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# ifndef Z64_H
# define Z64_H
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# include "ultra64.h"
# include "ultra64/gs2dex.h"
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# include "z64save.h"
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# include "z64light.h"
z_bgcheck.c, 800430A0.c, 80043480.c (#256)
* beginning of migrating changes
* got matching
* changed order a bit
* clean up bgcheck
* fix conflict
* fix conflict again
* first stab at identifying types, some oks
* Clean up most bad structs/pointer math, move relevant structs to z64bgcheck.h, get some OKs
* more OKs, z_bgcheck.bss migration, update some sys_math3d.c args
* couple more OKs
* pushing some OKs
* fix compilation issues
* code_800430A0.c OK, more files decomp'd
* 8003A3E0 big OK :)
* Decomp most of func_8003C614, decomp helper funcs
* Decomp SurfaceType, CamData, and WaterBox property related functions
* more OKs, big OK in 8003C078
* more OKs, more progress, move a function definition in z_collision_check to functions.h
* more clean-ups, more OKs, dyn_vtx is now defined as u8*
* 8003A5B8, 8003A7D8, 8003C614, 8003DD6C OK, document function args better
* data migrated, more OKs
* 80041240 OK, func_8003B3C8 and func_8003BB18 disassembled
* func_80040284, 800409A8 non_matching, add IS_ZERO macro
* All asm files have C representations, some big OKs, lots of minor tweaks
* More OKs, non-matching code cleanup
* 8003FBF4 and 80040BE4 OK, improve codegen for most functions
* format z_bgcheck.c
* fix warnings, compile errors on NON_MATCHING
* func_8003EE80 is now NON_MATCHING
* begin documenting some functions
* formatting
* more documentation, func_8003A95C OK
* fix PHYSICAL_TO_VIRTUAL changes
* fix var rename
* More documentation, functions 80040E40, 80041648 OK, change types to not be compatible with ZAP
* func_8004239C ok, more NON_MATCHING improvements, more documentation
* Implement most suggested changes
* Convert comments to slower comments
* /**
* Implement ZAP2 changes
* my anti-virus ate my format.sh results
* Rename a couple hundred functions, fix minor stuff
* rename var so that clang formats correctly
* run format.sh
* implement Petrie's matches/suggestions
* format
* matches
* and the asm
* slight error
* Add SSList
* two more matches
* stuff
* implement code changes
* clean up Petrie's matchings
Co-authored-by: Arthur <arthurtilly413@gmail.com>
Co-authored-by: fig02 <fig02srl@gmail.com>
Co-authored-by: petrie911 <pmontag@DESKTOP-LG8A167.localdomain>
2021-01-08 11:12:58 +00:00
# include "z64bgcheck.h"
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# include "z64actor.h"
# include "z64player.h"
# include "z64audio.h"
# include "z64object.h"
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# include "z64ocarina.h"
decompile z_camera (#398)
* cleanup
* name camera action functions
* decompile a few small functions, name a few Camera struct members
* decompile camera data, decompile a few camera functions
* Split ASM for code_800BB0A0
* removing code_800BB0A0.s
* PR Requests, Camera WIP
* remove #define NON_MATCHING from db_camera
* rename code_8007BF90.c to z_olib.c, rename functions in z_olib.c
* camera wip
* rename some struct memebers, some decomp wip
* pr updates
* camera wip
* name some fields in Camera Struct, being making sense of Camera_Update
* Camera WIP
* wip
* wip
* add z64camera.h header, begin creating CameraSetting macros
* wip
* wip
* wip
* wip
* migrate camera bss to c
* match a couple functions in db_camera
* match some small db_camera functions
* wip
* migrate db_camera rodata, match a few functions
* remote db_camera.rodata.s
* match some of db_camera
* identify types of some unknown data pieces
* some small wip
* Match Camera_Init, some function changes, some struct name changes. Change unk_C0 and unk_CC to floats from Vec3fs
* add naming for a few more Camera struct members
* wip
* match func_80043F94
* Match Camera_Jump1
* document some of Camera_Jump1
* wip
* match Camera_Jump3
* Match Camera_Update, FeelsAmazing
* wip
* wip
* match Camera_SetParam
* minor cleanup
* wip
* wip
* match Camera_KeepOn0
* some documentation, modify some matching functions to match style of others.
* match Camera_Demo1
* match camera_demo9
* document Camera_Demo1 and Camera_Demo9
* wip
* Match camera_battle4
* match camera_unique2
* Match Camera_Unique3
* match camera_special6
* match Camera_Special5
* wip
* document camera_special6
* naming updates
* match camera_Unique1
* match Camera_Unique0
* wip
* Match Camera_CalcUpFromPitchYawRoll
* match func_80045508
* document Camera_Battle4
* document several camera functions, move camera data to separate file
* rename phi/theta to pitch/yaw
* wip
* uniq9 wip
* Camera_Unqiue9 OK
* document Camera_Unique9
* name unk_160 in camera struct
* wip
* wip
* minor updates
* fix conflicts
* wip
* wip
* Olib updates
* wip
* wip
* rename most Math3D functions, few matches, documentation
* wip
* document most of math3d
* wip
* wip
* wip
* pr updates
* Match Camera_Fixed4
* match func_80058E8C
* pr updates
* add missing comment block finalizer
* Merge math3dupdates
* match Camera_ChangeSetting
* Match Camera_ChangeMode
* match func_80058148
* Match Camera_Special9
* decompile the rest of camera data
* match Camera_Demo5
* name a few camera functions in z_play
* match func_80046CB4, some work on other fucntions
* wip
* impove some non matchings
* fix function rename
* match func_800588B4
* match Camera_Subj4
* wip
* Camera_Demo3 matching, Camera_Battle1 big progress
* Camera_Normal2 OK
* wip
* match Camera_Parallel1
* normalize some things across functions
* match Camera_Normal1
* Match Camera_Normal3
* some cleanup
* more cleanup
* more cleanup , match Camera_CalcDefaultPitch
* data formatting
* Match Camera_Jump2
* document Camera_Jump2
* Match Camera_KeepOn3
* document some of Camera_KeepOn3
* improve some non_matchings
* match func_80045C74 and func_800460A8
* code cleanup, documentation
* match Camera_KeepOn1
* Match Camera_Subj3
* Match Camera_Battle1
* remove non_matching from func_80044adc and func_80046e20
* name several members of Battle1
* more documentation on Battle1
* cleanup
* renaming Camera_Vec3fScaleXYZFactor to Camera_Vec3fTranslateByUnitVector
* reorganize update structs, remove final references to params, remove CameraParams union
* implement camera enums into player
* Renaming Camera_GetDir to Camera_GetInputDir, Camera_GetRealDir to Camera_GetCamDir, etc, implement camera enum's into player
* remove non-global camera variables from variables.h
* clean up some variable declarations
* finish pr comment updates
* fix some warnings
* data formatting
* finish commenting on data
* delete unused asm
* remove asm
Co-authored-by: fig <fig02srl@gmail.com>
2020-12-06 22:39:47 +00:00
# include "z64camera.h"
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# include "z64environment.h"
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# include "z64cutscene.h"
# include "z64collision_check.h"
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# include "z64curve.h"
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# include "z64scene.h"
# include "z64effect.h"
# include "z64item.h"
# include "z64animation.h"
# include "z64dma.h"
# include "z64math.h"
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# include "z64map_mark.h"
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# include "z64skin.h"
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# include "z64transition.h"
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# include "z64interface.h"
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# include "alignment.h"
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# include "seqcmd.h"
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# include "sequence.h"
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# include "sfx.h"
# include "color.h"
# include "ichain.h"
# include "regs.h"
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# include "irqmgr.h"
# include "padmgr.h"
# include "fault.h"
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# include "sched.h"
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# include "rumble.h"
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# define SCREEN_WIDTH 320
# define SCREEN_HEIGHT 240
# define REGION_NULL 0
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# define REGION_JP 1
# define REGION_US 2
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# define REGION_EU 3
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# define THREAD_PRI_IDLE_INIT 10
# define THREAD_PRI_MAIN_INIT 10
# define THREAD_PRI_DMAMGR_LOW 10 // Used when decompressing files
# define THREAD_PRI_GRAPH 11
# define THREAD_PRI_AUDIOMGR 12
# define THREAD_PRI_PADMGR 14
# define THREAD_PRI_MAIN 15
# define THREAD_PRI_SCHED 15
# define THREAD_PRI_DMAMGR 16
# define THREAD_PRI_IRQMGR 17
# define THREAD_PRI_FAULT_CLIENT (OS_PRIORITY_APPMAX - 1)
# define THREAD_PRI_FAULT OS_PRIORITY_APPMAX
# define THREAD_ID_IDLE 1
# define THREAD_ID_FAULT 2
# define THREAD_ID_MAIN 3
# define THREAD_ID_GRAPH 4
# define THREAD_ID_SCHED 5
# define THREAD_ID_PADMGR 7
# define THREAD_ID_AUDIOMGR 10
# define THREAD_ID_DMAMGR 18
# define THREAD_ID_IRQMGR 19
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# define STACK(stack, size) \
u64 stack [ ALIGN8 ( size ) / sizeof ( u64 ) ]
# define STACK_TOP(stack) \
( ( u8 * ) ( stack ) + sizeof ( stack ) )
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// Texture memory size, 4 KiB
# define TMEM_SIZE 0x1000
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// NOTE: Once we start supporting other builds, this can be changed with an ifdef
# define REGION_NATIVE REGION_EU
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typedef struct {
/* 0x00 */ char unk [ 0x4 ] ;
/* 0x04 */ MtxF mf ;
} HorseStruct ;
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typedef struct {
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/* 0x00 */ s32 regPage ; // 0: no page selected (reg editor is not active); 1: first page; `REG_PAGES`: last page
/* 0x04 */ s32 regGroup ; // Indexed from 0 to `REG_GROUPS`-1. Each group has its own character to identify it.
/* 0x08 */ s32 regCur ; // Selected reg, indexed from 0 as the page start
/* 0x0C */ s32 dPadInputPrev ;
/* 0x10 */ s32 inputRepeatTimer ;
/* 0x14 */ s16 data [ REG_GROUPS * REGS_PER_GROUP ] ; // Accessed through *REG macros, see regs.h
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} RegEditor ; // size = 0x15D4
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typedef struct {
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/* 0x00000 */ u16 headMagic ; // GFXPOOL_HEAD_MAGIC
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/* 0x00008 */ Gfx polyOpaBuffer [ 0x17E0 ] ;
/* 0x0BF08 */ Gfx polyXluBuffer [ 0x800 ] ;
/* 0x0FF08 */ Gfx overlayBuffer [ 0x400 ] ;
/* 0x11F08 */ Gfx workBuffer [ 0x80 ] ;
/* 0x11308 */ Gfx unusedBuffer [ 0x20 ] ;
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/* 0x12408 */ u16 tailMagic ; // GFXPOOL_TAIL_MAGIC
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} GfxPool ; // size = 0x12410
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typedef struct {
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/* 0x0000 */ u32 size ;
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/* 0x0004 */ void * bufp ;
/* 0x0008 */ void * head ;
/* 0x000C */ void * tail ;
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} TwoHeadArena ; // size = 0x10
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typedef struct {
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/* 0x0000 */ u32 size ;
/* 0x0004 */ Gfx * bufp ;
/* 0x0008 */ Gfx * p ;
/* 0x000C */ Gfx * d ;
} TwoHeadGfxArena ; // size = 0x10
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typedef struct GraphicsContext {
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/* 0x0000 */ Gfx * polyOpaBuffer ; // Pointer to "Zelda 0"
/* 0x0004 */ Gfx * polyXluBuffer ; // Pointer to "Zelda 1"
/* 0x0008 */ char unk_008 [ 0x08 ] ; // Unused, could this be pointers to "Zelda 2" / "Zelda 3"
/* 0x0010 */ Gfx * overlayBuffer ; // Pointer to "Zelda 4"
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/* 0x0014 */ u32 unk_014 ;
/* 0x0018 */ char unk_018 [ 0x20 ] ;
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/* 0x0038 */ OSMesg msgBuff [ 0x08 ] ;
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/* 0x0058 */ OSMesgQueue * schedMsgQueue ;
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/* 0x005C */ OSMesgQueue queue ;
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/* 0x0078 */ OSScTask task ;
/* 0x00E0 */ char unk_0E0 [ 0xD0 ] ;
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/* 0x01B0 */ Gfx * workBuffer ;
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/* 0x01B4 */ TwoHeadGfxArena work ;
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/* 0x01C4 */ char unk_01C4 [ 0xC0 ] ;
/* 0x0284 */ OSViMode * viMode ;
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/* 0x0288 */ char unk_0288 [ 0x20 ] ; // Unused, could this be Zelda 2/3 ?
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/* 0x02A8 */ TwoHeadGfxArena overlay ; // "Zelda 4"
/* 0x02B8 */ TwoHeadGfxArena polyOpa ; // "Zelda 0"
/* 0x02C8 */ TwoHeadGfxArena polyXlu ; // "Zelda 1"
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/* 0x02D8 */ u32 gfxPoolIdx ;
/* 0x02DC */ u16 * curFrameBuffer ;
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/* 0x02E0 */ char unk_2E0 [ 0x04 ] ;
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/* 0x02E4 */ u32 viFeatures ;
/* 0x02E8 */ s32 fbIdx ;
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/* 0x02EC */ void ( * callback ) ( struct GraphicsContext * , void * ) ;
/* 0x02F0 */ void * callbackParam ;
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/* 0x02F4 */ f32 xScale ;
/* 0x02F8 */ f32 yScale ;
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/* 0x02FC */ char unk_2FC [ 0x04 ] ;
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} GraphicsContext ; // size = 0x300
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typedef struct {
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/* 0x0000 */ s32 topY ; // uly (upper left y)
/* 0x0004 */ s32 bottomY ; // lry (lower right y)
/* 0x0008 */ s32 leftX ; // ulx (upper left x)
/* 0x000C */ s32 rightX ; // lrx (lower right x)
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} Viewport ; // size = 0x10
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typedef struct {
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/* 0x0000 */ s32 magic ; // string literal "VIEW" / 0x56494557
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/* 0x0004 */ GraphicsContext * gfxCtx ;
/* 0x0008 */ Viewport viewport ;
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/* 0x0018 */ f32 fovy ; // vertical field of view in degrees
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/* 0x001C */ f32 zNear ; // distance to near clipping plane
/* 0x0020 */ f32 zFar ; // distance to far clipping plane
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/* 0x0024 */ f32 scale ; // scale for matrix elements
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/* 0x0028 */ Vec3f eye ;
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/* 0x0034 */ Vec3f at ;
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/* 0x0040 */ Vec3f up ;
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/* 0x0050 */ Vp vp ;
/* 0x0060 */ Mtx projection ;
/* 0x00A0 */ Mtx viewing ;
/* 0x00E0 */ Mtx * projectionPtr ;
/* 0x00E4 */ Mtx * viewingPtr ;
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/* 0x00E8 */ Vec3f distortionOrientation ;
/* 0x00F4 */ Vec3f distortionScale ;
/* 0x0100 */ f32 distortionSpeed ;
/* 0x0104 */ Vec3f curDistortionOrientation ;
/* 0x0110 */ Vec3f curDistortionScale ;
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/* 0x011C */ u16 normal ; // used to normalize the projection matrix
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/* 0x0120 */ s32 flags ;
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/* 0x0124 */ s32 unk_124 ;
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} View ; // size = 0x128
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# define VIEW_VIEWING (1 << 0)
# define VIEW_VIEWPORT (1 << 1)
# define VIEW_PROJECTION_PERSPECTIVE (1 << 2)
# define VIEW_PROJECTION_ORTHO (1 << 3)
# define VIEW_ALL (VIEW_VIEWING | VIEW_VIEWPORT | VIEW_PROJECTION_PERSPECTIVE | VIEW_PROJECTION_ORTHO)
# define VIEW_FORCE_VIEWING (VIEW_VIEWING << 4)
# define VIEW_FORCE_VIEWPORT (VIEW_VIEWPORT << 4)
# define VIEW_FORCE_PROJECTION_PERSPECTIVE (VIEW_PROJECTION_PERSPECTIVE << 4)
# define VIEW_FORCE_PROJECTION_ORTHO (VIEW_PROJECTION_ORTHO << 4)
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typedef enum {
/* 0 */ SETUPDL_0 ,
/* 1 */ SETUPDL_1 ,
/* 2 */ SETUPDL_2 ,
/* 3 */ SETUPDL_3 ,
/* 4 */ SETUPDL_4 ,
/* 5 */ SETUPDL_5 ,
/* 6 */ SETUPDL_6 ,
/* 7 */ SETUPDL_7 ,
/* 8 */ SETUPDL_8 ,
/* 9 */ SETUPDL_9 ,
/* 10 */ SETUPDL_10 ,
/* 11 */ SETUPDL_11 ,
/* 12 */ SETUPDL_12 ,
/* 13 */ SETUPDL_13 ,
/* 14 */ SETUPDL_14 ,
/* 15 */ SETUPDL_15 ,
/* 16 */ SETUPDL_16 ,
/* 17 */ SETUPDL_17 ,
/* 18 */ SETUPDL_18 ,
/* 19 */ SETUPDL_19 ,
/* 20 */ SETUPDL_20 ,
/* 21 */ SETUPDL_21 ,
/* 22 */ SETUPDL_22 ,
/* 23 */ SETUPDL_23 ,
/* 24 */ SETUPDL_24 ,
/* 25 */ SETUPDL_25 ,
/* 26 */ SETUPDL_26 ,
/* 27 */ SETUPDL_27 ,
/* 28 */ SETUPDL_28 ,
/* 29 */ SETUPDL_29 ,
/* 30 */ SETUPDL_30 ,
/* 31 */ SETUPDL_31 ,
/* 32 */ SETUPDL_32 ,
/* 33 */ SETUPDL_33 ,
/* 34 */ SETUPDL_34 ,
/* 35 */ SETUPDL_35 ,
/* 36 */ SETUPDL_36 ,
/* 37 */ SETUPDL_37 ,
/* 38 */ SETUPDL_38 ,
/* 39 */ SETUPDL_39 ,
/* 40 */ SETUPDL_40 ,
/* 41 */ SETUPDL_41 ,
/* 42 */ SETUPDL_42 ,
/* 43 */ SETUPDL_43 ,
/* 44 */ SETUPDL_44 ,
/* 45 */ SETUPDL_45 ,
/* 46 */ SETUPDL_46 ,
/* 47 */ SETUPDL_47 ,
/* 48 */ SETUPDL_48 ,
/* 49 */ SETUPDL_49 ,
/* 50 */ SETUPDL_50 ,
/* 51 */ SETUPDL_51 ,
/* 52 */ SETUPDL_52 ,
/* 53 */ SETUPDL_53 ,
/* 54 */ SETUPDL_54 ,
/* 55 */ SETUPDL_55 ,
/* 56 */ SETUPDL_56 ,
/* 57 */ SETUPDL_57 ,
/* 58 */ SETUPDL_58 ,
/* 59 */ SETUPDL_59 ,
/* 60 */ SETUPDL_60 ,
/* 61 */ SETUPDL_61 ,
/* 62 */ SETUPDL_62 ,
/* 63 */ SETUPDL_63 ,
/* 64 */ SETUPDL_64 ,
/* 65 */ SETUPDL_65 ,
/* 66 */ SETUPDL_66 ,
/* 67 */ SETUPDL_67 ,
/* 68 */ SETUPDL_68 ,
/* 69 */ SETUPDL_69 ,
/* 70 */ SETUPDL_70 ,
/* 71 */ SETUPDL_MAX
} SetupDL ;
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typedef struct {
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/* 0x00 */ u8 seqId ;
/* 0x01 */ u8 natureAmbienceId ;
} SequenceContext ; // size = 0x2
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typedef struct {
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/* 0x00 */ s32 enabled ;
/* 0x04 */ s32 timer ;
} FrameAdvanceContext ; // size = 0x8
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typedef struct {
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/* 0x00 */ Vec3f pos ;
/* 0x0C */ f32 unk_0C ; // radius?
