* Match z_game_over.c (PAL 1.1 change)
* Fix previous matches that are actually PAL 1.1 changes
* Add versions.h to global.h
* Add versions.h to z_game_over.c too
* And the others too
* Fix awkward wording
* [Audio 6/?] Build Soundfonts and the Soundfont Table
* Improve lots of error messages
* First suggested changes
* Make audio build debugging more friendly
Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com>
* Some fixes from MM review
* Make soundfont_table.h generation depend on the samplebank xmls since they are read, report from which soundfont the invalid pointer indirect warning originates from
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Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com>
* Match z_fbdemo_wipe1.c
* Fix gDPSetTileCustom
* Match z_eff_ss_dead.c
* Match src/code/audio_thread_manager.c
* Match z_parameter.c
* Match KaleidoScope_DrawWorldMap
* Format
* 1 -> AUDIOMGR_DEBUG_LEVEL_NO_RSP
* Actually match KaleidoScope_DrawWorldMap
* Add comment on duplicate code
* Revert "Fix gDPSetTileCustom"
This reverts commit de09338d92.
* T() in z_kankyo.c
* T() in z_demo.c
* T() in z_effect.c
* remaining T() in z_sram.c
* T() in z_en_encount1.c
* T() in z_en_owl.c
* T() in z_en_wonder_item.c
* fix forgot T
* Demonstration -> Demo
* Decompile N64 anti-piracy checks in overlays
* Fix BSS splits (I think)
* Use physical address and comment on meaning
Co-authored-by: Tharo <17233964+Thar0@users.noreply.github.com>
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Co-authored-by: Tharo <17233964+Thar0@users.noreply.github.com>
* Set up build system for ntsc-1.2
* Set up disassembly for ntsc-1.2
* Add all unnamed functions to functions.txt
* Update docs/retail_versions.md for ntsc-1.2
* Format
* Update docs/retail_versions.md
Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com>
* Remove mention of US
* OOT_N64 -> PLATFORM_N64, OOT_GC -> PLATFORM_GC
* Move mtxutil to libultra/gu
* Fix libultra/io bss splits
* Fix merge
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Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com>
* Match NTSC file select
Co-authored-by: inspectredc <inspectredc@gmail.com>
* nes -> eng in macros
* Duplicate more code but use less #ifs
* Format
---------
Co-authored-by: inspectredc <inspectredc@gmail.com>
* Automate fixing BSS ordering
* Typo
* Some cleanups
* Move pragma check after printing BSS info
* Some proofreading
* multiprocessing, require version, some colors
* Tweak output
* Black + mypy
* Move logging and sys.exit out of helper functions
* Use stdout instead of stderr in fix_bss.py
* Add suggestion to conflicting offsets error
Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com>
* Remove var = list[T]()
* Improve error handling
Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com>
* Add error if no pointers to BSS
* Add comment about process_file_worker
* Only print updates if stdout is a tty
* Use new binary-search-esque candidate generation algorithm
Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com>
* Add Wikipedia link
* More comment tweaks
---------
Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com>
* Create FILENAME_ macros for NTSC filename encoding
* Add defines/comments for all filename characters
* FILENAME_EXCLAMATION_POINT -> FILENAME_EXCLAMATION_MARK to match kanji file
* hirigana -> hiragana
* rename and add comments
* format
* override movement
* format
* rework comments
* Remove whitespace at end of lines
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Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com>
* remove trailing whitespace
* fix/docbug about dright for next page of fault menu
* // size = ...; -> // size = ...
