..
__osMalloc.c
Rename vt.h
to terminal.h
( #1339 )
2022-11-01 19:17:11 -04:00
__osMemmove.c
Memstuff ( #1164 )
2022-05-02 00:06:35 +02:00
__osMemset.c
Memstuff ( #1164 )
2022-05-02 00:06:35 +02:00
audio_stop_all_sfx.c
Reorganize Audio Files & Name Remaining Audio Files ( #1494 )
2023-07-06 17:55:10 -04:00
audio_thread_manager.c
Documentation for audio_thread_manager.c ( #1562 )
2023-11-30 16:22:30 -05:00
code_800BB0A0.c
remove the extra `CS_CMD_STOP
` ( #1535 )
2023-09-14 18:41:10 -04:00
code_800D31A0.c
Apply noreturn attribute where applicable ( #1532 )
2023-09-09 10:24:52 -04:00
code_800FC620.c
Fix misc 21 ( #1573 )
2023-11-12 16:59:52 -05:00
code_800FCE80.c
Misc Cleanup ( #1585 )
2023-11-22 04:19:31 -05:00
code_800FD970.c
Cleanup clang-format off
( #1195 )
2022-04-29 15:06:08 -04:00
code_8006C3A0.c
z_demo documentation ( #1327 )
2022-12-24 13:55:17 -05:00
code_80097A00.c
Split SaveContext
into sub-structs ( #1393 )
2023-08-13 15:24:26 -04:00
code_800430A0.c
Cleanup player speed and yaw variable names ( #1480 )
2023-01-02 06:15:48 -05:00
code_80043480.c
Doc dynapoly move flags ( #1372 )
2022-10-12 00:47:33 +02:00
code_80069420.c
Memstuff ( #1164 )
2022-05-02 00:06:35 +02:00
db_camera.c
Struct Returns ( #1574 )
2023-11-19 11:17:31 -05:00
debug_malloc.c
Fix misc 16 ( #1371 )
2022-08-30 17:35:00 -04:00
fault.c
Apply noreturn attribute where applicable ( #1532 )
2023-09-09 10:24:52 -04:00
fault_drawer.c
libc cleanup ( #1568 )
2023-10-27 16:06:44 +02:00
flg_set.c
Split z64.h: move various things, state, sram, gfx, jpeg, prerender, speedmeter ( #1487 )
2023-08-15 12:21:19 -04:00
fmodf.c
Memstuff ( #1164 )
2022-05-02 00:06:35 +02:00
fp.s
Rename and move handwritten asm files ( #1254 )
2022-06-03 16:33:18 -04:00
game.c
Document Framebuffer Filters, VisCvg and VisZbuf ( #1534 )
2023-09-16 17:16:58 -04:00
gamealloc.c
Fix most compiler warnings in the boot and code segments ( #674 )
2021-02-13 19:49:40 -05:00
gfxprint.c
libc cleanup ( #1568 )
2023-10-27 16:06:44 +02:00
graph.c
Misc Cleanup ( #1585 )
2023-11-22 04:19:31 -05:00
irqmgr.c
Rename vt.h
to terminal.h
( #1339 )
2022-11-01 19:17:11 -04:00
jpegdecoder.c
Fix misc 21 ( #1573 )
2023-11-12 16:59:52 -05:00
jpegutils.c
Misc Cleanup 2 ( #1007 )
2021-11-30 18:40:42 -05:00
kanread.s
Fix misc 17 ( #1392 )
2022-10-13 04:06:49 -04:00
listalloc.c
Fix most compiler warnings in the boot and code segments ( #674 )
2021-02-13 19:49:40 -05:00
load.c
libc cleanup ( #1568 )
2023-10-27 16:06:44 +02:00
loadfragment2.c
Use intptr in most remaining code files ( #1438 )
2023-07-10 15:03:01 -04:00
logseverity.c
libultra cleanup ( #215 )
2020-10-03 11:22:44 -04:00
main.c
Documentation for audio_thread_manager.c ( #1562 )
2023-11-30 16:22:30 -05:00
mempak.c
Mempak doc ( #1382 )
2022-11-16 02:32:07 -05:00
mtxuty-cvt.c
Misc Cleanup 2 ( #1007 )
2021-11-30 18:40:42 -05:00
object_table.c
Move object table from z_scene.c
to new file object_table.c
( #1416 )
2022-10-29 17:25:28 -04:00
padmgr.c
Mempak doc ( #1382 )
2022-11-16 02:32:07 -05:00
padsetup.c
