* create some enums
* gonna try struct instead of array
* struct works. add docs too
* inline function comments
* fix function comment
* name faces, move enums
* rename textures
* outnames
* remove comments
* change comment slightly
* fixup face comments
* review
* offset comments
* add and use PLAYER_FACE_MAX
* typo
* more comment on blinkDuration
* another change to the comment
* Introduce assets/_extracted/VERSION, with text extracted there
* move to `extracted/text/`
* Update gitignore s
* rework args for msgenc.py
* put mkdir with others, until theyre all moved at once
* move 0xFFFC back to being extracted, making it use specific macro `DEFINE_MESSAGE_NES` to handle its special behavior
* prettier gitignore
* Move messages 0xFFFC, 0xFFFD to committed message_data.h
* Some GCC flags improvements
* Move -fno-reorder-blocks -fno-zero-initialized-in-bss to assets only
* Add -fno-PIC since some gcc versions use -fPIC as default
* Enable builtin functions on gcc, with appropriate changes to missing_gcc_functions.c
and ultra64/libc.h
* Move -fno-merge-constants -mno-explicit-relocs -mno-split-addresses to overlays only
as they are only needed there for reloc reasons
* Remove unneeded casts in missing_gcc_functions.c
* Change gcc assets flags handling
* Remove gSystemHeap and use _buffersSegmentEnd instead, make buffer alignments explicit for gcc
* ALIGNEDn -> ALIGNED(n), reposition alignment attribute for PreNmiBuff
* Correct positioning of ALIGNED for filter data in audio/lib/data.c
* Add ALIGNED to TypenameMacros
* ALIGNED(4) on same line for PreNmiBuff
* Revert audio load.c change, to be submitted separately
* Filename & line number args cleanup
* Use int for line number args over s32/u32
* Add missing const qualifiers from filename args
* Fix gcc warning in game.c
* Add comment to weird assignments in GameState_Init
* Match retail audio data
* Fix various small code data problems
* Disable terminal colors in debug builds
* Match z_actor_dlftbls.c .rodata
* Use _3 for unused nameString macro parameter
* Move sDebugCutsceneScriptBuf to be in-function static
* Comment on actor name being NULL
* Split out padding the fault_drawer.bss.s
* Rework disassembly: out of makefile, separate sections, relocs
* another nice print
* fix type hints for python 3.8 dinosaurs
* reencode from utf-8 to euc-jp (iconv) before assemble
* Add "include guards" to macro.inc
* For producing the expected file object files, assemble sections together instead of linking together the individually assembled sections
* review
* fixup
* require spimdisasm >=1.21.0
* remove assembling sections individually (for now)
* uppercase encoding names (standard)
* one left
* cursed match for Scene_CommandObjectList
* format
* revert printf modification for permuter
* more bad-returns
* format
* typedef scene command func
* begin docs
* cleanup
* copy over progress
* cleanup
* small cleanup
* more docs, fill out cmds
* small touchup
* pan weight ganon comment
* fix specId
* seqcmd cleanup
* format
* small cleanup
* one more thing
* small feedback from MM
* partial PR
* some PR Suggestions
* small adjustments
* ticks, seqticks, frames, updates: term cleanup
* small fix
* PR Review
* PR Review
* PR Review
* rm param
* adjust comment
* update renamed functions
* format
---------
Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com>
* match all functions
* format
* clarify between 'dest' and 'skip' debug features
* format
* better match for CutsceneHandler_RunScript
* review
* format
* remove macro
* Disassemble gc-eu-mq
* Add script to report progress with matching
* Fix whitespace
* Change T|None to typing.Optional[T]
* Use typing.List
* More type annotations fixes for old Python versions
* Fix type errors
* More type annotations
* Use typing.Iterator
* Use $(PYTHON) for disassembly
* Don't use grouped targets to support very old Make versions
* Docs: suggest checking MM, mention virtualenv, clarify about expected/
* Update sym_info.py
Co-authored-by: Derek Hensley <hensley.derek58@gmail.com>
* Sync functions.txt
* Start banned symbol range at 0x10000000
* Also ban symbols from 0xC0000000-0xFFFFFFFF
* Unban IPL symbols
* Fix first_diff.py
* Sync z_collision_check functions.txt
* Ban 0xA0 symbols too
* Touch .disasm sentinel file
* Copy -jN comment in docs
* diff.py flags: remove -3, add -s
* Update docs/retail_versions.md
Co-authored-by: Yanis42 <35189056+Yanis42@users.noreply.github.com>
* Comment that segments are still from the Debug ROM
* Revert "diff.py flags: remove -3, add -s"
This reverts commit bfaae66c1d.
* Apply suggestions from code review
Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com>
* Remove #ifdef example
* Reformat Python files with black
* Add copyright notice to new Python files
* Add TODOs to Makefile
---------
Co-authored-by: Derek Hensley <hensley.derek58@gmail.com>
Co-authored-by: Yanis42 <35189056+Yanis42@users.noreply.github.com>
Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com>
* Cleanup `z_collision_check.c` and structs
* Revert `other*` names to master, split to other pr
* WIP/experimental: `ColliderCylinderElement`
* Revert "WIP/experimental: `ColliderCylinderElement`"
This reverts commit cfc8c32ace.
* ac/atHitInfo -> HitElem
* rename some collider elements to "elem" (instead of item, info, hurtbox...)
* cut down on more "hitbox" usage
* name all `ColliderElement*` temps properly
* rearrange colcheck structs
* add collider shape name descriptions
* reword collider shape descriptions
* jntsph first again
---------
Co-authored-by: fig02 <fig02srl@gmail.com>
* Create debug macros for common functions
* Revert NDEBUG change
* MALLOCR -> MALLOC_R
* DEBUG -> OOT_DEBUG
* Use the same name for debug and non-debug matrix functions
* Fix file/line argument order
* Revert g[s]DPNoOp[Tag]
* Use SystemArena_MallocDebug directly in GameAlloc_MallocDebug
* MTXF_TO_MTX -> MATRIX_TO_MTX