/* 0x10 */ Color_RGB8 color ;
} TargetContextEntry ; // size = 0x14
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typedef struct {
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/* 0x00 */ Vec3f naviRefPos ; // possibly wrong
/* 0x0C */ Vec3f targetCenterPos ;
/* 0x18 */ Color_RGBAf naviInner ;
/* 0x28 */ Color_RGBAf naviOuter ;
/* 0x38 */ Actor * arrowPointedActor ;
/* 0x3C */ Actor * targetedActor ;
/* 0x40 */ f32 unk_40 ;
/* 0x44 */ f32 unk_44 ;
/* 0x48 */ s16 unk_48 ;
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/* 0x4A */ u8 activeCategory ;
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/* 0x4B */ u8 unk_4B ;
/* 0x4C */ s8 unk_4C ;
/* 0x4D */ char unk_4D [ 0x03 ] ;
/* 0x50 */ TargetContextEntry arr_50 [ 3 ] ;
/* 0x8C */ Actor * unk_8C ;
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/* 0x90 */ Actor * bgmEnemy ; // The nearest enemy to player with the right flags that will trigger NA_BGM_ENEMY
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/* 0x94 */ Actor * unk_94 ;
} TargetContext ; // size = 0x98
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typedef struct {
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/* 0x00 */ void * texture ;
/* 0x04 */ s16 x ;
/* 0x06 */ s16 y ;
/* 0x08 */ u8 width ;
/* 0x09 */ u8 height ;
/* 0x0A */ u8 durationTimer ; // how long the title card appears for before fading
/* 0x0B */ u8 delayTimer ; // how long the title card waits to appear
/* 0x0C */ s16 alpha ;
/* 0x0E */ s16 intensity ;
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} TitleCardContext ; // size = 0x10
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typedef struct {
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/* 0x00 */ s32 length ; // number of actors loaded of this category
/* 0x04 */ Actor * head ; // pointer to head of the linked list of this category (most recent actor added)
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} ActorListEntry ; // size = 0x08
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typedef struct {
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/* 0x0000 */ u8 freezeFlashTimer ;
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/* 0x0001 */ char unk_01 [ 0x01 ] ;
/* 0x0002 */ u8 unk_02 ;
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/* 0x0003 */ u8 lensActive ;
2020-03-17 04:31:30 +00:00
/* 0x0004 */ char unk_04 [ 0x04 ] ;
/* 0x0008 */ u8 total ; // total number of actors loaded
2022-01-17 20:30:30 +00:00
/* 0x000C */ ActorListEntry actorLists [ ACTORCAT_MAX ] ;
2020-03-17 04:31:30 +00:00
/* 0x006C */ TargetContext targetCtx ;
2020-03-22 21:50:11 +00:00
struct {
2020-03-17 04:31:30 +00:00
/* 0x0104 */ u32 swch ;
/* 0x0108 */ u32 tempSwch ;
/* 0x010C */ u32 unk0 ;
/* 0x0110 */ u32 unk1 ;
/* 0x0114 */ u32 chest ;
/* 0x0118 */ u32 clear ;
/* 0x011C */ u32 tempClear ;
/* 0x0120 */ u32 collect ;
/* 0x0124 */ u32 tempCollect ;
} flags ;
/* 0x0128 */ TitleCardContext titleCtx ;
/* 0x0138 */ char unk_138 [ 0x04 ] ;
2022-06-20 20:17:09 +00:00
/* 0x013C */ void * absoluteSpace ; // Space used to allocate actor overlays with alloc type ACTOROVL_ALLOC_ABSOLUTE
2020-03-17 04:31:30 +00:00
} ActorContext ; // size = 0x140
2020-03-22 21:50:11 +00:00
typedef struct {
2020-03-17 04:31:30 +00:00
/* 0x00 */ char unk_00 [ 0x4 ] ;
/* 0x04 */ void * segment ;
/* 0x08 */ u8 state ;
/* 0x0C */ f32 unk_0C ;
/* 0x10 */ u16 frames ;
/* 0x12 */ u16 unk_12 ;
2022-05-12 18:35:31 +00:00
/* 0x14 */ s32 subCamId ;
2020-03-17 04:31:30 +00:00
/* 0x18 */ u16 unk_18 ;
/* 0x1A */ u8 unk_1A ;
/* 0x1B */ u8 unk_1B ;
2022-05-12 18:35:31 +00:00
/* 0x1C */ CutsceneCameraPoint * subCamLookAtPoints ;
/* 0x20 */ CutsceneCameraPoint * subCamEyePoints ;
2020-03-17 04:31:30 +00:00
/* 0x24 */ CsCmdActorAction * linkAction ;
Create Macros for Cutscene Data (#63)
* Added additional (potentially unused) fields to macros, now builds OK
* Ran formatter, attempted better macro formatting
* Formatted unknown fields as hex, further cleanups
* Rename and prefix macros, use command base macros, format cutscenes with indents
* Move command macros into a new file and include it globally
* Generate cutscene command macros for Bg_Toki_Swd, Cleanups
* Rename CS_TEXTBOX commands to CS_TEXT, fix typo ic command_macros_base.h
* Introduce CS_CMD_CONTINUE and CS_CMD_STOP
* Remove apparently redundant arguments in certain commands, include the values in the macros directly
* Re-add cutscene terminator destination enum values to example cutscene data
* Format what should be floats as hex, Change actorAnim to actorAction
* Allow floating-point representation of values in cutscene data (asm-processor hack)
* Include cutscene commands only where necessary, documentation fixes
* Rename actor actions to npc actions, separate player action from npc actions
* Remove PlayerActionIDs for now as relevant information on it is not yet decompiled
* Generate cutscene data for en_ru1, remove apparent redundancies in CS_LIGHTING and CS_PLAY/STOP/FADE_BGM commands, relax static requirement in asm-processor CutsceneData float conversion
2020-05-20 11:37:28 +00:00
/* 0x28 */ CsCmdActorAction * npcActions [ 10 ] ; // "npcdemopnt"
2020-03-17 04:31:30 +00:00
} CutsceneContext ; // size = 0x50
2020-05-01 02:00:39 +00:00
typedef struct {
/* 0x00 */ u16 countdown ;
2022-01-11 01:31:53 +00:00
/* 0x04 */ Vec3f worldPos ;
/* 0x10 */ Vec3f projectedPos ;
2022-07-30 13:05:27 +00:00
} SfxSource ; // size = 0x1C
2020-05-01 02:00:39 +00:00
2021-07-04 15:43:04 +00:00
typedef enum {
/* 0x00 */ SKYBOX_NONE ,
/* 0x01 */ SKYBOX_NORMAL_SKY ,
/* 0x02 */ SKYBOX_BAZAAR ,
/* 0x03 */ SKYBOX_OVERCAST_SUNSET ,
/* 0x04 */ SKYBOX_MARKET_ADULT ,
/* 0x05 */ SKYBOX_CUTSCENE_MAP ,
2021-08-14 09:32:34 +00:00
/* 0x07 */ SKYBOX_HOUSE_LINK = 7 ,
2021-07-04 15:43:04 +00:00
/* 0x09 */ SKYBOX_MARKET_CHILD_DAY = 9 ,
/* 0x0A */ SKYBOX_MARKET_CHILD_NIGHT ,
/* 0x0B */ SKYBOX_HAPPY_MASK_SHOP ,
/* 0x0C */ SKYBOX_HOUSE_KNOW_IT_ALL_BROTHERS ,
/* 0x0E */ SKYBOX_HOUSE_OF_TWINS = 14 ,
/* 0x0F */ SKYBOX_STABLES ,
/* 0x10 */ SKYBOX_HOUSE_KAKARIKO ,
/* 0x11 */ SKYBOX_KOKIRI_SHOP ,
/* 0x13 */ SKYBOX_GORON_SHOP = 19 ,
/* 0x14 */ SKYBOX_ZORA_SHOP ,
/* 0x16 */ SKYBOX_POTION_SHOP_KAKARIKO = 22 ,
/* 0x17 */ SKYBOX_POTION_SHOP_MARKET ,
/* 0x18 */ SKYBOX_BOMBCHU_SHOP ,
/* 0x1A */ SKYBOX_HOUSE_RICHARD = 26 ,
/* 0x1B */ SKYBOX_HOUSE_IMPA ,
/* 0x1C */ SKYBOX_TENT ,
/* 0x1D */ SKYBOX_UNSET_1D ,
/* 0x20 */ SKYBOX_HOUSE_MIDO = 32 ,
/* 0x21 */ SKYBOX_HOUSE_SARIA ,
/* 0x22 */ SKYBOX_HOUSE_ALLEY ,
/* 0x27 */ SKYBOX_UNSET_27 = 39
} SkyboxId ;
2020-04-16 21:36:12 +00:00
typedef struct {
2020-05-15 09:14:07 +00:00
/* 0x000 */ char unk_00 [ 0x128 ] ;
2021-09-21 08:48:43 +00:00
/* 0x128 */ void * staticSegments [ 2 ] ;
/* 0x130 */ u16 ( * palettes ) [ 256 ] ;
/* 0x134 */ Gfx ( * dListBuf ) [ 150 ] ;
2020-05-15 09:14:07 +00:00
/* 0x138 */ Gfx * unk_138 ;
2021-09-21 08:48:43 +00:00
/* 0x13C */ Vtx * roomVtx ;
2020-04-16 21:36:12 +00:00
/* 0x140 */ s16 unk_140 ;
2020-05-15 09:14:07 +00:00
/* 0x144 */ Vec3f rot ;
2021-08-15 23:15:58 +00:00
/* 0x150 */ char unk_150 [ 0x10 ] ;
} SkyboxContext ; // size = 0x160
2020-04-16 21:36:12 +00:00
z_message_PAL, message_data_static and surrounding doc (#996)
* Initial progress on z_message_PAL, very messy
* Fix merge
* Some more progress
* Fix merge
* More z_message_PAL
* Small progress
* More small progress
* message_data_static files OK
* Prepare z_message_tables
* Matched another function, small updates
* Attempt to use asm-processor static-symbols branch
* Refactor text id declarations
* Begin large text codes parser function
* Fix merge
* Refactor done
* Build OK, add color and highscore names
* Remove encoded text headers and automatically encode during build
* Fix kanfont
* Various cleanups
* DISP macros
* Another match aside data
* Further progress
* Small improvements
* Deduplicate magic values for text control codes, small improvements
* Tiny progress
* Minor cleanups
* Clean up z_message_PAL comment
* Progress on large functions
* Further progress on large functions
* Changes to mkldscript to link .data in the .rodata section
* data OK
* Few improvements
* Use gDPLoadTextureBlock macros where appropriate
* rm z_message_tables, progress on large functions
* 2 more matches
* Improvements
* Small progress
* More progress on big function
* progress
* match func_80107980
* match Message_Update
* match func_8010BED8
* done
* Progress on remaining large functions
* Small progress on largest function
* Another match, extract text and move to assets, improve text build system
* Small nonmatchings improvements
* docs wip
* Largest function maybe equivalent
* Fix merge
* Document do_action values, largest function is almost instruction-matching
* Rename NAVI do_action to NONE, as that appears to be how that value is used in practice
* Fix merge
* one match
* Last function is instruction-matching
* Fix
* Improvements thanks to engineer124
* Stack matched thanks to petrie911, now just a/v/low t regalloc issues, some cleanup
* More variables labeled, use text state enum everywhere
* More labels and names
* Fix
* Actor_IsTalking -> Actor_TalkRequested
* Match func_8010C39C and remove unused asm
* More docs
* Mostly ocarina related docs
* All msgModes named
* Fix assetclean
* Cleanup
* Extraction fixes and headers
* Suggestions
* Review suggestions
* Change text extraction again, only extract if the headers do not already exist
* Fix
* Use ast for charmap, fix assetclean for real this time
* Review suggestions
* BGM ids and ran formatter
* Review comments
* rename include_readonly to include_data_with_rodata
* Remove leading 0s in number directives
* Review suggestions for message_data_static
* textbox pos enum comments, rename several enum names from Message to TextBox
Co-authored-by: Thar0 <maximilianc64@gmail.com>
Co-authored-by: Zelllll <56516451+Zelllll@users.noreply.github.com>
Co-authored-by: petrie911 <pmontag@DESKTOP-LG8A167.localdomain>
Co-authored-by: Roman971 <romanlasnier@hotmail.com>
2021-11-23 01:20:30 +00:00
typedef enum {
TEXTBOX_ICON_TRIANGLE ,
TEXTBOX_ICON_SQUARE ,
TEXTBOX_ICON_ARROW
} TextBoxIcon ;
typedef enum {
LANGUAGE_ENG ,
LANGUAGE_GER ,
LANGUAGE_FRA ,
LANGUAGE_MAX
} Language ;
// TODO get these properties from the textures themselves
# define FONT_CHAR_TEX_WIDTH 16
# define FONT_CHAR_TEX_HEIGHT 16
2021-08-15 23:15:58 +00:00
# define FONT_CHAR_TEX_SIZE ((16 * 16) / 2) // 16x16 I4 texture
2020-10-12 21:42:17 +00:00
z_message_PAL, message_data_static and surrounding doc (#996)
* Initial progress on z_message_PAL, very messy
* Fix merge
* Some more progress
* Fix merge
* More z_message_PAL
* Small progress
* More small progress
* message_data_static files OK
* Prepare z_message_tables
* Matched another function, small updates
* Attempt to use asm-processor static-symbols branch
* Refactor text id declarations
* Begin large text codes parser function
* Fix merge
* Refactor done
* Build OK, add color and highscore names
* Remove encoded text headers and automatically encode during build
* Fix kanfont
* Various cleanups
* DISP macros
* Another match aside data
* Further progress
* Small improvements
* Deduplicate magic values for text control codes, small improvements
* Tiny progress
* Minor cleanups
* Clean up z_message_PAL comment
* Progress on large functions
* Further progress on large functions
* Changes to mkldscript to link .data in the .rodata section
* data OK
* Few improvements
* Use gDPLoadTextureBlock macros where appropriate
* rm z_message_tables, progress on large functions
* 2 more matches
* Improvements
* Small progress
* More progress on big function
* progress
* match func_80107980
* match Message_Update
* match func_8010BED8
* done
* Progress on remaining large functions
* Small progress on largest function
* Another match, extract text and move to assets, improve text build system
* Small nonmatchings improvements
* docs wip
* Largest function maybe equivalent
* Fix merge
* Document do_action values, largest function is almost instruction-matching
* Rename NAVI do_action to NONE, as that appears to be how that value is used in practice
* Fix merge
* one match
* Last function is instruction-matching
* Fix
* Improvements thanks to engineer124
* Stack matched thanks to petrie911, now just a/v/low t regalloc issues, some cleanup
* More variables labeled, use text state enum everywhere
* More labels and names
* Fix
* Actor_IsTalking -> Actor_TalkRequested
* Match func_8010C39C and remove unused asm
* More docs
* Mostly ocarina related docs
* All msgModes named
* Fix assetclean
* Cleanup
* Extraction fixes and headers
* Suggestions
* Review suggestions
* Change text extraction again, only extract if the headers do not already exist
* Fix
* Use ast for charmap, fix assetclean for real this time
* Review suggestions
* BGM ids and ran formatter
* Review comments
* rename include_readonly to include_data_with_rodata
* Remove leading 0s in number directives
* Review suggestions for message_data_static
* textbox pos enum comments, rename several enum names from Message to TextBox
Co-authored-by: Thar0 <maximilianc64@gmail.com>
Co-authored-by: Zelllll <56516451+Zelllll@users.noreply.github.com>
Co-authored-by: petrie911 <pmontag@DESKTOP-LG8A167.localdomain>
Co-authored-by: Roman971 <romanlasnier@hotmail.com>
2021-11-23 01:20:30 +00:00
// TODO get these properties from the textures themselves
# define MESSAGE_STATIC_TEX_SIZE 0x1000
typedef enum {
/* 0x00 */ MSGMODE_NONE ,
/* 0x01 */ MSGMODE_TEXT_START ,
/* 0x02 */ MSGMODE_TEXT_BOX_GROWING ,
/* 0x03 */ MSGMODE_TEXT_STARTING ,
/* 0x04 */ MSGMODE_TEXT_NEXT_MSG ,
/* 0x05 */ MSGMODE_TEXT_CONTINUING ,
/* 0x06 */ MSGMODE_TEXT_DISPLAYING ,
/* 0x07 */ MSGMODE_TEXT_AWAIT_INPUT ,
/* 0x08 */ MSGMODE_TEXT_DELAYED_BREAK ,
/* 0x09 */ MSGMODE_OCARINA_STARTING ,
/* 0x0A */ MSGMODE_SONG_DEMONSTRATION_STARTING ,
/* 0x0B */ MSGMODE_SONG_PLAYBACK_STARTING ,
/* 0x0C */ MSGMODE_OCARINA_PLAYING ,
/* 0x0D */ MSGMODE_OCARINA_CORRECT_PLAYBACK ,
/* 0x0E */ MSGMODE_OCARINA_FAIL , // Failed to play a valid song after entering 8 notes
/* 0x0F */ MSGMODE_OCARINA_FAIL_NO_TEXT , // Never set, only compared against
/* 0x10 */ MSGMODE_OCARINA_NOTES_DROP ,
/* 0x11 */ MSGMODE_SONG_PLAYED , // Played a full named song correctly
/* 0x12 */ MSGMODE_SETUP_DISPLAY_SONG_PLAYED ,
/* 0x13 */ MSGMODE_DISPLAY_SONG_PLAYED ,
/* 0x14 */ MSGMODE_DISPLAY_SONG_PLAYED_TEXT_BEGIN ,
/* 0x15 */ MSGMODE_DISPLAY_SONG_PLAYED_TEXT ,
/* 0x16 */ MSGMODE_SONG_PLAYED_ACT_BEGIN ,
/* 0x17 */ MSGMODE_SONG_PLAYED_ACT , // Act on a played song
/* 0x18 */ MSGMODE_SONG_DEMONSTRATION_SELECT_INSTRUMENT ,
/* 0x19 */ MSGMODE_SONG_DEMONSTRATION ,
/* 0x1A */ MSGMODE_SONG_DEMONSTRATION_DONE ,
/* 0x1B */ MSGMODE_SONG_PLAYBACK ,
/* 0x1C */ MSGMODE_SONG_PLAYBACK_SUCCESS ,
/* 0x1D */ MSGMODE_SONG_PLAYBACK_FAIL ,
/* 0x1E */ MSGMODE_SONG_PLAYBACK_NOTES_DROP ,
/* 0x1F */ MSGMODE_OCARINA_AWAIT_INPUT ,
/* 0x20 */ MSGMODE_UNK_20 , // Never set and does nothing
/* 0x21 */ MSGMODE_SCARECROW_LONG_RECORDING_START ,
/* 0x22 */ MSGMODE_SCARECROW_LONG_RECORDING_ONGOING ,
/* 0x23 */ MSGMODE_SCARECROW_LONG_PLAYBACK ,
2022-05-09 16:59:23 +00:00
/* 0x24 */ MSGMODE_SCARECROW_SPAWN_RECORDING_START ,
/* 0x25 */ MSGMODE_SCARECROW_SPAWN_RECORDING_ONGOING ,
/* 0x26 */ MSGMODE_SCARECROW_SPAWN_RECORDING_FAILED ,
/* 0x27 */ MSGMODE_SCARECROW_SPAWN_RECORDING_DONE ,
/* 0x28 */ MSGMODE_SCARECROW_SPAWN_PLAYBACK ,
z_message_PAL, message_data_static and surrounding doc (#996)
* Initial progress on z_message_PAL, very messy
* Fix merge
* Some more progress
* Fix merge
* More z_message_PAL
* Small progress
* More small progress
* message_data_static files OK
* Prepare z_message_tables
* Matched another function, small updates
* Attempt to use asm-processor static-symbols branch
* Refactor text id declarations
* Begin large text codes parser function
* Fix merge
* Refactor done
* Build OK, add color and highscore names
* Remove encoded text headers and automatically encode during build
* Fix kanfont
* Various cleanups
* DISP macros
* Another match aside data
* Further progress
* Small improvements
* Deduplicate magic values for text control codes, small improvements
* Tiny progress
* Minor cleanups
* Clean up z_message_PAL comment
* Progress on large functions
* Further progress on large functions
* Changes to mkldscript to link .data in the .rodata section
* data OK
* Few improvements
* Use gDPLoadTextureBlock macros where appropriate
* rm z_message_tables, progress on large functions
* 2 more matches
* Improvements
* Small progress
* More progress on big function
* progress
* match func_80107980
* match Message_Update
* match func_8010BED8
* done
* Progress on remaining large functions
* Small progress on largest function
* Another match, extract text and move to assets, improve text build system
* Small nonmatchings improvements
* docs wip
* Largest function maybe equivalent
* Fix merge
* Document do_action values, largest function is almost instruction-matching
* Rename NAVI do_action to NONE, as that appears to be how that value is used in practice
* Fix merge
* one match
* Last function is instruction-matching
* Fix
* Improvements thanks to engineer124
* Stack matched thanks to petrie911, now just a/v/low t regalloc issues, some cleanup
* More variables labeled, use text state enum everywhere
* More labels and names
* Fix
* Actor_IsTalking -> Actor_TalkRequested
* Match func_8010C39C and remove unused asm
* More docs
* Mostly ocarina related docs
* All msgModes named
* Fix assetclean
* Cleanup
* Extraction fixes and headers
* Suggestions
* Review suggestions
* Change text extraction again, only extract if the headers do not already exist
* Fix
* Use ast for charmap, fix assetclean for real this time
* Review suggestions
* BGM ids and ran formatter
* Review comments
* rename include_readonly to include_data_with_rodata
* Remove leading 0s in number directives
* Review suggestions for message_data_static
* textbox pos enum comments, rename several enum names from Message to TextBox
Co-authored-by: Thar0 <maximilianc64@gmail.com>
Co-authored-by: Zelllll <56516451+Zelllll@users.noreply.github.com>
Co-authored-by: petrie911 <pmontag@DESKTOP-LG8A167.localdomain>
Co-authored-by: Roman971 <romanlasnier@hotmail.com>
2021-11-23 01:20:30 +00:00
/* 0x29 */ MSGMODE_MEMORY_GAME_START ,
/* 0x2A */ MSGMODE_MEMORY_GAME_LEFT_SKULLKID_PLAYING ,
/* 0x2B */ MSGMODE_MEMORY_GAME_LEFT_SKULLKID_WAIT ,
/* 0x2C */ MSGMODE_MEMORY_GAME_RIGHT_SKULLKID_PLAYING ,
/* 0x2D */ MSGMODE_MEMORY_GAME_RIGHT_SKULLKID_WAIT ,
/* 0x2E */ MSGMODE_MEMORY_GAME_PLAYER_PLAYING ,
/* 0x2F */ MSGMODE_MEMORY_GAME_ROUND_SUCCESS ,
/* 0x30 */ MSGMODE_MEMORY_GAME_START_NEXT_ROUND ,
/* 0x31 */ MSGMODE_FROGS_START ,
/* 0x32 */ MSGMODE_FROGS_PLAYING ,
/* 0x33 */ MSGMODE_FROGS_WAITING ,
/* 0x34 */ MSGMODE_TEXT_AWAIT_NEXT ,
/* 0x35 */ MSGMODE_TEXT_DONE ,
/* 0x36 */ MSGMODE_TEXT_CLOSING ,
/* 0x37 */ MSGMODE_PAUSED // Causes the message system to do nothing until external code sets a new message mode or calls a public function
} MessageMode ;
typedef enum {
/* 0 */ TEXT_STATE_NONE ,
/* 1 */ TEXT_STATE_DONE_HAS_NEXT ,
/* 2 */ TEXT_STATE_CLOSING ,
/* 3 */ TEXT_STATE_DONE_FADING ,
/* 4 */ TEXT_STATE_CHOICE ,
/* 5 */ TEXT_STATE_EVENT ,
/* 6 */ TEXT_STATE_DONE ,
2022-01-23 23:09:02 +00:00
/* 7 */ TEXT_STATE_SONG_DEMO_DONE ,
/* 8 */ TEXT_STATE_8 ,
/* 9 */ TEXT_STATE_9 ,