More documentation for padmgr.c ( #1336 )
2022-09-03 02:52:13 +02:00
padutils.c
Fix most compiler warnings in the boot and code segments ( #674 )
2021-02-13 19:49:40 -05:00
PreRender.c
Document Framebuffer Filters, VisCvg and VisZbuf ( #1534 )
2023-09-16 17:16:58 -04:00
printutils.c
Add va_end
and returns to variadic functions ( #950 )
2021-09-07 18:17:19 +02:00
rcp_utils.c
Improve rcp.h, remove HW_REG
macro ( #1425 )
2022-11-13 02:16:01 -05:00
relocation.c
Further documentation for overlay relocation ( #1498 )
2023-02-27 09:14:02 +01:00
sched.c
Document HREG debugging system ( #1351 )
2022-11-26 15:22:01 -05:00
shrink_window.c
Document HREG debugging system ( #1351 )
2022-11-26 15:22:01 -05:00
sleep.c
Fix misc 14 ( #1279 )
2022-06-13 17:38:20 +02:00
speed_meter.c
Speedmeter Small cleanup ( #1554 )
2023-09-25 06:29:15 -04:00
sys_cfb.c
Use intptr types in more code files ( #1385 )
2022-10-02 11:38:09 -04:00
sys_math.c
Lightweight trigonometry doc ( #1356 )
2022-10-15 17:29:36 -04:00
sys_math3d.c
Rename Math3D_CylOutsideCyl and Math3D_CylOutsideCylDist ( #1557 )
2023-10-07 19:42:28 -04:00
sys_math_atan.c
Lightweight trigonometry doc ( #1356 )
2022-10-15 17:29:36 -04:00
sys_matrix.c
gbi.h
and ucode_disas.c
cleanups (#1267 )
2022-10-15 17:14:35 -04:00
sys_rumble.c
Rumble doc ( #1375 )
2022-09-27 12:40:26 -04:00
sys_ucode.c
Name rsp ucodes and surrounding cleanup ( #1166 )
2022-05-04 00:43:09 +02:00
system_malloc.c
Fix misc 16 ( #1371 )
2022-08-30 17:35:00 -04:00
title_setup.c
Rename game states ( #1294 )
2022-06-23 23:34:26 +02:00
TwoHeadArena.c
TwoHeadArena and TwoHeadGfxArena docs ( #1349 )
2022-11-13 18:29:50 -05:00
TwoHeadGfxArena.c
TwoHeadArena and TwoHeadGfxArena docs ( #1349 )
2022-11-13 18:29:50 -05:00
ucode_disas.c
Split z64.h: move various things, state, sram, gfx, jpeg, prerender, speedmeter ( #1487 )
2023-08-15 12:21:19 -04:00
z_actor.c
Doc Actor: En_Ma1 (Child Malon) ( #1584 )
2023-12-10 14:36:12 -05:00
z_actor_dlftbls.c
Use intptr in most remaining code files ( #1438 )
2023-07-10 15:03:01 -04:00
z_bgcheck.c
Document pause states (excluding gameover) ( #1483 )
2023-09-06 11:14:15 -04:00
z_camera.c
Misc Cleanup ( #1585 )
2023-11-22 04:19:31 -05:00
z_camera_data.inc.c
Document OnePointCutscene Init Field ( #1465 )
2023-01-12 20:30:41 -05:00
z_cheap_proc.inc.c
Skip compiling C-included files during the build ( #1386 )
2022-10-04 12:36:25 +02:00
z_collision_btltbls.c
Cleanup translation comments ( #924 )
2021-09-04 15:33:19 +02:00
z_collision_check.c
libc cleanup ( #1568 )
2023-10-27 16:06:44 +02:00
z_common_data.c
Minor Misc Cleanup 3 ( #1502 )
2023-07-05 18:36:19 -04:00
z_construct.c
Split SaveContext
into sub-structs ( #1393 )
2023-08-13 15:24:26 -04:00
z_debug.c
DbCamera to DebugCamera ( #1482 )
2023-01-12 16:06:31 -05:00
z_debug_display.c
Fix asset file includes to always start with assets/ ( #1260 )
2022-06-06 15:37:25 -04:00
z_demo.c
More Camera Flags ( #1453 )
2023-11-19 02:17:32 +01:00
z_DLF.c
Rename vt.h
to terminal.h
( #1339 )
2022-11-01 19:17:11 -04:00
