1
0
Fork 0
mirror of https://github.com/zeldaret/oot.git synced 2024-12-05 01:06:37 +00:00
Commit graph

945 commits

Author SHA1 Message Date
Ethan Roseman
13a94482e5
Decompiled ovl_En_Zl1 (#169)
* Some progress

* progs

* More

* 1 more

* Init

* Slightly better score on one function

* 1 down!

* some progress

* Prep for PR

* PR suggestions

* OK!

* Formatting

* formatting again

* PR comments

* updating ZAP2
2020-05-30 09:33:29 -04:00
fig02
ac97807762
En_Kz OK (#176)
* start kz

* remove irrelevant file

* kz progress

* en_kz progress

* match kz switch

* progress

* kz OK

* kz OK

* sync

* kz done

* delete asm files

* pr suggestions 1
2020-05-29 17:20:00 -04:00
Ethan Roseman
038ab888f6
Decompiled ovl_Bg_Treemouth (#168)
* Almost done

* header

* Decompiled ovl_Bg_Treemouth

* fixing undefined sims

* PR suggestions

* PR suggestions
2020-05-29 17:08:40 -04:00
Lucas Shaw
248c0587d6
ovl_End_Title OK (#161)
* One non matching left in ovl_End_Title

* ovl_End_Title OK

* formatting

* removed unused asm files

* changed 0xFF to 255

* updated dlist

* made suggested changes
2020-05-27 11:51:11 -04:00
gamestabled
c68d752813
EnHata OK (#155)
* EnHata OK

* made/attempted suggested changes. still havent been able to fix the THIS in Update
2020-05-26 20:05:09 -04:00
fig02
442b15c79f
en_sb OK (#159)
* en_sb OK

* en_sb done

* remove asm

* remove diff.txt

* pr changes

* pr changes 2

* merge master and add description
2020-05-26 11:57:54 -04:00
krimtonz
d48792870c
Decompiles sched.c (#145)
* decompile sched.c

* rename Game_AllocEnd to Game_Alloc in z_effect_soft_sprite.c

* pr updates
2020-05-26 11:39:27 -04:00
Half-asian
3175f5c988
En_Skjneedle OK (#162)
* En_Skjneedle OK

* fix

* file deletions

* file deletions 2

* fix extern

* fix

* cleanup
2020-05-26 10:53:27 -04:00
Random
3d050f2861
Decompile a bunch of small files (#160)
* Decompile a bunch of small files

* Rename dacrate to dacRate

* Run format.sh

* Minor fixes in PR #160
2020-05-25 23:18:14 +02:00
gamestabled
13b1dc03bb
EnHintnuts OK (#154)
* merged from upstream

* matching

* named functions

* made suggested changes
2020-05-24 04:30:24 -04:00
Blackop778
e6b00f03bf
Decompile en_guest (#151)
* Start work on ovl_En_Guest

* Match func_80A5046C and func_80A50518

* Everything but func_80A509D4 matches

* Match last function, cleanup, rename stuff

* Run formatter

* Temp didn't need to be used

* I should have ran the formatter again

* Use tcrf translation for debug string

* Apply suggestions from code review

Co-authored-by: krimtonz <33664508+krimtonz@users.noreply.github.com>

* Rename  references to function  and fix semicolon

* Apply suggestions from code review

Co-authored-by: Roman971 <32455037+Roman971@users.noreply.github.com>
Co-authored-by: fig02 <fig02srl@gmail.com>

* PR Suggestions

* More comments

Co-authored-by: krimtonz <33664508+krimtonz@users.noreply.github.com>
Co-authored-by: Roman971 <32455037+Roman971@users.noreply.github.com>
Co-authored-by: fig02 <fig02srl@gmail.com>
2020-05-23 04:21:36 +02:00
krimtonz
9a478a96ec
Decompiles Overlay_DoRelocation (#149)
* decompile Overlay_DoRelocation

* add non-matching comments
2020-05-20 08:53:42 -04:00
Tharo
43dfaa7518
Create Macros for Cutscene Data (#63)
* Added additional (potentially unused) fields to macros, now builds OK

* Ran formatter, attempted better macro formatting

* Formatted unknown fields as hex, further cleanups

* Rename and prefix macros, use command base macros, format cutscenes with indents

* Move command macros into a new file and include it globally

* Generate cutscene command macros for Bg_Toki_Swd, Cleanups

* Rename CS_TEXTBOX commands to CS_TEXT, fix typo ic command_macros_base.h

* Introduce CS_CMD_CONTINUE and CS_CMD_STOP

* Remove apparently redundant arguments in certain commands, include the values in the macros directly

* Re-add cutscene terminator destination enum values to example cutscene data

* Format what should be floats as hex, Change actorAnim to actorAction

* Allow floating-point representation of values in cutscene data (asm-processor hack)

* Include cutscene commands only where necessary, documentation fixes

* Rename actor actions to npc actions, separate player action from npc actions

* Remove PlayerActionIDs for now as relevant information on it is not yet decompiled

* Generate cutscene data for en_ru1, remove apparent redundancies in CS_LIGHTING and CS_PLAY/STOP/FADE_BGM commands, relax static requirement in asm-processor CutsceneData float conversion
2020-05-20 07:37:28 -04:00
Roman971
2bccbe7679
Remove unused asm files (#150) 2020-05-20 07:01:23 -04:00
Tharo
5df0e9b6f8
Decompile some more of z_player_lib (#137)
* Progress on z_player_lib, Named fields in Player struct

* More functions decompiled

* Matched another function

* A few more functions

* Ran formatter

* Rename some variables and add comments where appropriate, change types of unknowns

* Create PlayerActionFunc type

* Fix uncaught syntax error and issues from effects merge

* Rename invincible to invincibilityTimer, refactor long comments in Player struct

* Properly rename all occurences of invincibilityTimer
2020-05-19 20:15:48 -04:00
krimtonz
b8b334f90a
Decompiles fcurve_skelanime, code_8006C510, and actor MagicWind (#135)
* decompile z_fcurve_skelanime and code_8006C510

* format

* Decomp Magic_Wind

* PR Updates

* add space between ActorFunc and MagicWindFunc

* missing pr updates
2020-05-19 16:27:25 -04:00
Roman971
c599318a17
Improve and fix some non matchings (#148) 2020-05-19 15:55:49 -04:00
Roman971
e29b77919b
Decompile most effect files in "code" (#144)
- `z_effect`: Matched and essentially all documented.
- `z_eff_spark.c`: Decompiled (1 non matching left) and mostly documented.
- `z_eff_shield_particle.c`: Matched and mostly documented.
- `z_eff_blure.c`: Decompiled (5 non matchings left) and partially documented.
- `z_effect_soft_sprite.c`: Matched and mostly documented.
- `z_eff_ss_dead.c`: Matched but not documented.
- `z_effect_soft_sprite_dlftbls.c`: "Matched" (only data, contains the effect ss overlay table).
- `z_effect_soft_sprite_old_init.c`: Not decompiled, but functions are categorized by effect ss overlay. And they should be decompiled at the same time as their corresponding effect ss in the future.

