_camera

* rename code_8007BF90.c to z_olib.c, rename functions in z_olib.c

* camera wip

* rename some struct memebers, some decomp wip

* pr updates

* camera wip

* name some fields in Camera Struct, being making sense of Camera_Update

* Camera WIP

* wip

* wip

* add z64camera.h header, begin creating CameraSetting macros

* wip

* wip

* wip

* wip

* migrate camera bss to c

* match a couple functions in db_camera

* match some small db_camera functions

* wip

* migrate db_camera rodata, match a few functions

* remote db_camera.rodata.s

* match some of db_camera

* identify types of some unknown data pieces

* some small wip

* Match Camera_Init, some function changes, some struct name changes.  Change unk_C0 and unk_CC to floats from Vec3fs

* add naming for a few more Camera struct members

* wip

* match func_80043F94

* Match Camera_Jump1

* document some of Camera_Jump1

* wip

* match Camera_Jump3

* Match Camera_Update, FeelsAmazing

* wip

* wip

* match Camera_SetParam

* minor cleanup

* wip

* wip

* match Camera_KeepOn0

* some documentation, modify some matching functions to match style of others.

* match Camera_Demo1

* match camera_demo9

* document Camera_Demo1 and Camera_Demo9

* wip

* Match camera_battle4

* match camera_unique2

* Match Camera_Unique3

* match camera_special6

* match Camera_Special5

* wip

* document camera_special6

* naming updates

* match camera_Unique1

* match Camera_Unique0

* wip

* Match Camera_CalcUpFromPitchYawRoll

* match func_80045508

* document Camera_Battle4

* document several camera functions, move camera data to separate file

* rename phi/theta to pitch/yaw

* wip

* uniq9 wip

* Camera_Unqiue9 OK

* document Camera_Unique9

* name unk_160 in camera struct

* wip

* wip

* minor updates

* fix conflicts

* wip

* wip

* Olib updates

* wip

* wip

* rename most Math3D functions, few matches, documentation

* wip

* document most of math3d

* wip

* wip

* wip

* pr updates

* Match Camera_Fixed4

* match func_80058E8C

* pr updates

* add missing comment block finalizer

* Merge math3dupdates

* match Camera_ChangeSetting

* Match Camera_ChangeMode

* match func_80058148

* Match Camera_Special9

* decompile the rest of camera data

* match Camera_Demo5

* name a few camera functions in z_play

* match func_80046CB4, some work on other fucntions

* wip

* impove some non matchings

* fix function rename

* match func_800588B4

* match Camera_Subj4

* wip

* Camera_Demo3 matching, Camera_Battle1 big progress

* Camera_Normal2 OK

* wip

* match Camera_Parallel1

* normalize some things across functions

* match Camera_Normal1

* Match Camera_Normal3

* some cleanup

* more cleanup

* more cleanup , match Camera_CalcDefaultPitch

* data formatting

* Match Camera_Jump2

* document Camera_Jump2

* Match Camera_KeepOn3

* document some of Camera_KeepOn3

* improve some non_matchings

* match func_80045C74 and func_800460A8

* code cleanup, documentation

* match Camera_KeepOn1

* Match Camera_Subj3

* Match Camera_Battle1

* remove non_matching from func_80044adc and func_80046e20

* name several members of Battle1

* more documentation on Battle1

* cleanup

* renaming Camera_Vec3fScaleXYZFactor to Camera_Vec3fTranslateByUnitVector

* reorganize update structs, remove final references to params, remove CameraParams union

* implement camera enums into player

* Renaming Camera_GetDir to Camera_GetInputDir, Camera_GetRealDir to Camera_GetCamDir, etc, implement camera enum's into player

* remove non-global camera variables from variables.h

* clean up some variable declarations

* finish pr comment updates

* fix some warnings

* data formatting

* finish commenting on data

* delete unused asm

* remove asm

Co-authored-by: fig <fig02srl@gmail.com>
2020-12-06 17:39:47 -05:00
petrie911
756f6dc393
Matched EnPoRelay, DemoGt, one more in EnPoSisters, and cleanup BgBdanSwitch (#513)
* Darkmeiro decompilation

Bg_Gnd_Darkmeiro decompiled, matched, and documented.

* give this a shot

* fix conflict

* one more try

* could be useful

* whoops

* ZAP2 stuff

* ZAP why

* ZAP again

* more matchings, some cleanup

* small cleanup
2020-12-06 12:06:56 -05:00
i82orbom
2ca9c78838
z_demo_gt.c, 2/112 non matching (#480)
* Z_demo_gt.c

* More progress

* More progress

* Some more progress

* Mooore progress

* Removes unused asm

* Additional progress

* More progress

* 36 remaining

* More progress??

* 19 remaining

* some progress?

* First draw function decompiled

* func_80981694

* func_8097F508

* func_8097FF9C

* WIP

* func_80981E84

* func_80982244

* func_80981AA0 cannot believe it matched

* func_8097D7D8

* Rand functions matched

* Changes after rebase of GFX macros

* func_8097F280

* func_8097FDDC

* func_8097E824 some more progress, 2 left

* Removes unused ASM

* Cleanup / Function renaming

* More cleanup / Renaming

* review

* review

* format

Co-authored-by: i82orbom <i82orbom i82orbom@github>
Co-authored-by: fig <fig02srl@gmail.com>
2020-12-05 16:19:48 -05:00
Tharo
f85a2d10ee
Poe Actor Decomps (#463)
* Poe actors progress

* Some more progress, En_Poh almost matching

* Further progress

* Fix merge

* Decompile data

* Actor struct cleanups

* More functions OK

* Progress

* Last function decompiled, some nonmatchings left

* Few more OK, skelanime_init definition changes

* Progress

* Style improvements, OPEN/CLOSE_DISPS, few more OK

* Few more style improvements, function prototype additions/changes, another function OK

* Remove unused asm, begin documentation

* Use generated reloc

* Cleanup, format

* Remove a few no longer needed comments

* PR suggestions

* DISP macros

* Missed some FrameUpdateMatrix != 0 replacements

* EnPoField_InteractWithSoul -> EnPoField_SoulInteract, eyeImageIdx -> eyeTextureIdx

* Fix merge, reformat

* Review Suggestions

Co-authored-by: Roman971 <32455037+Roman971@users.noreply.github.com>

* Further review suggestions

* Ran formatter

* Less DECR usage

Co-authored-by: Roman971 <32455037+Roman971@users.noreply.github.com>
2020-12-04 19:34:27 -05:00
Tharo
579b87dceb
ovl_En_Door (#402)
* Decompiled, two non-matchings remaining

* Fix merge

* Cleanups

* Some documentation, remove unused asm

* Remove unused data.s, review suggestions

* Ran formatter, further review suggestions

* Make some data static

* Match EnDoor_Init

* Remove asm for EnDoor_Init

* Changes from review

Co-authored-by: petrie911 <69443847+petrie911@users.noreply.github.com>

* More variables static, remove unnecessary s8 cast

* PR Suggestions

* review

Co-authored-by: petrie911 <69443847+petrie911@users.noreply.github.com>
Co-authored-by: fig <fig02srl@gmail.com>
2020-12-03 16:51:22 -05:00
petrie911
a7b6323228
En_Rr (#472)
* Darkmeiro decompilation

Bg_Gnd_Darkmeiro decompiled, matched, and documented.

* give this a shot

* fix conflict

* one more try

* could be useful

* whoops

* Many likes alike

* matched

* merge ZAP

* now with names

* merge and small cleanup

* removed commends

* got formatter to behave

* move static array

* fixed variable names

* fixes

* pedantic comments
2020-12-02 14:59:45 -05:00
petrie911
bf9a1aadd9
En_Dh (#474)
* Darkmeiro decompilation

Bg_Gnd_Darkmeiro decompiled, matched, and documented.

* give this a shot

* fix conflict

* one more try

* could be useful

* whoops

* ZAP2 stuff

* ZAP why

* ZAP again

* Is this where I make a Mr Hands joke?

* Manos: the Hands of Fate

* cleanup

* and format
2020-12-02 14:58:57 -05:00
petrie911
4876610c75
SkelAnime "Skeleton" Documentation Pass (#497)
* Darkmeiro decompilation

Bg_Gnd_Darkmeiro decompiled, matched, and documented.

* give this a shot

* fix conflict

* one more try

* could be useful

* whoops

* ZAP2 stuff

* ZAP why

* ZAP again

* spooky scary skeletons

* there's a skeleton inside of you

* formatting

* types

* a matched function even

* undo change

* lol anime

* ok how did I forget the .s

* array fix

* would you like to ride the bone train?

* stuff

* more renames

* renames and cleanup

* names suck

* idea

* using void** for now

* stuff

* look more type fixes

Co-authored-by: fig <fig02srl@gmail.com>
2020-12-01 22:19:56 -05:00
Sirius902
09fe32e198
ovl_Magic_Dark (#495)
* merge upstream

* Merge upstream

* Small formatting

* Data section

* MagicDark_Draw

* Gross match of func_80B874E4

* Add func_8005A9CC to functions.h

* Work on func_80B87A18

* func_80B8772C

* Remove comment

* Work on func_80B87A18

* Correct fp constant

* Add regalloc comment ;(

* Move negatives to numbers

* Stupid casts >:(

* Use this->actor when possible

* It's so close

* Use cast + 0xFF

* func_80B87A18

* Delete asm and replace globalCtx2

* Update spec

* static everything

* Name scale

* Use decimal for alpha

* Name some stuff

* Delete reloc

* Name orbOffset

* Name some functions

* Make unused data colors (because it probably is)

* Change >= to >

* Use clamps

* Name MagicDark_DimLighting

* Name gfx

* Rename prototype params

* Cleanup

* Funny cast

Co-authored-by: Ethan Roseman <ethteck@gmail.com>
2020-12-01 21:36:39 -05:00
Ethan Roseman
932174b6ee
Decompiled ovl_En_Zl3 (2 non-matchings) (#491)
* Progress

* deleting more function files

* more

* more

* More

* more

* more

* more

* more

* 2 more

* more

* more

* more

* more

* more

* more

* more

* more

* more

* master update

* 4 more

* Merged

* 3 more

* One more done!

* ug

* Ido Recomp test

* try 2

* Recomp by default

* Fix Jenkinsfile

* Fix 2

* Fixing struct

* CFE errors

* CFE fix -O2

* Cleanup

* More progress, almost done...

* Almost..

* Update and some progress

* formatting

* Cleanup

* Major cleanup

* done for now

* PR comments

* PR comments

* merge master and format

* a few things

Co-authored-by: fig <fig02srl@gmail.com>
2020-12-01 20:48:54 -05:00
petrie911
3aa76152c5
En_Attack_Niw, En_Insect, z_skin_matrix, and z_skelanime matched (#493)
* Darkmeiro decompilation

Bg_Gnd_Darkmeiro decompiled, matched, and documented.