z_message_PAL, message_data_static and surrounding doc (#996)
* Initial progress on z_message_PAL, very messy
* Fix merge
* Some more progress
* Fix merge
* More z_message_PAL
* Small progress
* More small progress
* message_data_static files OK
* Prepare z_message_tables
* Matched another function, small updates
* Attempt to use asm-processor static-symbols branch
* Refactor text id declarations
* Begin large text codes parser function
* Fix merge
* Refactor done
* Build OK, add color and highscore names
* Remove encoded text headers and automatically encode during build
* Fix kanfont
* Various cleanups
* DISP macros
* Another match aside data
* Further progress
* Small improvements
* Deduplicate magic values for text control codes, small improvements
* Tiny progress
* Minor cleanups
* Clean up z_message_PAL comment
* Progress on large functions
* Further progress on large functions
* Changes to mkldscript to link .data in the .rodata section
* data OK
* Few improvements
* Use gDPLoadTextureBlock macros where appropriate
* rm z_message_tables, progress on large functions
* 2 more matches
* Improvements
* Small progress
* More progress on big function
* progress
* match func_80107980
* match Message_Update
* match func_8010BED8
* done
* Progress on remaining large functions
* Small progress on largest function
* Another match, extract text and move to assets, improve text build system
* Small nonmatchings improvements
* docs wip
* Largest function maybe equivalent
* Fix merge
* Document do_action values, largest function is almost instruction-matching
* Rename NAVI do_action to NONE, as that appears to be how that value is used in practice
* Fix merge
* one match
* Last function is instruction-matching
* Fix
* Improvements thanks to engineer124
* Stack matched thanks to petrie911, now just a/v/low t regalloc issues, some cleanup
* More variables labeled, use text state enum everywhere
* More labels and names
* Fix
* Actor_IsTalking -> Actor_TalkRequested
* Match func_8010C39C and remove unused asm
* More docs
* Mostly ocarina related docs
* All msgModes named
* Fix assetclean
* Cleanup
* Extraction fixes and headers
* Suggestions
* Review suggestions
* Change text extraction again, only extract if the headers do not already exist
* Fix
* Use ast for charmap, fix assetclean for real this time
* Review suggestions
* BGM ids and ran formatter
* Review comments
* rename include_readonly to include_data_with_rodata
* Remove leading 0s in number directives
* Review suggestions for message_data_static
* textbox pos enum comments, rename several enum names from Message to TextBox
Co-authored-by: Thar0 <maximilianc64@gmail.com>
Co-authored-by: Zelllll <56516451+Zelllll@users.noreply.github.com>
Co-authored-by: petrie911 <pmontag@DESKTOP-LG8A167.localdomain>
Co-authored-by: Roman971 <romanlasnier@hotmail.com>
2021-11-23 01:20:30 +00:00
/* 10 */ TEXT_STATE_AWAITING_NEXT
} TextState ;
2020-10-12 21:42:17 +00:00
typedef struct {
z_message_PAL, message_data_static and surrounding doc (#996)
* Initial progress on z_message_PAL, very messy
* Fix merge
* Some more progress
* Fix merge
* More z_message_PAL
* Small progress
* More small progress
* message_data_static files OK
* Prepare z_message_tables
* Matched another function, small updates
* Attempt to use asm-processor static-symbols branch
* Refactor text id declarations
* Begin large text codes parser function
* Fix merge
* Refactor done
* Build OK, add color and highscore names
* Remove encoded text headers and automatically encode during build
* Fix kanfont
* Various cleanups
* DISP macros
* Another match aside data
* Further progress
* Small improvements
* Deduplicate magic values for text control codes, small improvements
* Tiny progress
* Minor cleanups
* Clean up z_message_PAL comment
* Progress on large functions
* Further progress on large functions
* Changes to mkldscript to link .data in the .rodata section
* data OK
* Few improvements
* Use gDPLoadTextureBlock macros where appropriate
* rm z_message_tables, progress on large functions
* 2 more matches
* Improvements
* Small progress
* More progress on big function
* progress
* match func_80107980
* match Message_Update
* match func_8010BED8
* done
* Progress on remaining large functions
* Small progress on largest function
* Another match, extract text and move to assets, improve text build system
* Small nonmatchings improvements
* docs wip
* Largest function maybe equivalent
* Fix merge
* Document do_action values, largest function is almost instruction-matching
* Rename NAVI do_action to NONE, as that appears to be how that value is used in practice
* Fix merge
* one match
* Last function is instruction-matching
* Fix
* Improvements thanks to engineer124
* Stack matched thanks to petrie911, now just a/v/low t regalloc issues, some cleanup
* More variables labeled, use text state enum everywhere
* More labels and names
* Fix
* Actor_IsTalking -> Actor_TalkRequested
* Match func_8010C39C and remove unused asm
* More docs
* Mostly ocarina related docs
* All msgModes named
* Fix assetclean
* Cleanup
* Extraction fixes and headers
* Suggestions
* Review suggestions
* Change text extraction again, only extract if the headers do not already exist
* Fix
* Use ast for charmap, fix assetclean for real this time
* Review suggestions
* BGM ids and ran formatter
* Review comments
* rename include_readonly to include_data_with_rodata
* Remove leading 0s in number directives
* Review suggestions for message_data_static
* textbox pos enum comments, rename several enum names from Message to TextBox
Co-authored-by: Thar0 <maximilianc64@gmail.com>
Co-authored-by: Zelllll <56516451+Zelllll@users.noreply.github.com>
Co-authored-by: petrie911 <pmontag@DESKTOP-LG8A167.localdomain>
Co-authored-by: Roman971 <romanlasnier@hotmail.com>
2021-11-23 01:20:30 +00:00
/* 0x0000 */ u32 msgOffset ;
/* 0x0004 */ u32 msgLength ;
2022-02-11 23:23:57 +00:00
union {
z_message_PAL, message_data_static and surrounding doc (#996)
* Initial progress on z_message_PAL, very messy
* Fix merge
* Some more progress
* Fix merge
* More z_message_PAL
* Small progress
* More small progress
* message_data_static files OK
* Prepare z_message_tables
* Matched another function, small updates
* Attempt to use asm-processor static-symbols branch
* Refactor text id declarations
* Begin large text codes parser function
* Fix merge
* Refactor done
* Build OK, add color and highscore names
* Remove encoded text headers and automatically encode during build
* Fix kanfont
* Various cleanups
* DISP macros
* Another match aside data
* Further progress
* Small improvements
* Deduplicate magic values for text control codes, small improvements
* Tiny progress
* Minor cleanups
* Clean up z_message_PAL comment
* Progress on large functions
* Further progress on large functions
* Changes to mkldscript to link .data in the .rodata section
* data OK
* Few improvements
* Use gDPLoadTextureBlock macros where appropriate
* rm z_message_tables, progress on large functions
* 2 more matches
* Improvements
* Small progress
* More progress on big function
* progress
* match func_80107980
* match Message_Update
* match func_8010BED8
* done
* Progress on remaining large functions
* Small progress on largest function
* Another match, extract text and move to assets, improve text build system
* Small nonmatchings improvements
* docs wip
* Largest function maybe equivalent
* Fix merge
* Document do_action values, largest function is almost instruction-matching
* Rename NAVI do_action to NONE, as that appears to be how that value is used in practice
* Fix merge
* one match
* Last function is instruction-matching
* Fix
* Improvements thanks to engineer124
* Stack matched thanks to petrie911, now just a/v/low t regalloc issues, some cleanup
* More variables labeled, use text state enum everywhere
* More labels and names
* Fix
* Actor_IsTalking -> Actor_TalkRequested
* Match func_8010C39C and remove unused asm
* More docs
* Mostly ocarina related docs
* All msgModes named
* Fix assetclean
* Cleanup
* Extraction fixes and headers
* Suggestions
* Review suggestions
* Change text extraction again, only extract if the headers do not already exist
* Fix
* Use ast for charmap, fix assetclean for real this time
* Review suggestions
* BGM ids and ran formatter
* Review comments
* rename include_readonly to include_data_with_rodata
* Remove leading 0s in number directives
* Review suggestions for message_data_static
* textbox pos enum comments, rename several enum names from Message to TextBox
Co-authored-by: Thar0 <maximilianc64@gmail.com>
Co-authored-by: Zelllll <56516451+Zelllll@users.noreply.github.com>
Co-authored-by: petrie911 <pmontag@DESKTOP-LG8A167.localdomain>
Co-authored-by: Roman971 <romanlasnier@hotmail.com>
2021-11-23 01:20:30 +00:00
/* 0x0008 */ u8 charTexBuf [ FONT_CHAR_TEX_SIZE * 120 ] ;
2022-02-11 23:23:57 +00:00
/* 0x0008 */ u64 force_structure_alignment_charTex ;
} ;
union {
z_message_PAL, message_data_static and surrounding doc (#996)
* Initial progress on z_message_PAL, very messy
* Fix merge
* Some more progress
* Fix merge
* More z_message_PAL
* Small progress
* More small progress
* message_data_static files OK
* Prepare z_message_tables
* Matched another function, small updates
* Attempt to use asm-processor static-symbols branch
* Refactor text id declarations
* Begin large text codes parser function
* Fix merge
* Refactor done
* Build OK, add color and highscore names
* Remove encoded text headers and automatically encode during build
* Fix kanfont
* Various cleanups
* DISP macros
* Another match aside data
* Further progress
* Small improvements
* Deduplicate magic values for text control codes, small improvements
* Tiny progress
* Minor cleanups
* Clean up z_message_PAL comment
* Progress on large functions
* Further progress on large functions
* Changes to mkldscript to link .data in the .rodata section
* data OK
* Few improvements
* Use gDPLoadTextureBlock macros where appropriate
* rm z_message_tables, progress on large functions
* 2 more matches
* Improvements
* Small progress
* More progress on big function
* progress
* match func_80107980
* match Message_Update
* match func_8010BED8
* done
* Progress on remaining large functions
* Small progress on largest function
* Another match, extract text and move to assets, improve text build system
* Small nonmatchings improvements
* docs wip
* Largest function maybe equivalent
* Fix merge
* Document do_action values, largest function is almost instruction-matching
* Rename NAVI do_action to NONE, as that appears to be how that value is used in practice
* Fix merge
* one match
* Last function is instruction-matching
* Fix
* Improvements thanks to engineer124
* Stack matched thanks to petrie911, now just a/v/low t regalloc issues, some cleanup
* More variables labeled, use text state enum everywhere
* More labels and names
* Fix
* Actor_IsTalking -> Actor_TalkRequested
* Match func_8010C39C and remove unused asm
* More docs
* Mostly ocarina related docs
* All msgModes named
* Fix assetclean
* Cleanup
* Extraction fixes and headers
* Suggestions
* Review suggestions
* Change text extraction again, only extract if the headers do not already exist
* Fix
* Use ast for charmap, fix assetclean for real this time
* Review suggestions
* BGM ids and ran formatter
* Review comments
* rename include_readonly to include_data_with_rodata
* Remove leading 0s in number directives
* Review suggestions for message_data_static
* textbox pos enum comments, rename several enum names from Message to TextBox
Co-authored-by: Thar0 <maximilianc64@gmail.com>
Co-authored-by: Zelllll <56516451+Zelllll@users.noreply.github.com>
Co-authored-by: petrie911 <pmontag@DESKTOP-LG8A167.localdomain>
Co-authored-by: Roman971 <romanlasnier@hotmail.com>
2021-11-23 01:20:30 +00:00
/* 0x3C08 */ u8 iconBuf [ FONT_CHAR_TEX_SIZE ] ;
2022-02-11 23:23:57 +00:00
/* 0x3C08 */ u64 force_structure_alignment_icon ;
} ;
union {
z_message_PAL, message_data_static and surrounding doc (#996)
* Initial progress on z_message_PAL, very messy
* Fix merge
* Some more progress
* Fix merge
* More z_message_PAL
* Small progress
* More small progress
* message_data_static files OK
* Prepare z_message_tables
* Matched another function, small updates
* Attempt to use asm-processor static-symbols branch
* Refactor text id declarations
* Begin large text codes parser function
* Fix merge
* Refactor done
* Build OK, add color and highscore names
* Remove encoded text headers and automatically encode during build
* Fix kanfont
* Various cleanups
* DISP macros
* Another match aside data
* Further progress
* Small improvements
* Deduplicate magic values for text control codes, small improvements
* Tiny progress
* Minor cleanups
* Clean up z_message_PAL comment
* Progress on large functions
* Further progress on large functions
* Changes to mkldscript to link .data in the .rodata section
* data OK
* Few improvements
* Use gDPLoadTextureBlock macros where appropriate
* rm z_message_tables, progress on large functions
* 2 more matches
* Improvements
* Small progress
* More progress on big function
* progress
* match func_80107980
* match Message_Update
* match func_8010BED8
* done
* Progress on remaining large functions
* Small progress on largest function
* Another match, extract text and move to assets, improve text build system
* Small nonmatchings improvements
* docs wip
* Largest function maybe equivalent
* Fix merge
* Document do_action values, largest function is almost instruction-matching
* Rename NAVI do_action to NONE, as that appears to be how that value is used in practice
* Fix merge
* one match
* Last function is instruction-matching
* Fix
* Improvements thanks to engineer124
* Stack matched thanks to petrie911, now just a/v/low t regalloc issues, some cleanup
* More variables labeled, use text state enum everywhere
* More labels and names
* Fix
* Actor_IsTalking -> Actor_TalkRequested
* Match func_8010C39C and remove unused asm
* More docs
* Mostly ocarina related docs
* All msgModes named
* Fix assetclean
* Cleanup
* Extraction fixes and headers
* Suggestions
* Review suggestions
* Change text extraction again, only extract if the headers do not already exist
* Fix
* Use ast for charmap, fix assetclean for real this time
* Review suggestions
* BGM ids and ran formatter
* Review comments
* rename include_readonly to include_data_with_rodata
* Remove leading 0s in number directives
* Review suggestions for message_data_static
* textbox pos enum comments, rename several enum names from Message to TextBox
Co-authored-by: Thar0 <maximilianc64@gmail.com>
Co-authored-by: Zelllll <56516451+Zelllll@users.noreply.github.com>
Co-authored-by: petrie911 <pmontag@DESKTOP-LG8A167.localdomain>
Co-authored-by: Roman971 <romanlasnier@hotmail.com>
2021-11-23 01:20:30 +00:00
/* 0x3C88 */ u8 fontBuf [ FONT_CHAR_TEX_SIZE * 320 ] ;
2022-02-11 23:23:57 +00:00
/* 0x3C88 */ u64 force_structure_alignment_font ;
} ;
z_message_PAL, message_data_static and surrounding doc (#996)
* Initial progress on z_message_PAL, very messy
* Fix merge
* Some more progress
* Fix merge
* More z_message_PAL
* Small progress
* More small progress
* message_data_static files OK
* Prepare z_message_tables
* Matched another function, small updates
* Attempt to use asm-processor static-symbols branch
* Refactor text id declarations
* Begin large text codes parser function
* Fix merge
* Refactor done
* Build OK, add color and highscore names
* Remove encoded text headers and automatically encode during build
* Fix kanfont
* Various cleanups
* DISP macros
* Another match aside data
* Further progress
* Small improvements
* Deduplicate magic values for text control codes, small improvements
* Tiny progress
* Minor cleanups
* Clean up z_message_PAL comment
* Progress on large functions
* Further progress on large functions
* Changes to mkldscript to link .data in the .rodata section
* data OK
* Few improvements
* Use gDPLoadTextureBlock macros where appropriate
* rm z_message_tables, progress on large functions
* 2 more matches
* Improvements
* Small progress
* More progress on big function
* progress
* match func_80107980
* match Message_Update
* match func_8010BED8
* done
* Progress on remaining large functions
* Small progress on largest function
* Another match, extract text and move to assets, improve text build system
* Small nonmatchings improvements
* docs wip
* Largest function maybe equivalent
* Fix merge
* Document do_action values, largest function is almost instruction-matching
* Rename NAVI do_action to NONE, as that appears to be how that value is used in practice
* Fix merge
* one match
* Last function is instruction-matching
* Fix
* Improvements thanks to engineer124
* Stack matched thanks to petrie911, now just a/v/low t regalloc issues, some cleanup
* More variables labeled, use text state enum everywhere
* More labels and names
* Fix
* Actor_IsTalking -> Actor_TalkRequested
* Match func_8010C39C and remove unused asm
* More docs
* Mostly ocarina related docs
* All msgModes named
* Fix assetclean
* Cleanup
* Extraction fixes and headers
* Suggestions
* Review suggestions
* Change text extraction again, only extract if the headers do not already exist
* Fix
* Use ast for charmap, fix assetclean for real this time
* Review suggestions
* BGM ids and ran formatter
* Review comments
* rename include_readonly to include_data_with_rodata
* Remove leading 0s in number directives
* Review suggestions for message_data_static
* textbox pos enum comments, rename several enum names from Message to TextBox
Co-authored-by: Thar0 <maximilianc64@gmail.com>
Co-authored-by: Zelllll <56516451+Zelllll@users.noreply.github.com>
Co-authored-by: petrie911 <pmontag@DESKTOP-LG8A167.localdomain>
Co-authored-by: Roman971 <romanlasnier@hotmail.com>
2021-11-23 01:20:30 +00:00
union {
/* 0xDC88 */ char msgBuf [ 1280 ] ;
/* 0xDC88 */ u16 msgBufWide [ 640 ] ;
2022-02-11 23:23:57 +00:00
/* 0xDC88 */ u64 force_structure_alignment_msg ;
z_message_PAL, message_data_static and surrounding doc (#996)
* Initial progress on z_message_PAL, very messy
* Fix merge
* Some more progress
* Fix merge
* More z_message_PAL
* Small progress
* More small progress
* message_data_static files OK
* Prepare z_message_tables
* Matched another function, small updates
* Attempt to use asm-processor static-symbols branch
* Refactor text id declarations
* Begin large text codes parser function
* Fix merge
* Refactor done
* Build OK, add color and highscore names
* Remove encoded text headers and automatically encode during build
* Fix kanfont
* Various cleanups
* DISP macros
* Another match aside data
* Further progress
* Small improvements
* Deduplicate magic values for text control codes, small improvements
* Tiny progress
* Minor cleanups
* Clean up z_message_PAL comment
* Progress on large functions
* Further progress on large functions
* Changes to mkldscript to link .data in the .rodata section
* data OK
* Few improvements
* Use gDPLoadTextureBlock macros where appropriate
* rm z_message_tables, progress on large functions
* 2 more matches
* Improvements
* Small progress
* More progress on big function
* progress
* match func_80107980
* match Message_Update
* match func_8010BED8
* done
* Progress on remaining large functions
* Small progress on largest function
