cadmic
2122a4345b
[PAL N64] Match actor changes that aren't in NTSC 1.2 or GC releases ( #2208 )
...
* [PAL N64] Match actor changes that aren't in NTSC 1.2
* Add bug comment about Zora's Domain waterfall
2024-09-18 10:49:01 -04:00
Dragorn421
dc2ceb33f3
Pause doc: Pages drawing ( #2190 )
...
* name main fields and regs for pages drawing
* comments
* format
* more comments
* roll -> pitch (oops)
* Document `PauseContext.offsetY`, `R_PAUSE_OFFSET_VERTICAL` as "y origin 1/2"
* copypaste comment on page pitches fields
* "offset depth" -> "depth offset"
* review
2024-09-18 08:11:21 -04:00
fig02
cc0b1bb127
PLAYER_STATE1_DEAD
(#2204 )
...
* PLAYER_STATE1_DEAD
* change comment
* format
2024-09-17 08:21:47 -04:00
Dragorn421
48780cd2b1
Colliders: elemType -> elemMaterial ( #2189 )
...
* elemType -> elemMaterial
* format
2024-09-16 18:11:01 -04:00
fig02
8f0e2fc29c
Name PLAYER_STATE1_CHARGING_SPIN_ATTACK
( #2203 )
...
* name charge state flag
* format
2024-09-16 17:14:29 -04:00
cadmic
dc9782b5b3
[PAL N64] Rename file select assets ( #2197 )
2024-09-16 16:40:20 -04:00
fig02
c91e62f000
Document zTargetActiveTimer
( #2200 )
...
* document zTargetActiveTimer
* edit comments
* Update src/overlays/actors/ovl_player_actor/z_player.c
Co-authored-by: cadmic <cadmic24@gmail.com>
* capitalization
---------
Co-authored-by: cadmic <cadmic24@gmail.com>
2024-09-16 12:34:23 -04:00
cadmic
2740bb020e
[PAL N64] Match changes that first appear in NTSC 1.2 ( #2201 )
2024-09-16 10:51:02 -04:00
fig02
03a1502706
More Player Z Target documentation ( #2196 )
...
* document flag
* Player_FriendlyLockOnOrParallel
* quirk
* z target functions
* more comments
* more comment changes
* format
* comment change
2024-09-14 16:42:28 -04:00
fig02
e658bed27e
Hostile Lock-On ( #2193 )
...
* document flag and functions
* format
* adjust comment
* make the comment more public-facing-friendly
2024-09-13 14:49:55 -04:00
fig02
e6e067428e
change flag name ( #2194 )
2024-09-13 10:07:16 -04:00
cadmic
f089adf20c
[ntsc-1.2] Match ntsc-1.2 BSS and add to CI ( #2187 )
...
* Match ntsc-1.2
* Add ntsc-1.2 to CI
* Apply fixes from Jenkins
* Promote ntsc-1.2 to "supported" in Makefile
* Declare D_80858AD8 as a u64 array
* Tweak wording
* Hopefully make ntsc-1.2 bss more stable
* Restore segmented_address.h include
2024-09-12 14:10:43 -04:00
cadmic
09c1816e2d
Add OOT_PAL_N64 and move other shorthands to versions.h ( #2188 )
...
* Move definitions of OOT_NTSC/OOT_PAL/OOT_MQ to versions.h
* Add PAL_N64 shorthand
2024-09-12 05:24:31 -04:00
Dragorn421
f193311013
Colliders: colType -> colMaterial ( #2186 )
...
* colType -> colMaterial
* fixups
2024-09-11 21:18:46 -04:00
Dragorn421
64570e871f
Pause doc: Prompt page and save prompt state ( #2170 )
...
* Pause doc: Prompt page and save prompt state
* bss
* `QUAD_PROMPT_` -> `PROMPT_QUAD_`
* `QUAD_MAP_WORLD_`, `QUAD_MAP_` -> `WORLD_MAP_QUAD_`
* `PAUSE_QUAD_CURSOR_` -> `PAUSE_CURSOR_QUAD_`
* `PAUSE_SAVE_PROMPT_STATE_RETURN_TO_MENU_ALT` -> `_2`
* bss
* bss
* add comments to help clarify save prompt vs prompt
2024-09-11 18:58:33 +02:00
Dragorn421
76d97ac18a
[headers 14] libc64 headers ( #2177 )
...
* [headers 14] libc64 headers
* bss
* bss
2024-09-11 18:02:42 +09:00
Dragorn421
cbf9eacf42
[headers 12] Add kaleido_manager.h, move various protos to headers ( #2174 )
...
* [headers 12] add kaleido_manager.h, move various protos to headers
* BSS
* bss
2024-09-11 10:17:47 +02:00
Dragorn421
5441559b30
Cleanup gSPMatrix, rename Matrix_New
-> Matrix_Finalize
, add MATRIX_FINALIZE_AND_LOAD
( #1983 )
...
* clean up gSPMatrix usage
* add weird hybrid macro gSPMATRIX_SET_NEW
* Matrix_NewMtx, MATRIX_NEW -> Matrix_Finalize, MATRIX_FINALIZE
* gSPMATRIX_SET_NEW -> MATRIX_FINALIZE_AND_LOAD
* format
2024-09-11 16:59:23 +09:00
fig02
2e79b83bb8
More target related state flags ( #2184 )
...
* name some more flags
* format
* cdi suggestion
2024-09-10 22:00:41 -04:00
fig02
6e0288d155
Boomerang related state flags ( #2180 )
...
* boomerang state flags
* finish comment
2024-09-09 21:58:22 -04:00
fig02
2232f67917
[Player ZTarget] Some func_80836BEC docs ( #2172 )
...
* some func_80836BEC docs
* review
* fix
* newline
* linbreak
* format
* usingHoldTargeting
2024-09-08 19:19:04 -04:00
fig02
900c2f0f68
Name PLAYER_STATE1_ACTOR_CARRY
( #2173 )
...