Other changes:
- Added a lot of types/enums to `z64effect.h`and moved+renamed some structs from `z64.h` to this header
- Added effect ss overlay segments to `segment_symbols.h` and effect ss init vars to `initvars.h`
- Added a macro called `VTX_T` to generate a `Vtx_t` in the same style as `VTX`
- Fixed `flg_set.c` .bss to be in the right file
- Removed `tools/overlayhelpers/batchdisasm` since it's no longer relevant
- Removed unused leftover asm from recent PRs
2020-05-18 14:24:00 -04:00
Zelllll
785011c33c
Decompile En_Dha (#130)
* Decompile En_Dha

* Removed original reloc data and fixed actor struct

* Update z_en_dha.c

- Removed unnecessary line breaks
- Changed `colliderSphere` to `collider` and `colliderSphereItem` to `colliderItem`
- Removed unnecessary & pointers
- Renamed various functions

* Update z_en_dha.h

Changed collider names

* Fixed all issues with `En_Dha`

* Update src/overlays/actors/ovl_En_Dha/z_en_dha.c

Co-authored-by: Roman971 <32455037+Roman971@users.noreply.github.com>

* Update src/overlays/actors/ovl_En_Dha/z_en_dha.c

Co-authored-by: Roman971 <32455037+Roman971@users.noreply.github.com>

* Update src/overlays/actors/ovl_En_Dha/z_en_dha.c

Co-authored-by: Roman971 <32455037+Roman971@users.noreply.github.com>

* Update src/overlays/actors/ovl_En_Dha/z_en_dha.c

Co-authored-by: Roman971 <32455037+Roman971@users.noreply.github.com>

* Update src/overlays/actors/ovl_En_Dha/z_en_dha.c

Co-authored-by: Roman971 <32455037+Roman971@users.noreply.github.com>

* Update src/overlays/actors/ovl_En_Dha/z_en_dha.c

Co-authored-by: Roman971 <32455037+Roman971@users.noreply.github.com>

* All suggested changes applied

* Update z_en_dha.c

Fixed unresolved changes that were marked as resolved. Whoops!

Co-authored-by: Zelllll <elijah@DESKTOP-QDIECM7.localdomain>
Co-authored-by: Roman971 <32455037+Roman971@users.noreply.github.com>
2020-05-18 04:34:34 -04:00
Ethan Roseman
461525b40c
Resolve last NON_MATCHING in Oceff_Storm (#139) 2020-05-15 04:59:09 -04:00
Ethan Roseman
d35a47e044
Decompiled ovl_Bg_Hidan_Kousi (#136) 2020-05-14 19:42:26 -04:00
krimtonz
44ffb7ec62
Decomp game.c (#129)
* decomp most of game.c

* improve GameState_DrawInputDisplay matching

* fix merge conflicts

* pr suggestions

* remove builtin math functions
2020-05-14 19:11:33 -04:00
fig02
2a7bdc5c28
en_fu OK (#126)
* 1 function left

* 1 function left

* en_fu OK, still need to document

* en_fu OK

* spec comment

* remove asm files

* clang and final fixes

* fix floormas formatting things

* pr suggestions

* pr suggestions 2
2020-05-13 21:18:45 -04:00
Lucas Shaw
8e7ca2d497
35/37 Functions Decompiled in ovl_En_Heishi2 (#117)
* started

* did more work

* did some more

* Update

* Merged master

* EnHeishi2_Update OK

* func_80A549E8 OK

* func_80A54954 OK

* EnHeishi2_Draw OK

* Removed unused asm

* func_80A543A0 OK

* func_80A53638 OK. Fixed type of func_8008F08C

* done for rn, will work on it later

* func_80A53850 OK

* func_80A53F30 OK

* func_80A53D0C OK

* Made cylinderInit in En_Ma3 static

* Made suggested changes. Removed return from functions by adding else

* Made suggested changes. Removed a.out file that accidentally got added

* Made suggested changes

* moved #include <vt.h> from header to c file

* fixed formatting

* added line break

* Made suggested changes

* ran format

* Fixed unk_2F2
2020-05-10 19:44:04 -04:00
Lucas Shaw
7d7c851289
ovl_En_Heishi3 OK (#121)
* almost done with heishi3

* heishi3 ok

* Added function names to heishi3

* EnHeishi3 OK

* Made some suggested changes. Still have questions about others

* Made suggsted changes

* fixed formatting

* fixed formatting
2020-05-10 19:19:27 -04:00
Random
3e5ed389b9
Decompile the remaining Oceff actors + Add ichaindis.py (#125)
* Decompile the remaining Oceff actors + Add ichaindis.py

- z_oceff_spot.c: OK
- z_oceff_storm.c : 1 non-matching left
- Add ichaindis.py

* Rename SetActionFunc to SetupAction + Add Actor descriptions

* Minor fixes in PR #125
2020-05-10 13:09:26 -04:00
Random
40836f5d82
Decompile z_oceff_wipe (#122)
* Decompile z_oceff_wipe

- z_oceff_wipe: OK
- z_oceff_wipe2: OK
- z_oceff_wipe3: OK
- z_oceff_wipe4: OK
- Add patched libmalloc to ido 7 to prevent segfaults
- Add CUR_CAM macro

* Rename CUR_CAM to ACTIVE_CAM

* Fixes in PR #122
2020-05-09 16:58:02 -04:00
krimtonz
0ebe904d0c
En_Floormas OK (#97)
* EnFloorMas wip

* floormaster formatting

* floormaster wip

* ovl_En_Floormas OK

* pr recommendations

* pr updates
2020-05-07 19:18:09 -04:00
Roman971
5acc4e2f66
Fix some jump table labels being treated as separate functions (#120) 2020-05-06 14:56:35 -04:00
Roman971
1425678d8a
More actor cleanup Part 3 (#118)
* Add custom types for actor specific functions (like actions)

* Add a forward struct declaration for all other actors
2020-05-05 18:53:15 -04:00
Roman971
f114df8929
More actor cleanup Part 2 (#116)
* Change all main actor functions to take a 'Actor* thisx' argument

* Change all actor callbacks to also take a 'Actor* thisx' argument
2020-05-04 15:02:51 -04:00
zelda2773
8efddb0fe0
Decompiled ovl_Bg_Ddan_Kd (#110)
* Decompiled ovl_Bg_Ddan_Kd