* give this a shot

* fix conflict

* one more try

* could be useful

* whoops

* ZAP2 stuff

* ZAP why

* ZAP again

* marginal improvement

* matched functions. Also fixed a serious lack of static

* format

* more static

* fixing a function prototype

* skelanime OK

* forgot .s

* skin matrix matched

* format
2020-11-23 21:34:32 -05:00
Sirius902
89f89ac5ea
ovl_En_Okuta (#470)
* merge upstream

* Merge upstream

* Migrate data

* Progress

* Progress

* Progress

* Cleanup data

* Match EnOkuta_Update

* EnOkuta_Draw

* func_80AC25D8

* Work on func_80AC2350

* Name EnOkuta_OverrideLimbDraw

* More progress

* More progress

* Progress

* Progress

* func_80AC2350

* func_80AC1938

* Use LINK_IS_ADULT

* func_80AC1B80

* Name some stuff

* Update spec and remove asm

* Name EnOkuta_SpawnSplash

* Name more stuff

* Name EnOkuta_Appear

* Name ColliderInits

* Reorder comparison to make more sense

* Name some Octorock related functions

* Name some projectile stuff

* Reorder comparison

* Convert remaining uses of unk_194 to decimal

* Name some more stuff

* Rename some wait functions to have 'to'

* Consolidate timers

* Name some more stuff

* Change EnOkuta_SetupWaitToAppear to take this

* Name jumpHeight

* Name this->scale

* Name shots

* Name _SetupWaitToShoot and _SetupShoot

* Name more stuff (might change)

* Name EnOkuta_ColliderCheck for now

* Replace some floating point constants

* Change name to make a bit more sense

* Rename mouth to snout

* Just rename parameter to scale

* Fun magic number I guess

* Remove several returns

* Cleanup

* Update src/overlays/actors/ovl_En_Okuta/z_en_okuta.c

Co-authored-by: Roman971 <32455037+Roman971@users.noreply.github.com>

* Update src/overlays/actors/ovl_En_Okuta/z_en_okuta.c

Co-authored-by: Roman971 <32455037+Roman971@users.noreply.github.com>

* Clang format

Co-authored-by: Roman971 <32455037+Roman971@users.noreply.github.com>
2020-11-23 19:50:13 -05:00
Sirius902
385c419aa2
ovl_En_Ik (#461)
* merge upstream

* Merge upstream

* Progress

* Progress

* Fixes

* Migrate bss for now ig

* func_80A772EC

* Use rom reloc

* Cleanup

* Correct prototype

* Rename to _PlayBGM

* Eh revert to _StartMusic

* Match func_80A74398 more

* Fixes

* Work on func_80A74398

* Work on func_80A74398

* Match func_80A74398

* Use thisx

* Name, static, and move some stuff

* Match some graphics functions

* Rename asm for named functions

* Forgot one

* More graphics stuff

* Progress

* More progress

* Fix jump table

* Figure out types for a lot of data

* Fix data

* Type remaining data

* Work on func_80A7492C

* Ugly match for func_80A7492C

* Fix func_80A7492C

* Match some interesting stuff

* Move and remove forward declarations

* Sort declarations

* Progress

* Use quotes for vt import

* Slightly better diff

* Better diff again

* Fix stack on func_80A74BA4

* match func_80A74BA4

* func_80A74674

* Progress

* Progress

* Progress

* Progress

* Eh early return probably makes more sense here

* Progress

* Progress

* Progress

* Autocomplete sucks

* Name stuff in func_80A76E2C

* Work a bit on func_80A75C38

* Ugly match func_80A75FA0

* Name it prevInvincibilityTimer

* EnIk_PostLimbDraw3

* Use hex for line numbers in EnIk_PostLimbDraw3

* EnIk_PostLimbDraw2

* EnIk_PostLimbDraw1

* Use hex for line numbers in EnIk_PostLimbDraw1

* Use ACTORTYPE_ENEMY

* Progress

* Possible fake match of func_80A75C38

* Update spec and remove asm

* Cleanup forward declarations

* Move data to fun places

* Move data into func_80A76E2C

* Move data into func_80A75A38

* Make D_80A7847C an array

* Remove struct padding

* Revert "Remove struct padding"

This reverts commit 87b0bd73da.

* Name colliders

* Use else

* Name shieldColliderItems

* Use new graphics macros

* Cleanup
2020-11-23 08:53:21 -05:00
petrie911
cf24a76fe4
Three new matching functions (#492)
* Darkmeiro decompilation

Bg_Gnd_Darkmeiro decompiled, matched, and documented.

* give this a shot

* fix conflict

* one more try

* could be useful

* whoops

* ZAP2 stuff

* ZAP why

* ZAP again

* match

* new matches

* format

* need to kill the asm, too

* whoops dlists

* one more match

* no more temp

* let's fix Gameplay_ChangeCameraStatus while we're at it

* formatted
2020-11-19 16:49:08 -05:00
Tharo
93389da2dc
Fix prototype for Audio_PlaySoundGeneral and fix related types in structs (#481) 2020-11-16 03:31:08 -05:00
Tharo
92bb1fb210
Decompile the last of libultra_code_O2 (#464)
* Decompile osPfsFileState, move guMtxL2F to asm/

* Remove asm

* Add some prototypes to functions.h
2020-10-28 15:59:18 -04:00
fig02
6e000fcc54
En_Elf Decompiled (#432)
* init matched

* everything but navi OK

* progress

* 4 left

* remove asm

* progress

* progress

* asm and spec

* remove comment

* suggestion

* review1

* use type enum

* name func

* overridelimbdraw

* review 2

* forgot one

* merge master

* format
2020-10-28 13:02:35 -04:00
Roman971
daf624fe48
Revert accidental rename of Matrix_MtxFToNewMtx (#460) 2020-10-26 20:47:43 -04:00
petrie911
93fc51e9b6
Oshihiki (#441)
* Darkmeiro decompilation

Bg_Gnd_Darkmeiro decompiled, matched, and documented.

* give this a shot

* fix conflict

* one more try

* could be useful

* whoops

* matching

* format

* document and format

* .s files

* cleanup and macros in block-related actors

* fixed a few more things, also an error I cso an error I caught in another file.
2020-10-26 09:33:58 -04:00
Tharo
695552f0b8
code_800F7260 (#433)
* Split code_800F7260

* More function splits, migrate rodata

* Initial progress

* Small progress

* More substantial progress, finally figured out structs

* 2 functions left

* Move prototypes to functions.h

* Remove unused asm, move most externs to variables.h

* Fix merge

* Ran formatter

* Brackets to avoid && &

Co-authored-by: krimtonz <33664508+krimtonz@users.noreply.github.com>

* More variables to variables.h

* Braces around early return

Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com>

* ARRAY_COUNT in sBankSizes and remove unnecessary temp vars

Co-authored-by: krimtonz <33664508+krimtonz@users.noreply.github.com>
Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com>
2020-10-26 07:58:56 -04:00
Sirius902
5c631e3170
ovl_En_Horse_Normal (#403)
* merge upstream

* Merge upstream

* Match EnHorseNormal_Init

* Work on EnHorseNormal_Draw (probably finish depending functions first)

* func_80A6CC88

* Work on EnHorseNormal_Draw

* Clang format

* Properly use OPEN_DISPS

* Stop using thisx lol

* Use the funny angle number

* Use &D_04049AD0 because it's not a display list?

* Stop using fun macros to fix stack

* EnHorseNormal_Draw

* EnHorseNormal_Destroy

* EnHorseNormal_Update

* Use disp macros EnHorseNormal_Draw

* Correctly type D_04049AD0

* func_80A6C570

* Name some draw stuff

* Fix names

* Make if condition more readable

* func_80A6B30C and fix incorrect  pointer types

* Function prototypes

* func_80A6B250

* Add header comment

* Move skin function to functions.h

* Change to stable

* Cleanup a little

* Match some more

* Work on func_80A6BE6C (won't compile yet)

* Work on func_80A6BE6C again

* Progress

* func_80A6CAFC

* Match all but one :)

* Work on func_80A6BE6C

* Work more on func_80A6BE6C

* Multiply floating point by integer lol

* Reorder assignment to almost match

* func_80A6BE6C

* Fix warning and remove unnecessary forward declarations

* Data section

* Cleanup data a bit

* More cleanup and clang format

* Clang format is a little confused

* More cleanup

* Formatting

* Revert formatting on z_bg_spot01_objects2.c

* Name unk_14C

* Add clone comment

* Name clonePos

* Name and cleanup

* Name some animation related stuff

* Remove unnecessary assignment

* Name cloneRotY

* Use ARRAY_COUNT for sAnimations

* Add more to unknown struct layout

* Use u8 for last struct member

* Use s32 for length

* Add padding disclaimer

* Update src/overlays/actors/ovl_En_Horse_Normal/z_en_horse_normal.c

Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com>

* Update src/overlays/actors/ovl_En_Horse_Normal/z_en_horse_normal.c

Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com>

* Update src/overlays/actors/ovl_En_Horse_Normal/z_en_horse_normal.c

Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com>

* Update src/overlays/actors/ovl_En_Horse_Normal/z_en_horse_normal.c

Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com>

* Update src/overlays/actors/ovl_En_Horse_Normal/z_en_horse_normal.c

Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com>

* Various suggestions

* Replace 10430.378f

* Remove padding because alignment

* Move function array out of function

* Remove struct name being present twice unecessarily

* Oops forgot the s

* Don't separate static vars from others

* Some cleanup

* Use ARRAY_COUNT(sJntSphItemsInit)

* Minor cleanup

* Rename enum members

* Oops forgot to rename enum

Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com>
2020-10-12 18:45:16 -04:00
Tharo
fff616d2be
Decompile z_kanfont (#443)
* Decompile z_kanfont.c

* Cleanups

* off -> offset

* Kanfont -> Font , Keep so-far unused Font fields as padding, Remove MessageData sub-struct
2020-10-12 17:42:17 -04:00
fig02
ed719f3da0
Make Gamestates use thisx for entry point functions (#437)
* fix colliderinit typo

* fix initchain

* reloc

* thisx

* sample

* review

* forgot sample main
2020-10-11 21:52:50 -04:00
Random
b010db7c19
Decompile z_sram.c (#431)
* Decompile z_sram.c

* rename Sram_CalcChecksum to Sram_WriteSaveSlot

* progress

* done i think

* add original name comments

* temp substructs

* minor fixes

* review

* review 2

* fix

Co-authored-by: fig <fig02srl@gmail.com>
2020-10-11 13:45:08 -04:00
Electrk
4dfc9d3c3c
BgSpot03Taki (#414)
* Migrate data, fix header, add undefined symbol, decompile Init function

* Decompiled Destroy function

* Decompiled func_808ADEF0 and adjusted struct some

* Decompiled Update function

* Fixed sInitChain stuff

* Preliminary Draw function decompilation

* Replaced code with OPEN_DISPS and CLOSE_DISPS and some hex with decimal

* Working on Draw function still

* More permuter test stuff

* Got Draw matching except for one little TwoTex issue

* Added NON_MATCHING

* Removed false alarm

* Got most of the functions decompiled; 1 non-matching, 1 not started

* Ran format.sh on file

* These two symbols should be arrays

* Got func_808ADAE0 mostly decompiled

* Got func_808ADAE0 fully decompiled!

* Removed necessary files (except _Draw)

* Successfully decompiled Draw function

* Decompiled Draw function
+ Added proper includes to spec

* Removed Draw function assembly

* Moved func_800F46E0 prototype to functions.h

* Renamed unk_174 to bufferIndex

* Replaced state constants with enum

* Renamed func_808ADAE0 to BgSpot03Taki_ApplyOpeningAlpha

* Renamed func_808ADAE0 to BgSpot03Taki_ApplyOpeningAlpha

* Made changes as per pull request comments

Co-authored-by: fig02 <fig02srl@gmail.com>
2020-10-04 10:14:28 -04:00
fig02
269aa0f36f
en_reeba OK (#434)
* leever progress

* leever progress

* leever progress

* 2 non matchings

* test

* merge master, match two functions

* progress

* OK

* revert permissions change

* remove unwanted file

* review

* use decr

* merge

* merge and review

* early return

* vt
2020-10-04 09:17:44 -04:00
petrie911
4ac8e70f5a
Obj_Syokudai (#412)
* Darkmeiro decompilation

Bg_Gnd_Darkmeiro decompiled, matched, and documented.