* actor carry flag
* format and add comments
* comment changes
2024-09-08 17:43:27 -04:00
Dragorn421
c7ec814d78
[headers 9] Add src/libc64/ and new "z64" rand.h ( #2164 )
...
* rand.h -> libc64/qrand.h
* Add rand.h with z64 rand wrappers
* yeet comment
* code/rand.c -> libc64/qrand.c
* fixup
* move libc64 source to src/libc64/
* fix
* bss
* update file splits disasm metadata
2024-09-08 17:11:41 -04:00
Dragorn421
a903f8b8bc
Document ACTOR_FLAG_SFX_
flags and functions ( #2162 )
...
* Document `ACTOR_FLAG_SFX_` flags and functions
* format
2024-09-08 16:26:01 -04:00
Dragorn421
de1a08c061
[headers 11] stackcheck.h, jpeg functions ( #2171 )
...
* [headers 11] stackcheck.h, jpeg functions
* bss
2024-09-08 12:02:38 -04:00
fig02
0168b09628
Player Docs - Parallel ( #2167 )
...
* name func and flag
* rest of the docs
* format and comment change
* comment
2024-09-08 08:57:28 -04:00
Dragorn421
1332356e5c
Pause doc: Cursor drawing ( #2159 )
...
* Pause doc: Cursor drawing
* bss
2024-09-07 22:28:46 -04:00
fig02
2056ae5f1a
Document Attention/Lock-on Related Actor Flags ( #2161 )
...
* document actor flags 0, 2, 3, and 27
* format
* fly -> hover
* wodring
2024-09-07 17:53:48 -04:00
Dragorn421
a039aeffb7
[headers 5] Misc small headers untangling ( #2147 )
...
* Misc small headers untangling
* mv gSaveContext to where it is in MM in the header
* newline police
* move rand functions back to functions.h
2024-09-07 17:23:25 -04:00
Dragorn421
277ce1c0d3
[headers 8] Add main.h
, segmented_address.h
, and changes for main.c
symbols ( #2151 )
...
* [headers 8] Add main.h and changes for main.c symbols
* fix gSystemHeapSize is size_t only in MM
* segmented_address.h
* rm now useless include
* actually commit segmented_address.h, oops
* rm gGraphThread (faulty copypaste from MM)
* bss
2024-09-07 16:55:06 -04:00
fig02
27533a1507
rename gBuildTeam to gBuildCreator ( #2160 )
2024-09-07 16:02:01 -04:00
Dragorn421
fa39da2a57
Pause doc: Trade quest marker ( #2158 )
...
* Pause doc: Trade quest location
* trade quest location -> marker
* comment on tradeQuestMarker
2024-09-07 15:31:57 -04:00
cadmic
e52d135e15
[ntsc-1.2] Import n64dd code from Decompollaborate/n64dd ( #2136 )
...
* Import n64dd code from Decompollaborate/n64dd
Co-authored-by: Anghelo Carvajal <angheloalf95@gmail.com>
Co-authored-by: Elliptic Ellipsis <elliptic.ellipsis@gmail.com>
* Don't stub out missing textures
* Remove @brief
* Add low-effort file comments
* Match OoT if style
* Fix n64dd matching due to int vs long
* Fix English n64dd error textures
* Compress n64dd segment
* Align n64dd to 0x40
---------
Co-authored-by: Anghelo Carvajal <angheloalf95@gmail.com>
Co-authored-by: Elliptic Ellipsis <elliptic.ellipsis@gmail.com>
2024-09-08 03:37:15 +09:00
cadmic
96914a25c8
Match more GC button colors ( #2156 )
2024-09-07 19:26:56 +02:00
fig02
88c4475967
Target -> Attention (System Rename) ( #2149 )
...
* TargetContext -> Attention
* targetCtx -> attention
* Target_ -> Attention_
* FindTargetableActor -> FindActor
* targetableActorP -> attentionActorP
* data vars (and 1 function I missed)
* targetMode -> attentionRangeType
* attention range enum comments
* ATTENTION_RANGE_
* attention range data
* TargetColor -> AttentionColor
* missed one
* fixup color variables
* targetArrowOffset -> lockOnArrowOffset
* focus pos comment
* targetPriority -> attentionPriority
* assets
* loose-ends
* Attention System Description
* format
* skj range type
* enemy bgm
2024-09-07 09:23:04 -04:00
Dragorn421
62b30e2ebe
Move Graph_Alloc
and open/close Disps to gfx.h
( #1976 )
...
* move graph_alloc and open/close Disps to gfx.h
* zcolchk bss reeeeeee
* fix matching gc-eu-mq (bss)
* remove __gfxCtx extern
* revert makefile -Werror=implicit-function-declaration
* bss
2024-09-07 19:30:55 +09:00
Dragorn421
3a9ebfbbad
Pause doc: World map points ( #2141 )
...
* Pause doc: World map points
* bss
* `WORLD_MAP_POINT_HYLIA_LAKESIDE` -> `_LAKE_HYLIA`
2024-09-07 17:14:08 +09:00
Dragorn421
e7b0daa2ec
[headers 7] Add sys_matrix.h ( #2150 )
...
* add sys_matrix.h, based on MM's
* move matrix debug macros to sys_matrix.h
* bss
2024-09-07 00:26:47 -04:00
cadmic
8a3ba35070
[ntsc-1.2] Match z_file_choose.c and z_boss_tw.c ( #2146 )
...
* Match z_file_choose.c
* Match z_boss_tw.c
* Format
* end: -> close_disps:
2024-09-07 00:12:12 -04:00
cadmic
2ce648a7c6
Miscellaneous libultra header fixes ( #2139 )
...
* Miscellaneous libultra header fixes
* Fix bss?
* Reword RCP timeout
2024-09-06 14:46:44 +02:00
cadmic
53b2110373
Clean up uses of !PLATFORM_N64 vs PLATFORM_GC ( #2134 )
...