* ovl_Bg_Ddan_Kd renamed arguments
2020-05-04 14:29:53 -04:00
Ethan Roseman
713de9b942
Decompiled ovl_En_Cow (#113)
* Beginning the Cow

* Decompiled ovl_En_Cow

* Giving the cow milk
2020-05-04 12:11:37 -04:00
Ethan Roseman
ca20f56c09
Decompiled ovl_En_Ma3 (re-created) (#114)
* Decompiled ovl_En_Ma3

* PR suggestions
2020-05-04 12:03:12 -04:00
Nathan Faltermeier
a65554d586
Decompile most of ovl_En_Horse_Ganon (#108)
* Work on horse ganon

* Match destroy, init matches but need mv data -> .c

* Match EnHorseGanon_Draw and func_80A68E14

* Move some data to .c

* Decomp func_80A68870

* EnHorseGanon_Update nearly matches

* func_80A68FA8 and func_80A686A8 match

* Fix EnHorseGanon_Init, start on func_80A68B20

* match func_80A68B20

* Migrate data but something doesn't match

* Matches with migrated data, fix most warnings

* Rename some variables, some clean up

* A little more cleanup before PR

* Move commented out code to NON_MATCHING blocks

* Run formatter and delete unused line, char -> u8

* Update function was matched
Also imports another type from z_skin.Seeing as they are somewhat
tentative I decided not to put them in any global file.

* Update src/overlays/actors/ovl_En_Horse_Ganon/z_en_horse_ganon.c

Co-authored-by: Random <28494085+Random06457@users.noreply.github.com>

* PR Changes

* Apply suggestions from code review

Co-authored-by: Roman971 <32455037+Roman971@users.noreply.github.com>

* PR Changes round 2

Co-authored-by: Random <28494085+Random06457@users.noreply.github.com>
Co-authored-by: Roman971 <32455037+Roman971@users.noreply.github.com>
2020-05-04 11:43:04 -04:00
Roman971
e36015837b
Rename effects ss C files to z_eff_ss_* instead of z_effect_ss_* (#109)
Just rectifying effect files to their correct original names, which was planned for a while.
2020-05-02 00:05:44 -04:00
Roman971
3ca6082084
More actor cleanup Part 1 (#107)
* Fix naming and structs in z_en_item00.c and z_en_a_keep.c

* Decompile init vars in z_en_item00.c and z_en_a_keep.c

* Create missing .h files for the last few actors

* Fix some collider member names in actor structs

* Fix old actors not properly using "actionFunc" / "SetupAction"

* Remove some local temporary actor structs

* Fix some actor header includes to be absolute instead of relative
2020-05-01 14:26:16 -04:00
Ethan Roseman
363d5d4194
Decompiled ovl_En_Ma2 (#93)
* first steps

* some more

* fixing merge

* more progress

* progs

* Decompiled ovl_En_Ma1

* newline

* Pr suggestion

* 2 to go

* Makefile machinery work

* Updating Jenkinsfile

* Initial setup for OSX repo support

* Adding ido7 to repo

* Makefile reversion

* Iniital Dockerfile

* iconv fix

* Docker stuff

* Dun

* Fixing stuff

* Updating Dockerfile

* Update README-OSX.md

* Restore functions.h

* Formatting

* Defining some funcs

* Renaming funcs

* Removing unnecessary README-OSX

* Addressing PR comments
2020-05-01 06:08:39 -04:00
Roman971
4932e93ba2
Decompile 2 small files (code_8006BA00.c and code_8006C3A0.c) (#101)
* Decompile code_8006C3A0.c (handling "env" flags)

* Decompile code_8006BA00.c (handling sound sources)
2020-04-30 22:00:39 -04:00
krimtonz
5525365f7f
Decompiles most FBDemo and transition functions (#92)
* Decompile fbdemo (transition) files

* run format.sh

* reformat vtx array, fill in a couple unk

* match TransitionTriforce_IsDone

* add VTX macro, add DW_ wrapping around triangle macros

* use new VTX macro, name graphic assets

* Naming updates

* pr updates

* naming updates

* remove symbols for COLOR_BUFFER, D_08000000, and D_09000000
2020-04-30 14:41:09 -04:00
krimtonz
16b304d548
Split remaining z_camera files (#98)
* split func_800473A0.s

* split func_80051B3C.s

* split func_80054478

* split func_8004B5A0, match a few functions

* rename Matrix_TranslateThenRotateZYX to Matrix_RotateRPYf (#96)

* rename Matrix_TranslateThenRotateZYX to Matrix_RotateRPYf

* rename Matrix_RotateRPYf to Matrix_JointPosition

* rename Matrix_RotateZYX to Matrix_RotateRPY

* extract camera floats, and jump tables

* decompile baby functions

priv_wip

wip

* rename struct_80045714 to VecSph
2020-04-30 10:49:11 -04:00
krimtonz
58e38276c6
rename Matrix_TranslateThenRotateZYX to Matrix_RotateRPYf (#96)
* rename Matrix_TranslateThenRotateZYX to Matrix_RotateRPYf

* rename Matrix_RotateRPYf to Matrix_JointPosition

* rename Matrix_RotateZYX to Matrix_RotateRPY
2020-04-28 00:14:27 -04:00
Ethan Roseman
d58983494c
Decompiled ovl_En_Ma1 (#83)
* first steps

* some more

* fixing merge

* more progress

* progs

* Decompiled ovl_En_Ma1

* newline

* Pr suggestion

* Fixing some small things

* Update src/overlays/actors/ovl_En_Ma1/z_en_ma1.c

Co-Authored-By: Roman971 <32455037+Roman971@users.noreply.github.com>

* Removing padding

* Fixing script

* Fixing some things

Co-authored-by: Roman971 <32455037+Roman971@users.noreply.github.com>
2020-04-27 01:47:35 -04:00
mzxrules
aa91a7ee32
z_collision_check.c (#73)
* func_8005B280 ok