z_draw.c
Fix various small gfx issues ( #1313 )
2022-07-30 17:49:10 -04:00
z_eff_blure.c
Misc Cleanup ( #1585 )
2023-11-22 04:19:31 -05:00
z_eff_shield_particle.c
Rename vt.h
to terminal.h
( #1339 )
2022-11-01 19:17:11 -04:00
z_eff_spark.c
Fix asset file includes to always start with assets/ ( #1260 )
2022-06-06 15:37:25 -04:00
z_eff_ss_dead.c
improve matches ( #1413 )
2022-10-21 18:57:30 -04:00
z_effect.c
Misc Cleanup ( #1585 )
2023-11-22 04:19:31 -05:00
z_effect_soft_sprite.c
Doc/cleanup pass on effects 1 ( #1421 )
2023-08-15 20:28:12 -04:00
z_effect_soft_sprite_dlftbls.c
Use intptr types in more code files ( #1385 )
2022-10-02 11:38:09 -04:00
z_effect_soft_sprite_old_init.c
Doc/Cleanup pass on object handling ( #1227 )
2023-09-19 14:10:12 -04:00
z_elf_message.c
Split SaveContext
into sub-structs ( #1393 )
2023-08-13 15:24:26 -04:00
z_en_a_keep.c
Document Actor "OfferTalk" ( #1567 )
2023-11-19 11:11:59 -05:00
z_en_item00.c
Remove (ActorFunc)
casts in initvars ( #1571 )
2023-10-30 10:19:16 -04:00
z_face_reaction.c
PlayState Rename ( #1231 )
2022-05-21 14:23:43 -04:00
z_fbdemo.c
Fbdemo Docs: TransitionTile
( #1471 )
2022-12-28 22:29:59 +01:00
z_fbdemo_circle.c
TransitionFade docs and clean up other transitions ( #1459 )
2022-12-24 03:46:56 +01:00
z_fbdemo_fade.c
TransitionFade docs and clean up other transitions ( #1459 )
2022-12-24 03:46:56 +01:00
z_fbdemo_triforce.c
TransitionFade docs and clean up other transitions ( #1459 )
2022-12-24 03:46:56 +01:00
z_fbdemo_wipe1.c
TransitionFade docs and clean up other transitions ( #1459 )
2022-12-24 03:46:56 +01:00
z_fcurve_data.c
Document SkelCurve system ( #1192 )
2022-05-20 02:27:54 -04:00
z_fcurve_data_skelanime.c
PlayState Rename ( #1231 )
2022-05-21 14:23:43 -04:00
z_frame_advance.c
Decompile z_kankyo ( #956 )
2021-09-20 12:51:35 -04:00
z_game_dlftbls.c
Generate gamestate overlay table with an include/tables/
header ( #1504 )
2023-07-04 12:36:55 -04:00
z_game_over.c
Document pause states (excluding gameover) ( #1483 )
2023-09-06 11:14:15 -04:00
z_horse.c
Split SaveContext
into sub-structs ( #1393 )
2023-08-13 15:24:26 -04:00
z_jpeg.c
Use intptr in most remaining code files ( #1438 )
2023-07-10 15:03:01 -04:00
z_kaleido_manager.c
Use intptr in most remaining code files ( #1438 )
2023-07-10 15:03:01 -04:00
z_kaleido_scope_call.c
Name the main pause state and add placeholder enum for main (sub)states ( #1551 )
2023-09-22 14:48:09 -04:00
z_kaleido_setup.c
Name the main pause state and add placeholder enum for main (sub)states ( #1551 )
2023-09-22 14:48:09 -04:00
z_kanfont.c
Use long
over int
for s32/u32 types ( #1546 )
2023-10-17 21:16:31 +02:00
z_kankyo.c
Misc Cleanup ( #1585 )
2023-11-22 04:19:31 -05:00
z_lib.c
Player docs: Control Stick Input and Movement ( #1539 )
2023-09-19 21:37:03 -04:00
z_lifemeter.c
Document pause states (excluding gameover) ( #1483 )
2023-09-06 11:14:15 -04:00
z_lights.c
Misc Cleanup ( #1585 )
2023-11-22 04:19:31 -05:00
z_malloc.c
Fix misc 16 ( #1371 )
2022-08-30 17:35:00 -04:00
z_map_data.c