* give this a shot

* fix conflict

* one more try

* torches

* Update src/overlays/actors/ovl_Obj_Syokudai/z_obj_syokudai.c

Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com>

* Update src/overlays/actors/ovl_Obj_Syokudai/z_obj_syokudai.c

Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com>

* cleanup

* Update src/overlays/actors/ovl_Obj_Syokudai/z_obj_syokudai.c

Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com>

* small cleanup

Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com>
2020-10-04 08:54:09 -04:00
Dragorn421
e270cd96bf
ovl_En_Box OK, documented (#356)
* ovl_En_Box OK, documented

* Update spec

* Removed useless union

* renames, remove comments, move internal enums from header

* stylistic changes

* Remove unneeded prototypes and use documentation format for doc comments

* Misread git's merge solution

* EnBox_SetupAction and Actor_SpawnAsChild

* Cleanup

* Merge effects, defines for movement flags, swap dList and dListHead, cleanup...
2020-10-03 18:42:10 -04:00
Random
174af7384d
libultra cleanup (#215)
* cleanup libultra

* fixes

- use quotes instead of <> for includes
- add macros for zelda specific thread priorities
- fix Makefile
- properly format the remaining pfs structs

* fix button macros + add CHECK_BTN_ANY/CHECK_BTN_ALL

* remove ULTRA_ABS

* fix includes

* update z_player.c/z_lib.c + run format.sh

* merge upstream/master

* fix include in En_Goroiwa

* fix includes
2020-10-03 11:22:44 -04:00
fig02
82968a7381
All Effect Overlays and z_effect_soft_sprite_old_init.c OK (#396)
* fix colliderinit typo

* dead sound done

* deadsound documentation

* blast done

* progress

* spk init

* progress

* spark done

* ss bomb ok

* bomb done

* cleanup

* progress

* progress

* almost done with bomb2

* clean up gossip stone

* more

* cleanup and format

* remove unused asm file

* nonmatching reloc

* done i think

* mistakes

* fix headers

* idk how that got in here

* EffectSsStick OK

* progress

* fix conflicting name

* progress

* splash OK

* uname fields

* progress

* lightning OK

* remove unwanted files

* kirakira ok

* kirakira done

* magma OK

* remove files

* ss_g_fire OK

* name funcs

* progress

* progress

* magma2 and kakera OK

* eff_ss_dead_dd OK

* fcircle OK

* stone1 OK

* sibuki2 OK

* dt_bubble OK

* deaddb OK

* sibuki OK

* dead_ds OK

* ice_smoke OK

* hitmark OK

* hahen OK

* k_fire OK

* en_fire OK

* starting colors

* color changes 1

* color switch done

* init file data migrated

* data cleanup

* ice_piece OK

* en_ice OK

* progress

* progress

* docs progress

* fix blast color names

* documentation pass 1

* progress

* cleanup pass 2

* touchups

* added to functions.h

* small changes

* fix functions.h

* renaming progress

* name progress

* color enum

* more cleanups

* enice changes

* final cleanups

* remove unwanted file

* lightning -> shock

* pr suggestions

* fix comment

* remove unwanted comments
2020-09-29 20:18:46 -04:00
Sirius902
00fb26a441
ovl_En_Goroiwa OK (#376)
* merge upstream

* Merge upstream

* Add block comment to c

* EnGoroiwa_Init

* Remove casts in EnGoroiwa_Init

* Matched named functions

* Add one prototype

* func_80A4BD04

* func_80A4BCA0

* func_80A4BD70 and fix incompatible pointer

* func_80A4BD8C and func_80A4BE54

* Remove forward declaration

* Order variable by address

* Cleanup warnings

* func_80A4C188

* Remove func_80A4C188 forward declaration

* Progress

* Rename unk_1CE to waypoint

* func_80A4C264

* func_80A4D5E0

* func_80A4C27C

* Separate necessary forward declarations from temporary

* func_80A4BE10

* func_80A4C080

* func_80A4C134 and func_80A4C164

* func_80A4D074

* Work on some (nonmatching)

* func_80A4D944

* func_80A4D9DC

* Progress

* func_80A4DB90 and func_80A4DC00

* func_80A4D8CC

* func_80A4CA50

* func_80A4C6C8

* work on func_80A4CED8

* Work on func_80A4CED8

* func_80A4CED8

* Use temp to avoid unused error

* Clarify comment

* Work on func_80A4C3A4

* func_80A4C3A4

* Clarify comment better

* func_80A4C594

* Angles

* Improve regalloc

* func_80A4BF28

* Cleanup point access

* Work on func_80A4C814

* func_80A4C814

* Use *=

* Work on func_80A4CB78

* Work on func_80A4D0FC

* Work on func_80A4CB78

* More on func_80A4CB78

* Implement dubious permuter suggestion

* Make janky hack less janky

* Update issue comment

* Move ptr func_80A4CB78

* func_80A4CB78

* Cleanup func_80A4CB78

* Various cleanup

* Add undefined sym

* Work on func_80A4D0FC

* Work more on func_80A4D0FC

* Work on func_80A4D624

* func_80A4D0FC

* Work on func_80A4D624

* Fix stack

* Wrap in NON_MATCHING ifdef to remember which function is not done

* Collapse goto

* Use -- for unk_1C4

* Collapse else if

* Add translation for 'Player ぶっ飛ばし'

* func_80A4D624

* Migrate data section

* Clang format

* Actually add unused note

* Name timers accordingly

* Remove & from sInitChain

* Give timer descriptive names

* Rename idleTimer to waitTimer

* Rename to sWaitDurations

* Name effect data

* Add s prefix (oops)

* Move some data into functions

* Rename params for func_80029E8C

* Unify whitespace for bool returns

* Name colliderHeightOffset

* Name duplicate of colliderHeightOffset and clang format everything

* Reorder vector assignments

* Rename params to pathIdx

* Rename temp to yawDiff

* Add 'f's because floating point

* Name a lot of stuff

* Name posDiff

* Nuke the bool

* Remove unnecessary return

Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com>

* Remove useless forward declarations and use list[0]

* Clang format again

* Use switch statement

* Use hex for normalizing angle

* Use hex because angle

* Small fixes

* Small fixes

* Move function arrays out of function

* Correct colliderItems

* Don't separate static vars from others

* Clang format

Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com>
2020-09-28 06:03:39 -04:00
Dragorn421
a7beb8814b
ovl_Obj_Lightswitch OK and documented (#373)
* ovl_Obj_Lightswitch OK

* ovl_Obj_Lightswitch documented

* Removed unneeded prototypes

* Minor cleanup

* Cleanup, names

* Use color array for more sane SetEnvColor

* enum styling

Co-authored-by: Roman971 <32455037+Roman971@users.noreply.github.com>

* more enum styling

* globalCtx2 meme

* XxxInit -> SetupXxx

Co-authored-by: Roman971 <32455037+Roman971@users.noreply.github.com>
2020-09-27 10:35:52 -04:00
Roman971
2a9225763b
Decompile En_Mag (#406)
* Decompile En_Mag

* Document En_Mag

* Address some review comments
2020-09-27 10:14:25 -04:00
petrie911
201584a707
mori_bigst (#392)
* Darkmeiro decompilation

Bg_Gnd_Darkmeiro decompiled, matched, and documented.

* give this a shot

* fix conflict

* one more try

* mori_bigst matched and documented

* forgot the .s files again

* Update src/overlays/actors/ovl_Bg_Mori_Bigst/z_bg_mori_bigst.c

Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com>

* one .s got away

* more cleanup

* one more thing

* wait for mori tex

* cleanup

* Update z_bg_mori_bigst.c

Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com>
2020-09-26 21:28:27 -04:00
Ethan Roseman
08bf25fca7
Decompiled ovl_En_Rd (1 nonmatching) (#390)
* Initial progress

* Broken but almost

* Final attempt at the last function

* Fixing struct def

* PR updates

* PR stuff

* baby commit

* PR comments

* Error handling
2020-09-26 21:16:28 -04:00
Ethan Roseman
bdbd79296e
Decompiled ovl_Demo_Shd (#388)
* Decompiled ovl_Demo_Shd

* Revert var change

* gfxdata

* vars in block

* if (1)

* PR comments
2020-09-26 21:12:19 -04:00
Darin
c864ce0de2
z_bg_spot15_rrbox OK (#375)
* Initial work on spot15_rrbox

* Few functions done with OK

* Added destroy function

* Fixed up struct, made actionFunc and completed more functions

* Another function

* Another function

* Another function

* Another function

* Another function

* Another function

* Another function

* Another function

* Another function

* Another function

* Another function

* Another function

* File entirely working

* Replaced padding with better variables

* Replaced more padding

* Ran format script and some other minor layout changes

* Removed assembly files

* Made update function consistent with other base functions

* Renamed variable

* Removed data file

* Updated reloc location in spec

* Removed old reloc file

* Made init chain static

* Minor fixes

* Fixed various minor issues

* More minor cleanup

* Even more minor cleanup

* Minor cleanup

* More minor cleanup

* Minor fix

* Fixed up more variable names

* Apply suggestions from code review

Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com>

* More cleanup

Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com>
2020-09-26 20:06:26 -04:00
zelda2774
055d1d2bae
audio_heap: 1 non-matching (#381)
* Audio_AllocDmaMemory

* Audio_AllocDmaMemoryZeroed

* func_800DE238

* Audio_SessionPoolsInit

* func_800DE2B0

* func_800DE258

* Audio_DiscardSequence

* Audio_DiscardBank

* func_800DE12C

* Audio_ResetLoadStatus

* func_800DDE3C

* func_800DDE20

* Audio_InitMainPools

* Audio_SoundAllocPoolInit

* Audio_PersistentPoolClear

* Audio_TemporaryPoolClear

* func_800DE4A0

* Audio_PersistentPoolsInit

* Audio_TemporaryPoolsInit

* Formatting

* Audio_SeqAndBankPoolInit

* Audio_Alloc

* Audio_AllocZeroed

* func_800DE4B0

* func_800DF0CC

* func_800DF074

* func_800DF1D8

* func_800DF688

* func_800DF5DC, func_800DF630

* func_800DF7BC

* func_800DF7C4

* func_800DF888

* Fix AudioBufferParameters

* Audio_ResetStep

* Struct work

* oops

* structsss

* wip on func_800DFBF8

* func_800E04E8

* func_800E0540

* func_800E0964

* func_800E1148

* func_800DF5AC

* func_800E0E6C

* func_800E0E90

* func_800E0BF8

* func_800E0634

* func_800E05C4

* func_800E0CBC

* func_800E0C80

* naming

* func_800E0BB4

* func_800E0AD8

* func_800E0E0C

* func_800E0EB4

* func_800E06CC

* Audio_AllocBankOrSeq

* Use true/false macros

* fixup

* Format

* comments

* review

* unk instrument -> sfx

* Reword comment

* Change AVOID_UB to a comment

Co-authored-by: zelda2774 <zelda2774@invalid>
2020-09-20 13:22:09 -04:00
Roman971
14191307e9
Decompile Player (#387)
* Setup player decomp

* Decompile z_player.c and z_player_lib.c

* Decompile remaining z_player.c functions

* Various player improvements

* Player progress (some non matchings and .data migrated)

* Player progress (reposition data and fix some non matchings)

* Cleanup, improve and document parts of z_player_lib.c/z_player.c

* Fix player renames in z_en_st.c

* Fix missing open/close disps in z_player.c

* Minor player fixes

* Address player comments
2020-09-18 21:45:39 -04:00
Roman971
b29c268f37
Use dummies to match bss ordering and some functions in z_collision_check.c (#393) 2020-09-15 18:41:38 -04:00
Random
bfef7f8d9d
Decompile PreRender.c (#319)
* Decompile PreRender.c