* func_8005B65C OK

* split out func_8005BD50

* func_8005B7C0 OK

* func_8005B7F4 OK

* func_8005B824 OK

* func_8005B860 ok

* improve sanity

* func_8005B6B0 ok, ColliderInit_Actor structs added

* func_8005B884 ok

* func_8005BBF8 ok, split out func_8005BF50

* split more stuff out of func_8005C050.s

* func_8005C050 OK

* func_8005BA30 fakish OK, func_8005BAD8 real OK

* func_8005BB48 OK, func_8005BA84 almost decomp'd, but type issues

* func_8005BB10 Ok

* func_8005BF50 OK

* func_8005BE50 OK

* func_8005BD50 OK

* func_8005BCC8 Ok

* func_8005BC28

* func_8005BB8C func_8005BBB0 func_8005BBD4 Ok

* save my work commit

* func_8005C2BC fake OK

* func_8005C5B0 ok

* func_8005C608 ok

* func_8005C6C0 ok

* func_8005C6F8 ok

* func_8005C730 ok

* func_8005C774 func_8005C798 func_8005C7BC OK

* func_8005C7E0 ok, func_8005C810 split

* func_8005C810 OK

* func_8005C8C8 ok

* func_8005C964 OK

* func_8005CA88 ok

* func_8005CBAC ok

* func_8005C124 func_8005C1AC func_8005C234 func_8005CC98 OK

* func_8005CD34 func_8005CDD0 Ok

* func_8005CE6C ok

* func_8005CEC4 ok

* func_8005CEDC ok

* func_8005CF90 Ok

* standardize type names/vars more

* func_8005D3BC ok

* func_8005D40C OK, z64.h CollisionCheckContext

* func_8005D4B4 func_8005D4C8 ok

* partial data section migration

* improve function documentation, OT->OC

* Actor_CollisionCheck_SetOC ok

* Actor_CollisionCheck_SetAT Actor_CollisionCheck_SetAC Ok

* func_8005BA84 ok

* func_800611A0 ok

* func_80061274 ok

* clean up func_80061274

* func_8006139C ok

* func_8005E9C0 and dependencies OK

* minor cleanup to func_8005E9C0

* func_8005EC6C OK!

* func_8005E81C ok

* func_8005E604 ok

* func_8005E2EC func_8005E4F8 OK

* func_8005DE9C OK func_8005D8AC disassembled

* func_8006146C func_8006268C ok

* func_8005EEE0 ok

* func_8005F17C

* func_8005F39C ok

* func_8005F5B0 decompiled, not matching

* func_8005F7D0 decomp, func_8005D218 and func_8005D324 OK

* func_8005FA30 ok, split more functions

* func_8005FC04 ok

* func_8005FDCC k

* func_8005FF90 OK OK OK

* func_80060204 dead

* func_800604B0 ok

* func_80060704 func_80060994 ok, func_80060C2C somewhat disassembled. AT to AC matrix doneish

* func_800635D0 ok, func_80062ECC not so much

* OcLine oks

* D_8011DF28 functions disassembled

* D_8011DF5C functions OK

* setAT_SAC. setAC_SAC, setOC_SAC OK

* func_80061C98 decompiled, func_80061BF4, func_80061C18 OK

* func_800617D4 ok, func_800614A4 disassembled

* CollisionCheck_OC D_8011DFAC functions OK

* func_80062530 ok

* CollisionCheck_generalLineOcCheck subfunctions OK

* func_800622E4 ok

* after a long fought battle, func_80061F64 has fallen.

* func_800628A4 disassembled

* func_800627A0 func_8006285C OK

* ActorCollider_Cylinder_Update, func_80062718, func_80062734 ok

* func_80062CD4 decompiled, import EffShield/EffSpark types from MM

* various SubActor98 struct functions OK

* func_8005D4DC func_8005D62C ok

* .data section migrated, more OKs, fix NON_MATCHINGs to use effect structs

* func_80060C2C ok

* minor code tweaks

* func_80061C98 ok somehow

* Attempt to fix some unknowns, move types out of z64actor, add set3 ColliderInit types

* Apply changes

* formatting

* tweak a couple function names

* krim changes, func naming

* missed some things

* function renames

* Implement GenColliderInit.py utility

* Implement pr changes, GenColliderInit.py, DamageTable.py, z_collision_btltbls.c fully matching

* func_800614A4 ok

* Implement Roman's fixes, name Collider unknowns, rename COLTYPE -> COLSHAPE and define new COLTYPE

* collisionCheckCtx -> colChkCtx, fix small things
2020-04-25 22:43:35 -04:00
krimtonz
4961eb0a90
SkelAnime Updates (#78)
* update naming, minor updates

* rename postLimbUpdate to postLimbDraw

* recently decompiled actor naming update
2020-04-18 14:08:12 -04:00
Ethan Roseman
cb5a604ea7
Decompiled ovl_En_Ru1 (#72)
* Decompiled ovl_En_Ru1

* Formatting

* Actor/TransitionDrawTable struct fixes

* addressing PR comments

* addressing PR comments (2)
2020-04-18 04:50:41 -04:00
Roman971
262f6c507c
Decompile z_play.c and Match/Document some of z_view.c (#74)
* Decompile z_play.c and Match/Document some of z_view.c

Also fix the last non matching in z_sample.c and update some game state functions.

* Suggestions from PR #74

* Fix undefined reference to Gameplay_DrawOverlay

* Suggestion from PR #74 (2)

* Fix a fake argument in func_800BC450
2020-04-16 17:36:12 -04:00
Lucas Shaw
045a92d7c3
Big actor cleanup (fixed) (#69)
* Started doing cleanup

* did more work

* did more migration

* migrated more rodata and worked on some structs

* did more work

* Removal of ROOM field from initvars, some rodata migration, some string decompilation

* General update

* Decompiled vt strings

* Tool work

* Tool improvements

* 270 overlay rodata files remaining

* better float handling

* floats

* Many more floats

* migrated boss_mo

* assorted fixes

* Migrated 10

* tool improvements

* migrated 10

* 10 more

* 1 more

* did a few more

* fixes

* 10 more

* more floats

* Did some more, updated migrate-rodata.py to 'modify' the C file after processing in order to make to compiler process it as if it was changed.

* removed changes made to script by accident

* migrated largest rodata - ovl_fishing

* Did some more

* 114 remaining

* 99 left !

