cadmic
d886ebe711
[ntsc-1.0/1.1] Match audio and loose ends ( #2293 )
...
* Match ntsc-1.0/1.1 loose ends
* Revert audioseq_padding
* Fix spelling
2024-11-11 17:50:56 -05:00
fig02
0d04f51e8e
Document Arrow Related Actor Flags ( #2284 )
...
* name arrow actor flags
* fix flag check
2024-11-05 07:31:28 -05:00
fig02
e50581b9fb
ACTOR_FLAG_ENKUSA_CUT
-> ACTOR_FLAG_GRASS_DESTROYED
(#2285 )
...
* rename enkusa cut to bush destroyed
* bush -> grass
* clump
2024-11-04 18:22:44 -05:00
Pepe20129
2c1d2d74bc
Document PLAYER_STATE1_SHIELDING
( #2279 )
...
* Document `PLAYER_STATE1_SHIELDING`
* Fix format
2024-10-24 22:14:34 -04:00
fig02
3677c11140
Document ACTOR_FLAG_CAN_PRESS_SWITCHES
( #2275 )
...
* document switch activation
* format
* activate -> press
* fix comment
2024-10-20 23:19:14 -04:00
fig02
f4210323a2
Document ACTOR_FLAG_SFX_FOR_PLAYER_BODY_HIT
( #2276 )
...
* name ACTOR_FLAG_HIT_PLAYER_THUMP_SFX
* ACTOR_FLAG_HIT_PLAYER_THUMP_SFX -> ACTOR_FLAG_SFX_FOR_PLAYER_BODY_HIT
2024-10-20 22:29:50 -04:00
fig02
e55e909477
Document ACTOR_FLAG_UPDATE_DURING_OCARINA
and PLAYER_STATE2_USING_OCARINA
( #2277 )
...
* Document ACTOR_FLAG_UPDATE_DURING_OCARINA
* document PLAYER_STATE2_USING_OCARINA
* format
* comment tweak
* treat var as flag
2024-10-17 21:44:35 -04:00
fig02
df1815cf8f
Document ACTOR_FLAG_THROW_ONLY
( #2274 )
...
* document ACTOR_FLAG_THROW_ONLY
* flip function name
* add comments
2024-10-15 14:10:21 -04:00
Derek Hensley
a53fb02699
EnHy + objects docs ( #1499 )
...
* document object_bba
* Clean up cne
* object bob
* object_aob
* object_cob
* object_bji
* object_ahg
* object_boj
* All functions named plus some cleanup
* enums
* Remove body wiggle comments
* Format
* Remove case comments
* comments with default
* Format
* format
2024-10-15 05:20:46 -04:00
mzxrules
2f54db142e
Rename RoomBehaviorType1 to RoomType ( #2271 )
...
* Rename RoomBehaviorType1 to RoomType
* suggestions
* Update include/z64scene.h
---------
Co-authored-by: fig02 <fig02srl@gmail.com>
2024-10-14 15:23:50 -04:00
Pepe20129
d0b4725869
Document Player_Action_8084F390
( #2264 )
...
* Document Player_Action_8084F390
* Rename linkYawToStepTowards into shapeYawTarget
* Fix BSS
* Address reviews
* Fix format
* Address Review
2024-10-13 13:33:16 -04:00
mracsys
b275588728
Minor en_changer and en_bom_bowl_man documentation update ( #2272 )
...
* minor en_changer documentation update
* rename EnChanger->chestOpened to selectedChest, formatting
* update asm comment on EnChanger_OpenChests
* use EnExItemType enum instead of EXITEM_COUNTER define
2024-10-12 23:52:55 -04:00
mzxrules
eee7ba9bd5
Rename RoomBehaviorType2 ( #2270 )
...
* Rename RoomBehavior2
* fig proposal
* fig comment
2024-10-12 22:28:55 -04:00
Pepe20129
44460eeaec
Document Player_Action_SwingBottle
( #2263 )
...
* Document Player_Action_8084ECA4
* Name func_8083721C
* Add note
* Move BottleCatchAnimationData declaration
* Apply format
* Revert "Name func_8083721C"
This reverts commit aeb7ea83ab
.