* access `ColliderJntSph.elements` as an array
* fixup doc in PreRender.c
* empty line after decl
* gdSPDefLights1 xyz arguments for direction are signed 8bit values
* doc bug of bad use of free in EffDust actor
* decimal for Actor.colorFilterTimer
* shopItemEntries -> sShopItemEntries
* HEISHI4_AT_KAKRIKO_ENTRANCE -> HEISHI4_AT_KAKARIKO_ENTRANCE
* format
* start using task terminology
* more docs
* format
* cleanups
* MoveActor -> ActorMove
* missed a couple
* hopefully the last changes
* comment explaining the group change
* some review
* dragorn review
* remove accidental file
* fix matching issue, now use while loop
* Document pause page switching
* document initial scroll left setup, when opening the pause menu
* `PAUSE_MAIN_STATE_1` -> `PAUSE_MAIN_STATE_SWITCHING_PAGE`
* try a diagram of the pages layout in world space as a comment
* expand `nextPageMode` comment
* touch up pause camera header comments
* expand comment on irrelevant init `mainState = PAUSE_MAIN_STATE_SWITCHING_PAGE`
* expand doc on `sKaleidoSetup*` data
* expand docs on `gPageSwitchNextButtonStatus`
* add some doc on `sPageSwitch*` arrays
* SwitchPage -> PageSwitch
* add `PAGE_SWITCH_NSTEPS`
* `SWITCH_PAGE_*_PT` -> `PAGE_SWITCH_PT_*`
* peepoArtist
---------
Co-authored-by: fig02 <fig02srl@gmail.com>
* name some low hanging fruit
* revert burn and shock, doing in seperate pr
* add some function comments
* yaw func
* adjust comment
* some review
* unname UpdateZTarget
* Player_DetectRumbleSecrets
* fix dive do action name
* Set up gc-eu and match all code
* Format
* Mark gc-eu-mq as WIP until it builds OK
* Move original/MQ map mark data to separate files
* Add #includes to .inc.c files to help out VS Code
* Use #if in spec instead of .inc.c files
* document put away delay
* functions.txt
* add a note on delaying indefinitely
* format
* typo
* delay -> wait for put away
* revert unintended formatting change
* add comment to struct member
* format
* fix functions.txt
* Match retail BSS ordering
* Revert moving some global variables to headers
* Adjust block numbers after header changes
* Fix debug build
* Overlay bss ordering
* Fix BSS ordering after header changes
* gc-eu-mq OK
* Implement preprocessor for #pragma increment_block_number
* Transfer usage comment from reencode.sh
* Use temporary directory instead of temporary file
* Move ColChkMassType back
* create some enums
* gonna try struct instead of array
* struct works. add docs too
* inline function comments
* fix function comment
* name faces, move enums
* rename textures
* outnames
* remove comments
* change comment slightly
* fixup face comments
* review
* offset comments
* add and use PLAYER_FACE_MAX
* typo
* more comment on blinkDuration
* another change to the comment
* Match GetCue functions
* Match retail demo actors
* Add redundant parentheses around kREG(X) == Y in z_demo_gt.c
* Remove goto in DemoEffect_DrawLightEffect
* Rename "dl"
* Comment on possible array
* Use the word "fake"
* Remove redundant return
* Match even more actors
* Add macro for DebugDisplay_AddObject
* Prefer OOT_DEBUG &&
* Better EnReeba_Stunned match
* Revert "Add macro for DebugDisplay_AddObject"
This reverts commit 8197823abb.
* Prefer OOT_DEBUG && some more
* Reformatting
* Add fake match comment
* matched but its kinda ugly
* goto
* semi-colon to stop formatter
* some more docs
* noclip function doc
* remove noclip function from retail
* newline
* format
* reword noclip function comment a bit and fix typo
* format
* changes to doc comments
* reorganize button check
* match all functions
* format
* clarify between 'dest' and 'skip' debug features
* format
* better match for CutsceneHandler_RunScript
* review
* format
* remove macro
* Fixed minor style inconsistencies for CollisionCheckInfoInit
* Minor renaming in z_boss_ganon2.c
* Update z_boss_ganon2.c
---------
Co-authored-by: fig02 <fig02srl@gmail.com>
* Cleanup `z_collision_check.c` and structs
* Revert `other*` names to master, split to other pr
* WIP/experimental: `ColliderCylinderElement`
* Revert "WIP/experimental: `ColliderCylinderElement`"
This reverts commit cfc8c32ace.