* Clean up uses of !PLATFORM_N64 vs PLATFORM_GC
* Put N64 button colors first
2024-09-06 11:18:59 +02:00
cadmic
3faa1c6acc
Move button macros to include/controller.h ( #2138 )
...
* Move button macros to include/controller.h
* Fix z_mag button ordering
2024-09-06 10:24:19 +02:00
fig02
bb6177e936
Document Target_ShouldReleaseLockOn
[Target Docs 8/8] ( #2135 )
...
* target range and leash docs
* format
2024-09-05 12:44:06 -04:00
mzxrules
acb5c7f20c
Update Room Documentation ( #2015 )
...
* Update Room Documentation
* Write more complete documentation, implement suggestions.
* Function name changes; minor comment tweaks
* nit
* Resolve Dragorn fixes
* Resolve Fig suggestions, fix comment wording
* fix bss, fig suggestion
* bss
2024-09-05 21:08:21 +09:00
fig02
dbb059c6a7
Target Mode Enum [Target Docs 7/?] ( #2133 )
...
* TargetMode Enum
* format
* add default comment
* bss
* bss 2
* fix bss 3
2024-09-04 23:46:03 -04:00
fig02
6051251c92
istargeted -> islockedon ( #2132 )
2024-09-04 19:26:23 -04:00
Dragorn421
dc469461a9
Pause docs: WorldMapArea
enum and related data ( #2130 )
...
* Pause docs: WorldMapArea enum and related data
* `WORLD_MAP_AREA_20` -> `_QUESTION_MARK`
* bss
2024-09-04 17:51:08 -04:00
cadmic
8153c952f6
[ntsc-1.2] Organize n64dd declarations and convert to 1.0 addresses ( #2127 )
...
* Reorganize n64dd declarations
* Fix bss
* Really fix bss
2024-09-05 03:56:24 +09:00
Dragorn421
aa1c7f3155
Pause doc: drawing the world map image ( #2129 )
2024-09-05 03:53:08 +09:00
fig02
907e440f3a
unk_664 -> focusActor [Target Docs 5/?] ( #2126 )
...
* unk_664 -> focusActor
* capitalization
* missed a temp
2024-09-05 03:33:30 +09:00
Dragorn421
af24970d89
Pause: Name temps in KaleidoScope_SetVertices
( #2088 )
...
* Pause doc: Name temps in `KaleidoScope_SetVertices`
* Update src/overlays/misc/ovl_kaleido_scope/z_kaleido_scope.c
Co-authored-by: cadmic <cadmic24@gmail.com>
---------
Co-authored-by: cadmic <cadmic24@gmail.com>
2024-09-04 10:29:39 +02:00
cadmic
27ba989511
Match KaleidoScope_DrawEquipment and KaleidoScope_DrawItemSelect ( #2125 )
2024-09-04 02:12:33 -04:00
fig02
45158f57d6
Document Target_Update [Target Docs 4/?] ( #2123 )
...
* document Target_Update
* add comments
* try CLAMP (dbg is ok but ci will check retail)
2024-09-03 20:58:39 -04:00
fig02
2b25c31588
Document Target_Draw [Target Docs 2/?] ( #2115 )
...
* document Target_Draw
Co-authored-by: engineer124 <47598039+engineer124@users.noreply.github.com>
* fix missed renames
* retail fix
* another fix
---------
Co-authored-by: engineer124 <47598039+engineer124@users.noreply.github.com>
2024-09-01 16:02:13 -04:00
cadmic
6e8b820184
[ntsc-1.2] Match z_game_over.c, PAL 1.1 fixes ( #2099 )
...
* Match z_game_over.c (PAL 1.1 change)
* Fix previous matches that are actually PAL 1.1 changes
* Add versions.h to global.h
* Add versions.h to z_game_over.c too
* And the others too
* Fix awkward wording
2024-08-28 21:00:06 -04:00
Dragorn421
68818044db
[ntsc-1.2] Decompile fault.c ( #2046 )
...
* wip decomp ntsc-1.2 fault.c
* more ntsc-1.2 fault.c
* decompiled fault_v1.c
* name fault_v1 functions, wip
* try to clean up build system (two versions of the fault system coexisting)
* cleanup
* cleanup2
* fix build gc-eu-mq-dbg
* match 2 more, ty anon
* matched
* review
* more review
* fixup spec
* `(uintptr_t)ptr op int` instead of `ptr op (type*)int`
* move fault.h out of global headers, properly include fault.h and versions.h
* compile all fault_*.c files regardless of version by overriding FAULT_VERSION
* n64 FaultMgr.framebuffer s32 -> u16*
* FaultMgr.framebuffer -> FaultMgr.fb
* make gc FaultMgr.fb u16* (yes, thats everything)
* bss
* fix Fault_Printf return type
* noop FaultDrawer_SetFontColor, FaultDrawer_SetCharPad in fault_n64
* fault_color_ stuff is only for fault_gc
* rm empty line in makefile
* I guess `D_80105A90_unknown` is `[sg]TotalAllocFailures`
* bss
* `Fault_WaitInput` -> `Fault_WaitForInput`
* use named fault funcs in pointers array
* FAULT_OOT{N64,GC} -> FAULT_{N64,GC}
* Apply suggestions from code review
Co-authored-by: Derek Hensley <hensley.derek58@gmail.com>
Co-authored-by: Anghelo Carvajal <angheloalf95@gmail.com>
* review, sync fault_{gc,n64}
* Apply `FPCSR_CE` suggestions from code review
Co-authored-by: Derek Hensley <hensley.derek58@gmail.com>
---------
Co-authored-by: Derek Hensley <hensley.derek58@gmail.com>
Co-authored-by: Anghelo Carvajal <angheloalf95@gmail.com>
2024-08-28 09:38:42 +02:00
Tharo
aa97586659
[Audio 6/?] Build Soundfonts and the Soundfont Table ( #2056 )
...