* Revert "Merge branch 'main' of github.com:zeldaret/oot into bottle-info"
This reverts commit 10f1a4500368a66097c80cdb08f86ff2456ba9fb, reversing
changes made to 547280abf2a041a8f6884d43b2eada7802c7feec.
* Reapply "Merge branch 'main' of github.com:zeldaret/oot into bottle-info"
This reverts commit e9bf122be5
.
* Some more bottle docs (#1 )
* more docs
* struct comments
* format.py
* Revert "Merge branch 'main' of github.com:zeldaret/oot into bottle-info"
This reverts commit 10f1a4500368a66097c80cdb08f86ff2456ba9fb, reversing
changes made to 547280abf2a041a8f6884d43b2eada7802c7feec.
* add clarifying comment
* review, fix bss
---------
Co-authored-by: fig02 <fig02srl@gmail.com>
2024-10-11 16:31:06 -04:00
fig02
f79c9db649
Document Player_Action_TurnInPlace
( #2268 )
...
* document turn in place
* format
* modify comments
* sWaterSpeedFactor
2024-10-11 12:22:04 -04:00
cadmic
746adfc727
Use MASS_IMMOVABLE/MASS_HEAVY everywhere ( #2269 )
2024-10-10 23:48:26 -04:00
fig02
53c57599a4
Name talking action related things ( #2260 )
...
* name talking related things
* Player_Action_TalkExchangeItem -> Player_Action_ExchangeItem
* splitting action stuff to new PR
* format
2024-10-10 22:04:30 -04:00
fig02
fdf502dcdd
Document Player_Action_Idle
( #2266 )
...
* document Player_Action_Idle
* Player_DecelerateToZero
* cleanup R_RUN_SPEED_LIMIT usages
* format
* typo
* reorder reg
* shake timer is used for fall damage
* comment on shake timer only being processed in one place
* format and edit comment
* shakeTimer -> fallDamageStunTimer
2024-10-10 12:56:39 -04:00
Dragorn421
869bae3429
Pause doc: misc, fixups ( #2265 )
...
* use missed reg macros
* do action indexing cleanup
* misc
* doc fixup ish in KaleidoScope_SetPageVertices
* newline_police
* `43` -> `(PAGE_BG_QUADS + WORLD_MAP_QUAD_28)`
2024-10-09 22:09:58 -04:00
fig02
33251ccb51
name action wrappers ( #2261 )
2024-10-09 21:37:33 -04:00
Dragorn421
ba9c60552b
Player doc: some rotation logic/data ( #1443 )
...
* Docs: some player rotation logic/data
* Improve misleading comment
* rename temps
* unk_6AE_rotFlags
* format
* disasm metadata
2024-10-09 20:22:52 -04:00
cadmic
2048a65dd8
[ntsc-1.0/1.1] Match line numbers in debug strings ( #2255 )
2024-10-09 13:41:16 +02:00
fig02
7dd8f2b6ad
Document Player_ChooseNextIdleAnim
( #2262 )
...
* document most of Player_ChooseNextIdleAnim
* finish documenting Player_ChooseNextIdleAnim
* capital letter
* dummy block numbers for the script
* fix bss
* bug comment
* SpeicalIdle -> Fidget, clean up related things
* fix rng chance comment
* normal -> default
* rework Player_CheckForIdleAnim
* swap idle anim defines
* remove COMMON_FIDGET
* add ARRAY_COUNT_2D
* change macro def
2024-10-08 00:19:10 -04:00
Dragorn421
93f22fcc42
[includes] z_collision_check.c ( #2252 )
...
* [includes] z_collision_check.c
* bss
2024-10-07 11:16:04 +02:00
fig02
1d0e243806
Player: Special Idle Animations ( #2259 )
...
* document special idle anims
* review
* format
* remove SPECIAL_IDLE_ANIMSFX_MAX
2024-10-05 10:26:15 -04:00
fig02
6b31fdad53
Player: AnimMovement ( #2245 )
...
* name top level stuff
* newlines
* Document Player AnimMovement
* tweak comment
* spelling
* review
* rework comment
2024-10-04 13:52:03 -04:00
Dragorn421
8ced66d249
Pause doc: item page cursor movement ( #2249 )
...