* ac/atHitInfo -> HitElem
* rename some collider elements to "elem" (instead of item, info, hurtbox...)
* cut down on more "hitbox" usage
* name all `ColliderElement*` temps properly
* rearrange colcheck structs
* add collider shape name descriptions
* reword collider shape descriptions
* jntsph first again
---------
Co-authored-by: fig02 <fig02srl@gmail.com>
* Create debug macros for common functions
* Revert NDEBUG change
* MALLOCR -> MALLOC_R
* DEBUG -> OOT_DEBUG
* Use the same name for debug and non-debug matrix functions
* Fix file/line argument order
* Revert g[s]DPNoOp[Tag]
* Use SystemArena_MallocDebug directly in GameAlloc_MallocDebug
* MTXF_TO_MTX -> MATRIX_TO_MTX
* started malon documentation
* docd all event and inf table checks
* doc cleanup
* ran formatter
* fixed misnamed eventcheck
* revert isNotSinging oops
* removed unnecessary comments
* changed from handle to update
* revert vec3f name change
* moved texture information
* isNotSinging to singingDisabled
* rename of inftable and eventchk
* small cleanup
* anim enum change
* enum names for child malon limbs
* Generic Camera Flags
* New flag names
* Add flags to functions
* Finish flag docs
* More docs
* More cleanup
* More clarity
* Better shrinkwindow flag docs
* Improve name
* CAM_INTERFACE_FLAGS
* Better approach to edge cases
* Change ordering for consistency
* Oops
* Add masks to macro
* PR/Discord discussions
* cleanup comment
* Oops
* PR Suggestions
* More PR Feedback
* More PR Suggestions
* More Camera Flags
* PR Suggestions
* More flag style change
* Small cleanup
* More flag docs
* Another flag
* Fix flags
* sync names with other PRs
* more fixes
* fix comments
* update with hud visibility mode docs
* missed one
* fix comments
* Roman PR Suggestions
* interfaceField
* small fix
* letterbox cleanup
* cleanup
* fix macro arg
* fix func declaration
* many more docs
* better docs?
* missed some
* oops, revert
* add flags to name
* cleanup
* flag
* double signal
* simplify cam func name
* more suggestions
* PR Suggestion
* Make `sNew` in (unused) `code_800FC620.c` a string
It is passed as a filename to `__osMallocDebug` so should be a nul-terminated string, not a char[3] missing an explicit \0
* Fix gcc warning in `JpegDecoder_ParseNextSymbol` about SLL on negative value
-1U is an unsigned value, aka 0xFFFFFFFF
I keep -1 because it seems that's what a jpeg standard has too
References:
https://stackoverflow.com/questions/40508958/shifting-a-negative-signed-value-is-undefinedhttps://www.w3.org/Graphics/JPEG/itu-t81.pdf (page 105, figure F.12)
* Small cleanup
* Fix few mistakes (thanks gcc warnings)
* Add `@bug` in file select settings draw code, using the wrong array
* format
* format main
* rename arg for a happy formatter
* Move important function call out of a printf
* Remove `(ActorFunc)` casts in initvars, use `/**/` trick for format
Achieved by using the following regex:
(ActorInit.*)(\n\s+)(.*)(\n\s+)(.*)(\n\s+)(.*)(\n\s+)(.*)(\n\s+)(.*)(\n\s+)(?:\(ActorFunc\))?(.*)(\n\s+)(?:\(ActorFunc\))?(.*)(\n\s+)(?:\(ActorFunc\))?(.*)(\n\s+)(?:\(ActorFunc\))?(.*\n\};)
replaced with
$1$2/**/ $3$4/**/ $5$6/**/ $7$8/**/ $9$10/**/ $11$12/**/ $13$14/**/ $15$16/**/ $17$18/**/ $19
plus a change from /**/ to #if 0 #endif in docs/
* Manual fixes