* Another match, extract text and move to assets, improve text build system
* Small nonmatchings improvements
* docs wip
* Largest function maybe equivalent
* Fix merge
* Document do_action values, largest function is almost instruction-matching
* Rename NAVI do_action to NONE, as that appears to be how that value is used in practice
* Fix merge
* one match
* Last function is instruction-matching
* Fix
* Improvements thanks to engineer124
* Stack matched thanks to petrie911, now just a/v/low t regalloc issues, some cleanup
* More variables labeled, use text state enum everywhere
* More labels and names
* Fix
* Actor_IsTalking -> Actor_TalkRequested
* Match func_8010C39C and remove unused asm
* More docs
* Mostly ocarina related docs
* All msgModes named
* Fix assetclean
* Cleanup
* Extraction fixes and headers
* Suggestions
* Review suggestions
* Change text extraction again, only extract if the headers do not already exist
* Fix
* Use ast for charmap, fix assetclean for real this time
* Review suggestions
* BGM ids and ran formatter
* Review comments
* rename include_readonly to include_data_with_rodata
* Remove leading 0s in number directives
* Review suggestions for message_data_static
* textbox pos enum comments, rename several enum names from Message to TextBox
Co-authored-by: Thar0 <maximilianc64@gmail.com>
Co-authored-by: Zelllll <56516451+Zelllll@users.noreply.github.com>
Co-authored-by: petrie911 <pmontag@DESKTOP-LG8A167.localdomain>
Co-authored-by: Roman971 <romanlasnier@hotmail.com>
2021-11-23 01:20:30 +00:00
} ;
2020-10-12 21:42:17 +00:00
} Font ; // size = 0xE188
z_message_PAL, message_data_static and surrounding doc (#996)
* Initial progress on z_message_PAL, very messy
* Fix merge
* Some more progress
* Fix merge
* More z_message_PAL
* Small progress
* More small progress
* message_data_static files OK
* Prepare z_message_tables
* Matched another function, small updates
* Attempt to use asm-processor static-symbols branch
* Refactor text id declarations
* Begin large text codes parser function
* Fix merge
* Refactor done
* Build OK, add color and highscore names
* Remove encoded text headers and automatically encode during build
* Fix kanfont
* Various cleanups
* DISP macros
* Another match aside data
* Further progress
* Small improvements
* Deduplicate magic values for text control codes, small improvements
* Tiny progress
* Minor cleanups
* Clean up z_message_PAL comment
* Progress on large functions
* Further progress on large functions
* Changes to mkldscript to link .data in the .rodata section
* data OK
* Few improvements
* Use gDPLoadTextureBlock macros where appropriate
* rm z_message_tables, progress on large functions
* 2 more matches
* Improvements
* Small progress
* More progress on big function
* progress
* match func_80107980
* match Message_Update
* match func_8010BED8
* done
* Progress on remaining large functions
* Small progress on largest function
* Another match, extract text and move to assets, improve text build system
* Small nonmatchings improvements
* docs wip
* Largest function maybe equivalent
* Fix merge
* Document do_action values, largest function is almost instruction-matching
* Rename NAVI do_action to NONE, as that appears to be how that value is used in practice
* Fix merge
* one match
* Last function is instruction-matching
* Fix
* Improvements thanks to engineer124
* Stack matched thanks to petrie911, now just a/v/low t regalloc issues, some cleanup
* More variables labeled, use text state enum everywhere
* More labels and names
* Fix
* Actor_IsTalking -> Actor_TalkRequested
* Match func_8010C39C and remove unused asm
* More docs
* Mostly ocarina related docs
* All msgModes named
* Fix assetclean
* Cleanup
* Extraction fixes and headers
* Suggestions
* Review suggestions
* Change text extraction again, only extract if the headers do not already exist
* Fix
* Use ast for charmap, fix assetclean for real this time
* Review suggestions
* BGM ids and ran formatter
* Review comments
* rename include_readonly to include_data_with_rodata
* Remove leading 0s in number directives
* Review suggestions for message_data_static
* textbox pos enum comments, rename several enum names from Message to TextBox
Co-authored-by: Thar0 <maximilianc64@gmail.com>
Co-authored-by: Zelllll <56516451+Zelllll@users.noreply.github.com>
Co-authored-by: petrie911 <pmontag@DESKTOP-LG8A167.localdomain>
Co-authored-by: Roman971 <romanlasnier@hotmail.com>
2021-11-23 01:20:30 +00:00
# define TEXTBOX_ENDTYPE_DEFAULT 0x00
# define TEXTBOX_ENDTYPE_2_CHOICE 0x10
# define TEXTBOX_ENDTYPE_3_CHOICE 0x20
# define TEXTBOX_ENDTYPE_HAS_NEXT 0x30
# define TEXTBOX_ENDTYPE_PERSISTENT 0x40
# define TEXTBOX_ENDTYPE_EVENT 0x50
# define TEXTBOX_ENDTYPE_FADING 0x60
2020-03-22 21:50:11 +00:00
typedef struct {
2020-03-17 04:31:30 +00:00
/* 0x0000 */ View view ;
2020-10-12 21:42:17 +00:00
/* 0x0128 */ Font font ;
2022-06-11 07:42:05 +00:00
/* 0xE2B0 */ u8 * textboxSegment ; // original name: "fukidashiSegment"
z_message_PAL, message_data_static and surrounding doc (#996)
* Initial progress on z_message_PAL, very messy
* Fix merge
* Some more progress
* Fix merge
* More z_message_PAL
* Small progress
* More small progress
* message_data_static files OK
* Prepare z_message_tables
* Matched another function, small updates
* Attempt to use asm-processor static-symbols branch
* Refactor text id declarations
* Begin large text codes parser function
* Fix merge
* Refactor done
* Build OK, add color and highscore names
* Remove encoded text headers and automatically encode during build
* Fix kanfont
* Various cleanups
* DISP macros
* Another match aside data
* Further progress
* Small improvements
* Deduplicate magic values for text control codes, small improvements
* Tiny progress
* Minor cleanups
* Clean up z_message_PAL comment
* Progress on large functions
* Further progress on large functions
* Changes to mkldscript to link .data in the .rodata section
* data OK
* Few improvements
* Use gDPLoadTextureBlock macros where appropriate
* rm z_message_tables, progress on large functions
* 2 more matches
* Improvements
* Small progress
* More progress on big function
* progress
* match func_80107980
* match Message_Update
* match func_8010BED8
* done
* Progress on remaining large functions
* Small progress on largest function
* Another match, extract text and move to assets, improve text build system
* Small nonmatchings improvements
* docs wip
* Largest function maybe equivalent
* Fix merge
* Document do_action values, largest function is almost instruction-matching
* Rename NAVI do_action to NONE, as that appears to be how that value is used in practice
* Fix merge
* one match
* Last function is instruction-matching
* Fix
* Improvements thanks to engineer124
* Stack matched thanks to petrie911, now just a/v/low t regalloc issues, some cleanup
* More variables labeled, use text state enum everywhere
* More labels and names
* Fix
* Actor_IsTalking -> Actor_TalkRequested
* Match func_8010C39C and remove unused asm
* More docs
* Mostly ocarina related docs
* All msgModes named
* Fix assetclean
* Cleanup
* Extraction fixes and headers
* Suggestions
* Review suggestions
* Change text extraction again, only extract if the headers do not already exist
* Fix
* Use ast for charmap, fix assetclean for real this time
* Review suggestions
* BGM ids and ran formatter
* Review comments
* rename include_readonly to include_data_with_rodata
* Remove leading 0s in number directives
* Review suggestions for message_data_static
* textbox pos enum comments, rename several enum names from Message to TextBox
Co-authored-by: Thar0 <maximilianc64@gmail.com>
Co-authored-by: Zelllll <56516451+Zelllll@users.noreply.github.com>
Co-authored-by: petrie911 <pmontag@DESKTOP-LG8A167.localdomain>
Co-authored-by: Roman971 <romanlasnier@hotmail.com>
2021-11-23 01:20:30 +00:00
/* 0xE2B4 */ char unk_E2B4 [ 0x4 ] ;
/* 0xE2B8 */ OcarinaStaff * ocarinaStaff ; // original name : "info"
/* 0xE2BC */ char unk_E2BC [ 0x3C ] ;
/* 0xE2F8 */ u16 textId ;
/* 0xE2FA */ u16 choiceTextId ;
/* 0xE2FC */ u8 textBoxProperties ; // original name : "msg_disp_type"
/* 0xE2FD */ u8 textBoxType ; // "Text Box Type"
/* 0xE2FE */ u8 textBoxPos ; // text box position
/* 0xE300 */ s32 msgLength ; // original name : "msg_data"
/* 0xE304 */ u8 msgMode ; // original name: "msg_mode"
/* 0xE305 */ char unk_E305 [ 0x1 ] ;
/* 0xE306 */ u8 msgBufDecoded [ 200 ] ; // decoded message buffer, may be smaller than this
/* 0xE3CE */ u16 msgBufPos ; // original name : "rdp"
/* 0xE3D0 */ u16 unk_E3D0 ; // unused, only ever set to 0
/* 0xE3D2 */ u16 textDrawPos ; // draw all decoded characters up to this buffer position
/* 0xE3D4 */ u16 decodedTextLen ; // decoded message buffer length
/* 0xE3D6 */ u16 textUnskippable ;
/* 0xE3D8 */ s16 textPosX ;
/* 0xE3DA */ s16 textPosY ;
/* 0xE3DC */ s16 textColorR ;
/* 0xE3DE */ s16 textColorG ;
/* 0xE3E0 */ s16 textColorB ;
/* 0xE3E2 */ s16 textColorAlpha ;
/* 0xE3E4 */ u8 textboxEndType ; // original name : "select"
2020-03-17 04:31:30 +00:00
/* 0xE3E5 */ u8 choiceIndex ;
z_message_PAL, message_data_static and surrounding doc (#996)
* Initial progress on z_message_PAL, very messy
* Fix merge
* Some more progress
* Fix merge
* More z_message_PAL
* Small progress
* More small progress
* message_data_static files OK
* Prepare z_message_tables
* Matched another function, small updates
* Attempt to use asm-processor static-symbols branch
* Refactor text id declarations
* Begin large text codes parser function
* Fix merge
* Refactor done
* Build OK, add color and highscore names
* Remove encoded text headers and automatically encode during build
* Fix kanfont
* Various cleanups
* DISP macros
* Another match aside data
* Further progress
* Small improvements
* Deduplicate magic values for text control codes, small improvements
* Tiny progress
* Minor cleanups
* Clean up z_message_PAL comment
* Progress on large functions
* Further progress on large functions
* Changes to mkldscript to link .data in the .rodata section
* data OK
* Few improvements
* Use gDPLoadTextureBlock macros where appropriate
* rm z_message_tables, progress on large functions
* 2 more matches
* Improvements
* Small progress
* More progress on big function
* progress
* match func_80107980
* match Message_Update
* match func_8010BED8
* done
* Progress on remaining large functions
* Small progress on largest function
* Another match, extract text and move to assets, improve text build system
* Small nonmatchings improvements
* docs wip
* Largest function maybe equivalent
* Fix merge
* Document do_action values, largest function is almost instruction-matching
* Rename NAVI do_action to NONE, as that appears to be how that value is used in practice
* Fix merge
* one match
* Last function is instruction-matching
* Fix
* Improvements thanks to engineer124
* Stack matched thanks to petrie911, now just a/v/low t regalloc issues, some cleanup
* More variables labeled, use text state enum everywhere
* More labels and names
* Fix
* Actor_IsTalking -> Actor_TalkRequested
* Match func_8010C39C and remove unused asm
* More docs
* Mostly ocarina related docs
* All msgModes named
* Fix assetclean
* Cleanup
* Extraction fixes and headers
* Suggestions
* Review suggestions
* Change text extraction again, only extract if the headers do not already exist
* Fix
* Use ast for charmap, fix assetclean for real this time
* Review suggestions
* BGM ids and ran formatter
* Review comments
* rename include_readonly to include_data_with_rodata
* Remove leading 0s in number directives
* Review suggestions for message_data_static
* textbox pos enum comments, rename several enum names from Message to TextBox
Co-authored-by: Thar0 <maximilianc64@gmail.com>
Co-authored-by: Zelllll <56516451+Zelllll@users.noreply.github.com>
Co-authored-by: petrie911 <pmontag@DESKTOP-LG8A167.localdomain>
Co-authored-by: Roman971 <romanlasnier@hotmail.com>
2021-11-23 01:20:30 +00:00
/* 0xE3E6 */ u8 choiceNum ; // textboxes that are not choice textboxes have a choiceNum of 1
/* 0xE3E7 */ u8 stateTimer ;
/* 0xE3E8 */ u16 textDelayTimer ;
/* 0xE3EA */ u16 textDelay ;
/* 0xE3EA */ u16 lastPlayedSong ; // original references : "Ocarina_Flog" , "Ocarina_Free"
/* 0xE3EE */ u16 ocarinaMode ; // original name : "ocarina_mode"
/* 0xE3F0 */ u16 ocarinaAction ; // original name : "ocarina_no"
/* 0xE3F2 */ u16 unk_E3F2 ; // this is like "lastPlayedSong" but set less often, original name : "chk_ocarina_no"
/* 0xE3F4 */ u16 unk_E3F4 ; // unused, only set to 0 in z_actor
/* 0xE3F6 */ u16 textboxBackgroundIdx ;
/* 0xE3F8 */ u8 textboxBackgroundForeColorIdx ;
/* 0xE3F8 */ u8 textboxBackgroundBackColorIdx ;
/* 0xE3F8 */ u8 textboxBackgroundYOffsetIdx ;
/* 0xE3F8 */ u8 textboxBackgroundUnkArg ; // unused, set by the textbox background control character arguments
/* 0xE3FC */ char unk_E3FC [ 0x2 ] ;
/* 0xE3FE */ s16 textboxColorRed ;
/* 0xE400 */ s16 textboxColorGreen ;
/* 0xE402 */ s16 textboxColorBlue ;
/* 0xE404 */ s16 textboxColorAlphaTarget ;
/* 0xE406 */ s16 textboxColorAlphaCurrent ;
/* 0xE408 */ Actor * talkActor ;
/* 0xE40C */ s16 disableWarpSongs ; // warp song flag set by scene commands
/* 0xE40E */ s16 unk_E40E ; // ocarina related
2022-05-09 16:59:23 +00:00
/* 0xE410 */ u8 lastOcarinaButtonIndex ;
2020-03-17 04:31:30 +00:00
} MessageContext ; // size = 0xE418
z_message_PAL, message_data_static and surrounding doc (#996)
* Initial progress on z_message_PAL, very messy
* Fix merge
* Some more progress
* Fix merge
* More z_message_PAL
* Small progress
* More small progress
* message_data_static files OK
* Prepare z_message_tables
* Matched another function, small updates
* Attempt to use asm-processor static-symbols branch
* Refactor text id declarations
* Begin large text codes parser function
* Fix merge
* Refactor done
* Build OK, add color and highscore names
* Remove encoded text headers and automatically encode during build
* Fix kanfont
* Various cleanups
* DISP macros
* Another match aside data
* Further progress
* Small improvements
* Deduplicate magic values for text control codes, small improvements
* Tiny progress
* Minor cleanups
* Clean up z_message_PAL comment
* Progress on large functions
* Further progress on large functions
* Changes to mkldscript to link .data in the .rodata section
* data OK
* Few improvements
* Use gDPLoadTextureBlock macros where appropriate
* rm z_message_tables, progress on large functions
* 2 more matches
* Improvements
* Small progress
* More progress on big function
* progress
* match func_80107980
* match Message_Update
* match func_8010BED8
* done
* Progress on remaining large functions
* Small progress on largest function
* Another match, extract text and move to assets, improve text build system
* Small nonmatchings improvements
* docs wip
* Largest function maybe equivalent
* Fix merge
* Document do_action values, largest function is almost instruction-matching
* Rename NAVI do_action to NONE, as that appears to be how that value is used in practice
* Fix merge
* one match
* Last function is instruction-matching
* Fix
* Improvements thanks to engineer124
* Stack matched thanks to petrie911, now just a/v/low t regalloc issues, some cleanup
* More variables labeled, use text state enum everywhere
* More labels and names
* Fix
* Actor_IsTalking -> Actor_TalkRequested
* Match func_8010C39C and remove unused asm
* More docs
* Mostly ocarina related docs
* All msgModes named
* Fix assetclean
* Cleanup
* Extraction fixes and headers
* Suggestions
* Review suggestions
* Change text extraction again, only extract if the headers do not already exist
* Fix
* Use ast for charmap, fix assetclean for real this time
* Review suggestions
* BGM ids and ran formatter
* Review comments
* rename include_readonly to include_data_with_rodata
* Remove leading 0s in number directives
* Review suggestions for message_data_static
* textbox pos enum comments, rename several enum names from Message to TextBox
Co-authored-by: Thar0 <maximilianc64@gmail.com>
Co-authored-by: Zelllll <56516451+Zelllll@users.noreply.github.com>
Co-authored-by: petrie911 <pmontag@DESKTOP-LG8A167.localdomain>
Co-authored-by: Roman971 <romanlasnier@hotmail.com>
2021-11-23 01:20:30 +00:00
typedef enum {
/* 0x00 */ DO_ACTION_ATTACK ,
/* 0x01 */ DO_ACTION_CHECK ,
/* 0x02 */ DO_ACTION_ENTER ,
/* 0x03 */ DO_ACTION_RETURN ,
/* 0x04 */ DO_ACTION_OPEN ,
/* 0x05 */ DO_ACTION_JUMP ,
/* 0x06 */ DO_ACTION_DECIDE ,
/* 0x07 */ DO_ACTION_DIVE ,
/* 0x08 */ DO_ACTION_FASTER ,
/* 0x09 */ DO_ACTION_THROW ,
/* 0x0A */ DO_ACTION_NONE , // in do_action_static, the texture at this position is NAVI, however this value is in practice the "No Action" value
/* 0x0B */ DO_ACTION_CLIMB ,
/* 0x0C */ DO_ACTION_DROP ,
/* 0x0D */ DO_ACTION_DOWN ,
/* 0x0E */ DO_ACTION_SAVE ,
/* 0x0F */ DO_ACTION_SPEAK ,
/* 0x10 */ DO_ACTION_NEXT ,
/* 0x11 */ DO_ACTION_GRAB ,
/* 0x12 */ DO_ACTION_STOP ,
/* 0x13 */ DO_ACTION_PUTAWAY ,
/* 0x14 */ DO_ACTION_REEL ,
/* 0x15 */ DO_ACTION_1 ,
/* 0x16 */ DO_ACTION_2 ,
/* 0x17 */ DO_ACTION_3 ,
/* 0x18 */ DO_ACTION_4 ,
/* 0x19 */ DO_ACTION_5 ,
/* 0x1A */ DO_ACTION_6 ,
/* 0x1B */ DO_ACTION_7 ,
/* 0x1C */ DO_ACTION_8 ,
/* 0x1D */ DO_ACTION_MAX
} DoAction ;
2020-03-22 21:50:11 +00:00
typedef struct {
2020-03-17 04:31:30 +00:00
/* 0x0000 */ View view ;
2021-05-02 23:15:16 +00:00
/* 0x0128 */ Vtx * actionVtx ;
/* 0x012C */ Vtx * beatingHeartVtx ;
/* 0x0130 */ u8 * parameterSegment ;
/* 0x0134 */ u8 * doActionSegment ;
/* 0x0138 */ u8 * iconItemSegment ;
/* 0x013C */ u8 * mapSegment ;
/* 0x0140 */ u8 mapPalette [ 32 ] ;
2020-03-17 04:31:30 +00:00
/* 0x0160 */ DmaRequest dmaRequest_160 ;
/* 0x0180 */ DmaRequest dmaRequest_180 ;
/* 0x01A0 */ char unk_1A0 [ 0x20 ] ;
/* 0x01C0 */ OSMesgQueue loadQueue ;
/* 0x01D8 */ OSMesg loadMsg ;
2020-04-16 21:36:12 +00:00
/* 0x01DC */ Viewport viewport ;
2020-03-17 04:31:30 +00:00
/* 0x01EC */ s16 unk_1EC ;
/* 0x01EE */ u16 unk_1EE ;
/* 0x01F0 */ u16 unk_1F0 ;
/* 0x01F4 */ f32 unk_1F4 ;
/* 0x01F8 */ s16 naviCalling ;
/* 0x01FA */ s16 unk_1FA ;
/* 0x01FC */ s16 unk_1FC ;
2022-01-23 23:17:15 +00:00
/* 0x01FE */ s16 heartColorOscillator ;
/* 0x0200 */ s16 heartColorOscillatorDirection ;
2021-01-10 21:33:58 +00:00
/* 0x0202 */ s16 beatingHeartPrim [ 3 ] ;
/* 0x0208 */ s16 beatingHeartEnv [ 3 ] ;
/* 0x020E */ s16 heartsPrimR [ 2 ] ;
/* 0x0212 */ s16 heartsPrimG [ 2 ] ;
/* 0x0216 */ s16 heartsPrimB [ 2 ] ;
/* 0x021A */ s16 heartsEnvR [ 2 ] ;
/* 0x021E */ s16 heartsEnvG [ 2 ] ;
/* 0x0222 */ s16 heartsEnvB [ 2 ] ;
2022-01-23 23:17:15 +00:00
/* 0x0226 */ s16 unk_226 ; // Used only in unused functions
/* 0x0228 */ s16 unk_228 ; // Used only in unused functions
/* 0x022A */ s16 beatingHeartOscillator ;
/* 0x022C */ s16 beatingHeartOscillatorDirection ;
2020-03-17 04:31:30 +00:00
/* 0x022E */ s16 unk_22E ;
2022-05-23 16:52:01 +00:00
/* 0x0230 */ s16 lensMagicConsumptionTimer ; // When lens is active, 1 unit of magic is consumed every time the timer reaches 0
2020-03-17 04:31:30 +00:00
/* 0x0232 */ s16 counterDigits [ 4 ] ; // used for key and rupee counters
2021-04-12 01:23:40 +00:00
/* 0x023A */ u8 numHorseBoosts ;
2020-03-17 04:31:30 +00:00
/* 0x023C */ u16 unk_23C ;
/* 0x023E */ u16 hbaAmmo ; // ammo while playing the horseback archery minigame
/* 0x0240 */ u16 unk_240 ;
/* 0x0242 */ u16 unk_242 ;
/* 0x0224 */ u16 unk_244 ; // screen fill alpha?