* doc item page cursor movement
* review
2024-10-02 00:35:50 -04:00
fig02
49759e42d7
Actor flag: ACTOR_FLAG_CARRY_X_ROT_INFLUENCE
( #2237 )
...
* document x rot carry flag
* tweak comment
* typo
* review
* flag tweak
2024-10-01 18:27:29 -04:00
cadmic
37e72d7d95
[ntsc-1.0/1.1] Match actor changes introduced in NTSC 1.1 ( #2251 )
...
* [ntsc-1.0/1.1] Match actor changes introduced in NTSC 1.1
* SPHERE_DAMAGE -> FLARE_DANCER_BODY_DMG
* Fix Actor_SetPlayerKnockbackLargeNoDamage merge
2024-10-01 14:46:17 -04:00
Dragorn421
ed77e143b6
[headers] Create one_point_cutscene.h
, z64olib.h
and move stuff to z64{object,player,scene}.h
( #2250 )
...
* [headers] Create `one_point_cutscene.h`, `z64olib.h` and move stuff to `z64{object,player,scene}.h`
* bss
* sSceneCmdHandlers
* bss
* bss
2024-10-01 13:14:54 -04:00
fig02
80ed596c56
Name Talking Related Actor Flags ( #2230 )
...
* document talking related actor flags
* tweak comment
* review
* tweak
* accept -> accepted
* add more clarification
2024-09-30 06:24:43 -04:00
cadmic
f7f38ff874
[PAL N64] Completely match pal-1.0 and pal-1.1 and add to CI ( #2246 )
...
* [PAL N64] Match pal-1.0 and pal-1.1 and add to CI
* bss fixes from Jenkins
2024-09-28 20:52:45 -04:00
cadmic
04498f808f
[PAL N64] Match file select language selection ( #2240 )
...
* [PAL N64] Match file select language selection
* sInitialLanguageInputTimerY -> sInitialLanguageInputTimerX
2024-09-28 13:12:57 -04:00
Dragorn421
89df3ed9ff
Pause doc: Item page quads ( #2238 )
...
* Pause doc: Item page quads
* format
* rm AMMO_{FIRST,MAX,LAST}, _UNITS -> _ONES
* add back ITEM_QUAD_AMMO_FIRST (oops)
* units -> ones (continued)
2024-09-27 18:36:10 -04:00
Dragorn421
86a146db24
[includes] z_fishing ( #2242 )
2024-09-27 15:32:44 -04:00
Dragorn421
fbf797f1e2
[headers] Create gfxalloc.h
, map.h
, move protos to gfx.h
, z64{player,view}.h
( #2233 )
...
* [headers] Create gfxalloc.h, map.h, move protos to z64{actor,player,view}.h
* oops
* bss
* comment on player_lib protos & format
* format map.h
* Move SCREEN_{WIDTH,HEIGHT} and SET_FULLSCREEN_VIEWPORT to z64view.h
* bss
* revert move screen_width/height
* bss
2024-09-27 14:51:00 -04:00
Dragorn421
d80e538370
Pause doc: Quest page cursor movement ( #2236 )
2024-09-27 19:21:46 +09:00
cadmic
2e6637ae43
[ntsc-1.0/1.1] Match z_player.c ( #2232 )
...
* [ntsc-1.0/1.1] Match z_player.c
* Move braces around
* Use #if around only part of complicated conditions
2024-09-27 10:56:58 +02:00
Dragorn421
ca70ba14a2
[includes] Explicit global.h includes for z_player ( #2235 )
2024-09-27 00:35:40 -04:00
Dragorn421
bc8945eb3a
[headers] Move libultra protos to ultra64.h (as a temporary measure) ( #2234 )
...
* [headers] Move libultra protos to ultra64.h (as a temporary measure)
* format ultra64.h
* bss
* bss
* bss
2024-09-26 23:58:43 -04:00
cadmic
2f3c8084c9
[PAL N64] Set up build system and extract assets for pal-1.0 and pal-1.1 ( #2205 )
...