* [Audio 6/?] Build Soundfonts and the Soundfont Table
* Improve lots of error messages
* First suggested changes
* Make audio build debugging more friendly
Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com>
* Some fixes from MM review
* Make soundfont_table.h generation depend on the samplebank xmls since they are read, report from which soundfont the invalid pointer indirect warning originates from
---------
Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com>
2024-08-27 21:09:59 -04:00
cadmic
17debe8620
Match functions using gDPSetTileCustom ( #2100 )
2024-08-27 17:08:41 -04:00
cadmic
d2aca2239f
[ntsc-1.2] Match a bunch of small stuff ( #2094 )
...
* Match z_fbdemo_wipe1.c
* Fix gDPSetTileCustom
* Match z_eff_ss_dead.c
* Match src/code/audio_thread_manager.c
* Match z_parameter.c
* Match KaleidoScope_DrawWorldMap
* Format
* 1 -> AUDIOMGR_DEBUG_LEVEL_NO_RSP
* Actually match KaleidoScope_DrawWorldMap
* Add comment on duplicate code
* Revert "Fix gDPSetTileCustom"
This reverts commit de09338d92
.
2024-08-27 09:33:20 +02:00
cadmic
3795574878
Add all N64 version defines ( #2095 )
...
* Add all N64 ROMs to versions.h
* Remove OOT_ prefix from version defines
* Make it pretty
2024-08-26 11:43:59 -04:00
Dragorn421
c6d29691d0
[ntsc-1.2] Match z_en_ge3 ( #2078 )
...
* Match z_en_ge3
* change
2024-08-26 15:20:29 +02:00
Dragorn421
1d275fa9a5
[ntsc-1.2] Partially match z_en_mag ( #2079 )
...
* Partially match z_en_mag
* review
* Match func_80AEEA48_unknown (thanks cadmic)
2024-08-25 17:57:49 +02:00
Dragorn421
271eff9234
T() macro 4 ( #2084 )
...
* T() in z_kankyo.c
* T() in z_demo.c
* T() in z_effect.c
* remaining T() in z_sram.c
* T() in z_en_encount1.c
* T() in z_en_owl.c
* T() in z_en_wonder_item.c
* fix forgot T
* Demonstration -> Demo
2024-08-24 20:58:05 -04:00
Dragorn421
3fe7d04157
Pause: doc generating page vtx/quads (part 1) ( #2071 )
...
* Pause: doc generating page vtx/quads (part 1)
* format
2024-08-24 13:37:34 -04:00
Dragorn421
ea40688e4a
[ntsc-1.2] Match z_kaleido_debug.c, z_lmap_mark.c ( #2077 )
...
* Match z_kaleido_debug.c, z_lmap_mark.c
* consistent style for n64dd callbacks calls
2024-08-24 08:18:48 -04:00
Dragorn421
b40e51d8c8
[ntsc-1.2] Match kaleido_collect.c, kaleido_scope.c ( #2070 )
...
* Match kaleido_{collect,scope}
* review
2024-08-24 00:44:16 -04:00
Dragorn421
9b409f5ff4
Match z_select.c ( #2076 )
2024-08-23 20:38:50 -04:00
Dragorn421
614c411058
match z_title.c ( #2075 )
2024-08-23 16:26:53 -04:00
Dragorn421
bdfa56e72d
Pause docs: page backgrounds vertices and quads ( #2065 )
...
* Pause docs: page backgrounds vertices and quads
* update disasm metadata
2024-08-22 08:46:28 -04:00
Pepe20129
ec19402748
Document z_player
AnimSfxType and related functions ( #2057 )
...
* Document AnimSfxType and related functions
* Rename ANIMSFX_TYPE_DEFAULT to ANIMSFX_TYPE_NO_OFFSET
* Fix format
* Rename walking types and improve comments
* Apply comment suggestion
* Address review
* Fix format
* Address review
2024-08-21 17:06:45 -04:00
Dragorn421
ac2224f095
Add versions.h ( #2060 )
2024-08-20 17:19:16 -04:00
cadmic
3e516f48f3
Match more ntsc-1.2 overlay draw functions ( #2061 )
...
* Match more overlay draw functions
* Review
2024-08-20 16:22:05 -04:00
cadmic
aba1bb88a3
Fix missing DEG_TO_BINANG2 ( #2059 )
2024-08-19 19:15:14 -04:00
cadmic
d191e8714e
Allow building the Debug ROM without debug features ( #2052 )
...
* Allow building the Debug ROM without debug features
* Fix bss
* Add comment
* Reword again
* Fix bss
2024-08-19 23:58:31 +02:00
cadmic
46a5fa919b
Match ntsc-1.2 z_scene_table.c ( #2050 )
...
* Match z_scene_table.c
* Attempt to fix bss ordering
* Forward declare PlayState instead
* Untangle circular includes in z64scene.h
2024-08-19 10:24:02 +02:00
cadmic
006a00448d
Miscellaneous N64 actor changes ( #2048 )
...
* Misc N64 actor changes
* Apply naming suggestions
2024-08-19 07:00:04 +02:00
cadmic
74ab917804
Add DEG_TO_BINANG2/RAD_TO_BINANG2 to match ntsc-1.2 z_en_gs.c, z_en_mm.c, z_en_toryo.c ( #2047 )
...
* Add DEG_TO_BINANG2/RAD_TO_BINANG2
* Remove redundant cast
2024-08-18 21:55:25 -04:00
Tharo
ba5574be6d
[Audio 5/?] Build the Samplebank Table ( #2044 )
2024-08-17 17:42:15 -04:00
Dragorn421
56ca23663a
Fixup printf args fake matches ( #2049 )
2024-08-17 22:42:09 +02:00
cadmic
b82f54bb95
Decompile N64 anti-piracy checks in overlays ( #2042 )
...
* Decompile N64 anti-piracy checks in overlays
* Fix BSS splits (I think)
* Use physical address and comment on meaning
Co-authored-by: Tharo <17233964+Thar0@users.noreply.github.com>
---------
Co-authored-by: Tharo <17233964+Thar0@users.noreply.github.com>
2024-08-15 23:44:05 -04:00
Tharo
eaf955ad22
Generic actor params getters ( #1359 )
...