* use NON_EQUIVALENT and run format.sh

* Get rid of some magic values

* rename dList/dListp to dListHead/dList

* make func_800C213C NON_MATCHING

* replace more values with SCREEN_WIDTH/SCREEN_HEIGHT

* dList/dListHead with gfxp/gfx
2020-09-15 15:10:19 -04:00
Dragorn421
507edd134e
ovl_Bg_Hidan_Dalm OK (#367)
* ovl_Bg_Hidan_Dalm OK, except _Init

* names and style changes

* OK, names, style
2020-09-07 08:29:58 -04:00
fig02
bb1aacbd0b
z_lights.c OK (#343)
* rename some structs

* changes

* rename stuff and start a func

* progress

* progress

* progress

* remove unwanted file

* progress

* match last few funcs

* done, i think

* small changes

* match Lights_Draw (thanks krim)

* comments

* cleanup

* most pr suggestions

* name changes

* rename
2020-09-05 09:45:10 -04:00
maekclena
d44dd61cd6
ovl_Effect_Ss_Extra (#339)
* ovl_Effect_Ss_Extra

* EffectSsExtra_Spawn

* Typo

* PR review

* PR review
2020-09-04 17:22:12 -04:00
zelda2774
c033b4b28e
audio_seqplayer, the easy half (#369)
* func_800E9340

* Audio_SequenceChannelDisable

* Audio_SeqChannelLayerFree

* Audio_SeqChannelLayerDisable

* Rename functions

* Audio_SeqChannelSetLayer

* Move gSequenceChannelNone into gAudioContext

* Audio_SequenceChannelInit

* Name functions

* Audio_M64ReadU8

* Audio_M64ReadS16

* Audio_M64ReadCompressedU16

* Audio_AudioListPopBack

* Audio_AudioListPushBack

* Audio_InitLayerFreelist

* Audio_SequencePlayerDisableAsFinished

* incomplete Audio_SequencePlayerDisable

* Audio_SequenceChannelEnable

* Audio_SequencePlayerDisableChannels

* Audio_SequencePlayerInitChannels

* struct fixes

* func_800E9ED8

* Name more functions

* Audio_SequenceChannelSetVolume

* Audio_SetInstrument

* Audio_GetInstrument

* confirm structs

* Audio_ResetSequencePlayer

* Audio_InitSequencePlayer

* Audio_InitSequencePlayers

* func_800EC734

* Find the right Audio_SoundAlloc

* Prune functions.h

* Move global vars into gAudioContext

* func_800EAEF4

* Audio_SeqChannelLayerProcessScript

* Audio_HandleScriptFlowControl

* func_800E9F64

* func_800EA0C0

* func_800EA440

* func_800EAAE0

* unbreak audio_effects

* Audio_ProcessSequence

* Audio_ProcessSequences

* Some audio_heap struct work and function naming

* Audio_SequencePlayerDisable

* ? instead of ! in z64audio.h

* Revert makefile change

* Formatting, player -> seqPlayerIndex

* Index -> Idx

Co-authored-by: zelda2774 <zelda2774@invalid>
2020-09-01 17:23:30 -04:00
fig02
1f1b5e39f5
attchaedA/attachedB renamed to parent/child (#358)
* fix colliderinit typo

* rename parent/child

* cleanup

* forgot to change something in functions.h

* SpawnAsChild

* format
2020-08-29 18:25:16 -04:00
Half-asian
b687ef1143
ovl_Item_Ocarina OK (#299)
* first commit

* fixes

* remove unwanted file

Co-authored-by: fig02 <fig02srl@gmail.com>
2020-08-28 14:35:35 -04:00
Kelebek1
c25b87923e
Attack_Niw (#272)
* Attack!

* Decimal indexes

* a

* PR

* PR

* PR

* Why break it
2020-08-19 22:17:42 -04:00
Roman971
3a22219d5d
Match Lights_Free (#333)
* Match Lights_Free

* Remove bug comment
2020-08-19 18:15:02 -04:00
krimtonz
4ad461c797
Match Overlay_Relocate (#330)
* Finally match Overlay_DoRelocation

* remove asm, rename Overlay_DoRelocation to Overlay_Relocate

* formatter

* comment updates

* comment update
2020-08-19 16:02:10 -04:00
krimtonz
f11a74d41d
Math3D and olib updates (#315)
* wip

* Olib updates

* wip

* wip

* rename most Math3D functions, few matches, documentation

* wip

* document most of math3d

* pr updates

* pr updates

* add missing comment block finalizer
2020-08-17 15:42:08 -04:00
zelda2774
d68f9893fd
audio_playback, audio_effects OK (#313)
* audio_playback.c

* format.sh

* rename functions

* Audio_SequenceChannelProcessSound

* Audio_SequencePlayerProcessSound

* Audio_GetPortamentoFreqScale

* Audio_GetVibratoPitchChange

* Audio_GetVibratoFreqScale

* Audio_NoteVibratoInit, Audio_NoteVibratoUpdate

* Audio_NotePortamentoInit

* Audio_AdsrInit

* Audio_AdsrUpdate

* Common bitfield formatting

* format.sh

* review

Co-authored-by: zelda2774 <zelda2774@invalid>
2020-08-15 14:06:26 -04:00
Random
d8d789d2a5
Match a few functions (#324)
* match a few functions

* run formath.sh

* minor fixes
2020-08-15 13:23:29 -04:00
AdamKiddle
54f762b419
z_skin_matrix.c decompiled (1 non matching, 1 non equivalent) (#243)
* func_800A7BE4 and func_800A7C20 done

- func_800A7BE4 copy of "Math_Vec3f_ToVec3s" in z_lib.c
- func_800A7C20 copy of "Math_Vec3s_ToVec3f" in z_lib.c

* done func_800A7A24

* func_800A76A4 done

* func_800A6E10 done

* func_800A6EF4 done

* func_800A6FA0 done

* func_800A72FC done

* Deleted z_skin_matrix.data.s and updated spec

* func_800A730C done

* func_800A735C done

* func_800A7E70 done, func_800A7C60 matching but I'm not happy with it (weird types in function params)

* Corrections. func_800A7C60 in skin_matrix done, Matrix_MtxFToMtx in sys_matrix done.

* func_800A7EC0 nonmatching

* func_800A8030 nonmatching but VERY close (two registers swapped)

* func_800A8030 done

* updating comments

* func_800A7704 done

* func_800A7894 done

* halfway through deciphering mips_to_c for func_800A73E0

* func_800A73E0 functional but non-matching (saved register differences and probably regalloc)

* Renaming some arguments and rewriting comments

* Renamed files across whole project and deleted asm nonmatchings

* ran format.sh

* fixed function name

* fixing multiplcation order in SkinMatrix_MtxFMtxFMult

* Corrections in SkinMatrix_MtxFMtxFMult

* Formatting changes after review

* Changes as per code review

* fixing rename error

* fixing rename error

* rename fixes

* fixing function rename error

* ran ./format.sh

* last couple of changes as per code review

* renamed SetScaling -> SetScale

* Skin_Matrix_Invert -> SkinMatrix_Invert

* Renaming and fixing debug message print

* Renamed argument "mf" to more specific "clear" in SkinMatrix_GetClear

* renamed again to "mfp"

* snake case to camel case changes
2020-08-08 11:23:16 -04:00
louist103
91299ed21f
Decomp BgJyaBombiwa (#294)
* Decomp BgJyaBombiwa

* Delete z_bg_jya_bombiwa.data.s

* Delete z_bg_jya_bombiwa.reloc.s

* PR fixes

* Delete cur_list.txt

* Delete old_data_list.txt

* Delete data_list.txt

* Delete old_list.txt

* PR fixes

* PR fixes
2020-08-04 20:01:40 +02:00
fig02
19c990b852
Bomb Related Effect Overlays (#283)
* fix colliderinit typo

* dead sound done

* deadsound documentation

* blast done

* progress

* spk init

* progress

* spark done

* ss bomb ok

* bomb done

* cleanup

* progress

* progress

* almost done with bomb2

* clean up gossip stone

* more

* cleanup and format

* remove unused asm file

* nonmatching reloc

* done i think

* mistakes

* fix headers

* idk how that got in here

* match bomb2

* asm file

* pr review
2020-07-28 15:49:00 -04:00
Lucas Shaw
e3afc9ab5c
ovl_Bg_Mori_Hineri OK (#279)
* bg_mori_hineri OK

* added description and removed reloc

* made suggested changes from fig

* made suggested changes

* Named a few functions in ovl_Bg_Mori_Hineri
2020-07-23 06:51:02 -04:00
louist103
4c8ed0e328
Bg jya1flift (#269)
* Update ZAP2

* BgJya1flift progress

* BgJya1flift Progress

* Rename unknown variables

* BgJya1flift Progress

* Finish Decomp for BgJya1flift

FInished decomp and added missing functions to functions.h

* Fix struct padding

* PR fixes

* PR fixes

* Pr Fixes
2020-07-22 03:48:31 -04:00
Kelebek1
00836ddebc
EnBx (#266)
* EnBx

* Memes

* PR

* PR
2020-07-20 02:49:42 -04:00
Lucas Shaw
3dd521eef5
ovl_En_Okarina_Tag OK (#273)
* started okarinatag

* did more

* z_en_okarina_tag OK

* finished okarinatag

* Made suggested changes
2020-07-19 17:41:59 -04:00
fig02
15038468ac
En_Bom and En_Bombf (#264)
* data migrated

* progress

* progress

* enbom ok

* cleanup

* progress

* still have stack issues

* bombf done

* done i think

* review comments 1

* add type enums

* move enums and use -1

* remove unwanted file
2020-07-19 14:04:30 -04:00
fig02
5f7bce6e2e
Bg_Heavy_Block and Eff_Ss_Dust (#258)
* heavy_rock progress

* heavy block progress, 2 functions left

* progress

* progress

* heavy_block OK

* comments

* heavy block done

* eff ss dust ok

* naming

* done i think

* comment

* clean up dust usages

* remove docs

* remove reloc

* move enum and rename flag

* effect enum
2020-07-19 09:54:24 -04:00
Kelebek1
83d08078c3
Gossip Stone, 1 nonmatching (#251)
* Gossip Stone, 1 nonmatching

* Appease the Fig

* spec

* Fix last function ordering

* Ethan Review 1

* a

* Hidden PR notes QQ

* a

* Fixed now??

* a
2020-07-18 20:35:12 -04:00
jacobly0
e29442f1a9
Decomp and matching in fault.c and game.c (#265)
* Match Fault_WaitForInputImpl.

* Decomp Fault_AddAddrConvClient, similar issues as Fault_AddClient.

* Decomp Fault_WaitForButtonCombo, regalloc issues.

* Rename func_800D59F8 to Fault_WalkStack.

* Decomp Fault_DrawStackTrace.

* Decomp Fault_WalkStack.

* Decomp Fault_LogStackTrace.

* Match Fault_ThreadEntry.

* Improve Fault_DrawMemDump matching.

* Improve code consistency in fault.c.

* Match GameState_Update.

* Match GameState_Realloc.

* Match GameState_DrawInputDisplay.