* [PAL N64] Set up build system and extract assets
* TOOD -> TODO
* Apparently this is what the formatter wants
2024-09-26 15:19:23 -04:00
cadmic
bccb219ea3
Fix typos found by codespell ( #2229 )
2024-09-26 00:21:00 -04:00
cadmic
f7a0117e7d
[ntsc-1.0/1.1] Match z_boss_ganon.c and z_boss_ganon2.c changes from PAL 1.0 ( #2228 )
2024-09-25 23:36:58 -04:00
cadmic
19621c6a3f
[ntsc-1.0/1.1] Match actor changes introduced in PAL 1.0 ( #2227 )
2024-09-25 23:11:38 -04:00
Dragorn421
43c3971aaf
Pause docs: Quest quads ( #2224 )
...
* Pause docs: Quest quads
* `QUAD_QUEST_` -> `QUEST_QUAD_`
2024-09-25 22:45:19 -04:00
fig02
9da16a8fd8
Player: Player_ActionHandler_Talk
( #2226 )
...
* document Player_ActionHandler_Talk
* format
* comment tweak
* review
* capitalization
2024-09-25 22:11:11 -04:00
fig02
8ff4faa084
Player Docs: Player_ActionChange_6
, Rolling and Put Away ( #1949 )
...
* progress
* changing branches
* start comments
* last few changes
* name the handler after rolling only
* comment tweak
* format
2024-09-25 15:46:15 -04:00
Dragorn421
7ccb0a641e
[headers] Create letterbox.h, move more protos from functions.h ( #2225 )
...
* [headers] Create z64shrink_window.h, move more protos from functions.h
* format
* include
* bss
* letterbox.h
2024-09-25 13:45:06 -04:00
fig02
50985375b9
ActionChange -> ActionHandler ( #2219 )
2024-09-25 10:58:27 -04:00
Dragorn421
5ed5f196d9
[headers] audio functions to z64audio.h and z64ocarina.h ( #2223 )
...
* [headers] audio functions to z64audio.h and z64ocarina.h
* bss
2024-09-25 10:25:49 +02:00
Dragorn421
e331805c0a
Pause docs: Songs playback ( #2220 )
...
* Pause docs: Songs playback
* `VREG(21-25)` -> `VREG(21) to VREG(25)`
* comments on quest-song related main states
* make `sPlayedSongBtns` `+1`-sized to account for trailing INVALID button note in a 8-btn-notes song
2024-09-25 00:27:31 -04:00
Dragorn421
a09ea76025
[headers] gfx_setupdl.h and z64skin_matrix.h ( #2221 )
...
* [headers] gfx_setupdl.h and z64skin_matrix.h
* include z64skin_matrix.h
* bss
* bss
2024-09-24 18:18:01 -04:00
mzxrules
dc1501e7a0
create ucode_disas.h ( #2222 )
...
* ucode_disas.h
* create UcodeType
* bss
2024-09-24 13:45:53 -04:00
Dragorn421
f9d892a2ae
Pause doc: KaleidoScope_DrawQuestStatus
(partial) ( #2215 )
...
* Pause doc: `KaleidoScope_DrawQuestStatus` (partial)
* review
* format
2024-09-24 05:39:34 -04:00
fig02
3cea46a6c1
Z-Targeting Loose Ends ( #2217 )
...
* Z-Targeting loose ends
* format
* add stateflag comment
* typo
* unname PLAYER_STATE1_19 for now
* tweak parallel comment
* one more tweak
2024-09-24 05:00:38 -04:00
cadmic
52a1c2f969
[PAL N64] Miscellaneous changes ( #2211 )
...
* [PAL N64] Miscellaneous changes
* Reword comment
Co-authored-by: fig02 <fig02srl@gmail.com>
* glitch -> Glitch
---------
Co-authored-by: fig02 <fig02srl@gmail.com>
2024-09-23 20:13:09 -04:00
mzxrules
56981d5297
Document Player Knockback related functions ( #1601 )
...
* document knockback related functions
* rotation -> yRot
* implement some changes
* Renames and comments
* mq bss
* format
* Intangibility and Invulnerability
* bss
* .bss
* add #pragma increment_block_number to z_en_item00.c
* .bss
2024-09-23 18:31:00 -04:00
Dragorn421
0f725405d1
[headers] Move z_actor functions to z64actor.h ( #2216 )
...