* almost done migrating rodata

* did some more, done for tonight

* almost done, tried add support to the script for z_player

* All possible rodata migrated in actor overlays

* update

* removed static from all overlays, ran format.sh

* Removed unknown actor structs

* converted a few floats

* Added new lines to header files that were missing them. Removed unused asm files

* Removed unused asm files

* Formatting newlines

Further formatting

spacing

.float spacing

More space formatting

More spacing formatting

Removing .balign 4 after floats

Co-authored-by: Ethan Roseman <ethteck@gmail.com>
2020-04-14 14:16:34 -04:00
silv3rwing07
5aef81071e
padmgr and related (#71)
* In process of moving changes over from old repo

* Merged in changes

* Finished import of padmgr changes from old repo

* Adjusted some volatile

* Improving padmgr volatile situation

* Almost matched osReadMempak

* Working on osMempakDataCRC

* Explanations and equivalents but no matches for osMempakAddrCRC and osMempakDataCRC

* OK after merge

* Matched osMempakAddrCRC and osMempakDataCRC

* Matched osReadMempak

* Updated PadMgr function names to be less like original code

* Changed variable names to make them further from original code

* Changed names and it stopped matching

* Undid clang-format steamrollering whitespace memes

* Cleaned up Input names

* More formatting changes

* Moved padmgr to z64.h, deleted padmgr.h
2020-04-14 13:17:25 -04:00
Ethan Roseman
16646aa34d
Decompiled ovl_Bg_Spot17_Funen (#67)
* First steps

* Decompiled ovl_Bg_Spot17_Funen

* static functions no more
2020-04-13 19:30:01 -04:00
Ethan Roseman
f3c945cc82
Decompiled ovl_Bg_Bdan_Objects (#66)
* Decompiled ovl_Bg_Bdan_Objects

