fig02
f7a270655b
Delete macros.h; Delete global.h ( #2516 )
2025-04-27 12:48:11 -04:00
fig02
ea22c2ac38
create ACTOR_FLAGS_CHECK_ALL ( #2515 )
2025-04-26 19:07:52 -04:00
fig02
bed76a3bf3
add array_count.h ( #2514 )
2025-04-26 18:17:02 -04:00
fig02
25b2fa4bca
macros.h 3/5: Split various macros ( #2512 )
...
* split out various macros
* fix
* fix2
* fix dw
* libc path
* fix macro
* does this fix bss
* fix bss
2025-04-25 21:12:35 -04:00
fig02
2341c44a6c
Use official macros for Physical Address conversion ( #2511 )
2025-04-24 14:53:18 -04:00
fig02
de59ad3db7
macros.h 1/?: PRINTF
and T
( #2509 )
...
* create printf and translation headers
* non-overlays complete
* printf finished
* move T macro
* edit comment
* fix error
* fix bss
* remove is_64
* fix bss
2025-04-23 19:31:49 -04:00
fig02
680ba667c7
cleanup z64h ( #2510 )
2025-04-23 16:44:02 -04:00
fig02
2278bcb2c3
Remove Variables.h; Decouple z64.h from global.h ( #2507 )
...
* progress
* z64.h issues sorted
* remove variables.h
* format
* n64 fix
* another fix
* did the wrong fix
* fix libleo
* fix bss
* review
* remove instead of comment
2025-04-19 22:04:08 -04:00
fig02
655ec77138
variables.h: migrate all remaining varaibles, remove other dependencies except z64.h ( #2505 )
...
* move remaining variables from variables.h
* fix other dependencies
* extra newline
* fix and adjust comment
* is this the problem
* fix bss
2025-04-16 08:22:42 -04:00
fig02
0c5282ba66
variables.h cleaning: migrate audio variables ( #2504 )
...
* migrate audio variables, fix libultra thing
* remove extra newlines
* fix
* add required pragmas
* fix bss
* audio table fixes
* fix bss
2025-04-11 02:10:19 -04:00
fig02
80564bf40b
variables.h cleaning: migrate libultra variables ( #2503 )
...
* variables.h cleaning: migrate libultra variables
* another increment_block_number
* fix bss
2025-04-06 22:32:40 -04:00
fig02
5133db15a3
Remove functions.h ( #2501 )
...
* split most of functions.h
* osdriverominit
* forgot include
* fix
* remove functions.h
* temporary fix for fix_bss
* fix bss
* revert fix_bss.py change
2025-04-05 19:16:52 -04:00
fig02
ba9ca90c15
system_heap -> runtime ( #2500 )
...
* very light documentation for runtime
* more renaming
* one more rename
* RunTime -> Runtime
2025-04-02 22:04:08 -04:00
Tharo
dc9a1dca1e
Rename absf to fabsf ( #2499 )
2025-03-28 06:35:27 -04:00
fig02
7416f413db
SoundMode -> SoundOutputMode ( #2475 )
...
* SoundOutputMode, and move SoundSetting
* missed a couple
* format
* move SoundSetting
2025-03-27 01:47:44 -04:00
fig02
ecf65e797e
Some functions.h and variables.h work ( #2491 )
...
* sort fuctions and variables
* bss
2025-03-26 16:08:10 -04:00
mzxrules
cf1a39c26f
Reduce dependencies on global.h (10) ( #2490 )
...
* reduce z64.h size
* fix z_cheap_proc.inc.c
* ,bss
* remove temp delcaration
2025-02-26 17:18:30 -05:00
Dragorn421
e6a9ad9620
Fixup includes ( #2483 )
2025-02-24 21:18:24 -05:00
mzxrules
2e4c42719b
Reduce dependencies on global.h (9) ( #2488 )
...
* split game states
* split all GameState headers
* match fig names
* deduplicate headers from bad merge
* split z64actor.h into z64actor_profile.h, z_actor_dlftbls.h
* fix compile error
* .bss
2025-02-24 20:55:55 -05:00
Dragorn421
70fde8ac3b
Macroify MML opcodes ( #2485 )
...
* add defines for sequence opcodes
* name aseq_cmd_id defines from the corresponding macro names
* ASEQ_CMD_ID_ -> ASEQ_OPC_
* remove previous opcode defines
* ASEQ_OPC_LAYER_STEP3_ -> ASEQ_OPC_LAYER_
* sync with MM and fixups
* format
* ASEQ_OPC_ -> ASEQ_OP_
* ASEQ_OP_CTRLFLOW_ -> ASEQ_OP_
* tab-align
* ASEQ_OP_SEQUENCE_ -> ASEQ_OP_SEQ_
* ASEQ_OP_CHANNEL_ -> ASEQ_OP_CHAN_
* define MML_VERSION in the Makefile for seqplayer.c
2025-02-23 06:43:15 -05:00
fig02
5ddb3e68b6
Clean out z64.h ( #2484 )
...