* Trivial cleanup of sBtnChars.
2020-07-18 05:55:35 -04:00
Léo Peltier
bc14f6d93e
Decompile ovl_En_Fhg_Fire (#248)
* Decomp EnFhgFire_Init and EnFhgFire_SetActorFunc

* Decomp EnFhgFire_Destroy

* Decomp func_80A0F6F8

* Run format

* Decomp func_80A0FA90

* Decomp func_80A0FC48

* Decomp func_80A0FD8C

* Decomp EffectSsFhgFlash_Spawn

ex func_80029CF0

* Decomp EffectSsFhgFlash_Spawn2

ex func_80029D5C

* Decomp EnFhgFire_Update

* Decomp EnFhgFire_Draw, not matching

* Decomp func_80A10F18

* Move InitVars

* PR fixes

Co-authored-by: Roman971 <32455037+Roman971@users.noreply.github.com>

Co-authored-by: Roman971 <32455037+Roman971@users.noreply.github.com>
2020-07-16 06:02:27 -04:00
snablu
4e1fc875c3
Decompiled z_en_md.c (#246)
* Decompile z_bg_haka_trap.c

* Update spec

delete old .reloc.s file

Co-authored-by: Random <28494085+Random06457@users.noreply.github.com>

* Deleted reloc.s and made style changes to function pointers and local vars

* Renamed timer field, added more useful temp names

* Implemented Roman's suggestions, including moving enum to header file, moving some static variables inside functions, removing unnecessary casts, removing unnecessary temps, and fixing a few style issues

* Commented dual purpose of unk_16A and formatted file again

* Decompiled z_en_md.c

decompiled EnMd_Init

Decompiled EnMd_Draw

Decompiled EnMd_Destroy and EnMd_Update

Decompiled func_80AAC104

Decompiled func_80AAA92C

Decompiled func_80AAA93C

Decompiled func_80AAA274

Decompiled func_80AAA308

Decompiled func_80AAA39C

Decompiled func_80AAA474

Decompiled func_80AAA508

Decompiled func_80AAA5A4

Decompiled func_80AAA638

Decompiled func_80AAA6D4

Decompiled func_80AAA768

Decompiled func_80AAA7FC

Decompiled func_80AAA890

Decompiled func_80AAA93C

Decompiled func_80AAA250

Decompiled func_80AAB874

Decompile func_80AAAA24

Decompiled func_80AABD0C

Decompiled func_80AAB8F8

Decompiled func_80AAAE94

Decompiled func_80AAACF8

Decompiled func_80AAADE0

Decompiled func_80AAAE14

Decompiled func_80AAB03C

Decompiled func_80AAB0E0

Decompiled func_80AAB370

Decompiled func_80AAB4DC

Decompiled func_80AAB5A4

Decompiled func_80AABC10

Decompiled func_80AAAC78

Decompiled func_80AABEF0

Decompiled func_80AAB158

Decompiled func_80AAAF04

Decompiled func_80AAB948

Migrated data into C file

Commented out data file (migrated data)

Removed data file from spec

about to try changing alpha type

cleaned up functions except for last two

fixed player and player2 issue

Decompiled z_en_md.c

* updated actor field names to match upstream changes

* deleted old asm nonmatchings (whoops)

* Update src/overlays/actors/ovl_En_Md/z_en_md.h

Co-authored-by: Roman971 <32455037+Roman971@users.noreply.github.com>

* Update src/overlays/actors/ovl_En_Md/z_en_md.c

Co-authored-by: Roman971 <32455037+Roman971@users.noreply.github.com>

* Update src/overlays/actors/ovl_En_Md/z_en_md.c

Co-authored-by: Roman971 <32455037+Roman971@users.noreply.github.com>

* Update src/overlays/actors/ovl_En_Md/z_en_md.c

Co-authored-by: Roman971 <32455037+Roman971@users.noreply.github.com>

* Update src/overlays/actors/ovl_En_Md/z_en_md.c

Co-authored-by: Roman971 <32455037+Roman971@users.noreply.github.com>

* Update src/overlays/actors/ovl_En_Md/z_en_md.c

Co-authored-by: Roman971 <32455037+Roman971@users.noreply.github.com>

* removed unnecessary forward declarations

* got rid of unnecessary temps in path functions, added names based on strong copy paste similarity with en_kz, minor formatting changes

* Update src/overlays/actors/ovl_En_Md/z_en_md.c

Co-authored-by: Roman971 <32455037+Roman971@users.noreply.github.com>

* Update src/overlays/actors/ovl_En_Md/z_en_md.c

Co-authored-by: Roman971 <32455037+Roman971@users.noreply.github.com>

* pass EnMd* to appropriate functions instead of Actor*

* Update src/overlays/actors/ovl_En_Md/z_en_md.c

Co-authored-by: Roman971 <32455037+Roman971@users.noreply.github.com>

* Update src/overlays/actors/ovl_En_Md/z_en_md.c

Co-authored-by: Roman971 <32455037+Roman971@users.noreply.github.com>

* finish renaming limb draw funcs

* inlined vector data and moved static data

* Update src/overlays/actors/ovl_En_Md/z_en_md.c

Co-authored-by: Roman971 <32455037+Roman971@users.noreply.github.com>

* ran formatter and completed name change in PostLimbDraw

* removed address-of array for sAnimations

Co-authored-by: Random <28494085+Random06457@users.noreply.github.com>
Co-authored-by: Roman971 <32455037+Roman971@users.noreply.github.com>
2020-07-14 15:59:45 -04:00
Sirius902
8c72e1dea6
Decompiled ovl_Shot_Sun (#236)
* match ShotSun_Init

* match ShotSun_Destroy

* match func_80BADDCC

* break up unk_19C to add spawnTimer

* ShotSun_Update

* func_80BADE74

* work on func_80BAE05C

* make func_80BAE05C closer

* use proper macros for osSyncPrintf

* format if statement better and add temp player pointer func_80BAE05C

* Reorder spawnPos to match stack args later

* match func_80BAE05C

* almost match func_80BADF0C

* Remove temporary and add parenthesis

* change part of comment and move last unk_1A4 assignment to be similar to decompiler

* Change do while(false) to if (1)

* func_80BADF0C

* change comment

* update spec

* fix vt macro

* cleanup and name

* remove asm

* remove data

* remove extern

Co-authored-by: Random <28494085+Random06457@users.noreply.github.com>

* remove & for function pointers

* rename and retype D_02007020

* format

* remove tiny whitespace

* reorder if statement

* finish renaming

* replace cast with bitwise operation

* move globally used functions to functions.h

* reorder description

* move headers for EnItem00 and EnAObj to z64actor.h

* retype Item_DropCollectible and Item_DropCollectible2 to return EnItem00*

* rename ShotSun_StartFairyCountdown to ShotSun_TriggerFairy

* rename ShotSun_FairyCountdown to ShotSun_SpawnFairy

* add unk_E3EC field to MessageContext

* rename to ShotSun_UpdateHyliaSun for now

* remove != 0 on flag check

* remove unsigned suffix and use enum constant for Item_DropCollectible call

* add unk_95C field to Player

* add ub comment

* retype unk_1A4 and remove explicit struct padding

* Update src/overlays/actors/ovl_Shot_Sun/z_shot_sun.c

Co-authored-by: Roman971 <32455037+Roman971@users.noreply.github.com>

Co-authored-by: Random <28494085+Random06457@users.noreply.github.com>
Co-authored-by: Roman971 <32455037+Roman971@users.noreply.github.com>
2020-07-12 19:03:38 -04:00
fig02
8b6e86649d
En_Heishi1 and Eff_Ss_Solder_Srch_Ball OK (#234)
* progress

* init ok and merge master

* enheishi1 and srchball OK

* cleanup

* cleanup

* cleanup

* more cleanup

* done

* more comments

* add file headers

* some review comments

* move vectors

* more review comments

* angle in decimal

* add prototype

* semicolon would be good

* fix

* make unset actor ids 0

* reword comment

* no &
2020-07-09 15:12:03 -04:00
Random
b4a7ac9d71
Decompile shrink_window.c (#232) 2020-07-08 21:54:39 -04:00
Lucas Shaw
7e195a3562
Matched most remaining libultra files (#221)
* osPfsIsPlug.c and osContSetCh.c OK

* update

* __osPfsGetStatus.c OK

* removed unused asm

* Updated all libultra controller files to use new structs instead of the temporary structs. Added os_pfs.h

* controller updates

* fixed header guard

* Made suggested changes

* guLookAt.c OK

* commit

* __osPfsSelectBank.c OK

* osPfsDeleteFile.c OK

* pfsreadwritefile.c OK

* osPfsFreeBlocks.c OK

* cleaned up ospfsfreeblocks

* started pfsinitpak.c

* pfsallocatefile.c OK

* contpfs.c decompiled with 1 non matching

* osPfsFindFile.c OK

* pfsinitpak.c decompiled. one non-matching

* Actually fixed merge conflict

* sins.c OK

* cosf.c sinf.c and sins.c OK

* moved osAfterPreNMI to its own file. Renamed code_801031F0 to contquery.c

* pfschecker.c OK

* final update and rename

* Removed makefile testing thing that i accidentally added

* Made suggested changes
2020-07-06 20:15:01 -04:00
Roman971
61544b873d
Various SFX fixes (#237)
* Various SFX fixes

* Fix sfx references in z_en_zl2.c
2020-07-04 23:30:21 -04:00
Ethan Roseman
a5aee3d691
Decompiled ovl_En_Zl2 (2 nonmatchings) (#223)
* Almost dun

* 3 more, progress...

* 2 more

* Fixing field rename

* improvement

* 1 more

* progress

* more

* work

* Preparing for PR

* Comments

* tidbits

* more tidbits

* fixes

* PR comments

* Nonmatching reloc

* PR suggestions

* PR suggestions
2020-07-04 14:34:51 +02:00
fig02
d77dbe0465
Rename culling related variables (#225)
* rename some things

* reword one comment

* rename vars

* fix bgjyalift
2020-06-24 21:20:31 -04:00
Random
ab1ec89f22
Decompile jpegdecoder.c, padsetup.c and code_800C3C20.c (#217)
* Decompile jpegdecoder.c, padsetup.c and code_800C3C20.c

* change func_800C3C20's prototype and rename some fields in jpeg related structs

* Fix comment in Jpeg_GetU16 and change func_800C3C20

* use a switch in padsetup.c
2020-06-21 18:43:14 -04:00
Random
4940621679
Decompile pausemgr.c (#211)
* Decompile pausemgr.c

* rename pausemgr to z_kaleido_setup

* replace 0x4b with SCENE_BOWLING

* fix conflict
2020-06-17 15:23:42 -04:00
Lucas Shaw
b86edcf92c
Matched some controller files (#178)
* osPfsIsPlug.c and osContSetCh.c OK

* update

* __osPfsGetStatus.c OK

* removed unused asm

* Updated all libultra controller files to use new structs instead of the temporary structs. Added os_pfs.h

* controller updates

* fixed header guard

* Made suggested changes
2020-06-17 07:16:30 -04:00
Roman971
06fc61c83d
Fix various non matching issues and introduce #ifdef NON_EQUIVALENT instead of #if 0 (#207) 2020-06-13 23:29:59 -04:00
fig02
031d946db7
z_select decompiled, 1 non matching left (#202)
* First pass z_select

* lots of progress. 2 non matchings and data stuff needed

* match Select_LoadGame

* z_select almost ok, 1 func left

* remove comments

* remove comments and add description

* remove unused flg_set asm

* set_next_gamestate macro

* pr suggestions 1

* pr suggestions 2

* map -> scene

* pr suggestions 3

Co-authored-by: Kelebek1 <eeeedddccc@hotmail.co.uk>
2020-06-13 22:59:58 -04:00
snablu
4e70a24274
Decompile z_bg_haka_trap.c (#201)
* Decompile z_bg_haka_trap.c