* Initial PARAMS_GET macros
* NOSHIFT macro
* Use number of bits rather than raw mask values
* Add descriptions for each generic macro
* Reformat
* Adjust comment
* format
* edit en_door macro names
* edit redead macro name
* edit bdan switch macro name, and remove unneeded comments in go2
* mizushutter macro names
* remove PARAMS_GET_S, rework ishi switch flag handling
* actually remove PARAMS_GET_S
* remove PARAMS_GET2_S
* PARAMS_GET_U and PARAMS_GET_S
* format
* fix merge
* format
---------
Co-authored-by: fig02 <fig02srl@gmail.com>
Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com>
2024-08-14 21:29:43 +02:00
cadmic
755604d5ff
Match a bunch of overlay draw functions ( #2034 )
...
* Match a bunch of actor draw functions
* Change z_demo_gt.c draw functions to take Actor* thisx
2024-08-12 13:42:53 -04:00
cadmic
e6bc4bd8cb
Add names to all typedef'd structs, unions, and enums ( #2028 )
...
* Add names to all typedef'd structs, unions, and enums
* wtf vs code
* Use a better regex
2024-08-12 03:07:48 -04:00
krm01
8df87038a0
[Doc] name function func_8002DBD0 to Actor_WorldToActorCoords ( #2029 )
...
* name function Actor_WorldToActorCoords
* clean up some misleading usages
2024-08-11 14:30:41 -04:00
cadmic
8366b8731e
Set up build system and disassembly for ntsc-1.2 ( #2021 )
...
* Set up build system for ntsc-1.2
* Set up disassembly for ntsc-1.2
* Add all unnamed functions to functions.txt
* Update docs/retail_versions.md for ntsc-1.2
* Format
* Update docs/retail_versions.md
Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com>
* Remove mention of US
* OOT_N64 -> PLATFORM_N64, OOT_GC -> PLATFORM_GC
* Move mtxutil to libultra/gu
* Fix libultra/io bss splits
* Fix merge
---------
Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com>
2024-08-11 06:20:43 -04:00
krm01
9ff6758458
doc pass for gravestone actor ( #2026 )
2024-08-10 19:05:48 -04:00
cadmic
9eec8af498
Add "do {} while (0);" to CLOSE_DISPS ( #2025 )
2024-08-10 18:48:27 -04:00
cadmic
d495436190
Match remaining GC retail versions ( #2019 )
...
* Match the remaining GC retail versions
* Fix BSS ordering for existing versions
* Disable clang-format for #pragma increment_block_number
* sramResetCode -> sSramResetCode
* Replace 0xFF3F with or-ing all buttons together
* Revert "Disable clang-format for #pragma increment_block_number"
This reverts commit 406b6d26c9
.
---------
Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com>
2024-08-09 20:58:46 -04:00
cadmic
1021c482af
gc-us OK ( #2018 )
...
Match BSS order and delete disassembly data
2024-08-08 03:26:48 -04:00
cadmic
feac688313
Match NTSC file select ( #1998 )
...
* Match NTSC file select
Co-authored-by: inspectredc <inspectredc@gmail.com>
* nes -> eng in macros
* Duplicate more code but use less #ifs
* Format
---------
Co-authored-by: inspectredc <inspectredc@gmail.com>
2024-08-08 00:27:02 -04:00
cadmic
0186524300
Match NTSC z_kaleido_scope.c ( #1988 )
...
* Match NTSC z_kaleido_scope.c
* Use new REGs everywhere
* Add comments for YREG initialization
* Use new REGs everywhere for real
* Fix merge
2024-08-08 02:03:22 +02:00
cadmic
0da402b9de
Automate fixing BSS ordering ( #2009 )
...
* Automate fixing BSS ordering
* Typo
* Some cleanups
* Move pragma check after printing BSS info
* Some proofreading
* multiprocessing, require version, some colors
* Tweak output
* Black + mypy
* Move logging and sys.exit out of helper functions
* Use stdout instead of stderr in fix_bss.py
* Add suggestion to conflicting offsets error
Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com>
* Remove var = list[T]()
* Improve error handling
Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com>
* Add error if no pointers to BSS
* Add comment about process_file_worker
* Only print updates if stdout is a tty
* Use new binary-search-esque candidate generation algorithm
Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com>
* Add Wikipedia link
* More comment tweaks
---------
Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com>
2024-08-02 20:31:15 -04:00
fig02
078e21f6c6
InitVars
-> Profile
(#2011 )
...
* rename ActorInit
* rename actorInit
* rename initInfo
* EffectSs Profile
* _InitVars -> _Profile
* format, loose ends
* revert tutorial
2024-08-02 17:50:02 -04:00
cadmic
067d06bb56
Match NTSC loose ends ( #2004 )
...
* Match NTSC loose ends
* Add comment about giObjectSegment size
2024-07-28 00:09:05 -04:00
fig02
7fcbf3f4b2
Document ANIM_FLAG_PLAYER_2
as ANIM_FLAG_DISABLE_CHILD_ROOT_ADJUSTMENT
( #2001 )
...
* name ANIM_FLAG_DISABLE_CHILD_ROOT_ADJUSTMENT
* reword
* typo
2024-07-27 23:47:58 -04:00
cadmic
47fd023238
Match NTSC z_kanfont.c and z_message.c ( #1997 )
...
* Match NTSC z_kanfont.c and z_message.c
Co-authored-by: inspectredc <inspectredc@gmail.com>
* Apply suggestions from code review
Co-authored-by: Tharo <17233964+Thar0@users.noreply.github.com>
* Remove now-unnecessary padding
* Remove msgBufDecoded comment
* Use == NULL for fake match
* Rename Message_DrawText{JPN,NES} -> Message_DrawText[Wide]
* Font_LoadKanji -> Font_LoadCharWide
* Restore FONT_MESSAGE_OFFSET/FONT_MESSAGE_LENGTH
---------
Co-authored-by: inspectredc <inspectredc@gmail.com>
Co-authored-by: Tharo <17233964+Thar0@users.noreply.github.com>
2024-07-21 21:50:20 -04:00
fig02
ab2ca85227
Rename ANIM_FLAG_NO_MOVE
to ANIM_FLAG_ADJUST_STARTING_POS
( #1981 )
...