* Clean out z64.h
* fix version include
* overlay.h
* pr suggestion
* try fixing main.c
* add back forward declare
* fix bss
* header guard
* prefix
2025-02-22 14:01:09 -05:00
fig02
2e4d7a1101
Create headers for Game States ( #2482 )
...
* make headers for gamestates
* fixes
* fixes 2
* bss
2025-02-20 07:50:13 -05:00
fig02
4cfb5f05a0
Use "entry" terminology in map select ( #2479 )
...
* use entry terminology in map select
* missed one
2025-02-19 19:59:21 -05:00
mzxrules
981af4b6af
Reduce overlay dependencies on global.h (8) ( #2478 )
...
* move variables into z64environment.h
* z_room.h
* z64sram.h, z64ss_sram.h, z64font.h, kanread.h
* z64lifemeter.h, z64debug.h, debug_arena.h
* buffers.h
* remove z_bgcheck global
* gamealloc.h
* suggestions
* .bdd
2025-02-19 05:54:39 -05:00
mzxrules
652478c338
Reduce overlay dependencies on global.h (7) ( #2472 )
...
* z64env_flags, z64quest_hint_commands
* z64cutscene_spline, z64save.h moved from z64.h
* bss
* pr suggestion
* bss
* suggestions
2025-02-16 15:33:55 -05:00
cadmic
aba3720d62
Use enums for settings in SRAM header ( #2429 )
...
* Use enums for settings in SRAM header
* Fix bss
* Uglify z_en_mag to match ique
2025-02-15 19:36:19 -05:00
mzxrules
4639914583
Reduce overlay dependencies on global.h (6) ( #2468 )
...
* add some headers, split some of z64.h
* MtxClear -> IdentityMtx
* more misc cleanups
* move D_80116280 to header, fix build issue
* remove z64.h
* Revert "MtxClear -> IdentityMtx"
This reverts commit 8fc74c0672
.
* split z64path.h and z64skin.h functions
* z64face_reaction.h
* cleanup overlay global references
* trim padding
* bss
2025-02-13 18:15:14 -05:00
mzxrules
494aecc9fc
Reduce overlay dependencies on global.h (5) ( #2466 )
...
* remove global.h dependency from all actors
* fix compiler error
* fix another build issue
* fix bss
2025-02-12 21:50:46 +01:00
fig02
96e13149ea
Name Actor_DrawAll ( #2464 )
2025-02-11 17:33:09 -05:00
mzxrules
130ac11458
Reduce overlay dependencies on global.h (4) ( #2456 )
...
* remove more global.h references
* .bss
2025-02-08 19:30:24 -05:00
mzxrules
03a2612246
Rename gMtx(F)Clear to gIdentityMtx(F) ( #2458 )
2025-02-08 19:00:32 -05:00
mzxrules
54939bac3a
Reduce overlay dependencies on global.h (3) ( #2449 )
...
* kill more global.h references
* .format.py
* bss
* ique
2025-02-05 21:07:19 +01:00
Tharo
c028db03b4
Finish matching ique-cn ( #2451 )
...
* git subrepo clone git@github.com:Thar0/com-plugin.git tools/com-plugin
subrepo:
subdir: "tools/com-plugin"
merged: "e8543312d"
upstream:
origin: "git@github.com:Thar0/com-plugin.git"
branch: "main"
commit: "e8543312d"
git-subrepo:
version: "0.4.6"
origin: "https://github.com/ingydotnet/git-subrepo "
commit: "110b9eb"
* ique-cn OK
* Review suggestions
* Most suggestions
* git subrepo pull tools/com-plugin
subrepo:
subdir: "tools/com-plugin"
merged: "81595ed1c"
upstream:
origin: "git@github.com:Thar0/com-plugin.git"
branch: "main"
commit: "81595ed1c"
git-subrepo:
version: "0.4.6"
origin: "https://github.com/ingydotnet/git-subrepo "
commit: "110b9eb"
* Fix other versions
2025-02-04 06:55:04 -05:00
cadmic
748859595a
[iQue] Match z_fishing ( #2445 )
2025-01-28 02:36:07 -05:00
mzxrules
d855f2bfd8
Split z64debug_display.h, z64draw.h, z_en_item00.h ( #2443 )
...
* z64debug_display.h
* z64draw.h
* z_en_item00.h
* bss
2025-01-27 13:01:54 -05:00
mzxrules
7dd3a83313
Reduce overlay dependencies on global.h (2) ( #2442 )
...