* move
* format
* bss
2024-09-23 11:06:43 -04:00
fig02
bb3848262d
Standardize "ActorMovement" over "ActorMove" ( #2214 )
...
* ActorMove -> ActorMovement
* more move -> movement
* ANIM_FLAG_ENABLE_MOVEMENT
* format
2024-09-23 10:07:11 -04:00
Pepe20129
ebd2b8dd50
Partially document idle animations ( #2092 )
...
* Idle animation sfx entries
* Function & array
* Cleanup
* I always forget format
* Remove entry from names
* Move comment
* Replace animation "indices" with comment
* Apply suggestion
2024-09-22 15:08:38 -04:00
fig02
fcd5745d40
PLAYER_STATE1_ACTOR_CARRY -> PLAYER_STATE1_CARRYING_ACTOR ( #2213 )
2024-09-21 18:25:19 -04:00
fig02
05b908d0eb
Document autoLockOnActor
( #2212 )
...
* document autoLockOnActor
* format.py
* backtick
* grammar
* comment adjustments
* word
* letter
2024-09-21 14:49:45 -04:00
Dragorn421
a1a192b1a2
[headers] z64inventory.h, move savectx/inventory macros to z64save.h ( #2209 )
...
* [headers] z64inventory.h
* move savectx/inventory macros to z64save.h
* commit the file
* bss
2024-09-18 15:40:59 -04:00
cadmic
8348132511
[PAL N64] Create macros for 50-Hz-related values ( #2206 )
...
* [PAL N64] Create macros for 50-Hz-related values
* Use FRAME_RATE_DEPENDENT for player speeds and boot data too
* FRAME_RATE_DEPENDENT -> FRAMERATE_CONST
2024-09-18 15:14:47 -04:00
cadmic
2122a4345b
[PAL N64] Match actor changes that aren't in NTSC 1.2 or GC releases ( #2208 )
...
* [PAL N64] Match actor changes that aren't in NTSC 1.2
* Add bug comment about Zora's Domain waterfall
2024-09-18 10:49:01 -04:00
Dragorn421
dc2ceb33f3
Pause doc: Pages drawing ( #2190 )
...
* name main fields and regs for pages drawing
* comments
* format
* more comments
* roll -> pitch (oops)
* Document `PauseContext.offsetY`, `R_PAUSE_OFFSET_VERTICAL` as "y origin 1/2"
* copypaste comment on page pitches fields
* "offset depth" -> "depth offset"
* review
2024-09-18 08:11:21 -04:00
fig02
cc0b1bb127
PLAYER_STATE1_DEAD
(#2204 )
...
* PLAYER_STATE1_DEAD
* change comment
* format
2024-09-17 08:21:47 -04:00
Dragorn421
48780cd2b1
Colliders: elemType -> elemMaterial ( #2189 )
...
* elemType -> elemMaterial
* format
2024-09-16 18:11:01 -04:00
fig02
8f0e2fc29c
Name PLAYER_STATE1_CHARGING_SPIN_ATTACK
( #2203 )
...
* name charge state flag
* format
2024-09-16 17:14:29 -04:00
cadmic
dc9782b5b3
[PAL N64] Rename file select assets ( #2197 )
2024-09-16 16:40:20 -04:00
fig02
c91e62f000
Document zTargetActiveTimer
( #2200 )
...
* document zTargetActiveTimer
* edit comments
* Update src/overlays/actors/ovl_player_actor/z_player.c
Co-authored-by: cadmic <cadmic24@gmail.com>
* capitalization
---------
Co-authored-by: cadmic <cadmic24@gmail.com>
2024-09-16 12:34:23 -04:00
cadmic
2740bb020e
[PAL N64] Match changes that first appear in NTSC 1.2 ( #2201 )
2024-09-16 10:51:02 -04:00
fig02
03a1502706
More Player Z Target documentation ( #2196 )
...
* document flag
* Player_FriendlyLockOnOrParallel
* quirk
* z target functions
* more comments
* more comment changes
* format
* comment change
2024-09-14 16:42:28 -04:00
fig02
e658bed27e
Hostile Lock-On ( #2193 )
...