* rename flag and draft 1 of comment
* draft 2
* tweak wording
* format
* format
2024-07-21 19:27:25 -04:00
Tharo
17a88746e7
Fix a couple of render modes ( #1994 )
2024-07-17 19:45:22 -04:00
cadmic
aaad2e1caf
Match NTSC z_en_mag.c ( #1989 )
2024-07-17 19:11:24 -04:00
cadmic
4fbb48177f
Create FILENAME_ macros for NTSC filename encoding ( #1986 )
...
* Create FILENAME_ macros for NTSC filename encoding
* Add defines/comments for all filename characters
* FILENAME_EXCLAMATION_POINT -> FILENAME_EXCLAMATION_MARK to match kanji file
* hirigana -> hiragana
2024-07-17 18:36:17 -04:00
mzxrules
7eee97429f
Clean up custom LoadTextureBlock in z_map_mark.c and z_lmap_mark.c ( #1896 )
...
* experimental inc.c
* make it look proper
* make table types u32
* ZCONST -> COND_CONST
* Tharo suggestion and comment
* implement MM Decomp suggestions
* fix minor nits
* Update header guard
2024-07-17 17:35:37 -04:00
cadmic
bf3339a16d
Set up build system and disassembly for gc-us ( #1982 )
...
* Build gc-us
* Set up gc-us disassembly
* Don't disasm unchanged overlays
* Fix gc-eu-mq BSS
* romalign link_animetion for NTSC
* Explicitly set CPP defines to 0/1
* Add #ifs to segment_symbols.h
* Add sButtonTextures now
* Fix message _SHIFTL usage
* Don't ifdef LANGUAGE_MAX
2024-07-06 21:38:31 +02:00
cadmic
24571203df
Remove global.h from z_fishing ( #1977 )
2024-06-25 18:48:24 -04:00
fig02
a599d7d548
Rename ANIM_FLAG_PLAYER_7 to ANIM_FLAG_OVERRIDE_MOVEMENT ( #1969 )
...
* rename and add comments
* format
* override movement
* format
* rework comments
* Remove whitespace at end of lines
---------
Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com>
2024-06-25 15:50:01 -04:00
Anghelo Carvajal
d8f2e9abc6
Move PlayState
to a new z64play.h
( #1966 )
...
* ActorContext
* frameadvance
* SfxSource
* GameOverContext
* RoomContext
* TransitionActorContext
* fix bss
* Move PlayState
* Move play functions to new header
* SAC_ENABLE
* no longer needed
* SAC_ENABLE again
* z_demo being silly
* comment
* format headers
* fix retail bss
* actually fix bss
* Cutscene_ProcessScript comment
* bss again
* Update src/code/z_demo.c
Co-authored-by: cadmic <cadmic24@gmail.com>
* rename to frame_advance and remove it from z64.h
* move macros too
* review
* Rename SequenceContext to SceneSequences
---------
Co-authored-by: cadmic <cadmic24@gmail.com>
2024-06-25 15:13:31 -04:00
Dragorn421
2ce4742bf6
Fix misc 22 ( #1971 )
...
* remove trailing whitespace
* fix/docbug about dright for next page of fault menu
* // size = ...; -> // size = ...
* access `ColliderJntSph.elements` as an array
* fixup doc in PreRender.c
* empty line after decl
* gdSPDefLights1 xyz arguments for direction are signed 8bit values
* doc bug of bad use of free in EffDust actor
* decimal for Actor.colorFilterTimer
* shopItemEntries -> sShopItemEntries
* HEISHI4_AT_KAKRIKO_ENTRANCE -> HEISHI4_AT_KAKARIKO_ENTRANCE
* format
2024-06-24 18:39:08 -04:00
cadmic
4dc70fefee
Rename gTitleZeldaShieldLogoMQTex -> gTitleZeldaShieldLogoTex ( #1974 )
2024-06-24 17:50:45 -04:00
cadmic
9def6f4d0d
Set up multiversion assets with ZAPD and match gc-eu ( #1967 )
...
* Add ZAPD hack to deal with extracted/VERSION/ in include paths
* Extract assets to extracted/VERSION
* Add ZAPD flags to override virtual address / start offset / end offset
* Configure offsets for code and overlay assets
* Reorganize ZAPD configs
* Match gc-eu-mq
* Match gc-eu
* Remove old asset dirs during distclean
* Revert "Remove old asset dirs during distclean"
This reverts commit fc8027a75f
.
* make zapd addresses globals int64_t so they can store uint32_t addresses and -1
* slight cleanup extract_assets.py
* git subrepo pull --force tools/ZAPD
subrepo:
subdir: "tools/ZAPD"
merged: "0285e11f0"
upstream:
origin: "https://github.com/zeldaret/ZAPD.git "
branch: "master"
commit: "0285e11f0"
git-subrepo:
version: "0.4.6"
origin: "git@github.com:ingydotnet/git-subrepo.git"
commit: "110b9eb"
---------
Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com>
2024-06-24 15:22:39 +02:00
fig02
e4eb5e27b3
Rename ANIM_FLAG_0
to ANIM_FLAG_UPDATE_XZ
( #1964 )
...
* rename anim flag 0
* review
* missed a word
2024-06-21 19:04:06 -04:00
Tharo
38921684a5
Add point lighting gbi features ( #1962 )
...
* Add point lighting gbi features
* Maybe fix bss ordering
2024-06-20 22:39:43 -04:00
mzxrules
8d83727429
Experiment: remove global.h dependency from sys_math, sys_math3d, z_lib ( #1956 )
...