* Update spec

delete old .reloc.s file

Co-authored-by: Random <28494085+Random06457@users.noreply.github.com>

* Deleted reloc.s and made style changes to function pointers and local vars

* Renamed timer field, added more useful temp names

* Implemented Roman's suggestions, including moving enum to header file, moving some static variables inside functions, removing unnecessary casts, removing unnecessary temps, and fixing a few style issues

* Commented dual purpose of unk_16A and formatted file again

Co-authored-by: Random <28494085+Random06457@users.noreply.github.com>
2020-06-11 17:39:47 -04:00
Random
a76356090b
Decompile flg_set.c (#200)
* Decompile flg_set.c

* Use a for loop and rename func_8002AAB0

* move the flag set array inside the function
2020-06-09 18:14:18 -04:00
Random
8afab54c23
Decompile mempak.c (#191) 2020-06-07 19:38:33 -04:00
Robin Allen
09d8cc529a
Decompile KaleidoScope_Draw (#189)
* Decompile KaleidoScope_Draw

* Naming

* Simplify (casts)

* Cleanup (comments)

* Delete the .s file
2020-06-07 13:02:27 -04:00
Roman971
c10bcdc3c4
Fix and match func_800BFCB8 (#196) 2020-06-07 10:08:06 -04:00
Random
94d810193a
ucode_disas.c progress (#188)
* ucode_disas.c progress

* fix

* minor fixes

* minor comment changes
2020-06-05 13:18:39 -04:00
krimtonz
d6fc300ed2
rename code_8007BF90.c to z_olib.c, rename functions in z_olib.c (#181)
* rename code_8007BF90.c to z_olib.c, rename functions in z_olib.c

* pr updates
2020-06-04 01:59:17 -04:00
krimtonz
77137f5a04
Decompile z_camera data, and some camera WIP (#173)
* cleanup

* name camera action functions

* decompile a few small functions, name a few Camera struct members

* decompile camera data, decompile a few camera functions

* Split ASM for code_800BB0A0

* removing code_800BB0A0.s

* PR Requests, Camera WIP

* remove #define NON_MATCHING from db_camera
2020-06-01 17:54:47 -04:00
fig02
78d0883f04
Actor Cleanups (#177)
* rename init chains, colchkinfo, colider inits, damage tables

* actor cleanups

* fix collider init script names

* small fixes

* ichain arg name

* change dynapoly types and names

* revert enru1 data name

* and the type

* pr suggestions
2020-05-31 05:55:48 -04:00
Ethan Roseman
13a94482e5
Decompiled ovl_En_Zl1 (#169)
* Some progress

* progs

* More

* 1 more

* Init

* Slightly better score on one function

* 1 down!

* some progress

* Prep for PR

* PR suggestions

* OK!

* Formatting

* formatting again

* PR comments

* updating ZAP2
2020-05-30 09:33:29 -04:00
fig02
ac97807762
En_Kz OK (#176)
* start kz

* remove irrelevant file

* kz progress

* en_kz progress

* match kz switch

* progress

* kz OK

* kz OK

* sync

* kz done

* delete asm files

* pr suggestions 1
2020-05-29 17:20:00 -04:00
Ethan Roseman
038ab888f6
Decompiled ovl_Bg_Treemouth (#168)
* Almost done

* header

* Decompiled ovl_Bg_Treemouth

* fixing undefined sims

* PR suggestions

* PR suggestions
2020-05-29 17:08:40 -04:00
Lucas Shaw
02fc5287cc
code_80106550 / llcvt.c and code_80104450 / ortho.c OK (#163)
* llcvt.c OK, added script from mm decomp to set mips3

* ortho.c OK

* added entries to functions.h

* named guNormalize.s
2020-05-27 03:48:07 -04:00
fig02
442b15c79f
en_sb OK (#159)
* en_sb OK

* en_sb done

* remove asm

* remove diff.txt

* pr changes

* pr changes 2

* merge master and add description
2020-05-26 11:57:54 -04:00
krimtonz
d48792870c
Decompiles sched.c (#145)
* decompile sched.c

* rename Game_AllocEnd to Game_Alloc in z_effect_soft_sprite.c

* pr updates
2020-05-26 11:39:27 -04:00
Random
3d050f2861
Decompile a bunch of small files (#160)
* Decompile a bunch of small files

* Rename dacrate to dacRate

* Run format.sh

* Minor fixes in PR #160
2020-05-25 23:18:14 +02:00
Blackop778
e6b00f03bf
Decompile en_guest (#151)
* Start work on ovl_En_Guest

* Match func_80A5046C and func_80A50518

* Everything but func_80A509D4 matches

* Match last function, cleanup, rename stuff

* Run formatter

* Temp didn't need to be used

* I should have ran the formatter again

* Use tcrf translation for debug string

* Apply suggestions from code review

Co-authored-by: krimtonz <33664508+krimtonz@users.noreply.github.com>

* Rename  references to function  and fix semicolon

* Apply suggestions from code review

Co-authored-by: Roman971 <32455037+Roman971@users.noreply.github.com>
Co-authored-by: fig02 <fig02srl@gmail.com>

* PR Suggestions

* More comments

Co-authored-by: krimtonz <33664508+krimtonz@users.noreply.github.com>
Co-authored-by: Roman971 <32455037+Roman971@users.noreply.github.com>
Co-authored-by: fig02 <fig02srl@gmail.com>
2020-05-23 04:21:36 +02:00
Tharo
5df0e9b6f8
Decompile some more of z_player_lib (#137)
* Progress on z_player_lib, Named fields in Player struct

* More functions decompiled

* Matched another function

* A few more functions

* Ran formatter

* Rename some variables and add comments where appropriate, change types of unknowns

* Create PlayerActionFunc type

* Fix uncaught syntax error and issues from effects merge

* Rename invincible to invincibilityTimer, refactor long comments in Player struct

* Properly rename all occurences of invincibilityTimer
2020-05-19 20:15:48 -04:00
krimtonz
b8b334f90a
Decompiles fcurve_skelanime, code_8006C510, and actor MagicWind (#135)
* decompile z_fcurve_skelanime and code_8006C510

* format

* Decomp Magic_Wind

* PR Updates

* add space between ActorFunc and MagicWindFunc

* missing pr updates
2020-05-19 16:27:25 -04:00
Roman971
e29b77919b
Decompile most effect files in "code" (#144)
- `z_effect`: Matched and essentially all documented.
- `z_eff_spark.c`: Decompiled (1 non matching left) and mostly documented.
- `z_eff_shield_particle.c`: Matched and mostly documented.
- `z_eff_blure.c`: Decompiled (5 non matchings left) and partially documented.
- `z_effect_soft_sprite.c`: Matched and mostly documented.
- `z_eff_ss_dead.c`: Matched but not documented.
- `z_effect_soft_sprite_dlftbls.c`: "Matched" (only data, contains the effect ss overlay table).
- `z_effect_soft_sprite_old_init.c`: Not decompiled, but functions are categorized by effect ss overlay. And they should be decompiled at the same time as their corresponding effect ss in the future.

Other changes:
- Added a lot of types/enums to `z64effect.h`and moved+renamed some structs from `z64.h` to this header
- Added effect ss overlay segments to `segment_symbols.h` and effect ss init vars to `initvars.h`
- Added a macro called `VTX_T` to generate a `Vtx_t` in the same style as `VTX`
- Fixed `flg_set.c` .bss to be in the right file
- Removed `tools/overlayhelpers/batchdisasm` since it's no longer relevant
- Removed unused leftover asm from recent PRs
2020-05-18 14:24:00 -04:00
Random
b9999bbb13
Decompile code_800E6840.c / osAiSetNextBuffer.c (#143)
* Decompile code_800E6840.c / osAiSetNextBuffer.c

* move status' assignment outside the condition
2020-05-16 15:31:35 +02:00
Tharo
47e25298a0
Decompile code_800FD970 (#141)
* Decompile code_800FD970

* Comment cleanups, ensure formatter won't cause a matching issue later
2020-05-15 13:58:14 -04:00
Random
1a51ad5944
Decompile z_vr_box_draw.c (#138)
* Decompile z_vr_box_draw.c

* Rename vrbox to skybox

* run format.sh
2020-05-15 05:14:07 -04:00
Random
d556999b2b
Decompile remaining z_vis... files (#131)
* Decompile z_vismono.c / code_800AD920.c

- z_vismono.c: OK
- code_800AD920.c: OK

* Minor fixes in PR #131
2020-05-15 05:02:39 -04:00
krimtonz
44ffb7ec62
Decomp game.c (#129)
* decomp most of game.c

* improve GameState_DrawInputDisplay matching

* fix merge conflicts

* pr suggestions

* remove builtin math functions
2020-05-14 19:11:33 -04:00
Random
08d9fee6e4
Decompile speed_meter.c and add VIEWPORT_INIT macro (#127)
* Decompile speed_meter.c and add VIEWPORT_INIT macro

- speed_meter.c: OK
- Add VIEWPORT_INIT(viewport, by, rx, ty, lx) macro

* get rid of some magic numbers

* use early return instead of a big if block in SpeedMeter_DrawTimeEntries
2020-05-12 23:05:55 -04:00
Tharo
74a654ecae
Decompile audioMgr (#124)
* Decompile most of AudioMgr

* Decompile most of audioMgr

* Decompile audioMgr

* Remove commented out rodata from spec

* Small cleanup

* Last function OK, renamed functions and removed asm

* Remove sched.h and audiomgr.h and include contents in z64.h

* Un-comment prototypes in functions.h

Co-authored-by: Roman971 <32455037+Roman971@users.noreply.github.com>

* Remove prototypes from audioMgr.c

Co-authored-by: Roman971 <32455037+Roman971@users.noreply.github.com>

Co-authored-by: Roman971 <32455037+Roman971@users.noreply.github.com>
2020-05-10 20:04:41 -04:00
Lucas Shaw
8e7ca2d497
35/37 Functions Decompiled in ovl_En_Heishi2 (#117)
* started

* did more work

* did some more

* Update

* Merged master

* EnHeishi2_Update OK

* func_80A549E8 OK

* func_80A54954 OK

* EnHeishi2_Draw OK

* Removed unused asm

* func_80A543A0 OK

* func_80A53638 OK. Fixed type of func_8008F08C

* done for rn, will work on it later

* func_80A53850 OK

* func_80A53F30 OK

* func_80A53D0C OK

* Made cylinderInit in En_Ma3 static

* Made suggested changes. Removed return from functions by adding else

* Made suggested changes. Removed a.out file that accidentally got added

* Made suggested changes

* moved #include <vt.h> from header to c file

* fixed formatting

* added line break

* Made suggested changes

* ran format

* Fixed unk_2F2
2020-05-10 19:44:04 -04:00
Random
40836f5d82
Decompile z_oceff_wipe (#122)
* Decompile z_oceff_wipe

- z_oceff_wipe: OK
- z_oceff_wipe2: OK
- z_oceff_wipe3: OK
- z_oceff_wipe4: OK
- Add patched libmalloc to ido 7 to prevent segfaults
- Add CUR_CAM macro

* Rename CUR_CAM to ACTIVE_CAM

* Fixes in PR #122
2020-05-09 16:58:02 -04:00
krimtonz
0ebe904d0c
En_Floormas OK (#97)
* EnFloorMas wip

* floormaster formatting

* floormaster wip

* ovl_En_Floormas OK

* pr recommendations

* pr updates
2020-05-07 19:18:09 -04:00
zelda2773
8efddb0fe0
Decompiled ovl_Bg_Ddan_Kd (#110)
* Decompiled ovl_Bg_Ddan_Kd

* ovl_Bg_Ddan_Kd renamed arguments
2020-05-04 14:29:53 -04:00
Ethan Roseman
713de9b942
Decompiled ovl_En_Cow (#113)
* Beginning the Cow

* Decompiled ovl_En_Cow

* Giving the cow milk
2020-05-04 12:11:37 -04:00
Ethan Roseman
ca20f56c09
Decompiled ovl_En_Ma3 (re-created) (#114)
* Decompiled ovl_En_Ma3

* PR suggestions
2020-05-04 12:03:12 -04:00
Nathan Faltermeier
a65554d586
Decompile most of ovl_En_Horse_Ganon (#108)
* Work on horse ganon

* Match destroy, init matches but need mv data -> .c

* Match EnHorseGanon_Draw and func_80A68E14

* Move some data to .c

* Decomp func_80A68870

* EnHorseGanon_Update nearly matches

* func_80A68FA8 and func_80A686A8 match

* Fix EnHorseGanon_Init, start on func_80A68B20

* match func_80A68B20

* Migrate data but something doesn't match

* Matches with migrated data, fix most warnings

* Rename some variables, some clean up

* A little more cleanup before PR

* Move commented out code to NON_MATCHING blocks

* Run formatter and delete unused line, char -> u8

* Update function was matched
Also imports another type from z_skin.Seeing as they are somewhat
tentative I decided not to put them in any global file.