* reduce overlay dependencies on global.h
* merge cleanup
* more missed headers
2025-01-27 12:17:50 -05:00
cadmic
5bca304cbc
[iQue] Unify file select actionButtonAlpha and confirmButtonAlpha ( #2436 )
...
* Fix all confirmButtonAlpha indices
* Unify actionButtonAlpha and confirmButtonAlpha
* Restore ConfirmButtonIndex
* Add comment for actionButtonAlpha
2025-01-24 23:00:46 -05:00
mzxrules
f448a48cd6
Create headers for some libu64 files ( #2440 )
...
* Create headers for some libu64 files
* apply bss patch
2025-01-24 13:25:05 -05:00
mzxrules
ab37332793
Reduce overlay dependencies on global.h (1) ( #2438 )
...
* Reduce actor dependencies on global.h
* move dependency on z64play.h into the .c files
* add some missing dependencies
2025-01-23 14:39:23 -05:00
cadmic
06904e1ee7
[iQue] Match z_message ( #2435 )
...
* [iQue] z_message: work around EGCS bug
* [iQue] z_message: finish matching
* Yabusame -> Horseback archery
* Add missing PRINTF parameter
* Collapse for loops
* Better-looking macros
* gold stars -> gold skulls
2025-01-21 21:16:39 -05:00
Tharo
afa0842de4
[iQue] Import libultra audio library files ( #2433 )
...
Note about comments in these files:
The libultra audio library was originally available to developers in
source code form, unlike most of libultra. These files are based on
these source code forms, adapted to meet the style of this project.
The comments in the files as of this commit are, apart from the style,
comments from the original SGI authors.
2025-01-21 15:21:48 -05:00
cadmic
284ecb114e
[iQue] Match z_actor ( #2431 )
...
* [iQue] Match z_actor
* Reword comment
2025-01-19 22:29:35 -05:00
cadmic
c76d2a8a4d
[iQue] Match z_kanfont ( #2428 )
2025-01-19 19:41:14 -05:00
mzxrules
161c789886
Restructure event flags in z64save.h (4/?): Haggling Townsfolk ( #2395 )
...
* Haggling Townsfolk flags
* suggestion
* so there's not going to be a We U?
2025-01-17 22:23:23 -05:00
cadmic
d066586872
[iQue] Match z_sram ( #2426 )
...
* [iQue] z_sram: Use iQue-specific read/write macros
* [iQue] z_sram: Make checksum a struct
* [iQue] z_sram: Finish matching
* Call the trigraph usage a bug
* Fix bss
* Sram_iQueReadWrite -> Sram_ReadWriteIQue
* Use SRAM_HEADER_MAGIC for loop bound
* Rename sZeldaMagic -> sSramDefaultHeader and use less char literals
2025-01-17 06:56:22 -05:00
cadmic
2b9b7a40b0
[iQue] Match z_end_title, z_construct, z_common_data, z_parameter, z_title, z_opening ( #2424 )
...
* [iQue] Match z_end_title
* [iQue] Match z_construct
* [iQue] Match z_common_data
* [iQue] Match z_parameter
* [iQue] Match z_title, z_opening
* Actually match z_parameter
* Give up on stack issues
* this->exit = true
2025-01-14 11:55:47 -05:00
cadmic
e2ed5568e5
[iQue] Match ovl_kaleido_scope ( #2421 )
...
* [iQue] Match ovl_kaleido_scope
* Add bug comment for OOB reads
Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com>
* Preemptively fix merge conflicts
---------
Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com>
2025-01-14 08:32:00 -05:00
cadmic
bdc6b50153
[iQue] Define EGCS macro instead of relying on __GNUC__
( #2423 )
...
* [iQue] Define EGCS macro instead of relying on __GNUC__
* Revert longlong.h
2025-01-13 08:32:25 -05:00
cadmic
7aa9808b7e
[iQue] Use CPP includes in spec and update for iQue ( #2399 )
...
* Update spec for iQue
* Use CPP includes for spec overlays, scenes, and libultra
* Fix iQue + DEBUG_FEATURES
* Define BBPLAYER, merge function definitions
* Add Makefile dependency on spec_includes
* Fix libc order for iQue
* Match src/libultra/bb/sa/common.c to fix linker errors
* Use C versions of getcount/setcompare for iQue
* Format
* Small fixes to line up boot segment
* Remove zlib.c
2025-01-11 22:44:14 -05:00
Tharo
8d213e61cf
[iQue] Match PI-related files in libultra/io ( #2408 )
...
* [iQue] Match PI-related files in libultra/io, set correct thread ID for vimgr
* Create a define for the hardcoded address in devmgr.c
* Fix BSS
2025-01-10 21:15:43 -05:00