* document flag and functions
* format
* adjust comment
* make the comment more public-facing-friendly
2024-09-13 14:49:55 -04:00
fig02
e6e067428e
change flag name ( #2194 )
2024-09-13 10:07:16 -04:00
cadmic
f089adf20c
[ntsc-1.2] Match ntsc-1.2 BSS and add to CI ( #2187 )
...
* Match ntsc-1.2
* Add ntsc-1.2 to CI
* Apply fixes from Jenkins
* Promote ntsc-1.2 to "supported" in Makefile
* Declare D_80858AD8 as a u64 array
* Tweak wording
* Hopefully make ntsc-1.2 bss more stable
* Restore segmented_address.h include
2024-09-12 14:10:43 -04:00
cadmic
09c1816e2d
Add OOT_PAL_N64 and move other shorthands to versions.h ( #2188 )
...
* Move definitions of OOT_NTSC/OOT_PAL/OOT_MQ to versions.h
* Add PAL_N64 shorthand
2024-09-12 05:24:31 -04:00
Dragorn421
f193311013
Colliders: colType -> colMaterial ( #2186 )
...
* colType -> colMaterial
* fixups
2024-09-11 21:18:46 -04:00
Dragorn421
64570e871f
Pause doc: Prompt page and save prompt state ( #2170 )
...
* Pause doc: Prompt page and save prompt state
* bss
* `QUAD_PROMPT_` -> `PROMPT_QUAD_`
* `QUAD_MAP_WORLD_`, `QUAD_MAP_` -> `WORLD_MAP_QUAD_`
* `PAUSE_QUAD_CURSOR_` -> `PAUSE_CURSOR_QUAD_`
* `PAUSE_SAVE_PROMPT_STATE_RETURN_TO_MENU_ALT` -> `_2`
* bss
* bss
* add comments to help clarify save prompt vs prompt
2024-09-11 18:58:33 +02:00
Dragorn421
76d97ac18a
[headers 14] libc64 headers ( #2177 )
...
* [headers 14] libc64 headers
* bss
* bss
2024-09-11 18:02:42 +09:00
Dragorn421
cbf9eacf42
[headers 12] Add kaleido_manager.h, move various protos to headers ( #2174 )
...
* [headers 12] add kaleido_manager.h, move various protos to headers
* BSS
* bss
2024-09-11 10:17:47 +02:00
Dragorn421
5441559b30
Cleanup gSPMatrix, rename Matrix_New
-> Matrix_Finalize
, add MATRIX_FINALIZE_AND_LOAD
( #1983 )
...
* clean up gSPMatrix usage
* add weird hybrid macro gSPMATRIX_SET_NEW
* Matrix_NewMtx, MATRIX_NEW -> Matrix_Finalize, MATRIX_FINALIZE
* gSPMATRIX_SET_NEW -> MATRIX_FINALIZE_AND_LOAD
* format
2024-09-11 16:59:23 +09:00
fig02
2e79b83bb8
More target related state flags ( #2184 )
...
* name some more flags
* format
* cdi suggestion
2024-09-10 22:00:41 -04:00
fig02
6e0288d155
Boomerang related state flags ( #2180 )
...
* boomerang state flags
* finish comment
2024-09-09 21:58:22 -04:00
fig02
2232f67917
[Player ZTarget] Some func_80836BEC docs ( #2172 )
...
* some func_80836BEC docs
* review
* fix
* newline
* linbreak
* format
* usingHoldTargeting
2024-09-08 19:19:04 -04:00
fig02
900c2f0f68
Name PLAYER_STATE1_ACTOR_CARRY
( #2173 )
...
* actor carry flag
* format and add comments
* comment changes
2024-09-08 17:43:27 -04:00
Dragorn421
c7ec814d78
[headers 9] Add src/libc64/ and new "z64" rand.h ( #2164 )
...
* rand.h -> libc64/qrand.h
* Add rand.h with z64 rand wrappers
* yeet comment
* code/rand.c -> libc64/qrand.c
* fixup
* move libc64 source to src/libc64/
* fix
* bss
* update file splits disasm metadata
2024-09-08 17:11:41 -04:00
Dragorn421
a903f8b8bc
Document ACTOR_FLAG_SFX_
flags and functions ( #2162 )
...