* Update src/overlays/actors/ovl_En_Horse_Ganon/z_en_horse_ganon.c

Co-authored-by: Random <28494085+Random06457@users.noreply.github.com>

* PR Changes

* Apply suggestions from code review

Co-authored-by: Roman971 <32455037+Roman971@users.noreply.github.com>

* PR Changes round 2

Co-authored-by: Random <28494085+Random06457@users.noreply.github.com>
Co-authored-by: Roman971 <32455037+Roman971@users.noreply.github.com>
2020-05-04 11:43:04 -04:00
Roman971
3ca6082084
More actor cleanup Part 1 (#107)
* Fix naming and structs in z_en_item00.c and z_en_a_keep.c

* Decompile init vars in z_en_item00.c and z_en_a_keep.c

* Create missing .h files for the last few actors

* Fix some collider member names in actor structs

* Fix old actors not properly using "actionFunc" / "SetupAction"

* Remove some local temporary actor structs

* Fix some actor header includes to be absolute instead of relative
2020-05-01 14:26:16 -04:00
Roman971
9f98210488
Decompile z_map_exp.c (2 non matchings left) (#104)
Also documented the map data table (not decompiled yet however), and added a DungeonItem enum to use with gSaveContext.dungeonItems reads/writes.
2020-05-01 11:09:20 -04:00
Ethan Roseman
363d5d4194
Decompiled ovl_En_Ma2 (#93)
* first steps

* some more

* fixing merge

* more progress

* progs

* Decompiled ovl_En_Ma1

* newline

* Pr suggestion

* 2 to go

* Makefile machinery work

* Updating Jenkinsfile

* Initial setup for OSX repo support

* Adding ido7 to repo

* Makefile reversion

* Iniital Dockerfile

* iconv fix

* Docker stuff

* Dun

* Fixing stuff

* Updating Dockerfile

* Update README-OSX.md

* Restore functions.h

* Formatting

* Defining some funcs

* Renaming funcs

* Removing unnecessary README-OSX

* Addressing PR comments
2020-05-01 06:08:39 -04:00
Roman971
4932e93ba2
Decompile 2 small files (code_8006BA00.c and code_8006C3A0.c) (#101)
* Decompile code_8006C3A0.c (handling "env" flags)

* Decompile code_8006BA00.c (handling sound sources)
2020-04-30 22:00:39 -04:00
krimtonz
5525365f7f
Decompiles most FBDemo and transition functions (#92)
* Decompile fbdemo (transition) files

* run format.sh

* reformat vtx array, fill in a couple unk

* match TransitionTriforce_IsDone

* add VTX macro, add DW_ wrapping around triangle macros

* use new VTX macro, name graphic assets

* Naming updates

* pr updates

* naming updates

* remove symbols for COLOR_BUFFER, D_08000000, and D_09000000
2020-04-30 14:41:09 -04:00
krimtonz
16b304d548
Split remaining z_camera files (#98)
* split func_800473A0.s

* split func_80051B3C.s

* split func_80054478

* split func_8004B5A0, match a few functions

* rename Matrix_TranslateThenRotateZYX to Matrix_RotateRPYf (#96)

* rename Matrix_TranslateThenRotateZYX to Matrix_RotateRPYf

* rename Matrix_RotateRPYf to Matrix_JointPosition

* rename Matrix_RotateZYX to Matrix_RotateRPY

* extract camera floats, and jump tables

* decompile baby functions

priv_wip

wip

* rename struct_80045714 to VecSph
2020-04-30 10:49:11 -04:00
krimtonz
58e38276c6
rename Matrix_TranslateThenRotateZYX to Matrix_RotateRPYf (#96)
* rename Matrix_TranslateThenRotateZYX to Matrix_RotateRPYf

* rename Matrix_RotateRPYf to Matrix_JointPosition

* rename Matrix_RotateZYX to Matrix_RotateRPY
2020-04-28 00:14:27 -04:00
Ethan Roseman
d58983494c
Decompiled ovl_En_Ma1 (#83)
* first steps

* some more

* fixing merge

* more progress

* progs

* Decompiled ovl_En_Ma1

* newline

* Pr suggestion

* Fixing some small things

* Update src/overlays/actors/ovl_En_Ma1/z_en_ma1.c

Co-Authored-By: Roman971 <32455037+Roman971@users.noreply.github.com>

* Removing padding

* Fixing script

* Fixing some things

Co-authored-by: Roman971 <32455037+Roman971@users.noreply.github.com>
2020-04-27 01:47:35 -04:00
mzxrules
aa91a7ee32
z_collision_check.c (#73)
* func_8005B280 ok

* func_8005B65C OK

* split out func_8005BD50

* func_8005B7C0 OK

* func_8005B7F4 OK

* func_8005B824 OK

* func_8005B860 ok

* improve sanity

* func_8005B6B0 ok, ColliderInit_Actor structs added

* func_8005B884 ok

* func_8005BBF8 ok, split out func_8005BF50

* split more stuff out of func_8005C050.s

* func_8005C050 OK

* func_8005BA30 fakish OK, func_8005BAD8 real OK

* func_8005BB48 OK, func_8005BA84 almost decomp'd, but type issues

* func_8005BB10 Ok

* func_8005BF50 OK

* func_8005BE50 OK

* func_8005BD50 OK

* func_8005BCC8 Ok

* func_8005BC28

* func_8005BB8C func_8005BBB0 func_8005BBD4 Ok

* save my work commit

* func_8005C2BC fake OK

* func_8005C5B0 ok

* func_8005C608 ok

* func_8005C6C0 ok

* func_8005C6F8 ok

* func_8005C730 ok

* func_8005C774 func_8005C798 func_8005C7BC OK

* func_8005C7E0 ok, func_8005C810 split

* func_8005C810 OK

* func_8005C8C8 ok

* func_8005C964 OK

* func_8005CA88 ok

* func_8005CBAC ok

* func_8005C124 func_8005C1AC func_8005C234 func_8005CC98 OK

* func_8005CD34 func_8005CDD0 Ok

* func_8005CE6C ok

* func_8005CEC4 ok

* func_8005CEDC ok

* func_8005CF90 Ok

* standardize type names/vars more

* func_8005D3BC ok

* func_8005D40C OK, z64.h CollisionCheckContext

* func_8005D4B4 func_8005D4C8 ok

* partial data section migration

* improve function documentation, OT->OC

* Actor_CollisionCheck_SetOC ok

* Actor_CollisionCheck_SetAT Actor_CollisionCheck_SetAC Ok

* func_8005BA84 ok

* func_800611A0 ok

* func_80061274 ok

* clean up func_80061274

* func_8006139C ok

* func_8005E9C0 and dependencies OK

* minor cleanup to func_8005E9C0

* func_8005EC6C OK!

* func_8005E81C ok

* func_8005E604 ok

* func_8005E2EC func_8005E4F8 OK

* func_8005DE9C OK func_8005D8AC disassembled

* func_8006146C func_8006268C ok

* func_8005EEE0 ok

* func_8005F17C

* func_8005F39C ok

* func_8005F5B0 decompiled, not matching

* func_8005F7D0 decomp, func_8005D218 and func_8005D324 OK

* func_8005FA30 ok, split more functions

* func_8005FC04 ok

* func_8005FDCC k

* func_8005FF90 OK OK OK

* func_80060204 dead

* func_800604B0 ok

* func_80060704 func_80060994 ok, func_80060C2C somewhat disassembled. AT to AC matrix doneish

* func_800635D0 ok, func_80062ECC not so much

* OcLine oks

* D_8011DF28 functions disassembled

* D_8011DF5C functions OK

* setAT_SAC. setAC_SAC, setOC_SAC OK

* func_80061C98 decompiled, func_80061BF4, func_80061C18 OK

* func_800617D4 ok, func_800614A4 disassembled

* CollisionCheck_OC D_8011DFAC functions OK

* func_80062530 ok

* CollisionCheck_generalLineOcCheck subfunctions OK

* func_800622E4 ok

* after a long fought battle, func_80061F64 has fallen.

* func_800628A4 disassembled

* func_800627A0 func_8006285C OK

* ActorCollider_Cylinder_Update, func_80062718, func_80062734 ok

* func_80062CD4 decompiled, import EffShield/EffSpark types from MM

* various SubActor98 struct functions OK

* func_8005D4DC func_8005D62C ok

* .data section migrated, more OKs, fix NON_MATCHINGs to use effect structs

* func_80060C2C ok

* minor code tweaks

* func_80061C98 ok somehow

* Attempt to fix some unknowns, move types out of z64actor, add set3 ColliderInit types

* Apply changes

* formatting

* tweak a couple function names

* krim changes, func naming

* missed some things

* function renames

* Implement GenColliderInit.py utility

* Implement pr changes, GenColliderInit.py, DamageTable.py, z_collision_btltbls.c fully matching

* func_800614A4 ok

* Implement Roman's fixes, name Collider unknowns, rename COLTYPE -> COLSHAPE and define new COLTYPE

* collisionCheckCtx -> colChkCtx, fix small things
2020-04-25 22:43:35 -04:00
Synray
4d3d264624
Decompile code_801067F0, 80106860, 801068B0 (#89)
* Decompile code_801067F0, 80106860, 801068B0

* clang format

* Remove unnecessary casts
2020-04-23 10:59:25 +02:00
Lucas Shaw
3c440ef7f1
Finished code_801031F0.c, guPosition.c, guLookAtHilite.c (#84)
* started microcode decomp

* Modified spec to fix error

* osContGetQuery OK

* Decompiled guLookAtHilite.c

* guPosition.c OK

* Fixed formatting

* osViSetEvent.c OK

* Deleted unnecessary files

* Made suggested changes, merged playblack.c

* Removed line breaks from comments

* Removed argument listing
2020-04-22 13:20:49 -04:00
JoshDuMan
e050319e07
Decompile playback.c (#82)
* Decompile playback.c

* Remove rename_sym.sh

* Fixed for loop in pop_node_...

* Address krim's other issues

* Remove rename_sym again

* Address Roman's comments.