/* 0x0246 */ u16 aAlpha ; // also carrots alpha
/* 0x0248 */ u16 bAlpha ; // also HBA score alpha
/* 0x024A */ u16 cLeftAlpha ;
/* 0x024C */ u16 cDownAlpha ;
/* 0x024E */ u16 cRightAlpha ;
/* 0x0250 */ u16 healthAlpha ; // also max C-Up alpha
/* 0x0252 */ u16 magicAlpha ; // also Rupee and Key counters alpha
/* 0x0254 */ u16 minimapAlpha ;
/* 0x0256 */ s16 startAlpha ;
2020-05-01 15:09:20 +00:00
/* 0x0258 */ s16 unk_258 ;
/* 0x025A */ s16 unk_25A ;
/* 0x025C */ s16 mapRoomNum ;
2021-05-02 23:15:16 +00:00
/* 0x025E */ s16 mapPaletteIndex ; // "map_palete_no"
2020-03-17 04:31:30 +00:00
/* 0x0260 */ u8 unk_260 ;
/* 0x0261 */ u8 unk_261 ;
2020-03-22 21:50:11 +00:00
struct {
2020-03-17 04:31:30 +00:00
/* 0x0262 */ u8 hGauge ; // "h_gage"; unknown?
/* 0x0263 */ u8 bButton ; // "b_button"
/* 0x0264 */ u8 aButton ; // "a_button"
/* 0x0265 */ u8 bottles ; // "c_bottle"
/* 0x0266 */ u8 tradeItems ; // "c_warasibe"
/* 0x0267 */ u8 hookshot ; // "c_hook"
/* 0x0268 */ u8 ocarina ; // "c_ocarina"
/* 0x0269 */ u8 warpSongs ; // "c_warp"
/* 0x026A */ u8 sunsSong ; // "m_sunmoon"
/* 0x026B */ u8 farores ; // "m_wind"
/* 0x026C */ u8 dinsNayrus ; // "m_magic"; din's fire and nayru's love
/* 0x026D */ u8 all ; // "another"; enables all item restrictions
} restrictions ;
} InterfaceContext ; // size = 0x270
2021-05-02 23:15:16 +00:00
typedef struct {
/* 0x00 */ void * loadedRamAddr ;
2022-10-02 15:38:09 +00:00
/* 0x04 */ uintptr_t vromStart ;
/* 0x08 */ uintptr_t vromEnd ;
2021-05-02 23:15:16 +00:00
/* 0x0C */ void * vramStart ;
/* 0x10 */ void * vramEnd ;
/* 0x14 */ u32 offset ; // loadedRamAddr - vramStart
/* 0x18 */ const char * name ;
} KaleidoMgrOverlay ; // size = 0x1C
typedef enum {
/* 0x00 */ KALEIDO_OVL_KALEIDO_SCOPE ,
/* 0x01 */ KALEIDO_OVL_PLAYER_ACTOR ,
/* 0x02 */ KALEIDO_OVL_MAX
} KaleidoOverlayType ;
# define PAUSE_ITEM_NONE 999
# define PAUSE_CURSOR_PAGE_LEFT 10
# define PAUSE_CURSOR_PAGE_RIGHT 11
typedef enum {
/* 0x00 */ PAUSE_ITEM ,
/* 0x01 */ PAUSE_MAP ,
/* 0x02 */ PAUSE_QUEST ,
/* 0x03 */ PAUSE_EQUIP ,
/* 0x04 */ PAUSE_WORLD_MAP
} PauseMenuPage ;
2022-03-13 00:06:43 +00:00
# define PAUSE_EQUIP_PLAYER_WIDTH 64
# define PAUSE_EQUIP_PLAYER_HEIGHT 112
# define PAUSE_EQUIP_BUFFER_SIZE sizeof(u16[PAUSE_EQUIP_PLAYER_HEIGHT][PAUSE_EQUIP_PLAYER_WIDTH])
# define PAUSE_PLAYER_SEGMENT_GAMEPLAY_KEEP_BUFFER_SIZE 0x5000
2020-03-22 21:50:11 +00:00
typedef struct {
2020-03-17 04:31:30 +00:00
/* 0x0000 */ View view ;
2021-05-02 23:15:16 +00:00
/* 0x0128 */ u8 * iconItemSegment ;
/* 0x012C */ u8 * iconItem24Segment ;
/* 0x0130 */ u8 * iconItemAltSegment ;
/* 0x0134 */ u8 * iconItemLangSegment ;
/* 0x0138 */ u8 * nameSegment ;
/* 0x013C */ u8 * playerSegment ;
/* 0x0140 */ char unk_140 [ 0x04 ] ;
/* 0x0144 */ Vtx * itemPageVtx ;
/* 0x0148 */ Vtx * equipPageVtx ;
/* 0x014C */ Vtx * mapPageVtx ;
/* 0x0150 */ Vtx * questPageVtx ;
/* 0x0154 */ Vtx * infoPanelVtx ;
/* 0x0158 */ Vtx * itemVtx ;
/* 0x015C */ Vtx * equipVtx ;
/* 0x0160 */ char unk_160 [ 0x04 ] ;
/* 0x0164 */ Vtx * questVtx ;
/* 0x0168 */ Vtx * cursorVtx ;
/* 0x016C */ Vtx * saveVtx ;
/* 0x0170 */ char unk_170 [ 0x24 ] ;
z_message_PAL, message_data_static and surrounding doc (#996)
* Initial progress on z_message_PAL, very messy
* Fix merge
* Some more progress
* Fix merge
* More z_message_PAL
* Small progress
* More small progress
* message_data_static files OK
* Prepare z_message_tables
* Matched another function, small updates
* Attempt to use asm-processor static-symbols branch
* Refactor text id declarations
* Begin large text codes parser function
* Fix merge
* Refactor done
* Build OK, add color and highscore names
* Remove encoded text headers and automatically encode during build
* Fix kanfont
* Various cleanups
* DISP macros
* Another match aside data
* Further progress
* Small improvements
* Deduplicate magic values for text control codes, small improvements
* Tiny progress
* Minor cleanups
* Clean up z_message_PAL comment
* Progress on large functions
* Further progress on large functions
* Changes to mkldscript to link .data in the .rodata section
* data OK
* Few improvements
* Use gDPLoadTextureBlock macros where appropriate
* rm z_message_tables, progress on large functions
* 2 more matches
* Improvements
* Small progress
* More progress on big function
* progress
* match func_80107980
* match Message_Update
* match func_8010BED8
* done
* Progress on remaining large functions
* Small progress on largest function
* Another match, extract text and move to assets, improve text build system
* Small nonmatchings improvements
* docs wip
* Largest function maybe equivalent
* Fix merge
* Document do_action values, largest function is almost instruction-matching
* Rename NAVI do_action to NONE, as that appears to be how that value is used in practice
* Fix merge
* one match
* Last function is instruction-matching
* Fix
* Improvements thanks to engineer124
* Stack matched thanks to petrie911, now just a/v/low t regalloc issues, some cleanup
* More variables labeled, use text state enum everywhere
* More labels and names
* Fix
* Actor_IsTalking -> Actor_TalkRequested
* Match func_8010C39C and remove unused asm
* More docs
* Mostly ocarina related docs
* All msgModes named
* Fix assetclean
* Cleanup
* Extraction fixes and headers
* Suggestions
* Review suggestions
* Change text extraction again, only extract if the headers do not already exist
* Fix
* Use ast for charmap, fix assetclean for real this time
* Review suggestions
* BGM ids and ran formatter
* Review comments
* rename include_readonly to include_data_with_rodata
* Remove leading 0s in number directives
* Review suggestions for message_data_static
* textbox pos enum comments, rename several enum names from Message to TextBox
Co-authored-by: Thar0 <maximilianc64@gmail.com>
Co-authored-by: Zelllll <56516451+Zelllll@users.noreply.github.com>
Co-authored-by: petrie911 <pmontag@DESKTOP-LG8A167.localdomain>
Co-authored-by: Roman971 <romanlasnier@hotmail.com>
2021-11-23 01:20:30 +00:00
/* 0x0194 */ OcarinaStaff * ocarinaStaff ;
2021-05-02 23:15:16 +00:00
/* 0x0198 */ char unk_198 [ 0x20 ] ;
/* 0x01B8 */ OSMesgQueue loadQueue ;
/* 0x01D0 */ OSMesg loadMsg ;
2020-03-17 04:31:30 +00:00
/* 0x01D4 */ u16 state ;
2021-05-02 23:15:16 +00:00
/* 0x01D6 */ u16 debugState ;
2020-06-17 19:23:42 +00:00
/* 0x01D8 */ Vec3f eye ;
2020-03-17 04:31:30 +00:00
/* 0x01E4 */ u16 unk_1E4 ;
2020-06-17 19:23:42 +00:00
/* 0x01E6 */ u16 mode ;
2021-05-02 23:15:16 +00:00
/* 0x01E8 */ u16 pageIndex ; // "kscp_pos"
2020-06-17 19:23:42 +00:00
/* 0x01EA */ u16 unk_1EA ;
2020-03-17 04:31:30 +00:00
/* 0x01EC */ u16 unk_1EC ;
2020-06-17 19:23:42 +00:00
/* 0x01F0 */ f32 unk_1F0 ;
/* 0x01F4 */ f32 unk_1F4 ;
/* 0x01F8 */ f32 unk_1F8 ;
/* 0x01FC */ f32 unk_1FC ;
/* 0x0200 */ f32 unk_200 ;
2021-05-02 23:15:16 +00:00
/* 0x0204 */ f32 unk_204 ; // "angle_s"
/* 0x0208 */ u16 alpha ;
/* 0x020A */ s16 offsetY ;
/* 0x020C */ char unk_20C [ 0x08 ] ;
2022-08-30 18:55:37 +00:00
/* 0x0214 */ s16 stickAdjX ;
/* 0x0216 */ s16 stickAdjY ;
2021-05-02 23:15:16 +00:00
/* 0x0218 */ s16 cursorPoint [ 5 ] ; // "cursor_point"
/* 0x0222 */ s16 cursorX [ 5 ] ; // "cur_xpt"
/* 0x022C */ s16 cursorY [ 5 ] ; // "cur_ypt"
/* 0x0236 */ s16 dungeonMapSlot ;
/* 0x0238 */ s16 cursorSpecialPos ; // "key_angle"
2022-10-04 17:13:40 +00:00
/* 0x023A */ s16 pageSwitchInputTimer ; // Used to introduce a delay before switching page when arriving on the "scroll left/right" positions while holding stick left/right.
2021-05-02 23:15:16 +00:00
/* 0x023C */ u16 namedItem ; // "zoom_name"
/* 0x023E */ u16 cursorItem [ 4 ] ; // "select_name"
/* 0x0246 */ u16 cursorSlot [ 4 ] ;
/* 0x024E */ u16 equipTargetItem ; // "sl_item_no"
/* 0x0250 */ u16 equipTargetSlot ; // "sl_number"
/* 0x0252 */ u16 equipTargetCBtn ;
/* 0x0254 */ s16 equipAnimX ;
/* 0x0256 */ s16 equipAnimY ;
/* 0x0258 */ s16 equipAnimAlpha ;
/* 0x025A */ s16 infoPanelOffsetY ;
/* 0x025C */ u16 nameDisplayTimer ;
/* 0x025E */ u16 nameColorSet ; // 0 = white; 1 = grey
/* 0x0260 */ s16 cursorColorSet ; // 0 = white; 4 = yellow; 8 = green
/* 0x0262 */ s16 promptChoice ; // save/continue choice: 0 = yes; 4 = no
z_message_PAL, message_data_static and surrounding doc (#996)
* Initial progress on z_message_PAL, very messy
* Fix merge
* Some more progress
* Fix merge
* More z_message_PAL
* Small progress
* More small progress
* message_data_static files OK
* Prepare z_message_tables
* Matched another function, small updates
* Attempt to use asm-processor static-symbols branch
* Refactor text id declarations
* Begin large text codes parser function
* Fix merge
* Refactor done
* Build OK, add color and highscore names
* Remove encoded text headers and automatically encode during build
* Fix kanfont
* Various cleanups
* DISP macros
* Another match aside data
* Further progress
* Small improvements
* Deduplicate magic values for text control codes, small improvements
* Tiny progress
* Minor cleanups
* Clean up z_message_PAL comment
* Progress on large functions
* Further progress on large functions
* Changes to mkldscript to link .data in the .rodata section
* data OK
* Few improvements
* Use gDPLoadTextureBlock macros where appropriate
* rm z_message_tables, progress on large functions
* 2 more matches
* Improvements
* Small progress
* More progress on big function
* progress
* match func_80107980
* match Message_Update
* match func_8010BED8
* done
* Progress on remaining large functions
* Small progress on largest function
* Another match, extract text and move to assets, improve text build system
* Small nonmatchings improvements
* docs wip
* Largest function maybe equivalent
* Fix merge
* Document do_action values, largest function is almost instruction-matching
* Rename NAVI do_action to NONE, as that appears to be how that value is used in practice
* Fix merge
* one match
* Last function is instruction-matching
* Fix
* Improvements thanks to engineer124
* Stack matched thanks to petrie911, now just a/v/low t regalloc issues, some cleanup
* More variables labeled, use text state enum everywhere
* More labels and names
* Fix
* Actor_IsTalking -> Actor_TalkRequested
* Match func_8010C39C and remove unused asm
* More docs
* Mostly ocarina related docs
* All msgModes named
* Fix assetclean
* Cleanup
* Extraction fixes and headers
* Suggestions
* Review suggestions
* Change text extraction again, only extract if the headers do not already exist
* Fix
* Use ast for charmap, fix assetclean for real this time
* Review suggestions
* BGM ids and ran formatter
* Review comments
* rename include_readonly to include_data_with_rodata
* Remove leading 0s in number directives
* Review suggestions for message_data_static
* textbox pos enum comments, rename several enum names from Message to TextBox
Co-authored-by: Thar0 <maximilianc64@gmail.com>
Co-authored-by: Zelllll <56516451+Zelllll@users.noreply.github.com>
Co-authored-by: petrie911 <pmontag@DESKTOP-LG8A167.localdomain>
Co-authored-by: Roman971 <romanlasnier@hotmail.com>
2021-11-23 01:20:30 +00:00
/* 0x0264 */ s16 ocarinaSongIdx ;
2021-05-02 23:15:16 +00:00
/* 0x0266 */ u8 worldMapPoints [ 20 ] ; // 0 = hidden; 1 = displayed; 2 = highlighted
/* 0x027A */ u8 tradeQuestLocation ;
/* 0x027C */ SkelAnime playerSkelAnime ;
2020-03-17 04:31:30 +00:00
} PauseContext ; // size = 0x2C0
2021-03-28 23:50:46 +00:00
typedef enum {
/* 00 */ GAMEOVER_INACTIVE ,
/* 01 */ GAMEOVER_DEATH_START ,
/* 02 */ GAMEOVER_DEATH_WAIT_GROUND , // wait for link to fall and hit the ground
/* 03 */ GAMEOVER_DEATH_DELAY_MENU , // wait for 1 second before showing the game over menu
2022-08-30 21:35:00 +00:00
/* 04 */ GAMEOVER_DEATH_MENU , // do nothing while kaleidoscope handles the game over menu
2021-03-28 23:50:46 +00:00
/* 20 */ GAMEOVER_REVIVE_START = 20 ,
/* 21 */ GAMEOVER_REVIVE_RUMBLE ,
/* 22 */ GAMEOVER_REVIVE_WAIT_GROUND , // wait for link to fall and hit the ground
/* 23 */ GAMEOVER_REVIVE_WAIT_FAIRY , // wait for the fairy to rise all the way up out of links body
/* 24 */ GAMEOVER_REVIVE_FADE_OUT // fade out the game over lights as link is revived and gets back up
} GameOverState ;
typedef struct {
/* 0x00 */ u16 state ;
2021-09-20 16:51:35 +00:00
} GameOverContext ; // size = 0x2
2020-04-16 21:36:12 +00:00
2020-03-22 21:50:11 +00:00
typedef struct {
2020-03-17 04:31:30 +00:00
/* 0x00 */ s16 id ;
/* 0x04 */ void * segment ;
/* 0x08 */ DmaRequest dmaRequest ;
/* 0x28 */ OSMesgQueue loadQueue ;
/* 0x40 */ OSMesg loadMsg ;
} ObjectStatus ; // size = 0x44
2020-03-22 21:50:11 +00:00
typedef struct {
2020-03-17 04:31:30 +00:00
/* 0x0000 */ void * spaceStart ;
/* 0x0004 */ void * spaceEnd ; // original name: "endSegment"
/* 0x0008 */ u8 num ; // number of objects in bank
/* 0x0009 */ u8 unk_09 ;
/* 0x000A */ u8 mainKeepIndex ; // "gameplay_keep" index in bank
/* 0x000B */ u8 subKeepIndex ; // "gameplay_field_keep" or "gameplay_dangeon_keep" index in bank
/* 0x000C */ ObjectStatus status [ OBJECT_EXCHANGE_BANK_MAX ] ;
2020-06-05 17:18:39 +00:00
} ObjectContext ; // size = 0x518
2020-03-17 04:31:30 +00:00
2022-05-21 12:54:51 +00:00
typedef enum {
/* 0 */ LENS_MODE_HIDE_ACTORS , // lens actors are visible by default, and hidden by using lens (for example, fake walls)
/* 1 */ LENS_MODE_SHOW_ACTORS // lens actors are invisible by default, and shown by using lens (for example, invisible enemies)
} LensMode ;
typedef enum {
/* 0 */ ROOM_BEHAVIOR_TYPE1_0 ,
/* 1 */ ROOM_BEHAVIOR_TYPE1_1 ,
/* 2 */ ROOM_BEHAVIOR_TYPE1_2 ,
/* 3 */ ROOM_BEHAVIOR_TYPE1_3 , // unused
/* 4 */ ROOM_BEHAVIOR_TYPE1_4 , // unused
/* 5 */ ROOM_BEHAVIOR_TYPE1_5
} RoomBehaviorType1 ;
typedef enum {
/* 0 */ ROOM_BEHAVIOR_TYPE2_0 ,
/* 1 */ ROOM_BEHAVIOR_TYPE2_1 ,
/* 2 */ ROOM_BEHAVIOR_TYPE2_2 ,
/* 3 */ ROOM_BEHAVIOR_TYPE2_3 ,
/* 4 */ ROOM_BEHAVIOR_TYPE2_4 ,
/* 5 */ ROOM_BEHAVIOR_TYPE2_5 ,
/* 6 */ ROOM_BEHAVIOR_TYPE2_6
} RoomBehaviorType2 ;
2020-03-17 04:31:30 +00:00
2020-03-22 21:50:11 +00:00
typedef struct {
2020-03-17 04:31:30 +00:00
/* 0x00 */ s8 num ;
/* 0x01 */ u8 unk_01 ;
2022-05-21 12:54:51 +00:00
/* 0x02 */ u8 behaviorType2 ;
/* 0x03 */ u8 behaviorType1 ;
2020-03-17 04:31:30 +00:00
/* 0x04 */ s8 echo ;
2022-05-21 12:54:51 +00:00
/* 0x05 */ u8 lensMode ;
2022-08-31 23:28:51 +00:00
/* 0x08 */ RoomShape * roomShape ; // original name: "ground_shape"
2020-03-17 04:31:30 +00:00
/* 0x0C */ void * segment ;
/* 0x10 */ char unk_10 [ 0x4 ] ;
} Room ; // size = 0x14
2020-03-22 21:50:11 +00:00
typedef struct {
2020-03-17 04:31:30 +00:00
/* 0x00 */ Room curRoom ;
/* 0x14 */ Room prevRoom ;
/* 0x28 */ void * bufPtrs [ 2 ] ;
/* 0x30 */ u8 unk_30 ;
/* 0x31 */ s8 status ;
/* 0x34 */ void * unk_34 ;
/* 0x38 */ DmaRequest dmaRequest ;
/* 0x58 */ OSMesgQueue loadQueue ;
/* 0x70 */ OSMesg loadMsg ;
2021-12-11 01:21:19 +00:00
/* 0x74 */ s16 unk_74 [ 2 ] ; // context-specific data used by the current scene draw config
2021-08-15 23:15:58 +00:00
} RoomContext ; // size = 0x78
2020-03-17 04:31:30 +00:00
2020-03-22 21:50:11 +00:00
typedef struct {
2021-01-18 02:13:36 +00:00
/* 0x000 */ s16 colATCount ;
z_collision_check.c (#73)
* func_8005B280 ok
* func_8005B65C OK
* split out func_8005BD50
* func_8005B7C0 OK
* func_8005B7F4 OK
* func_8005B824 OK
* func_8005B860 ok
* improve sanity
* func_8005B6B0 ok, ColliderInit_Actor structs added
* func_8005B884 ok
* func_8005BBF8 ok, split out func_8005BF50
* split more stuff out of func_8005C050.s
* func_8005C050 OK
* func_8005BA30 fakish OK, func_8005BAD8 real OK
* func_8005BB48 OK, func_8005BA84 almost decomp'd, but type issues
* func_8005BB10 Ok
* func_8005BF50 OK
* func_8005BE50 OK
* func_8005BD50 OK
* func_8005BCC8 Ok
* func_8005BC28
* func_8005BB8C func_8005BBB0 func_8005BBD4 Ok
* save my work commit
* func_8005C2BC fake OK
* func_8005C5B0 ok
* func_8005C608 ok
* func_8005C6C0 ok
* func_8005C6F8 ok
* func_8005C730 ok
* func_8005C774 func_8005C798 func_8005C7BC OK
* func_8005C7E0 ok, func_8005C810 split
* func_8005C810 OK
* func_8005C8C8 ok
* func_8005C964 OK
* func_8005CA88 ok
* func_8005CBAC ok
* func_8005C124 func_8005C1AC func_8005C234 func_8005CC98 OK
* func_8005CD34 func_8005CDD0 Ok
* func_8005CE6C ok
* func_8005CEC4 ok
* func_8005CEDC ok
* func_8005CF90 Ok
* standardize type names/vars more
* func_8005D3BC ok
* func_8005D40C OK, z64.h CollisionCheckContext
* func_8005D4B4 func_8005D4C8 ok
* partial data section migration
* improve function documentation, OT->OC
* Actor_CollisionCheck_SetOC ok
* Actor_CollisionCheck_SetAT Actor_CollisionCheck_SetAC Ok
* func_8005BA84 ok
* func_800611A0 ok
* func_80061274 ok
* clean up func_80061274
* func_8006139C ok
* func_8005E9C0 and dependencies OK
* minor cleanup to func_8005E9C0
* func_8005EC6C OK!