* Update src/overlays/actors/ovl_Bg_Bdan_Objects/z_bg_bdan_objects.c

Co-Authored-By: Roman971 <32455037+Roman971@users.noreply.github.com>

* Update src/overlays/actors/ovl_Bg_Bdan_Objects/z_bg_bdan_objects.c

Co-Authored-By: Roman971 <32455037+Roman971@users.noreply.github.com>

* Update src/overlays/actors/ovl_Bg_Bdan_Objects/z_bg_bdan_objects.c

Co-Authored-By: Roman971 <32455037+Roman971@users.noreply.github.com>

* Header update

* formatting

* Update include/z64.h

Co-Authored-By: Roman971 <32455037+Roman971@users.noreply.github.com>

* Fixing structs

Co-authored-by: Roman971 <32455037+Roman971@users.noreply.github.com>
2020-04-12 12:04:14 -04:00
fig02
a45e7920bc
Merge pull request #60 from gamestabled/ovl_En_Ani
ovl_En_Ani
2020-04-10 16:48:40 -04:00
chandler
4c8ff91da7 made suggested changes 2020-04-09 00:10:43 -04:00
Random
0c0c15018f Run format.sh 2020-04-08 18:45:50 +02:00
Random
d0cf6e153b Decompile sleep.c and printutils.c
- Decompile sleep.c (OK)
- Decompile printutils.c (OK)
- Fix 1 non-matching in z_room.c
- Get rid of some magic numbers
2020-04-08 18:36:15 +02:00
chandler
81cad9fe7d made limbIndex decimal 2020-04-07 23:50:08 -04:00
chandler
2b8bc8ce6d made suggested changes 2020-04-07 23:39:10 -04:00
chandler
8f9ea21511 cleaned up a bit 2020-04-07 19:42:33 -04:00
chandler
d852f291e4 merged from master 2020-04-07 18:00:34 -04:00
chandler
2bf2cef35e small change in firewall.h 2020-04-07 11:51:12 -04:00
chandler
e14b6eefec made recently suggested changes 2020-04-07 11:03:10 -04:00
chandler
fa7874137b matching 2020-04-07 10:57:04 -04:00
chandler
83caab6e68 simplified a float 2020-04-06 17:31:24 -04:00
chandler
bd23567bfd a couple more suggestions 2020-04-06 17:08:24 -04:00
chandler
9864211cdc made suggesed changes 2020-04-06 16:41:05 -04:00
chandler
0265ad21c0 merge with upstream 2020-04-06 14:38:23 -04:00
chandler
78c65878ed more fixing PR 2020-04-06 03:19:13 -04:00
chandler
553329a9e6 reverting en_ani to PR firewall (im a git noob) 2020-04-06 03:15:25 -04:00
Gamestabled
9a87ce3c04 firewall OK 2020-04-06 03:06:00 -04:00
Gamestabled
a00a8bbaeb all functions match, now learning how to do data/rodata 2020-04-06 03:05:54 -04:00
Gamestabled
dda2641082 begain work on EnAni 2020-04-06 03:05:47 -04:00
Gamestabled
e5a5f0a46d changed some names 2020-04-06 03:05:39 -04:00
Gamestabled
1eb36220e5 6 functions matching 2020-04-06 03:05:33 -04:00
glank
6b04aba0ea Tidy up known render and combine modes 2020-04-05 23:40:06 +02:00
fig02
b9ac7fdfea
Merge pull request #52 from ethteck/ovl_Bg_Spot12_Saku
Decompiled ovl_Bg_Spot12_Saku
2020-04-05 14:40:02 -04:00
Random
43acba22a9 Fixes in PR #50 (3)
- Rename Graph_OpenDisp/Graph_CloseDisp to Graph_OpenDisps/Graph_CloseDisps
- Rename gfxArr to dispRefs
2020-04-05 19:29:30 +02:00
Ethan Roseman
653f067d14
Update src/overlays/actors/ovl_Bg_Spot12_Saku/z_bg_spot12_saku.c
Co-Authored-By: Roman971 <32455037+Roman971@users.noreply.github.com>
2020-04-05 11:54:00 -04:00
Ethan Roseman
53a43cf5ed
Update src/overlays/actors/ovl_Bg_Spot12_Saku/z_bg_spot12_saku.c
Co-Authored-By: Roman971 <32455037+Roman971@users.noreply.github.com>
2020-04-05 11:53:47 -04:00
Random
02eaaa2039 Fixes in PR #50
- Rename "sGraph_UpdateTime" to "sGraphUpdateTime"
- Rename "Graph_Ct"/"Graph_Dt" to "Graph_Init"/"Graph_Destroy"
- Change the LOG_STRING macro
- Rename "LOG_VALUE" to "LOG_NUM"
- Fix brace style
- Rename "UcodeInfo"/"UcodeDisas" to "UCodeInfo"/"UCodeDisas"
- Fix field names in "UCodeDisas"
- Fix typo in "GraphicsContext"
- Change the size of unknown fields in "GraphicsContext" to hex
- Rename "game_init_func" to "gameStateInitFunc"
2020-04-05 12:32:08 +02:00
Ethan Roseman
220a1a5840 Naming the initChain 2020-04-04 22:52:54 -04:00
Ethan Roseman
546811bba8 Decompiled ovl_Bg_Spot12_Saku 2020-04-04 22:48:30 -04:00
Random
168d90b6b0 Add log macros
- Add log macros required to match `Graph_GetNextGameState`
2020-04-04 19:28:53 +02:00
Random
f818fb5299 Decompile graph.c
- decompile `graph.c` (2 non-matchings left)
- decompile `z_game_dlftbls.c`
- add noop macros in `gbi.h`
2020-04-04 18:12:59 +02:00
fig02
b96c016948
Merge pull request #49 from shawlucas/en_tana
Decompiled ovl_En_Tana and ovl_Bg_Spot05_Soko
2020-04-02 18:47:39 -04:00
KrimtonZ
7fa588f81f Merge branch 'master' into skelanimeupdates 2020-04-02 12:44:53 -05:00
KrimtonZ
3ab1af0c24 pr updates 2020-04-02 12:44:19 -05:00
shawlucas
09f430240b Made suggested changes 2020-04-02 10:11:31 -07:00
shawlucas
c218f38635 Fixed merge conflict 2020-04-02 09:40:01 -07:00
fig02
999044cdcd
Merge pull request #45 from zelda2773/master
Decompiled ovl_Obj_Comb
2020-04-02 12:15:38 -04:00
shawlucas
2a1bf81765 Removed NULL from dlist tables. Found out it was just padding 2020-04-01 17:40:56 -07:00
shawlucas
64b66029ad Merge branch 'ovl_Bg_Spot05_Soko' into en_tana 2020-04-01 17:28:25 -07:00
shawlucas
45ce20a6e0 Decompiled ovl_Bg_Spot05_Soko 2020-04-01 17:28:00 -07:00
shawlucas
9f35711e8f Made suggested changes 2020-04-01 14:57:57 -07:00
shawlucas
a40827fc25 Merge branch 'master' of https://github.com/zeldaret/oot into en_tana 2020-04-01 14:35:00 -07:00
shawlucas
76bc423dd3 Decompiled ovl_En_Tana, ran format.sh 2020-04-01 14:34:48 -07:00
KrimtonZ
495582cc94 Merge branch 'master' into skelanimeupdates 2020-04-01 14:05:17 -05:00
ProjectRevoTPP
9008b30046 remove unneeded comments 2020-04-01 13:30:26 -04:00
zelda2773
a62877a543 Merge remote-tracking branch 'upstream/master' 2020-04-01 13:19:43 -04:00
ProjectRevoTPP
b3f92538ad Merge branch 'master' of https://github.com/zeldaret/oot into fix_spot15_saku 2020-04-01 13:14:27 -04:00
ProjectRevoTPP
c40c29dd8f fix remaining nonmatchings in z_bg_spot15_saku 2020-04-01 13:14:15 -04:00
KrimtonZ
25dcb73520 Merge branch 'master' into skelanimeupdates 2020-03-31 20:59:51 -05:00
KrimtonZ
75f570f4ac skelanime wip 2020-03-31 18:29:09 -05:00
zelda2773
5059e623fb ovl_Obj_Comb renamed functions and variables 2020-03-31 10:13:21 -04:00
fig02
6ec73a5f1c fix merge issues 2020-03-31 05:07:23 -04:00