* Document `ACTOR_FLAG_SFX_` flags and functions
* format
2024-09-08 16:26:01 -04:00
Dragorn421
de1a08c061
[headers 11] stackcheck.h, jpeg functions ( #2171 )
...
* [headers 11] stackcheck.h, jpeg functions
* bss
2024-09-08 12:02:38 -04:00
fig02
0168b09628
Player Docs - Parallel ( #2167 )
...
* name func and flag
* rest of the docs
* format and comment change
* comment
2024-09-08 08:57:28 -04:00
Dragorn421
1332356e5c
Pause doc: Cursor drawing ( #2159 )
...
* Pause doc: Cursor drawing
* bss
2024-09-07 22:28:46 -04:00
fig02
2056ae5f1a
Document Attention/Lock-on Related Actor Flags ( #2161 )
...
* document actor flags 0, 2, 3, and 27
* format
* fly -> hover
* wodring
2024-09-07 17:53:48 -04:00
Dragorn421
a039aeffb7
[headers 5] Misc small headers untangling ( #2147 )
...
* Misc small headers untangling
* mv gSaveContext to where it is in MM in the header
* newline police
* move rand functions back to functions.h
2024-09-07 17:23:25 -04:00
Dragorn421
277ce1c0d3
[headers 8] Add main.h
, segmented_address.h
, and changes for main.c
symbols ( #2151 )
...
* [headers 8] Add main.h and changes for main.c symbols
* fix gSystemHeapSize is size_t only in MM
* segmented_address.h
* rm now useless include
* actually commit segmented_address.h, oops
* rm gGraphThread (faulty copypaste from MM)
* bss
2024-09-07 16:55:06 -04:00
fig02
27533a1507
rename gBuildTeam to gBuildCreator ( #2160 )
2024-09-07 16:02:01 -04:00
Dragorn421
fa39da2a57
Pause doc: Trade quest marker ( #2158 )
...
* Pause doc: Trade quest location
* trade quest location -> marker
* comment on tradeQuestMarker
2024-09-07 15:31:57 -04:00
cadmic
e52d135e15
[ntsc-1.2] Import n64dd code from Decompollaborate/n64dd ( #2136 )
...
* Import n64dd code from Decompollaborate/n64dd
Co-authored-by: Anghelo Carvajal <angheloalf95@gmail.com>
Co-authored-by: Elliptic Ellipsis <elliptic.ellipsis@gmail.com>
* Don't stub out missing textures
* Remove @brief
* Add low-effort file comments
* Match OoT if style
* Fix n64dd matching due to int vs long
* Fix English n64dd error textures
* Compress n64dd segment
* Align n64dd to 0x40
---------
Co-authored-by: Anghelo Carvajal <angheloalf95@gmail.com>
Co-authored-by: Elliptic Ellipsis <elliptic.ellipsis@gmail.com>
2024-09-08 03:37:15 +09:00
cadmic
96914a25c8
Match more GC button colors ( #2156 )
2024-09-07 19:26:56 +02:00
fig02
88c4475967
Target -> Attention (System Rename) ( #2149 )
...
* TargetContext -> Attention
* targetCtx -> attention
* Target_ -> Attention_
* FindTargetableActor -> FindActor
* targetableActorP -> attentionActorP
* data vars (and 1 function I missed)
* targetMode -> attentionRangeType
* attention range enum comments
* ATTENTION_RANGE_
* attention range data
* TargetColor -> AttentionColor
* missed one
* fixup color variables
* targetArrowOffset -> lockOnArrowOffset
* focus pos comment
* targetPriority -> attentionPriority
* assets
* loose-ends
* Attention System Description
* format
* skj range type
* enemy bgm
2024-09-07 09:23:04 -04:00
Dragorn421
62b30e2ebe
Move Graph_Alloc
and open/close Disps to gfx.h
( #1976 )
...
* move graph_alloc and open/close Disps to gfx.h
* zcolchk bss reeeeeee
* fix matching gc-eu-mq (bss)
* remove __gfxCtx extern
* revert makefile -Werror=implicit-function-declaration
* bss
2024-09-07 19:30:55 +09:00