* func_8005E81C ok
* func_8005E604 ok
* func_8005E2EC func_8005E4F8 OK
* func_8005DE9C OK func_8005D8AC disassembled
* func_8006146C func_8006268C ok
* func_8005EEE0 ok
* func_8005F17C
* func_8005F39C ok
* func_8005F5B0 decompiled, not matching
* func_8005F7D0 decomp, func_8005D218 and func_8005D324 OK
* func_8005FA30 ok, split more functions
* func_8005FC04 ok
* func_8005FDCC k
* func_8005FF90 OK OK OK
* func_80060204 dead
* func_800604B0 ok
* func_80060704 func_80060994 ok, func_80060C2C somewhat disassembled. AT to AC matrix doneish
* func_800635D0 ok, func_80062ECC not so much
* OcLine oks
* D_8011DF28 functions disassembled
* D_8011DF5C functions OK
* setAT_SAC. setAC_SAC, setOC_SAC OK
* func_80061C98 decompiled, func_80061BF4, func_80061C18 OK
* func_800617D4 ok, func_800614A4 disassembled
* CollisionCheck_OC D_8011DFAC functions OK
* func_80062530 ok
* CollisionCheck_generalLineOcCheck subfunctions OK
* func_800622E4 ok
* after a long fought battle, func_80061F64 has fallen.
* func_800628A4 disassembled
* func_800627A0 func_8006285C OK
* ActorCollider_Cylinder_Update, func_80062718, func_80062734 ok
* func_80062CD4 decompiled, import EffShield/EffSpark types from MM
* various SubActor98 struct functions OK
* func_8005D4DC func_8005D62C ok
* .data section migrated, more OKs, fix NON_MATCHINGs to use effect structs
* func_80060C2C ok
* minor code tweaks
* func_80061C98 ok somehow
* Attempt to fix some unknowns, move types out of z64actor, add set3 ColliderInit types
* Apply changes
* formatting
* tweak a couple function names
* krim changes, func naming
* missed some things
* function renames
* Implement GenColliderInit.py utility
* Implement pr changes, GenColliderInit.py, DamageTable.py, z_collision_btltbls.c fully matching
* func_800614A4 ok
* Implement Roman's fixes, name Collider unknowns, rename COLTYPE -> COLSHAPE and define new COLTYPE
* collisionCheckCtx -> colChkCtx, fix small things
2020-04-26 02:43:35 +00:00
/* 0x002 */ u16 sacFlags ;
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/* 0x004 */ Collider * colAT [ COLLISION_CHECK_AT_MAX ] ;
/* 0x0CC */ s32 colACCount ;
/* 0x0D0 */ Collider * colAC [ COLLISION_CHECK_AC_MAX ] ;
/* 0x1C0 */ s32 colOCCount ;
/* 0x1C4 */ Collider * colOC [ COLLISION_CHECK_OC_MAX ] ;
/* 0x28C */ s32 colLineCount ;
/* 0x290 */ OcLine * colLine [ COLLISION_CHECK_OC_LINE_MAX ] ;
2020-10-11 17:45:08 +00:00
} CollisionCheckContext ; // size = 0x29C
2020-03-17 04:31:30 +00:00
2020-09-15 19:10:19 +00:00
typedef struct ListAlloc {
/* 0x00 */ struct ListAlloc * prev ;
/* 0x04 */ struct ListAlloc * next ;
} ListAlloc ; // size = 0x8
2020-04-16 21:36:12 +00:00
typedef struct {
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/* 0x00 */ s32 width ;
/* 0x04 */ s32 height ;
/* 0x08 */ s32 widthSave ;
/* 0x0C */ s32 heightSave ;
/* 0x10 */ u16 * fbuf ;
/* 0x14 */ u16 * fbufSave ;
/* 0x18 */ u8 * cvgSave ;
/* 0x1C */ u16 * zbuf ;
/* 0x20 */ u16 * zbufSave ;
/* 0x24 */ s32 ulxSave ;
/* 0x28 */ s32 ulySave ;
/* 0x2C */ s32 lrxSave ;
/* 0x30 */ s32 lrySave ;
/* 0x34 */ s32 ulx ;
/* 0x38 */ s32 uly ;
/* 0x3C */ s32 lrx ;
/* 0x40 */ s32 lry ;
/* 0x44 */ ListAlloc alloc ;
/* 0x4C */ u32 unk_4C ;
2021-07-04 15:58:19 +00:00
} PreRender ; // size = 0x50
2020-04-16 21:36:12 +00:00
2022-04-27 20:00:25 +00:00
# define TRANS_TRIGGER_OFF 0 // transition is not active
# define TRANS_TRIGGER_START 20 // start transition (exiting an area)
# define TRANS_TRIGGER_END -20 // transition is ending (arriving in a new area)
typedef enum {
/* 0 */ TRANS_MODE_OFF ,
/* 1 */ TRANS_MODE_SETUP ,
/* 2 */ TRANS_MODE_INSTANCE_INIT ,
/* 3 */ TRANS_MODE_INSTANCE_RUNNING ,
/* 4 */ TRANS_MODE_FILL_WHITE_INIT ,
/* 5 */ TRANS_MODE_FILL_IN ,
/* 6 */ TRANS_MODE_FILL_OUT ,
/* 7 */ TRANS_MODE_FILL_BROWN_INIT ,
/* 8 */ TRANS_MODE_08 , // unused
/* 9 */ TRANS_MODE_09 , // unused
/* 10 */ TRANS_MODE_INSTANT ,
/* 11 */ TRANS_MODE_INSTANCE_WAIT ,
/* 12 */ TRANS_MODE_SANDSTORM_INIT ,
/* 13 */ TRANS_MODE_SANDSTORM ,
/* 14 */ TRANS_MODE_SANDSTORM_END_INIT ,
/* 15 */ TRANS_MODE_SANDSTORM_END ,
/* 16 */ TRANS_MODE_CS_BLACK_FILL_INIT ,
/* 17 */ TRANS_MODE_CS_BLACK_FILL
} TransitionMode ;
typedef enum {
/* 0 */ TRANS_TYPE_WIPE ,
/* 1 */ TRANS_TYPE_TRIFORCE ,
/* 2 */ TRANS_TYPE_FADE_BLACK ,
/* 3 */ TRANS_TYPE_FADE_WHITE ,
/* 4 */ TRANS_TYPE_FADE_BLACK_FAST ,
/* 5 */ TRANS_TYPE_FADE_WHITE_FAST ,
/* 6 */ TRANS_TYPE_FADE_BLACK_SLOW ,
/* 7 */ TRANS_TYPE_FADE_WHITE_SLOW ,
/* 8 */ TRANS_TYPE_WIPE_FAST ,
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/* 9 */ TRANS_TYPE_FILL_WHITE2 ,
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/* 10 */ TRANS_TYPE_FILL_WHITE ,
/* 11 */ TRANS_TYPE_INSTANT ,
/* 12 */ TRANS_TYPE_FILL_BROWN ,
/* 13 */ TRANS_TYPE_FADE_WHITE_CS_DELAYED ,
/* 14 */ TRANS_TYPE_SANDSTORM_PERSIST ,
/* 15 */ TRANS_TYPE_SANDSTORM_END ,
/* 16 */ TRANS_TYPE_CS_BLACK_FILL ,
/* 17 */ TRANS_TYPE_FADE_WHITE_INSTANT ,
/* 18 */ TRANS_TYPE_FADE_GREEN ,
/* 19 */ TRANS_TYPE_FADE_BLUE ,
// transition types 20 - 31 are unused
// transition types 32 - 55 are constructed using the TRANS_TYPE_CIRCLE macro
/* 56 */ TRANS_TYPE_MAX = 56
} TransitionType ;
# define TRANS_NEXT_TYPE_DEFAULT 0xFF // when `nextTransitionType` is set to default, the type will be taken from the entrance table for the ending transition
typedef enum {
/* 0 */ TCA_NORMAL ,
/* 1 */ TCA_WAVE ,
/* 2 */ TCA_RIPPLE ,
/* 3 */ TCA_STARBURST
} TransitionCircleAppearance ;
typedef enum {
/* 0 */ TCC_BLACK ,
/* 1 */ TCC_WHITE ,
/* 2 */ TCC_GRAY ,
/* 3 */ TCC_SPECIAL // color varies depending on appearance. unused and appears broken
} TransitionCircleColor ;
typedef enum {
/* 0 */ TCS_FAST ,
/* 1 */ TCS_SLOW
} TransitionCircleSpeed ;
# define TC_SET_PARAMS (1 << 7)
# define TRANS_TYPE_CIRCLE(appearance, color, speed) ((1 << 5) | ((color & 3) << 3) | ((appearance & 3) << 1) | (speed & 1))
2020-04-16 21:36:12 +00:00
typedef struct {
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union {
TransitionFade fade ;
TransitionCircle circle ;
TransitionTriforce triforce ;
TransitionWipe wipe ;
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} instanceData ;
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/* 0x228 */ s32 transitionType ;
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/* 0x22C */ void * ( * init ) ( void * transition ) ;
/* 0x230 */ void ( * destroy ) ( void * transition ) ;
/* 0x234 */ void ( * update ) ( void * transition , s32 updateRate ) ;
/* 0x238 */ void ( * draw ) ( void * transition , Gfx * * gfxP ) ;
/* 0x23C */ void ( * start ) ( void * transition ) ;
/* 0x240 */ void ( * setType ) ( void * transition , s32 type ) ;
/* 0x244 */ void ( * setColor ) ( void * transition , u32 color ) ;
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/* 0x248 */ void ( * setUnkColor ) ( void * transition , u32 color ) ;
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/* 0x24C */ s32 ( * isDone ) ( void * transition ) ;
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} TransitionContext ; // size = 0x250
2020-03-22 21:50:11 +00:00
typedef struct {
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/* 0x00 */ u8 * readBuff ;
} SramContext ; // size = 0x4
# define SRAM_SIZE 0x8000
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# define SRAM_HEADER_SIZE 0x10
typedef enum {
/* 0x00 */ SRAM_HEADER_SOUND ,
/* 0x01 */ SRAM_HEADER_ZTARGET ,
/* 0x02 */ SRAM_HEADER_LANGUAGE ,
/* 0x03 */ SRAM_HEADER_MAGIC // must be the value of `sZeldaMagic` for save to be considered valid
} SramHeaderField ;
2020-03-19 22:29:33 +00:00
2020-03-22 21:50:11 +00:00
typedef struct GameAllocEntry {
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/* 0x00 */ struct GameAllocEntry * next ;
/* 0x04 */ struct GameAllocEntry * prev ;
/* 0x08 */ u32 size ;
/* 0x0C */ u32 unk_0C ;
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} GameAllocEntry ; // size = 0x10
2020-03-17 04:31:30 +00:00
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typedef struct {
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/* 0x00 */ GameAllocEntry base ;
/* 0x10 */ GameAllocEntry * head ;
} GameAlloc ; // size = 0x14
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struct GameState ;
typedef void ( * GameStateFunc ) ( struct GameState * gameState ) ;
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typedef struct GameState {
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/* 0x00 */ GraphicsContext * gfxCtx ;
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/* 0x04 */ GameStateFunc main ;
/* 0x08 */ GameStateFunc destroy ; // "cleanup"
/* 0x0C */ GameStateFunc init ;
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/* 0x10 */ u32 size ;
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/* 0x14 */ Input input [ MAXCONTROLLERS ] ;
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/* 0x74 */ TwoHeadArena tha ;
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/* 0x84 */ GameAlloc alloc ;
/* 0x98 */ u32 running ;
/* 0x9C */ u32 frames ;
/* 0xA0 */ u32 unk_A0 ;
} GameState ; // size = 0xA4
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typedef struct {
/* 0x00 */ GameState state ;
} SetupState ; // size = 0xA4
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typedef struct {
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/* 0x0000 */ GameState state ;
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/* 0x00A4 */ u8 * staticSegment ;
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/* 0x00A8 */ View view ;
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/* 0x01D0 */ SramContext sramCtx ;
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/* 0x01D4 */ u16 unk_1D4 ; // not used in mq dbg (some sort of timer that doesn't seem to affect anything)
/* 0x01D6 */ s16 coverAlpha ;
/* 0x01D8 */ s16 addAlpha ; // not used in mq dbg
/* 0x01DA */ u16 visibleDuration ; // not used in mq dbg
/* 0x01DC */ s16 ult ;
/* 0x01DE */ s16 uls ;
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/* 0x01E0 */ char unk_1E0 [ 0x01 ] ;
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/* 0x01E1 */ u8 exit ;
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/* 0x01E2 */ char unk_1E2 [ 0x06 ] ;
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} ConsoleLogoState ; // size = 0x1E8
2020-03-17 04:31:30 +00:00
2022-06-23 21:34:26 +00:00
struct MapSelectState ;
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2020-06-14 02:59:58 +00:00
typedef struct {
/* 0x00 */ char * name ;
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/* 0x04 */ void ( * loadFunc ) ( struct MapSelectState * , s32 ) ;
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/* 0x08 */ s32 entranceIndex ;
} SceneSelectEntry ; // size = 0xC
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typedef struct MapSelectState {
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/* 0x0000 */ GameState state ;
/* 0x00A8 */ View view ;
/* 0x01D0 */ s32 count ;
/* 0x01D4 */ SceneSelectEntry * scenes ;
/* 0x01D8 */ s32 currentScene ;
2021-10-24 00:44:45 +00:00
/* 0x01DC */ s32 pageDownIndex ; // Index of pageDownStops
/* 0x01E0 */ s32 pageDownStops [ 7 ] ;
/* 0x01FC */ char unk_1FC [ 0x0C ] ;
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/* 0x0208 */ s32 opt ;
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/* 0x020C */ s32 topDisplayedScene ; // The scene which is currently at the top of the screen
/* 0x0210 */ char unk_210 [ 0x0C ] ;
/* 0x021C */ s32 verticalInputAccumulator ;
/* 0x0220 */ s32 verticalInput ;
/* 0x0224 */ s32 timerUp ;
/* 0x0228 */ s32 timerDown ;
/* 0x022C */ s32 lockUp ;
/* 0x0230 */ s32 lockDown ;
/* 0x0234 */ s32 unk_234 ; // unused
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/* 0x0238 */ u8 * staticSegment ;
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} MapSelectState ; // size = 0x240
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typedef struct {
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/* 0x0000 */ GameState state ;
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/* 0x00A4 */ u8 * staticSegment ;
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/* 0x00A8 */ View view ;
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} SampleState ; // size = 0x1D0
2020-03-22 16:37:38 +00:00
2020-03-30 20:29:51 +00:00
typedef struct {
/* 0x00 */ u8 byte0 ;
/* 0x01 */ u8 byte1 ;
/* 0x02 */ u8 byte2 ;
/* 0x03 */ u8 byte3 ;
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} QuestHintCmd ; // size = 0x4
2020-03-30 20:29:51 +00:00
2021-08-15 23:15:58 +00:00
typedef struct {
/* 0x00 */ u8 numActors ;
/* 0x04 */ TransitionActorEntry * list ;
} TransitionActorContext ;
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typedef struct PlayState {
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/* 0x00000 */ GameState state ;
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/* 0x000A4 */ s16 sceneId ;
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/* 0x000A6 */ u8 sceneDrawConfig ;
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/* 0x000A7 */ char unk_A7 [ 0x9 ] ;
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/* 0x000B0 */ void * sceneSegment ;
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/* 0x000B8 */ View view ;
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/* 0x001E0 */ Camera mainCamera ;
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/* 0x0034C */ Camera subCameras [ NUM_CAMS - CAM_ID_SUB_FIRST ] ;
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/* 0x00790 */ Camera * cameraPtrs [ NUM_CAMS ] ;
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/* 0x007A0 */ s16 activeCamId ;
/* 0x007A2 */ s16 nextCamId ;
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/* 0x007A4 */ SequenceContext sequenceCtx ;
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/* 0x007A8 */ LightContext lightCtx ;
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/* 0x007B8 */ FrameAdvanceContext frameAdvCtx ;
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/* 0x007C0 */ CollisionContext colCtx ;
/* 0x01C24 */ ActorContext actorCtx ;
/* 0x01D64 */ CutsceneContext csCtx ; // "demo_play"
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/* 0x01DB4 */ SfxSource sfxSources [ 16 ] ;
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/* 0x01F74 */ SramContext sramCtx ;
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/* 0x01F78 */ SkyboxContext skyboxCtx ;
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/* 0x020D8 */ MessageContext msgCtx ; // "message"
/* 0x104F0 */ InterfaceContext interfaceCtx ; // "parameter"
/* 0x10760 */ PauseContext pauseCtx ;
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/* 0x10A20 */ GameOverContext gameOverCtx ;
2020-04-16 21:36:12 +00:00
/* 0x10A24 */ EnvironmentContext envCtx ;
2020-03-20 21:12:26 +00:00
/* 0x10B20 */ AnimationContext animationCtx ;
2020-03-17 04:31:30 +00:00
/* 0x117A4 */ ObjectContext objectCtx ;
/* 0x11CBC */ RoomContext roomCtx ;
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/* 0x11D34 */ TransitionActorContext transiActorCtx ;
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/* 0x11D3C */ void ( * playerInit ) ( Player * player , struct PlayState * play , FlexSkeletonHeader * skelHeader ) ;
/* 0x11D40 */ void ( * playerUpdate ) ( Player * player , struct PlayState * play , Input * input ) ;
/* 0x11D44 */ s32 ( * isPlayerDroppingFish ) ( struct PlayState * play ) ;
/* 0x11D48 */ s32 ( * startPlayerFishing ) ( struct PlayState * play ) ;
/* 0x11D4C */ s32 ( * grabPlayer ) ( struct PlayState * play , Player * player ) ;
/* 0x11D50 */ s32 ( * startPlayerCutscene ) ( struct PlayState * play , Actor * actor , s32 mode ) ;
/* 0x11D54 */ void ( * func_11D54 ) ( Player * player , struct PlayState * play ) ;
/* 0x11D58 */ s32 ( * damagePlayer ) ( struct PlayState * play , s32 damage ) ;
/* 0x11D5C */ void ( * talkWithPlayer ) ( struct PlayState * play , Actor * actor ) ;
2021-11-30 23:52:16 +00:00
/* 0x11D60 */ MtxF viewProjectionMtxF ;
/* 0x11DA0 */ MtxF billboardMtxF ;
/* 0x11DE0 */ Mtx * billboardMtx ;
2020-03-17 04:31:30 +00:00
/* 0x11DE4 */ u32 gameplayFrames ;
/* 0x11DE8 */ u8 linkAgeOnLoad ;
/* 0x11DE9 */ u8 unk_11DE9 ;
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/* 0x11DEA */ u8 spawn ;
/* 0x11DEB */ u8 numActorEntries ;
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/* 0x11DEC */ u8 numRooms ;
2020-03-17 04:31:30 +00:00
/* 0x11DF0 */ RomFile * roomList ;
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/* 0x11DF4 */ ActorEntry * playerEntry ;
/* 0x11DF8 */ ActorEntry * actorEntryList ;
2022-05-21 12:54:51 +00:00
/* 0x11DFC */ void * unk_11DFC ;
2022-10-16 22:00:18 +00:00
/* 0x11E00 */ Spawn * spawnList ;
/* 0x11E04 */ s16 * exitList ;
/* 0x11E08 */ Path * pathList ;
2022-10-15 17:24:13 +00:00
/* 0x11E0C */ QuestHintCmd * naviQuestHints ;
2021-03-29 17:14:08 +00:00
/* 0x11E10 */ void * specialEffects ;
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/* 0x11E14 */ u8 skyboxId ;
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/* 0x11E15 */ s8 transitionTrigger ; // "fade_direction"
2020-04-16 21:36:12 +00:00
/* 0x11E16 */ s16 unk_11E16 ;
/* 0x11E18 */ s16 unk_11E18 ;
2020-03-17 04:31:30 +00:00
/* 0x11E1A */ s16 nextEntranceIndex ;
/* 0x11E1C */ char unk_11E1C [ 0x40 ] ;
2020-12-11 22:38:23 +00:00
/* 0x11E5C */ s8 shootingGalleryStatus ;
/* 0x11E5D */ s8 bombchuBowlingStatus ; // "bombchu_game_flag"
2022-04-27 20:00:25 +00:00
/* 0x11E5E */ u8 transitionType ;
z_collision_check.c (#73)
* func_8005B280 ok
* func_8005B65C OK
* split out func_8005BD50
* func_8005B7C0 OK
* func_8005B7F4 OK
* func_8005B824 OK
* func_8005B860 ok
* improve sanity
* func_8005B6B0 ok, ColliderInit_Actor structs added
* func_8005B884 ok
* func_8005BBF8 ok, split out func_8005BF50
* split more stuff out of func_8005C050.s
* func_8005C050 OK
* func_8005BA30 fakish OK, func_8005BAD8 real OK
* func_8005BB48 OK, func_8005BA84 almost decomp'd, but type issues
* func_8005BB10 Ok
* func_8005BF50 OK
* func_8005BE50 OK
* func_8005BD50 OK
* func_8005BCC8 Ok
* func_8005BC28
* func_8005BB8C func_8005BBB0 func_8005BBD4 Ok
* save my work commit
* func_8005C2BC fake OK
* func_8005C5B0 ok
* func_8005C608 ok
* func_8005C6C0 ok
* func_8005C6F8 ok
* func_8005C730 ok
* func_8005C774 func_8005C798 func_8005C7BC OK
* func_8005C7E0 ok, func_8005C810 split
* func_8005C810 OK
* func_8005C8C8 ok
* func_8005C964 OK
* func_8005CA88 ok
* func_8005CBAC ok
* func_8005C124 func_8005C1AC func_8005C234 func_8005CC98 OK
* func_8005CD34 func_8005CDD0 Ok
* func_8005CE6C ok
* func_8005CEC4 ok
* func_8005CEDC ok
* func_8005CF90 Ok
* standardize type names/vars more
* func_8005D3BC ok
* func_8005D40C OK, z64.h CollisionCheckContext
* func_8005D4B4 func_8005D4C8 ok
* partial data section migration
* improve function documentation, OT->OC
* Actor_CollisionCheck_SetOC ok
* Actor_CollisionCheck_SetAT Actor_CollisionCheck_SetAC Ok
* func_8005BA84 ok
* func_800611A0 ok
* func_80061274 ok
* clean up func_80061274
* func_8006139C ok
* func_8005E9C0 and dependencies OK
* minor cleanup to func_8005E9C0
* func_8005EC6C OK!