fig02
8d37f3a15e Merge remote-tracking branch 'upstream/master' into elemental-arrows 2020-03-31 05:03:25 -04:00
fig02
340fbd5a40 adjusting sub98 init structs across actors 2020-03-31 05:00:04 -04:00
zelda2773
730b788f6e ovl_Obj_Comb add header 2020-03-31 00:03:53 -04:00
zelda2773
c05de00a96 ovl_Obj_Comb fix struct 2020-03-30 23:46:54 -04:00
KrimtonZ
8f54c82a96 rename SkelAnime_ChangeAnimation functions 2020-03-30 22:37:01 -05:00
zelda2773
eeb31944f8 Merge remote-tracking branch 'upstream/master' 2020-03-30 22:07:42 -04:00
zelda2773
ba49ef6a0e Decompiled ovl_Obj_Comb 2020-03-30 21:56:36 -04:00
fig02
daa7877c96 pr changes 2020-03-30 14:52:06 -04:00
fig02
9cb03972af fix clang formatting change 2020-03-30 06:04:36 -04:00
fig02
dd0541751c Merge remote-tracking branch 'upstream/master' into elemental-arrows 2020-03-30 05:52:27 -04:00
fig02
d8cd8450c4 clang 2020-03-30 05:31:08 -04:00
fig02
ea7aebc731 arrow_light OK 2020-03-30 05:25:53 -04:00
fig02
da159ec528 arrow_ice OK 2020-03-29 12:47:58 -04:00
Roman971
f5ffe8687d Decompile z_rcp.c (1 non matching left) 2020-03-29 18:47:38 +02:00
fig02
7cc6b00fac fire arrow ok 2020-03-29 05:23:40 -04:00
Random
5f027cb431 Decompile z_quake.c and code_800D31A0.c
- `code_800D31A0.c` : OK
- `z_quake.c` : OK
2020-03-29 03:24:39 +02:00
fig02
10c74eb958
Merge pull request #39 from zelda2773/master
Decompiled ovl_En_Ds
2020-03-28 02:45:24 -04:00
fig02
fde5369eae fire arrow almost done, draw func regalloc 2020-03-28 02:41:49 -04:00
zelda2773
8a45d9ec25 Format 2020-03-27 17:05:08 -04:00
zelda2773
6e2872ba6c Fixed floats in ovl_En_Ds 2020-03-27 16:26:10 -04:00
zelda2773
4621e066a9 More fixes 2020-03-27 13:28:14 -04:00
zelda2773
a754e399d0 Minor fix 2020-03-27 10:46:32 -04:00
zelda2773
1dc2b8b576 Changed line spacing 2020-03-27 10:37:04 -04:00
zelda2773
105ea6c5cd Decompiled ovl_En_Ds 2020-03-27 10:32:46 -04:00
fig02
ba5df8eb51
Merge pull request #37 from ethteck/ovl_En_Ru2_new
Decompiled ovl_En_Ru2
2020-03-26 20:12:38 -04:00
Ethan Roseman
ab7b0a50ab PR comments 2020-03-26 19:33:39 -04:00
zelda2773
1b347f247a Made suggested changes 2020-03-26 10:15:13 -04:00
fig02
3c9fe35311 fire arrow progress 2020-03-26 04:36:10 -04:00
zelda2773
c52cb091ab Bg_Gjyo_Bridge OK 2020-03-26 01:22:08 -04:00
Ethan Roseman
b646d535f3 tiny change 2020-03-25 19:01:43 -04:00
Ethan Roseman
a4be535164 Merge branch 'master' into ovl_En_Ru2_new 2020-03-25 18:56:09 -04:00
Ethan Roseman
36119f6c65 PR suggestions 2020-03-25 18:39:51 -04:00
Ethan Roseman
73cc2073fd
Update src/overlays/actors/ovl_En_Ru2/z_en_ru2.c
Co-Authored-By: Roman971 <32455037+Roman971@users.noreply.github.com>
2020-03-25 17:34:38 -04:00
Ethan Roseman
5510186f98 newline 2020-03-25 13:53:20 -04:00
KrimtonZ
582b32d39c Fix Draw Callbacks, fix segmented address in z_en_bird 2020-03-25 11:43:11 -05:00
KrimtonZ
095924d05a clang formatting 2020-03-25 11:07:09 -05:00
KrimtonZ
18676c531d set types for more segment addresses 2020-03-25 10:59:49 -05:00
KrimtonZ
498d19655b Merge branch 'master' into skelanime 2020-03-25 10:52:04 -05:00
KrimtonZ
8970968cfc name SkelAnime_InitLinkAnimetion, name load animation types and callbacks, rename several segement addresses in decompiled actors 2020-03-25 10:51:25 -05:00
fig02
50dd042189
Merge pull request #36 from ethteck/ovl_Bg_Spot12_Gate
Decompiled ovl_Bg_Spot12_Gate
2020-03-25 11:39:04 -04:00
fig02
80b0f9b5fe
Merge pull request #35 from JoshDuMan/nonmatching
Match z_en_bird.c's last function.
2020-03-25 11:38:37 -04:00
Ethan Roseman
b2b07e352a Description 2020-03-24 22:33:10 -04:00
Ethan Roseman
baab910fae Moving out cutscene data 2020-03-24 22:31:54 -04:00
Ethan Roseman
512b3f6659 Formatting 2020-03-24 22:26:45 -04:00
Ethan Roseman
c559068eda Done 2020-03-24 22:24:33 -04:00
Ethan Roseman
735a6c93c5 One more 2020-03-24 21:52:39 -04:00
Ethan Roseman
7376fe5cad Decompiled ovl_Bg_Spot12_Gate 2020-03-24 21:42:07 -04:00
JoshDuMan
f0c033ce70 Match func_809C1CAC 2020-03-24 19:52:07 -04:00
Ethan Roseman
f72837caeb Merge branch 'ovl_Bg_Spot09_Obj' of github.com:ethteck/oot into ovl_Bg_Spot09_Obj 2020-03-24 17:07:59 -04:00
Ethan Roseman
05122ec2f8 PR suggestions 2020-03-24 17:07:52 -04:00
Ethan Roseman
29cbc5c999 2 more 2020-03-24 17:00:46 -04:00
KrimtonZ
a99840162b minor formatting updates, match func_800A4A20 2020-03-24 14:01:00 -05:00
KrimtonZ
db3cfe1b61 use clang, modify z64animation.h and z64dma.h to use open braces on newline 2020-03-24 12:16:13 -05:00
KrimtonZ
8bbac143cd Merge branch 'master' into skelanime 2020-03-24 11:56:37 -05:00
KrimtonZ
ac4a51bf8f Rename SkelAnime functions, which in turn modified a bunch of actor functions. Move necessary skelanime function calls to functions.h, remove unnecessary skelanime functions from functions.h, other skelanime cleanup 2020-03-24 11:52:12 -05:00
Ethan Roseman
b3f865dc58 Merge branch 'master' into ovl_En_Ru2_new 2020-03-24 00:30:09 -04:00
Ethan Roseman
2fcc450890
Merge branch 'master' into ovl_Bg_Spot09_Obj 2020-03-24 00:20:17 -04:00
Ethan Roseman
ba31478e23 Spacing 2020-03-24 00:18:33 -04:00
Ethan Roseman
a8b19baf6e Format 2020-03-24 00:16:35 -04:00
Ethan Roseman
c4bb9bed4c Done 2020-03-24 00:16:01 -04:00
Roman971
3acb30694b Fix actor init vars brace style under bootstrap comments 2020-03-24 00:35:35 +01:00
Roman971
9a63f1d4d1 Run formatter with changes 2020-03-24 00:35:35 +01:00
Roman971
c2b9feb5d3
Merge pull request #27 from ethteck/ovl_Bg_Haka_Megane
Decompiled ovl_Bg_Haka_Megane
2020-03-23 23:19:57 +01:00
fig02
78a4684e32
Merge pull request #28 from Roman971/z_path.c
Rename/document some small files and Decompile z_path.c
2020-03-23 18:09:18 -04:00
Ethan Roseman
1abc15910f oopz 2020-03-23 17:38:22 -04:00
Ethan Roseman
82b1555295 PR fix 2020-03-23 17:37:40 -04:00
Ethan Roseman
4ab558d628 Almost done 2020-03-23 17:33:12 -04:00
KrimtonZ
0d93e48035 skelanime WIP, name Matrix_TranslateThanRotateZYX, match Matrix_Translate 2020-03-23 16:31:24 -05:00
Roman971
d2729f9d88 Split z_path.c and Rename some small files and functions 2020-03-23 21:18:53 +01:00
