fgenesis
c581ab01d8
Some preparations to compile with SDL1.2 (not yet!)
2017-02-05 21:25:06 +01:00
fgenesis
a3fb57fde9
un-recurse a thing
2017-01-21 03:34:38 +01:00
fgenesis
8411838636
Remove entity myTimer and related Lua functions. Fix warnings for now unsigned Entity::layer
...
- entity_resetTimer()
- entity_stopTimer()
2017-01-20 20:54:17 +01:00
Valentin Ochs
9245bee717
Fix some warnings
...
mostly sign-related, but also some about commas after the last item in
an enum list, usage of default in switches, implicit or old-style casts
2017-01-20 19:10:40 +01:00
fgenesis
d7cdb72143
Some more warning related stuff, but changed my mind about re-enabling the remaining ones :/
2017-01-19 23:44:30 +01:00
fgenesis
7a60f493a5
Re-enable double->float cast warning and fix all instances where this fired
2017-01-19 23:31:56 +01:00
fgenesis
9bb3fe86f6
More signed/unsigned comparison fixes. int -> size_t.
2017-01-19 18:50:33 +01:00
Valentin Ochs
f9357e7fca
Merge branch 'gccwarn' into controllerfixup
2017-01-17 11:15:47 +01:00
fgenesis
9d80077754
Preparations to get rid of DSQ::inputMode -- Pass device to action() methods.
2017-01-14 22:53:20 +01:00
Valentin Ochs
beb2216265
Change some stuff for butt-endian architectures
2017-01-14 20:10:42 +01:00
Valentin Ochs
2374c1a86b
Revert ~0 to -1
2017-01-14 19:22:37 +01:00
Valentin Ochs
4dc7e27ee6
Fix some more warnings
2017-01-14 18:23:53 +01:00
Valentin Ochs
fe0ab0418b
Get rid of a lot of gcc warnings
...
Mostly signed/unsigned comparisons. Also some bugs, but I don't remember
where :D
2017-01-14 18:10:20 +01:00
fgenesis
eb8ef1fdf7
Use refresh rate setting + attempt to improve window/fullscreen apply logic
2017-01-14 00:06:04 +01:00
fgenesis
b781b45789
Implement "Desktop" resolution (0x0, default). Also fix music slider update in options menu
...
This makes the window resizable in desktop mode, and fixed size otherwise.
Fullscreen desktop has always the dame resolution as the desktop.
Add config setting to specify initial display.
Add config setting for the refresh rate (not yet properly integrated)
Closes #17
2017-01-13 18:20:35 +01:00
fgenesis
385c662714
Merge branch 'experimental' into controllerfixup
2017-01-13 12:25:10 +01:00
fgenesis
0dc30e668d
Merge branch 'experimental' into controllerfixup
...
# Conflicts:
# Aquaria/Avatar.cpp
# Aquaria/Continuity.cpp
# Aquaria/DSQ.cpp
# Aquaria/DSQ.h
# Aquaria/Game.cpp
# Aquaria/Game.h
# Aquaria/Main.cpp
# Aquaria/UserSettings.cpp
# BBGE/Base.cpp
# BBGE/Base.h
# BBGE/Core.cpp
# BBGE/Core.h
# BBGE/DebugFont.cpp
# BBGE/Shader.cpp
# BBGE/SoundManager.h
2017-01-13 12:19:23 +01:00
Valentin Ochs
a317a0d273
Fix charIsUpper(). Solves issue #15 .
2017-01-13 10:17:06 +01:00
fgenesis
8af953cb63
Replace spaces with tabs (future self: i'm sorry)
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In most places, that is. Left some files unchanges because they are a mess.
2017-01-12 22:51:46 +01:00
Valentin Ochs
dcd21b57bd
Merge pull request #41
2017-01-12 22:14:26 +01:00
fgenesis
0d8a5c191c
More graphics init cleanup. Remove aspect ratio check. Fix screen transition effect that broke in prev. commits.