Various minor cleanups ( #1218 )
2022-05-10 15:51:38 -04:00
z_map_exp.c
Document pause states (excluding gameover) ( #1483 )
2023-09-06 11:14:15 -04:00
z_map_mark.c
Use intptr in most remaining code files ( #1438 )
2023-07-10 15:03:01 -04:00
z_message_PAL.c
Misc Cleanup ( #1585 )
2023-11-22 04:19:31 -05:00
z_moji.c
Use intptr in most remaining code files ( #1438 )
2023-07-10 15:03:01 -04:00
z_nulltask.c
More documentation for sched.c ( #1219 )
2022-06-03 15:43:30 -04:00
z_olib.c
Struct Returns ( #1574 )
2023-11-19 11:17:31 -05:00
z_onepointdemo.c
Struct Returns ( #1574 )
2023-11-19 11:17:31 -05:00
z_onepointdemo_data.inc.c
Player Docs: csMode -> csAction ( #1547 )
2023-09-26 12:48:41 -04:00
z_parameter.c
Player Docs: public facing csAction things ( #1561 )
2023-10-28 07:46:24 -04:00
z_path.c
Rename scene lists ( #1344 )
2022-10-16 18:00:18 -04:00
z_play.c
Struct Returns ( #1574 )
2023-11-19 11:17:31 -05:00
z_player_call.c
Remove (ActorFunc)
casts in initvars ( #1571 )
2023-10-30 10:19:16 -04:00
z_player_lib.c
Misc Cleanup ( #1585 )
2023-11-22 04:19:31 -05:00
z_prenmi.c
Rename vt.h
to terminal.h
( #1339 )
2022-11-01 19:17:11 -04:00
z_prenmi_buff.c
Fix most compiler warnings in the boot and code segments ( #674 )
2021-02-13 19:49:40 -05:00
z_quake.c
Struct Returns ( #1574 )
2023-11-19 11:17:31 -05:00
z_rcp.c
Document Framebuffer Filters, VisCvg and VisZbuf ( #1534 )
2023-09-16 17:16:58 -04:00
z_room.c
Struct Returns ( #1574 )
2023-11-19 11:17:31 -05:00
z_rumble.c
Rumble doc ( #1375 )
2022-09-27 12:40:26 -04:00
z_sample.c
More documentation for z_std_dma.c
( #1415 )
2022-11-16 21:57:02 -05:00
z_scene.c
Doc/Cleanup pass on object handling ( #1227 )
2023-09-19 14:10:12 -04:00
z_scene_table.c
Split SaveContext
into sub-structs ( #1393 )
2023-08-13 15:24:26 -04:00
z_sfx_source.c
Rename "Sound" to "Sfx" ( #1292 )
2022-07-30 09:05:27 -04:00
z_skelanime.c
Placeholder names for skelanime moveflags ( #1489 )
2023-08-15 22:23:53 +02:00
z_skin.c
PlayState Rename ( #1231 )
2022-05-21 14:23:43 -04:00
z_skin_awb.c
PlayState Rename ( #1231 )
2022-05-21 14:23:43 -04:00
z_skin_matrix.c
Rename vt.h
to terminal.h
( #1339 )
2022-11-01 19:17:11 -04:00
z_sram.c
Split SaveContext
into sub-structs ( #1393 )
2023-08-13 15:24:26 -04:00
z_ss_sram.c
Enable int-conversion warnings and fix all current instances ( #1280 )
2022-06-15 20:15:44 -04:00
z_view.c
Document Framebuffer Filters, VisCvg and VisZbuf ( #1534 )
2023-09-16 17:16:58 -04:00
z_vimode.c
Improvements to Video Interface related functions and data ( #1332 )
2022-11-13 18:07:27 -05:00
z_viscvg.c
Document Framebuffer Filters, VisCvg and VisZbuf ( #1534 )
2023-09-16 17:16:58 -04:00
z_vismono.c
Document Framebuffer Filters, VisCvg and VisZbuf ( #1534 )
2023-09-16 17:16:58 -04:00
z_viszbuf.c
Document Framebuffer Filters, VisCvg and VisZbuf ( #1534 )
2023-09-16 17:16:58 -04:00
z_vr_box.c
Use intptr in most remaining code files ( #1438 )
2023-07-10 15:03:01 -04:00
z_vr_box_draw.c
Documentation for skybox drawing ( #1515 )
2023-07-03 22:30:53 -04:00