* func_8005E81C ok
* func_8005E604 ok
* func_8005E2EC func_8005E4F8 OK
* func_8005DE9C OK func_8005D8AC disassembled
* func_8006146C func_8006268C ok
* func_8005EEE0 ok
* func_8005F17C
* func_8005F39C ok
* func_8005F5B0 decompiled, not matching
* func_8005F7D0 decomp, func_8005D218 and func_8005D324 OK
* func_8005FA30 ok, split more functions
* func_8005FC04 ok
* func_8005FDCC k
* func_8005FF90 OK OK OK
* func_80060204 dead
* func_800604B0 ok
* func_80060704 func_80060994 ok, func_80060C2C somewhat disassembled. AT to AC matrix doneish
* func_800635D0 ok, func_80062ECC not so much
* OcLine oks
* D_8011DF28 functions disassembled
* D_8011DF5C functions OK
* setAT_SAC. setAC_SAC, setOC_SAC OK
* func_80061C98 decompiled, func_80061BF4, func_80061C18 OK
* func_800617D4 ok, func_800614A4 disassembled
* CollisionCheck_OC D_8011DFAC functions OK
* func_80062530 ok
* CollisionCheck_generalLineOcCheck subfunctions OK
* func_800622E4 ok
* after a long fought battle, func_80061F64 has fallen.
* func_800628A4 disassembled
* func_800627A0 func_8006285C OK
* ActorCollider_Cylinder_Update, func_80062718, func_80062734 ok
* func_80062CD4 decompiled, import EffShield/EffSpark types from MM
* various SubActor98 struct functions OK
* func_8005D4DC func_8005D62C ok
* .data section migrated, more OKs, fix NON_MATCHINGs to use effect structs
* func_80060C2C ok
* minor code tweaks
* func_80061C98 ok somehow
* Attempt to fix some unknowns, move types out of z64actor, add set3 ColliderInit types
* Apply changes
* formatting
* tweak a couple function names
* krim changes, func naming
* missed some things
* function renames
* Implement GenColliderInit.py utility
* Implement pr changes, GenColliderInit.py, DamageTable.py, z_collision_btltbls.c fully matching
* func_800614A4 ok
* Implement Roman's fixes, name Collider unknowns, rename COLTYPE -> COLSHAPE and define new COLTYPE
* collisionCheckCtx -> colChkCtx, fix small things
2020-04-26 02:43:35 +00:00
/* 0x11E60 */ CollisionCheckContext colChkCtx ;
2020-05-01 02:00:39 +00:00
/* 0x120FC */ u16 envFlags [ 20 ] ;
2021-07-04 15:58:19 +00:00
/* 0x12124 */ PreRender pauseBgPreRender ;
2020-09-15 19:10:19 +00:00
/* 0x12174 */ char unk_12174 [ 0x53 ] ;
/* 0x121C7 */ s8 unk_121C7 ;
2020-04-16 21:36:12 +00:00
/* 0x121C8 */ TransitionContext transitionCtx ;
/* 0x12418 */ char unk_12418 [ 0x3 ] ;
2020-04-30 18:41:09 +00:00
/* 0x1241B */ u8 transitionMode ; // "fbdemo_wipe_modem"
/* 0x1241C */ TransitionFade transitionFade ;
2020-04-16 21:36:12 +00:00
/* 0x12428 */ char unk_12428 [ 0x3 ] ;
2022-06-21 00:31:53 +00:00
/* 0x1242B */ u8 viewpoint ; // toggleable camera setting by shops or player. Is also equal to the bgCamIndex + 1
2021-08-15 23:15:58 +00:00
/* 0x1242C */ SceneTableEntry * loadedScene ;
2020-03-17 04:31:30 +00:00
/* 0x12430 */ char unk_12430 [ 0xE8 ] ;
2022-05-21 18:23:43 +00:00
} PlayState ; // size = 0x12518
2020-03-17 04:31:30 +00:00
2020-03-22 21:50:11 +00:00
typedef struct {
2020-03-17 04:31:30 +00:00
/* 0x0000 */ GameState state ;
/* 0x00A8 */ View view ;
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} TitleSetupState ; // size = 0x1D0
2020-03-17 04:31:30 +00:00
2020-10-11 17:45:08 +00:00
typedef struct {
/* 0x00000 */ GameState state ;
2021-11-15 21:33:44 +00:00
/* 0x000A4 */ Vtx * windowVtx ;
2021-05-02 23:15:16 +00:00
/* 0x000A8 */ u8 * staticSegment ;
/* 0x000AC */ u8 * parameterSegment ;
2020-10-11 17:45:08 +00:00
/* 0x000B0 */ char unk_B0 [ 0x8 ] ;
/* 0x000B8 */ View view ;
/* 0x001E0 */ SramContext sramCtx ;
/* 0x001E4 */ char unk_1E4 [ 0x4 ] ;
/* 0x001E8 */ SkyboxContext skyboxCtx ;
/* 0x00348 */ MessageContext msgCtx ;
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/* 0x0E760 */ Font font ;
2020-10-11 17:45:08 +00:00
/* 0x1C8E8 */ EnvironmentContext envCtx ;
/* 0x1C9E4 */ char unk_1C9E4 [ 0x4 ] ;
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/* 0x1C9E8 */ Vtx * windowContentVtx ;
/* 0x1C9EC */ Vtx * keyboardVtx ;
/* 0x1C9F0 */ Vtx * nameEntryVtx ;
2020-10-11 17:45:08 +00:00
/* 0x1C9F4 */ u8 n64ddFlag ;
/* 0x1C9F6 */ u16 deaths [ 3 ] ;
/* 0x1C9FC */ u8 fileNames [ 3 ] [ 8 ] ;
/* 0x1CA14 */ u16 healthCapacities [ 3 ] ;
/* 0x1CA1C */ u32 questItems [ 3 ] ;
/* 0x1CA28 */ s16 n64ddFlags [ 3 ] ;
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/* 0x1CA2E */ s8 defense [ 3 ] ;
/* 0x1CA32 */ u16 health [ 3 ] ;
/* 0x1CA38 */ s16 buttonIndex ;
/* 0x1CA3A */ s16 confirmButtonIndex ; // 0: yes, 1: quit
/* 0x1CA3C */ s16 menuMode ;
/* 0x1CA3E */ s16 configMode ;
/* 0x1CA40 */ s16 prevConfigMode ;
/* 0x1CA42 */ s16 nextConfigMode ;
/* 0x1CA44 */ s16 selectMode ;
/* 0x1CA46 */ s16 selectedFileIndex ;
2020-10-11 17:45:08 +00:00
/* 0x1CA48 */ char unk_1CA48 [ 0x2 ] ;
2021-11-15 21:33:44 +00:00
/* 0x1CA4A */ s16 fileNamesY [ 3 ] ;
/* 0x1CA50 */ s16 actionTimer ;
/* 0x1CA52 */ s16 buttonYOffsets [ 6 ] ;
/* 0x1CA5E */ s16 copyDestFileIndex ;
/* 0x1CA60 */ s16 warningLabel ;
/* 0x1CA62 */ s16 warningButtonIndex ;
/* 0x1CA64 */ s16 titleLabel ;
/* 0x1CA66 */ s16 nextTitleLabel ;
/* 0x1CA68 */ s16 windowColor [ 3 ] ;
/* 0x1CA6E */ s16 titleAlpha [ 2 ] ;
/* 0x1CA72 */ s16 windowAlpha ;
/* 0x1CA74 */ s16 fileButtonAlpha [ 3 ] ;
/* 0x1CA7A */ s16 nameBoxAlpha [ 3 ] ;
/* 0x1CA80 */ s16 nameAlpha [ 3 ] ;
/* 0x1CA86 */ s16 connectorAlpha [ 3 ] ;
/* 0x1CA8C */ s16 fileInfoAlpha [ 3 ] ;
/* 0x1CA92 */ s16 actionButtonAlpha [ 2 ] ;
/* 0x1CA96 */ s16 confirmButtonAlpha [ 2 ] ;
/* 0x1CA9A */ s16 optionButtonAlpha ;
/* 0x1CA9C */ s16 nameEntryBoxAlpha ;
/* 0x1CA9E */ s16 controlsAlpha ;
/* 0x1CAA0 */ s16 emptyFileTextAlpha ;
/* 0x1CAA2 */ s16 highlightColor [ 4 ] ;
/* 0x1CAAA */ s16 highlightPulseDir ; // 0 fade out, 1 fade in
/* 0x1CAAC */ s16 unk_1CAAC ; // initialized but never used
/* 0x1CAAE */ s16 confirmButtonTexIndices [ 2 ] ;
/* 0x1CAB2 */ s16 inputTimerX ;
/* 0x1CAB4 */ s16 inputTimerY ;
/* 0x1CAB6 */ s16 stickXDir ;
/* 0x1CAB8 */ s16 stickYDir ;
2022-08-30 18:55:37 +00:00
/* 0x1CABA */ s16 stickAdjX ;
/* 0x1CABC */ s16 stickAdjY ;
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/* 0x1CABE */ s16 nameEntryBoxPosX ;
/* 0x1CAC0 */ s16 windowPosX ;
/* 0x1CAC4 */ f32 windowRot ;
/* 0x1CAC8 */ s16 kbdButton ; // only for buttons, not characters
/* 0x1CACA */ s16 charPage ; // 0: hiragana, 1: katakana, 2: alphabet
/* 0x1CACC */ s16 charBgAlpha ; // square shape the letter sits in
/* 0x1CACE */ s16 charIndex ; // 0 - 64, top left to bottom right
/* 0x1CAD0 */ s16 kbdX ; // (0, 0) is top left character
/* 0x1CAD2 */ s16 kbdY ;
2020-10-11 17:45:08 +00:00
/* 0x1CAD4 */ s16 newFileNameCharCount ;
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/* 0x1CAD6 */ s16 unk_1CAD6 [ 5 ] ;
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} FileSelectState ; // size = 0x1CAE0
2020-10-11 17:45:08 +00:00
2020-03-22 21:50:11 +00:00
typedef struct {
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/* 0x00 */ AnimationHeader * animation ;
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/* 0x04 */ f32 playSpeed ;
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/* 0x08 */ f32 startFrame ;
2020-03-25 15:51:25 +00:00
/* 0x0C */ f32 frameCount ;
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/* 0x10 */ u8 mode ;
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/* 0x14 */ f32 morphFrames ;
} AnimationInfo ; // size = 0x18
2020-03-20 12:04:35 +00:00
2020-04-27 05:47:35 +00:00
typedef struct {
/* 0x00 */ AnimationHeader * animation ;
/* 0x04 */ f32 frameCount ;
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/* 0x08 */ u8 mode ;
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/* 0x0C */ f32 morphFrames ;
} AnimationFrameCountInfo ; // size = 0x10
typedef struct {
/* 0x00 */ AnimationHeader * animation ;
/* 0x04 */ f32 playSpeed ;
/* 0x08 */ u8 mode ;
/* 0x0C */ f32 morphFrames ;
} AnimationSpeedInfo ; // size = 0x10
typedef struct {
/* 0x00 */ AnimationHeader * animation ;
/* 0x04 */ u8 mode ;
/* 0x08 */ f32 morphFrames ;
} AnimationMinimalInfo ; // size = 0xC
2020-04-27 05:47:35 +00:00
2020-04-18 08:50:41 +00:00
typedef struct {
/* 0x00 */ s16 unk_00 ;
/* 0x02 */ s16 unk_02 ;
/* 0x04 */ s16 unk_04 ;
/* 0x06 */ s16 unk_06 ;
/* 0x08 */ Vec3s unk_08 ;
/* 0x0E */ Vec3s unk_0E ;
/* 0x14 */ f32 unk_14 ;
/* 0x18 */ Vec3f unk_18 ;
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/* 0x24 */ s16 unk_24 ;
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} struct_80034A14_arg1 ; // size = 0x28
2020-04-18 08:50:41 +00:00
2022-06-15 18:41:47 +00:00
// Macros for `EntranceInfo.field`
# define ENTRANCE_INFO_CONTINUE_BGM_FLAG (1 << 15)
# define ENTRANCE_INFO_DISPLAY_TITLE_CARD_FLAG (1 << 14)
# define ENTRANCE_INFO_END_TRANS_TYPE_MASK 0x3F80
# define ENTRANCE_INFO_END_TRANS_TYPE_SHIFT 7
# define ENTRANCE_INFO_END_TRANS_TYPE(field) \
( ( ( field ) > > ENTRANCE_INFO_END_TRANS_TYPE_SHIFT ) \
& ( ENTRANCE_INFO_END_TRANS_TYPE_MASK > > ENTRANCE_INFO_END_TRANS_TYPE_SHIFT ) )
# define ENTRANCE_INFO_START_TRANS_TYPE_MASK 0x7F
# define ENTRANCE_INFO_START_TRANS_TYPE_SHIFT 0
# define ENTRANCE_INFO_START_TRANS_TYPE(field) \
( ( ( field ) > > ENTRANCE_INFO_START_TRANS_TYPE_SHIFT ) \
& ( ENTRANCE_INFO_START_TRANS_TYPE_MASK > > ENTRANCE_INFO_START_TRANS_TYPE_SHIFT ) )
2020-03-22 21:50:11 +00:00
typedef struct {
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/* 0x00 */ s8 sceneId ;
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/* 0x01 */ s8 spawn ;
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/* 0x02 */ u16 field ;
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} EntranceInfo ; // size = 0x4
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typedef struct {
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/* 0x00 */ void * loadedRamAddr ;
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/* 0x04 */ uintptr_t vromStart ; // if applicable
/* 0x08 */ uintptr_t vromEnd ; // if applicable
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/* 0x0C */ void * vramStart ; // if applicable
/* 0x10 */ void * vramEnd ; // if applicable
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/* 0x14 */ void * unk_14 ;
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/* 0x18 */ void * init ; // initializes and executes the given context
/* 0x1C */ void * destroy ; // deconstructs the context, and sets the next context to load
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/* 0x20 */ void * unk_20 ;
/* 0x24 */ void * unk_24 ;
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/* 0x28 */ UNK_TYPE4 unk_28 ;
/* 0x2C */ u32 instanceSize ;
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} GameStateOverlay ; // size = 0x30
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typedef struct {
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/* 0x00 */ GameState state ;
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/* 0xA4 */ u32 timer ;
/* 0xA8 */ UNK_TYPE4 unk_A8 ;
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} PreNMIState ; // size = 0xAC
2020-03-17 04:31:30 +00:00
2020-06-03 20:52:10 +00:00
typedef enum {
/* 1 */ F_8F = 1 ,
/* 2 */ F_7F ,
/* 3 */ F_6F ,
/* 4 */ F_5F ,
/* 5 */ F_4F ,
/* 6 */ F_3F ,
/* 7 */ F_2F ,
/* 8 */ F_1F ,
/* 9 */ F_B1 ,
/* 10 */ F_B2 ,
/* 11 */ F_B3 ,
/* 12 */ F_B4 ,
/* 13 */ F_B5 ,
/* 14 */ F_B6 ,
/* 15 */ F_B7 ,
/* 16 */ F_B8
} FloorID ;
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// All arrays pointed in this struct are indexed by "map indices"
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// In dungeons, the map index corresponds to the dungeon index (which also indexes keys, items, etc)
// In overworld areas, the map index corresponds to the overworld area index (spot 00, 01, etc)
typedef struct {
/* 0x00 */ s16 ( * floorTexIndexOffset ) [ 8 ] ; // dungeon texture index offset by floor
/* 0x04 */ s16 * bossFloor ; // floor the boss is on
/* 0x08 */ s16 ( * roomPalette ) [ 32 ] ; // map palette by room
/* 0x0C */ s16 * maxPaletteCount ; // max number of palettes in a same floor
/* 0x10 */ s16 ( * paletteRoom ) [ 8 ] [ 14 ] ; // room by palette by floor
/* 0x14 */ s16 ( * roomCompassOffsetX ) [ 44 ] ; // dungeon compass icon X offset by room
/* 0x18 */ s16 ( * roomCompassOffsetY ) [ 44 ] ; // dungeon compass icon Y offset by room
/* 0x1C */ u8 * dgnMinimapCount ; // number of room minimaps
/* 0x20 */ u16 * dgnMinimapTexIndexOffset ; // dungeon minimap texture index offset
/* 0x24 */ u16 * owMinimapTexSize ;
/* 0x28 */ u16 * owMinimapTexOffset ;
/* 0x2C */ s16 * owMinimapPosX ;
/* 0x30 */ s16 * owMinimapPosY ;
/* 0x34 */ s16 ( * owCompassInfo ) [ 4 ] ; // [X scale, Y scale, X offset, Y offset]
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/* 0x38 */ s16 * dgnTexIndexBase ; // dungeon texture index base
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/* 0x3C */ s16 ( * dgnCompassInfo ) [ 4 ] ; // [X scale, Y scale, X offset, Y offset]
/* 0x40 */ s16 * owMinimapWidth ;
/* 0x44 */ s16 * owMinimapHeight ;
/* 0x48 */ s16 * owEntranceIconPosX ; // "dungeon entrance" icon X pos
/* 0x4C */ s16 * owEntranceIconPosY ; // "dungeon entrance" icon Y pos
/* 0x50 */ u16 * owEntranceFlag ; // flag in inf_table[26] based on which entrance icons are shown (0xFFFF = always shown)
/* 0x54 */ f32 ( * floorCoordY ) [ 8 ] ; // Y coordinate of each floor
/* 0x58 */ u16 * switchEntryCount ; // number of "room switch" entries, which correspond to the next 3 arrays
/* 0x5C */ u8 ( * switchFromRoom ) [ 51 ] ; // room to come from
/* 0x60 */ u8 ( * switchFromFloor ) [ 51 ] ; // floor to come from
/* 0x64 */ u8 ( * switchToRoom ) [ 51 ] ; // room to go to
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/* 0x68 */ u8 ( * floorID ) [ 8 ] ;
/* 0x6C */ s16 * skullFloorIconY ; // dungeon big skull icon Y pos
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} MapData ; // size = 0x70
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# define PAUSE_MAP_MARK_NONE -1
# define PAUSE_MAP_MARK_CHEST 0
# define PAUSE_MAP_MARK_BOSS 1
typedef struct {
/* 0x00 */ s16 chestFlag ; // chest icon is only displayed if this flag is not set for the current room, -1 for no flag
/* 0x04 */ f32 x , y ; // coordinates to place the icon (top-left corner)
} PauseMapMarkPoint ; // size = 0x0C
typedef struct {
/* 0x00 */ s16 markType ; // 0 for the chest icon, 1 for the boss skull icon, -1 for none
/* 0x04 */ s32 unk_04 ;
/* 0x08 */ const Vtx * vtx ;
/* 0x0C */ s32 vtxCount ;
/* 0x10 */ s32 count ; // number of icons to display
/* 0x14 */ PauseMapMarkPoint points [ 12 ] ;
} PauseMapMarkData ; // size = 0xA4
typedef PauseMapMarkData PauseMapMarksData [ 3 ] ;
2020-03-22 21:50:11 +00:00
typedef struct DebugDispObject {
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/* 0x00 */ Vec3f pos ;
/* 0x0C */ Vec3s rot ;
/* 0x14 */ Vec3f scale ;
/* 0x20 */ Color_RGBA8 color ;
/* 0x24 */ s16 type ;
/* 0x28 */ struct DebugDispObject * next ;
} DebugDispObject ; // size = 0x2C
2020-03-22 21:50:11 +00:00
typedef enum {
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MTXMODE_NEW , // generates a new matrix
MTXMODE_APPLY // applies transformation to the current matrix
} MatrixMode ;
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typedef struct {
/* 0x00 */ PrintCallback callback ;
/* 0x04 */ Gfx * dList ;
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/* 0x08 */ u16 posX ;