* split sys_math, sys_math3d, z_lib from global.h
* suggestions
* forgot this
* more math stuff
* nit fix
* re-add ichain.h
* resolve tharo's comments
2024-06-19 00:00:23 -04:00
fig02
06bbdf88f1
Revamp "AnimationContext" Docs, now called "AnimTaskQueue" ( #1941 )
...
* start using task terminology
* more docs
* format
* cleanups
* MoveActor -> ActorMove
* missed a couple
* hopefully the last changes
* comment explaining the group change
* some review
* dragorn review
* remove accidental file
* fix matching issue, now use while loop
2024-06-18 23:46:36 -04:00
inspectredc
e88084fe65
Fix LensMode Enum Names ( #1954 )
2024-06-09 14:43:15 -04:00
Dragorn421
05c87518e7
Document pause page switching ( #1550 )
...
* Document pause page switching
* document initial scroll left setup, when opening the pause menu
* `PAUSE_MAIN_STATE_1` -> `PAUSE_MAIN_STATE_SWITCHING_PAGE`
* try a diagram of the pages layout in world space as a comment
* expand `nextPageMode` comment
* touch up pause camera header comments
* expand comment on irrelevant init `mainState = PAUSE_MAIN_STATE_SWITCHING_PAGE`
* expand doc on `sKaleidoSetup*` data
* expand docs on `gPageSwitchNextButtonStatus`
* add some doc on `sPageSwitch*` arrays
* SwitchPage -> PageSwitch
* add `PAGE_SWITCH_NSTEPS`
* `SWITCH_PAGE_*_PT` -> `PAGE_SWITCH_PT_*`
* peepoArtist
---------
Co-authored-by: fig02 <fig02srl@gmail.com>
2024-05-23 16:56:10 -04:00
cadmic
b86e1774cf
Rename yDistToWater -> depthInWater ( #1950 )
...
* Rename yDistToWater -> yDistUnderWater
* yDistUnderWater -> depthInWater
2024-04-28 17:29:06 -04:00
fig02
7e8b9144c2
Player Docs: Control stick buffers ( #1945 )
...
* name vars and add enum
* name some spin attack stuff
* fix right and left
* forward/backward
* format
* fix retail bss
* sControlStickWorldYaw
2024-04-22 17:35:22 -04:00
fig02
62b97badc9
Player Docs: Name some high level update calls ( #1593 )
...
* name some low hanging fruit
* revert burn and shock, doing in seperate pr
* add some function comments
* yaw func
* adjust comment
* some review
* unname UpdateZTarget
* Player_DetectRumbleSecrets
* fix dive do action name
2024-04-20 16:42:18 -04:00
fig02
7ea68e9506
Player Docs: Action Interrupt ( #1947 )
...
* document action interrupt
* format
* new function comment
* format
* add a note about items
* format
2024-04-19 11:01:04 -04:00
cadmic
9cbd57d329
Fix miscategorized scenes ( #1946 )
...
* Fix miscategorized scenes
* Sort includes
2024-04-18 22:21:34 -04:00
fig02
30eb05321d
Player Docs: "sUpperBodyIsBusy" ( #1944 )
...
* document upperbodybusy
* change wording for comment and rename upperanimblendweight
* format
* review
2024-04-17 16:24:52 -04:00
cadmic
d59ca6cea2
Set up gc-eu and match all code ( #1938 )
...
* Set up gc-eu and match all code
* Format
* Mark gc-eu-mq as WIP until it builds OK
* Move original/MQ map mark data to separate files
* Add #includes to .inc.c files to help out VS Code
* Use #if in spec instead of .inc.c files
2024-04-15 13:36:29 -04:00
fig02
295a8669b8
Player: Document "WaitForPutAway" ( #1936 )
...
* document put away delay
* functions.txt
* add a note on delaying indefinitely
* format
* typo
* delay -> wait for put away
* revert unintended formatting change
* add comment to struct member
* format
* fix functions.txt
2024-04-15 13:02:43 -04:00
cadmic
f643499462
Match retail BSS ordering ( #1927 )
...
* Match retail BSS ordering
* Revert moving some global variables to headers
* Adjust block numbers after header changes
* Fix debug build
* Overlay bss ordering
* Fix BSS ordering after header changes
* gc-eu-mq OK
* Implement preprocessor for #pragma increment_block_number
* Transfer usage comment from reencode.sh
* Use temporary directory instead of temporary file
* Move ColChkMassType back
2024-04-14 23:51:32 +02:00
cadmic
a94661054e
Revert "Replace ‾ with - in z_bg_gnd_iceblock.c for encoding into EUC-JP ( #1937 )" ( #1940 )
...
This reverts commit a9ec5e1245
.
2024-04-10 15:21:17 -04:00
cadmic
a9ec5e1245
Replace ‾ with - in z_bg_gnd_iceblock.c for encoding into EUC-JP ( #1937 )
2024-04-01 11:27:49 -04:00
fig02
86bd6e9232
Document en_ba damage bug ( #1934 )
...
* comment on en_ba collision bug
* format
2024-03-29 11:27:34 -04:00
fig02
7445169e42
targetActor -> talkActor ( #1933 )
2024-03-24 12:27:45 -04:00
cadmic
8456e4be8a
Match retail ovl_kaleido_scope ( #1931 )
...
* WIP
* cleanup
* small progress
* small cleanup
* Finish retail ovl_kaleido_scope
* GREG + markPoint -> markPoint + GREG
---------
Co-authored-by: engineer124 <engineer124engineer124@gmail.com>
2024-03-23 12:58:02 -04:00
cadmic
39de6ce293
Extract unused scene headers ( #1930 )
...
* Extract unused scene headers
* git subrepo pull --force tools/ZAPD
subrepo:
subdir: "tools/ZAPD"
merged: "1300a4f36"
upstream:
origin: "https://github.com/zeldaret/ZAPD.git "
branch: "master"
commit: "1300a4f36"
git-subrepo:
version: "0.4.6"
origin: "git@github.com:ingydotnet/git-subrepo.git"
commit: "110b9eb"
* Add more unused arguments to CS_LIGHT_SETTING
2024-03-23 12:38:05 -04:00
cadmic
872940d664
More data fixes ( #1929 )
2024-03-23 12:30:09 -04:00
fig02
bd0941405d
Document Player's Face and z_actor FaceChange functions ( #1928 )
...