2016-11-15 13:00:30 +01:00
fgenesis
034cf6a69f
Little fixup + use RGBA16f framebuffer
2016-11-15 12:58:55 +01:00
fgenesis
ce869ba55a
Load GL symbols *after* creating the window, else we only get a basic GL 1.1 context
2016-11-15 04:49:53 +01:00
fgenesis
90d70c117b
Clean up framebuffer code a little
2016-11-15 04:48:21 +01:00
fgenesis
0db3c8242c
Remove hardcoded Intel GMA 950 check
2016-11-15 01:18:54 +01:00
fgenesis
9422e74e43
Make window resizable
2016-11-14 04:17:04 +01:00
fgenesis
6d4f1175ba
Fix input grabbing logic, add related user setting, minor cleanup
2016-11-14 03:42:11 +01:00
fgenesis
e92b76cf40
Some more opengl setup cleanup and fullscreen switching improvement
2016-11-14 03:42:10 +01:00
fgenesis
fe7c6ee048
Better fullscreen switching behavior, minor cleanup
2016-11-14 03:42:10 +01:00
fgenesis
c05f2db2e4
Fix vs2015 build
2016-11-09 02:10:13 +01:00
fgenesis
1bad4d006d
Avoid recreating the GL context on Alt+Tab, resolution change, or windowed/fullscreen switch
2016-11-09 01:17:23 +01:00
fgenesis
b8aaccd7a1
Attempt to repair background pausing on Linux
2016-11-09 01:17:23 +01:00
fgenesis
b9d7d3e9fe
screw this
2016-10-03 23:26:21 +02:00
fgenesis
a3421c323d
hopefully last fix
2016-10-03 23:11:48 +02:00
fgenesis
6658b45da6
i'll just stop writing commit messages from now on and eventually unbreak my linux install or something
2016-10-03 23:01:19 +02:00
fgenesis
2ccc751f70
more fix
2016-10-03 22:54:13 +02:00
fgenesis
80175c3df6
another gcc 4.5 breakage, delete old unused leftovers
2016-10-03 22:34:54 +02:00
fgenesis
bc77c89ad3
Fix build with gcc ~5.4. Thx thegamemaster1234 for pointing.
2016-10-03 22:28:29 +02:00
fgenesis
b5e6234269
Move glext function pointer loading to GLLoad.cpp
2016-09-26 04:13:28 +02:00
fgenesis
4751b31653
Save screenshots in PNG instead of TGA format. Closes #34 .
2016-09-26 03:44:15 +02:00
fgenesis
58df545ec8
cleanup #2 , no functional changes
2016-09-26 01:54:45 +02:00
fgenesis
84da02e4aa
Merge branch 'vs15' into controllerfixup
2016-08-07 23:57:35 +02:00
fgenesis
7b702673fe
Fix some things/typos that were overlooked
2016-08-07 05:20:04 +02:00
fgenesis
21d4b43c29
Fix more opengl linkage problems on windows
2016-08-06 21:00:48 +02:00
fgenesis
93ac73179f
Support vs15
2016-08-06 19:50:07 +02:00
fgenesis
15c78dd2e4
Rix mouse button emulation that broke somewhere along the way
2016-08-04 01:55:32 +02:00
fgenesis
cd17e34094
Fix typo that broke bone lock orientation
2016-08-02 03:36:06 +02:00
fgenesis
00900a9dfb
Fix bone particles broken in 8472718fb7
2016-08-02 02:44:50 +02:00
fgenesis
3de004262b
Attempt to fix joystick enabled/disabled state
2016-07-19 02:45:56 +02:00
fgenesis
bff072039a
Addition to prev. commit: Fix this in a better way.
...
This also gets rid of a 1-frame delay in DSQ action handling.
Hope this doesn't cause any problems, as i'm not sure.
2016-07-18 23:22:42 +02:00