/* 0x0A */ u16 posY ;
/* 0x0C */ u16 baseX ;
/* 0x0E */ u8 baseY ;
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/* 0x0F */ u8 flags ;
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/* 0x10 */ Color_RGBA8_u32 color ;
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/* 0x14 */ char unk_14 [ 0x1C ] ; // unused
} GfxPrint ; // size = 0x30
2020-03-17 04:31:30 +00:00
2022-07-30 21:49:10 +00:00
# define GFX_CHAR_X_SPACING 8
# define GFX_CHAR_Y_SPACING 8
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# define GFXP_UNUSED "\x8E"
# define GFXP_UNUSED_CHAR 0x8E
# define GFXP_HIRAGANA "\x8D"
# define GFXP_HIRAGANA_CHAR 0x8D
# define GFXP_KATAKANA "\x8C"
# define GFXP_KATAKANA_CHAR 0x8C
# define GFXP_RAINBOW_ON "\x8B"
# define GFXP_RAINBOW_ON_CHAR 0x8B
# define GFXP_RAINBOW_OFF "\x8A"
# define GFXP_RAINBOW_OFF_CHAR 0x8A
# define GFXP_FLAG_HIRAGANA (1 << 0)
# define GFXP_FLAG_RAINBOW (1 << 1)
# define GFXP_FLAG_SHADOW (1 << 2)
# define GFXP_FLAG_UPDATE (1 << 3)
# define GFXP_FLAG_ENLARGE (1 << 6)
# define GFXP_FLAG_OPEN (1 << 7)
2020-03-17 04:31:30 +00:00
2020-03-22 21:50:11 +00:00
typedef struct StackEntry {
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/* 0x00 */ struct StackEntry * next ;
/* 0x04 */ struct StackEntry * prev ;
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/* 0x08 */ u32 * head ;
/* 0x0C */ u32 * tail ;
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/* 0x10 */ u32 initValue ;
/* 0x14 */ s32 minSpace ;
/* 0x18 */ const char * name ;
} StackEntry ;
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typedef enum {
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STACK_STATUS_OK = 0 ,
STACK_STATUS_WARNING = 1 ,
STACK_STATUS_OVERFLOW = 2
} StackStatus ;
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typedef struct {
/* 0x00 */ u32 magic ; // IS64
2020-03-17 04:31:30 +00:00
/* 0x04 */ u32 get ;
/* 0x08 */ u8 unk_08 [ 0x14 - 0x08 ] ;
/* 0x14 */ u32 put ;
/* 0x18 */ u8 unk_18 [ 0x20 - 0x18 ] ;
/* 0x20 */ u8 data [ 0x10000 - 0x20 ] ;
} ISVDbg ;
2020-03-22 21:50:11 +00:00
typedef struct {
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/* 0x00 */ char name [ 0x18 ] ;
/* 0x18 */ u32 mediaFormat ;
/* 0x1C */ union {
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struct {
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u16 cartId ;
u8 countryCode ;
u8 version ;
} ;
u32 regionInfo ;
} ;
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} LocaleCartInfo ; // size = 0x20
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typedef struct {
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/* 0x00 */ char magic [ 4 ] ; // Yaz0
/* 0x04 */ u32 decSize ;
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/* 0x08 */ u32 compInfoOffset ; // only used in mio0
/* 0x0C */ u32 uncompDataOffset ; // only used in mio0
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/* 0x10 */ u8 data [ 1 ] ;
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} Yaz0Header ; // size = 0x10 ("data" is not part of the header)
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typedef struct {
/* 0x0000 */ IrqMgr * irqMgr ;
/* 0x0004 */ Scheduler * sched ;
/* 0x0008 */ OSScTask audioTask ;
/* 0x0070 */ AudioTask * rspTask ;
/* 0x0074 */ OSMesgQueue interruptQueue ;
/* 0x008C */ OSMesg interruptMsgBuf [ 8 ] ;
/* 0x00AC */ OSMesgQueue taskQueue ;
/* 0x00C4 */ OSMesg taskMsgBuf [ 1 ] ;
/* 0x00C8 */ OSMesgQueue lockQueue ;
/* 0x00E0 */ OSMesg lockMsgBuf [ 1 ] ;
/* 0x00E8 */ OSThread thread ;
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} AudioMgr ; // size = 0x298
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struct ArenaNode ;
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typedef struct Arena {
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/* 0x00 */ struct ArenaNode * head ;
/* 0x04 */ void * start ;
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/* 0x08 */ OSMesgQueue lockQueue ;
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/* 0x20 */ u8 unk_20 ;
/* 0x21 */ u8 isInit ;
/* 0x22 */ u8 flag ;
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} Arena ; // size = 0x24
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typedef struct ArenaNode {
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/* 0x00 */ s16 magic ;
/* 0x02 */ s16 isFree ;
/* 0x04 */ u32 size ;
/* 0x08 */ struct ArenaNode * next ;
/* 0x0C */ struct ArenaNode * prev ;
/* 0x10 */ const char * filename ;
/* 0x14 */ s32 line ;
/* 0x18 */ OSId threadId ;
/* 0x1C */ Arena * arena ;
/* 0x20 */ OSTime time ;
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/* 0x28 */ u8 unk_28 [ 0x30 - 0x28 ] ; // probably padding
} ArenaNode ; // size = 0x30
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# define RELOC_SECTION(reloc) ((reloc) >> 30)
# define RELOC_OFFSET(reloc) ((reloc) & 0xFFFFFF)
# define RELOC_TYPE_MASK(reloc) ((reloc) & 0x3F000000)
# define RELOC_TYPE_SHIFT 24
/* MIPS Relocation Types */
# define R_MIPS_32 2
# define R_MIPS_26 4
# define R_MIPS_HI16 5
# define R_MIPS_LO16 6
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typedef struct OverlayRelocationSection {
/* 0x00 */ u32 textSize ;
/* 0x04 */ u32 dataSize ;
/* 0x08 */ u32 rodataSize ;
/* 0x0C */ u32 bssSize ;
/* 0x10 */ u32 nRelocations ;
/* 0x14 */ u32 relocations [ 1 ] ;
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} OverlayRelocationSection ; // size >= 0x18
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typedef struct {
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/* 0x00 */ u32 resetting ;
/* 0x04 */ u32 resetCount ;
/* 0x08 */ OSTime duration ;
/* 0x10 */ OSTime resetTime ;
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} PreNmiBuff ; // size = 0x18 (actually osAppNMIBuffer is 0x40 bytes large but the rest is unused)
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# define UCODE_NULL 0
# define UCODE_F3DZEX 1
# define UCODE_UNK 2
# define UCODE_S2DEX 3
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typedef struct {
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/* 0x00 */ u32 type ;
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/* 0x04 */ void * ptr ;
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} UCodeInfo ; // size = 0x8
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typedef struct {
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/* 0x00 */ uintptr_t segments [ NUM_SEGMENTS ] ;
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/* 0x40 */ Gfx * dlStack [ 18 ] ;
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/* 0x88 */ s32 dlDepth ;
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/* 0x8C */ u32 dlCnt ;
/* 0x90 */ u32 vtxCnt ;
/* 0x94 */ u32 spvtxCnt ;
/* 0x98 */ u32 tri1Cnt ;
/* 0x9C */ u32 tri2Cnt ;
/* 0xA0 */ u32 quadCnt ;
/* 0xA4 */ u32 lineCnt ;
/* 0xA8 */ u32 loaducodeCnt ;
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/* 0xAC */ u32 pipeSyncRequired ;
/* 0xB0 */ u32 tileSyncRequired ;
/* 0xB4 */ u32 loadSyncRequired ;
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/* 0xB8 */ u32 syncErr ;
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/* 0xBC */ s32 enableLog ;
/* 0xC0 */ s32 ucodeType ;
/* 0xC4 */ s32 ucodeInfoCount ;
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/* 0xC8 */ UCodeInfo * ucodeInfo ;
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/* 0xCC */ u32 modeH ;
/* 0xD0 */ u32 modeL ;
/* 0xD4 */ u32 geometryMode ;
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} UCodeDisas ; // size = 0xD8
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typedef struct {
/* 0x00 */ u16 table [ 8 * 8 ] ;
} JpegQuantizationTable ; // size = 0x80
typedef struct {
/* 0x00 */ u8 codeOffs [ 16 ] ;
/* 0x10 */ u16 codesA [ 16 ] ;
/* 0x30 */ u16 codesB [ 16 ] ;
/* 0x50 */ u8 * symbols ;
} JpegHuffmanTable ; // size = 0x54
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// this struct might be inaccurate but it's not used outside jpegutils.c anyways
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typedef struct {
/* 0x000 */ u8 codeOffs [ 16 ] ;
/* 0x010 */ u16 dcCodes [ 120 ] ;
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/* 0x100 */ u16 acCodes [ 256 ] ;
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} JpegHuffmanTableOld ; // size = 0x300
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typedef union {
struct {
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/* 0x00 */ u32 address ;
/* 0x04 */ u32 mbCount ;
/* 0x08 */ u32 mode ;
/* 0x0C */ u32 qTableYPtr ;
/* 0x10 */ u32 qTableUPtr ;
/* 0x14 */ u32 qTableVPtr ;
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/* 0x18 */ u32 mbSize ; // This field is used by the microcode to save the macroblock size during a yield
} ;
long long int force_structure_alignment ;
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} JpegTaskData ; // size = 0x20
typedef struct {
/* 0x000 */ JpegTaskData taskData ;
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/* 0x020 */ u64 yieldData [ 0x200 / sizeof ( u64 ) ] ;
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/* 0x220 */ JpegQuantizationTable qTableY ;
/* 0x2A0 */ JpegQuantizationTable qTableU ;
/* 0x320 */ JpegQuantizationTable qTableV ;
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/* 0x3A0 */ u8 codesLengths [ 0x110 ] ;
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/* 0x4B0 */ u16 codes [ 0x108 ] ;
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/* 0x6C0 */ u16 data [ 4 ] [ 0x180 ] ;
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} JpegWork ; // size = 0x12C0
typedef struct {
/* 0x00 */ void * imageData ;
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/* 0x04 */ u8 mode ;
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/* 0x05 */ u8 unk_05 ;
/* 0x08 */ JpegHuffmanTable * hTablePtrs [ 4 ] ;
/* 0x18 */ u8 unk_18 ;
} JpegDecoder ; // size = 0x1C
typedef struct {
/* 0x00 */ u8 dqtCount ;
/* 0x04 */ u8 * dqtPtr [ 3 ] ;
/* 0x10 */ u8 dhtCount ;
/* 0x14 */ u8 * dhtPtr [ 4 ] ;
/* 0x24 */ void * imageData ;
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/* 0x28 */ u32 mode ; // 0 if Y V0 is 1 and 2 if Y V0 is 2
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/* 0x30 */ OSScTask scTask ;
/* 0x98 */ OSMesgQueue mq ;
/* 0xB0 */ OSMesg msg ;
/* 0xB4 */ JpegWork * workBuf ;
} JpegContext ; // size = 0xB8
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typedef struct {
/* 0x00 */ u32 byteIdx ;
/* 0x04 */ u8 bitIdx ;
/* 0x05 */ u8 dontSkip ;
/* 0x08 */ u32 curWord ;
/* 0x0C */ s16 unk_0C ;
/* 0x0E */ s16 unk_0E ;
/* 0x10 */ s16 unk_10 ;
} JpegDecoderState ; // size = 0x14
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typedef struct {
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/* 0x0000 */ OSViMode customViMode ;
/* 0x0050 */ s32 viHeight ;
/* 0x0054 */ s32 viWidth ;
/* 0x0058 */ s32 unk_58 ; // Right adjustment?
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/* 0x005C */ s32 unk_5C ; // Left adjustment?
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/* 0x0060 */ s32 unk_60 ; // Bottom adjustment?
/* 0x0064 */ s32 unk_64 ; // Top adjustment?
/* 0x0068 */ s32 viModeBase ; // enum: {0, 1, 2, 3}
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/* 0x006C */ s32 viTvType ;
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/* 0x0070 */ u32 unk_70 ; // bool
/* 0x0074 */ u32 unk_74 ; // bool
/* 0x0078 */ u32 unk_78 ; // bool
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/* 0x007C */ u32 unk_7C ; // bool
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/* 0x0080 */ u32 viFeatures ;
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/* 0x0084 */ u32 unk_84 ;
} ViMode ;
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// Vis...
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typedef struct {
/* 0x00 */ u32 type ;
/* 0x04 */ u32 setScissor ;
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/* 0x08 */ Color_RGBA8_u32 color ;
/* 0x0C */ Color_RGBA8_u32 envColor ;
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} struct_801664F0 ; // size = 0x10
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typedef struct {
/* 0x00 */ u32 unk_00 ;
/* 0x04 */ u32 setScissor ;
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/* 0x08 */ Color_RGBA8_u32 primColor ;
/* 0x0C */ Color_RGBA8_u32 envColor ;
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/* 0x10 */ u16 * tlut ;
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/* 0x14 */ Gfx * dList ;
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} VisMono ; // size = 0x18
// Vis...
typedef struct {
/* 0x00 */ u32 useRgba ;
/* 0x04 */ u32 setScissor ;
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/* 0x08 */ Color_RGBA8_u32 primColor ;
/* 0x08 */ Color_RGBA8_u32 envColor ;
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} struct_80166500 ; // size = 0x10
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typedef struct {
/* 0x00 */ char unk_00 [ 0x18 ] ;
/* 0x18 */ s32 unk_18 ;
/* 0x1C */ s32 y ;
} SpeedMeter ; // size = 0x20
typedef struct {
/* 0x00 */ s32 maxval ;
/* 0x04 */ s32 val ;
/* 0x08 */ u16 backColor ;
/* 0x0A */ u16 foreColor ;
/* 0x0C */ s32 ulx ;
/* 0x10 */ s32 lrx ;
/* 0x14 */ s32 uly ;
/* 0x18 */ s32 lry ;
} SpeedMeterAllocEntry ; // size = 0x1C
typedef struct {
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/* 0x00 */ volatile OSTime * time ;
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/* 0x04 */ u8 x ;
/* 0x05 */ u8 y ;
/* 0x06 */ u16 color ;
} SpeedMeterTimeEntry ; // size = 0x08
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typedef struct {
/* 0x00 */ u32 value ;
/* 0x04 */ const char * name ;
} F3dzexConst ; // size = 0x8
typedef struct {
/* 0x00 */ u32 value ;
/* 0x04 */ const char * setName ;
/* 0x08 */ const char * unsetName ;
} F3dzexFlag ; // size = 0x0C
typedef struct {
/* 0x00 */ const char * name ;
/* 0x04 */ u32 value ;
/* 0x08 */ u32 mask ;
} F3dzexRenderMode ; // size = 0x0C
typedef struct {
/* 0x00 */ const char * name ;
/* 0x04 */ u32 value ;
} F3dzexSetModeMacroValue ; // size = 0x8
typedef struct {
/* 0x00 */ const char * name ;
/* 0x04 */ u32 shift ;
/* 0x08 */ u32 len ;
/* 0x0C */ F3dzexSetModeMacroValue values [ 4 ] ;
} F3dzexSetModeMacro ; // size = 0x2C
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typedef struct {
/* 0x00 */ u16 * value ;
/* 0x04 */ const char * name ;
} FlagSetEntry ; // size = 0x08
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typedef struct {
/* 0x00 */ RomFile file ;
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/* 0x08 */ RomFile palette ;
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} SkyboxFile ; // size = 0x10
# define ROM_FILE(name) \
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{ ( uintptr_t ) _ # # name # # SegmentRomStart , ( uintptr_t ) _ # # name # # SegmentRomEnd }
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# define ROM_FILE_EMPTY(name) \
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{ ( uintptr_t ) _ # # name # # SegmentRomStart , ( uintptr_t ) _ # # name # # SegmentRomStart }
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# define ROM_FILE_UNSET \
{ 0 }
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# endif