* create some enums
* gonna try struct instead of array
* struct works. add docs too
* inline function comments
* fix function comment
* name faces, move enums
* rename textures
* outnames
* remove comments
* change comment slightly
* fixup face comments
* review
* offset comments
* add and use PLAYER_FACE_MAX
* typo
* more comment on blinkDuration
* another change to the comment
2024-03-23 12:21:45 -04:00
Dragorn421
68a86d2d00
Colliders: change "touch, bump" to AT and AC (elems) ( #1637 )
...
* toucherFlags, bumperFlags -> atElemFlags, acElemFlags
* TOUCH_ -> ATELEM_
* BUMP_ -> ACELEM_
* ColliderElementTouch,Bump -> ColliderElementDamageInfoAT,AC
* toucher,bumper -> atDmgInfo,acDmgInfo
* Update docs and zcolchk funcs names
* run formatter
* remove the last mentions of "bump" for colliders
* Update renamed functions in disasm
2024-03-04 19:33:08 -05:00
cadmic
39d4217ecf
Match retail BossFd2_UpdateMane ( #1908 )
2024-03-04 12:35:48 -05:00
cadmic
63a95da5db
Match retail BossMo_DrawCore ( #1907 )
2024-03-04 18:22:23 +01:00
cadmic
9c09dcd4cd
Match retail z_fishing.c ( #1905 )
2024-03-04 17:57:16 +01:00
cadmic
e7b1868d84
Match retail BossFd_DrawBody ( #1915 )
2024-03-03 17:07:51 -05:00
Dragorn421
feb64e6ad8
Match retail text for some actors ❤️ ( #1912 )
...
* Match retail text for some of my dear actors
* Fix fake `EnDoor_SetupType` match, ty cadmic
2024-03-02 15:36:38 -05:00
Dragorn421
ff81e2a891
Build fixups: build gc-eu-mq with extracted/dbg, remove asmproc pragmas ( #1911 )
...
* Remove asmproc recurse (somehow these two survived)
* Use `extracted/gc-eu-mq-dbg` anyway for gc-eu-mq
2024-03-02 12:47:10 -05:00
cadmic
6b9a2433ab
Match retail EnNiw_Update ( #1906 )
2024-03-01 22:20:05 -05:00
Dragorn421
bdee3d33b4
No longer use asm-processor ( #1824 )
...
* git subrepo pull --force tools/ZAPD
subrepo:
subdir: "tools/ZAPD"
merged: "b3bfa14cf"
upstream:
origin: "https://github.com/zeldaret/ZAPD.git "
branch: "master"
commit: "b3bfa14cf"
git-subrepo:
version: "0.4.6"
origin: "https://github.com/ingydotnet/git-subrepo "
commit: "110b9eb"
* use CS_FLOAT
* update csdis
* update committed csdata
* finish updating csdis.py
* add script to reextract committed csdata
* dont use asm-processor, use iconv for reencoding utf8 to eucjp
* remove asm-processor csdata usage remnants
* --cs-float hex
* delete tempfile at end of reencode.sh (may want to rm even if compilation fails though?)
* comment reencode.sh
* comment CMD_F
* do not break permuter guessing compile command, by not reencode.sh-wrapping compilation under PERMUTER (thanks anghelo)
* fix the permuter fix
* pad -> sBssDummyNeg1
* reencode.sh: rm tempfile on script exit (including on error)
* renumber sBssDummy vars in zcolchk from 0
* Revert "--cs-float hex"
This reverts commit 85267dc348
.
* Revert BSS changes
* Add linemarker to reencoded files for better error message
* fix audio/general.c bss
* make reencode.sh work on macOS
* touch up csdis, csdis_re
---------
Co-authored-by: cadmic <cadmic24@gmail.com>
2024-03-01 16:12:22 -05:00
cadmic
c9e97a3055
Mostly match retail bosses, part 1 ( #1898 )
...
* Retail bosses part 1
* Use GameState* local variable in BossGanon/BossGanon2 draw helper functions
2024-03-01 12:43:02 -05:00
cadmic
a32221c36e
Match retail z_en_ds.c, z_en_horse.c, z_en_fhg_fire.c ( #1897 )
...
* Actually match z_en_ds.c
* Match z_en_horse.c
* Match z_en_fhg_fire.c
2024-02-27 02:30:42 -05:00
cadmic
57ae8ae1dd
Mostly match retail bosses, part 2 ( #1894 )
...
* Bosses part 2
* Remove newline
2024-02-26 22:16:38 -05:00
cadmic
1da87b1e7f
Match En actors D-G ( #1889 )
...
* Match entity actors D-G
* Remove SET_EN_GOROIWA_SPEED
* Actually match z_en_elf.c
* GET_EN_GOROIWA_SPEED -> EN_GOROIWA_SPEED
2024-02-26 21:55:30 -05:00
cadmic
c86bf5011b
Match entity actors O-T ( #1826 )
2024-02-26 21:39:44 -05:00
cadmic
cdd24f2ac6
Match retail En actors V-Z ( #1825 )
...
* Entity actors starting with Z
* Use CS_STATE_IDLE
* z -> playerPosZ
* Remove comment
2024-02-26 21:29:40 -05:00
cadmic
769986874c
Finish player ( #1895 )
2024-02-26 14:24:14 -05:00
cadmic
10bae68937
Match En actors A-C, and a few more ( #1890 )
2024-02-24 13:00:37 -05:00
cadmic
7d128adf83
Match more of player for retail ( #1893 )
2024-02-24 12:47:17 -05:00
cadmic
93295a842b
Match some entity actors H-N ( #1827 )
2024-02-22 09:08:40 -05:00