shawlucas
7bc9d3863c Made more suggested changes 2020-03-23 13:00:47 -07:00
shawlucas
032a8de42f Made suggested changes 2020-03-23 12:59:58 -07:00
Ethan Roseman
ea3f70cd68 Formatting 2020-03-23 15:25:23 -04:00
Ethan Roseman
1042a72fd2 Done 2020-03-23 15:23:50 -04:00
shawlucas
3c53052726 updated ovl_bg_zg formatting 2020-03-23 12:10:06 -07:00
fig02
1ea7fe8165 merge master 2020-03-23 06:57:38 -04:00
Lucas Shaw
a3ba02618b Added description 2020-03-22 23:40:12 -07:00
Lucas Shaw
6a45dcba7f Fixed merge conflict 2020-03-22 22:57:24 -07:00
Lucas Shaw
62e7a8c037 formatting fix 2020-03-22 22:55:37 -07:00
Lucas Shaw
8c99bdd00f ovl_Bg_Zg OK 2020-03-22 22:55:05 -07:00
Ethan Roseman
4c3b764461 Almost done 2020-03-23 01:31:03 -04:00
fig02
8cd9a881d0 fire arrow progress 2020-03-22 23:10:37 -04:00
KrimtonZ
6072055c85 fix merge conflics 2020-03-22 20:57:25 -05:00
Ethan Roseman
1876dc0c5c UNK_PTR->UNK_TYPE 2020-03-22 21:05:09 -04:00
Ethan Roseman
5f3db569f9 else if 2020-03-22 20:39:12 -04:00
Ethan Roseman
9408bc0770 clang-format 2020-03-22 19:32:28 -04:00
Ethan Roseman
6b84b3e2b2 +x on format.sh, header brace fix 2020-03-22 19:28:20 -04:00
Ethan Roseman
ab976edca4 Merge branch 'master' into ovl_Bg_Gate_Shutter 2020-03-22 19:21:39 -04:00
Ethan Roseman
0f7cc04f43 Removed header padding 2020-03-22 17:57:28 -04:00
Ethan Roseman
80bced5204 Decompiled ovl_Bg_Gate_Shutter 2020-03-22 17:56:08 -04:00
Roman971
51290f6126 Partially format header files 2020-03-22 22:50:15 +01:00
Roman971
8cfe7cce9f Format all src C files 2020-03-22 22:20:03 +01:00
Ethan Roseman
4600faad8b 5 to go 2020-03-22 16:40:08 -04:00
Roman971
251aea64ab Add comments and macros to prevent match issues with formatting 2020-03-22 21:09:54 +01:00
glank
fd7c3c9e56 Responding to PR comments 2020-03-22 18:55:23 +01:00
glank
d7b0ba7c06 Merge branch 'master' into z_en_tk 2020-03-22 18:43:40 +01:00
shawlucas
f581128e6b Merge branch 'master' of https://github.com/zeldaret/oot into ovl_Bg_toki_swd 2020-03-21 20:38:59 -07:00
shawlucas
13e2c84dbf Made suggested changes 2020-03-21 20:37:35 -07:00
fig02
8057d95195
Merge pull request #20 from ethteck/ovl_Demo_Geff
Decompiled ovl_Demo_Geff
2020-03-21 21:42:02 -04:00
shawlucas
08b73fe685 fixed merge conflict 2020-03-21 18:14:17 -07:00
shawlucas
fd2dae78a2 added one space to a line 2020-03-21 18:11:02 -07:00
shawlucas
f1ae94c2f3 Made suggested changes to ovl_Bg_Toki_Swd 2020-03-21 18:08:45 -07:00
Ethan Roseman
969c55bc29 Data 2020-03-21 19:41:04 -04:00
Ethan Roseman
7dbd4de24c Header 2020-03-21 19:20:54 -04:00
Ethan Roseman
124c93c5a9 Made suggested changes 2020-03-21 18:09:59 -04:00
Ethan Roseman
bb5ce4a656 Finished 2020-03-21 17:33:39 -04:00
shawlucas
9a04a76296 ovl_bg_toki_swd OK 2020-03-21 14:30:05 -07:00
Lucas Shaw
f374ac8d2b started ovl_bg_toki_swd 2020-03-21 11:54:45 -07:00
Ethan Roseman
61a32a5820 1 more down, slight documentation 2020-03-21 14:27:58 -04:00
glank
8bea82f041 Make variable names uglier and less readable 2020-03-21 12:31:58 +01:00
glank
fa4c848cad Merge branch 'master' into z_en_tk 2020-03-21 12:31:29 +01:00
Ethan Roseman
31deeb865b Merge branch 'master' into ovl_Demo_Geff 2020-03-21 03:16:37 -04:00
Ethan Roseman
3e8c79c670 More 2020-03-21 03:16:18 -04:00
fig02
8c17271ca3 dogIsLost is infact a bool 2020-03-20 20:46:59 -04:00
fig02
dff17518ef pr review changes 2020-03-20 20:42:57 -04:00
fig02
ea075560c8 merge bombiwa 2020-03-20 08:25:26 -04:00
fig02
aa603ca229 merge and change scene thing 2020-03-20 08:17:48 -04:00
fig02
f3b509eb68 en_dog OK 2020-03-20 08:04:35 -04:00
Ethan Roseman
78c14f7fad More progress 2020-03-20 02:20:55 -04:00
Thar0
a3ddf65661 Cleanups, add trailing commas to several multi-line arrays/structs 2020-03-20 01:29:12 +00:00
Thar0
f263ce0b9c Merge branch 'master' of https://github.com/zeldaret/oot into ovl_Obj_Bombiwa 2020-03-20 00:52:28 +00:00
Thar0
adbcbb6434 Decompile Obj_Bombiwa 2020-03-20 00:50:20 +00:00
Ethan Roseman
2d00e319fe Merge branch 'master' into ovl_Demo_Geff 2020-03-19 20:07:08 -04:00
Ethan Roseman
db822f7d0f More 2020-03-19 20:06:46 -04:00
Roman971
9f434ad733
Merge pull request #12 from Random06457/master
Decompiled z_title.c
2020-03-20 01:01:21 +01:00
Random
011027bded Changes in PR #12
- Changed `_gDPLoadTextureBlockTile` to `gDPLoadMultiBlock`
- Replaced literals with `MatrixMode` in Matrix function calls
- Changed `float`s to `f32`s
- Removed old comment
- Removed `z_title.reloc.s`
2020-03-20 00:31:50 +01:00
Random
c931cd5837 Decompiled z_title.c
`z_title.c` : matching
2020-03-19 23:29:33 +01:00
glank
8e5c9e78e4 Remove uses of VEC3_ADD 2020-03-19 23:00:39 +01:00
glank
d41ef6599d Responding to PR comments 2020-03-19 13:01:17 +01:00
glank
86c4472662 ovl_En_Tk OK 2020-03-19 13:01:17 +01:00
Faschz
e285671a03 Fix whitespace 2020-03-18 21:26:41 -05:00
Faschz
149c8cf57e Update to sfx enum 2020-03-18 20:17:42 -05:00
Faschz
b0e6f3b698 Decompiled ovl_En_Lightbox 2020-03-18 20:12:13 -05:00
Roman971
85237605e2 Fix and cleanup ovl_En_Tubo_Trap (4/7 matched) 2020-03-18 21:22:00 +01:00
Roman971
373dc7d2d8 Fix ovl_Demo_Go non matchings (2/3 matched)
`z_demo_go.c` is now functionally equivalent and almost fully matched.

Note that I added a Vec3i struct in `z64actor.h` now used in `CsCmdActorAction`.

Also fixed some missing VT codes in various actor strings.
2020-03-18 21:21:45 +01:00
fig02
436aa85d39
Merge pull request #6 from Thar0/ovl_Door_Ana
ovl_Door_Ana OK
2020-03-18 16:12:05 -04:00
Thar0
50a0a5ff7f Cleanups, Named functions 2020-03-18 18:58:55 +00:00
Thar0
44520cbba4 Remove macros include from z_door_ana.c, already included in header 2020-03-18 15:04:26 +00:00
Thar0
97538a2f14 ovl_Door_Ana OK 2020-03-18 14:59:46 +00:00
KrimtonZ
e73ac1ed58 Adjust SkelAnime struct to 44 bytes, fix usage of SkelAnime to account for new size 2020-03-18 09:41:18 -05:00
fig02
898a103b78 move en_dog progress from old repo 2020-03-17 04:38:46 -04:00
Jack Walker
087f561f77 First proper commit. 2020-03-17 00:31:30 -04:00