* Fix build and remove rename_sym another time.
2020-04-21 04:19:33 -04:00
krimtonz
ee48867446
Math Files (#76)
* math3d wip

* math3d wip

* wip

* wip

* wip

* wip

* final update before pr

* run format.sh

* fix merge conflicts

* tharo suggestions update

* fig formatting suggestion

* math3d pr updates

* use sFactorialTbl in sys_math
2020-04-18 23:28:24 -04:00
Synray
eefbe9afe1
Decompile code_800D2E30 and use struct in code_800A9F30 (#80)
* Match func_800AA000

* Match z_camera/func_800437F0

* Decompile code_800D2E30, use struct in 800A9F30

* Format

* Remove 'U' from literals

* Remove bss, cleanup z_camera

* Review changes, rename temp

* Move externs to variables.h
2020-04-18 22:56:53 -04:00
Lucas Shaw
21750d5aee
Naming some functions in libultra_code, decompiling a decent amount. (#77)
* osgetactivequeue ok

* osspdevicebusy ok

* osGetCurrFaultedThread ok

* osSpRawStartDma OK

* __osSpSetPc and osViGetCurrentFramebuffer OK

* sinf, sins, and sptask OK

* coss OK

* cosf OK

* ran format.sh

* Updated PR to use ultratypes

* osContStartQuery OK

* ran format.sh

* Updated PR to fix issues

* Made suggested changes
2020-04-18 21:40:27 -04:00
krimtonz
4961eb0a90
SkelAnime Updates (#78)
* update naming, minor updates

* rename postLimbUpdate to postLimbDraw

* recently decompiled actor naming update
2020-04-18 14:08:12 -04:00
Roman971
262f6c507c
Decompile z_play.c and Match/Document some of z_view.c (#74)
* Decompile z_play.c and Match/Document some of z_view.c

Also fix the last non matching in z_sample.c and update some game state functions.

* Suggestions from PR #74

* Fix undefined reference to Gameplay_DrawOverlay

* Suggestion from PR #74 (2)

* Fix a fake argument in func_800BC450
2020-04-16 17:36:12 -04:00
Random
9ac1f8130d
Decompile jpegutils.c (#75)
* Decompile jpegutils.c

jpegutils.c : OK

* Fix a typo

* Fixes in PR #75

- Fix a type in JpegWork
- Remove clang-format off/on in z_quake.c
- Move the jpegutils rule at the end of makefile
2020-04-16 14:08:23 -04:00
silv3rwing07
5aef81071e
padmgr and related (#71)
* In process of moving changes over from old repo

* Merged in changes

* Finished import of padmgr changes from old repo

* Adjusted some volatile

* Improving padmgr volatile situation

* Almost matched osReadMempak

* Working on osMempakDataCRC

* Explanations and equivalents but no matches for osMempakAddrCRC and osMempakDataCRC

* OK after merge

* Matched osMempakAddrCRC and osMempakDataCRC

* Matched osReadMempak

* Updated PadMgr function names to be less like original code

* Changed variable names to make them further from original code

* Changed names and it stopped matching

* Undid clang-format steamrollering whitespace memes

* Cleaned up Input names

* More formatting changes

* Moved padmgr to z64.h, deleted padmgr.h
2020-04-14 13:17:25 -04:00
Random
298abfb128
Decompile z_jpeg.c (#70)
* Decompile z_jpeg.c

- Decompile z_jpeg.c
- Move .bss variables from fault.c and fault_drawer.c into .s files to avoid bss reordering

* Rename JPEGWork to JpegWork and minor fix in Jpeg_GetU16
2020-04-13 19:03:10 -04:00
Random
d0cf6e153b Decompile sleep.c and printutils.c
- Decompile sleep.c (OK)
- Decompile printutils.c (OK)
- Fix 1 non-matching in z_room.c
- Get rid of some magic numbers
2020-04-08 18:36:15 +02:00
fig02
d975d809b8
Merge pull request #51 from Thar0/z_view
Decompile z_view.c
2020-04-05 13:54:17 -04:00
Random
43acba22a9 Fixes in PR #50 (3)
- Rename Graph_OpenDisp/Graph_CloseDisp to Graph_OpenDisps/Graph_CloseDisps
- Rename gfxArr to dispRefs
2020-04-05 19:29:30 +02:00
Random
02eaaa2039 Fixes in PR #50
- Rename "sGraph_UpdateTime" to "sGraphUpdateTime"
- Rename "Graph_Ct"/"Graph_Dt" to "Graph_Init"/"Graph_Destroy"
- Change the LOG_STRING macro
- Rename "LOG_VALUE" to "LOG_NUM"
- Fix brace style
- Rename "UcodeInfo"/"UcodeDisas" to "UCodeInfo"/"UCodeDisas"
- Fix field names in "UCodeDisas"
- Fix typo in "GraphicsContext"
- Change the size of unknown fields in "GraphicsContext" to hex
- Rename "game_init_func" to "gameStateInitFunc"
2020-04-05 12:32:08 +02:00
Thar0
668d35b77f Cleanups, Use VT macros 2020-04-05 02:50:46 +01:00
Thar0
9b6cf8a92a Merge https://github.com/zeldaret/oot into z_view 2020-04-04 18:20:45 +01:00
Thar0
5dea0fd785 Decompile most of z_view 2020-04-04 18:17:56 +01:00
Random
f818fb5299 Decompile graph.c
- decompile `graph.c` (2 non-matchings left)
- decompile `z_game_dlftbls.c`
- add noop macros in `gbi.h`
2020-04-04 18:12:59 +02:00
KrimtonZ
0ae9804655 run clang 2020-04-02 13:02:10 -05:00
KrimtonZ
7fa588f81f Merge branch 'master' into skelanimeupdates 2020-04-02 12:44:53 -05:00
KrimtonZ
3ab1af0c24 pr updates 2020-04-02 12:44:19 -05:00
zelda2773
a62877a543 Merge remote-tracking branch 'upstream/master' 2020-04-01 13:19:43 -04:00
KrimtonZ
25dcb73520 Merge branch 'master' into skelanimeupdates 2020-03-31 20:59:51 -05:00
KrimtonZ
32bda67e0f Name a few unknown parameters 2020-03-31 20:53:53 -05:00
KrimtonZ
f069777b19 name more skelanime struct members, match all but 1 function, name more functions, some documentation 2020-03-31 20:19:21 -05:00
KrimtonZ
75f570f4ac skelanime wip 2020-03-31 18:29:09 -05:00
fig02
8d37f3a15e Merge remote-tracking branch 'upstream/master' into elemental-arrows 2020-03-31 05:03:25 -04:00
fig02
340fbd5a40 adjusting sub98 init structs across actors 2020-03-31 05:00:04 -04:00
Roman971
e99b2af35a Merge branch 'master' into z_rcp 2020-03-31 10:02:59 +02:00
zelda2773
c05de00a96 ovl_Obj_Comb fix struct 2020-03-30 23:46:54 -04:00
KrimtonZ
8f54c82a96 rename SkelAnime_ChangeAnimation functions 2020-03-30 22:37:01 -05:00
KrimtonZ
8c993d9676 Merge branch 'master' into skelanimeupdates 2020-03-30 22:22:54 -05:00
KrimtonZ
24babfa95a skelanime update wip 2020-03-30 17:53:26 -05:00
Roman971
f64174730c Decompile z_elf_message.c (1 non matching left) 2020-03-30 22:29:55 +02:00
KrimtonZ
b337e1d518 Merge branch 'master' into skelanimeupdates 2020-03-30 07:03:12 -05:00
fig02
dd0541751c Merge remote-tracking branch 'upstream/master' into elemental-arrows 2020-03-30 05:52:27 -04:00
Roman971
f5ffe8687d Decompile z_rcp.c (1 non matching left) 2020-03-29 18:47:38 +02:00
Random
5f027cb431 Decompile z_quake.c and code_800D31A0.c
- `code_800D31A0.c` : OK
- `z_quake.c` : OK
2020-03-29 03:24:39 +02:00
fig02
10c74eb958
Merge pull request #39 from zelda2773/master
Decompiled ovl_En_Ds
2020-03-28 02:45:24 -04:00
fig02
fde5369eae fire arrow almost done, draw func regalloc 2020-03-28 02:41:49 -04:00
zelda2773
6e2872ba6c Fixed floats in ovl_En_Ds 2020-03-27 16:26:10 -04:00
zelda2773
105ea6c5cd Decompiled ovl_En_Ds 2020-03-27 10:32:46 -04:00
KrimtonZ
23987fa467 minor struct updates 2020-03-26 14:03:04 -05:00
Ethan Roseman
a4be535164 Merge branch 'master' into ovl_En_Ru2_new 2020-03-25 18:56:09 -04:00
KrimtonZ
864cb28e27 remove skelanime data files, few extra namings, add non_matching for func_800A2E70 2020-03-25 14:38:16 -05:00
KrimtonZ
582b32d39c Fix Draw Callbacks, fix segmented address in z_en_bird 2020-03-25 11:43:11 -05:00
KrimtonZ
095924d05a clang formatting 2020-03-25 11:07:09 -05:00
KrimtonZ
8970968cfc name SkelAnime_InitLinkAnimetion, name load animation types and callbacks, rename several segement addresses in decompiled actors 2020-03-25 10:51:25 -05:00
KrimtonZ
a99840162b minor formatting updates, match func_800A4A20 2020-03-24 14:01:00 -05:00
KrimtonZ
f2c65d615b fix jenkins build errors, small prototype update 2020-03-24 13:06:15 -05:00
KrimtonZ
ee356fe203 run clang on functions.h 2020-03-24 12:29:59 -05:00
KrimtonZ
8bbac143cd Merge branch 'master' into skelanime 2020-03-24 11:56:37 -05:00
KrimtonZ
ac4a51bf8f Rename SkelAnime functions, which in turn modified a bunch of actor functions. Move necessary skelanime function calls to functions.h, remove unnecessary skelanime functions from functions.h, other skelanime cleanup 2020-03-24 11:52:12 -05:00
Ethan Roseman
b3f865dc58 Merge branch 'master' into ovl_En_Ru2_new 2020-03-24 00:30:09 -04:00
KrimtonZ
0d93e48035 skelanime WIP, name Matrix_TranslateThanRotateZYX, match Matrix_Translate 2020-03-23 16:31:24 -05:00
Roman971
d2729f9d88 Split z_path.c and Rename some small files and functions 2020-03-23 21:18:53 +01:00
KrimtonZ
6072055c85 fix merge conflics 2020-03-22 20:57:25 -05:00
KrimtonZ
d136468ace Merge branch 'master' into skelanime 2020-03-22 20:35:10 -05:00
KrimtonZ
2a158f79ce skelanime WIP 2020-03-22 20:24:00 -05:00
Roman971
51290f6126 Partially format header files 2020-03-22 22:50:15 +01:00
Ethan Roseman
4600faad8b 5 to go 2020-03-22 16:40:08 -04:00
Roman971
b372169893
Merge pull request #22 from Random06457/master
Decompiled z_sample.c
2020-03-22 20:04:39 +01:00
glank
fd7c3c9e56 Responding to PR comments 2020-03-22 18:55:23 +01:00
glank
d7b0ba7c06 Merge branch 'master' into z_en_tk 2020-03-22 18:43:40 +01:00
Random
bd00e0d1da Decompiled z_sample.c
`z_sample.c` : 1 non matching left
2020-03-22 17:37:38 +01:00
fig02
a3bac9fbb2
Merge pull request #17 from glankk/code_800FCE80
code_800FCE80 OK
2020-03-21 21:46:44 -04:00
Roman971
f0026cee24
Merge pull request #16 from fig02/en_dog
en_dog OK
2020-03-22 00:46:28 +01:00